enemy hurt sprite and shorter feather wait times
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parent
21915fc0df
commit
851a13ce0d
8 changed files with 63 additions and 89 deletions
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@ -1 +1 @@
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{"modelVersion":2,"piskel":{"name":"cat","description":"","fps":12,"height":50,"width":50,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":1,\"chunks\":[{\"layout\":[[0]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAAqUlEQVRoge3UMQ6AMAxD0e7c/7rAhlgoTXCDET+SJ4TSlxJaO9W6LFsv7aUKn+UOUo1Jn2MEUgF63D8CmYWR9O68dGQWSDrEEYgadNVr2qc1AxO9efVfa6hZtM/IkOTLnm2mGJAU4pA0JDqx5OFqlx0IECBAgAD5LcQtQNwihWT3RrFvZZDsMyBAgACpgWQDBIhZgLgFiFuAuAWIW4C4BYhbgLjlH5Av1w4h7f0lPcROigAAAABJRU5ErkJggg==\"}]}"],"hiddenFrames":[""]}}
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{"modelVersion":2,"piskel":{"name":"cat","description":"","fps":12,"height":50,"width":50,"layers":["{\"name\":\"Layer 1\",\"opacity\":1,\"frameCount\":2,\"chunks\":[{\"layout\":[[0],[1]],\"base64PNG\":\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAAAyCAYAAACqNX6+AAABiklEQVR4nO3VS44CMQwE0Oy5/3WHWc0ItSDxp5wU7orkDR0S288NY7ysn8fjOYtxaDHlsnWtQHY3giWPY8sCsqMhp++nWR6QqqYwDATNmhT/H1XNYRgGumUBGWCYT3cJZCz/ROEo3jexCsT7dm4bDuPlpqZ57xkGbFaQMhTH5aGmIaBRDUAglKNUJFkVrHWiLJaJDucEB4sp/8liHxZzsp5m3R0EhtIdZBcGDKUzyG4MCIpAyFC6gpzESKF0BJnd8eme657XfbNnq3sEYgBZNRu1J/SmdAOxTr8lUN93oXQC8dxlbSTq+xAQtkDUEoFAnXErkEwTPRjZ824Bkm2eFyV7HhQkOlWZaewGMkVBgkSfZUAiDVx9vuu8diDRc5hCIIQhELIQCFkIhCxgING4O8g193Yg34bzLn+BEID85f21r/07EG8diIHKDtm1jjYgkToEIhCBWEEyezz7BCIQgQhEIOdDIGSxC6T6LIEIRCACIchPIA3raFPI6dwE0rSONoWczg0GonV+/QItl3L0EqklsAAAAABJRU5ErkJggg==\"}]}"],"hiddenFrames":[""]}}
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Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 453 B |
139
src/Gameplay.c
139
src/Gameplay.c
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@ -17,46 +17,65 @@
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int score = 0, bestscore = 0;
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void LoadGamplayScreen(void)
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{
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fxhit = LoadSound("assets/sfx/hit.wav");
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player_sprite = LoadTexture("assets/gfx/player.png");
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enemy_sprite = LoadTexture("assets/gfx/enemy.png");
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fxfeather = LoadSound("assets/sfx/feather.wav");
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feather_sprite = LoadTexture("assets/gfx/feather.png");
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attack_sprite = LoadTexture("assets/gfx/attack.png");
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firework_sprite = LoadTexture("assets/gfx/firework.png");
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fxboom = LoadSound("assets/sfx/boom.wav");
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}
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void InitGameplayScreen(void)
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{
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SetMasterVolume(0.5);
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fxhit = LoadSound("assets/sfx/hit.wav");
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player_sprite = LoadTexture("assets/gfx/player.png");
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player.currentframe = 0;
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player.speed = 300.0f;
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player.hp = PLAYER_HP;
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player.frameRec = (Rectangle) {
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player.hitbox.x,
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player.hitbox.y,
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(float) player_sprite.width/3,
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(float) player_sprite.height
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};
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if (GI_callcount < 1) {
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player.frameRec = (Rectangle) {
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player.hitbox.x,
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player.hitbox.y,
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(float) player_sprite.width/3,
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(float) player_sprite.height
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};
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}
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player.hitbox = (Rectangle) {
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0,
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100,
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(float) player_sprite.width/3,
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(float) player_sprite.height/2 + 5
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(float) player_sprite.height/2 +5
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};
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player_iframeTimer = 0;
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player_in = false;
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player.color = RAYWHITE;
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player_flashtimer = 0;
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enemy_sprite = LoadTexture("assets/gfx/enemy.png");
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enemy.currentframe = 0;
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enemy.speed = 2.0f;
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enemy.hp = 30;
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if (GI_callcount < 1) {
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enemy.frameRec = (Rectangle) {
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enemy.hitbox.x,
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enemy.hitbox.y,
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(float) enemy_sprite.width/2,
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(float) enemy_sprite.height
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};
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}
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enemy.hitbox = (Rectangle) {
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690,
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10,
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(float) enemy_sprite.width,
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(float) enemy_sprite.width/2,
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(float) enemy_sprite.height
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};
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enemy.color = RAYWHITE;
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enemy_hurt = false;
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fxfeather = LoadSound("assets/sfx/feather.wav");
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feather_sprite = LoadTexture("assets/gfx/feather.png");
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feather.hitbox = (Rectangle) {
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GetRandomValue(0, GetScreenWidth() - feather_sprite.width),
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GetRandomValue(0, GetScreenHeight() - feather_sprite.height),
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@ -67,7 +86,6 @@ void InitGameplayScreen(void)
