Add llama decoration support

This commit is contained in:
DoctorMacc 2020-04-07 19:38:44 -04:00
parent 9bdc083963
commit 03c611224b
1 changed files with 18 additions and 0 deletions

View File

@ -47,6 +47,24 @@ public class LlamaEntity extends ChestedHorseEntity {
if (entityMetadata.getId() == 19) {
metadata.put(EntityData.STRENGTH, entityMetadata.getValue());
}
// Color equipped on the llama
if (entityMetadata.getId() == 20) {
// Bedrock treats llama decoration as armor
MobArmorEquipmentPacket equipmentPacket = new MobArmorEquipmentPacket();
equipmentPacket.setRuntimeEntityId(getGeyserId());
if ((int) entityMetadata.getValue() != -1) {
// The damage value is the dye color that Java sends us
// Always going to be a carpet so we can hardcode 171
// The int then short conversion is required or we get a ClassCastException
equipmentPacket.setChestplate(ItemData.of(171, (short)((int) entityMetadata.getValue()), 1));
} else equipmentPacket.setChestplate(ItemData.of(0, (short) 0, 0));
// Required to fill out the rest of the equipment or Bedrock ignores it
equipmentPacket.setBoots(ItemData.of(0, (short) 0, 0));
equipmentPacket.setHelmet(ItemData.of(0, (short) 0, 0));
equipmentPacket.setLeggings(ItemData.of(0, (short) 0, 0));
session.getUpstream().sendPacket(equipmentPacket);
}
// Color of the llama
if (entityMetadata.getId() == 21) {
metadata.put(EntityData.VARIANT, entityMetadata.getValue());