- Removed 'None' as a user specified option for sex type. Animations will now be automatically assigned a sex type of 'None' if they have no other sex type or interaction def specified
- Minor UI improvements
- Added option to scale the size of the UI (available under the View menu)
- Vertical scrolling has been added to left and right animation panels, so all the controls are accessible when using a lower resolution monitors
- The toggles for designating allowed races for actors now enforces the requirement that actor can either be a 'Human' (also includes all alien humanoids), or one or more types of animal
- Animation keys should be better synced with the animation (fewer instance of missing keys)
- Copied keyframes and cloned stages should no longer be linked to each other
-If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position
- You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two
- Fixed error when cycling through actor body parts
- Fixed issue where animation would not evaluate the clip percentage correctly
- Fixed pawn race selection drop down not updating
- Fixed issue that was stopping animations with floating points in integer fields from loading
- Insert adds a new keyframe to the selected timeline
- New stages have frames cloned from the last frame of current stage
- Existing key are now replaced when another key is dropped on them
- Fixed bug where starting a new animation could result in errors
- Fixed bug where graphic paths would be repeated in the race settings menu
- The body type dropdown and offset fields will deactivate and no longer apply when an actor's race is changed to a non-humanoid
- Fixed bug which cause body to skip around when body offsets were set
- Fixed bug where genital rotations were absolute rather than relative to body orientation