Commit Graph

  • c65f7a994c placing tiles kinda works now main zoe 2022-05-20 18:18:08 +0200
  • 25acc57024 start work on placing tiles zoe 2022-05-19 19:55:24 +0200
  • 2a47a75b91 start work on placing tiles zoe 2022-05-19 19:50:00 +0200
  • 13ae90769b clean up codebase zoe 2022-05-19 19:35:28 +0200
  • cf27ccca4b clean up generation zoe 2022-05-19 19:12:10 +0200
  • 8a98462f69 clean up generation zoe 2022-05-19 19:01:57 +0200
  • c0206bdefc path tiles hooray! zoe 2022-05-16 00:55:10 +0200
  • 4d655f46cd path tiles zoe 2022-05-14 01:54:19 +0200
  • ef310b6034 path tiles zoe 2022-05-14 01:49:05 +0200
  • d4f7bb6fcf path tiles zoe 2022-05-14 01:41:52 +0200
  • 24a9b6a07e Merge pull request 'modify seeding 2 b portable and reproducible' (#1) from barrow/codename-routes:main into main zoe 2022-05-14 00:22:36 +0200
  • 397168dfc2
    cargo fmt'd ur use statement x3 #1 Ezra Barrow 2022-05-13 18:12:15 -0400
  • d65a168b9c
    Modify seeding to be reproducible and portable Ezra Barrow 2022-05-13 18:10:52 -0400
  • 929e296fb7 improve generation even more Zoe 2022-05-13 21:56:45 +0200
  • 4daf1fe0ff height Zoe 2022-05-13 20:44:22 +0200
  • b6fbb204f1 hooray! simplex noise zoe 2022-05-13 18:45:53 +0200
  • c2c9d9b3e3 something that looks halfway ok zoe 2022-05-11 00:26:24 +0200
  • e0c020bbd3 aweiedsjfjdshf zoe 2022-05-09 23:04:54 +0200
  • 797aab3443 steal shader hehe (i still need to see if this actually works) zoe 2022-05-09 16:17:40 +0200
  • 8b29b54567 eeek zoe 2022-05-09 15:36:38 +0200
  • 7825966c36 seeding! hooray! zoe 2022-05-09 00:54:51 +0200
  • d742c9d4cd seeding! hooray! zoe 2022-05-09 00:52:47 +0200
  • 817f6898be seeding! hooray! zoe 2022-05-08 21:52:42 +0200
  • 95a5eae1f6 placing brown bricks in codename routes is the most fun you can have while playing an app Zoe 2022-05-08 21:03:57 +0200
  • 61f952664d random world generation lmao (it is just entirely random) zoe 2022-05-08 20:40:33 +0200
  • f2d449a827 random world generation lmao (it is just entirely random) zoe 2022-05-08 20:14:35 +0200
  • 1de09f7014 dont render tiles that are hidden zoe 2022-05-08 18:53:27 +0200
  • 5b58f246a0 ive decided its fine if the state server is public zoe 2022-05-08 17:56:37 +0200
  • 74e9d94977 dskfjkdsf zoe 2022-05-08 17:05:33 +0200
  • 59ddadb46a clean up a bit zoe 2022-05-08 16:45:53 +0200
  • 3c5bbd204e internally use enum instead of u16 zoe 2022-05-08 14:06:42 +0200
  • 93fa683319 placing brown bricks in codename routes is the most fun you can have while playing an app Zoe 2022-05-08 09:43:08 +0200
  • f09f82a305 default values for tiles zoe 2022-05-07 00:52:40 +0200
  • 418dec7bd4 default values for tiles zoe 2022-05-07 00:17:56 +0200
  • 7895471778 try to optimize memory usage a tiny bit by using u16 instead of string zoe 2022-05-06 21:43:22 +0200
  • 67d1480f35 remove xyz from tiles zoe 2022-05-06 20:50:54 +0200
  • e2da38386b placing brown bricks in codename routes is the most fun you can have while playing an app Zoe 2022-05-05 18:21:09 +0200
  • f5975114a5 placing brown bricks in codename routes is the most fun you can have while playing an app Zoe 2022-05-05 17:54:08 +0200
  • 0b9ca2ebe5 call deferred to prevent reentry into atmosphere Zoe 2022-05-05 17:17:48 +0200
  • aa07bdd798 call deferred to prevent reentry into atmosphere Zoe 2022-05-05 16:59:11 +0200
  • 8de6d3bdb9 idk its broken :( zoe 2022-05-05 15:54:49 +0200
  • 2735749baa hand over the changed tiles !!! >:( Zoe 2022-05-05 11:43:52 +0200
  • 38e5cbb2dd hand over the changed tiles !!! >:( Zoe 2022-05-05 11:13:29 +0200
  • 539727ca3f ask for tiletype zoe 2022-05-04 16:46:58 +0200
  • 9d9348faca fucking signals, how do they work Zoe 2022-05-04 14:10:28 +0200
  • bcd4a1b031 fucking signals, how do they work Zoe 2022-05-04 12:46:12 +0200
  • d6b6114c11 clean up messy files zoe 2022-05-04 00:21:30 +0200
  • 9a63ea2b18 add generate world method zoe 2022-05-04 00:12:01 +0200
  • a5fd29fc39 add generate world method zoe 2022-05-04 00:06:50 +0200
  • 47b9179c67 eeeee zoe 2022-05-03 21:52:38 +0200
  • f5a5def3e3 eeeee zoe 2022-05-02 19:22:05 +0200
  • a95e7cd77b fuck around with native script zoe 2022-05-02 00:20:37 +0200
  • f0ea635b71 fuck around with native script zoe 2022-05-01 23:55:08 +0200
  • 3edf5d0633 fuck around with native script zoe 2022-05-01 23:49:48 +0200
  • 3317db5211 fuck around with native script zoe 2022-05-01 22:23:01 +0200
  • c8046a6e85 setup native script zoe 2022-05-01 19:47:50 +0200
  • b0a9525111 more terrain shapes zoe 2022-05-01 17:45:34 +0200
  • 0fdde9dedf build native zoe 2022-05-01 16:22:15 +0200
  • 857d04c5f6 one of the sand tiles was missing a bit zoe 2022-05-01 12:59:29 +0200
  • a2a82e6ac0 fuck around with gitattributes zoe 2022-05-01 01:47:00 +0200
  • 05772822a0 fuck around with gitattributes zoe 2022-05-01 01:46:27 +0200
  • ccbc183f0f fuck around with gitattributes zoe 2022-05-01 01:45:58 +0200
  • 2bea269436 fuck around with gitattributes zoe 2022-05-01 01:44:54 +0200
  • cf1c033f2a fuck around with gitattributes zoe 2022-05-01 01:43:01 +0200
  • 33be2f4fb6 fuck around with gitattributes zoe 2022-05-01 01:42:22 +0200
  • d5cd44fbc0 tilemaps! zoe 2022-05-01 01:41:35 +0200
  • b38a39e127 tilemaps! zoe 2022-05-01 01:28:31 +0200
  • f5f66b5918 first commit zoe 2022-04-30 19:27:38 +0200
  • bb17c577dd update gitignore zoe 2022-04-30 19:03:59 +0200
  • ecfeb947d2 add godot project zoe 2022-04-30 18:59:44 +0200
  • 7a9d615060 add godot project zoe 2022-04-30 18:55:43 +0200
  • 6775181c50 first commit zoe 2022-04-30 18:37:47 +0200