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Add llama decoration support
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1 changed files with 18 additions and 0 deletions
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@ -47,6 +47,24 @@ public class LlamaEntity extends ChestedHorseEntity {
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if (entityMetadata.getId() == 19) {
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metadata.put(EntityData.STRENGTH, entityMetadata.getValue());
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}
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// Color equipped on the llama
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if (entityMetadata.getId() == 20) {
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// Bedrock treats llama decoration as armor
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MobArmorEquipmentPacket equipmentPacket = new MobArmorEquipmentPacket();
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equipmentPacket.setRuntimeEntityId(getGeyserId());
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if ((int) entityMetadata.getValue() != -1) {
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// The damage value is the dye color that Java sends us
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// Always going to be a carpet so we can hardcode 171
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// The int then short conversion is required or we get a ClassCastException
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equipmentPacket.setChestplate(ItemData.of(171, (short)((int) entityMetadata.getValue()), 1));
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} else equipmentPacket.setChestplate(ItemData.of(0, (short) 0, 0));
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// Required to fill out the rest of the equipment or Bedrock ignores it
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equipmentPacket.setBoots(ItemData.of(0, (short) 0, 0));
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equipmentPacket.setHelmet(ItemData.of(0, (short) 0, 0));
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equipmentPacket.setLeggings(ItemData.of(0, (short) 0, 0));
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session.getUpstream().sendPacket(equipmentPacket);
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}
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// Color of the llama
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if (entityMetadata.getId() == 21) {
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metadata.put(EntityData.VARIANT, entityMetadata.getValue());
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