random world generation lmao (it is just entirely random)

This commit is contained in:
zoe 2022-05-08 20:14:35 +02:00
parent 1de09f7014
commit f2d449a827
7 changed files with 46 additions and 23 deletions

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@ -2,12 +2,7 @@ extends Node
export var xsize = 256
export var ysize = 256
export var zsize = 6
export var zsize = 16
func _ready():
StateServer.generate_world(xsize, ysize, zsize)
print(StateServer.get_tile_at(0,0,0))
func respawn_tilemaps(amount: int):
$Tilemaps.respawn_tilemaps(amount)

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@ -24,6 +24,7 @@ func update_tiles(tile_positions: PoolVector3Array):
if !StateServer.is_tile_hidden(int(tile.x), int(tile.y), int(tile.z)):
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
get_tile_at(tile))
else: print("hidden tile hehe")
func _on_StateServer_request_init():
call_deferred("respawn_tilemaps")

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@ -13,9 +13,7 @@ gdnative = {version = "0.10", features = ["async"]}
strum = { version = "0.24", features = ["derive"] }
strum_macros = "0.24"
derive_builder = "0.11.2"
# tokio = {version = "1.18.0", features = ["sync"]}
# lazy_static = "1.4.0"
# pathfinding = "3.0.12"
rand = "0.8.5"
toml = "0.5.9"
[profile.dev.package."*"]

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@ -41,7 +41,11 @@ impl StateServer {
#[export]
fn get_world_size(&self, _ownser: &Node) -> Vector3 {
Vector3::new(self.world.xsize as f32, self.world.ysize as f32, self.world.zsize as f32)
Vector3::new(
self.world.xsize as f32,
self.world.ysize as f32,
self.world.zsize as f32,
)
}
#[export]
@ -50,7 +54,7 @@ impl StateServer {
}
#[export]
fn is_tile_hidden(&self, _owner: &Node, x: usize, y: usize, z: usize) -> bool{
fn is_tile_hidden(&self, _owner: &Node, x: usize, y: usize, z: usize) -> bool {
self.world.is_tile_hidden(x, y, z)
}
}

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@ -1,4 +1,6 @@
use gdnative::prelude::*;
use rand::prelude::*;
use strum::{EnumCount, IntoEnumIterator};
mod tiles;
@ -10,25 +12,34 @@ pub struct World {
}
impl World {
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16{
//TODO: error handling, or maybe just do that in godot
pub fn get_tile_at(&self, x: usize, y: usize, z: usize) -> u16 {
self.tiles[x][y][z] as u16
}
pub fn is_tile_hidden(&self, x: usize, y: usize, z: usize) -> bool{
if x == self.xsize - 1 || y == self.ysize -1 || z == self.zsize - 1{
pub fn is_tile_hidden(&self, x: usize, y: usize, z: usize) -> bool {
if x == self.xsize - 1 || y == self.ysize - 1 || z == self.zsize - 1 {
return false;
}
if !tiles::Tile::new(self.tiles[x + 1][y][z]).hide_top_left
|| !tiles::Tile::new(self.tiles[x][y + 1][z]).hide_top_right
|| !tiles::Tile::new(self.tiles[x][y][z + 1]).hide_below
{
return false;
}
true
}
pub fn generate(&mut self) -> Vector3Array{
pub fn generate(&mut self) -> Vector3Array {
let mut rng = thread_rng();
self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
let mut ret: Vector3Array = Vector3Array::new();
for x in 0..self.xsize {
for y in 0..self.ysize {
for z in 0..self.zsize {
ret.push(Vector3::new(x as f32, y as f32, z as f32));
self.tiles[x][y][z] = tiles::Tiletypes::Grass;
self.tiles[x][y][z] = tiles::Tiletypes::from_repr(
rng.gen_range(0..tiles::Tiletypes::COUNT) as u8,
)
.unwrap();
}
}
}

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@ -1,7 +1,7 @@
use derive_builder::Builder;
use strum::{AsRefStr, EnumDiscriminants, EnumIter, FromRepr};
use strum::{AsRefStr, EnumCount, EnumDiscriminants, EnumIter, FromRepr};
#[derive(AsRefStr, EnumIter, FromRepr, EnumDiscriminants, Clone, Copy)]
#[derive(AsRefStr, EnumIter, FromRepr, EnumDiscriminants, Clone, Copy, PartialEq, EnumCount)]
#[repr(u8)]
pub enum Tiletypes {
Air,
@ -24,16 +24,30 @@ pub struct Tile {
#[builder(default = "vec![]")]
can_be_next_to: Vec<Tiletypes>,
#[builder(default = "true")]
hide_top_left: bool,
pub hide_top_left: bool,
#[builder(default = "true")]
hide_top_right: bool,
pub hide_top_right: bool,
#[builder(default = "true")]
hide_below: bool,
pub hide_below: bool,
}
impl Tile {
pub fn new(kind: Tiletypes) -> Tile {
TileBuilder::default().kind(kind).is_support(false).build().unwrap()
let tile: Tile;
match kind {
Tiletypes::Air => {
tile = TileBuilder::default()
.kind(kind)
.is_support(false)
.hide_below(false)
.hide_top_right(false)
.hide_top_left(false)
.build()
.unwrap()
}
_ => tile = TileBuilder::default().kind(kind).build().unwrap(),
};
tile
}
pub fn kind_to_string(&self) -> String {
self.kind.as_ref().to_string()