added sine fw movement, smaller player, rf incs by 5, and a to-do list
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					 6 changed files with 34 additions and 15 deletions
				
			
		|  | @ -1,10 +1,6 @@ | |||
| # Avoid | ||||
| A dumb raylib test which you can play [here](https://canneddonuts.itch.io/avoid-the-game) | ||||
| 
 | ||||
| ##  To-do | ||||
| - a build guide | ||||
| - a tutorial | ||||
| 
 | ||||
| ## Preview | ||||
|  | ||||
|  | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,17 @@ | |||
| # TO-DO | ||||
| 
 | ||||
| ## Building | ||||
| - build guide | ||||
| 
 | ||||
| ## Gameplay | ||||
| - cleaner hitboxes | ||||
| - better patterns | ||||
| - more levels | ||||
| - more feather powers | ||||
| - animations | ||||
| 
 | ||||
| ## Art | ||||
| - better art duh | ||||
| 
 | ||||
| ## Music | ||||
| - better gameplay music | ||||
|  | @ -1 +1 @@ | |||
| {"modelVersion":2,"piskel":{"name":"birbis4","description":"","fps":1,"height":55,"width":70,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":3,\"chunks\":[{\"layout\":[[0],[1],[2]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAANIAAAA3CAYAAAB5EBRzAAADb0lEQVR4nO2YUY7bMAxE9dnb9Hq9UA/Tr56nQAH3I9jCcSRbokjNSJoBCCx2s6HJmRfFTkmSJAmtI6WDvh70GiN9/SyF6Ph+zFbFwBx/3stjPWhIKiqdQBFIKBGAIZB8QEoZmK5/89iJmwiylK2lhhFI3SDlfu+xExeNAeJVAkkgVVX+5OkG6cfx93gq21IHZeW8A4EkkFpButbllKrW9CBZYaIfSiCFgVSC6WNHaCEy0wLTVIMJpBCQ7r7SUYCEzE0tTFMO5wxSRGjgkHSeSOkTNIwIcpPbx+sDWCAJpAqQ0vtrxos8K/0QgYcUSH4gpTw0eJBIs/J+GyCQBNINSOffW3bi8tSONCsfIHWLAIyo+nWkbDWtBw1JJUgRHy7dIBFkQCAJpJDqD0zt4vD+34F0ljUblAMLpIVAIvDeCpIdJoJhBdJCIBH47pGTLQYXSPby+fRdJ0uljLTvhmAYgYQDyRUmAs89QWrbDcEwYeWRDYLwR4NUCkzTEzu01wEQtcFEMJBAwoOUC0w1SGifg0Gqg4lgIIHEAZLpax7aY4EkkBCVUkpuIKH9dciHQBJIZpDuAlS/GAJ/nbKheySBZAapFKD6xRD465gNgSSQzCDlArRNZgrS42+BZAKpfSEEvgbnQiAJpFiQ0H4S5WLd5QgkgSSQPuvn72//SyCRgJQSXV5MGRmttzBv1PssdPDpQKrUKO8YMvIogSSQLBrlHUtGHiWQBJJFOo0uEkhrgHTe5UqnBEM+qrQ7SAzX4KErSJHzjIZoCm8EEv4aPJQDKTdT75w6jQoSSPhr8FINTD1zjt7VVL4IJPw1eOoOpt45R+9pKl92BmnkDfpolYCyzok6jabxZVeQRt6co+QFEmJH03nCEmZk76kMa5A3SBHXyNSzSyxhRvWdzrBG9c6KPI2m8mVlkEpPrXaB6EseIEVdG0vPbu0A0vWp1U4QndUyM2pP0/qzC0he9wuzqmVmxJ6m92dXkCL6Mapl9tzrRuwM1ddVO4IU0YtVtfPfvSZqd0/XNY1nyKCN7LsrSJbTqOa9ENdF6xv63mFk7x1PpYiZPd7Lck3Unu0EUqlfRB8WRc3rBZLlfyg9e/ouPDrQiN4RPVi02qx0c9QsONKEu/eNPjVWC9eddpkTpp1BeuovSdWqDRICpOjekiRJUrD+ATYPv+scnnHKAAAAAElFTkSuQmCC\"}]}"],"hiddenFrames":[]}} | ||||