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feather.power = 0;
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firework_sprite = LoadTexture("assets/gfx/firework.png");
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for (int i = 0; i < MAX_FIREWORKS; i++) {
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fireworks[i].speed.x = 300.0f;
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fireworks[i].active = 0;
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@ -80,8 +98,6 @@ void InitGameplayScreen(void)
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fireworks[i].color = RAYWHITE;
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}
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attack_sprite = LoadTexture("assets/gfx/attack.png");
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fxboom = LoadSound("assets/sfx/boom.wav");
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for (int i = 0; i < MAX_SHOOTS; i++) {
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shoot[i].hitbox = (Rectangle) {
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player.hitbox.x,
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@ -97,75 +113,11 @@ void InitGameplayScreen(void)
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ammo = 0;
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pause = 0;
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mute = false;
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DebugMode = 0;
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pauseTimer = 0;
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}
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score = 0;
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void ResetGameplayScreen(void)
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{
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// code to reset all variables without reloading assets
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player.currentframe = 0;
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player.speed = 300.0f;
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player.hp = PLAYER_HP;
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player.hitbox = (Rectangle) {
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0,
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100,
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(float) player_sprite.width/3,
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(float) player_sprite.height/2 + 5
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};
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player_iframeTimer = 0;
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player_in = false;
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player.color = RAYWHITE;
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player_flashtimer = 0;
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enemy.currentframe = 0;
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enemy.speed = 2.0f;
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enemy.hp = 30;
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enemy.hitbox = (Rectangle) {
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690,
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10,
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(float) enemy_sprite.width,
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(float) enemy_sprite.height
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};
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feather.hitbox = (Rectangle) {
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GetRandomValue(0, GetScreenWidth() - feather_sprite.width),
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GetRandomValue(0, GetScreenHeight() - feather_sprite.height),
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(float) feather_sprite.width,
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(float) feather_sprite.height
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};
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feather.active = true;
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feather.power = 0;
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for (int i = 0; i < MAX_FIREWORKS; i++) {
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fireworks[i].speed.x = 300.0f;
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fireworks[i].active = 0;
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fireworks[i].hitbox = (Rectangle) {
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630,
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GetRandomValue(0, GetScreenHeight()),
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(float) firework_sprite.width/2 + 10,
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(float) firework_sprite.height
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};
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}
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for (int i = 0; i < MAX_SHOOTS; i++) {
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shoot[i].hitbox = (Rectangle) {
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player.hitbox.x,
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player.hitbox.y,
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(float) attack_sprite.width,
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(float) attack_sprite.height
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};
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shoot[i].speed.x = 7;
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shoot[i].speed.y = 0;
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shoot[i].active = false;
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shoot[i].color = RED;
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}
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ammo = 0;
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DebugMode = 0;
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pauseTimer = 0;
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score = 0;
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GI_callcount++;
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}
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void DamagePlayer(void)
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@ -190,6 +142,15 @@ void UpdateiFrameTimer(void)
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player_iframeTimer = 0;
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}
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} else player.color = RAYWHITE;
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if (enemy_hurt) {
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enemy_frametimer++;
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enemy.currentframe = 1;
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if (enemy_frametimer >= 60) {
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enemy_hurt = false;
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enemy_frametimer = 0;
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}
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} else enemy.currentframe = 0;
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}
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void UpdateGameplayScreen(void)
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@ -227,6 +188,8 @@ void UpdateGameplayScreen(void)
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feather.sprite_pos = (Vector2){ feather.hitbox.x, feather.hitbox.y };
