add generate world method
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@ -15,7 +15,6 @@ impl World {
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for y in 0..self.ysize {
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for z in 0..self.zsize {
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godot_print!("hello, {} {} {}", x, y, z);
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// self.tiles[x][y][z] = tiles::Tile::new(tiles::Tiletypes::Dirt, x, y, z);
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}
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}
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