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449
Makefile
|
@ -1,8 +1,445 @@
|
|||
clang :
|
||||
clang src/Main.c -std=c99 -Wall -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o Avoid
|
||||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
||||
#
|
||||
# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
tcc :
|
||||
tcc src/Main.c -std=c99 -Wall -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o Avoid
|
||||
.PHONY: all clean
|
||||
|
||||
gcc :
|
||||
gcc src/Main.c -std=c99 -Wall -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -o Avoid
|
||||
# Define required environment variables
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_DESKTOP
|
||||
|
||||
# Define project variables
|
||||
PROJECT_NAME ?= Avoid
|
||||
PROJECT_VERSION ?= 1.0
|
||||
PROJECT_BUILD_PATH ?= .
|
||||
|
||||
RAYLIB_PATH ?= ~/raylib
|
||||
|
||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
||||
RAYLIB_INCLUDE_PATH ?= /usr/local/include
|
||||
RAYLIB_LIB_PATH ?= /usr/local/lib
|
||||
|
||||
# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
|
||||
# Build mode for project: DEBUG or RELEASE
|
||||
BUILD_MODE ?= DEBUG
|
||||
|
||||
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
|
||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
|
||||
# PLATFORM_WEB: Default properties
|
||||
BUILD_WEB_ASYNCIFY ?= FALSE
|
||||
BUILD_WEB_SHELL ?= html5/shell.html
|
||||
BUILD_WEB_HEAP_SIZE ?= 134217728
|
||||
BUILD_WEB_RESOURCES ?= TRUE
|
||||
BUILD_WEB_RESOURCES_PATH ?= assets
|
||||
|
||||
# Use cross-compiler for PLATFORM_RPI
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
USE_RPI_CROSS_COMPILER ?= FALSE
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
|
||||
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
|
||||
endif
|
||||
endif
|
||||
|
||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS = WINDOWS
|
||||
else
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
ifeq ($(UNAMEOS),FreeBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),OpenBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),NetBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),DragonFly)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS = OSX
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
|
||||
# RAYLIB_PATH adjustment for LINUX platform
|
||||
# TODO: Do we really need this?
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
||||
endif
|
||||
endif
|
||||
|
||||
# Default path for raylib on Raspberry Pi
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library
|
||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= ~/emsdk
|
||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
||||
NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||
endif
|
||||
|
||||
# Define default C compiler: CC
|
||||
#------------------------------------------------------------------------------------------------
|
||||
CC = clang
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
|
||||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
# Define RPI cross-compiler
|
||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# HTML5 emscripten compiler
|
||||
# WARNING: To compile to HTML5, code must be redesigned
|
||||
# to use emscripten.h and emscripten_set_main_loop()
|
||||
CC = emcc
|
||||
endif
|
||||
|
||||
# Define default make program: MAKE
|
||||
#------------------------------------------------------------------------------------------------
|
||||
MAKE ?= make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
|
||||
# Define compiler flags: CFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# -O1 defines optimization level
|
||||
# -g include debug information on compilation
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wunused-result -D_DEFAULT_SOURCE
|
||||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g -D_DEBUG
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
CFLAGS += -O3
|
||||
else
|
||||
CFLAGS += -Os
|
||||
endif
|
||||
else
|
||||
CFLAGS += -s -O2
|
||||
endif
|
||||
endif
|
||||
|
||||
# Additional flags for compiler (if desired)
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
||||
CFLAGS += -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# Explicitly enable runtime link to libraylib.so
|
||||
CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS += -std=gnu99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||
endif
|
||||
|
||||
# Define include paths for required headers: INCLUDE_PATHS
|
||||
# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
|
||||
#------------------------------------------------------------------------------------------------
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
ifeq ($(BUILD_MODE), RELEASE)
|
||||
LDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
LDFLAGS += -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
|
||||
# -s USE_PTHREADS=1 # multithreading support
|
||||
# -s WASM=0 # disable Web Assembly, emitted by default
|
||||
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# --profiling # include information for code profiling
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
|
||||
|
||||
# Build using asyncify
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
LDFLAGS += -s ASYNCIFY
|
||||
endif
|
||||
|
||||
# Add resources building if required
|
||||
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||
endif
|
||||
|
||||
# Add debug mode flags if required
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
LDFLAGS += -s ASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
PROJECT_NAME ?= index
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
|
||||
EXT = .html
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
|
||||
endif
|
||||
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
# Required for physac examples
|
||||
LDLIBS += -static -lpthread
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# Libraries for Raspberry Pi compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
LDLIBS += -lvchiq_arm -lvcos
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
PROJECT_SOURCE_PATH = src
|
||||
|
||||
PROJECT_SOURCE_FILES ?= \
|
||||
$(PROJECT_SOURCE_PATH)/Main.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameplay.c \
|
||||
$(PROJECT_SOURCE_PATH)/Title.c \
|
||||
$(PROJECT_SOURCE_PATH)/Credits.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameover.c \
|
||||
$(PROJECT_SOURCE_PATH)/Options.c \
|
||||
$(PROJECT_SOURCE_PATH)/Ending.c \
|
||||
$(PROJECT_SOURCE_PATH)/LevelSel.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gutils.c
|
||||
|
||||
# Define all object files from source files
|
||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# For Android platform we call a custom Makefile.Android
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKEFILE_PARAMS = -f Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export PROJECT_SOURCE_FILES
|
||||
else
|
||||
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# Default target entry
|
||||
# NOTE: We call this Makefile target or Makefile.Android target
|
||||
all:
|
||||
$(MAKE) $(MAKEFILE_PARAMS)
|
||||
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -fv $(PROJECT_SOURCE_PATH)/*.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
||||
|
|
445
Makefile.emscripten
Normal file
|
@ -0,0 +1,445 @@
|
|||
#**************************************************************************************************
|
||||
#
|
||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
||||
#
|
||||
# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
|
||||
# 3. This notice may not be removed or altered from any source distribution.
|
||||
#
|
||||
#**************************************************************************************************
|
||||
|
||||
.PHONY: all clean
|
||||
|
||||
# Define required environment variables
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||
PLATFORM ?= PLATFORM_WEB
|
||||
|
||||
# Define project variables
|
||||
PROJECT_NAME ?= index
|
||||
PROJECT_VERSION ?= 1.0
|
||||
PROJECT_BUILD_PATH ?= .
|
||||
|
||||
RAYLIB_PATH ?= ~/raylib
|
||||
|
||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||
# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
|
||||
RAYLIB_INCLUDE_PATH ?= /usr/local/include
|
||||
RAYLIB_LIB_PATH ?= /usr/local/lib
|
||||
|
||||
# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
|
||||
# Build mode for project: DEBUG or RELEASE
|
||||
BUILD_MODE ?= RELEASE
|
||||
|
||||
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
|
||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||
USE_WAYLAND_DISPLAY ?= FALSE
|
||||
|
||||
# PLATFORM_WEB: Default properties
|
||||
BUILD_WEB_ASYNCIFY ?= FALSE
|
||||
BUILD_WEB_SHELL ?= html5/shell.html
|
||||
BUILD_WEB_HEAP_SIZE ?= 134217728
|
||||
BUILD_WEB_RESOURCES ?= TRUE
|
||||
BUILD_WEB_RESOURCES_PATH ?= assets
|
||||
|
||||
# Use cross-compiler for PLATFORM_RPI
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
USE_RPI_CROSS_COMPILER ?= FALSE
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
|
||||
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
|
||||
endif
|
||||
endif
|
||||
|
||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||
# ifeq ($(UNAME),Msys) -> Windows
|
||||
ifeq ($(OS),Windows_NT)
|
||||
PLATFORM_OS = WINDOWS
|
||||
else
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
ifeq ($(UNAMEOS),FreeBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),OpenBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),NetBSD)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),DragonFly)
|
||||
PLATFORM_OS = BSD
|
||||
endif
|
||||
ifeq ($(UNAMEOS),Darwin)
|
||||
PLATFORM_OS = OSX
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
UNAMEOS = $(shell uname)
|
||||
ifeq ($(UNAMEOS),Linux)
|
||||
PLATFORM_OS = LINUX
|
||||
endif
|
||||
endif
|
||||
|
||||
# RAYLIB_PATH adjustment for LINUX platform
|
||||
# TODO: Do we really need this?
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
|
||||
endif
|
||||
endif
|
||||
|
||||
# Default path for raylib on Raspberry Pi
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
RAYLIB_PATH ?= /home/pi/raylib
|
||||
endif
|
||||
|
||||
# Define raylib release directory for compiled library
|
||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Emscripten required variables
|
||||
EMSDK_PATH ?= ~/emsdk
|
||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
||||
NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin
|
||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||
endif
|
||||
|
||||
# Define default C compiler: CC
|
||||
#------------------------------------------------------------------------------------------------
|
||||
CC = clang
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# OSX default compiler
|
||||
CC = clang
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
|
||||
CC = clang
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
# Define RPI cross-compiler
|
||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# HTML5 emscripten compiler
|
||||
# WARNING: To compile to HTML5, code must be redesigned
|
||||
# to use emscripten.h and emscripten_set_main_loop()
|
||||
CC = emcc
|
||||
endif
|
||||
|
||||
# Define default make program: MAKE
|
||||
#------------------------------------------------------------------------------------------------
|
||||
MAKE ?= make
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKE = mingw32-make
|
||||
endif
|
||||
|
||||
# Define compiler flags: CFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# -O1 defines optimization level
|
||||
# -g include debug information on compilation
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
|
||||
CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wunused-result -D_DEFAULT_SOURCE
|
||||
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
CFLAGS += -g -D_DEBUG
|
||||
else
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
CFLAGS += -O3
|
||||
else
|
||||
CFLAGS += -Os
|
||||
endif
|
||||
else
|
||||
CFLAGS += -s -O2
|
||||
endif
|
||||
endif
|
||||
|
||||
# Additional flags for compiler (if desired)
|
||||
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
||||
CFLAGS += -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
# Explicitly enable runtime link to libraylib.so
|
||||
CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS += -std=gnu99
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||
endif
|
||||
|
||||
# Define include paths for required headers: INCLUDE_PATHS
|
||||
# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
|
||||
#------------------------------------------------------------------------------------------------
|
||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
|
||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
|
||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
ifeq ($(BUILD_MODE), RELEASE)
|
||||
LDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
LDFLAGS += -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
|
||||
# -s USE_PTHREADS=1 # multithreading support
|
||||
# -s WASM=0 # disable Web Assembly, emitted by default
|
||||
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# --profiling # include information for code profiling
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
|
||||
|
||||
# Build using asyncify
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
LDFLAGS += -s ASYNCIFY
|
||||
endif
|
||||
|
||||
# Add resources building if required
|
||||
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||
endif
|
||||
|
||||
# Add debug mode flags if required
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
LDFLAGS += -s ASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
PROJECT_NAME ?= index
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
|
||||
EXT = .html
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
|
||||
endif
|
||||
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
# Required for physac examples
|
||||
LDLIBS += -static -lpthread
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# Libraries for Raspberry Pi compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
LDLIBS += -lvchiq_arm -lvcos
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
PROJECT_SOURCE_PATH = src
|
||||
|
||||
PROJECT_SOURCE_FILES ?= \
|
||||
$(PROJECT_SOURCE_PATH)/Main.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameplay.c \
|
||||
$(PROJECT_SOURCE_PATH)/Title.c \
|
||||
