fixed text bugs
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					 9 changed files with 25 additions and 44 deletions
				
			
		|  | @ -6,7 +6,7 @@ A dumb raylib test which you can play [here](https://canneddonuts.itch.io/avoid- | |||
| - a tutorial | ||||
| 
 | ||||
| ## Note | ||||
| This games code more specifically 'Main.c' is a retyped version of this [repo](https://github.com/raysan5/raylib-game-template) which is code under the zlib license. | ||||
| This game's code more specifically 'Main.c' is a retyped version of this [repo](https://github.com/raysan5/raylib-game-template) which is code under the zlib license. | ||||
| 
 | ||||
| ## Preview | ||||
|  | ||||
|  |  | |||
										
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|  | @ -33,7 +33,7 @@ void UpdateEndingScreen(void) | |||
| void DrawEndingScreen(void) | ||||
| { | ||||
|   DrawTexture(background, 0, 0, GOLD); | ||||
|   DrawTextEx(ZadoBold, "THANK YOU SO MUCH FOR PLAYING!!!", (Vector2){ 10, 10 }, 45, 2, GOLD); | ||||
|   DrawText("THANK YOU SO MUCH FOR PLAYING!!!", 10, 10, 40, GOLD); | ||||
|   DrawTextEx(ZadoBold, "Canneddonuts 2022", (Vector2){ 380, 400 }, 40, 2, WHITE); | ||||
|   DrawTextEx(ZadoBold, "Press 'ENTER'", (Vector2){ 5, 400 }, 40, 2, WHITE); | ||||
| } | ||||
|  |  | |||
|  | @ -43,12 +43,12 @@ void UpdateGameoverScreen(void) | |||
| void DrawGameoverScreen(void) | ||||
| { | ||||
|   DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLACK); | ||||
|   DrawTextEx(ZadoBold, "GAME OVER", (Vector2){ 190, 0 }, 80, 3, RED); | ||||
|   if (gameoverSelected == 0) DrawTextEx(ZadoBold, "RETRY", (Vector2){ 350, 200 }, 30, 2, WHITE); | ||||
|   else DrawTextEx(ZadoBold, "RETRY", (Vector2){ 350, 200 }, 30, 2, RED); | ||||
|   DrawText("GAME OVER", 170, 10, 80, RED); | ||||
|   if (gameoverSelected == 0) DrawTextEx(ZadoBold, "RETRY", (Vector2){ 340, 200 }, 40, 2, WHITE); | ||||
|   else DrawTextEx(ZadoBold, "RETRY", (Vector2){ 340, 200 }, 40, 2, RED); | ||||
| 
 | ||||
|   if (gameoverSelected == -1) DrawTextEx(ZadoBold, "TITLE", (Vector2){ 355, 240 }, 30, 2, WHITE); | ||||
|   else DrawTextEx(ZadoBold, "TITLE", (Vector2){ 355, 240 }, 30, 2, RED); | ||||
|   if (gameoverSelected == -1) DrawTextEx(ZadoBold, "TITLE", (Vector2){ 345, 250 }, 40, 2, WHITE); | ||||
|   else DrawTextEx(ZadoBold, "TITLE", (Vector2){ 345, 250 }, 40, 2, RED); | ||||
| } | ||||
| 
 | ||||
| int FinishGameoverScreen(void) | ||||
|  |  | |||
|  | @ -68,7 +68,6 @@ void InitGameplayScreen(void) | |||
| 
 | ||||
|   enemy.currentframe = 0; | ||||
|   enemy.hp = 5; | ||||
|   //enemy.speed = 2.0f;
 | ||||
|   enemy.speed = 200.0f; | ||||
|   if (GI_callcount < 1) { | ||||
|     enemy.frameRec = (Rectangle) { | ||||
|  | @ -127,20 +126,10 @@ void InitGameplayScreen(void) | |||
|   pauseTimer = 0; | ||||
|   score = 0; | ||||
|   scoreTimer = 0; | ||||
|   ewc = 0; | ||||
| 
 | ||||
|   GI_callcount++; | ||||
| } | ||||
| 
 | ||||
| void SetEnemyLevel(void) | ||||
| { | ||||
|   switch (level) { | ||||
|     case LEVEL1: enemy.speed = 200.0f; break; | ||||
|     case LEVEL2: enemy.speed = 400.0f; break; | ||||
|     case LEVEL3: enemy.speed = 600.0f; break; | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| void DamageActor(struct Actor *actor) | ||||
| { | ||||
|   if (!actor->in) { | ||||
|  | @ -248,11 +237,12 @@ void UpdateGameplayScreen(void) | |||
|          if (IsKeyPressed(KEY_D)) DebugMode = !DebugMode; | ||||
|          if (IsKeyPressed(KEY_NINE)) ammo = 99; | ||||
|          if (IsKeyPressed(KEY_ZERO)) ammo = 0; | ||||
|          if (IsKeyPressed(KEY_G)) finishfromGameplayScreen = 1; | ||||
|          if (IsKeyPressed(KEY_R)) finishfromGameplayScreen = 2; | ||||