| {"modelVersion":2,"piskel":{"name":"pikidx","description":"","fps":12,"height":50,"width":50,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":3,\"chunks\":[{\"layout\":[[0],[1],[2]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAJYAAAAyCAYAAAC+jCIaAAADcUlEQVR4nO2bzW3kMAyFCSQLzCV9TDWpYrDtpYOcU0NKSBPaE3e9jmVRJh9/HD+AlzFGP3ifSNmWiTq6P26tdy2jGlGp8a7ViFr1OQx1f9za6we1++PWKgFW1Ziq454SQ/W7PbfXD/oLWPS4JKpoUMUxT2sJFUclsIhqlZQq41SrB1Y1uIjym5Z9fGbagqpq1iLKa1yljGqiEVhV4bIw0QqEHwUUaw+synAR6Q3NBKelnn89NQ5YJyOwqpZElsbYDGAitAQLBpgErJ8KVySUaMHhYrCOZC1+kDoTpoMXyhusKKhmvdiCyxQwCVzLvRbHKMttRRRsR8ye/U/EnZ/GDzhYPEBJ1pKUTQ1sppNa6QgoqLZn1cs6Vh6s4TL1QwqXNVgcLCRgCFiQUFkDNAsYL3z1JCQlEQkVGi5rsNBQeQG1B5YKruXK8IarJ1R5lO6FIsHyzlQjMVxTfvQmgCx7e5N6aZ/tpX3qV8tAIyj2riM36rN+WPjU82DthdiPvVWRBawouHrXospfFrCGfkTU8KNgecN1BDitji5yywSwVQJ70fUjK1i9SaHvFpfAZMpWETdTktj0IwtUsyvF61nXbBbTKkO2MoErG1hLuKZXibG2NuZIqBpR9w4wM1RlwFrHV6NhrGHwCA1AvfYqgCXy40xgIbLJHkgIILf8iHwLcmqw3t5pGNZAScBCaBasiDIo8qMCWDOl0FqSO0RLrf3Ilq2m/KgA1zI8N+5bm3c0YEs/MoIl9uMC63+NslQWsDJANfSjClzeZ7UiHpAS/fMjO1jq94UZIuIAYMQrHVYPLtRBS6gf3sc0pBPw2ldJfpu5rhXPnWHKApTqXFb0BKZXhUKakhdxt1jaj8jsleUDCyk0XnCdyg/Eof29wXsCZVnqPB+insYPfrpt9YVI1OdfLFSJ84LrNH7svTbpfZK0F9K2EUKWN6/XP6fxA9mZ50Q8Sls0WJnbdu3MYyJHMokGEDRc1f1w6czjdMLR/0b0K1FVP751VHEiWnO1YKDAKuXH+myT13kn7su6TQtTLcA62sbZ/Pg2IbRQfWUAi9vQtFPeD9QE9trNDJV1O7NtnckPqLyOFFvua6z3SF4PTyXyPuJtLu9BZ4chGq6SEEULYVqVNi+BhHpuhILA69XPJaWQACDa5bYvuC7BdMF1CaIzZq4/4TCkGKzr68AAAAAASUVORK5CYII=\"}]}"],"hiddenFrames":[""]}} | ||||
										
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|  | @ -7,6 +7,7 @@ | |||
| */ | ||||
| 
 | ||||
| #include "../include/raylib.h" | ||||
| #include <math.h> | ||||
| 
 | ||||
| #include "Screens.h" | ||||
| #include "Controls.h" | ||||
|  | @ -56,6 +57,7 @@ void InitGameplayScreen(void) | |||
|   globalTimer = 0; | ||||
| 
 | ||||
|   if (player.hp < 1) player.hp = 1; | ||||
|   if (ammo < 5) ammo = 5; | ||||
| 
 | ||||
|   player.currentframe = 0; | ||||
|   player.speed = 300.0f; | ||||
|  | @ -70,8 +72,8 @@ void InitGameplayScreen(void) | |||
|   player.hitbox = (Rectangle) { | ||||
|     0, | ||||
|     100, | ||||
|     (float) player_sprite.width/3, | ||||
|     (float) player_sprite.height/2 +5 | ||||
|     (float) player_sprite.width/3 - 20, | ||||
|     (float) player_sprite.height - 20 | ||||
|   }; | ||||
|   player.iframetimer = 0; | ||||
|   player.in = false; | ||||
|  | @ -116,11 +118,12 @@ void InitGameplayScreen(void) | |||
|       (float) firework_sprite.height | ||||
|     }; | ||||
|     fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height); | ||||
|     switch (level) { | ||||
|   /*  switch (level) {
 | ||||
|       case LEVEL1: fireworks[i].speed.x = GetRandomValue(100, 300); break; | ||||
|       case LEVEL2: fireworks[i].speed.x = GetRandomValue(400, 600); break; | ||||