$(PROJECT_SOURCE_PATH)/Credits.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameover.c \
|
||||
$(PROJECT_SOURCE_PATH)/Options.c \
|
||||
$(PROJECT_SOURCE_PATH)/Ending.c \
|
||||
$(PROJECT_SOURCE_PATH)/LevelSel.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gutils.c
|
||||
|
||||
# Define all object files from source files
|
||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# For Android platform we call a custom Makefile.Android
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKEFILE_PARAMS = -f Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export PROJECT_SOURCE_FILES
|
||||
else
|
||||
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# Default target entry
|
||||
# NOTE: We call this Makefile target or Makefile.Android target
|
||||
all:
|
||||
$(MAKE) $(MAKEFILE_PARAMS)
|
||||
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -fv $(PROJECT_SOURCE_PATH)/*.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
|
@ -1,9 +1,7 @@
|
|||
# Avoid
|
||||
A dumb raylib test which you can play [here](https://canneddonuts.itch.io/avoid-the-game)
|
||||
|
||||
## To-do
|
||||
- build guide/better Makefile
|
||||
- fix the dumb bug when the ball gets stuck
|
||||
|
||||
## Preview
|
||||
![Alt Text](./doc-assets/preview.gif)
|
||||
![Alt Text](./doc-assets/preview.png)
|
||||
![Alt Text](./doc-assets/preview1.png)
|
||||
![Alt Text](./doc-assets/preview2.png)
|
||||
|
|
17
TO_DO.md
Normal file
|
@ -0,0 +1,17 @@
|
|||
# TO-DO
|
||||
|
||||
## Building
|
||||
- build guide
|
||||
|
||||
## Gameplay
|
||||
- cleaner hitboxes
|
||||
- better patterns
|
||||
- more levels
|
||||
- more feather powers
|
||||
- animations
|
||||
|
||||
## Art
|
||||
- better art duh
|
||||
|
||||
## Music
|
||||
- better gameplay music
|
2949
asset-src/bgm/01-Slipin-Sunday.json
Normal file
884
asset-src/bgm/02-Have-Hope.json
Normal file
|
@ -0,0 +1,884 @@
|
|||
{
|
||||
"format": "BeepBox",
|
||||
"version": 9,
|
||||
"scale": "normal :)",
|
||||
"key": "F",
|
||||
"introBars": 0,
|
||||
"loopBars": 6,
|
||||
"beatsPerBar": 8,
|
||||
"ticksPerBeat": 4,
|
||||
"beatsPerMinute": 120,
|
||||
"layeredInstruments": false,
|
||||
"patternInstruments": false,
|
||||
"channels": [
|
||||
{
|
||||
"type": "pitch",
|
||||
"instruments": [
|
||||
{
|
||||
"type": "FM",
|
||||
"volume": 80,
|
||||
"eqFilter": [],
|
||||
"preset": 256,
|
||||
"effects": [
|
||||
"chord type",
|
||||
"note filter",
|
||||
"reverb"
|
||||
],
|
||||
"chord": "strum",
|
||||
"noteFilter": [
|
||||
{
|
||||
"type": "low-pass",
|
||||
"cutoffHz": 6727.17,
|
||||
"linearGain": 0.5
|
||||
}
|
||||
],
|
||||
"reverb": 33,
|
||||
"fadeInSeconds": 0,
|
||||
"fadeOutTicks": 48,
|
||||
"algorithm": "1←2←3←4",
|
||||
"feedbackType": "3⟲",
|
||||
"feedbackAmplitude": 6,
|
||||
"operators": [
|
||||
{
|
||||
"frequency": "1×",
|
||||
"amplitude": 15
|
||||
},
|
||||
{
|
||||
"frequency": "1×",
|
||||
"amplitude": 6
|
||||
},
|
||||
{
|
||||
"frequency": "5×",
|
||||
"amplitude": 2
|
||||
},
|
||||
{
|
||||
"frequency": "7×",
|
||||
"amplitude": 4
|
||||
}
|
||||
],
|
||||
"envelopes": [
|
||||
{
|
||||
"target": "noteFilterAllFreqs",
|
||||
"envelope": "twang 1"
|
||||
},
|
||||
{
|
||||
"target": "feedbackAmplitude",
|
||||
"envelope": "twang 1"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"patterns": [
|
||||
{
|
||||
"notes": [
|
||||
{
|
||||
"pitches": [
|
||||
41,
|
||||
29
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 0,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 2,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
],
|
||||
"continuesLastPattern": false
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 2,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 3,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
41
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 3,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 4,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
43
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 4,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 5,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
45
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 5,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 6,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
43
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 6,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 7,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
41
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 7,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 8,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40,
|
||||
28
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 8,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 12,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 12,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 13,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 13,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 14,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40,
|
||||
28
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 14,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 16,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38,
|
||||
26
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 16,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 20,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
36
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 20,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 21,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
36
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 21,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 22,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 22,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 23,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 23,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 24,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40,
|
||||
28
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 24,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 32,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"notes": [
|
||||
{
|
||||
"pitches": [
|
||||
41,
|
||||
29
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 0,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 2,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
],
|
||||
"continuesLastPattern": false
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 2,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 3,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 3,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 4,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
36
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 4,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 5,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
33
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 5,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 6,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
36
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 6,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 7,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
38
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 7,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 8,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40,
|
||||
28
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 8,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 12,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
43
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 12,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 13,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
43
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 13,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 14,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"pitches": [
|
||||
40,
|
||||
28
|
||||
],
|
||||
"points": [
|
||||
{
|
||||
"tick": 14,
|
||||
"pitchBend": 0,
|
||||
"volume": 100
|
||||
},
|
||||
{
|
||||
"tick": 16,
|
||||
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{
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"tick": 32,
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"volume": 100
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{
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{
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"notes": []
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{
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"notes": []
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}
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],
|
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"sequence": [
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1,
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2,
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2,
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"octaveScrollBar": 1
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]
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}
|
4947
asset-src/bgm/04-Distant-Misadventure.json
Normal file
1
asset-src/gfx/attack.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"attack","description":"","fps":12,"height":10,"width":32,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAKCAYAAADVTVykAAAAS0lEQVQ4jWNgIBP8/////9y5c/8jA1x8cu3AsJAYy4jhU2QxpZaTFDK0tBwGGFycnP7jwrS2fHA4YMCjYFAnQnwOoVs2xOcgavgUABeOG1DJQNZ1AAAAAElFTkSuQmCC\"}]}"],"hiddenFrames":[]}}
|
1
asset-src/gfx/background.piskel
Normal file
1
asset-src/gfx/enemy.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"cat","description":"","fps":12,"height":50,"width":50,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":2,\"chunks\":[{\"layout\":[[0],[1]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAAAyCAYAAACqNX6+AAABiklEQVR4nO3VS44CMQwE0Oy5/3WHWc0ItSDxp5wU7orkDR0S288NY7ysn8fjOYtxaDHlsnWtQHY3giWPY8sCsqMhp++nWR6QqqYwDATNmhT/H1XNYRgGumUBGWCYT3cJZCz/ROEo3jexCsT7dm4bDuPlpqZ57xkGbFaQMhTH5aGmIaBRDUAglKNUJFkVrHWiLJaJDucEB4sp/8liHxZzsp5m3R0EhtIdZBcGDKUzyG4MCIpAyFC6gpzESKF0BJnd8eme657XfbNnq3sEYgBZNRu1J/SmdAOxTr8lUN93oXQC8dxlbSTq+xAQtkDUEoFAnXErkEwTPRjZ824Bkm2eFyV7HhQkOlWZaewGMkVBgkSfZUAiDVx9vuu8diDRc5hCIIQhELIQCFkIhCxgING4O8g193Yg34bzLn+BEID85f21r/07EG8diIHKDtm1jjYgkToEIhCBWEEyezz7BCIQgQhEIOdDIGSxC6T6LIEIRCACIchPIA3raFPI6dwE0rSONoWczg0GonV+/QItl3L0EqklsAAAAABJRU5ErkJggg==\"}]}"],"hiddenFrames":[""]}}
|
1
asset-src/gfx/feather.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"feather","description":"","fps":12,"height":32,"width":14,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAgCAYAAAAi7kmXAAAAc0lEQVQ4je2TSwrAIAxEPVvwmnPWdFUo08lHpNCFWQWZh28ExxDjNCpTQm0YwAsCkIPPoNpbmgCcb1/SbOmyGuu2NNUuYQ6ojlI30ix1IzU+Ox3/3TGDUyh6oG//Y1iwAjM4hbZABbege6aZT7M16ICb4AWUhhtQdcveMQAAAABJRU5ErkJggg==\"}]}"],"hiddenFrames":[""]}}
|
1
asset-src/gfx/firework.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"firework","description":"","fps":12,"height":10,"width":35,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACMAAAAKCAYAAAA+euenAAAAg0lEQVQ4jc3TMQrAIAwF0D90cewtehdHT95j9BS/gxhiUNEq1A8ZRDCPqMDm4d+AFD7OERG0ouYgCUOS58Uset3aIymY4MHgx2AC0ZgZEBARulIzu1Z9c4jFtAA9GAvQkOBjb95HNrluTC8IhTdTuzI9meqbmZlOCTOabX6TgFYc8iUv0pOYWiMhsUMAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[]}}
|
1
asset-src/gfx/heart.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"Health","description":"","fps":12,"height":32,"width":32,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAZ0lEQVRYhe3OQQ4AIQgDQJ/g830qNz3rbhZEyDamTXqkTCkMwzDPdKXpOxiAVutrDQOn9+CAjyHvnQ4QETzAOqg9vhewWxcgsgQQYAGkQHYewwBCICePYQAuSORjGMAEMTQtvwPuygADDK9XgRU+4gAAAABJRU5ErkJggg==\"}]}"],"hiddenFrames":[""]}}
|
1
asset-src/gfx/player.piskel
Normal file
|
@ -0,0 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"player","description":"","fps":12,"height":50,"width":50,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":3,\"chunks\":[{\"layout\":[[0],[1],[2]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJYAAAAyCAYAAAC+jCIaAAAAAXNSR0IArs4c6QAABtxJREFUeF7tnDGvHEUMx+dEHkoauiA+AEJAQ0lHgaCgoECiSYUUEiG9z8FniISIIlHRRCJSSlCQ0qWkQ8AHQNBSRCTokO/ii+Ozx/asZ9/sZa+5d29nvTPj3/ztnZ3ZTVE+b9+4vP319uONdnz9/9oDtR4QwQGo3rrxuPx2+/Lu3BWwFaJoDxyBhVC98f6l8uejpzt7ANgKV7RrX+7yL4BFocJuAbhWsF5uSFpa7wJrVS1f1/61LdvXN6Wal3rK+K42dqlDJ0hqtaqW33kADJbW4PKU8V9x7JJusE5FtX4szwFA13xc6ioD5SSl4bbeO6C1t4yAUaA4DpbCjY2PXjsXWHD60hN5hOAj1hc/kd8aYFxpPLboZdDuaIp16eyVw1B4+uS/1KklN1gI1xITeQ0E6nwEjMJVU5qrATeAbbCLqjdKnkXBwr7IAiwE1lLh8oAFbdPUiwIWAYqC+/f2eWjUQutFhL1ecB2BBY2DOSztI00/QOIf7ZS558UALh4GtTpT9YLzIHcCoAAOL1hSWVQu6brXz8v2zi071/P0c9Qff3z3RDQ7Rb3E6YYaXDTXwtp88O1+IjXyeXjzGN6esEXAouqFUGHbEBj4ho8EGh6TjktwAVSffl7K/bultMJFYYr6486rsi6kgQUdUZt2wM5FuGrKFoEMy1LYsiGLgoVw1VSOw0WB4u1HAKHML5t9zgVlECr42wOWpkZRmDT/cMje/OJsVzTqj+qzQiskZoOFjf2m7KX5nZtXwg2qAR2FC0OiFUJ52NMUi5YD29+flwJKhZ8aWAhUFkDWwOeAXf93U2DgewGrggUX1+AB1eoBFkKFDc+EKwoWDYkWXNRRNFxKofLL833pCFRzAYXtkMCCY164xIfQYAAaYoW8bLg4VBSuFjnmo9J7d8jPA3XxgiWpF4cLwIpAhf6wVCbjuOYDtP1VOdvBZfnjKHmXRkY2QFoH8Ea9Vn7fFb1W3t19e0eLZJ9C5Q1x1E4ELq19WUql+SPDT5oPsE3oC8sfL0w3aHKbUWHPaLLAshpTu4YUBiOw0Dkur3rR+lCVglzqEHKUKQbIqaL+yPBTBKyaP3Zg1RrhASKrjAesVri0/CoCF1xbUjueT0g37whWL6igbhlgoS+5LyAEah8pkgwNFo3rtFHRkGjlVi1woWohVBQm+F8NLmyLdheoDfQaOJlQRYVCBGsUtYqOlAhcnrvBKFxYXwoR/q2BBefwPIvD1RICs9UqCpYURTajgQWVRBmOyq/WIV6w4Pxo/sTBAhue51s858IZ96WpFfY5H+hDgsUB+brYj4xq65o8YGn5kzV6pVBonYPKhVMOVLWWAJbHHytYjIKWqQiavHvUCiGmM+8IlwSWlT9Zxz2gR8qcDFif/Gwr1mcfyisDrMRd6lA6tdASHi0n0dUT/AF0FKy5oYK2efxx8orlDYMaDC0KVgNLWlAIcME5kGdxsCxwrOMW5C3HXYoFhkdM4GsNzr4jbOnclnMkqCQ71B8WONbxlnpGzxl+HsvboCWC5YWKD/RR566or1SwlqRaEaigXVNDoRf2aPiz7KJqjQ6W5g/XQ2irE+Y6vkSo8A7Qs8WM96MGl7XqZAR/VJfNzFVB6zqeZRqSjRHUagpYGEngG17Sgp8e6+AsH/DQB79ri/7UTUyjJPRRlaIdMAJY9x7sa+RZdlxz7tL8Ud0dN/dy2OiosEbZRYMFCfs/z8DKggvszL2aFK4ZjRqubZdTdoBYzpdgsmTWY7NlYtRj11sG7wIj69q9tpfgDxdY0OAfHpQtzG5Lu0RaRlDP7V+jQCXtxMlQriX4IwyWNKqiGyS5IiG03hFrlbuoEKjtpKZbvLDuU3OuWp+N4I8UsCxHW8d7gzV1WTGvP66punbruGXStAI+soHSfBMFtRDZrJrdZ7QeGbZPGiyuIBkhUltHZQ0ePC6pV4uKZThfq3OG7ZMHiytIS5ikgEpLXbxQSXB51sBL9jOcf+FgQSOgEtrSlGjH8vLZnURfiBYFiy+Zwbq2bomX+oYulWl5Z8MS/HFQLKwsAkR/94SK3uFMBRTPR7C0xyj8TXz8urXHL9F3LVhgYd7Fk/ml++MoFPIGZTm7Jru9wc1qA8+PWu/s+OK+2ttmluoPVbGynFHrmN6SntUGLfFuBQvs8fdh0cV+qOJ43cwUZC5/uJP3qU7iobVHp02to+f8jFDouU7vMr390R2suaW8p0OkUAjXi8w/9ayfx/Zc/ugOlqexSyiTNf+0hLZm1HEFy9GLPPzR/YDS3kCHyZMvsoJluJhDhdMD8I2Tmytcx524guXQDnrHJiXv/I7OYfLki6xgBV1MHyh3SNzhCcdJ+OR/2I1+kzo/vHkAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[""]}}
|
BIN
