mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Simplify logic
This commit is contained in:
parent
daa1888c09
commit
5c62b47175
2 changed files with 16 additions and 27 deletions
|
@ -66,12 +66,6 @@
|
|||
<version>8.3.1</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.nukkitx.fastutil</groupId>
|
||||
<artifactId>fastutil-long-boolean-maps</artifactId>
|
||||
<version>8.3.1</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.nukkitx.fastutil</groupId>
|
||||
<artifactId>fastutil-object-long-maps</artifactId>
|
||||
|
|
|
@ -42,44 +42,39 @@ import com.nukkitx.protocol.bedrock.packet.SetTimePacket;
|
|||
public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {
|
||||
|
||||
// doDaylightCycle per-player for multi-world support
|
||||
static Long2BooleanMap daylightCycles = new Long2BooleanOpenHashMap();
|
||||
//static Long2BooleanMap daylightCycles = new Long2BooleanOpenHashMap();
|
||||
// If negative, the last time is stored so we know it's not some plugin behavior doing weird things.
|
||||
// Per-player for multi-world support
|
||||
static Long2LongMap lastRecordedTimes = new Long2LongOpenHashMap();
|
||||
|
||||
@Override
|
||||
public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
|
||||
|
||||
boolean doDayLightCycle = daylightCycles.getOrDefault(session.getPlayerEntity().getEntityId(), true);
|
||||
// Bedrock sends a GameRulesChangedPacket if there is no daylight cycle
|
||||
// Java just sends a negative long if there is no daylight cycle
|
||||
//boolean doDayLightCycle = daylightCycles.getOrDefault(session.getPlayerEntity().getEntityId(), true);
|
||||
long lastTime = lastRecordedTimes.getOrDefault(session.getPlayerEntity().getEntityId(), 0);
|
||||
long time = packet.getTime();
|
||||
|
||||
if ((!doDayLightCycle && time > 0 && lastTime != time) || (doDayLightCycle && time < 0)) {
|
||||
// doDaylightCycle is different than the client and we don't know
|
||||
// Time is set either way as a reference point for the current time
|
||||
setTime(time, session);
|
||||
setDoDayLightGamerule(session, !doDayLightCycle);
|
||||
} else if (time > 0) {
|
||||
// doDaylightCycle is true and we know
|
||||
setTime(time, session);
|
||||
} else if (time < 0) {
|
||||
setTime(time, session);
|
||||
// Only written to if negative to ease performance
|
||||
if (lastTime != time) {
|
||||
// https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day
|
||||
SetTimePacket setTimePacket = new SetTimePacket();
|
||||
setTimePacket.setTime((int) Math.abs(time) % 24000);
|
||||
session.getUpstream().sendPacket(setTimePacket);
|
||||
// TODO: Performance efficient to always do this?
|
||||
lastRecordedTimes.put(session.getPlayerEntity().getEntityId(), time);
|
||||
}
|
||||
}
|
||||
|
||||
private void setTime(long time, GeyserSession session) {
|
||||
// https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day
|
||||
SetTimePacket setTimePacket = new SetTimePacket();
|
||||
setTimePacket.setTime((int) Math.abs(time) % 24000);
|
||||
session.getUpstream().sendPacket(setTimePacket);
|
||||
if (lastTime < 0 && time > 0) {
|
||||
setDoDayLightGamerule(session, true);
|
||||
} else if (lastTime != time && time < 0) {
|
||||
setDoDayLightGamerule(session, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void setDoDayLightGamerule(GeyserSession session, boolean doCycle) {
|
||||
GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
|
||||
gameRulesChangedPacket.getGameRules().add(new GameRuleData<>("dodaylightcycle", doCycle));
|
||||
session.getUpstream().sendPacket(gameRulesChangedPacket);
|
||||
daylightCycles.put(session.getPlayerEntity().getEntityId(), doCycle);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue