GUI rearrangement

This commit is contained in:
AbstractConcept 2022-10-20 00:32:13 -05:00
parent 04f8c6a2e4
commit 2e50221118
90 changed files with 435 additions and 1440 deletions

View File

@ -63,7 +63,6 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\ActorManipulator.cs" />
<Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonCollider.cs" />
<Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonColliderUtilities.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Actor.cs" />
@ -75,14 +74,12 @@
<Compile Include="Assets\Scripts\AnimationComponents\AnimationDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationStage.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\BodyTypeOffset.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\ButtonWithKeyCode.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Chaser.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Defs.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\Keyframe.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\PawnKeyframe.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\ThingKeyFrame.cs" />
<Compile Include="Assets\Scripts\ButtonWithKeyCode.cs" />
<Compile Include="Assets\Scripts\Chaser.cs" />
<Compile Include="Assets\Scripts\DirectionalGraphic.cs" />
<Compile Include="Assets\Scripts\DropdownMenu.cs" />
<Compile Include="Assets\Scripts\Extensions\IListExtensions.cs" />
<Compile Include="Assets\Scripts\Extensions\ObjectExtensions.cs" />
<Compile Include="Assets\Scripts\Extensions\TransformExtensions.cs" />
@ -90,6 +87,7 @@
<Compile Include="Assets\Scripts\GUI\ActorBodyPart.cs" />
<Compile Include="Assets\Scripts\GUI\ActorCard.cs" />
<Compile Include="Assets\Scripts\GUI\ActorKeyframeCard.cs" />
<Compile Include="Assets\Scripts\GUI\ActorManipulator.cs" />
<Compile Include="Assets\Scripts\GUI\AddSoundDefButton.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationDefCard.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationTimeline.cs" />
@ -104,14 +102,20 @@
<Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectInteractionDefsDialog.cs" />
<Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSexTypesDialog.cs" />
<Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSoundDefDialog.cs" />
<Compile Include="Assets\Scripts\GUI\DropdownMenu.cs" />
<Compile Include="Assets\Scripts\GUI\KeybindLabel.cs" />
<Compile Include="Assets\Scripts\GUI\KeyframeSlider.cs" />
<Compile Include="Assets\Scripts\GUI\QuiverToggle.cs" />
<Compile Include="Assets\Scripts\GUI\RequiresAnimationDef.cs" />
<Compile Include="Assets\Scripts\GUI\SelectActorLayerButton.cs" />
<Compile Include="Assets\Scripts\GUI\SelectRaceDropdown.cs" />
<Compile Include="Assets\Scripts\GUI\SnapToKeyframe.cs" />
<Compile Include="Assets\Scripts\GUI\StageCard.cs" />
<Compile Include="Assets\Scripts\Keybind.cs" />
<Compile Include="Assets\Scripts\KeybindConfig.cs" />
<Compile Include="Assets\Scripts\GUI\Tooltip.cs" />
<Compile Include="Assets\Scripts\Graphics\DirectionalGraphic.cs" />
<Compile Include="Assets\Scripts\Graphics\MultiDirectionalGraphic.cs" />
<Compile Include="Assets\Scripts\Keybinds\Keybind.cs" />
<Compile Include="Assets\Scripts\Keybinds\KeybindConfig.cs" />
<Compile Include="Assets\Scripts\Managers\AnimationController.cs" />
<Compile Include="Assets\Scripts\Managers\ApplicationManager.cs" />
<Compile Include="Assets\Scripts\Managers\CameraController.cs" />
@ -122,14 +126,10 @@
<Compile Include="Assets\Scripts\Math\CurvePoint.cs" />
<Compile Include="Assets\Scripts\Math\GenMath.cs" />
<Compile Include="Assets\Scripts\Math\SimpleCurve.cs" />
<Compile Include="Assets\Scripts\MultiDirectionalGraphic.cs" />
<Compile Include="Assets\Scripts\NumberValidator.cs" />
<Compile Include="Assets\Scripts\RequiresAnimationDef.cs" />
<Compile Include="Assets\Scripts\SexProp.cs" />
<Compile Include="Assets\Scripts\SexPropManager.cs" />
<Compile Include="Assets\Scripts\Singleton.cs" />
<Compile Include="Assets\Scripts\SnapToKeyframe.cs" />
<Compile Include="Assets\Scripts\Tooltip.cs" />
<Compile Include="Assets\Scripts\Strings\NumberValidator.cs" />
<Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
<Compile Include="Assets\Scripts\Utilities\XmlUtility.cs" />
<Compile Include="Assets\Scripts\Workspace\HistoricRecord.cs" />