assets/bgm/02-Have-Hope.ogg
Normal file
BIN
assets/bgm/03-Boss.ogg
Normal file
BIN
assets/bgm/04-Distant-Misadventure.ogg
Normal file
BIN
assets/fonts/ZadoBold.ttf
Normal file
BIN
assets/gfx/attack.png
Normal file
After Width: | Height: | Size: 174 B |
BIN
assets/gfx/background.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
assets/gfx/enemy.png
Normal file
After Width: | Height: | Size: 453 B |
BIN
assets/gfx/feather.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
assets/gfx/firework.png
Normal file
After Width: | Height: | Size: 291 B |
BIN
assets/gfx/health.png
Normal file
After Width: | Height: | Size: 174 B |
Before Width: | Height: | Size: 609 B After Width: | Height: | Size: 1.8 KiB |
BIN
assets/sfx/boom.wav
Normal file
BIN
assets/sfx/feather.wav
Normal file
BIN
assets/sfx/hit.wav
Normal file
|
@ -1,2 +0,0 @@
|
|||
#!/bin/sh
|
||||
emcc -o html5/index.html src/Main.c -Os -Wall /usr/local/lib/libraylib.a -I. -I/usr/local/include/raylib.h -L. -L/usr/local/lib/libraylib.a -s USE_GLFW=3 -DPLATFORM_WEB --preload-file assets/sfx/boing.wav --preload-file assets/gfx/player.png --shell-file html5/shell.html
|
Before Width: | Height: | Size: 2.2 MiB |
BIN
doc-assets/preview.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
doc-assets/preview1.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
doc-assets/preview2.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
321
html5/shell.html
|
@ -4,190 +4,36 @@
|
|||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>Avoid: the game</title>
|
||||
<title>Avoid</title>
|
||||
|
||||
<meta name="title" content="Avoid: the game">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="title" content="Avoid">
|
||||
<meta name="description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Open Graph metatags for sharing -->
|
||||
<meta property="og:title" content="Avoid: the game">
|
||||
<meta property="og:title" content="Avoid">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:url" content="https://www.raylib.com/games.html">
|
||||
<meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta property="og:description" content="New raylib web videogame, developed using raylib videogames library">
|
||||
|
||||
<!-- Twitter metatags for sharing -->
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@raysan5">
|
||||
<meta name="twitter:title" content="Avoid: the game">
|
||||
<meta name="twitter:title" content="Avoid">
|
||||
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
|
||||
<meta name="twitter:url" content="https://www.raylib.com/games.html">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:description" content="New Avoid, developed using raylib videogames library">
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
/* NOTE: raylib logo is embedded in the page as base64 png image */
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url('data:image/png;base64,\
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
5qSHRGWEkfqJqURgvsdHyWYv7Ko8DnYYegk3EB00cxprdrJRzFd7YQzawu8L1GMTYS/KpPaAFTkIn1EmJmspJSs5xBzSyGhlkB\
|
||||
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|
||||
jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaBBfOTCGHM2aEbZi1+gO\
|
||||
1XTWVXMnzrhAn5DSOZVsiQlHnSITKzGj6DeTcZWc/3oy7h9//PF4PL4BlvsWrb6RE+oAAAAASUVORK5CYII=');
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* NOTE: Canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten {
|
||||
border: 0px none;
|
||||
background: black;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 0px;
|
||||
width: 0px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 15px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
input[type=button] {
|
||||
background-color: lightgray;
|
||||
border: 4px solid darkgray;
|
||||
color: black;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
width: 140px;
|
||||
height: 50px;
|
||||
}
|
||||
|
||||
input[type=button]:hover {
|
||||
background-color: #f5f5f5ff;
|
||||
border-color: black;
|
||||
}
|
||||
body { margin: 0px; }
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header">
|
||||
<a id="logo" href="https://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
|
||||
<script type='text/javascript'>
|
||||
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
|
||||
|
@ -207,122 +53,37 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
|
|||
saveAs(blob, localFSname);
|
||||
}
|
||||
</script>
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.querySelector('#status');
|
||||
var progressElement = document.querySelector('#progress');
|
||||
var spinnerElement = document.querySelector('#spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.querySelector('#output');
|
||||
|
||||
if (element) element.value = ''; // Clear browser cache
|
||||
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
|
||||
console.error(text);
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.querySelector('#canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost.
|
||||
// To make your application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.last.text) return;
|
||||
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
|
||||
if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
|
||||
|
||||
Module.setStatus.last.time = now;
|
||||
Module.setStatus.last.text = text;
|
||||
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = true;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
</head>
|
||||
<body>
|
||||
<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
|
||||
<p id="output" />
|
||||
<script>
|
||||
var Module = {
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
return canvas;
|
||||
})()
|
||||
};
|
||||
document.onkeydown = function(evt) {
|
||||
evt = evt || window.event;
|
||||
var keyCode = evt.keyCode;
|
||||
if (keyCode >= 37 && keyCode <= 40) {
|
||||
return false;
|
||||
}
|
||||
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
},
|
||||
//noInitialRun: true
|
||||
};
|
||||
|
||||
Module.setStatus('Downloading...');
|
||||
|
||||
window.onerror = function() {
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
|
||||
};
|
||||
</script>
|
||||
|
||||
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
|
||||
<script type='text/javascript'>
|
||||
var audioBtn = document.querySelector('#btn-audio');
|
||||
|
||||
// An array of all contexts to resume on the page
|
||||
const audioContexList = [];
|
||||
(function() {
|
||||
// A proxy object to intercept AudioContexts and
|
||||
// add them to the array for tracking and resuming later
|
||||
self.AudioContext = new Proxy(self.AudioContext, {
|
||||
construct(target, args) {
|
||||
const result = new target(...args);
|
||||
audioContexList.push(result);
|
||||
if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
|
||||
return result;
|
||||
}
|
||||
});
|
||||
})();
|
||||
|
||||
function toggleAudio() {
|
||||
var resumed = false;
|
||||
audioContexList.forEach(ctx => {
|
||||
if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
|
||||
else if (ctx.state == "running") ctx.suspend();
|
||||
});
|
||||
|
||||
if (resumed) audioBtn.value = "🔇 SUSPEND";
|
||||
else audioBtn.value = "🔈 RESUME";
|
||||
}
|
||||
</script>
|
||||
{{{ SCRIPT }}}
|
||||
</body>
|
||||
};
|
||||
</script>
|
||||
{{{ SCRIPT }}}
|
||||
</body>
|
||||
</html>
|
||||
|
|
142
include/README.md
Normal file
|
@ -0,0 +1,142 @@
|
|||
<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_logo_animation.gif" width="288px">
|
||||
|
||||
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
|
||||
|
||||
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
|
||||
|
||||
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
|
||||
|
||||
Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
|
||||
|
||||
---
|
||||
|
||||
<br>
|
||||
|
||||
[![GitHub contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors)
|
||||
[![GitHub All Releases](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases)
|
||||
[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/4.0.0)](https://github.com/raysan5/raylib/commits/master)
|
||||
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
|
||||
|
||||
[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/raylib)
|
||||
[![GitHub stars](https://img.shields.io/github/stars/raysan5/raylib?style=social)](https://github.com/raysan5/raylib/stargazers)
|
||||
[![Twitter Follow](https://img.shields.io/twitter/follow/raysan5?style=social)](https://twitter.com/raysan5)
|
||||
[![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?style=social)](https://www.reddit.com/r/raylib/)
|
||||
|
||||
[![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
|
||||
[![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
|
||||
[![macOS](https://github.com/raysan5/raylib/workflows/macOS/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS)
|
||||
[![Android](https://github.com/raysan5/raylib/workflows/Android/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AAndroid)
|
||||
[![WebAssembly](https://github.com/raysan5/raylib/workflows/WebAssembly/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly)
|
||||
|
||||
[![CMakeBuilds](https://github.com/raysan5/raylib/workflows/CMakeBuilds/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ACMakeBuilds)
|
||||
[![Windows Examples](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml)
|
||||
[![Linux Examples](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml)
|
||||
|
||||
features
|
||||
--------
|
||||
- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
|
||||
- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
|
||||
- Written in plain C code (C99) in PascalCase/camelCase notation
|
||||
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**)
|
||||
- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
|
||||
- Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
|
||||
- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
|
||||
- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
|
||||
- Flexible Materials system, supporting classic maps and **PBR maps**
|
||||
- **Animated 3D models** supported (skeletal bones animation) (IQM)
|
||||
- Shaders support, including model and **postprocessing** shaders.
|
||||
- **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
|
||||
- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
|
||||
- **VR stereo rendering** support with configurable HMD device parameters
|
||||
- Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)!
|
||||
- Bindings to [+50 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
|
||||
- **Free and open source**.
|
||||
|
||||
basic example
|
||||
--------------
|
||||
This is a basic raylib example, it creates a window and it draws the text `"Congrats! You created your first window!"` in the middle of the screen. Check this example [running live on web here](https://www.raylib.com/examples/core/loader.html?name=core_basic_window).
|
||||
```c
|
||||
#include "raylib.h"
|
||||
|
||||
int main(void)
|
||||
{
|
||||
InitWindow(800, 450, "raylib [core] example - basic window");
|
||||
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
build and installation
|
||||
----------------------
|
||||
|
||||
raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases).
|
||||
|
||||
raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions.
|
||||
|
||||
#### Installing and building raylib on multiple platforms
|
||||
|
||||
[raylib Wiki](https://github.com/raysan5/raylib/wiki#development-platforms) contains detailed instructions on building and usage on multiple platforms.
|
||||
|
||||
- [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows)
|
||||
- [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS)
|
||||
- [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux)
|
||||
- [Working on Chrome OS](https://github.com/raysan5/raylib/wiki/Working-on-Chrome-OS)
|
||||
- [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD)
|
||||
- [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi)
|
||||
- [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android)
|
||||
- [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5))
|
||||
- [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake)
|
||||
|
||||
*Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.*
|
||||
|
||||
#### Setup raylib with multiple IDEs
|
||||
|
||||
raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](https://www.mingw-w64.org/) compiler but it can be used with other IDEs on multiple platforms.
|
||||
|
||||
[Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs.
|
||||
|
||||
*Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.*
|
||||
|
||||
learning and docs
|
||||
------------------
|
||||
|
||||
raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library and a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
|
||||
|
||||
Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here the more relevant links:
|
||||
|
||||
- [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html)
|
||||
- [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)
|
||||
- [raylib library design](https://github.com/raysan5/raylib/wiki)
|
||||
- [raylib examples collection](https://github.com/raysan5/raylib/tree/master/examples)
|
||||
- [raylib games collection](https://github.com/raysan5/raylib-games)
|
||||
|
||||
|
||||
contact and networks
|
||||
---------------------
|
||||
|
||||
raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our [Discord server](https://discord.gg/raylib)! :)
|
||||
|
||||
- Webpage: [https://www.raylib.com](https://www.raylib.com)
|
||||
- Discord: [https://discord.gg/raylib](https://discord.gg/raylib)
|
||||
- Twitter: [https://www.twitter.com/raysan5](https://www.twitter.com/raysan5)
|
||||
- Twitch: [https://www.twitch.tv/raysan5](https://www.twitch.tv/raysan5)
|
||||
- Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
|
||||
- Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
|
||||
- YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/c/raylib)
|
||||
|
||||
license
|
||||
-------
|
||||
|
||||
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
|
||||
|
||||
raylib uses internally some libraries for window/graphics/inputs management and also to support different fileformats loading, all those libraries are embedded with and are available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib dependencies LICENSES](https://github.com/raysan5/raylib/wiki/raylib-dependencies) on raylib Wiki for details.
