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Add doDaylightCycle gamerule support
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2 changed files with 38 additions and 1 deletions
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@ -66,6 +66,12 @@
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<version>8.3.1</version>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<groupId>com.nukkitx.fastutil</groupId>
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<artifactId>fastutil-long-boolean-maps</artifactId>
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<version>8.3.1</version>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<groupId>com.nukkitx.fastutil</groupId>
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<artifactId>fastutil-object-long-maps</artifactId>
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@ -25,6 +25,10 @@
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package org.geysermc.connector.network.translators.java.world;
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import com.nukkitx.protocol.bedrock.data.GameRuleData;
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import com.nukkitx.protocol.bedrock.packet.GameRulesChangedPacket;
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import it.unimi.dsi.fastutil.longs.Long2BooleanMap;
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import it.unimi.dsi.fastutil.longs.Long2BooleanOpenHashMap;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.PacketTranslator;
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import org.geysermc.connector.network.translators.Translator;
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@ -35,11 +39,38 @@ import com.nukkitx.protocol.bedrock.packet.SetTimePacket;
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@Translator(packet = ServerUpdateTimePacket.class)
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public class JavaUpdateTimeTranslator extends PacketTranslator<ServerUpdateTimePacket> {
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// doDaylightCycle per-player for multi-world support
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static Long2BooleanMap daylightCycles = new Long2BooleanOpenHashMap();
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@Override
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public void translate(ServerUpdateTimePacket packet, GeyserSession session) {
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boolean doDayLightCycle = daylightCycles.getOrDefault(session.getPlayerEntity().getEntityId(), true);
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long time = packet.getTime();
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if ((!doDayLightCycle && time > 0) || (doDayLightCycle && time < 0)) {
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// doDaylightCycle is different than the client and we don't know
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// Time is set either way as a reference point for the current time
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setTime(time, session);
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setDoDayLightGamerule(session, !doDayLightCycle);
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} else if (time > 0) {
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// doDaylightCycle is true and we know
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setTime(time, session);
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}
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}
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private void setTime(long time, GeyserSession session) {
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// https://minecraft.gamepedia.com/Day-night_cycle#24-hour_Minecraft_day
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SetTimePacket setTimePacket = new SetTimePacket();
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setTimePacket.setTime((int) Math.abs(packet.getTime()) % 24000);
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setTimePacket.setTime((int) Math.abs(time) % 24000);
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session.getUpstream().sendPacket(setTimePacket);
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}
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private void setDoDayLightGamerule(GeyserSession session, boolean doCycle) {
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GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
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gameRulesChangedPacket.getGameRules().add(new GameRuleData<>("dodaylightcycle", doCycle));
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session.getUpstream().sendPacket(gameRulesChangedPacket);
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daylightCycles.put(session.getPlayerEntity().getEntityId(), doCycle);
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}
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}
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