better enemy pattern

This commit is contained in:
Return0ne 2022-08-27 14:08:36 -04:00
parent a890911082
commit d957830a23
2 changed files with 26 additions and 41 deletions

View File

@ -22,25 +22,16 @@ Levels level = 0;
Music Gameplaysong = { 0 };
void SetEnemyLevel(void)
{
switch (level) {
case LEVEL1: enemy.speed *= 1.0f; break;
case LEVEL2: enemy.speed *= 2.0f; break;
case LEVEL3: enemy.speed *= 2.0f; break;
}
}
void LoadGamplayScreen(void)
{
fxhit = LoadSound("assets/sfx/hit.wav");
player.fxhit = LoadSound("assets/sfx/hit.wav");
enemy.fxhit = LoadSound("assets/sfx/boom.wav");
player_sprite = LoadTexture("assets/gfx/player.png");
enemy_sprite = LoadTexture("assets/gfx/enemy.png");
fxfeather = LoadSound("assets/sfx/feather.wav");
feather_sprite = LoadTexture("assets/gfx/feather.png");
attack_sprite = LoadTexture("assets/gfx/attack.png");
firework_sprite = LoadTexture("assets/gfx/firework.png");
fxboom = LoadSound("assets/sfx/boom.wav");
Gameplaysong = LoadMusicStream("assets/bgm/03-Boss.ogg");
}
@ -97,16 +88,6 @@ void InitGameplayScreen(void)
enemy.in = false;
enemy.iframetimer = 0;
/* for (int i = 0; i < 2; i++) {
EnemyBounds[i] = (Rectangle) {
0,
0,
GetScreenWidth(),
10
};
}
EnemyBounds[1].y = GetScreenHeight() - EnemyBounds[1].height;*/
feather.hitbox = (Rectangle) {
GetScreenWidth() - feather_sprite.width,
GetRandomValue(0, GetScreenHeight() - feather_sprite.height),
@ -151,15 +132,24 @@ void InitGameplayScreen(void)
GI_callcount++;
}
void DamagePlayer(void)
void SetEnemyLevel(void)
{
if (!player.in) {
player.hp--;
if (!mute) PlaySoundMulti(fxhit);
player.in = true;
switch (level) {
case LEVEL1: enemy.speed = 200.0f; break;
case LEVEL2: enemy.speed = 400.0f; break;
case LEVEL3: enemy.speed = 600.0f; break;
}
}
void DamageActor(struct Actor *actor)
{
if (!actor->in) {
actor->hp--;
if (!mute) PlaySoundMulti(actor->fxhit);
actor->in = true;
}
player.currentframe = 1;
actor->currentframe = 1;
}
void UpdateiFrameTimer(struct Actor *actor)
@ -185,7 +175,7 @@ void ResetFeather(void)
feather.power = 1;
}
feather.hitbox.x = GetScreenWidth() - feather_sprite.width;
feather.hitbox.y = player.hitbox.y;
feather.hitbox.y = GetRandomValue(0, GetScreenHeight() - feather_sprite.height);
feather.active = false;
}
@ -269,10 +259,9 @@ void UpdateGameplayScreen(void)
}
if (CheckCollisionRecs(shoot[i].hitbox, enemy.hitbox) && shoot[i].active) {
if (!enemy.in) enemy.hp--;
enemy.in = true;
DamageActor(&enemy);
scoreTimer += 300;
if (!mute) PlaySoundMulti(fxboom);
enemy.hitbox.y = GetRandomValue(0, GetScreenHeight());
shoot[i].active = false;
}
@ -302,15 +291,13 @@ void UpdateGameplayScreen(void)
// Enemy logic
if (level < 3) {
/* for (int i = 0; i < 2; i++) {
if (CheckCollisionRecs(EnemyBounds[i], enemy.hitbox)) enemy.speed *= -1.0f;
}*/
if (((enemy.hitbox.y + enemy.hitbox.height) >= (float)GetScreenHeight()
|| (enemy.hitbox.y <= 0))) enemy.speed *= -1.0f;
enemy.hitbox.y += enemy.speed * GetFrameTime();
if ((int) globalTimer % 50 == 0) enemy.hitbox.y = GetRandomValue(0, GetScreenHeight() - enemy_sprite.height);
if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamagePlayer();
if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamageActor(&player);
if (enemy.hp < 1) { level++; enemy.hp = 5; SetEnemyLevel(); }
}
@ -318,7 +305,7 @@ void UpdateGameplayScreen(void)
// Firework logic
for (int i = 0; i < MAX_FIREWORKS; i++) {
if (CheckCollisionRecs(player.hitbox, fireworks[i].hitbox)) {
DamagePlayer();
DamageActor(&player);
fireworks[i].active = 0;
}
switch (fireworks[i].active) {
@ -398,9 +385,9 @@ void DrawGameplayScreen(void)
void UnloadGameplayScreen()
{
UnloadSound(fxhit);
UnloadSound(player.fxhit);
UnloadSound(enemy.fxhit);
UnloadSound(fxfeather);
UnloadSound(fxboom);
UnloadTexture(player_sprite);
UnloadTexture(feather_sprite);
UnloadTexture(enemy_sprite);

View File

@ -24,6 +24,7 @@ struct Actor {
Rectangle frameRec;
Rectangle hitbox;
Color color;
Sound fxhit;
bool in;
};
@ -48,10 +49,7 @@ struct Actor enemy = { 0 };
struct Attack fireworks[MAX_FIREWORKS] = { 0 };
struct Attack shoot[MAX_SHOOTS] = { 0 };
struct Item feather = { 0 };
//Rectangle EnemyBounds[2] = { 0 };
Sound fxhit = { 0 };
Sound fxfeather = { 0 };
Sound fxboom = { 0 };
bool pause;
bool DebugMode;
bool ewc;