Camotoy
b8a3009c9d
Ignore all downstream packet errors ( #693 )
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* Ignore all downstream packet errors
Instead of kicking the client off because of an error, we simply display a logger warning and suppress the error.
* If debug mode, print stacktrace
2020-05-30 17:31:20 -05:00
Camotoy
64e3204611
Implement translator for AdventureSettingsPacket ( #691 )
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* Implement translator for AdventureSettingsPacket
The AdventureSettingsPacket is translated into ClientSettingsPacket so the MAY_FLY and FLYING flags are sent to the server. This fixes double-jumping on some servers that rely on the client sending their flying information through this packet.
* Remove top-secret code analysis
2020-05-29 18:56:21 -05:00
5c8f6eb184
Fix relative teleports ( #688 )
2020-05-29 15:11:38 -04:00
rtm516
3f76ae1d48
Add ignore for ServerKeepAlivePacket ( #664 )
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This packet is already handled by MCProtocolLib for us.
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-05-28 11:43:31 -04:00
rtm516
1a92f6974c
Add byte conversion to allow int NBT values for Fireworks ( #681 )
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Firework NBT data might be either an int or byte and bedrock only takes it as a byte.
Co-authored-by: Arktisfox <65837019+Arktisfox@users.noreply.github.com>
2020-05-28 11:38:23 -04:00
DoctorMacc
2dc755ca98
Rename Geyser-Bukkit to Geyser-Spigot
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Despite the Bukkit suffix being correct in terms of the API, the name causes some people to download CraftBukkit instead of Spigot or Paper. All internal references to Bukkit have been renamed to Spigot.
2020-05-26 10:05:25 -04:00
Camotoy
14fcd77925
Fix entities stacking on top of each other when mounted ( #660 )
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The offset was being called but not properly saved to a variable. The check will also not apply if there is only one mounted entity.
2020-05-25 22:43:29 -05:00
bundabrg
a929c411d2
Use authData UUID when sending playerlist packets to the client ( #654 )
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Bedrock knows its own UUID and when it receives the Java uuid it will either crash (MCEE) or add a ghost player onto the playerlist (Bedrock).
This change will check if an entity is the client and if so replace the entities UUID with the AuthData UUID.
A refactor of JavaPlayerListEntryTranslator was also done as I got confused each time what it was doing so it is now hopefully a bit clearer and also fixes the case where an entity is removed but still exists on the server (Vanished).
2020-05-25 22:39:57 -05:00
bundabrg
cc6c7fe78d
When spawning don't add the player offset ( #655 )
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Fixes falling when logging in
2020-05-25 22:35:26 -05:00
Arktisfox
0178492b59
Fix some book translation failures ( #661 )
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Book pages can be sent as plain text rather than JSON. The text library doesn't use lenient parsing, so this fails, and the book isn't visible in the inventory.
This will convert the text into JSON if it's not already, before feeding it to the text library.
2020-05-25 21:19:37 -04:00
rtm516
d0545c57c4
Fix some fireworks colors and NPE of there is no NBT ( #650 )
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Adds Bukkit colors and an additional NPE check
2020-05-25 17:57:10 -04:00
RednedEpic
6b68bbb413
Large refactoring to item translator and registry/util classes
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- Merged ItemTranslator and ItemStackTranslator together.
- Split ItemTranslator into two classes: ItemTranslator and ItemRegistry. The registry is where items are registered, and the translator class is where item translation takes place.
- Made most of ItemTranslator's methods static and removed the initialization in Toolbox.
- Moved a handful of registry classes previously ending with 'Utils' to a 'Registry' class to be more fitting for the term.
- Moved inventory and block entity registration out of Translators.
- Renamed Translators to PacketTranslatorRegistry.
- Yeeted Toolbox.
- Minor cleanups and small refactors.
2020-05-24 20:07:05 -05:00
RednedEpic
7154e1c816
Strip Minecraft identifier when playing non-mapped sounds to allow for bedrock-exclusive sounds to be played
2020-05-24 14:56:05 -05:00
rtm516
3a39e9afee
Added Crossbow nbt translator ( #590 )
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They still infinitely reload but they correctly track if they have data in now.
2020-05-24 15:51:30 -04:00
RednedEpic
0215220ac1
Fix spectator mode
2020-05-24 14:46:36 -05:00
RednedEpic
56d84c24d3
Reduce nesting in item nbt translators
2020-05-24 14:21:06 -05:00
RednedEpic
6dabc22d22
Add null check for fireworks tag ( Closes #636 )
2020-05-24 13:20:38 -05:00
Arktisfox
d918139c44
Check if firework item explosions tag is null (corresponding entity fix) ( #633 )
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* Check if firework item explosions tag is null (corresponding entity fix)
* Add null check on flight
* Add null check around Flight
* Fix newline on if statement
* Fix newline on if statement, add null check on flight, remove debug code.
* fix missing space..
2020-05-24 13:15:02 -05:00
RednedEpic
286970676b
Add null check for shield code ( Fixes #644 )
2020-05-24 13:06:25 -05:00
RednedEpic
259be96652
Update mappings submodule ( Fixes #630 )
2020-05-24 12:51:56 -05:00
RednedEpic
3d0dbff87b
Remove effects on world/server change ( Fixes #467 )
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The server re-sends these effects upon joining the new world or server.
2020-05-23 23:45:39 -05:00
RednedEpic
7f5414cdef
Fix painting offset if height is equal to 3 ( Fixes #629 )
2020-05-23 23:27:16 -05:00
RednedEpic
ebd88c76aa
Don't delay item frame interactions
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Causes interacting (moving) an item in an item frame to delay by about half a second. This delay is still present on chunk load where this delay is absolutely needed in order to the item frame to show up.
2020-05-23 23:14:29 -05:00
RednedEpic
681cbeeae5
Add armor stand entity offset ( Fixes #627 )
2020-05-23 22:45:34 -05:00
Camotoy
fe6257bb38
Check if firework item explosions tag is null ( #626 )
2020-05-23 21:16:11 -04:00
RednedEpic
0574feb87e
Fix block breaking animations when in water ( Closes #494 )
2020-05-23 18:29:11 -05:00
Camotoy
99f69b3a7d
Rewrite Ping Passthrough ( #468 )
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* Fix ping passthrough on BungeeCord
* Initial implementation of direct ping passthrough
* Finished implementation of direct ping passthrough
* Remove test for something else entirely
* Fix standalone
* Add config option for ping passthrough interval
* Use GeyserPingInfo to reduce methods
* Add querying; modify ping passthrough
* Add separate config options for passthrough MOTD and player counts
* Convert all plugin bootstraps to use internal ping events to that other plugins can handle ping modifications
* Small changes
* Fix invalid packet spawm
* Add legacy ping passthrough option
* Fix BungeeCord
* Proper UUID for BungeeCord, thanks @theminecoder
* Update config version and messages
* Merge master... again
* Add missing javadocs and minor changes
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
Co-authored-by: theminecoder <theminecoder.dev@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:50:04 -05:00
Camotoy
59da87a10f
Merge entity mounts branch to master ( #589 )
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* Initial support for entity mounts*
* This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine.
* Fix Bedrock player mounting; add minecart offset
* Remove debug code
* Fix boat animation
* Remove debug code
* Add notice of possible steering flip
* Add translator for PlayerInputPacket
* Upload WIP code for BoatEntity.java
* Add animation for rowing on Bedrock side
* Clean up debug code, start on boat movement
* Add notice about flying horses
* Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java
* Delete BedrockPlayerInputPacket.java
* Use Translator Annotation again; Thanks to LegacyGamerHD
* Upload ineffective mount-on-login code
* Upload current changes with no debug code
* Change case where applicable
* Change Integer[] to int[]; Change schedule() to execute()
* Don't use Thread.Sleep() and instead call itself again
* Fix players not being linked on login/chunk load
* Little changes
* Minor improvements/fixes to boats
* Remove empty file
* Fix horse flying.
* Various entity mounting fixes
* Add mounting offsets for skeleton and zombie horses
* Another round of entity mount-related fixes
- Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty)
- Boats can now be placed in survival (Thanks again to tester DirtNasty)
- Boats and minecarts can now shake
* Add translating for ServerVehicleMovePacket
* Cleaning up
* More cleaning up
* Add interactive tag support for mountable entities
* Boats move far more nicely
* Add horse heart visuals
* Update interactive tags
Co-authored-by: RednedEpic <redned235@gmail.com>
2020-05-23 16:39:17 -05:00
rtm516
d8d9fb7190
Fireworks! ( #579 )
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* Fixed firework entity
* Added firework item translator
* Fixed mappings submodule
2020-05-23 16:33:39 -05:00
Camotoy
22a1073e54
Debugging improvements ( #585 )
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* Debugging improvements
- Added an ObjectArrayList of packets we don't anticipate ever translating. Currently only holds ServerUpdateLightPacket which we don't use and probably don't need.
- Only print debugging logs from sounds if they failed to play.
