mirror of
https://git.kittycat.homes/zoe/codename-routes.git
synced 2024-08-15 03:18:26 +00:00
hooray! simplex noise
This commit is contained in:
parent
c2c9d9b3e3
commit
b6fbb204f1
10 changed files with 189 additions and 108 deletions
0
godot/materials/shaders/water.gdshader
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godot/materials/shaders/water.gdshader
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godot/materials/water.material
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godot/materials/water.material
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@ -3,7 +3,7 @@ extends Node
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export var xsize = 256
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export var ysize = 256
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export var zsize = 3
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export var cityname = "night city"
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export var cityname = "cute little kitties"
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func _ready():
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StateServer.generate_world(xsize, ysize, zsize, cityname)
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@ -2,7 +2,7 @@ extends TileMap
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func set_tile_graphics(pos: Vector2, id: int):
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if id == 0: set_cellv(pos, -1)
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set_cellv(pos,0,false,false,false,get_atlas_vec_for_id(id))
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set_cellv(pos,id,false,false,false,get_variant())
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func get_atlas_vec_for_id(id: int) -> Vector2:
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return Vector2(randi() % 4, id)
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func get_variant() -> Vector2:
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return Vector2(randi() % 4, 0)
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@ -1,81 +1,14 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
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[ext_resource path="res://world/Tilemap.gd" type="Script" id=2]
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[sub_resource type="Shader" id=1]
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code = "// My custom shader for implementing dithered alpha
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shader_type spatial;
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render_mode blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
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// Texture maps
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uniform sampler2D texture_albedo : hint_albedo;
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uniform sampler2D texture_masks : hint_white;
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uniform sampler2D texture_normal : hint_normal;
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// Parameters
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uniform vec4 albedo : hint_color;
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uniform float specular = 0.5;
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uniform float metallic = 0.0;
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uniform float roughness : hint_range(0,1) = 0.5;
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uniform float normal_strength : hint_range(0,2) = 1.0;
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void fragment() {
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vec4 albedo_tex = texture(texture_albedo, UV);
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vec4 masks_tex = texture(texture_masks, UV);
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float alpha = albedo_tex.a;
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ALBEDO = albedo.rgb * albedo_tex.rgb;
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METALLIC = metallic * masks_tex.r;
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ROUGHNESS = roughness * masks_tex.g;
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NORMALMAP = texture(texture_normal, UV).rgb;
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NORMALMAP_DEPTH = normal_strength;
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// Fancy dithered alpha stuff
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float opacity = albedo_tex.a;
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int x = int(FRAGCOORD.x) % 4;
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int y = int(FRAGCOORD.y) % 4;
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int index = x + y * 4;
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float limit = 0.0;
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if (x < 8) {
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if (index == 0) limit = 0.0625;
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if (index == 1) limit = 0.5625;
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if (index == 2) limit = 0.1875;
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if (index == 3) limit = 0.6875;
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if (index == 4) limit = 0.8125;
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if (index == 5) limit = 0.3125;
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if (index == 6) limit = 0.9375;
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if (index == 7) limit = 0.4375;
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if (index == 8) limit = 0.25;
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if (index == 9) limit = 0.75;
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if (index == 10) limit = 0.125;
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if (index == 11) limit = 0.625;
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if (index == 12) limit = 1.0;
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if (index == 13) limit = 0.5;
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if (index == 14) limit = 0.875;
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if (index == 15) limit = 0.375;
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}
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// Is this pixel below the opacity limit? Skip drawing it
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if (opacity < limit)
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discard;
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}"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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shader_param/albedo = null
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shader_param/specular = 0.5
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shader_param/metallic = 0.0
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shader_param/roughness = 0.5
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shader_param/normal_strength = 1.0
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[node name="Tilemap" type="TileMap"]
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process_priority = 124
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material = SubResource( 2 )
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position = Vector2( -2, 0 )
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mode = 1
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 16 )
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centered_textures = true
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collision_layer = 0
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collision_mask = 0
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format = 1
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@ -1,13 +1,14 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[gd_resource type="TileSet" load_steps=3 format=2]
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[ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1]
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[ext_resource path="res://materials/water.material" type="Material" id=2]
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[resource]
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0/name = "default.png 0"
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0/name = "air"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 320, 160 )
