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Make the passthrough motd display correctly on clients
Before: https://i.e3ndr.xyz/?i=W63C After: https://i.e3ndr.xyz/?i=SGKS
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1 changed files with 6 additions and 2 deletions
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@ -66,8 +66,12 @@ public class ConnectorServerEventHandler implements BedrockServerEventHandler {
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pong.setVersion(GeyserConnector.BEDROCK_PACKET_CODEC.getMinecraftVersion());
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pong.setIpv4Port(config.getBedrock().getPort());
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if (connector.getConfig().isPingPassthrough() && serverInfo != null) {
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pong.setMotd(MessageUtils.getBedrockMessage(serverInfo.getDescription()));
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pong.setSubMotd(config.getBedrock().getMotd2());
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String[] motd = MessageUtils.getBedrockMessage(serverInfo.getDescription()).split("\n");
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String mainMotd = motd[0]; // First line of the motd.
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String subMotd = (motd.length != 1) ? motd[1] : ""; // Second line of the motd if present, otherwise blank.
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pong.setMotd(mainMotd.trim());
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pong.setSubMotd(subMotd.trim()); // Trimmed to shift it to the left, prevents the universe from collapsing on us just because we went 2 characters over the text box's limit.
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pong.setPlayerCount(serverInfo.getPlayerInfo().getOnlinePlayers());
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pong.setMaximumPlayerCount(serverInfo.getPlayerInfo().getMaxPlayers());
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} else {
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