* Add space
2020-05-23 16:11:54 -05:00
Camotoy
714c450291
Add players able to sleep in beds ( #575 )
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* Add players able to sleep in beds
This commit sets the correct metadata and flags when the Java pose changes to sleeping.
* Player view while sleeping now works
* Fixed bed offset for other players
2020-05-23 16:09:11 -05:00
rtm516
fc6532732d
Adds skin ears from MinecraftCapes.co.uk + Clientside linked account skins + Elytra textures ( #539 )
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* Added ears geometry support
* Added ear fetching from mc capes
* Added support for deadmau5
* Commented, documented and cleaned code
* Allow bedrock players to see their java skin/cape/ears when joining
* Optimised Imports
* Fix missing else statement
* Moved ears and fixed elytra skins
* Added ears config option
* Fixed cape/elytra transparency
* Fixed slim skin geometry
* Fixed async ears request and added alex skin
* Fixed default elytra not showing with no cape
* Moved to normal Base64 functions
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-23 16:06:34 -05:00
Camotoy
1664221fa9
Add optional workaround for >Y128 Nether building ( #615 )
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* Add optional workaround for >Y128 Nether building
This commit adds a config option for building above the Nether by changing the Nether's dimension ID to match the End's.
* Only check for workaround application once
* Fix mappings?
* Include a bit more for the above bedrock nether building config option
Co-authored-by: Redned <redned235@gmail.com>
2020-05-23 16:02:51 -05:00
rtm516
8f01221275
Updated to support latest MCProtocolLib ( #623 )
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* Updated to support latest MCProtocolLib
* Cleaned up names and imports
* Fixed minecarts
* Fixed throwables
* Fixed tnt
2020-05-23 15:56:49 -05:00
OnlyBMan
81d3b0ef10
Fix painting rotation ( #597 )
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* Fix painting rotation
* add comment and spacing
* Dont sleep everything :P
* Fix whitespace
* Remove whitespace
* Fix underlying issue
Instead of adding a delay, exclude Painting in HeadLookTranslator.java. Thanks AJ!
* Remove unneeded import
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-05-21 18:45:35 -05:00
Camotoy
61e0e796da
Fix /geyser offhand command on Bukkit ( #611 )
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If CommandSender is not an instance of GeyserSession, we iterate through all GeyserSessions in order to find the sender.
2020-05-21 17:48:24 -05:00
Camotoy
a7f363ec09
Add option for disabling command suggestions; add config version ( #598 )
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* Add option for disabling command suggestions; add config version
This commit adds an option for disabling command suggestions. If enabled, command suggestions will not be sent to the server so as to remove command freezing. This commit also adds a config version variable so users are notified when to regenerate their configs.
* Rename GeyserConfiguration.checkGeyserConfiguration()
2020-05-20 22:43:22 -05:00
Camotoy
83c7858a8c
Fix bug where online mode players couldn't move after logging in ( #610 )
2020-05-20 13:43:17 -04:00
Camotoy
fbfc987d2b
Fix mapping for Burning Skull painting type ( #608 )
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Otherwise, painting shows up as a 1x1 painting of another kind.
2020-05-20 12:40:07 -05:00
rtm516
18415d5d15
Fixed trident display and some arrow related cleanup ( #609 )
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* Fixed trident display and some arrow related cleanup
* Renamed trident entity
2020-05-20 12:39:58 -05:00
Camotoy
1395b719cb
Add missing break to JavaEntityStatusTranslator ( #600 )
2020-05-20 10:12:31 -05:00
Creeperface01
5fe38fa83f
Show form window immediately after spawn ( #606 )
2020-05-20 10:12:03 -05:00
rtm516
3ab5c697c1
Updated mappings submodule ( #596 )
2020-05-19 21:39:10 +01:00
AJ Ferguson
2366559694
Store villager data in the player and fix wandering trader
2020-05-19 09:41:44 -08:00
AJ Ferguson
95297e4047
Update villager xp while trading
2020-05-19 07:28:33 -08:00
AJ Ferguson
e2d46c3d49
Work on villager trading
2020-05-18 21:15:29 -08:00
rtm516
c0f678a8af
Added a docker container IP warning ( #584 )
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* Added a docker container IP warning
* Corrected messages
* Moved to normal java file read instead of starting cat
* Fixed capitalisation on method name
2020-05-18 22:27:35 -05:00
Camotoy
fd36930502
Add entity event for drowning. ( #588 )
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This commit translates Java's LIVING_DROWN entity status to Bedrock's HURT_ANIMATION.
2020-05-18 22:26:27 -05:00
OnlyBMan
fc5230c248
Add firework boost for elytras ( #552 )
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* Add firework boost for elytras!
* Change how to detect player glide
* Add comments explaining code
* Remove unused ID
2020-05-18 10:46:35 -04:00
Camotoy
31d3d2e289
Add some elder guardian properties ( #586 )
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- Adds the ELDER flag to all elder guardians, so they look like elder guardians and not giant regular guardians.
- Translates AFFECTED_BY_ELDER_GUARDIAN in JavaNotifyClientTranslator to add the elder guardian curse event.
2020-05-17 23:35:26 -05:00
rtm516
405ffb2666
Added mob spawner block entity data ( #587 )
2020-05-17 23:35:01 -05:00
rtm516
43ee7d6027
Fixed creepers, giants and eye of ender ( #578 )
2020-05-17 01:26:13 -05:00
RednedEpic
b0d0c168d2
Fix bossbar causing players to be unable to break blocks or interact in small areas ( Closes #537 )
2020-05-17 01:06:07 -05:00
Camotoy
57717795a3
Add enchantment table book on chunk load ( #568 )
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Java's block entity ID is enchantment_table whereas Bedrock's is EnchantTable; this commit adds an exception to the block entity regex as such.
2020-05-16 23:59:03 -05:00
rtm516
95b7055c10
Added map icons ( #572 )
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* Added map icons
* Cleaned up and moved to enum
2020-05-16 23:58:00 -05:00
Camotoy
563cde2ade
Switch to client's translation for jukebox song name. ( #573 )
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Just for consistency with the other part of the code.
2020-05-16 23:57:34 -05:00
rtm516
3220532083
Fixed fishing rod lines not connecting to other players ( #580 )
2020-05-16 23:57:18 -05:00
RednedEpic
30e38b3a2f
Add basic villager trading support (incomplete)
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This commit implements basic functionality for villager trading. This is still incomplete and is buggy in areas such as with villager trades that have more than one input and trade inputs and outputs containing NBT.
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-05-16 23:52:39 -05:00
Camotoy
b4ecb88d49
Add air bubble UI support ( #569 )
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This commit translates entity metadata ID 1 into the AIR entity metadata.
2020-05-15 15:29:54 -05:00
Camotoy
1b260c16d7
Leash fixes ( #567 )
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* Leash fixes
- Adds visuals for leash string by translating ServerEntityAttachPacket
- Updates position offset for lead knots, making them properly appear on fences
* Add basic description of JavaEntityAttachTranslator
2020-05-15 12:50:34 -05:00
rtm516
2830756a55
Fixed unusable space being off by 1 ( #561 )
2020-05-15 11:08:44 -05:00
rtm516
919af5203d
Fix banner items loosing patterns in inventory ( #560 )
2020-05-14 19:41:42 -05:00
Camotoy
d4995acec6
Add support for absorption (golden hearts) ( #553 )
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Absorption is an attribute in Bedrock and an entity metadata value in Java. This commit sends an attribute update packet when the metadata value is updated.
2020-05-14 11:30:33 -05:00
Camotoy
d5c14921e9
Add message when playing record ( #549 )
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It appears that the record message is client-sided in Java Edition, so this sends a message whenever a record is played in-world.
2020-05-13 16:08:52 -05:00
Camotoy
278f59103e
Replace illusioners with pillagers ( #550 )
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Illusioners do not exist in Bedrock edition; this commit replaces them with pillagers so they can be somewhat replicated.
2020-05-13 16:08:32 -05:00
rtm516
6aadfb3a63
Fixed wither shield ( #544 )
2020-05-13 16:08:14 -05:00
rtm516
46b0054435
Fixed guardian beam getting stuck on players ( #540 )
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* Fixed guardian beam getting stuck on players
* Fixed formatting
2020-05-12 21:31:42 -05:00
rtm516
0c60af66b2
Fixed customised skins causing strange display ( #534 )
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* Fixed customised skins causing strange display
* Cleaned up floodgate player checking
* Fixed cape scale
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-11 23:45:16 -05:00
rtm516
c84c0f23cb
Fixed invisible flag not getting set back ( #535 )
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* Fixed invisible flag not getting set back
* Fixed indentation
2020-05-11 23:44:30 -05:00
rtm516
324bc67c97
Fixed small armour stands not respecting invisibility ( #533 )
2020-05-11 14:56:50 -05:00
rtm516
f9ee569cd5
Various entity fixes ( #529 )
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* Fixed invisible entities nametags being displayed
* Fixed most entity collision boxes
* Fixed area effect cloud not displaying
* Fixed armour stand size and marker
* Fix baby collision boxes
* Fixed squid animation (rotation still broken)
* Fix Guardian beam for local player
* Fixed armour stand invisibility
* Fixed Wither boss data
* Fixed fishing line attach to entities
2020-05-11 00:09:16 -05:00
Camotoy
64bfad2af9
Use Bukkit methods to send block sound ( #522 )
2020-05-10 15:25:28 -05:00
720ae3c92d
Add survival-style block pick support ( #526 )
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* Add survival-style block pick support
* Add BedrockBlockPickRequestPacketTranslator.java
* Remove unnecessary println
* Edit styling and add null check
* Fix compile error
* Remove nesting and unnecessary check
* Further reduce nesting
* Change 1-line statements and add missing comment
* Fix creating translator
* Fix imports
2020-05-10 15:05:51 -05:00
RednedEpic
d2a18f8fd5
Remove dangling entity link packet in PlayerEntity for parrots
2020-05-10 14:47:40 -05:00
Camotoy
6192237cc9
Add parrots on player shoulders ( #530 )
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* Add parrots on player shoulders
Parrots on player shoulders are a separate entity in Bedrock, but part of the player metadata in Java. This commit creates a parrot entity from the NBT data given by the player's entity data.
* Remove unused import
* Nullify parrot after despawning
* Remove debug code
2020-05-10 14:38:39 -05:00
Camotoy
34d4817795
Add visual support for double chests ( #523 )
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* Add visual support for double chests
* Update mappings submodule
2020-05-10 14:26:00 -05:00
RednedEpic
e58ffdd3c0
Add support for block break animations from java players to bedrock
2020-05-08 00:18:05 -05:00
RednedEpic
edc8ea998c
Add slime and magma cube size support
2020-05-07 22:57:08 -05:00
James Harrison
2355c503c9
Enderchest and Invisible Players fix. ( #506 )
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* Fix EnderChests not showing on legacy servers (Hypixel)
Fix NPCs/Players sometimes being invisible
* Remove unused import
* Fix standard
2020-05-07 21:49:44 -05:00
Camotoy
f11bae0bf0
Fix signs ( #439 )
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* Fix signs on everything except Paper
* Fix sign line placement
* Update shulker box block entity
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-06 16:52:57 -05:00
rtm516
5ae95433e5
Bedrock to Bedrock legacy skin support ( #276 )
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* Added legacy skin support for bedrock to bedrock clients
* Added bedrock to bedrock cape handling
* Added bedrock geometry support
* Bedrock skins now work in all auth modes
* Tonne of debug info
* Added fix to prevent customised skins from being loaded
* Added skin size to bedrock client data
* Cleaned debugging code
* Made bedrock cape take priority over third party
* Cut the customised skin image in half to hopefully get it to map
* Removed hacky conversion attempt
* Fixed bedrock skin caching on load and 1.14.60 support
* Cleaned up debug messages
* Added linked player ignore
2020-05-06 16:50:01 -05:00
Luke
4c1dae6714
Add unusable inventory space message ( #492 )
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* Add unusable inventory space message
* Remove unused imports
* Fixed barrier pickup (#1 )
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-05-06 16:05:03 -05:00
Camotoy
48147c2ce3
Fix Floodgate players causing errors on Bukkit. ( #490 )
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Co-authored-by: Tim203 <mctim203@gmail.com>
2020-05-05 12:53:25 -05:00
Luke
7195d20fae
Implement helper methods for sending packets ( #487 )
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* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server
* Change method names
* Add a space between doc comment lines
* Add debug messages
2020-05-05 10:51:43 -05:00
rtm516
96a7770c22
Fixed entity bugs introduced by 6642f1e
and added fishing lines ( #483 )
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* Fixed entity bugs introduced by 6642f1e
* Fixed fishing line not displaying
* Clean extra line and added todo
2020-05-05 10:48:01 -05:00
RednedEpic
20bbbee3eb
Remove flower pot debug code
2020-05-05 00:10:23 -05:00
RednedEpic
6642f1ec26
Fix a few entities not showing up and include identifiers for entities in EntityType
2020-05-05 00:09:36 -05:00
RednedEpic
26266bf9b6
Fix black texture of offhand item ( Closes #332 )
2020-05-04 22:01:34 -05:00
rtm516
eeb4cafbc8
Fix some nested language strings ( #482 )
2020-05-04 21:32:57 -05:00
James Harrison
5b3e7c965f
Chat/Skin fixes ( #480 )
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* Made MessageUtils mimic java chat behavior
Send ClientSettingsPacket when player joins a server
* Fix comments
Set use client locale instead of hard coding
* Moved chat reset to fix some broken formatting
* Revert MessageUtil as rtm516 has implemented a better fix
2020-05-04 21:32:37 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities ( #478 )
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* Initial work on flower pots
* Flowers work in-game, not yet chunk load
* Don't overwrite my code before merge
* Finish up flower pots; add piston support on chunk load
* Clean up
* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516
fcf1949b28
Fix trapped chests not displaying ( #481 )
2020-05-04 19:39:44 -05:00
rtm516
129e10c920
Added automatic git version infomation to startup ( #327 )
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* Added automatic git version infomation to startup
* Moved to compile time replacement
* Cleaned up old functions
* Removed redundant variable
* Added project version to version string
2020-05-04 14:17:25 -05:00
ForceUpdate1
d0a2f6ac27
Fix movement issues #466 ( #473 )
2020-05-04 01:06:08 -05:00
RednedEpic
7d67b65777
Merge branch 'master' into feature/sounds
2020-05-04 00:51:22 -05:00
RednedEpic
0532d5310f
Update mappings
2020-05-04 00:29:22 -05:00
RednedEpic
25d3e0708f
Map most all missing sounds
2020-05-03 23:56:07 -05:00
RednedEpic
1aca44ec7f
Fix playsounds
2020-05-03 15:56:46 -05:00
rtm516
692e46146c
Remove duplicate commands by name ( #474 )
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* Remove duplicate commands by name
* Removed comment
2020-05-03 15:26:14 -05:00
RednedEpic
7f7d89e517
Add tnt sounds/particles and support for level event sounds
2020-05-03 01:48:38 -05:00
RednedEpic
3370ad3db9
Merge branch 'master' into feature/sounds
2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames ( #415 )
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* Initial attempt
* Item frames 'work'
* Blocks in the item frames work
* Remove commented code
* Small changes
* More progress
* Whittling down
* Fix swords, etc
* NBT data implemented
* Remove unused import
* Add item frame item removing; add checks for removing item frames
* Add requested changes; clean up logic
* Add license
* Always delay item frame updates by 500 milliseconds
* Switch to per-session item frame cache
* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
d7592d8216
Add back in explosion translator, add identifier support for sounds
...
Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00
RednedEpic
99e8ca83ab
Fix eating sounds and bow sounds
2020-05-02 01:29:30 -05:00
RednedEpic
ff26dcad0d
Start work on entity sounds, other misc implementations/fixes
2020-05-02 01:06:22 -05:00
Camotoy
b07161b0a9
Add block values + note block note graphics ( #455 )
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* Add note block visual without note pitch
* Add rest of block value code
* Add rest of block value code
* Fix pistons, somewhat
* Remove note block attempt
* Re-add whitespace
* Simplify sendPacket of BlockEventPacket
* Add note block visual without note pitch
* Add rest of block value code
* Fix pistons, somewhat
* Remove note block attempt
* Re-add whitespace
* Add mappings for noteblock pitch
* Change noteblock pitch code
* Noteblock Pitch Attempt
* Commit with PistonBlockEntityTranslator
* Cleanup for PR
* Improve pistons
Co-authored-by: blazewalker462 <blazewalker462@protonmail.com>
2020-05-01 00:51:23 -05:00
rtm516
2e3f32d769
Only replace the first '.' in a message ( #463 )
2020-05-01 00:49:29 -05:00
RednedEpic
f057edb526
Don't show block break animation at all in creative
2020-04-30 00:53:28 -05:00
RednedEpic
0ac4789f2c
Don't send sound updates if block of the same type already exists in placing position
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This prevents the block place sound (most notably buttons or blocks that don't occupy one whole block) from spamming the client if they have their place button held down.
2020-04-30 00:45:27 -05:00
RednedEpic
ad596cdccb
Add sound handlers for block interaction
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These sound handlers had to be added since on Minecraft: Java Edition, these sounds are handled clientside whilst Minecraft: Bedrock Edition expects something from the server. To counter this, we emulate the sounds of that on Minecraft: Java Edition within Geyser and send it to the client. The code may seem a tadredundant, but there is not much of an alternative unfortunately.