|          if (IsKeyPressed(KEY_W)) finishfromGameplayScreen = 3; | ||||
| 
 | ||||
|          // call gameover when killed
 | ||||
|          if (player.hp <= 0) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 1; } | ||||
|          if (player.hp < 1) { StopMusicStream(Gameplaysong); finishfromGameplayScreen = 1; } | ||||
| 
 | ||||
|          // Red feather logic
 | ||||
|          for (int i = 0; i < MAX_SHOOTS; i++) { | ||||
|  | @ -285,7 +275,7 @@ void UpdateGameplayScreen(void) | |||
|                    case 0: player.hp++;  break; | ||||
|                    case 1: ammo++; break; | ||||
|                  } | ||||
|                  PlaySoundMulti(fxfeather); | ||||
|                  if (!mute) PlaySoundMulti(fxfeather); | ||||
|                  ResetFeather(); | ||||
|              } | ||||
|              feather.hitbox.x -= 300.0f * GetFrameTime(); | ||||
|  | @ -293,16 +283,11 @@ void UpdateGameplayScreen(void) | |||
| 
 | ||||
|          // Enemy logic
 | ||||
|          if (level < 3) { | ||||
|         /*   if (((enemy.hitbox.y + enemy.hitbox.height) >= (float)GetScreenHeight()
 | ||||
|            || (enemy.hitbox.y <= 0))) enemy.speed *= -1.0f; */ | ||||
| 
 | ||||
|         //   if ((int) globalTimer % 50 == 0)
 | ||||
|             enemy.hitbox.y = GetRandomValue(0, GetScreenHeight() - enemy_sprite.height); | ||||
|         //   enemy.hitbox.y += enemy.speed * GetFrameTime();
 | ||||
|            if ((int)globalTimer % 40 == 0) enemy.hitbox.y = GetRandomValue(0, GetScreenHeight() - enemy_sprite.height); | ||||
| 
 | ||||
|            if (CheckCollisionRecs(player.hitbox, enemy.hitbox)) DamageActor(&player); | ||||
| 
 | ||||
|            if (enemy.hp < 1) { level++; enemy.hp = 5; SetEnemyLevel(); } | ||||
|            if (enemy.hp < 1) { level++; enemy.hp = 5; } | ||||
|          } | ||||
| 
 | ||||
|          // Firework logic
 | ||||
|  | @ -352,9 +337,6 @@ void DrawGameplayScreen(void) | |||
|     for (int i = 0; i < MAX_SHOOTS; i++) { | ||||
|       DrawRectangleLines(shoot[i].hitbox.x, shoot[i].hitbox.y, shoot[i].hitbox.width, shoot[i].hitbox.height, GREEN); | ||||
|     } | ||||
|     /*for (int i = 0; i < 2; i++) {
 | ||||
|       DrawRectangleLines(EnemyBounds[i].x, EnemyBounds[i].y, EnemyBounds[i].width, EnemyBounds[i].height, WHITE); | ||||
|     }*/ | ||||
|     DrawText(TextFormat("enemy.hitbox.y: %f", enemy.hitbox.y), 10, 200, 20, GREEN); | ||||
|     DrawText(TextFormat("enemy.speed: %f", enemy.speed), 10, 220, 20, GREEN); | ||||
|     DrawText(TextFormat("globalTimer: %f", globalTimer), 10, 240, 20, GREEN); | ||||
|  | @ -362,7 +344,7 @@ void DrawGameplayScreen(void) | |||
|     DrawText(TextFormat("player.iframetimer: %f", player.iframetimer), 10, 280, 20, GREEN); | ||||
|     DrawText(TextFormat("player.in: %d", player.in), 10, 300, 20, GREEN); | ||||
|     DrawText(TextFormat("feather.active: %d", feather.active), 10, 320, 20, GREEN); | ||||
|     //DrawText(TextFormat("GetTime(): %f", GetTime()), 10, 320, 20, GREEN);
 | ||||
|     DrawText(TextFormat("GetTime(): %f", GetTime()), 10, 340, 20, GREEN); | ||||
|   } | ||||
|   if (feather.active) DrawTexture(feather_sprite, feather.sprite_pos.x, feather.sprite_pos.y, feather.color); | ||||
|   DrawTextureRec(enemy_sprite, enemy.frameRec, enemy.sprite_pos, enemy.color); | ||||
|  |  | |||
|  | @ -52,7 +52,6 @@ struct Item feather = { 0 }; | |||
| Sound fxfeather = { 0 }; | ||||
| bool pause; | ||||
| bool DebugMode; | ||||
| bool ewc; | ||||
| int ammo = 0; | ||||
| int GI_callcount = 0; | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
										24
									
								
								src/Title.c
									
										
									
