A "game" meant to test out raylib
Find a file
2022-07-19 11:04:05 -04:00
asset-src/gfx enemy hurt sprite and shorter feather wait times 2022-07-15 12:59:37 -04:00
assets enemy hurt sprite and shorter feather wait times 2022-07-15 12:59:37 -04:00
doc-assets added attacks and the feather system 2022-07-08 16:00:38 -04:00
html5 added TITLE option on the gameover screen 2022-05-17 19:03:22 -04:00
include cleaned gameReset function and added a hitbox toggle 2022-05-14 15:53:25 -04:00
src added options menu and fade-in 2022-07-19 11:04:05 -04:00
.gitignore added more ball stages and changed the pause key to enter 2022-03-29 20:29:19 -04:00
Makefile added options menu and fade-in 2022-07-19 11:04:05 -04:00
Makefile.emscripten added iframes and better hitboxes 2022-06-26 19:43:39 -04:00
README.md added options menu and fade-in 2022-07-19 11:04:05 -04:00

Avoid

A dumb raylib test which you can play here

To-do

  • a build guide
  • multiple stages
  • a tutorial

Note

This games code more specifically 'Main.c' is a retyped version of this repo which is code under the zlib license.

Preview

Alt Text