2020-04-30 00:21:02 -05:00
RednedEpic
4d32f6ab70
Access world manager instead of chunk cache to fix particles on Bukkit version
2020-04-29 15:56:41 -05:00
RednedEpic
364aac7e1a
Fix block break particles not displaying in survival
2020-04-29 15:47:29 -05:00
RednedEpic
1fbb755d26
Merge branch 'master' into sound-master
2020-04-29 15:14:25 -05:00
RednedEpic
31be608038
Add block break sounds for blocks with 0 hardness, and refactor some things
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The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
rtm516
bea070395f
Handle player teleports properly ( #389 )
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* Handle player teleports properly
Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
* impl teleport cache
* impl teleport cache
* removed debugs
* Cleanup
Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
2020-04-29 11:06:25 -05:00
ForceUpdate1
82433f8078
Fix capes ( #436 )
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* fix capes
* remove gson
* clean up
* clean up
* formatting code
* Made the changes fit a bit better into the already existing code
* Throw the nullptr before the download complete message,
making debugging skins less confusing
Co-authored-by: Tim203 <mctim203@gmail.com>
2020-04-29 11:04:45 -05:00
rtm516
7a9fff1a64
Fix shulkers being upside down on load ( #446 )
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* Added shulker box direction handeling
* Update mappings
* Added missing Object2ByteMap
* Cleaned javadoc
* Moved shulker box direction conversion to the mappings generator
2020-04-29 11:01:56 -05:00
ForceUpdate1
87be8c378e
Fix Item Name and Lore ( #443 )
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* add basic item translator
* add licence
remove debugs
* fix default lore
2020-04-29 10:58:29 -05:00
Camotoy
ebbb656d45
Revert sending message when creative crafting table is used ( #440 )
2020-04-27 15:49:24 -05:00
rtm516
78f2d2c089
Added translation to container names ( #442 )
2020-04-27 15:48:53 -05:00
rtm516
fc17b7cc7a
Disabled attempted rendering of the globe pattern
2020-04-27 02:01:15 -05:00
rtm516
3163ab8ddc
Update mappings ( #432 )
2020-04-27 01:47:13 -05:00
RednedEpic
efcf739973
Merge branch 'feature/sounds' of https://github.com/GeyserMC/Geyser into sound-master
2020-04-26 00:32:01 -05:00
RednedEpic
c22eb170ec
Merge branch 'master' into feature/sounds
2020-04-26 00:26:14 -05:00
RednedEpic
08b7857292
Remove unused imports in GeyserSession
2020-04-26 00:24:06 -05:00
rtm516
2fabcefb8d
Fixed error when certain items are spawned from the creative inventory ( #430 )
2020-04-25 23:55:20 -05:00
rtm516
257918904b
Fixed spawn egg colours not loading in ( #429 )
2020-04-25 23:55:06 -05:00
Camotoy
0caecf68db
Only add entity to entity cache if ID doesn't exist ( #428 )
2020-04-25 23:54:42 -05:00
RednedEpic
497825dd96
Fix NPE in console when a sound was missing and clean up nesting
2020-04-25 18:23:01 -05:00
RednedEpic
7320e38a08
Update mappings
2020-04-25 17:56:39 -05:00
RednedEpic
61587ec320
Use Int2ObjectMap in InventoryCache and JavaServerDeclareCommandsTranslator
2020-04-25 17:56:19 -05:00
RednedEpic
8b487df698
Properly remove players from Geyser playerlist ( Fixes #421
2020-04-25 17:53:35 -05:00
rtm516
1a53f53d78
Added barriers to creative inventory crafting grid ( #426 )
2020-04-25 17:33:52 -05:00
Camotoy
36708da1d6
Add message when you try to use creative crafting table ( #422 )
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* Add message when you try to use creative crafting table
* Update message; set access level
2020-04-25 17:29:26 -05:00
Gerrygames
74f869beb5
Fix map colors, remove unnecessary array stream ( #423 )
2020-04-25 15:46:24 -05:00
LegacyGamerHD
6cfcab88d3
Go to stable NukkitX Protocol Lib ( #411 )
2020-04-24 23:05:06 -05:00
rtm516
602166b25d
Added offhand command ( #412 )
2020-04-24 23:03:34 -05:00
AJ Ferguson
357b681841
Fix movement when far away from the center of the world ( #419 )
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* Fix movement when far away from the center of the world
* Add comment on why we parse a float as string
Co-authored-by: Redned <redned235@gmail.com>
2020-04-24 22:56:56 -05:00
OnlyBMan
e82adf2cf9
Implement shield blocking ( #395 )
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* basic shield blocking
* Offhand works
* Add Shield as id in BlockTranslator
* Change Block Translator to Item Translator
* Fix formatting
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-04-24 22:11:28 -05:00
AJ Ferguson
298558078c
Bump MCAuthLib to 1.3-SNAPSHOT ( #416 )
2020-04-24 21:57:15 -05:00
Redned
6a8f4dfa8b
Add missing license header from EffectUtils
2020-04-23 02:12:50 -05:00
RednedEpic
59b2805a4a
Fix NPE for unknown enchantments/enchantments not in bedrock
2020-04-23 02:09:40 -05:00
ForceUpdate1
6f7ad4b569
Implement Book pages ( #408 )
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* add text component library
implement books
* add licence header
2020-04-23 01:26:54 -05:00
RednedEpic
79185fabb5
Only send block sounds when a block is being placed
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Previously, any time a block was clicked whether it be with a block in the hand or not, a sound would play. This checks if the item in the players hand is indeed a block as well as the same block in the UpdateBlockPacket, and properly plays the packet.
2020-04-23 01:01:33 -05:00
RednedEpic
09297a467c
Update submodules
2020-04-22 23:51:22 -05:00
DoctorMacc
b0a8b9219a
Add effects support and block break particles/place sounds
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Co-authored-by: RednedEpic <redned235@gmail.com>
2020-04-22 23:40:49 -05:00
RednedEpic
3e15d21931
Merge branch 'master' into sound-master
2020-04-22 18:18:13 -05:00
RednedEpic
987edbb217
Nitpicks and add serverbound sound packet translator
2020-04-22 18:17:34 -05:00
ForceUpdate1
733ec2a0ec
Implement Updated Item Translator ( #388 )
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* add item translator
* add item translator
* add nbt item translator
* fix empty list tags
* formatting code
* use Int2ObjectMap
remove session
* rename annotation
2020-04-22 16:26:16 -05:00
RednedEpic
a8805d9d71
Add a /geyser list command ( Closes #342 )
2020-04-22 01:51:49 -05:00
RednedEpic
e8bf8ff2a0
Fix javadoc related errors
2020-04-22 01:03:46 -05:00
Redned
7ca1d1bea6
Merge pull request #398 from GeyserMC/inventory
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Merges branch 'inventory' into master
2020-04-22 00:49:48 -05:00
rtm516
daba0d6d5e
Improved the outdated version kick message ( #394 )
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* Improved the outdated version kick message
* Swapped 'server' to 'proxy'
2020-04-22 00:41:25 -05:00
Camotoy
aad4536990
Fix /fly command ( #396 )
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* Fix /fly
* Add comment
2020-04-21 14:36:13 -05:00
Camotoy
94ecb2c6c7
Block entity rewrite ( #382 )
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* Initial attempt
* Rewrite of the rewrite
* First working implementation
* Far better working implementation
* Clean up imports
* Remove commented code
* Cleanup code; change things
* Remove unused imports
* Cleanup code
* Add licenses; add comment
* More cleanup
* Clarifications
* It complained about a JavaDoc comment
* Update access permissions
* Switch from reflections to iteration over BlockEntityTranslators
2020-04-21 00:32:32 -05:00
rtm516
1b15f3058f
Javadoc a bit of Geyser ( #392 )
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* A bunch of javadoc comments
* Cleaned up javadocs
2020-04-21 00:28:44 -05:00
rtm516
4ee95f585d
Move all json to Jackson instead of a mix of 2 libraries ( #302 )
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* Swapped most GSON refrences to Jackson
* Converted FormWindow getJSONData
Co-authored-by: Redned <redned235@gmail.com>
2020-04-20 15:10:30 -05:00
rtm516
7417f57d47
Fish fixes ( #374 )
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* Fixed tropical fish display.
* Added base pufferfish class
* Fixed pufferfish, fish flags and cleaned up tropical fish spawning
* Fixed tropical fish model variant
* Fix tropical fish colours
2020-04-20 00:29:36 -05:00
RednedEpic
3574212b4b
Merge branch 'master' of https://github.com/GeyserMC/Geyser
2020-04-19 18:09:31 -05:00
RednedEpic
bab2b4a420
Pull command descriptions from Bukkit and Sponge versions when listing commands
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This allows the description of the commands to display when listing the commands in bedrock by tab-completing. This is currently only available on Sponge and Bukkit versions as there is no support in BungeeCord and Velocity to get these values. This data is also not sent in any packet, so we cannot retrieve that from standalone either.