|
27
src/Controls.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Controls.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef CONTROLS_HEADER
|
||||
#define CONTROLS_HEADER
|
||||
|
||||
#define INPUT_UP_PRESSED IsKeyPressed(KEY_UP) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_UP)
|
||||
#define INPUT_DOWN_PRESSED IsKeyPressed(KEY_DOWN) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)
|
||||
#define INPUT_LEFT_PRESSED IsKeyPressed(KEY_LEFT) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)
|
||||
#define INPUT_RIGHT_PRESSED IsKeyPressed(KEY_RIGHT) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)
|
||||
|
||||
#define INPUT_OPTION_PRESSED IsKeyPressed(KEY_ENTER) || IsGamepadButtonPressed(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)
|
||||
#define INPUT_FIRE_DOWN IsKeyDown(KEY_Z) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)
|
||||
|
||||
#define INPUT_LEFT_DOWN IsKeyDown(KEY_LEFT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)
|
||||
#define INPUT_RIGHT_DOWN IsKeyDown(KEY_RIGHT) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)
|
||||
#define INPUT_UP_DOWN IsKeyDown(KEY_UP) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)
|
||||
#define INPUT_DOWN_DOWN IsKeyDown(KEY_DOWN) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)
|
||||
|
||||
#define INPUT_DASH_DOWN IsKeyDown(KEY_X) || IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)
|
||||
|
||||
#endif
|
48
src/Credits.c
Normal file
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Credits.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Controls.h"
|
||||
#include "Gfx.h"
|
||||
|
||||
int finishfromCreditsScreen = 0;
|
||||
|
||||
void InitCreditsScreen(void)
|
||||
{
|
||||
finishfromCreditsScreen = 0;
|
||||
}
|
||||
|
||||
void UpdateCreditsScreen(void)
|
||||
{
|
||||
if (INPUT_OPTION_PRESSED) finishfromCreditsScreen = 1;
|
||||
}
|
||||
|
||||
void DrawCreditsScreen(void)
|
||||
{
|
||||
DrawTexture(background, 0, 0, DARKGRAY);
|
||||
DrawText("CREDITS", 290, 20, 50, BLUE);
|
||||
DrawText("Art by Mark and Allan", 10, 120, 40, BLUE);
|
||||
DrawText("Programming by Mark", 10, 160, 40, BLUE);
|
||||
DrawText("Powered by raylib 4.0", 10, 200, 40, BLUE);
|
||||
DrawText("rFXgen used for sfx", 10, 235, 40, BLUE);
|
||||
DrawText("A Canneddonuts project 2022", 10, 270, 40, BLUE);
|
||||
DrawText(TextFormat("Build compiled on %s", __DATE__), 10, 310, 30, GREEN);
|
||||
DrawText("Press 'ENTER' ", 10, 350, 30, WHITE);
|
||||
}
|
||||
|
||||
int FinishCreditsScreen(void)
|
||||
{
|
||||
return finishfromCreditsScreen;
|
||||
}
|
||||
|
||||
void UnloadCreditsScreen(void)
|
||||
{
|
||||
|
||||
}
|
49
src/Ending.c
Normal file
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Ending.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Controls.h"
|
||||
#include "Options.h"
|
||||
#include "Music.h"
|
||||
#include "Gfx.h"
|
||||
|
||||
int finishfromEndingScreen = 0;
|
||||
Music Endingsong = { 0 };
|
||||
|
||||
void InitEndingScreen(void)
|
||||
{
|
||||
finishfromEndingScreen = 0;
|
||||
Endingsong = LoadMusicStream("assets/bgm/01-Slipin-Sunday.ogg");
|
||||
PlayMusicStream(Endingsong);
|
||||
}
|
||||
|
||||
void UpdateEndingScreen(void)
|
||||
{
|
||||
if (!mute) UpdateMusicStream(Endingsong);
|
||||
if (INPUT_OPTION_PRESSED) finishfromEndingScreen = 1;
|
||||
}
|
||||
|
||||
void DrawEndingScreen(void)
|
||||
{
|
||||
DrawTexture(background, 0, 0, GOLD);
|
||||
DrawText("THANK YOU SO MUCH FOR PLAYING!!!", 10, 10, 40, GOLD);
|
||||
DrawTextEx(ZadoBold, "Canneddonuts 2022", (Vector2){ 380, 400 }, 40, 2, WHITE);
|
||||
DrawTextEx(ZadoBold, "Press 'ENTER'", (Vector2){ 5, 400 }, 40, 2, WHITE);
|
||||
}
|
||||
|
||||
void UnloadEndingScreen(void)
|
||||
{
|
||||
UnloadMusicStream(Endingsong);
|
||||
}
|
||||
|
||||
int FinishEndingScreen(void)
|
||||
{
|
||||
return finishfromEndingScreen;
|
||||
}
|
62
src/Gameover.c
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Gameover.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Options.h"
|
||||
#include "Controls.h"
|
||||
#include "Music.h"
|
||||
#include "Gfx.h"
|
||||
|
||||
int gameoverSelected = 0, finishfromGameoverScreen = 0;
|
||||
Music Gameoversong = { 0 };
|
||||
|
||||
void InitGameoverScreen(void)
|
||||
{
|
||||
gameoverSelected = 0;
|
||||
finishfromGameoverScreen = 0;
|
||||
Gameoversong = LoadMusicStream("assets/bgm/02-Have-Hope.ogg");
|
||||
PlayMusicStream(Gameoversong);
|
||||
}
|
||||
|
||||
void UpdateGameoverScreen(void)
|
||||
{
|
||||
if (!mute) UpdateMusicStream(Gameoversong);
|
||||
if (INPUT_UP_PRESSED) gameoverSelected++;
|
||||
if (INPUT_DOWN_PRESSED) gameoverSelected--;
|
||||
if (gameoverSelected > 0) gameoverSelected--;
|
||||
if (gameoverSelected < -1) gameoverSelected++;
|
||||
|
||||
if ((gameoverSelected == 0) && (INPUT_OPTION_PRESSED))
|
||||
{ StopMusicStream(Gameoversong); finishfromGameoverScreen = 2; }
|
||||
|
||||
if ((gameoverSelected == -1) && (INPUT_OPTION_PRESSED))
|
||||
{ StopMusicStream(Gameoversong); finishfromGameoverScreen = 1; }
|
||||
}
|
||||
|
||||
void DrawGameoverScreen(void)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK);
|
||||
DrawText("GAME OVER", 170, 10, 80, RED);
|
||||
if (gameoverSelected == 0) DrawTextEx(ZadoBold, "RETRY", (Vector2){ 340, 200 }, 40, 2, WHITE);
|
||||
else DrawTextEx(ZadoBold, "RETRY", (Vector2){ 340, 200 }, 40, 2, RED);
|
||||
|
||||
if (gameoverSelected == -1) DrawTextEx(ZadoBold, "TITLE", (Vector2){ 345, 250 }, 40, 2, WHITE);
|
||||
else DrawTextEx(ZadoBold, "TITLE", (Vector2){ 345, 250 }, 40, 2, RED);
|
||||
}
|
||||
|
||||
int FinishGameoverScreen(void)
|
||||
{
|
||||
return finishfromGameoverScreen;
|
||||
}
|
||||
|
||||
void UnloadGameoverScreen(void)
|
||||
{
|
||||
UnloadMusicStream(Gameoversong);
|
||||
}
|
400
src/Gameplay.c
Normal file
|
@ -0,0 +1,400 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Gameplay.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Controls.h"
|
||||
#include "Options.h"
|
||||
#include "Gstructs.h"
|
||||
#include "Stats.h"
|
||||
#include "Timers.h"
|
||||
#include "Music.h"
|
||||
#include "Gfx.h"
|
||||
|
||||
#define MAX_FIREWORKS 10
|
||||
#define MAX_SHOOTS 5
|
||||
|
||||
struct Actor player = { 0 };
|
||||
//struct Actor enemy = { 0 };
|
||||
struct Attack fireworks[MAX_FIREWORKS] = { 0 };
|
||||
struct Attack shoot[MAX_SHOOTS] = { 0 };
|
||||
struct Item feather = { 0 };
|
||||
Sound fxfeather = { 0 };
|
||||
Sound fxboom = { 0 };
|
||||
bool pause;
|
||||
bool DebugMode;
|
||||
int fireworkAmount = 0;
|
||||
int GI_callcount = 0;
|
||||
//int trigMov;
|
||||
|
||||
int score = 0, bestscore = 0, finishfromGameplayScreen = 0, greenfeathers = 0;
|
||||
|
||||
Music Gameplaysong = { 0 };
|
||||
|
||||
void LoadGamplayScreen(void)
|
||||
{
|
||||
player.fxhit = LoadSound("assets/sfx/hit.wav");
|
||||
// enemy.fxhit = LoadSound("assets/sfx/boom.wav");
|
||||
fxboom = LoadSound("assets/sfx/boom.wav");
|
||||
player_sprite = LoadTexture("assets/gfx/player.png");
|
||||
enemy_sprite = LoadTexture("assets/gfx/enemy.png");
|
||||
fxfeather = LoadSound("assets/sfx/feather.wav");
|
||||
feather_sprite = LoadTexture("assets/gfx/feather.png");
|
||||
attack_sprite = LoadTexture("assets/gfx/attack.png");
|
||||
firework_sprite = LoadTexture("assets/gfx/firework.png");
|
||||
// Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg");
|
||||
}
|
||||
|
||||
void InitGameplayScreen(void)
|
||||
{
|
||||
// PlayMusicStream(Gameplaysong);
|
||||
|
||||
finishfromGameplayScreen = 0;
|
||||
|
||||
nextlevel = level + 1;
|
||||
|
||||
globalTimer = 0;
|
||||
|
||||
if (player.hp < 1) player.hp = 1;
|
||||
|
||||
player.currentframe = 0;
|
||||
player.speed = 300.0f;
|
||||
if (GI_callcount < 1) {
|
||||
player.frameRec = (Rectangle) {
|
||||
player.hitbox.x,
|
||||
player.hitbox.y,
|
||||
(float) player_sprite.width/3,
|
||||
(float) player_sprite.height
|
||||
};
|
||||
}
|
||||
player.hitbox = (Rectangle) {
|
||||
0,
|
||||
100,
|
||||
(float) player_sprite.width/3 - 20,
|
||||
(float) player_sprite.height - 20
|
||||
};
|
||||
player.iframetimer = 0;
|
||||
player.in = false;
|
||||
player.color = RAYWHITE;
|
||||
|
||||
/* enemy.currentframe = 0;
|
||||
enemy.hp = 20;
|
||||
enemy.speed = 200.0f;
|
||||
if (GI_callcount < 1) {
|
||||
enemy.frameRec = (Rectangle) {
|
||||
enemy.hitbox.x,
|
||||
enemy.hitbox.y,
|
||||
(float) enemy_sprite.width/2,
|
||||
(float) enemy_sprite.height
|
||||
};
|
||||
}
|
||||
enemy.hitbox = (Rectangle) {
|
||||
690,
|
||||
20,
|
||||
(float) enemy_sprite.width/2,
|
||||
(float) enemy_sprite.height
|
||||
};
|
||||
enemy.color = RAYWHITE;
|
||||
enemy.in = false;
|
||||
enemy.iframetimer = 0;*/
|
||||
|
||||
feather.hitbox = (Rectangle) {
|
||||
GetScreenWidth() - feather_sprite.width,
|
||||
GetRandomValue(0, GetScreenHeight() - feather_sprite.height),
|
||||
(float) feather_sprite.width,
|
||||
(float) feather_sprite.height
|
||||
};
|
||||
feather.active = false;
|
||||
feather.power = 0;
|
||||
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].active = 1;
|
||||
fireworks[i].hp = 5;
|
||||
fireworks[i].hitbox = (Rectangle) {
|
||||
GetScreenWidth() + firework_sprite.width,
|
||||
0,
|
||||
(float) firework_sprite.width/2 + 10,
|
||||
(float) firework_sprite.height
|
||||
};
|
||||
fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height);
|
||||
switch (level) {
|
||||
case LEVEL1: fireworks[i].speed.x = GetRandomValue(100, 200); break;
|
||||
case LEVEL2: fireworks[i].speed.x = GetRandomValue(200, 300); break;
|
||||
case LEVEL3: fireworks[i].speed.x = GetRandomValue(250, 350); break;
|
||||
}
|
||||
fireworks[i].color = RAYWHITE;
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
