mostly done with fireworks
This commit is contained in:
parent
968b06fbbc
commit
9588fc1417
6 changed files with 490 additions and 18 deletions
441
Makefile.emscripten
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441
Makefile.emscripten
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#**************************************************************************************************
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# Define project variables
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PROJECT_NAME ?= index
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PROJECT_VERSION ?= 1.0
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PROJECT_BUILD_PATH ?= .
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RAYLIB_PATH ?= ~/raylib
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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RAYLIB_INCLUDE_PATH ?= /usr/local/include
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RAYLIB_LIB_PATH ?= /usr/local/lib
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY ?= FALSE
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# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY ?= FALSE
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BUILD_WEB_SHELL ?= html5/shell.html
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BUILD_WEB_HEAP_SIZE ?= 134217728
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BUILD_WEB_RESOURCES ?= TRUE
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BUILD_WEB_RESOURCES_PATH ?= assets
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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USE_RPI_CROSS_COMPILER ?= FALSE
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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endif
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endif
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
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else
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for LINUX platform
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# TODO: Do we really need this?
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
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RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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endif
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endif
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# Default path for raylib on Raspberry Pi
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Define raylib release directory for compiled library
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH ?= ~/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
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NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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# Define default C compiler: CC
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#------------------------------------------------------------------------------------------------
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CC = clang
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
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# Define RPI cross-compiler
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#CC = armv6j-hardfloat-linux-gnueabi-gcc
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CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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# Define default make program: MAKE
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#------------------------------------------------------------------------------------------------
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MAKE ?= make
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKE = mingw32-make
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endif
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# Define compiler flags: CFLAGS
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#------------------------------------------------------------------------------------------------
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -std=c99 -Wall -Wno-missing-braces -Wunused-result -D_DEFAULT_SOURCE
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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else
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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CFLAGS += -O3
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else
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CFLAGS += -Os
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endif
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else
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CFLAGS += -s -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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CFLAGS += -D_DEFAULT_SOURCE
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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# Explicitly enable runtime link to libraylib.so
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CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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CFLAGS += -std=gnu99
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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CFLAGS += -std=gnu99 -DEGL_NO_X11
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endif
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# Define include paths for required headers: INCLUDE_PATHS
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# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
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#------------------------------------------------------------------------------------------------
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
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# Define additional directories containing required header files
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),BSD)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
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INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
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endif
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ifeq ($(PLATFORM),PLATFORM_DRM)
