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https://git.kittycat.homes/zoe/codename-routes.git
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fuck around with native script
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parent
c8046a6e85
commit
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8 changed files with 115 additions and 9 deletions
godot
routes-native
6
godot/native/StateServer.tscn
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6
godot/native/StateServer.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://world/state_server.gdns" type="Script" id=1]
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[node name="StateServer" type="Node"]
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script = ExtResource( 1 )
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8
godot/world/StateApi.gd
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8
godot/world/StateApi.gd
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extends Node
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var server = preload("res://native/StateServer.tscn").instance()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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add_child(server)
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print(server.a)
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server.foo()
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16
godot/world/state_server.gd
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16
godot/world/state_server.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -3,10 +3,13 @@
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[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
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[ext_resource path="res://world/terrain.gd" type="Script" id=2]
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[ext_resource path="res://world/worldcam.gd" type="Script" id=3]
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[ext_resource path="res://world/state_server.gdns" type="Script" id=4]
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[ext_resource path="res://world/StateApi.gd" type="Script" id=5]
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[node name="World" type="Node2D"]
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[node name="StateApi" type="Node" parent="."]
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script = ExtResource( 5 )
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[node name="terrain" type="TileMap" parent="."]
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position = Vector2( -2, 0 )
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mode = 1
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@ -27,6 +30,3 @@ format = 1
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current = true
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zoom = Vector2( 0.4, 0.4 )
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script = ExtResource( 3 )
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[node name="state_server" type="Node" parent="."]
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script = ExtResource( 4 )
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@ -10,3 +10,7 @@ crate-type = ["cdylib"]
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[dependencies]
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gdnative = "0.10"
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tokio = {version = "1.18.0", features = ["sync"]}
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lazy_static = "1.4.0"
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strum = "0.24.0"
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strum_macros = "0.24"
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44
routes-native/\
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44
routes-native/\
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@ -0,0 +1,44 @@
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use gdnative::{export::hint::EnumHint, prelude::*};
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use lazy_static::lazy_static;
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use std::{string::ToString, vec};
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use strum::IntoEnumIterator;
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use strum_macros::{Display, EnumIter};
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use tokio::sync::RwLock;
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lazy_static! {
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// static ref STATE: RwLock<Vector3> = RwLock::new(Vector3::new(1.0, 2.0, 3.0));
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}
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#[derive(Debug, EnumIter, Display, FromVariant, ToVariant)]
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enum Terrain {
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Earth,
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Rock,
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Sand,
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Water,
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Air,
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}
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#[derive(NativeClass)]
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#[inherit(Node)]
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pub struct StateServer;
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#[methods]
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impl StateServer {
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fn new(_owner: &Node) -> Self {
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StateServer
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}
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#[export]
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fn _ready(&self, _owner: &Node) {
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// godot_print!("hello, state")
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}
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#[export]
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fn terrain_types(&self, _owner: &Node) -> EnumHint{
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let mut hints = vec![];
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for terrain in Terrain::iter() {
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hints.push(terrain.to_string());
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}
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EnumHint::new(hints)
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}
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}
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@ -1,18 +1,46 @@
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use gdnative::prelude::*;
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use gdnative::{export::hint::EnumHint, prelude::*};
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use lazy_static::lazy_static;
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use std::{string::ToString, vec};
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use strum::IntoEnumIterator;
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use strum_macros::{Display, EnumIter};
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use tokio::sync::RwLock;
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lazy_static! {
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// static ref STATE: RwLock<Vector3> = RwLock::new(Vector3::new(1.0, 2.0, 3.0));
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}
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#[derive(Debug, EnumIter, Display, FromVariant, ToVariant)]
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enum Terrain {
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Earth,
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Rock,
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Sand,
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Water,
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Air,
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}
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#[derive(NativeClass)]
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#[inherit(Node)]
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pub struct StateServer;
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pub struct StateServer {
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#[property]
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a: u8,
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}
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#[methods]
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impl StateServer {
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fn new(_owner: &Node) -> Self {
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StateServer
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StateServer {
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a: 9,
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}
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}
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#[export]
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fn _ready(&self, _owner: &Node) {
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godot_print!("hello, state")
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godot_print!("hello, uwu")
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}
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#[export]
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fn foo(&self, _owner: &Node) {
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godot_print!("bar")
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}
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}
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