2020-04-19 18:08:14 -05:00
Redned
aea1600072
Merge pull request #379 from ForceUpdate1/scoreboard
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Fix NullPointerException
2020-04-19 17:19:35 -05:00
Redned
7d52d8aea0
Merge pull request #380 from ForceUpdate1/entity
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Fix some entity metadata values
2020-04-19 17:19:08 -05:00
Jason
12b99c5b1b
Merge branch 'master' into master
2020-04-19 14:09:36 -07:00
rtm516
89a7f8f17c
Removed descriptions from commands
2020-04-19 11:08:42 +01:00
Marco
60abdbac3c
Fix NullPointerException with invalid scoreboard teams
2020-04-19 11:17:40 +02:00
Marco
36b549be39
Reset wolf color
2020-04-19 11:06:11 +02:00
Marco
46989fb6b5
Reset wolf color, if not tamed
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Fix baby metadata
2020-04-19 10:57:37 +02:00
Redned
2dc9a7186e
Merge pull request #372 from ForceUpdate1/bossbar
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Fix Bossbars
2020-04-18 21:54:44 -05:00
Marco
88a1238593
add licence header
2020-04-18 21:37:14 +02:00
Redned
40feb0880f
Merge pull request #370 from ForceUpdate1/interact
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Fix interact at
2020-04-18 14:07:19 -05:00
rtm516
6880507469
Fix all block entities being updated as Skulls
2020-04-18 17:50:14 +01:00
Marco
de9c9b3dfa
reset color
2020-04-18 15:49:28 +02:00
Marco
7cd941e5d6
Fix BossBars
2020-04-18 15:48:21 +02:00
Marco
e3932cba62
fix interact at
2020-04-18 11:13:00 +02:00
Marco
685df6266f
code formatting
2020-04-18 10:30:25 +02:00
Marco
1c0ea9c60c
fix npe
2020-04-18 10:29:13 +02:00
RednedEpic
c52b3b61c7
Merge branch 'master' into inventory
2020-04-17 23:35:34 -05:00
RednedEpic
a3cc5ecd63
Remove sentry since it's unused
2020-04-17 23:21:51 -05:00
RednedEpic
4b001593fc
Merge branch 'master' into inventory
2020-04-17 18:37:22 -05:00
Redned
52ebb1a53c
Merge pull request #356 from ForceUpdate1/shulker
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Implement ShulkerEntity
2020-04-17 13:21:49 -05:00
Marco
2386b415a5
add licence header
2020-04-17 20:19:14 +02:00
Redned
206825ae61
Merge pull request #353 from DoctorMacc/fishing-hook
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Make the fishing hook appear
2020-04-17 13:11:36 -05:00
Redned
0eea637aed
Merge pull request #359 from ForceUpdate1/rain
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Reset rain during respawning
2020-04-17 13:10:08 -05:00
Redned
18be53ee13
Merge pull request #362 from ForceUpdate1/brand
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Fix brand Plugin Message
2020-04-17 13:09:12 -05:00
Redned
a8f8de8613
Merge pull request #363 from ForceUpdate1/login
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Improve login screen
2020-04-17 13:08:28 -05:00
rtm516
03f8074619
Update Protocol to v390
2020-04-17 17:38:18 +01:00
DoctorMacc
204035323b
Update everything else
2020-04-17 12:34:09 -04:00
DoctorMacc
7c580ba4a0
Update Protocol to 2.5.5-SNAPSHOT
2020-04-17 12:23:24 -04:00
Marco
1beea43a1e
remove bytebuffer
2020-04-17 16:35:48 +02:00
Marco
5e9e17e47d
clean up text
2020-04-17 15:52:46 +02:00
rtm516
dc59be3901
Fix blank login causing error
2020-04-17 14:34:44 +01:00
Marco
1a06fe331e
Improve login screen
2020-04-17 14:54:04 +02:00
Marco
c246a32844
Fix brand
2020-04-17 13:29:35 +02:00
Marco
ec9f692418
Reset rain during respawning
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Fixes #358
2020-04-17 00:03:01 +02:00
Marco
ca8b19c0d0
Implement ShulkerEntity
2020-04-16 14:36:03 +02:00
Artuto
508d56ffc8
Fix inverted booleans in MessageUtils.isTooLong
2020-04-15 22:50:02 -05:00
DoctorMacc
406f76201d
Add license; add comment
2020-04-15 18:35:14 -04:00
DoctorMacc
1c255e4d73
Fishing bobber shows
2020-04-15 18:33:16 -04:00
Redned
e96863e941
Merge pull request #308 from rtm516/command-completion
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Command auto-completion
2020-04-15 15:31:38 -05:00
RednedEpic
0a5312fff2
Update mappings submodule
2020-04-15 15:02:12 -05:00
Redned
ee88557674
Merge pull request #350 from DoctorMacc/copyright
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Update various copyright dates (Inventory branch)
2020-04-15 14:47:29 -05:00
Redned
915cff2eb9
Merge pull request #349 from DoctorMacc/copyright-master
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Update various copyright dates (Master branch)
2020-04-15 14:47:15 -05:00
Redned
628dac8c26
Merge pull request #344 from ForceUpdate1/anvil_rename
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Fix Anvil Item Rename
2020-04-15 14:46:39 -05:00
Redned
5ffd5d50f1
Merge pull request #336 from OnlyBMan/inventory
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Implements Skulls and Heads
2020-04-15 14:46:09 -05:00
DoctorMacc
bfb3fb4258
Update various copyright dates
2020-04-15 15:39:21 -04:00
OnlyBMan
80a7f3a578
It's not 2019 anymore?
2020-04-15 15:38:17 -04:00
DoctorMacc
e8a441d667
Update various copyright dates
2020-04-15 15:37:53 -04:00
Marco
0a9470acb8
formatting code
2020-04-15 21:37:12 +02:00
Redned
09e5bbb466
Merge pull request #331 from rtm516/early-animation-fix
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Prevents animations from being sent to the server before the player has spawned
2020-04-15 14:36:06 -05:00
DoctorMacc
d7b8f08899
Fix piston/sticky piston (among others) not being able to be retrieved in creative
2020-04-15 15:24:57 -04:00
Redned
f8c3cf1aac
Merge pull request #324 from rtm516/chat-limit-warning
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Added warning message if chat message is longer than 256 characters.
2020-04-15 13:10:15 -05:00
OnlyBMan
60b65e4be6
Add copyright notice
2020-04-15 10:11:32 -04:00
Marco
0152107a06
Send rename item packet on update slot
2020-04-15 13:13:46 +02:00
rtm516
8fd4632d07
Fixed single line if statements
2020-04-15 10:55:10 +01:00
rtm516
34a8a6d55f
Fixed single line if statements
2020-04-15 10:51:56 +01:00
RednedEpic
1cb2e658e0
Merge branch 'master' into inventory
2020-04-14 23:40:50 -05:00
RednedEpic
dbe2a9b3b0
Return COLOR_0 for null values in MapColor
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Might be better to eventually figure out why this is null to begin with, but for the time being considering maps are not working, we'd have to get to that step first. This just prevents the console from spamming errors, and will do until maps are fully implemented/fixed.
2020-04-14 23:35:59 -05:00
RednedEpic
b15d37a4c5
Print throwable for disconnection if present
2020-04-14 23:27:16 -05:00
Redned
f920013d2b
Merge pull request #338 from theminecoder/fix/client-full-server-bug
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Fix client not letting you connect to a full server
2020-04-14 23:11:52 -05:00
theminecoder
95e1eb2a63
Fix bedrock clients not able to connect when the client thinks the server is full
2020-04-15 14:04:53 +10:00
Redned
d66cad964c
Merge pull request #337 from DoctorMacc/endercrystal
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Add Ender Dragon, Ender Crystal entities; update Enderman entity metadata
2020-04-14 23:04:42 -05:00
Redned
08ddcbac65
Merge pull request #323 from DoctorMacc/gamerule
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Add doDaylightCycle gamerule support
2020-04-14 22:49:10 -05:00
DoctorMacc
9e93ea4c8d
Add licenses
2020-04-14 21:52:25 -04:00
DoctorMacc
52783804ac
Remove debug code
2020-04-14 21:50:43 -04:00
DoctorMacc
ee453502e2
Final touches
2020-04-14 21:46:05 -04:00
OnlyBMan
9bd1c0fc70
Cleanup some code
2020-04-14 20:08:48 -04:00
OnlyBMan
87e372ce21
Put everything into bedrock mapping
2020-04-14 19:34:11 -04:00
OnlyBMan
3972cc7f87
Fix comments
2020-04-14 18:40:05 -04:00
OnlyBMan
08eb99fa94
Implement skulls and heads
2020-04-14 18:33:55 -04:00
DoctorMacc
d92b83afdb
Fix ender dragon; add enderman
2020-04-14 16:58:41 -04:00
rtm516
522dc864de
Removed unneeded import
2020-04-14 10:55:12 +01:00
DoctorMacc
2402a33798
Merge branch 'master' of https://github.com/GeyserMC/Geyser into endercrystal
2020-04-13 23:05:12 -04:00
DoctorMacc
821f164b23
Fix requested changes
2020-04-13 18:01:30 -04:00
rtm516
f7c5fea87e
Prevents animations from being sent to the server before the player has spawned
2020-04-13 22:52:38 +01:00
rtm516
3616aa07fe
Fixed colour and style formatting for some messages
2020-04-13 22:29:22 +01:00
rtm516
55608a2a48
Centeralised message length checking and added TODO for localization
2020-04-13 17:49:29 +01:00
rtm516
549fe1d479
Fixed crashing bug when using more than 1 root node
2020-04-13 17:27:30 +01:00
DoctorMacc
35a16996b5
Small change
2020-04-13 10:58:10 -04:00
DoctorMacc
1714445df9
Remove unused imports
2020-04-13 10:55:52 -04:00
DoctorMacc
d08c13a7e3
Remove old lines of code
2020-04-13 10:47:30 -04:00
DoctorMacc
5c62b47175
Simplify logic
2020-04-13 10:46:13 -04:00
rtm516
79a7258fd1
Added warning message if chat message is longer than 256 characters.