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0/region = Rect2( 0, 0, 128, 32 )
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0/tile_mode = 2
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 32, 32 )
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@ -24,3 +25,151 @@
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "water"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 0, 32, 128, 32 )
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1/tile_mode = 2
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1/autotile/icon_coordinate = Vector2( 0, 0 )
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1/autotile/tile_size = Vector2( 32, 32 )
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1/autotile/spacing = 0
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1/autotile/occluder_map = [ ]
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1/autotile/navpoly_map = [ ]
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1/autotile/priority_map = [ ]
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1/autotile/z_index_map = [ ]
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "grass"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 0, 64, 128, 32 )
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2/tile_mode = 2
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2/autotile/icon_coordinate = Vector2( 0, 0 )
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2/autotile/tile_size = Vector2( 32, 32 )
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2/autotile/spacing = 0
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2/autotile/occluder_map = [ ]
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2/autotile/navpoly_map = [ ]
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2/autotile/priority_map = [ ]
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2/autotile/z_index_map = [ ]
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "dirt"
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3/texture = ExtResource( 1 )
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3/tex_offset = Vector2( 0, 0 )
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3/modulate = Color( 1, 1, 1, 1 )
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3/region = Rect2( 0, 96, 128, 32 )
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3/tile_mode = 2
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3/autotile/icon_coordinate = Vector2( 0, 0 )
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3/autotile/tile_size = Vector2( 32, 32 )
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3/autotile/spacing = 0
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3/autotile/occluder_map = [ ]
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3/autotile/navpoly_map = [ ]
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3/autotile/priority_map = [ ]
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3/autotile/z_index_map = [ ]
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3/occluder_offset = Vector2( 0, 0 )
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3/navigation_offset = Vector2( 0, 0 )
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3/shape_offset = Vector2( 0, 0 )
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3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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3/shape_one_way = false
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3/shape_one_way_margin = 0.0
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3/shapes = [ ]
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3/z_index = 0
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4/name = "sand"
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4/texture = ExtResource( 1 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 0, 128, 128, 32 )
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4/tile_mode = 2
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4/autotile/icon_coordinate = Vector2( 0, 0 )
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4/autotile/tile_size = Vector2( 32, 32 )
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4/autotile/spacing = 0
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4/autotile/occluder_map = [ ]
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4/autotile/navpoly_map = [ ]
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4/autotile/priority_map = [ ]
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4/autotile/z_index_map = [ ]
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape_one_way = false
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4/shape_one_way_margin = 0.0
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4/shapes = [ ]
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4/z_index = 0
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5/name = "rock"
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5/texture = ExtResource( 1 )
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5/tex_offset = Vector2( 0, 0 )
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5/modulate = Color( 1, 1, 1, 1 )
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5/region = Rect2( 0, 160, 128, 32 )
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5/tile_mode = 2
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5/autotile/icon_coordinate = Vector2( 0, 0 )
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5/autotile/tile_size = Vector2( 32, 32 )
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5/autotile/spacing = 0
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5/autotile/occluder_map = [ ]
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5/autotile/navpoly_map = [ ]
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5/autotile/priority_map = [ ]
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5/autotile/z_index_map = [ ]
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5/occluder_offset = Vector2( 0, 0 )
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5/navigation_offset = Vector2( 0, 0 )
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5/shape_offset = Vector2( 0, 0 )
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5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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5/shape_one_way = false
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5/shape_one_way_margin = 0.0
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5/shapes = [ ]
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5/z_index = 0
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6/name = "water_slab"
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6/texture = ExtResource( 1 )
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6/tex_offset = Vector2( 0, 0 )
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6/material = ExtResource( 2 )
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6/modulate = Color( 1, 1, 1, 1 )
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6/region = Rect2( 0, 192, 128, 32 )
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6/tile_mode = 2
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6/autotile/icon_coordinate = Vector2( 0, 0 )
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6/autotile/tile_size = Vector2( 32, 32 )
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6/autotile/spacing = 0
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6/autotile/occluder_map = [ ]
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6/autotile/navpoly_map = [ ]
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6/autotile/priority_map = [ ]
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6/autotile/z_index_map = [ ]
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6/occluder_offset = Vector2( 0, 0 )
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6/navigation_offset = Vector2( 0, 0 )
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6/shape_offset = Vector2( 0, 0 )
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6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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6/shape_one_way = false
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6/shape_one_way_margin = 0.0
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6/shapes = [ ]
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6/z_index = 0
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7/name = "grass_slab"
