GUI update
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<Compile Include="Assets\Scripts\GUI\DropdownMenu.cs" />
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<Compile Include="Assets\Scripts\GUI\KeybindLabel.cs" />
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<Compile Include="Assets\Scripts\GUI\KeyframeSlider.cs" />
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<Compile Include="Assets\Scripts\GUI\LinearScale.cs" />
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<Compile Include="Assets\Scripts\GUI\QuiverToggle.cs" />
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<Compile Include="Assets\Scripts\GUI\RequiresAnimationDef.cs" />
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<Compile Include="Assets\Scripts\GUI\SelectActorLayerButton.cs" />
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m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 22.5, y: 10}
|
||||
m_SizeDelta: {x: -61, y: 20}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &1676585153
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class LinearScale : Singleton<LinearScale>
|
||||
{
|
||||
public int targetDivisions = 30;
|
||||
public List<int> divisionBands = new List<int>() { 5, 10, 25, 50, 100, 250, 500, 1000 };
|
||||
public GameObject linearScaleTickPrefab;
|
||||
|
||||
private List<int> divisions = new List<int>();
|
||||
private float minDiff = -1f;
|
||||
private RectTransform rect;
|
||||
private int lastStageWindowSize = -1;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
rect = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (lastStageWindowSize != Workspace.StageWindowSize)
|
||||
{
|
||||
UpdateLinearScale();
|
||||
lastStageWindowSize = Workspace.StageWindowSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateLinearScale()
|
||||
{
|
||||
if (Workspace.animationDef == null) return;
|
||||
|
||||
minDiff = -1f;
|
||||
|
||||
foreach (int division in divisionBands)
|
||||
{
|
||||
float numDivisions = (float)Workspace.StageWindowSize / division;
|
||||
|
||||
if (minDiff >= 0f && Mathf.Abs(targetDivisions - numDivisions) > minDiff) continue;
|
||||
minDiff = Mathf.Abs(targetDivisions - numDivisions);
|
||||
|
||||
int i = 0;
|
||||
divisions.Clear();
|
||||
|
||||
while (i + division <= Workspace.StageWindowSize)
|
||||
{
|
||||
i += division;
|
||||
divisions.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Transform child in transform)
|
||||
{ Destroy(child.gameObject); }
|
||||
|
||||
foreach (int division in divisions)
|
||||
{
|
||||
GameObject obj = Instantiate(linearScaleTickPrefab, transform);
|
||||
obj.GetComponentInChildren<Text>().text = division.ToString();
|
||||
|
||||
float xOffset = ((float)(division - 1) / (Workspace.StageWindowSize - 1)) * transform.parent.GetComponent<RectTransform>().rect.width;
|
||||
obj.GetComponent<RectTransform>().localPosition = new Vector3(xOffset, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4264bb913f7501844bf60529d6b59b8a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -15,7 +15,7 @@ namespace RimWorldAnimationStudio
|
|||
|
||||
public static int defaultAnimationClipLength = 600;
|
||||
public static int minTick = 1;
|
||||
public static int minAnimationClipLength = 2;
|
||||
public static int minAnimationClipLength = 5;
|
||||
public static int maxAnimationClipLength = 9999;
|
||||
|
||||
public static Color ColorWhite = new Color(1f, 1f, 1f);
|
||||
|
|
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Reference in New Issue