2020-04-13 11:10:53 +01:00
DoctorMacc
daa1888c09
Add some code in case of a rogue plugin
2020-04-12 21:33:51 -04:00
DoctorMacc
746cd29a6d
Add doDaylightCycle gamerule support
2020-04-12 21:13:51 -04:00
DoctorMacc
fc988dfd70
Implement grindstone
2020-04-12 18:32:07 -04:00
Redned
e67ed6dc8d
Merge pull request #319 from rtm516/patch-2
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Added debug packet logging for unhandled packets
2020-04-12 16:27:56 -05:00
DoctorMacc
2c75415dc8
Update Protocol to 2.5.5-SNAPSHOT
2020-04-12 14:38:47 -04:00
rtm516
d613835f92
Added debug packet logging for unhandled packets
2020-04-12 10:37:31 +01:00
RednedEpic
605c9ef4db
Merge branch 'master' into inventory
2020-04-11 22:46:25 -05:00
rtm516
76e29af6b8
Fixed map name
2020-04-12 01:45:31 +01:00
Redned
68d7f2629a
Merge pull request #317 from DoctorMacc/item-animation
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Item pickup animation
2020-04-11 17:57:07 -05:00
Redned
00198af794
Merge pull request #316 from AJ-Ferguson/dimension-login-fix
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Fix crash on some devices when logging into a different dimension
2020-04-11 17:50:25 -05:00
DoctorMacc
ce7954d8ab
Add license
2020-04-11 18:50:01 -04:00
Redned
fe382e5864
Merge pull request #310 from DoctorMacc/villagers
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Villager visuals
2020-04-11 17:49:41 -05:00
DoctorMacc
5116f250ad
Add item collection animation
2020-04-11 18:48:04 -04:00
DoctorMacc
f3344dbfed
Change villager maps to private final
2020-04-11 15:18:22 -04:00
Redned
e5f0840335
Merge pull request #315 from rtm516/waterlogged-fix
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Fixes waterlogged blocks in master
2020-04-11 14:17:06 -05:00
rtm516
613626915a
Copied fix from inventory a00cf75
2020-04-11 20:11:46 +01:00
AJ Ferguson
f04a267d98
Only show login form if AuthType is Online
2020-04-11 10:53:27 -08:00
rtm516
1abc0f9764
Added translation to bossbar titles
2020-04-11 19:43:29 +01:00
AJ Ferguson
95bcc04177
Fix crash on some devices when logging into a different dimension
2020-04-11 10:33:06 -08:00
rtm516
b0d39c587f
Removed debugging code
2020-04-11 19:31:06 +01:00
DoctorMacc
13bee6ca6a
Debug stuff
2020-04-11 13:10:35 -04:00
DoctorMacc
ec5c1ef0b2
Merge branch 'master' of https://github.com/GeyserMC/Geyser into endercrystal
2020-04-11 13:06:53 -04:00
DoctorMacc
fd5333b77b
Merge latest master
2020-04-11 13:06:50 -04:00
DoctorMacc
0af919effe
Merge latest master
2020-04-11 11:38:32 -04:00
DoctorMacc
6b04f2b5d8
Final touches
2020-04-11 11:35:14 -04:00
rtm516
00099b5332
Multi arguments handling
2020-04-11 15:53:53 +01:00
rtm516
c95d2d2f47
New parameter parsing ready for multiple params
2020-04-11 14:57:29 +01:00
rtm516
74d3254bf0
Automatic enum creation and comments
2020-04-11 02:58:07 +01:00
rtm516
010840bebe
Better parameter handling
2020-04-11 02:25:58 +01:00
rtm516
c050086221
Basic param parsing
2020-04-11 01:24:22 +01:00
rtm516
927542ff2e
Added base command completion
2020-04-11 00:20:34 +01:00
DoctorMacc
e2e4fb2b3c
Some final touches
2020-04-10 18:11:16 -04:00
DoctorMacc
f046ef52f1
Add license
2020-04-10 18:06:35 -04:00
DoctorMacc
d547b31b38
Fix first load crashing; fix NPE
2020-04-10 16:36:41 -04:00
DoctorMacc
1dc6d4fbdc
Fixed
2020-04-10 16:07:36 -04:00
Redned
d8ff735626
Merge pull request #298 from rtm516/language-and-colour-fix
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Fixed language processing and chat colours being reset for no reason
2020-04-10 15:06:55 -05:00
AJ Ferguson
23d98bb25f
Fix block placement for stairs, slabs, etc.
2020-04-10 10:46:29 -08:00
DoctorMacc
392d2ca6f7
Begin work on ender crystal support
2020-04-10 12:39:52 -04:00
DoctorMacc
6359fd4e83
Use switch statement for cat variant color
2020-04-09 20:23:52 -04:00
DoctorMacc
a580edc78f
Little touch
2020-04-09 20:20:41 -04:00
DoctorMacc
d0a7f6282c
Initial villager types support
2020-04-09 19:33:52 -04:00
DoctorMacc
8f735ae453
Remove debug code
2020-04-09 18:12:53 -04:00
DoctorMacc
c777641a90
Changes?
2020-04-09 17:53:38 -04:00
DoctorMacc
c1dbd64f12
Add wolf collar support
2020-04-09 16:36:30 -04:00
DoctorMacc
c2fc3a7873
Add copyright
2020-04-09 16:09:03 -04:00
DoctorMacc
af4edf159a
Add tameable entity features
2020-04-09 16:06:00 -04:00
rtm516
9f1da99b71
Fixed NONE colour formatting and cleaned up imports
2020-04-09 20:24:32 +01:00
rtm516
1e1d2f00ae
Fixed language processing and chat colours being reset for no reason
2020-04-09 19:46:45 +01:00
DoctorMacc
da99bb16d5
Cat work
2020-04-09 13:37:27 -04:00
rtm516
78fdab2090
Removed left in debug line
2020-04-09 17:34:49 +01:00
rtm516
81c1533ee2
en_us user now gets a chat message if the locale isnt already loaded
2020-04-09 17:21:51 +01:00
rtm516
013bca024c
Removed auto download and load of en_us
2020-04-09 17:06:17 +01:00
rtm516
64e0af48f9
Merge remote-tracking branch 'origin/master' into server-language-processing
2020-04-09 16:56:14 +01:00
rtm516
b43a3e9abd
Fixed players not getting removed from the players map on disconnect
2020-04-09 15:26:14 +01:00
rtm516
1ef50cbb95
Added automatic en_us download and extraction from JAR
2020-04-09 14:36:32 +01:00
rtm516
c51a48221b
Merge remote-tracking branch 'origin/master' into server-language-processing
2020-04-09 13:58:45 +01:00
Redned
77a7b55fb1
Merge pull request #294 from DoctorMacc/bows
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Fix bows, potentially buckets, other items
2020-04-08 23:04:08 -05:00
DoctorMacc
0521a30266
Simplify
2020-04-08 22:17:29 -04:00
DoctorMacc
545604bf91
Merge branch 'sign-editing' of https://github.com/DoctorMacc/Geyser into sign-editing
2020-04-08 21:33:24 -04:00
DoctorMacc
d518d5ef63
One More Thing ™️
2020-04-08 21:33:07 -04:00
DoctorMacc
c393dc9f21
Initial bow support
2020-04-08 21:29:33 -04:00
rtm516
bc67675d16
Added translation of extra message parts
2020-04-09 01:30:27 +01:00
rtm516
70a71b2ee8
Updated mappings commit
2020-04-09 00:23:21 +01:00
rtm516
c61d87714b
On demand downloading and loading of language files
2020-04-09 00:20:41 +01:00
Camotoy
a1c0ec6c12
Update copyright
2020-04-08 19:14:34 -04:00
DoctorMacc
c41740a9fa
Add entity flag for if bee has nectar
2020-04-08 17:58:07 -04:00
DoctorMacc
aff33bd8b3
Whitespace
2020-04-08 17:44:51 -04:00
DoctorMacc
962d987274
Remove unused imports
2020-04-08 17:44:34 -04:00
DoctorMacc
6ea0fcabc3
Sign editing
2020-04-08 17:42:36 -04:00
rtm516
2cd5472ff0
Started work on the locale fetching and loading system
2020-04-08 21:11:56 +01:00
DoctorMacc
7993f38437
Prepare for PR
2020-04-08 15:30:36 -04:00
Jason Ho
9e03c9b93a
Annotate sound translator classes
2020-04-07 18:11:27 -07:00
Redned
ece1eeb451
Merge pull request #274 from rtm516/shutdown-fix
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Kick players on shutdown and fix window not closing on standalone
2020-04-07 19:20:01 -05:00
Redned
553b72bf30
Merge pull request #289 from DoctorMacc/llama-decoration
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Add llama decoration support
2020-04-07 19:19:20 -05:00
rtm516
8e1b5de4b0
Merge branch 'master' into shutdown-fix
2020-04-08 01:07:12 +01:00
DoctorMacc
d4f23379ef
Fix requested change; modify comments
2020-04-07 20:06:20 -04:00
