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https://git.kittycat.homes/zoe/codename-routes.git
synced 2024-08-15 03:18:26 +00:00
fucking signals, how do they work
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parent
bcd4a1b031
commit
9d9348faca
6 changed files with 10 additions and 16 deletions
godot
routes-native/src
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@ -4,6 +4,3 @@
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[node name="StateServer" type="Node"]
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script = ExtResource( 1 )
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xsize = 14
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ysize = 14
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zsize = 14
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@ -1,7 +1,5 @@
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extends Node
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var server = preload("res://native/StateServer.tscn").instance()
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onready var server = $StateServer
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func _ready():
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add_child(server)
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server.generate_world()
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server.generate_world(1024,1024,512)
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
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[ext_resource path="res://native/StateServer.tscn" type="PackedScene" id=2]
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[ext_resource path="res://world/worldcam.gd" type="Script" id=3]
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[ext_resource path="res://world/StateApi.gd" type="Script" id=5]
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@ -9,6 +10,8 @@
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[node name="StateApi" type="Node" parent="."]
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script = ExtResource( 5 )
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[node name="StateServer" parent="StateApi" instance=ExtResource( 2 )]
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[node name="TileMap" type="TileMap" parent="."]
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position = Vector2( -2, 0 )
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mode = 1
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@ -39,8 +39,8 @@ impl StateServer {
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}
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#[export]
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fn generate_world(&self, _owner: &Node) {
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let mut new_world = world::World::new(3, 3, 3);
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fn generate_world(&self, _owner: &Node, xsize: usize, ysize: usize, zsize: usize) {
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let mut new_world = world::World::new(xsize, ysize, zsize);
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new_world.generate();
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}
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}
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@ -48,7 +48,6 @@ impl StateServer {
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// signals
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impl StateServer {
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fn register(builder: &ClassBuilder<StateServer>) {
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builder.signal("jumpled").done();
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builder
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.signal("changed_tile")
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.with_param("position", VariantType::Vector3)
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@ -11,18 +11,15 @@ pub struct World {
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impl World {
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pub fn generate(&mut self) {
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let mut tiles = get_vec3(self.xsize, self.ysize, self.zsize);
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godot_print!("{:#?}", tiles);
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self.tiles = get_vec3(self.xsize, self.ysize, self.zsize);
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for x in 0..self.xsize {
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for y in 0..self.ysize {
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for z in 0..self.zsize {
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let tile = tiles::Tile::new(tiles::Tiletypes::Dirt);
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tiles[x][y][z] = tile;
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self.tiles[x][y][z] = tile;
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}
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}
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}
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self.tiles = tiles;
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godot_print!("{:?}", self.tiles);
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}
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pub fn new(xsize: usize, ysize: usize, zsize: usize) -> World {
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World {
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