shoot[i].hitbox = (Rectangle) {
|
||||
player.hitbox.x,
|
||||
player.hitbox.y,
|
||||
(float) attack_sprite.width,
|
||||
(float) attack_sprite.height
|
||||
};
|
||||
shoot[i].speed.x = 5000.f;
|
||||
shoot[i].speed.y = 0;
|
||||
shoot[i].active = false;
|
||||
shoot[i].color = GREEN;
|
||||
}
|
||||
switch (level) {
|
||||
case LEVEL1: fireworkAmount = 100; break;
|
||||
case LEVEL2: fireworkAmount = 150; break;
|
||||
case LEVEL3: fireworkAmount = 100; break;
|
||||
}
|
||||
|
||||
pause = 0;
|
||||
DebugMode = 0;
|
||||
pauseTimer = 0;
|
||||
|
||||
|
||||
GI_callcount++;
|
||||
}
|
||||
|
||||
void ResetFeather(void)
|
||||
{
|
||||
feather.power = 0;
|
||||
|
||||
feather.hitbox.x = GetScreenWidth() + feather_sprite.width;
|
||||
feather.hitbox.y = GetRandomValue(0, GetScreenHeight() - feather_sprite.height);
|
||||
feather.active = false;
|
||||
}
|
||||
|
||||
void UpdateGameplayScreen(void)
|
||||
{
|
||||
if (INPUT_OPTION_PRESSED) pause = !pause;
|
||||
// code to end the game
|
||||
if (CheckAttackActivity(fireworks, 0, MAX_FIREWORKS) && level < 2) {
|
||||
StopMusicStream(Gameplaysong);
|
||||
levelunlocked[nextlevel] = true;
|
||||
finishfromGameplayScreen = 4;
|
||||
} else if (CheckAttackActivity(fireworks, 0, MAX_FIREWORKS) && level == 2) {
|
||||
StopMusicStream(Gameplaysong);
|
||||
finishfromGameplayScreen = 3;
|
||||
}
|
||||
|
||||
// if (!mute) UpdateMusicStream(Gameplaysong);
|
||||
|
||||
if (!pause) {
|
||||
|
||||
// Controls
|
||||
if (INPUT_LEFT_DOWN) player.hitbox.x -= GetFrameTime() * player.speed;
|
||||
if (INPUT_RIGHT_DOWN) player.hitbox.x += GetFrameTime() * player.speed;
|
||||
if (INPUT_UP_DOWN) player.hitbox.y -= GetFrameTime() * player.speed;
|
||||
if (INPUT_DOWN_DOWN) player.hitbox.y += GetFrameTime() * player.speed;
|
||||
if (INPUT_DASH_DOWN) {
|
||||
player.speed = 600.0f;
|
||||
if (player.currentframe != 1) player.currentframe = 2;
|
||||
} else player.speed = 300.0f;
|
||||
if (INPUT_FIRE_DOWN) {
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
if (!shoot[i].active) {
|
||||
shoot[i].hitbox.x = player.hitbox.x;
|
||||
shoot[i].hitbox.y = player.hitbox.y + player.hitbox.height/4;
|
||||
shoot[i].active = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update sprite positions
|
||||
player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
|
||||
player.frameRec.x = (float)player.currentframe*(float)player_sprite.width/3;
|
||||
feather.sprite_pos = (Vector2){ feather.hitbox.x, feather.hitbox.y };
|
||||
/*enemy.sprite_pos = (Vector2){ enemy.hitbox.x, enemy.hitbox.y };
|
||||
enemy.frameRec.x = (float)enemy.currentframe*(float)enemy_sprite.width/2;*/
|
||||
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].sprite_pos = (Vector2){ fireworks[i].hitbox.x, fireworks[i].hitbox.y };
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
shoot[i].sprite_pos = (Vector2){ shoot[i].hitbox.x, shoot[i].hitbox.y };
|
||||
}
|
||||
|
||||
// Player wall collision
|
||||
if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
|
||||
else if (player.hitbox.x <= 0) player.hitbox.x = 0;
|
||||
|
||||
if ((player.hitbox.y + player.hitbox.height) >= GetScreenHeight()) player.hitbox.y = GetScreenHeight() - player.hitbox.height;
|
||||
else if (player.hitbox.y <= 0) player.hitbox.y = 0;
|
||||
|
||||
// Update Timers
|
||||
scoreTimer += 60 * GetFrameTime();
|
||||
score = (int)scoreTimer;
|
||||
globalTimer += 10 * GetFrameTime();
|
||||
// pass the address of each struct to the UpdateiFrameTimer function
|
||||
UpdateiFrameTimer(&player);
|
||||
// UpdateiFrameTimer(&enemy);
|
||||
greenfeathers = player.hp;
|
||||
|
||||
// Debug stuff
|
||||
if (IsKeyPressed(KEY_D)) DebugMode = !DebugMode;
|
||||
if (IsKeyPressed(KEY_G)) finishfromGameplayScreen = 1;
|
||||
if (IsKeyPressed(KEY_Q)) finishfromGameplayScreen = 4;
|
||||
if (IsKeyPressed(KEY_EQUAL)) level++;
|
||||
if (IsKeyPressed(KEY_MINUS)) level--;
|
||||
|
||||
// call gameover when killed
|
||||
if (player.hp < 1) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 1; }
|
||||
|
||||
// Red feather logic
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
if (shoot[i].active) {
|
||||
shoot[i].hitbox.x += shoot[i].speed.x * GetFrameTime();
|
||||
}
|
||||
if (shoot[i].hitbox.x + shoot[i].hitbox.width >= GetScreenWidth() + attack_sprite.width) shoot[i].active = false;
|
||||
}
|
||||
|
||||
// Feather spawn logic
|
||||
if (level == LEVEL3) { if ((int) globalTimer % 10 == 0) feather.active = true; }
|
||||
else { if ((int) globalTimer % 30 == 0) feather.active = true; }
|
||||
switch (feather.power) {
|
||||
case 0: feather.color = RED; break;
|
||||
}
|
||||
if (feather.active) {
|
||||
if (((feather.hitbox.x + -feather_sprite.width) > GetScreenWidth()
|
||||
|| (feather.hitbox.x <= -feather_sprite.width))) ResetFeather();
|
||||
if (CheckCollisionRecs(player.hitbox, feather.hitbox)) {
|
||||
switch (feather.power) {
|
||||
case 0: player.hp++; break;
|
||||
}
|
||||
if (!mute) PlaySoundMulti(fxfeather);
|
||||
ResetFeather();
|
||||
}
|
||||
feather.hitbox.x -= 300.0f * GetFrameTime();
|
||||
}
|
||||
|
||||
// Enemy logic
|
||||
/* if (level == 2) {
|
||||
if ((int)globalTimer % 40 == 0) enemy.hitbox.y = GetRandomValue(0, GetScreenHeight() - enemy_sprite.height);
|
||||
|
||||
if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamageActor(&player);
|
||||
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
if (CheckCollisionRecs(shoot[i].hitbox, enemy.hitbox) && shoot[i].active) {
|
||||
DamageActor(&enemy);
|
||||
scoreTimer += 300;
|
||||
enemy.hitbox.y = GetRandomValue(0, GetScreenHeight());
|
||||
shoot[i].active = false;
|
||||
}
|
||||
if (((shoot[i].hitbox.x + -attack_sprite.width) > GetScreenWidth()
|
||||
|| (shoot[i].hitbox.x <= -attack_sprite.width))) shoot[i].active = 0;
|
||||
}
|
||||
|
||||
if (enemy.hp < 1) { level++; enemy.hp = 5; }
|
||||
}*/
|
||||
|
||||
// Firework logic
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
if (CheckCollisionRecs(player.hitbox, fireworks[i].hitbox)) {
|
||||
DamageActor(&player);
|
||||
fireworks[i].active = 0;
|
||||
}
|
||||
for (int j = 0; j < MAX_SHOOTS; j++) {
|
||||
if (CheckCollisionRecs(shoot[j].hitbox, fireworks[i].hitbox) && shoot[j].active) {
|
||||
// if (!mute) PlaySoundMulti(enemy.fxhit);
|
||||
fireworks[i].color = BLACK;
|
||||
shoot[j].active = 0;
|
||||
fireworks[i].hp--;
|
||||
scoreTimer += 300;
|
||||
} else fireworks[i].color = RAYWHITE;
|
||||
}
|
||||
switch (fireworks[i].active) {
|
||||
case 0:
|
||||
fireworks[i].hitbox.x = GetScreenWidth() + firework_sprite.width;
|
||||
|
||||
fireworks[i].hp = 5;
|
||||
|
||||
if (fireworkAmount > 0) { /*fireworkAmount--;*/ fireworks[i].active = 1; }
|
||||
fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height);
|
||||
/* switch (level) {
|
||||
case LEVEL1: fireworks[i].speed.x = GetFrameTime() break;
|
||||
case LEVEL2: fireworks[i].speed.x = GetRandomValue(400, 600); break;
|
||||
case LEVEL3: fireworks[i].speed.x = GetRandomValue(800, 1000); break;
|
||||
} */
|
||||
break;
|
||||
case 1:
|
||||
if (fireworks[i].hp < 1) { fireworkAmount--; fireworks[i].active = 0; if (!mute) PlaySoundMulti(fxboom); }
|
||||
// trigMov = sin(2*PI/20*fireworks[i].hitbox.x) * 200;
|
||||
fireworks[i].hitbox.x -= fireworks[i].speed.x * GetFrameTime();
|
||||
// fireworks[i].hitbox.y += trigMov*GetFrameTime();
|
||||
// Firework wall collision
|
||||
if (((fireworks[i].hitbox.x + -firework_sprite.width) > GetScreenWidth()
|
||||
|| (fireworks[i].hitbox.x <= -firework_sprite.width))) { fireworks[i].active = 0; player.hp--; fireworkAmount--; }
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else pauseTimer += 60 * GetFrameTime();
|
||||
}
|
||||
|
||||
void DrawGameplayScreen(void)
|
||||
{
|
||||
switch (level) {
|
||||
case LEVEL1: DrawTexture(background, 0, 0, RAYWHITE); break;
|
||||
case LEVEL2: DrawTexture(background, 0, 0, ORANGE); break;
|
||||
case LEVEL3: DrawTexture(background, 0, 0, RED); break;
|
||||
}
|
||||
if (DebugMode) {
|
||||
DrawFPS(10, 430);
|
||||
DrawRectangleLines(player.hitbox.x, player.hitbox.y, player.hitbox.width, player.hitbox.height, BLUE);
|
||||
DrawRectangleLines(feather.hitbox.x, feather.hitbox.y, feather.hitbox.width, feather.hitbox.height, WHITE);
|
||||
//DrawRectangleLines(enemy.hitbox.x, enemy.hitbox.y, enemy.hitbox.width, enemy.hitbox.height, BLACK);
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
DrawRectangleLines(fireworks[i].hitbox.x, fireworks[i].hitbox.y, fireworks[i].hitbox.width, fireworks[i].hitbox.height, BLACK);
|
||||
}
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
DrawRectangleLines(shoot[i].hitbox.x, shoot[i].hitbox.y, shoot[i].hitbox.width, shoot[i].hitbox.height, GREEN);
|
||||
}
|
||||
// DrawText(TextFormat("enemy.hitbox.y: %f", enemy.hitbox.y), 10, 200, 20, GREEN);
|
||||
// DrawText(TextFormat("enemy.speed: %f", enemy.speed), 10, 220, 20, GREEN);
|
||||
DrawText(TextFormat("globalTimer: %f", globalTimer), 10, 240, 20, GREEN);
|
||||
DrawText(TextFormat("firework_sprite.width: %d", firework_sprite.width), 10, 260, 20, GREEN);
|
||||
DrawText(TextFormat("player.iframetimer: %f", player.iframetimer), 10, 280, 20, GREEN);
|
||||
DrawText(TextFormat("player.in: %d", player.in), 10, 300, 20, GREEN);
|
||||
DrawText(TextFormat("feather.active: %d", feather.active), 10, 320, 20, GREEN);
|
||||
DrawText(TextFormat("GetTime(): %f", GetTime()), 10, 340, 20, GREEN);
|
||||
DrawText(TextFormat("fireworkAmount: %d", fireworkAmount), 10, 360, 20, GREEN);
|
||||
}
|
||||
if (feather.active) DrawTexture(feather_sprite, feather.sprite_pos.x, feather.sprite_pos.y, feather.color);
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
DrawTexture(firework_sprite, fireworks[i].sprite_pos.x, fireworks[i].sprite_pos.y, fireworks[i].color);