rtm516
70975a1d36
Updated player count for ade40d5
2020-04-08 01:03:25 +01:00
DoctorMacc
20700998b1
Fix requested changes; remove unused import
2020-04-07 19:57:34 -04:00
Redned
ade40d5a8b
Only add the player to the players map once
2020-04-07 18:54:58 -05:00
DoctorMacc
bbf0baf948
Additional explanation comment
2020-04-07 19:40:35 -04:00
DoctorMacc
03c611224b
Add llama decoration support
2020-04-07 19:38:44 -04:00
DoctorMacc
12e67d9b28
Merge branch 'master' of https://github.com/GeyserMC/Geyser into map-quick-fix
2020-04-07 18:23:22 -04:00
Redned
9bdc083963
Merge pull request #286 from DoctorMacc/trader-llamas
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Fix trader llamas not appearing; add llama metadata
2020-04-07 15:32:41 -05:00
William Johnstone
c44708cc22
Add requested changes
2020-04-07 21:22:10 +01:00
DoctorMacc
588c89ded2
Fix requested changes
2020-04-07 16:21:42 -04:00
DoctorMacc
b8c1a1d0ba
Fix trader llamas not appearing; show llama variant
2020-04-07 16:12:55 -04:00
William Johnstone
8cab3cce26
Add falling blocks
2020-04-07 20:45:59 +01:00
DoctorMacc
9c282d2cb8
Quick map fix
2020-04-07 13:54:08 -04:00
DoctorMacc
2d2b4704dc
Potential error spam fix
2020-04-06 20:57:26 -04:00
DoctorMacc
050098a498
Add legal message to BedBlockEntityTranslator.java
2020-04-06 16:33:30 -04:00
DoctorMacc
a392e54447
Fix requested changes
2020-04-06 16:27:09 -04:00
DoctorMacc
44a46d1872
Remove unnecessary code
2020-04-06 11:18:16 -04:00
DoctorMacc
81c9e4f165
Fix beds and signs
2020-04-06 11:16:16 -04:00
rtm516
41e0de4484
Cleaned up language
2020-04-06 14:35:18 +01:00
rtm516
c114f49e84
Fixed player count and removed debug code
2020-04-06 14:34:45 +01:00
rtm516
d4fa651427
Made the server kick all players before we shutdown and close the window when we finish on standalone.
2020-04-06 14:33:36 +01:00
rtm516
28217adfdf
Added support for numbered param replacements
2020-04-05 23:37:41 +01:00
rtm516
9a6b537e89
Removed debugging line
2020-04-05 22:49:10 +01:00
rtm516
49df48fcf0
Fixed some strings getting missed
2020-04-05 22:47:03 +01:00
rtm516
18311e3c1c
Added argument parsing to serverside language processing
2020-04-05 12:19:20 +01:00
rtm516
55b2fd0259
Kick the user on incorrect login info
2020-04-05 10:42:02 +01:00
rtm516
c809ddb618
Renamed translation method and cleaned up variable declaration
2020-04-05 10:13:47 +01:00
RednedEpic
b4cd6bacca
Fix improperly named bedrock packet translator
2020-04-05 00:48:53 -05:00
MrPowerGamerBR
b92f36e2e3
Remove unused map info request translator
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This was used for debugging purposes, to check if the map was correctly remapped to the client because, if it wasn't, it would've returned -1 as the map ID
2020-04-05 00:48:53 -05:00
MrPowerGamerBR
d635939c5b
Add map item translators
2020-04-05 00:48:53 -05:00
RednedEpic
41f6d991a4
Fix improperly named bedrock packet translator
2020-04-05 00:47:04 -05:00
rtm516
845c914492
Moved loading and added default locale config option
2020-04-05 02:58:23 +01:00
rtm516
b5ce83bbe2
Missed changes
2020-04-05 02:37:39 +01:00
rtm516
7f1fb3d43c
Added new locale loading system
2020-04-05 02:36:25 +01:00
RednedEpic
c13bbcda85
Fix null block entity console spam, which caused the world to be invisible
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This was a rare bug that only happened on very few servers, and from what I gathered, only 1.8 servers using ViaVersion.
2020-04-04 17:22:54 -05:00
MrPowerGamerBR
3094fedd54
Remove unused map info request translator
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This was used for debugging purposes, to check if the map was correctly remapped to the client because, if it wasn't, it would've returned -1 as the map ID
2020-04-04 17:28:59 -03:00
MrPowerGamerBR
de37046466
Add map item translators
2020-04-04 17:23:02 -03:00
rtm516
c1e00e3614
Moved to json file lang mapping
2020-04-04 19:39:14 +01:00
rtm516
7298e2ff3f
Added a few more lang string translations
2020-04-04 17:44:41 +01:00
rtm516
65277dc82a
Added java -> bedrock lang conversions
2020-04-04 17:25:38 +01:00
RednedEpic
392b0b5727
Merge branch 'master' into inventory
2020-04-04 03:12:23 -05:00
RednedEpic
7e54170473
Merge branch 'master' into inventory
2020-04-04 03:04:38 -05:00
RednedEpic
79906fae0a
Fix NPE if banner had no patterns
2020-04-04 02:45:51 -05:00
RednedEpic
54fe7989cf
Nitpicks
2020-04-04 02:08:50 -05:00
RednedEpic
b6c2592b5c
Add missing import
2020-04-04 02:08:23 -05:00
Redned
ddf2f471ea
Merge branch 'master' into chunk-fix
2020-04-04 02:00:18 -05:00
RednedEpic
786f137e28
Add support for team prefixes, suffixes, and colors ( Fixes #150 )
2020-04-04 01:27:34 -05:00
RednedEpic
9b487d7d03
Fix combat by sending the animate packet after damage ( Closes #260 )
2020-04-03 17:20:14 -05:00
RednedEpic
3aa7b2ddad
Use IntSet for JAVA_RUNTIME_WOOL_IDS
2020-04-02 18:09:09 -05:00
RednedEpic
e76b67265a
Rebase
2020-04-02 17:53:45 -05:00
RednedEpic
be9396f585
Merge branch 'master' into inventory
2020-04-02 17:01:17 -05:00
Jason Ho
3721cc084e
Add packet translators for Play, Stop, and Builtin sounds
2020-03-28 16:50:50 -07:00
Redned
4a8aeda677
Merge pull request #249 from endevrr/block-break-animations ( Closes #153 )
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Block breaking animations
2020-03-28 13:58:44 -05:00
William Johnstone
eb707a71df
Add requested changes
2020-03-28 16:03:09 +00:00
Redned
721761cc18
Merge pull request #248 from endevrr/inventory
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Fix waterlogged blocks
2020-03-27 22:01:25 -05:00
endevrr
20e6c7fcbf
Merge branch 'inventory' into block-break-animations
2020-03-28 00:04:53 +00:00
William Johnstone
0caee67e43
Finalise block breaking, (water calculations omitted because of no access to server api)
2020-03-27 23:39:53 +00:00
William Johnstone
a00cf75bc7
Fix waterlogged blocks
2020-03-27 23:23:26 +00:00
Redned
00b93c5527
Merge pull request #243 from DoctorMacc/inventory
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Implement bed colors (Closes #222 )
2020-03-27 15:20:00 -05:00
BuildTools
7cbb0388e2
Update mappings submodule
2020-03-27 16:16:33 -04:00
BuildTools
7b5bb22321
Rename BEDCOLORS to BED_COLORS
2020-03-27 14:21:34 -04:00
BuildTools
17258dcaf6
Remove debugging code
2020-03-27 13:09:40 -04:00
BuildTools
7a402c40b3
Use mappings to generate bed colors
2020-03-27 13:08:21 -04:00
RednedEpic
03e11df58b
Fix null potion type message in console (Addresses #227 )
2020-03-26 23:29:16 -05:00
RednedEpic
5222232e72
Add rest of fixes for operator bug
2020-03-26 23:00:52 -05:00
BuildTools
e5766ef96a
Store bed colors in Object2ByteOpenHashMap
2020-03-26 18:34:54 -04:00
BuildTools
22908c4de7
Remove whitespace
2020-03-26 10:31:57 -04:00
BuildTools
545ab0f268
Move bed-specific code to BedBlockEntityTranslator.java
2020-03-26 10:22:44 -04:00
BuildTools
5301c8c3f6
Implement bed colors
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Java Edition includes the bed color in the namespaced ID; in Bedrock edition it's one of the tag values as a block entity. This code involves creating a table between block states and bed color numbers and looking that up on chunk load or block update.