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enemy.sprite_pos = (Vector2){ enemy.hitbox.x, enemy.hitbox.y };
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enemy.frameRec.x = (float)enemy.currentframe*(float)enemy_sprite.width/2;
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player_flashtimer++;
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@ -239,7 +202,7 @@ void UpdateGameplayScreen(void)
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}
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if (score % 1000 == 0) feather.active = true;
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if (score % 500 == 0) feather.active = true;
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// Player to da wallz collies
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if ((player.hitbox.x + player.hitbox.width) >= GetScreenWidth()) player.hitbox.x = GetScreenWidth() - player.hitbox.width;
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@ -254,6 +217,8 @@ void UpdateGameplayScreen(void)
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if (IsKeyPressed(KEY_NINE)) ammo = 99;
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if (IsKeyPressed(KEY_ZERO)) ammo = 0;
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if (IsKeyPressed(KEY_R)) {
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gameReset();
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currentScreen = TITLE;
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@ -271,6 +236,7 @@ void UpdateGameplayScreen(void)
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if (CheckCollisionRecs(shoot[i].hitbox, enemy.hitbox) && shoot[i].active) {
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// enemy.hp--;
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enemy_hurt = true;
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score += 300;
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if (!mute) PlaySoundMulti(fxboom);
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shoot[i].active = false;
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@ -361,7 +327,7 @@ void DrawGameplayScreen(void)
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DrawText(TextFormat("player_in: %d", player_in), 10, 320, 20, GREEN);
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}
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if (feather.active) DrawTexture(feather_sprite, feather.sprite_pos.x, feather.sprite_pos.y, feather.color);
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DrawTexture(enemy_sprite, enemy.sprite_pos.x, enemy.sprite_pos.y, enemy.color);
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DrawTextureRec(enemy_sprite, enemy.frameRec, enemy.sprite_pos, enemy.color);
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for (int i = 0; i < MAX_FIREWORKS; i++) {
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DrawTexture(firework_sprite, fireworks[i].sprite_pos.x, fireworks[i].sprite_pos.y, fireworks[i].color);
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}
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DrawTexture(feather_sprite, 70, 0, RED);
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DrawText(TextFormat("= %i", ammo), 100, 30, 20, RED);
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// DrawText(TextFormat("ENEMY HP: %i", enemy.hp), GetScreenWidth() - 150, 10, 20, RED);
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DrawText(TextFormat("SCORE: %i", score), 10, 65, 20, BLUE);
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if (score >= 10000) DrawText(TextFormat("SCORE: %i", score), 10, 65, 20, (Color){ 222, 181, 0, 255 });
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else DrawText(TextFormat("SCORE: %i", score), 10, 65, 20, BLUE);
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if (pause && ((pauseTimer/30)%2)) DrawText("PAUSED", 330, 190, 30, WHITE);
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}
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@ -392,6 +359,6 @@ void UnloadGameplayScreen()
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void gameReset(void)
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{
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ResetGameplayScreen();
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InitGameplayScreen();
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InitGameoverScreen();
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}
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@ -48,9 +48,12 @@ Sound fxhit = { 0 };
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Sound fxfeather = { 0 };
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Sound fxboom = { 0 };
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bool pause;
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bool mute;
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bool mute = false;
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bool player_in;
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bool enemy_hurt;
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int ammo = 0;
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int GI_callcount = 0;
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bool DebugMode;
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@ -64,6 +64,7 @@ void gameSetup(void)
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// asset loading & setting of variable values
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currentScreen = TITLE;
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LoadGamplayScreen();
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InitGameplayScreen();
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InitTitleScreen();
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}
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@ -25,7 +25,8 @@ void InitGameplayScreen(void);
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void UpdateGameplayScreen(void);
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void DrawGameplayScreen(void);
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void UnloadGameplayScreen(void);
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void ResetGameplayScreen(void);
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void LoadGamplayScreen(void);
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void UpdateCreditsScreen(void);
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void DrawCreditsScreen(void);
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@ -12,5 +12,6 @@
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int pauseTimer;
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int player_iframeTimer;
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int player_flashtimer;
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int enemy_frametimer;
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#endif
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@ -57,6 +57,7 @@ void DrawTitleScreen(void)
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DrawText("Press 'ENTER' or 'START' to select an option", 10, 140, 10, WHITE);
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DrawText("Press 'X' or 'A' on a gamepad to shoot", 10, 160, 10, WHITE);
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DrawText("Avoid", 330, 20, 50, BLUE);
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// DrawText("Ver: 0.1", 680, 420, 30, WHITE);
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if (titleSelected == 0) DrawText("PLAY", 360, 220, 20, WHITE);
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else DrawText("PLAY", 360, 220, 20, BLUE);
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