|
||||
}
|
||||
for (int i = 0; i < MAX_SHOOTS; i++) {
|
||||
if (shoot[i].active) DrawTexture(attack_sprite, shoot[i].sprite_pos.x, shoot[i].sprite_pos.y, shoot[i].color);
|
||||
}
|
||||
// if (level == 2) DrawTextureRec(enemy_sprite, enemy.frameRec, enemy.sprite_pos, enemy.color);
|
||||
DrawTextureRec(player_sprite, player.frameRec, player.sprite_pos, player.color);
|
||||
DrawTexture(feather_sprite, 0, 0, RED);
|
||||
DrawText(TextFormat("= %i", player.hp), 30, 30, 30, RED);
|
||||
// if (level == 2) DrawText(TextFormat("ENEMY HP: %i", enemy.hp), GetScreenWidth() - 380, 0, 20, RED);
|
||||
// DrawText(TextFormat("FIREWORKS LEFT: %i", fireworkAmount), GetScreenWidth() - 240, 0, 20, GREEN);
|
||||
if (score > 500000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
|
||||
else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
|
||||
if (pause && (((int)pauseTimer/30)%2)) DrawTextEx(ZadoBold, "PAUSED", (Vector2){ 280, 160 }, 60, 2, WHITE);
|
||||
}
|
||||
|
||||
void UnloadGameplayScreen(void)
|
||||
{
|
||||
UnloadSound(player.fxhit);
|
||||
// UnloadSound(enemy.fxhit);
|
||||
UnloadSound(fxboom);
|
||||
UnloadSound(fxfeather);
|
||||
UnloadTexture(player_sprite);
|
||||
UnloadTexture(feather_sprite);
|
||||
UnloadTexture(enemy_sprite);
|
||||
UnloadTexture(firework_sprite);
|
||||
UnloadTexture(attack_sprite);
|
||||
UnloadMusicStream(Gameplaysong);
|
||||
}
|
||||
|
||||
int FinishGameplayScreen(void)
|
||||
{
|
||||
return finishfromGameplayScreen;
|
||||
}
|
20
src/Gfx.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Gfx.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef GFX_HEADER
|
||||
#define GFX_HEADER
|
||||
|
||||
extern Texture2D background;
|
||||
extern Texture2D player_sprite;
|
||||
extern Texture2D feather_sprite;
|
||||
extern Texture2D enemy_sprite;
|
||||
extern Texture2D firework_sprite;
|
||||
extern Texture2D attack_sprite;
|
||||
extern Font ZadoBold;
|
||||
|
||||
#endif
|
46
src/Gstructs.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Gstructs.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef GAMESTRUCTS_HEADER
|
||||
#define GAMESTRUCTS_HEADER
|
||||
|
||||
struct Actor {
|
||||
float speed;
|
||||
int hp;
|
||||
int currentframe;
|
||||
float iframetimer;
|
||||
Vector2 sprite_pos;
|
||||
Rectangle frameRec;
|
||||
Rectangle hitbox;
|
||||
Color color;
|
||||
Sound fxhit;
|
||||
bool in;
|
||||
};
|
||||
|
||||
struct Item {
|
||||
Vector2 sprite_pos;
|
||||
Rectangle hitbox;
|
||||
bool active;
|
||||
Color color;
|
||||
int power;
|
||||
};
|
||||
|
||||
struct Attack {
|
||||
Vector2 sprite_pos;
|
||||
Rectangle hitbox;
|
||||
Vector2 speed;
|
||||
int active;
|
||||
int hp;
|
||||
Color color;
|
||||
};
|
||||
|
||||
void DamageActor(struct Actor *actor);
|
||||
void UpdateiFrameTimer(struct Actor *actor);
|
||||
bool CheckAttackActivity(struct Attack attack[], int val, int max);
|
||||
|
||||
#endif
|
54
src/Gutils.c
Normal file
|
@ -0,0 +1,54 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Gutils.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Gstructs.h"
|
||||
#include "Timers.h"
|
||||
#include "Options.h"
|
||||
|
||||
float pauseTimer;
|
||||
float globalTimer;
|
||||
float scoreTimer;
|
||||
|
||||
void DamageActor(struct Actor *actor)
|
||||
{
|
||||
if (!actor->in) {
|
||||
actor->hp--;
|
||||
if (!mute) PlaySoundMulti(actor->fxhit);
|
||||
actor->in = true;
|
||||
}
|
||||
|
||||
actor->currentframe = 1;
|
||||
}
|
||||
|
||||
void UpdateiFrameTimer(struct Actor *actor)
|
||||
{
|
||||
// here we use pointers to avoid duplicating code
|
||||
if (actor->in) {
|
||||
actor->iframetimer += GetFrameTime();
|
||||
actor->currentframe = 1;
|
||||
if ((int)globalTimer % 2 == 0) actor->color = GRAY;
|
||||
else actor->color = RAYWHITE;
|
||||
if (actor->iframetimer > 2) {
|
||||
actor->in = false;
|
||||
actor->iframetimer = 0;
|
||||
}
|
||||
} else { actor->color = RAYWHITE; actor->currentframe = 0; }
|
||||
}
|
||||
|
||||
bool CheckAttackActivity(struct Attack attack[], int val, int max)
|
||||
{
|
||||
int matches = 0;
|
||||
for (int i = 0; i < max; i++) {
|
||||
if (attack[i].active == val) matches++;
|
||||
}
|
||||
|
||||
if (matches == max) return true;
|
||||
else return false;
|
||||
}
|
69
src/LevelSel.c
Normal file
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ LevelSel.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Stats.h"
|
||||
#include "Controls.h"
|
||||
#include "Gfx.h"
|
||||
|
||||
int finishfromLevelSelScreen = 0, levelSelected = 0, nextlevel = 1;
|
||||
bool levelunlocked[3] = {1, 0 , 0};
|
||||
|
||||
void InitLevelSelScreen(void)
|
||||
{
|
||||
feather_sprite = LoadTexture("assets/gfx/feather.png");
|
||||
finishfromLevelSelScreen = 0;
|
||||
}
|
||||
|
||||
void UpdateLevelSelScreen(void)
|
||||
{
|
||||
if (INPUT_LEFT_PRESSED) levelSelected--;
|
||||
if (INPUT_RIGHT_PRESSED) if (levelunlocked[levelSelected+1]) levelSelected++;
|
||||
if (levelSelected < 0) levelSelected++;
|
||||
if (levelSelected > 2) levelSelected--;
|
||||
|
||||
if ((levelSelected == 0) && (INPUT_OPTION_PRESSED)) { level = LEVEL1; finishfromLevelSelScreen = 1; }
|
||||
if ((levelSelected == 1) && (INPUT_OPTION_PRESSED)) { level = LEVEL2; finishfromLevelSelScreen = 1; }
|
||||
if ((levelSelected == 2) && (INPUT_OPTION_PRESSED)) { level = LEVEL3; finishfromLevelSelScreen = 1; }
|
||||
}
|
||||
|
||||
void DrawLevelSelScreen(void)
|
||||
{
|
||||
DrawTexture(background, 0, 0, GRAY);
|
||||
|
||||
DrawTexture(feather_sprite, 0, 0, RED);
|
||||
DrawText(TextFormat("= %i", greenfeathers), 30, 30, 30, RED);
|
||||
if (score > 500000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
|
||||
else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
|
||||
|
||||
if (levelSelected == 0) DrawText("1", 100, 220, 60, WHITE);
|
||||
else DrawText("1", 100, 220, 60, GREEN);
|
||||
|
||||
if (levelSelected == 1) DrawText("2", 200, 220, 60, WHITE);
|
||||
else if (levelunlocked[1]) DrawText("2", 200, 220, 60, GREEN);
|
||||
else DrawText("2", 200, 220, 60, GRAY);
|
||||
|
||||
if (levelSelected == 2) DrawText("3", 300, 220, 60, WHITE);
|
||||
else if (levelunlocked[2]) DrawText("3", 300, 220, 60, RED);
|
||||
else DrawText("3", 300, 220, 60, GRAY);
|
||||
|
||||
// printf("%d, %d, %d\n", levelunlocked[0], levelunlocked[1], levelunlocked[2]);
|
||||
// printf("%d\n", levelunlocked[nextlevel]);
|
||||
}
|
||||
|
||||
void UnloadLevelSelScreen(void)
|
||||
{
|
||||
UnloadTexture(feather_sprite);
|
||||
}
|
||||
|
||||
int FinishLevelSelScreen(void)
|
||||
{
|
||||
return finishfromLevelSelScreen;
|
||||
}
|
390
src/Main.c
|
@ -1,271 +1,243 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Main.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Options.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// screen variables
|
||||
static const int screenWidth = 800;
|
||||
static const int screenHeight = 450;
|
||||
|
||||
// Gamescreens
|
||||
typedef enum GameScreen { TITLE = 0, GAMEPLAY, GAMEOVER, CREDITS } GameScreen;
|
||||
static float transAlpha = 0.0f;
|
||||
static bool onTransition = false;
|
||||
static bool transFadeOut = false;
|
||||
static int transFromScreen = -1;
|
||||
static int transToScreen = -1;
|
||||
|
||||
// structs
|
||||
typedef struct Ball {
|
||||
Vector2 position;
|
||||
Vector2 speed;
|
||||
float radius;
|
||||
float growth;
|
||||
Color color;
|
||||
bool active;
|
||||
} Ball;
|
||||
GameScreen currentScreen = 0;
|
||||
Levels level = 0;
|
||||
|
||||
typedef struct Player {
|
||||
Texture2D sprite;
|
||||
int currentframe;
|
||||
Vector2 sprite_pos;
|
||||
Rectangle frameRec;
|
||||
Rectangle hitbox;
|
||||
int hp;
|
||||
} Player;
|
||||
|
||||
// Game variables
|
||||
static GameScreen currentScreen = { 0 };
|
||||
static Sound fxbounce = { 0 };
|
||||
static Player player = { 0 };
|
||||
static Ball ball = { 0 };
|
||||
static bool pause;
|
||||
static bool mute;
|
||||
static int pauseTimer;
|
||||
static int BallFrameCounter;
|
||||
static int selected = 0;
|
||||
Texture2D background;
|
||||
Texture2D player_sprite;
|
||||
Texture2D feather_sprite;
|
||||
Texture2D enemy_sprite;
|
||||
Texture2D firework_sprite;
|
||||
Texture2D attack_sprite;
|
||||
Font ZadoBold;
|
||||
|
||||
// Game functions
|
||||
static void GameInit(void);
|
||||
static void UpdateGame(void);
|
||||
static void DrawGame(void);
|
||||
static void UpdateDrawFrame(void);
|
||||
static void UnloadGame(void);
|
||||
static void gameSetup(void);
|
||||
static void update_draw_frame(void);
|
||||
static void unloadGame(void);
|
||||
static void transition_to_screen(int screen);
|
||||
static void update_transition(void);
|
||||
static void draw_transition(void);
|
||||
|
||||
int main(void)
|
||||
{
|
||||
SetConfigFlags(FLAG_VSYNC_HINT);
|
||||
InitWindow(screenWidth, screenHeight, "Avoid");
|
||||
|
||||
InitAudioDevice();
|
||||
|
||||
GameInit();
|
||||
gameSetup();
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
emscripten_set_main_loop(update_draw_frame, 60, 1);
|
||||
#else
|
||||
SetTargetFPS(60);
|
||||
SetTargetFPS(60);
|
||||
|
||||
while (!WindowShouldClose()) UpdateDrawFrame();
|
||||
while (!WindowShouldClose()) update_draw_frame();
|
||||
#endif
|
||||
|
||||
UnloadGame();
|
||||
unloadGame();
|
||||
|
||||
CloseAudioDevice();
|
||||
|
||||
CloseWindow();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void GameInit(void)
|
||||
void gameSetup(void)
|
||||
{
|
||||
// asset loading & setting of variable values
|
||||
currentScreen = TITLE;
|
||||
level = LEVEL1;
|
||||
background = LoadTexture("assets/gfx/background.png");
|
||||
ZadoBold = LoadFontEx("assets/fonts/ZadoBold.ttf", 96, 0, 110);
|
||||