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@ -45,7 +45,7 @@ TextureImporter:
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alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 62
spritePixelsToUnits: 85
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1

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@ -8,7 +8,7 @@ namespace RimWorldAnimationStudio
{
public class ActorCard : MonoBehaviour
{
public Dropdown genderDropdown;
//public Dropdown genderDropdown;
public Dropdown bodyTypeDropdown;
public InputField bodyOffsetXField;
public InputField bodyOffsetZField;
@ -58,12 +58,12 @@ namespace RimWorldAnimationStudio
actor.initiator = initiatorToggle.isOn;
switch (genderDropdown.value)
{
case 0: actor.requiredGender = new List<string>() { "Female" }; break;
case 2: actor.requiredGender = new List<string>() { "Male" }; break;
default: actor.requiredGender = null; break;
}
//switch (genderDropdown.value)
//{
// case 0: actor.requiredGender = new List<string>() { "Female" }; break;
// case 2: actor.requiredGender = new List<string>() { "Male" }; break;
// default: actor.requiredGender = null; break;
//}
float.TryParse(raceOffsetXField.text, out x);
float.TryParse(raceOffsetZField.text, out z);
@ -116,14 +116,14 @@ namespace RimWorldAnimationStudio
initiatorToggle.isOn = actor.initiator;
if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Female"))
{ genderDropdown.SetValueWithoutNotify(0); }
//if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Female"))
//{ genderDropdown.SetValueWithoutNotify(0); }
else if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Male"))
{ genderDropdown.SetValueWithoutNotify(2); }
//else if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Male"))
//{ genderDropdown.SetValueWithoutNotify(2); }
else
{ genderDropdown.SetValueWithoutNotify(1); }
//else
//{ genderDropdown.SetValueWithoutNotify(1); }
for (int i = 0; i < selectActorLayerDropdown.options.Count; i++)
{

View File

@ -21,6 +21,17 @@ namespace RimWorldAnimationStudio
public void CloseMenu()
{
if (EventSystem.current.currentSelectedGameObject != null)
{
Transform child = transform.FindDeepChild(EventSystem.current.currentSelectedGameObject.name);
if (child != null)
{
EventSystem.current.SetSelectedGameObject(this.gameObject);
return;
}
}
dropdownMenu.gameObject.SetActive(false);
}

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@ -71,7 +71,7 @@ namespace RimWorldAnimationStudio
public void ResetCamera()
{
cam.transform.position = new Vector3(1, 0, -10);
cam.transform.position = new Vector3(0, 0, -10);
curZoom = zoom;
mouseDragActive = false;

View File

@ -57,7 +57,7 @@ namespace RimWorldAnimationStudio
public void Update()
{
if (IsDialogBoxIsActive()) return;
if (EventSystem.current.currentSelectedGameObject?.GetComponent<InputField>()?.isFocused == true) return;
if (EventSystem.current.currentSelectedGameObject != null && EventSystem.current.currentSelectedGameObject.GetComponent<InputField>()?.isFocused == true) return;
bool canRepeatThisUpdate = CanRepeatThisUpdate();
// Check keybinds

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@ -1,4 +1,2 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
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Base path: 'C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Quitting shader compiler process