									
									
								
							
							
						
						
									
										24
									
								
								src/Title.c
									
										
									
									
									
								
							|  | @ -18,13 +18,13 @@ int titleSelected = 0, finishfromTitleScreen = 0; | |||
| void DrawScore(void) | ||||
| { | ||||
|   if (bestscore >= 10000) | ||||
|      DrawTextEx(ZadoBold, TextFormat("BEST: %i", bestscore), (Vector2){ 580, 0 }, 30, 2, (Color){ 222, 181, 0, 255 }); | ||||
|      DrawText(TextFormat("BEST: %i", bestscore),  580, 0, 30, (Color){ 222, 181, 0, 255 }); | ||||
|   else if (bestscore >= 5000) | ||||
|      DrawTextEx(ZadoBold, TextFormat("BEST: %i", bestscore), (Vector2){ 580, 0 }, 30, 2, (Color){ 149, 148, 147, 255 }); | ||||
|      DrawText(TextFormat("BEST: %i", bestscore),  580, 0, 30, (Color){ 149, 148, 147, 255 }); | ||||
|   else if (bestscore >= 1000) | ||||
|      DrawTextEx(ZadoBold, TextFormat("BEST: %i", bestscore), (Vector2){ 580, 0 }, 30, 2, (Color){ 138, 72, 4, 255 }); | ||||
|      DrawText(TextFormat("BEST: %i", bestscore), 580, 0, 30,(Color){ 138, 72, 4, 255 }); | ||||
|   else | ||||
|      DrawTextEx(ZadoBold, TextFormat("BEST: %i", bestscore), (Vector2){ 580, 0 }, 30, 2, BLUE); | ||||
|      DrawText(TextFormat("BEST: %i", bestscore), 580, 0, 30, BLUE); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -49,15 +49,15 @@ void DrawTitleScreen(void) | |||
| { | ||||
|   DrawTexture(background, 0, 0, GRAY); | ||||
|   DrawTextEx(ZadoBold, "Avoid", (Vector2){ 300, 0 }, 80, 5, BLUE); | ||||
|   //  DrawText("Controls", 10, 10, 30, BLUE);
 | ||||
|     DrawText("Controls", 5, 10, 30, BLUE); | ||||
|     DrawScore(); | ||||
|   /*  DrawText("Press the arrow keys or 'DPAD' to move and 'X' to dash", 10, 40, 10, WHITE);
 | ||||
|     DrawText("Press 'ENTER' or 'START' to pause", 10, 60, 10, WHITE); | ||||
|     DrawText("Press 'M' to mute", 10, 80, 10, WHITE); | ||||
|     DrawText("Press 'Left-ALT' + 'F' for full screen", 10, 100, 10, WHITE); | ||||
|     DrawText("Press 'R' to restart", 10, 120, 10, WHITE); | ||||
|     DrawText("Press 'ENTER' or 'START' to select an option", 10, 140, 10, WHITE); | ||||
|     DrawText("Press 'X' or 'A' on a gamepad to shoot", 10, 160, 10, WHITE); */ | ||||
|     DrawText("Press the arrow keys or 'DPAD' to move and 'X' to dash", 5, 40, 10, WHITE); | ||||
|     DrawText("Press 'ENTER' or 'START' to pause", 5, 60, 10, WHITE); | ||||
|     DrawText("Press 'M' to mute", 5, 80, 10, WHITE); | ||||
|     DrawText("Press 'Left-ALT' + 'F' for full screen", 5, 100, 10, WHITE); | ||||
|     DrawText("Press 'R' to restart", 5, 120, 10, WHITE); | ||||
|     DrawText("Press 'ENTER' or 'START' to select an option", 5, 140, 10, WHITE); | ||||
|     DrawText("Press 'X' or 'A' on a gamepad to shoot", 5, 160, 10, WHITE); | ||||
| //  DrawText("Ver: 0.1", 680, 420, 30, WHITE);
 | ||||
|     if (titleSelected == 0) DrawTextEx(ZadoBold,"PLAY", (Vector2){ 360, 220 }, 30, 2, WHITE); | ||||
|     else DrawTextEx(ZadoBold,"PLAY", (Vector2){ 360, 220 }, 30, 2, BLUE); | ||||
|  |  | |||
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