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start work on placing tiles
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5 changed files with 20 additions and 5 deletions
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3
godot/world/Tools.gd
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3
godot/world/Tools.gd
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@ -0,0 +1,3 @@
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extends Node2D
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enum ACTIVE {PLACE}
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://world/StateApi.gd" type="Script" id=1]
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[ext_resource path="res://world/Cam.tscn" type="PackedScene" id=2]
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[ext_resource path="res://world/Tools.gd" type="Script" id=3]
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[ext_resource path="res://world/Tilemaps.gd" type="Script" id=4]
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[node name="World" type="Node"]
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@ -11,3 +12,6 @@ script = ExtResource( 1 )
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[node name="Tilemaps" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="Tools" type="Node2D" parent="."]
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script = ExtResource( 3 )
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@ -59,8 +59,9 @@ impl StateServer {
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}
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#[export]
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fn put_tile_at(&mut self, _owner: &Node, x: usize, y: usize, z: usize, id: usize){
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self.world.put_tile_at(x, y, z, id);
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fn put_tile_at(&mut self, _owner: &Node, x: usize, y: usize, z: usize, id: usize) -> bool{
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let success = self.world.put_tile_at(x, y, z, id);
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success
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}
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}
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@ -90,11 +90,18 @@ impl World {
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positions
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}
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pub fn put_tile_at(&mut self, x: usize, y: usize, z: usize, id: usize){
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pub fn put_tile_at(&mut self, x: usize, y: usize, z: usize, id: usize) -> bool{
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if !self.can_put_tile_at(x, y, z, id){
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return false;
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}
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self.tiles[x][y][z] = tiles::Tiletypes::from_repr(id as u8).unwrap();
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true
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}
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pub fn can_put_tile_at(&self, x: usize, y: usize, z: usize, id: usize) -> bool{
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if self.tiles[x][y][z] == tiles::Tiletypes::Air{
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return true;
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}
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false
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}
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