InitTitleScreen();
|
||||
|
||||
fxbounce = LoadSound("assets/sfx/boing.wav");
|
||||
|
||||
SetMasterVolume(0.2);
|
||||
|
||||
player.sprite = LoadTexture("assets/gfx/player.png");
|
||||
player.currentframe = 0;
|
||||
player.hp = 30;
|
||||
player.frameRec = (Rectangle) {
|
||||
0.0f,
|
||||
0.0f,
|
||||
(float) player.sprite.width/2,
|
||||
(float) player.sprite.height
|
||||
};
|
||||
player.hitbox = (Rectangle) {
|
||||
GetScreenWidth()/2.0f - 30,
|
||||
GetScreenHeight()/2.0f - 30,
|
||||
70,
|
||||
70
|
||||
};
|
||||
|
||||
ball.position = (Vector2){ 50, 50 };
|
||||
ball.radius = 20;
|
||||
ball.growth = 2;
|
||||
ball.speed = (Vector2){ 400.0f, 400.0f };
|
||||
ball.color = MAROON;
|
||||
ball.active = true;
|
||||
|
||||
pause = 0;
|
||||
mute = 0;
|
||||
|
||||
pauseTimer = 0;
|
||||
BallFrameCounter = 0;
|
||||
SetMasterVolume(0.5);
|
||||
}
|
||||
|
||||
void UpdateGame(void)
|
||||
|
||||
static void transition_to_screen(int screen)
|
||||
{
|
||||
if ((IsKeyDown(KEY_LEFT_ALT)) && (IsKeyPressed(KEY_F))) ToggleFullscreen();
|
||||
onTransition = true;
|
||||
transFadeOut = false;
|
||||
transFromScreen = currentScreen;
|
||||
transToScreen = screen;
|
||||
transAlpha = 0.0f;
|
||||
}
|
||||
|
||||
switch(currentScreen) {
|
||||
case TITLE:
|
||||
if (IsKeyPressed(KEY_UP)) selected++;
|
||||
if (IsKeyPressed(KEY_DOWN)) selected--;
|
||||
if (selected > 0) selected--;
|
||||
if (selected < -2) selected++;
|
||||
static void update_transition(void)
|
||||
{
|
||||
if (!transFadeOut) {
|
||||
transAlpha += GetFrameTime();
|
||||
|
||||
if ((selected == 0) && (IsKeyPressed(KEY_ENTER))) currentScreen = GAMEPLAY;
|
||||
if ((selected == -1) && (IsKeyPressed(KEY_ENTER))) currentScreen = CREDITS;
|
||||
if ((selected == -2) && (IsKeyPressed(KEY_ENTER))) OpenURL("https://gitdab.com/Canneddonuts/Avoid.git");
|
||||
break;
|
||||
case GAMEPLAY:
|
||||
if (transAlpha > 1) {
|
||||
transAlpha = 1;
|
||||
|
||||
if (IsKeyPressed(KEY_M)) mute = !mute;
|
||||
switch (transFromScreen) {
|
||||
case TITLE: UnloadTitleScreen(); break;
|
||||
case GAMEPLAY: UnloadGameplayScreen(); break;
|
||||
case GAMEOVER: UnloadGameoverScreen(); break;
|
||||
case CREDITS: UnloadCreditsScreen(); break;
|
||||
case OPTIONS: UnloadOptionsScreen(); break;
|
||||
case ENDING: UnloadEndingScreen(); break;
|
||||
case LEVELSEL: UnloadLevelSelScreen(); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER)) pause = !pause;
|
||||
switch (transToScreen) {
|
||||
case TITLE: InitTitleScreen(); break;
|
||||
case GAMEPLAY: LoadGamplayScreen(); InitGameplayScreen(); break;
|
||||
case GAMEOVER: InitGameoverScreen(); break;
|
||||
case CREDITS: InitCreditsScreen(); break;
|
||||
case OPTIONS: InitOptionsScreen(); break;
|
||||
case ENDING: InitEndingScreen(); break;
|
||||
case LEVELSEL: InitLevelSelScreen(); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (!pause) {
|
||||
// Controls
|
||||
if (IsKeyDown(KEY_LEFT)) player.hitbox.x -= GetFrameTime() * 300.0f;
|
||||
if (IsKeyDown(KEY_RIGHT)) player.hitbox.x += GetFrameTime() * 300.0f;
|
||||
if (IsKeyDown(KEY_UP)) player.hitbox.y -= GetFrameTime() * 300.0f;
|
||||
if (IsKeyDown(KEY_DOWN)) player.hitbox.y += GetFrameTime() * 300.0f;
|
||||
currentScreen = transToScreen;
|
||||
|
||||
player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
|
||||
player.frameRec.x = (float)player.currentframe*(float)player.sprite.width/2;
|
||||
transFadeOut = true;
|
||||
}
|
||||
} else {
|
||||
transAlpha -= GetFrameTime();
|
||||
|
||||
// Player to da wallz collies
|
||||
if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
|
||||
else if (player.hitbox.x <= 0) player.hitbox.x = 0;
|
||||
|
||||
if ((player.hitbox.y + player.hitbox.height) >= GetScreenHeight()) player.hitbox.y = GetScreenHeight() - player.hitbox.height;
|
||||
else if (player.hitbox.y <= 0) player.hitbox.y = 0;
|
||||
|
||||
if (IsKeyPressed(KEY_D)) ball.active = !ball.active;
|
||||
if (IsKeyPressed(KEY_R)) { GameInit(); currentScreen = TITLE; }
|
||||
if (ball.active) {
|
||||
BallFrameCounter++;
|
||||
// moveiement oof the balls
|
||||
ball.position.x += GetFrameTime() * ball.speed.x;
|
||||
ball.position.y += GetFrameTime() * ball.speed.y;
|
||||
|
||||
|
||||
// Ballz to da wallz collies
|
||||
if ((ball.position.x >= (GetScreenWidth() - ball.radius)) || (ball.position.x <= ball.radius)) {
|
||||
ball.speed.x *= -1.0f;
|
||||
if (!mute) PlaySoundMulti(fxbounce);
|
||||
}
|
||||
|
||||
if ((ball.position.y >= (GetScreenHeight() - ball.radius)) || (ball.position.y <= ball.radius)) {
|
||||
ball.speed.y *= -1.0f;
|
||||
if (!mute) PlaySoundMulti(fxbounce);
|
||||
}
|
||||
|
||||
if (CheckCollisionCircleRec(ball.position, ball.radius, player.hitbox)) {
|
||||
player.hp--;
|
||||
player.currentframe = 1;
|
||||
} else player.currentframe = 0;
|
||||
|
||||
|
||||
if (ball.radius <= 100) ball.radius += GetFrameTime() * ball.growth;
|
||||
}
|
||||
|
||||
if (player.hp <= 0) currentScreen = GAMEOVER;
|
||||
|
||||
}
|
||||
else pauseTimer++;
|
||||
|
||||
break;
|
||||
case GAMEOVER:
|
||||
if (IsKeyPressed(KEY_ENTER)) {
|
||||
GameInit();
|
||||
currentScreen = GAMEPLAY;
|
||||
}
|
||||
break;
|
||||
case CREDITS:
|
||||
if (IsKeyPressed(KEY_ENTER)) currentScreen = TITLE;
|
||||
default: break;
|
||||
if (transAlpha < 0) {
|
||||
transAlpha = 0.0f;
|
||||
transFadeOut = false;
|
||||
onTransition = false;
|
||||
transFromScreen = -1;
|
||||
transToScreen = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawGame(void)
|
||||
static void draw_transition(void)
|
||||
{
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha));
|
||||
}
|
||||
|
||||
|
||||
static void update_draw_frame(void)
|
||||
{
|
||||
if (IsKeyPressed(KEY_M)) mute = !mute;
|
||||
if ((IsKeyDown(KEY_LEFT_ALT)) && (IsKeyPressed(KEY_F))) { ToggleFullscreen(); fullscreen = !fullscreen; }
|
||||
// printf("%f\n", GetFrameTime());
|
||||
// printf("%f\n", transAlpha);
|
||||
|
||||
if (!onTransition) {
|
||||
switch (currentScreen) {
|
||||
case TITLE: {
|
||||
UpdateTitleScreen();
|
||||
|
||||
switch (FinishTitleScreen()) {
|
||||
case 1: transition_to_screen(CREDITS); break;
|
||||
case 2: transition_to_screen(LEVELSEL); break;
|
||||
case 3: transition_to_screen(OPTIONS); break;
|
||||
}
|
||||
} break;
|
||||
case CREDITS: {
|
||||
UpdateCreditsScreen();
|
||||
|
||||
if (FinishCreditsScreen() == 1) transition_to_screen(TITLE);
|
||||
} break;
|
||||
case GAMEPLAY: {
|
||||
UpdateGameplayScreen();
|
||||
|
||||
switch (FinishGameplayScreen()) {
|
||||
case 1: transition_to_screen(GAMEOVER); break;
|
||||
case 2: transition_to_screen(TITLE); break;
|
||||
case 3: transition_to_screen(ENDING); break;
|
||||
case 4: transition_to_screen(LEVELSEL); break;
|
||||
}
|
||||
} break;
|
||||
case GAMEOVER: {
|
||||
UpdateGameoverScreen();
|
||||
|
||||
if (FinishGameoverScreen() == 1) transition_to_screen(TITLE);
|
||||
else if (FinishGameoverScreen() == 2) transition_to_screen(GAMEPLAY);
|
||||
} break;
|
||||
case OPTIONS: {
|
||||
UpdateOptionsScreen();
|
||||
|
||||
if (FinishOptionsScreen() == 1) transition_to_screen(TITLE);
|
||||
} break;
|
||||
case ENDING: {
|
||||
UpdateEndingScreen();
|
||||
|
||||
if (FinishEndingScreen() == 1) transition_to_screen(TITLE);
|
||||
} break;
|
||||
case LEVELSEL: {
|
||||
UpdateLevelSelScreen();
|
||||
|
||||
if (FinishLevelSelScreen() == 1) transition_to_screen(GAMEPLAY);
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
} else update_transition();
|
||||
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
switch(currentScreen) {
|
||||
case TITLE:
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, ORANGE);
|
||||
DrawText("Controls", 10, 10, 30, PURPLE);
|
||||
DrawText("Press the arrow keys to move", 10, 40, 10, RED);
|
||||
DrawText("Press 'ENTER' to pause", 10, 60, 10, RED);
|
||||
DrawText("Press 'M' to mute", 10, 80, 10, RED);
|
||||
DrawText("Press 'Left-ALT' + 'F' for full screen", 10, 100, 10, RED);
|
||||
DrawText("Press 'R' to restart", 10, 120, 10, RED);
|
||||
DrawText("Press 'ENTER' to select an option", 10, 140, 10, RED);
|
||||
DrawText("Avoid", 330, 20, 50, BLUE);
|
||||
if (selected == 0) DrawText("PLAY", 360, 220, 20, WHITE);
|
||||
else DrawText("PLAY", 360, 220, 20, BLUE);
|
||||
switch (currentScreen) {
|
||||
case TITLE: DrawTitleScreen(); break;
|
||||
case CREDITS: DrawCreditsScreen(); break;
|
||||
case GAMEPLAY: DrawGameplayScreen(); break;
|
||||
case GAMEOVER: DrawGameoverScreen(); break;
|
||||
case OPTIONS: DrawOptionsScreen(); break;
|
||||
case ENDING: DrawEndingScreen(); break;
|
||||
case LEVELSEL: DrawLevelSelScreen(); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (selected == -1) DrawText("CREDITS", 340, 240, 20, WHITE);
|
||||
else DrawText("CREDITS", 340, 240, 20, BLUE);
|
||||
// DrawText(TextFormat("GetTime(): %f", GetTime()), 10, 320, 20, GREEN);
|
||||
|
||||
if (selected == -2) DrawText("SOURCE CODE", 315, 260, 20, WHITE);
|
||||
else DrawText("SOURCE CODE", 315, 260, 20, BLUE);
|
||||
break;
|
||||
|
||||
case GAMEPLAY:
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, BLACK);
|
||||
DrawFPS(10, 430);
|
||||
DrawText(TextFormat("HP: %i", player.hp), 10, 10, 20, RED);
|
||||
DrawText(TextFormat("BALL FRAMES: %i", BallFrameCounter), 10, 30, 20, BLUE);
|
||||
DrawText(TextFormat("BALL SIZE: %f", ball.radius), 10, 50, 20, PINK);
|
||||
if (ball.active) DrawCircleV(ball.position, (float)ball.radius, ball.color);
|
||||
// DrawRectangleRec(player.hitbox, BLUE);
|
||||
DrawTextureRec(player.sprite, player.frameRec, player.sprite_pos, WHITE);
|
||||
if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, PURPLE);
|
||||
break;
|
||||
|
||||
case GAMEOVER:
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
