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https://git.kittycat.homes/zoe/codename-routes.git
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tilemaps!
This commit is contained in:
parent
f5f66b5918
commit
b38a39e127
15 changed files with 146 additions and 6 deletions
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source_md5="51a24b88d8d04d41bb08fb37210d0c1a"
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dest_md5="9292fede89cc4d9fde79c618d8241bf7"
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BIN
godot/.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex
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godot/.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex
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source_md5="7d76499be9b404817efc9b6091ecd3f7"
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dest_md5="a8c8f2f79e2fef0ca5ca5b3b72c995ad"
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source_md5="59c9436dc5ea53f2bc3dac38af894dec"
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dest_md5="a62e530f259d2076dd7d2e62bc1d97b6"
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@ -38,6 +38,41 @@ texture={
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"svg/scale": 1.0
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}
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[input]
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camera_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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camera_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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camera_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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camera_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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zoom_in={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":61,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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zoom_out={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":45,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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16
godot/saves.gd
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16
godot/saves.gd
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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godot/sprite/tiles/terrain/default.png
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godot/sprite/tiles/terrain/default.png
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/default.png-3bbe939339db863d2d767f4cc6888a76.stex"
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path="res://.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://sprite/tiles/default.png"
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dest_files=[ "res://.import/default.png-3bbe939339db863d2d767f4cc6888a76.stex" ]
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source_file="res://sprite/tiles/terrain/default.png"
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dest_files=[ "res://.import/default.png-13971fa1f37d4ea367b7aa5973d2bb0a.stex" ]
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[params]
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13
godot/world/terrain.gd
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13
godot/world/terrain.gd
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extends TileMap
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var width = 256
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var height = 256
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# Called when the node enters the scene tree for the first time.
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func _ready():
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fill()
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func fill():
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for x in width:
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for y in height:
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set_cell(x,y,0,false,false,false,Vector2(1,0))
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26
godot/world/terrain/terrain.tres
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godot/world/terrain/terrain.tres
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://sprite/tiles/terrain/default.png" type="Texture" id=1]
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[resource]
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0/name = "default.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 128, 128 )
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0/tile_mode = 2
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 32, 32 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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[gd_scene format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
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[ext_resource path="res://world/terrain.gd" type="Script" id=2]
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[ext_resource path="res://world/worldcam.gd" type="Script" id=3]
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[node name="World" type="Node2D"]
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[node name="terrain" type="TileMap" parent="."]
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position = Vector2( -2, 0 )
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mode = 1
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 16 )
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format = 1
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tile_data = PoolIntArray( -393219, 0, 196609, -393218, 0, 196609, -393217, 0, 196609, -458752, 0, 196609, -458751, 0, 196609, -327683, 0, 196609, -327682, 0, 196609, -327681, 0, 196609, -393216, 0, 196609, -393215, 0, 196609, -393214, 0, 196609, -262147, 0, 196609, -262146, 0, 196609, -262145, 0, 196609, -327680, 0, 196609, -327679, 0, 196609, -327678, 0, 196609, -327677, 0, 196609, -196611, 0, 196609, -196610, 0, 196609, -196609, 0, 131072, -262144, 0, 196609, -262143, 0, 196609, -262142, 0, 196609, -262141, 0, 196609, -262140, 0, 196609, -131075, 0, 196609, -131074, 0, 196609, -131073, 0, 196609, -196608, 0, 196609, -196607, 0, 196609, -196606, 0, 196609, -196605, 0, 196609, -196604, 0, 196609, -196603, 0, 196609, -65539, 0, 196609, -65538, 0, 196609, -65537, 0, 196609, -131072, 0, 196609, -131071, 0, 196609, -131070, 0, 196609, -131069, 0, 196609, -131068, 0, 196609, -131067, 0, 196609, -131066, 0, 196609, -2, 0, 196609, -1, 0, 196609, -65536, 0, 196609, -65535, 0, 196609, -65534, 0, 196609, -65533, 0, 196609, -65532, 0, 196609, -65531, 0, 196609, -65530, 0, 196609, 65534, 0, 196609, 65535, 0, 196609, 0, 0, 196609, 1, 0, 196609, 2, 0, 196609, 3, 0, 196609, 4, 0, 196609, 131070, 0, 196609, 131071, 0, 196609, 65536, 0, 196609, 65537, 0, 196609, 65538, 0, 196609, 65539, 0, 196609, 65540, 0, 196609, 196607, 0, 196609, 131072, 0, 196609, 131073, 0, 196609, 131074, 0, 196609, 131075, 0, 196609, 131076, 0, 196609, 131077, 0, 196609, 196608, 0, 196609, 196609, 0, 196609, 196610, 0, 196609, 196611, 0, 196609, 196612, 0, 196609, 196613, 0, 196609, 262144, 0, 196609, 262145, 0, 196609, 262146, 0, 196609, 262147, 0, 196609, 262148, 0, 196609, 262149, 0, 196609, 327683, 0, 196609, 327684, 0, 196609 )
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script = ExtResource( 2 )
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[node name="TileMap" type="TileMap" parent="."]
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position = Vector2( -2, 0 )
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mode = 1
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 16 )
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format = 1
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tile_data = PoolIntArray( -196609, 0, 65539, -262144, 0, 65539, -262143, 0, 65539, -196608, 0, 65539, -196607, 0, 65536, -196606, 0, 65536, -196605, 0, 65539, -65537, 0, 65536, -131072, 0, 65536, -131071, 0, 65536, -131070, 0, 65536, -131069, 0, 65536, -131068, 0, 65536, -65536, 0, 65539, -65535, 0, 65539, -65534, 0, 196609, 1, 0, 65539, 2, 0, 2, 65537, 0, 2, 65538, 0, 196609 )
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[node name="worldcam" type="Camera2D" parent="."]
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current = true
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zoom = Vector2( 0.4, 0.4 )
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script = ExtResource( 3 )
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21
godot/world/worldcam.gd
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godot/world/worldcam.gd
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extends Camera2D
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export var min_zoom = 0.4
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export var speed = 200
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var zoomlevel = 0.4
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func _process(delta):
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move_around(delta)
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handle_zoom()
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func move_around(delta):
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var xdirection = Input.get_action_strength("camera_right") - Input.get_action_strength("camera_left")
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var ydirection = Input.get_action_strength("camera_down") - Input.get_action_strength("camera_up")
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var direction = Vector2(xdirection, ydirection).normalized() * delta * speed * zoom
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position = lerp(position, position + direction, 2)
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func handle_zoom():
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if Input.is_action_just_pressed("zoom_in"):
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zoomlevel = clamp(zoomlevel - 0.1, 0.1, 2)
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if Input.is_action_just_pressed("zoom_out"):
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zoomlevel = clamp(zoomlevel + 0.1, 0.1, 2)
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zoom = Vector2(zoomlevel, zoomlevel)
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libresprite/mulfok62-1x.png
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libresprite/mulfok62-1x.png
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