changed feather colors

This commit is contained in:
Return0ne 2022-11-25 12:38:24 -05:00
parent 5eab405baf
commit f2d4ce2f35
3 changed files with 13 additions and 28 deletions

View File

@ -30,12 +30,11 @@ Sound fxfeather = { 0 };
Sound fxboom = { 0 };
bool pause;
bool DebugMode;
int ammo = 0;
int fireworkAmount = 0;
int GI_callcount = 0;
//int trigMov;
int score = 0, bestscore = 0, finishfromGameplayScreen = 0, redfeathers = 0, greenfeathers = 0;
int score = 0, bestscore = 0, finishfromGameplayScreen = 0, greenfeathers = 0;
Music Gameplaysong = { 0 };
@ -50,12 +49,12 @@ void LoadGamplayScreen(void)
feather_sprite = LoadTexture("assets/gfx/feather.png");
attack_sprite = LoadTexture("assets/gfx/attack.png");
firework_sprite = LoadTexture("assets/gfx/firework.png");
Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg");
// Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg");
}
void InitGameplayScreen(void)
{
PlayMusicStream(Gameplaysong);
// PlayMusicStream(Gameplaysong);
finishfromGameplayScreen = 0;
@ -64,7 +63,6 @@ void InitGameplayScreen(void)
globalTimer = 0;
if (player.hp < 1) player.hp = 1;
//if (ammo < 60) ammo = 60;
player.currentframe = 0;
player.speed = 300.0f;
@ -144,7 +142,7 @@ void InitGameplayScreen(void)
shoot[i].speed.x = 5000.f;
shoot[i].speed.y = 0;
shoot[i].active = false;
shoot[i].color = RED;
shoot[i].color = GREEN;
}
switch (level) {
case LEVEL1: fireworkAmount = 100; break;
@ -182,7 +180,7 @@ void UpdateGameplayScreen(void)
finishfromGameplayScreen = 3;
}
if (!mute) UpdateMusicStream(Gameplaysong);
// if (!mute) UpdateMusicStream(Gameplaysong);
if (!pause) {
@ -196,17 +194,14 @@ void UpdateGameplayScreen(void)
if (player.currentframe != 1) player.currentframe = 2;
} else player.speed = 300.0f;
if (INPUT_FIRE_DOWN) {
// if (ammo > 0) {
for (int i = 0; i < MAX_SHOOTS; i++) {
if (!shoot[i].active) {
ammo++;
shoot[i].hitbox.x = player.hitbox.x;
shoot[i].hitbox.y = player.hitbox.y + player.hitbox.height/4;
shoot[i].active = true;
break;
}
}
// }
}
// Update sprite positions
player.sprite_pos = (Vector2){ player.hitbox.x, player.hitbox.y };
@ -238,12 +233,9 @@ void UpdateGameplayScreen(void)
UpdateiFrameTimer(&player);
// UpdateiFrameTimer(&enemy);
greenfeathers = player.hp;
redfeathers = ammo;
// Debug stuff
if (IsKeyPressed(KEY_D)) DebugMode = !DebugMode;
if (IsKeyPressed(KEY_NINE)) ammo = 99;
if (IsKeyPressed(KEY_ZERO)) ammo = 0;
if (IsKeyPressed(KEY_G)) finishfromGameplayScreen = 1;
if (IsKeyPressed(KEY_Q)) finishfromGameplayScreen = 4;
if (IsKeyPressed(KEY_EQUAL)) level++;
@ -264,8 +256,7 @@ void UpdateGameplayScreen(void)
if (level == LEVEL3) { if ((int) globalTimer % 10 == 0) feather.active = true; }
else { if ((int) globalTimer % 30 == 0) feather.active = true; }
switch (feather.power) {
case 0: feather.color = GREEN; break;
case 1: feather.color = RED; break;
case 0: feather.color = RED; break;
}
if (feather.active) {
if (((feather.hitbox.x + -feather_sprite.width) > GetScreenWidth()
@ -273,7 +264,6 @@ void UpdateGameplayScreen(void)
if (CheckCollisionRecs(player.hitbox, feather.hitbox)) {
switch (feather.power) {
case 0: player.hp++; break;
case 1: ammo += 60; break;
}
if (!mute) PlaySoundMulti(fxfeather);
ResetFeather();
@ -381,13 +371,11 @@ void DrawGameplayScreen(void)
}
// if (level == 2) DrawTextureRec(enemy_sprite, enemy.frameRec, enemy.sprite_pos, enemy.color);
DrawTextureRec(player_sprite, player.frameRec, player.sprite_pos, player.color);
DrawTexture(feather_sprite, 0, 0, GREEN);
DrawText(TextFormat("= %i", player.hp), 30, 30, 30, GREEN);
DrawTexture(feather_sprite, 80, 0, RED);
DrawText(TextFormat("= %i", ammo), 110, 30, 30, RED);
DrawTexture(feather_sprite, 0, 0, RED);
DrawText(TextFormat("= %i", player.hp), 30, 30, 30, RED);
// if (level == 2) DrawText(TextFormat("ENEMY HP: %i", enemy.hp), GetScreenWidth() - 380, 0, 20, RED);
DrawText(TextFormat("FIREWORKS LEFT: %i", fireworkAmount), GetScreenWidth() - 240, 0, 20, GREEN);
if (score >= 10000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
// DrawText(TextFormat("FIREWORKS LEFT: %i", fireworkAmount), GetScreenWidth() - 240, 0, 20, GREEN);
if (score > 500000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
if (pause && (((int)pauseTimer/30)%2)) DrawTextEx(ZadoBold, "PAUSED", (Vector2){ 280, 160 }, 60, 2, WHITE);
}

View File

@ -38,11 +38,9 @@ void DrawLevelSelScreen(void)
{
DrawTexture(background, 0, 0, GRAY);
DrawTexture(feather_sprite, 0, 0, GREEN);
DrawText(TextFormat("= %i", greenfeathers), 30, 30, 30, GREEN);
DrawTexture(feather_sprite, 80, 0, RED);
DrawText(TextFormat("= %i", redfeathers), 110, 30, 30, RED);
if (score >= 10000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
DrawTexture(feather_sprite, 0, 0, RED);
DrawText(TextFormat("= %i", greenfeathers), 30, 30, 30, RED);
if (score > 500000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, (Color){ 222, 181, 0, 255 });
else DrawText(TextFormat("SCORE: %i", score), 10, 65, 30, BLUE);
if (levelSelected == 0) DrawText("1", 100, 220, 60, WHITE);

View File

@ -11,6 +11,5 @@
extern int score;
extern int greenfeathers;
extern int redfeathers;
#endif