|       case LEVEL3: fireworks[i].speed.x = GetRandomValue(800, 1000); break; | ||||
|     } | ||||
|     } */ | ||||
|     fireworks[i].speed.x = GetRandomValue(100, 300); | ||||
|     fireworks[i].color = RAYWHITE; | ||||
|   } | ||||
| 
 | ||||
|  | @ -289,7 +292,7 @@ void UpdateGameplayScreen(void) | |||
|              if (CheckCollisionRecs(player.hitbox,  feather.hitbox)) { | ||||
|                  switch (feather.power) { | ||||
|                    case 0: player.hp++;  break; | ||||
|                    case 1: ammo++; break; | ||||
|                    case 1: ammo += 5; break; | ||||
|                  } | ||||
|                  if (!mute) PlaySoundMulti(fxfeather); | ||||
|                  ResetFeather(); | ||||
|  | @ -337,14 +340,16 @@ void UpdateGameplayScreen(void) | |||
| 
 | ||||
|                     if (fireworkAmount > 0) { fireworkAmount--; fireworks[i].active = 1; } | ||||
|                     fireworks[i].hitbox.y = GetRandomValue(0, GetScreenHeight() - firework_sprite.height); | ||||
|                     switch (level) { | ||||
|                       case LEVEL1: fireworks[i].speed.x = GetRandomValue(100, 300); break; | ||||
|                    /* switch (level) {
 | ||||
|                       case LEVEL1: fireworks[i].speed.x = GetFrameTime() break; | ||||
|                       case LEVEL2: fireworks[i].speed.x = GetRandomValue(400, 600); break; | ||||
|                       case LEVEL3: fireworks[i].speed.x = GetRandomValue(800, 1000); break; | ||||
|                     } | ||||
|                     } */ | ||||
|                     break; | ||||
|                 case 1: | ||||
|                   fireworks[i].hitbox.x += GetFrameTime() * -fireworks[i].speed.x; | ||||
|                   trigMov = sin(2*PI/100*fireworks[i].hitbox.x) * 200; | ||||
|                   fireworks[i].hitbox.x -= fireworks[i].speed.x * GetFrameTime(); | ||||
|                   fireworks[i].hitbox.y += trigMov*GetFrameTime(); | ||||
|                   // Firework wall collision
 | ||||
|                   if (((fireworks[i].hitbox.x + -firework_sprite.width) > GetScreenWidth() | ||||
|                   || (fireworks[i].hitbox.x <= -firework_sprite.width)))  fireworks[i].active = 0; | ||||
|  |  | |||
|  | @ -49,8 +49,9 @@ struct Item feather = { 0 }; | |||
| Sound fxfeather = { 0 }; | ||||
| bool pause; | ||||
| bool DebugMode; | ||||
| int ammo = 0; | ||||
| int ammo = 5; | ||||
| int fireworkAmount = 0; | ||||
| int GI_callcount = 0; | ||||
| int trigMov; | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
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