changed the amount of shoots on screen from 3 to 5
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b897b23b1b
commit
9b2eff2b58
4 changed files with 15 additions and 14 deletions
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@ -327,6 +327,7 @@ void UpdateGameplayScreen(void)
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if (CheckCollisionRecs(shoot[j].hitbox, fireworks[i].hitbox) && shoot[j].active) {
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if (!mute) PlaySoundMulti(enemy.fxhit);
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fireworks[i].active = 0;
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scoreTimer += 300;
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fireworkAmount--;
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}
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}
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@ -10,7 +10,7 @@
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#define GAMEPLAY_HEADER
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#define MAX_FIREWORKS 10
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#define MAX_SHOOTS 3
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#define MAX_SHOOTS 5
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struct Actor {
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float speed;
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@ -46,14 +46,14 @@ void DrawLevelSelScreen(void)
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else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
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if (levelSelected == 0) DrawText("1", 100, 220, 60, WHITE);
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else DrawText("1", 100, 220, 60, BLUE);
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else DrawText("1", 100, 220, 60, GREEN);
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if (levelSelected == 1) DrawText("2", 200, 220, 60, WHITE);
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else if (levelunlocked[1]) DrawText("2", 200, 220, 60, BLUE);
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else if (levelunlocked[1]) DrawText("2", 200, 220, 60, GREEN);
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else DrawText("2", 200, 220, 60, GRAY);
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if (levelSelected == 2) DrawText("3", 300, 220, 60, WHITE);
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else if (levelunlocked[2]) DrawText("3", 300, 220, 60, BLUE);
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else if (levelunlocked[2]) DrawText("3", 300, 220, 60, RED);
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else DrawText("3", 300, 220, 60, GRAY);
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// printf("%d, %d, %d\n", levelunlocked[0], levelunlocked[1], levelunlocked[2]);
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@ -37,23 +37,23 @@ void DrawOptionsScreen(void)
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{
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DrawTexture(background, 0, 0, DARKGRAY);
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DrawTextEx(ZadoBold, "OPTIONS", (Vector2){ 300, 20 }, 50, 2, BLUE);
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if (optionsSelected == 0) DrawTextEx(ZadoBold, "Back", (Vector2){ 20, 170 }, 40, 2, WHITE);
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else DrawTextEx(ZadoBold, "Back", (Vector2){ 20, 170 }, 40, 2, BLUE);
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if (optionsSelected == 0) DrawText("Back", 20, 170, 40, WHITE);
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else DrawText("Back", 20, 170, 40, RED);
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if (optionsSelected == -1) {
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DrawTextEx(ZadoBold, "Mute", (Vector2) { 20, 220 }, 40, 2, WHITE);
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DrawTextEx(ZadoBold, TextFormat("<%i>", mute), (Vector2){ 250, 220 }, 40, 2, WHITE);
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DrawText("Mute", 20, 220, 40, WHITE);
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DrawText(TextFormat("<%i>", mute), 250, 220, 40, WHITE);
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}
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else {
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DrawTextEx(ZadoBold, "Mute", (Vector2) { 20, 220 }, 40, 2, BLUE);
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DrawTextEx(ZadoBold, TextFormat("<%i>", mute), (Vector2){ 250, 220 }, 40, 2, BLUE);
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DrawText("Mute", 20, 220, 40, BLUE);
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DrawText(TextFormat("<%i>", mute), 250, 220, 40, BLUE);
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}
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if (optionsSelected == -2) {
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DrawTextEx(ZadoBold, "Fullscreen", (Vector2){ 20, 270 }, 40, 2, WHITE);
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DrawTextEx(ZadoBold, TextFormat("<%i>", fullscreen), (Vector2){ 250, 270 }, 40, 2, WHITE);
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DrawText("Fullscreen", 20, 270, 40, WHITE);
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DrawText(TextFormat("<%i>", fullscreen), 250, 270, 40, WHITE);
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}
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else {
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DrawTextEx(ZadoBold, "Fullscreen", (Vector2){ 20, 270 }, 40, 2, BLUE);
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DrawTextEx(ZadoBold, TextFormat("<%i>", fullscreen), (Vector2){ 250, 270 }, 40, 2, BLUE);
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DrawText("Fullscreen", 20, 270, 40, BLUE);
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DrawText(TextFormat("<%i>", fullscreen), 250, 270, 40, BLUE);
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}
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}
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