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23f8d8cfec
- Animation keys should be better synced with the animation (fewer instance of missing keys) - Copied keyframes and cloned stages should no longer be linked to each other -If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position - You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two - Fixed error when cycling through actor body parts |
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.vs/RimWorld-Animation-Studio/v16 | ||
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obj/Debug | ||
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.gitattributes | ||
Assembly-CSharp-Editor.csproj | ||
Assembly-CSharp.csproj | ||
Assembly-CSharp.csproj.user | ||
quick_start.png | ||
quick_start.txt | ||
RimWorld-Animation-Studio.sln |