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Snap height only if on ground
(Original commit 2dc6ab453f931ac2083a6d142e963beb0a101b94)
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1 changed files with 2 additions and 1 deletions
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@ -62,7 +62,8 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
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return;
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}
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double javaY = Math.ceil((packet.getPosition().getY() - EntityType.PLAYER.getOffset()) * 2) / 2;
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double javaY = packet.getPosition().getY() - EntityType.PLAYER.getOffset();
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if (packet.isOnGround()) javaY = Math.ceil(javaY * 2) / 2;
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ClientPlayerPositionRotationPacket playerPositionRotationPacket = new ClientPlayerPositionRotationPacket(
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packet.isOnGround(), GenericMath.round(packet.getPosition().getX(), 4), javaY, GenericMath.round(packet.getPosition().getZ(), 4), packet.getRotation().getY(), packet.getRotation().getX()
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);
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