fixed unlock system & added firework death
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bc9239174a
commit
b9ba62c4c8
2 changed files with 8 additions and 7 deletions
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@ -51,6 +51,8 @@ void InitGameplayScreen(void)
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finishfromGameplayScreen = 0;
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nextlevel = level + 1;
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globalTimer = 0;
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if (player.hp < 1) player.hp = 1;
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@ -193,7 +195,7 @@ void UpdateGameplayScreen(void)
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if (INPUT_OPTION_PRESSED) pause = !pause;
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// code to end the game
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if (level > 2) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 3; }
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if (CheckFireworkActivity() && level < 2) { StopMusicStream(Gameplaysong); levelunlocked[nextlevel] = true; nextlevel++; finishfromGameplayScreen = 4; }
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if (CheckFireworkActivity() && level < 2) { StopMusicStream(Gameplaysong); levelunlocked[nextlevel] = true; finishfromGameplayScreen = 4; }
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if (!mute) UpdateMusicStream(Gameplaysong);
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@ -308,6 +310,8 @@ void UpdateGameplayScreen(void)
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enemy.hitbox.y = GetRandomValue(0, GetScreenHeight());
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shoot[i].active = false;
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}
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if (((shoot[i].hitbox.x + -attack_sprite.width) > GetScreenWidth()
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|| (shoot[i].hitbox.x <= -attack_sprite.width))) shoot[i].active = 0;
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}
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if (enemy.hp < 1) { level++; enemy.hp = 5; }
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@ -319,14 +323,13 @@ void UpdateGameplayScreen(void)
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DamageActor(&player);
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fireworks[i].active = 0;
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}
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/* for (int j = 0; j < MAX_SHOOTS; j++) {
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for (int j = 0; j < MAX_SHOOTS; j++) {
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if (CheckCollisionRecs(shoot[j].hitbox, fireworks[i].hitbox) && shoot[j].active) {
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if (!mute) PlaySoundMulti(enemy.fxhit);
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fireworks[i].active = 0;
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fireworkAmount--;
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shoot[j].active = 0;
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}
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} */
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}
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switch (fireworks[i].active) {
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case 0:
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fireworks[i].hitbox.x = GetScreenWidth() + firework_sprite.width;
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@ -18,8 +18,6 @@ bool levelunlocked[3] = {1, 0 , 0};
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void InitLevelSelScreen(void)
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{
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nextlevel = level + 1;
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feather_sprite = LoadTexture("assets/gfx/feather.png");
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finishfromLevelSelScreen = 0;
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}
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@ -59,7 +57,7 @@ void DrawLevelSelScreen(void)
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else DrawText("3", 300, 220, 60, GRAY);
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// printf("%d, %d, %d\n", levelunlocked[0], levelunlocked[1], levelunlocked[2]);
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printf("%d\n", levelunlocked[nextlevel]);
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// printf("%d\n", levelunlocked[nextlevel]);
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}
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void UnloadLevelSelScreen(void)
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