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INCLUDE_PATHS += -I/usr/include/libdrm
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endif
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# Define library paths containing required libs: LDFLAGS
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#------------------------------------------------------------------------------------------------
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LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# NOTE: The resource .rc file contains windows executable icon and properties
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LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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# -Wl,--subsystem,windows hides the console window
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ifeq ($(BUILD_MODE), RELEASE)
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LDFLAGS += -Wl,--subsystem,windows
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endif
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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LDFLAGS += -L$(RAYLIB_LIB_PATH)
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endif
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ifeq ($(PLATFORM_OS),BSD)
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LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# -Os # size optimization
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# -s USE_GLFW=3 # Use glfw3 library (context/input management)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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# -s USE_PTHREADS=1 # multithreading support
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# -s WASM=0 # disable Web Assembly, emitted by default
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# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
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# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
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# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
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# --profiling # include information for code profiling
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# --preload-file resources # specify a resources folder for data compilation
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# --source-map-base # allow debugging in browser with source map
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LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
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# Build using asyncify
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ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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LDFLAGS += -s ASYNCIFY
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endif
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# Add resources building if required
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ifeq ($(BUILD_WEB_RESOURCES),TRUE)
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LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
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endif
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|
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# Add debug mode flags if required
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||||
ifeq ($(BUILD_MODE),DEBUG)
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LDFLAGS += -s ASSERTIONS=1 --profiling
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endif
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PROJECT_NAME ?= index
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# Define a custom shell .html and output extension
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LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
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EXT = .html
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
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endif
|
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|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
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#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
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# Libraries for Windows desktop compilation
|
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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# Required for physac examples
|
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LDLIBS += -static -lpthread
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
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||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDLIBS = -lraylib -lGL -lpthread -lm
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
# Libraries for Raspberry Pi compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
|
||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
||||
LDLIBS += -lvchiq_arm -lvcos
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
|
||||
endif
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
PROJECT_SOURCE_PATH = src
|
||||
|
||||
PROJECT_SOURCE_FILES ?= \
|
||||
$(PROJECT_SOURCE_PATH)/Main.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameplay.c \
|
||||
$(PROJECT_SOURCE_PATH)/Title.c \
|
||||
$(PROJECT_SOURCE_PATH)/Credits.c \
|
||||
$(PROJECT_SOURCE_PATH)/Gameover.c
|
||||
|
||||
# Define all object files from source files
|
||||
OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
|
||||
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# For Android platform we call a custom Makefile.Android
|
||||
ifeq ($(PLATFORM),PLATFORM_ANDROID)
|
||||
MAKEFILE_PARAMS = -f Makefile.Android
|
||||
export PROJECT_NAME
|
||||
export PROJECT_SOURCE_FILES
|
||||
else
|
||||
MAKEFILE_PARAMS = $(PROJECT_NAME)
|
||||
endif
|
||||
|
||||
# Default target entry
|
||||
# NOTE: We call this Makefile target or Makefile.Android target
|
||||
all:
|
||||
$(MAKE) $(MAKEFILE_PARAMS)
|
||||
|
||||
# Project target defined by PROJECT_NAME
|
||||
$(PROJECT_NAME): $(OBJS)
|
||||
$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
# Compile source files
|
||||
# NOTE: This pattern will compile every module defined on $(OBJS)
|
