change firework speed range per level
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293ed493b7
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0ef2658ff7
1 changed files with 5 additions and 10 deletions
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@ -19,7 +19,6 @@
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int score = 0, bestscore = 0, finishfromGameplayScreen = 0;
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Levels level = 0;
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float var = 0.0f;
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Music Gameplaysong = { 0 };
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@ -54,7 +53,6 @@ void InitGameplayScreen(void)
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level = LEVEL1;
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globalTimer = 0;
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var = 0.0f;
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player.currentframe = 0;
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player.speed = 300.0f;
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@ -237,7 +235,6 @@ void UpdateGameplayScreen(void)
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scoreTimer += 60 * GetFrameTime();
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score = (int)scoreTimer;
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globalTimer += 10 * GetFrameTime();
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// var -= GetFrameTime();
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// pass the address of each struct to the UpdateiFrameTimer function
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UpdateiFrameTimer(&player);
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UpdateiFrameTimer(&enemy);
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@ -311,9 +308,12 @@ void UpdateGameplayScreen(void)
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if ((int)globalTimer % 10 == 0) {
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fireworks[i].active = 1;
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fireworks[i].speed.x = GetRandomValue(300, 900);
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fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height);
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// fireworks[i].hitbox.y += enemy.hitbox.height/2;
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switch (level) {
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case LEVEL1: fireworks[i].speed.x = GetRandomValue(100, 300); break;
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case LEVEL2: fireworks[i].speed.x = GetRandomValue(300, 900); break;
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case LEVEL3: fireworks[i].speed.x = GetRandomValue(900, 1200); break;
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}
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}
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break;
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case 1:
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@ -323,11 +323,6 @@ void UpdateGameplayScreen(void)
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|| (fireworks[i].hitbox.x <= -firework_sprite.width))) fireworks[i].active = 0;
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break;
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}
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/* switch (level) {
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case LEVEL1: fireworks[i].speed.x = 300.0f; break;
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case LEVEL2: fireworks[i].speed.x = 600.0f; break;
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case LEVEL3: fireworks[i].speed.x = 900.0f; break;
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}*/
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}
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} else pauseTimer += 60 * GetFrameTime();
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}
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