|
||||
DrawText("GAMEOVER", 250, 20, 50, RED);
|
||||
DrawText("PRESS ENTER TO RESET", 270, 220, 20, WHITE);
|
||||
break;
|
||||
|
||||
case CREDITS:
|
||||
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
|
||||
DrawText("Avoid", 330, 20, 50, PINK);
|
||||
DrawText("Programming by M-C-O-B", 10, 210, 20, BLUE);
|
||||
DrawText("Morale support by Tobi/Tobrella and Jelly_man", 10, 240, 20, BLUE);
|
||||
DrawText("Powered by raylib 4.0", 10, 270, 20, BLUE);
|
||||
DrawText("A Canneddonuts project 2022", 10, 310, 40, RED);
|
||||
DrawText("Press 'ENTER' ", 10, 350, 20, WHITE);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
if (onTransition) draw_transition();
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
|
||||
void UpdateDrawFrame(void)
|
||||
static void unloadGame(void)
|
||||
{
|
||||
UpdateGame();
|
||||
DrawGame();
|
||||
}
|
||||
switch (currentScreen) {
|
||||
case TITLE: UnloadTitleScreen(); break;
|
||||
case GAMEPLAY: UnloadGameplayScreen(); break;
|
||||
case GAMEOVER: UnloadGameoverScreen(); break;
|
||||
case CREDITS: UnloadCreditsScreen(); break;
|
||||
case OPTIONS: UnloadOptionsScreen(); break;
|
||||
case ENDING: UnloadEndingScreen(); break;
|
||||
case LEVELSEL: UnloadLevelSelScreen(); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
void UnloadGame(void)
|
||||
{
|
||||
UnloadSound(fxbounce);
|
||||
UnloadTexture(player.sprite);
|
||||
UnloadFont(ZadoBold);
|
||||
UnloadTexture(background);
|
||||
}
|
||||
|
|
17
src/Music.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Music.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef MUSIC_HEADER
|
||||
#define MUSIC_HEADER
|
||||
|
||||
extern Music Endingsong;
|
||||
extern Music Gameoversong;
|
||||
extern Music Gameplaysong;
|
||||
extern Music Titlesong;
|
||||
|
||||
#endif
|
68
src/Options.c
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Options.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Gfx.h"
|
||||
#include "Controls.h"
|
||||
#include "Options.h"
|
||||
|
||||
int optionsSelected = 0, finishfromOptionsScreen = 0, mute = 0, fullscreen = 0;
|
||||
|
||||
void InitOptionsScreen(void)
|
||||
{
|
||||
finishfromOptionsScreen = 0;
|
||||
optionsSelected = 0;
|
||||
}
|
||||
|
||||
void UpdateOptionsScreen(void)
|
||||
{
|
||||
if (INPUT_UP_PRESSED) optionsSelected++;
|
||||
if (INPUT_DOWN_PRESSED) optionsSelected--;
|
||||
if (optionsSelected > 0) optionsSelected--;
|
||||
if (optionsSelected < -2) optionsSelected++;
|
||||
|
||||
if ((optionsSelected == 0) && (INPUT_OPTION_PRESSED)) finishfromOptionsScreen = 1;
|
||||
if ((optionsSelected == -1) && (INPUT_OPTION_PRESSED)) mute = !mute;
|
||||
if ((optionsSelected == -2) && (INPUT_OPTION_PRESSED)) { ToggleFullscreen(); fullscreen = !fullscreen; }
|
||||
}
|
||||
|
||||
void DrawOptionsScreen(void)
|
||||
{
|
||||
DrawTexture(background, 0, 0, DARKGRAY);
|
||||
DrawTextEx(ZadoBold, "OPTIONS", (Vector2){ 300, 20 }, 50, 2, BLUE);
|
||||
if (optionsSelected == 0) DrawText("Back", 20, 170, 40, WHITE);
|
||||
else DrawText("Back", 20, 170, 40, RED);
|
||||
if (optionsSelected == -1) {
|
||||
DrawText("Mute", 20, 220, 40, WHITE);
|
||||
DrawText(TextFormat("<%i>", mute), 250, 220, 40, WHITE);
|
||||
}
|
||||
else {
|
||||
DrawText("Mute", 20, 220, 40, BLUE);
|
||||
DrawText(TextFormat("<%i>", mute), 250, 220, 40, BLUE);
|
||||
}
|
||||
if (optionsSelected == -2) {
|
||||
DrawText("Fullscreen", 20, 270, 40, WHITE);
|
||||
DrawText(TextFormat("<%i>", fullscreen), 250, 270, 40, WHITE);
|
||||
}
|
||||
else {
|
||||
DrawText("Fullscreen", 20, 270, 40, BLUE);
|
||||
DrawText(TextFormat("<%i>", fullscreen), 250, 270, 40, BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
void UnloadOptionsScreen(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int FinishOptionsScreen(void)
|
||||
{
|
||||
return finishfromOptionsScreen;
|
||||
}
|
15
src/Options.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Options.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef OPTIONS_HEADER
|
||||
#define OPTIONS_HEADER
|
||||
|
||||
extern int mute;
|
||||
extern int fullscreen;
|
||||
|
||||
#endif
|
64
src/Screens.h
Normal file
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Screens.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef SCREENS_HEADER
|
||||
#define SCREENS_HEADER
|
||||
|
||||
typedef enum GameScreen { TITLE = 0, GAMEPLAY, GAMEOVER, CREDITS, OPTIONS, ENDING, LEVELSEL } GameScreen;
|
||||
typedef enum Levels { LEVEL1 = 0, LEVEL2, LEVEL3 } Levels;
|
||||
|
||||
extern GameScreen currentScreen;
|
||||
extern Levels level;
|
||||
extern int nextlevel;
|
||||
extern bool levelunlocked[3];
|
||||
|
||||
|
||||
void InitTitleScreen(void);
|
||||
void UpdateTitleScreen(void);
|
||||
void DrawTitleScreen(void);
|
||||
void UnloadTitleScreen(void);
|
||||
int FinishTitleScreen(void);
|
||||
|
||||
void InitGameplayScreen(void);
|
||||
void UpdateGameplayScreen(void);
|
||||
void DrawGameplayScreen(void);
|
||||
void UnloadGameplayScreen(void);
|
||||
void LoadGamplayScreen(void);
|
||||
int FinishGameplayScreen(void);
|
||||
|
||||
void InitCreditsScreen(void);
|
||||
void UpdateCreditsScreen(void);
|
||||
void DrawCreditsScreen(void);
|
||||
void UnloadCreditsScreen(void);
|
||||
int FinishCreditsScreen(void);
|
||||
|
||||
void InitGameoverScreen(void);
|
||||
void UpdateGameoverScreen(void);
|
||||
void DrawGameoverScreen(void);
|
||||
void UnloadGameoverScreen(void);
|
||||
int FinishGameoverScreen(void);
|
||||
|
||||
void InitOptionsScreen(void);
|
||||
void UpdateOptionsScreen(void);
|
||||
void DrawOptionsScreen(void);
|
||||
void UnloadOptionsScreen(void);
|
||||
int FinishOptionsScreen(void);
|
||||
|
||||
void InitEndingScreen(void);
|
||||
void UpdateEndingScreen(void);
|
||||
void DrawEndingScreen(void);
|
||||
void UnloadEndingScreen(void);
|
||||
int FinishEndingScreen(void);
|
||||
|
||||
void InitLevelSelScreen(void);
|
||||
void UpdateLevelSelScreen(void);
|
||||
void DrawLevelSelScreen(void);
|
||||
void UnloadLevelSelScreen(void);
|
||||
int FinishLevelSelScreen(void);
|
||||
|
||||
#endif
|
15
src/Stats.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Stats.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef STATS_HEADER
|
||||
#define STATS_HEADER
|
||||
|
||||
extern int score;
|
||||
extern int greenfeathers;
|
||||
|
||||
#endif
|
16
src/Timers.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Timers.h
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#ifndef TIMERS_HEADER
|
||||
#define TIMERS_HEADER
|
||||
|
||||
extern float pauseTimer;
|
||||
extern float globalTimer;
|
||||
extern float scoreTimer;
|
||||
|
||||
#endif
|
74
src/Title.c
Normal file
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
- Avoid ~ a game by Canneddonuts
|
||||
- Filename ~ Title.c
|
||||
- Author ~ Return0ne
|
||||
- 2022
|
||||
- *no license*
|
||||
*/
|
||||
|
||||
#include "../include/raylib.h"
|
||||
|
||||
#include "Screens.h"
|
||||
#include "Controls.h"
|
||||
#include "Music.h"
|
||||
#include "Options.h"
|
||||
#include "Gfx.h"
|
||||
|
||||
int titleSelected = 0, finishfromTitleScreen = 0;
|
||||
Music Titlesong = { 0 };
|
||||
|
||||
void InitTitleScreen(void)
|
||||
{
|
||||
titleSelected = 0;
|
||||
finishfromTitleScreen = 0;
|
||||
Titlesong = LoadMusicStream("assets/bgm/04-Distant-Misadventure.ogg");
|
||||
PlayMusicStream(Titlesong);
|
||||
}
|
||||
|
||||
void UpdateTitleScreen(void)
|
||||
{
|
||||
if (!mute) UpdateMusicStream(Titlesong);
|
||||
if (INPUT_UP_PRESSED) titleSelected++;
|
||||
if (INPUT_DOWN_PRESSED) titleSelected--;
|
||||
if (titleSelected > 0) titleSelected--;
|
||||
if (titleSelected < -2) titleSelected++;
|
||||
|
||||
if ((titleSelected == 0) && (INPUT_OPTION_PRESSED)) { StopMusicStream(Titlesong); finishfromTitleScreen = 2; }
|
||||
if ((titleSelected == -1) && (INPUT_OPTION_PRESSED)) { StopMusicStream(Titlesong); finishfromTitleScreen = 1; }
|
||||
if ((titleSelected == -2) && (INPUT_OPTION_PRESSED)) { StopMusicStream(Titlesong); finishfromTitleScreen = 3; }
|
||||
}
|
||||
|
||||
void DrawTitleScreen(void)
|
||||
{
|
||||
DrawTexture(background, 0, 0, GRAY);
|
||||
DrawTextEx(ZadoBold, "Avoid", (Vector2){ 300, 0 }, 80, 5, BLUE);
|
||||
DrawText("Controls", 5, 10, 30, BLUE);
|
||||
DrawText("Press the arrow keys or 'DPAD' to move and 'X' to dash", 5, 40, 10, WHITE);
|
||||
DrawText("Press 'ENTER' or 'START' to pause", 5, 60, 10, WHITE);
|
||||
DrawText("Press 'M' to mute", 5, 80, 10, WHITE);
|
||||
DrawText("Press 'Left-ALT' + 'F' for full screen", 5, 100, 10, WHITE);
|
||||
DrawText("Press 'R' to restart", 5, 120, 10, WHITE);
|
||||
DrawText("Press 'ENTER' or 'START' to select an option", 5, 140, 10, WHITE);
|
||||
DrawText("Press 'Z' or 'A' on a gamepad to shoot", 5, 160, 10, WHITE);
|
||||
DrawText("Press 'Q' to return to level select", 5, 180, 10, WHITE);
|
||||
DrawText("Remember to shoot down the fireworks.", 5, 200, 10, RED);
|
||||
// DrawText("Ver: 0.1", 680, 420, 30, WHITE);
|
||||
if (titleSelected == 0) DrawTextEx(ZadoBold,"PLAY", (Vector2){ 360, 220 }, 30, 2, WHITE);
|
||||
else DrawTextEx(ZadoBold,"PLAY", (Vector2){ 360, 220 }, 30, 2, BLUE);
|
||||
|
||||
if (titleSelected == -1) DrawTextEx(ZadoBold, "CREDITS", (Vector2){ 330, 250 }, 30, 2, WHITE);
|
||||
else DrawTextEx(ZadoBold, "CREDITS", (Vector2){ 330, 250 }, 30, 2, BLUE);
|
||||
|
||||
if (titleSelected == -2) DrawTextEx(ZadoBold, "OPTIONS", (Vector2){ 330, 280 }, 30, 2, WHITE);
|
||||
else DrawTextEx(ZadoBold, "OPTIONS", (Vector2){ 330, 280 }, 30, 2, BLUE);
|
||||
}
|
||||
|
||||
void UnloadTitleScreen(void)
|
||||
{
|
||||
UnloadMusicStream(Titlesong);
|
||||
}
|
||||
|
||||
int FinishTitleScreen(void)
|
||||
{
|
||||
return finishfromTitleScreen;
|
||||
}
|