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7/texture = ExtResource( 1 )
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7/tex_offset = Vector2( 0, 0 )
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7/modulate = Color( 1, 1, 1, 1 )
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7/region = Rect2( 0, 224, 128, 32 )
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7/tile_mode = 2
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7/autotile/icon_coordinate = Vector2( 0, 0 )
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7/autotile/tile_size = Vector2( 32, 32 )
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7/autotile/spacing = 0
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7/autotile/occluder_map = [ ]
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7/autotile/navpoly_map = [ ]
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7/autotile/priority_map = [ ]
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7/autotile/z_index_map = [ ]
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7/occluder_offset = Vector2( 0, 0 )
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7/navigation_offset = Vector2( 0, 0 )
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7/shape_offset = Vector2( 0, 0 )
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7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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7/shape_one_way = false
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7/shape_one_way_margin = 0.0
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7/shapes = [ ]
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7/z_index = 0
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@ -16,6 +16,7 @@ derive_builder = "0.11.2"
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rand_seeder = "0.2.3"
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rand = "0.8.5"
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toml = "0.5.9"
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noise = "0.7.0"
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[profile.dev.package."*"]
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opt-level = 3
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@ -1,8 +1,6 @@
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use gdnative::prelude::*;
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use rand::prelude::StdRng;
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use rand::seq::SliceRandom;
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use rand_seeder::Seeder;
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mod gen;
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mod tiles;
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pub struct World {
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}
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pub fn generate(&mut self) -> Vector3Array {
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let mut rng: StdRng = Seeder::from(self.seed.to_owned()).make_rng();
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self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
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let mut rng = gen::get_rng(self.seed.to_owned());
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let noisemap = gen::get_noise(&mut rng, (self.xsize, self.ysize));
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// fill edges with water
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for x in 0..self.ysize {
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self.tiles[x][0][0] = tiles::Tiletypes::WaterSlab;
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self.tiles[x][self.ysize - 1][0] = tiles::Tiletypes::WaterSlab;
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}
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for y in 0..self.xsize {
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self.tiles[0][y][0] = tiles::Tiletypes::WaterSlab;
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self.tiles[self.xsize - 1][y][0] = tiles::Tiletypes::WaterSlab;
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}
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for x in 1..self.xsize - 1 {
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for y in 1..self.ysize - 1 {
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if self.tile_is_next_to(x, y, 0, tiles::Tiletypes::WaterSlab){
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let available = vec![tiles::Tiletypes::WaterSlab, tiles::Tiletypes::Sand];
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self.tiles[x][y][0] = available.choose(&mut rng).unwrap().to_owned();
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}
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else if self.tile_is_next_to(x, y, 0, tiles::Tiletypes::Sand) {
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let available = vec![tiles::Tiletypes::Grass, tiles::Tiletypes::Sand];
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self.tiles[x][y][0] = available.choose(&mut rng).unwrap().to_owned();
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}
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else {
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self.tiles[x][y][0] = tiles::Tiletypes::Air;
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}
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}
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}
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// return array with all changed tiles, needs rework
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let mut ret: Vector3Array = Vector3Array::new();
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for x in 0..self.xsize {
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for y in 0..self.ysize {
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for z in 0..self.zsize {
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ret.push(Vector3::new(x as f32, y as f32, z as f32));
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ret.push(Vector3::new(x as f32, y as f32, 0.0));
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if noisemap.get_value(x, y) > 0.5 {
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self.tiles[x][y][0] = tiles::Tiletypes::Rock;
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}
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else if noisemap.get_value(x, y) > 0.0 {
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self.tiles[x][y][0] = tiles::Tiletypes::Grass;
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}
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else if noisemap.get_value(x, y) > -0.1 {
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self.tiles[x][y][0] = tiles::Tiletypes::Sand;
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}
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else {
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self.tiles[x][y][0] = tiles::Tiletypes::WaterSlab;
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}
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}
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}
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14
routes-native/src/stateserver/world/gen.rs
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14
routes-native/src/stateserver/world/gen.rs
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use rand::{prelude::StdRng, Rng};
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use noise::{Seedable, utils::{PlaneMapBuilder, NoiseMapBuilder, NoiseMap}, SuperSimplex};
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use rand_seeder::Seeder;
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pub fn get_rng(seed: String) -> StdRng{
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Seeder::from(seed).make_rng()
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}
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pub fn get_noise(rng: &mut StdRng, size: (usize, usize)) -> NoiseMap{
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let noise = SuperSimplex::new().set_seed(rng.gen_range(0..u32::MAX));
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PlaneMapBuilder::new(&noise)
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.set_size(size.0, size.1)
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.build()
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}
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