placing tiles kinda works now

This commit is contained in:
zoe 2022-05-20 18:18:08 +02:00
parent 25acc57024
commit c65f7a994c
8 changed files with 89 additions and 29 deletions

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@ -20,9 +20,12 @@ StateServer="*res://native/StateServer.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/dpi/allow_hidpi=true
window/stretch/aspect="expand"
[global]
window=false
[importer_defaults]
@ -72,14 +75,39 @@ camera_down={
}
zoom_in={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
zoom_out={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
tool_1={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":49,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":49,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
tool_2={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":50,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":50,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
use_tool={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
height_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":82,"unicode":0,"echo":false,"script":null)
]
}
height_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":70,"unicode":0,"echo":false,"script":null)
]
}

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@ -8,7 +8,7 @@ process_priority = 124
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 16 )
centered_textures = true
cell_tile_origin = 1
collision_layer = 0
collision_mask = 0
format = 1

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@ -1,12 +1,33 @@
extends Node
enum TOOLS {PLACE}
var active_tool = TOOLS.PLACE
var active_height: int = 0
var Tilemap = preload("res://world/Tilemap.tscn")
var tilemaps = []
var tilemaps: Array = []
func _process(_delta):
if Input.is_action_just_pressed("use_tool"):
use_tool_on_active_tile()
if Input.is_action_just_pressed("tool_1"):
switch_to_action(TOOLS.PLACE)
if Input.is_action_just_pressed("height_down"):
change_height(-1)
elif Input.is_action_just_pressed("height_up"):
change_height(1)
func _ready():
StateServer.connect("changed_tiletypes", self, "_on_StateServer_changed_tiletypes")
StateServer.connect("request_init", self, "_on_StateServer_request_init")
func change_height(v: int):
active_height = int(clamp(active_height + v, 0, tilemaps.size() - 1))
for i in range(0, tilemaps.size()):
if i > active_height:
tilemaps[i].modulate.a = 0.12
else: tilemaps[i].modulate.a = 1
func respawn_tilemaps():
tilemaps = []
for i in range(0, StateServer.get_world_size().z):
@ -15,10 +36,11 @@ func respawn_tilemaps():
map.z_index = i
add_child(map)
tilemaps.push_back(map)
change_height(0)
func get_tile_at(pos: Vector3) -> String:
return StateServer.get_tile_at(int(pos.x), int(pos.y), int(pos.z))
func update_tiles(tile_positions: PoolVector3Array):
for tile in tile_positions:
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
@ -26,8 +48,22 @@ func update_tiles(tile_positions: PoolVector3Array):
for map in tilemaps:
map.update_dirty_quadrants()
func switch_to_action(action):
if action == TOOLS.PLACE:
active_tool = TOOLS.PLACE
print(action)
func get_mouseover_tile() -> Vector2:
var mouse_pos = tilemaps[active_height].get_local_mouse_position()
return tilemaps[active_height].world_to_map(mouse_pos)
func use_tool_on_active_tile():
var tile = get_mouseover_tile()
StateServer.put_tile_at(int(tile.x), int(tile.y), active_height, 1)
func _on_StateServer_request_init():
call_deferred("respawn_tilemaps")
func _on_StateServer_changed_tiletypes(tile_positions: PoolVector3Array):
call_deferred("update_tiles", tile_positions)

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@ -1,6 +1,2 @@
extends Node2D
enum ACTIVE {PLACE}
func _process(_delta):
pass

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@ -1,8 +1,7 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://world/StateApi.gd" type="Script" id=1]
[ext_resource path="res://world/Cam.tscn" type="PackedScene" id=2]
[ext_resource path="res://world/Tools.gd" type="Script" id=3]
[ext_resource path="res://world/Tilemaps.gd" type="Script" id=4]
[node name="World" type="Node"]
@ -10,8 +9,5 @@ script = ExtResource( 1 )
[node name="Worldcam" parent="." instance=ExtResource( 2 )]
[node name="Tilemaps" type="Node" parent="."]
[node name="Tilemaps" type="Node2D" parent="."]
script = ExtResource( 4 )
[node name="Tools" type="Node2D" parent="Tilemaps"]
script = ExtResource( 3 )

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@ -59,9 +59,9 @@ impl StateServer {
}
#[export]
fn put_tile_at(&mut self, _owner: &Node, x: usize, y: usize, z: usize, id: usize) -> bool{
let success = self.world.put_tile_at(x, y, z, id);
success
fn put_tile_at(&mut self, _owner: &Node, x: usize, y: usize, z: usize, id: usize) {
let changed = self.world.put_tile_at(x, y, z, id);
_owner.emit_signal("changed_tiletypes", &[Variant::new(&changed)]);
}
}

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@ -90,22 +90,26 @@ impl World {
positions
}
pub fn put_tile_at(&mut self, x: usize, y: usize, z: usize, id: usize) -> bool{
if !self.can_put_tile_at(x, y, z, id){
return false;
pub fn put_tile_at(&mut self, x: usize, y: usize, z: usize, id: usize) -> Vector3Array {
let mut changed = Vector3Array::new();
if !self.can_put_tile_at(x, y, z, id) {
return changed;
}
self.tiles[x][y][z] = tiles::Tiletypes::from_repr(id as u8).unwrap();
true
changed.push(Vector3::new(x as f32, y as f32, z as f32));
changed
}
pub fn can_put_tile_at(&self, x: usize, y: usize, z: usize, id: usize) -> bool{
if self.tiles[x][y][z] == tiles::Tiletypes::Air{
pub fn can_put_tile_at(&self, x: usize, y: usize, z: usize, id: usize) -> bool {
if self.tiles[x][y][z] == tiles::Tiletypes::Air {
return true;
}
false
}
pub fn new(xsize: usize, ysize: usize, zsize: usize) -> World {
World {
xsize,