||||
%.o: %.c
|
||||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -fv $(PROJECT_SOURCE_PATH)/*.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
del *.o *.html *.js
|
||||
endif
|
||||
@echo Cleaning done
|
|
@ -1 +1 @@
|
|||
{"modelVersion":2,"piskel":{"name":"firework","description":"","fps":12,"height":10,"width":40,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAKCAYAAADGmhxQAAAAhklEQVQ4jdXTsQ2AIBAF0F/YULqFu1AyuWM4xbcgkONEQMGoP7mCkHAvBwA/Dt8GlMLNGMIjR9R4XACS5LwwiVyX9khGoLOgs/3YiJPAHiTgYbJCM70Wfes4DSyhWoAaJXHO+t5cp+qEm4GtSGTe4Nl11yZ4QGrgnSnmgCPy6V8ckU8dfCU7mL+YWpQapCIAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[""]}}
|
||||
{"modelVersion":2,"piskel":{"name":"firework","description":"","fps":12,"height":10,"width":35,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACMAAAAKCAYAAAA+euenAAAAg0lEQVQ4jc3TMQrAIAwF0D90cewtehdHT95j9BS/gxhiUNEq1A8ZRDCPqMDm4d+AFD7OERG0ouYgCUOS58Uset3aIymY4MHgx2AC0ZgZEBARulIzu1Z9c4jFtAA9GAvQkOBjb95HNrluTC8IhTdTuzI9meqbmZlOCTOabX6TgFYc8iUv0pOYWiMhsUMAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[]}}
|
Binary file not shown.
Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 291 B |
|
@ -33,8 +33,8 @@ void InitGameplayScreen(void)
|
|||
(float) player_sprite.height
|
||||
};
|
||||
player.hitbox = (Rectangle) {
|
||||
GetScreenWidth()/2.0f - 30,
|
||||
GetScreenHeight()/2.0f - 30,
|
||||
0,
|
||||
50,
|
||||
(float) player_sprite.width/3,
|
||||
(float) player_sprite.height
|
||||
};
|
||||
|
@ -44,7 +44,7 @@ void InitGameplayScreen(void)
|
|||
enemy.speed = 100.0f;
|
||||
enemy.hp = 30;
|
||||
enemy.hitbox = (Rectangle) {
|
||||
740,
|
||||
690,
|
||||
10,
|
||||
(float) enemy_sprite.width,
|
||||
(float) enemy_sprite.height
|
||||
|
@ -63,11 +63,11 @@ void InitGameplayScreen(void)
|
|||
firework_sprite = LoadTexture("assets/gfx/firework.png");
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].currentframe = 0;
|
||||
fireworks[i].speed = 200.0f;
|
||||
fireworks[i].hp = 1;
|
||||
fireworks[i].speed = 300.0f;
|
||||
fireworks[i].hp = 0;
|
||||
fireworks[i].hitbox = (Rectangle) {
|
||||
50 * i,
|
||||
100 * i,
|
||||
630,
|
||||
GetRandomValue(0, GetScreenHeight()),
|
||||
(float) firework_sprite.width,
|
||||
(float) firework_sprite.height
|
||||
};
|
||||
|
@ -86,8 +86,8 @@ void ResetGameplayScreen(void)
|
|||
player.speed = 300.0f;
|
||||
player.hp = 30;
|
||||
player.hitbox = (Rectangle) {
|
||||
GetScreenWidth()/2.0f - 30,
|
||||
GetScreenHeight()/2.0f - 30,
|
||||
0,
|
||||
50,
|
||||
(float) player_sprite.width/3,
|
||||
(float) player_sprite.height
|
||||
};
|
||||
|
@ -96,7 +96,7 @@ void ResetGameplayScreen(void)
|
|||
enemy.speed = 100.0f;
|
||||
enemy.hp = 30;
|
||||
enemy.hitbox = (Rectangle) {
|
||||
740,
|
||||
690,
|
||||
10,
|
||||
(float) enemy_sprite.width,
|
||||
(float) enemy_sprite.height
|
||||
|
@ -112,11 +112,11 @@ void ResetGameplayScreen(void)
|
|||
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
fireworks[i].currentframe = 0;
|
||||
fireworks[i].speed = 200.0f;
|
||||
fireworks[i].hp = 1;
|
||||
fireworks[i].speed = 300.0f;
|
||||
fireworks[i].hp = 0;
|
||||
fireworks[i].hitbox = (Rectangle) {
|
||||
50 * i,
|
||||
100 * i,
|
||||
630,
|
||||
GetRandomValue(0, GetScreenHeight()),
|
||||
(float) firework_sprite.width,
|
||||
(float) firework_sprite.height
|
||||
};
|
||||
|
@ -200,11 +200,25 @@ void UpdateGameplayScreen(void)
|
|||
} else player.currentframe = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= MAX_FIREWORKS; i++) {
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
if (CheckCollisionRecs(player.hitbox, fireworks[i].hitbox)) {
|
||||
player.hp -= GetFrameTime() * 3.0f;
|
||||
player.currentframe = 1;
|
||||
}
|
||||
|
||||
switch (fireworks[i].hp) {
|
||||
case 0:
|
||||
fireworks[i].hitbox.x = enemy.hitbox.x - 20;
|
||||
fireworks[i].hitbox.y = enemy.hitbox.y - 20;
|
||||
|
||||
if (GetRandomValue(0, 50) == 50) fireworks[i].hp = 1;
|
||||
break;
|
||||
case 1:
|
||||
fireworks[i].hitbox.x += GetFrameTime() * -fireworks[i].speed;
|
||||
if (((fireworks[i].hitbox.x + -firework_sprite.width) > GetScreenWidth()
|
||||
|| (fireworks[i].hitbox.x <= -firework_sprite.width))) fireworks[i].hp = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -218,8 +232,12 @@ void DrawGameplayScreen(void)
|
|||
if (DebugMode) {
|
||||
DrawRectangleRec(player.hitbox, BLUE);
|
||||
DrawRectangleRec(heart.hitbox, GREEN);
|
||||
DrawText(TextFormat("enemy.hitbox.y: %f", enemy.hitbox.y), 10, 200, 20, RED);
|
||||
DrawText(TextFormat("player.hitbox.y: %f", player.hitbox.y), 10, 230, 20, RED);
|
||||
DrawRectangleRec(enemy.hitbox, BLACK);
|
||||
DrawText(TextFormat("firework_sprite.width: %d", firework_sprite.width), 10, 270, 20, RED);
|
||||
for (int i = 0; i < MAX_FIREWORKS; i++) {
|
||||
DrawText(TextFormat("fireworks[i].hp: %d", fireworks[i].hp), 10, 250, 20, RED);
|
||||
DrawRectangleRec(fireworks[i].hitbox, BLACK);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#ifndef GAMEPLAY_HEADER
|
||||
#define GAMEPLAY_HEADER
|
||||
|
||||
#define MAX_FIREWORKS 5
|
||||
#define MAX_FIREWORKS 10
|
||||
|
||||
struct Actor {
|
||||
float speed;
|
||||
|
|
15
src/Title.c
15
src/Title.c
|
@ -15,6 +15,19 @@
|
|||
|
||||
int titleSelected = 0;
|
||||
|
||||
void DrawScore(void)
|
||||
{
|
||||
if (bestscore >= 10000) {
|
||||
DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, YELLOW);
|
||||
} else if (bestscore >= 5000) {
|
||||
DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, DARKGRAY);
|
||||
} else if (bestscore >= 1000) {
|
||||
DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, DARKBROWN);
|
||||
} else {
|
||||
DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, BLUE);
|
||||
}
|
||||
}
|
||||
|
||||
void InitTitleScreen(void)
|
||||
{
|
||||
background = LoadTexture("assets/gfx/background.png");
|
||||
|
@ -36,7 +49,7 @@ void DrawTitleScreen(void)
|
|||
{
|
||||
DrawTexture(background, 0, 0, GRAY);
|
||||
DrawText("Controls", 10, 10, 30, BLUE);
|
||||
DrawText(TextFormat("BEST: %i", bestscore), 600, 0, 30, WHITE);
|
||||
DrawScore();
|
||||
DrawText("Press the arrow keys or 'DPAD' to move and 'X' to dash", 10, 40, 10, WHITE);
|
||||
DrawText("Press 'ENTER' or 'START' to pause", 10, 60, 10, WHITE);
|
||||
DrawText("Press 'M' to mute", 10, 80, 10, WHITE);
|
||||
|
|
Loading…
Reference in a new issue