2020-03-25 22:03:46 -04:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
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Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
f8407eeb5a
Add requested changes to PR
2020-03-25 00:55:09 -05:00
Ender
bbf6683bd8
Make all translators annotation based
2020-03-23 23:24:17 -05:00
Ender
13a58dc825
Begin making translators annotation based
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Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
DoctorMacc
a821312f7e
Add switch for dealing with ChatColor.NONE
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In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
William Johnstone
60662ae06c
Moved break time checks to BlockUtils class, Created ItemUtils and added helper function to get enchantment levels on items, implemented a entity effect cache, added haste and mining fatigue check for block breaking animations, fixed block breaking animations for blocks with speeds that are not affected by tools.
2020-03-22 22:59:34 +00:00
William Johnstone
a0884596e3
Fix issue with players being able to update their own gamemode
2020-03-21 22:59:16 +00:00
William Johnstone
4b40b07bf8
Refactor code and improve sword breaking
2020-03-21 21:37:55 +00:00
William Johnstone
09cdcbdf94
Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater)
2020-03-21 20:14:09 +00:00
William Johnstone
350bb28c7c
revert last commit as I'm starting over
2020-03-20 21:28:20 +00:00
William Johnstone
650a1e2ab1
Start block breaking animations (inventory is broken)
2020-03-20 20:34:16 +00:00
Tim203
8b824cccf7
Added VR as InputMode ( fixes #219 )
2020-03-19 12:51:14 +01:00
RednedEpic
0a3a4a9ee1
Merge remote-tracking branch 'origin/master'
2020-03-18 16:10:45 -05:00
Redned
62b183a387
Update bedrock protocol lib and remove trove
2020-03-18 16:10:28 -05:00
Ender
1f8a2c5765
Make the passthrough motd display correctly on clients
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Before: https://i.e3ndr.xyz/?i=W63C
After: https://i.e3ndr.xyz/?i=SGKS
2020-03-17 17:55:11 -05:00
RednedEpic
51050e3868
Merge remote-tracking branch 'origin/master'
2020-03-17 11:43:28 -05:00
RednedEpic
21dc2e8362
Add Geyser reload command and commands for platforms ( Closes #141 )
2020-03-17 11:43:09 -05:00
RednedEpic
1bcee8d36f
Merge branch 'master' into inventory
2020-03-15 13:21:37 -05:00
RednedEpic
16c9317a36
Fix flickering sky if time is too high ( Closes #200 )
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This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.
This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic
e203cfd4a7
Move back to XUID for Floodgate
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The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00
RednedEpic
105ce2b3b5
Add effect translations
2020-03-10 19:40:51 -05:00
RednedEpic
6eac178305
Merge branch 'master' into inventory
2020-03-10 18:46:27 -05:00
Tim203
37d377b483
Floodgate now uses identity instead of xuid
2020-03-09 21:32:19 +01:00
RednedEpic
acc30f2432
Move DeviceOS to common module
2020-03-08 11:45:00 -05:00
RednedEpic
9e203d48aa
Fix running Geyser commands ingame
2020-03-06 19:37:35 -06:00
RednedEpic
0e355c1a95
Fix natural creeper explosion animation not showing up
2020-03-06 19:27:12 -06:00
RednedEpic
70d6a28c22
Merge branch 'master' into inventory
2020-03-06 17:30:46 -06:00
RednedEpic
7bd53c95c3
Work on a lot more entity flags
2020-03-06 17:29:11 -06:00
RednedEpic
e4c2f79bc5
Fix a couple minor entity bugs
2020-03-06 15:56:48 -06:00
RednedEpic
119f35b690
Fix chat getting cut off ( Closes #188 )
2020-03-06 15:44:49 -06:00
AJ Ferguson
f71c70224b
Only translate full chunks
2020-03-05 17:55:22 -09:00
RednedEpic
b2d611e24c
Fix some problems brought from merge conflicts
2020-03-05 20:53:58 -06:00
RednedEpic
418026dbe6
Merge branch 'block-entities' into inventory
2020-03-05 20:00:14 -06:00
AJ Ferguson
eaf45ff6f7
Fix chunk view position bugs on some servers
2020-03-05 16:26:36 -09:00
AJ Ferguson
223e94a31d
Revert non-full chunk fix
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This fix causes far too much lag on big non-full chunk updates
2020-03-05 10:45:50 -09:00
RednedEpic
6b22bcec2b
Merge branch 'master' into inventory
2020-03-04 21:35:20 -06:00
RednedEpic
1670c77672
Only allow console to shut down Geyser with a command
2020-03-04 20:44:42 -06:00
RednedEpic
936cbad67d
Get log4j2 working and fix commands
2020-03-04 20:35:23 -06:00
RednedEpic
e52a461a73
Attempt to get log4j2 working
2020-03-01 10:48:49 -06:00
AJ Ferguson
ebc81735c0
Merge remote-tracking branch 'remotes/origin/master' into inventory
2020-02-29 12:46:56 -09:00
Redned
773abc9fde
Update packetlib to 1.5-SNAPSHOT
2020-02-29 15:32:03 -06:00
RednedEpic
f9a1656b8e
Merge remote-tracking branch 'origin/plugin' into plugin
2020-02-26 19:31:45 -06:00
RednedEpic
2bdf3d4d7f
Merge branch 'master' into plugin
2020-02-26 19:31:19 -06:00
Tim203
b97fa2b1c8
Added a response to the PluginMessage packet in the Login state
2020-02-26 23:53:26 +01:00
AJ Ferguson
bfca25bbe3
Fix compile errors
2020-02-25 22:31:55 -09:00
AJ Ferguson
bc3992f775
Merge remote-tracking branch 'remotes/upstream/master' into inventory
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# Conflicts:
# connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
# connector/src/main/java/org/geysermc/connector/network/translators/inventory/updater/ChestInventoryUpdater.java
2020-02-25 22:12:39 -09:00
RednedEpic
09e4bbd8ca
Make sure scale is not null when setting armor stand as baby
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If it's null, it's invisible.
2020-02-25 19:52:27 -06:00
RednedEpic
4c87a13e25
Snap height only if on ground
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(Original commit 2dc6ab453f931ac2083a6d142e963beb0a101b94)
2020-02-25 19:36:36 -06:00
RednedEpic
f5bc328737
Merge branch 'master' into feature/new-protocol-lib
2020-02-25 18:54:31 -06:00
RednedEpic
f0e01ab1c9
Fix getting stuck in wall bug
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Due to java doubles being somewhat more "precise" and bedrock positions being sent in floats instead, this caused bedrock players to get stuck in blocks when jumping or running near them in a certain way, thus causing the server to try and correct their position, potentially flagging anticheats and causing the server to print a "moved wrongly" message in console.
See: https://stackoverflow.com/questions/322749/retain-precision-with-double-in-java
2020-02-25 18:50:09 -06:00
RednedEpic
1af4d71bd1
Remove extra height added to position when server corrects movement
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This should fix the bug where you can "climb" up blocks. Although this doesn't fix the random spasm the client gets, it should prevent players from climbing up blocks (and getting stuck in them), thus preventing anticheats from going crazy.
2020-02-24 20:04:18 -06:00
Redned
b41d66dd19
Set can climb for entity back to true
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This has nothing to do with the bug where players can "climb" up blocks, but rather disabling this feature disables the ability to climb up vines and ladders. This commit reverts that.
2020-02-23 18:02:54 -06:00
Redned
35ed1ec916
Merge pull request #156 from AJ-Ferguson/chunk-fix
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Chunk fixes
2020-02-23 14:38:20 -06:00
RednedEpic
720f69d913
Set can climb for entity to false
2020-02-16 14:07:40 -06:00
RednedEpic
41a24ca6ab
Merge branch 'master' into plugin
2020-02-16 13:25:37 -06:00
RednedEpic
f87ff70369
Update to NukkitX Protocol Lib 2.5.1
2020-02-16 13:07:35 -06:00
RednedEpic
9ffec0021c
Fix movement bugs *and* allow for teleportation
2020-02-16 12:40:54 -06:00
OnlyBMan
18a50d4e3e
Fix baby armorstands showing even when invisible
2020-02-15 21:35:05 -05:00
RednedEpic
f52684f0dd
Fix teleportation
2020-02-15 19:06:18 -06:00
RednedEpic
ee85abf34c
Fix player movement not being visible, movement bugs and laggy entities
...
(Addresses #74 , #109 )
2020-02-15 17:39:34 -06:00
AJ Ferguson
2d0a584106
Fix swimming
2020-02-15 01:18:41 -09:00
RednedEpic
e6d166d4d4
Merge branch 'master' into feature/new-protocol-lib
2020-02-14 17:58:53 -06:00
RednedEpic
4bb34cdcce
Merge branch 'master' into feature/new-protocol-lib
2020-02-14 17:57:28 -06:00
RednedEpic
4186715083
Update to NukkitX Protocol Lib 2.5.0 release
2020-02-14 17:39:26 -06:00