Code refactor

This commit is contained in:
AbstractConcept 2022-10-31 00:44:53 -05:00
parent 5ca7e486f8
commit e14a12f2ab
310 changed files with 4875 additions and 4102 deletions

View file

@ -67,6 +67,7 @@
<Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonColliderUtilities.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Actor.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\ActorAddon.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\ActorAddonDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AddonKeyFrame.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationStage.cs" />
@ -79,6 +80,7 @@
<Compile Include="Assets\Scripts\Data\Constants.cs" />
<Compile Include="Assets\Scripts\Data\DefaultTags.cs" />
<Compile Include="Assets\Scripts\Data\Enums.cs" />
<Compile Include="Assets\Scripts\DefParents\ActorAddonDefs.cs" />
<Compile Include="Assets\Scripts\DefParents\AnimationDefs.cs" />
<Compile Include="Assets\Scripts\DefParents\PawnRaceDefs.cs" />
<Compile Include="Assets\Scripts\Extensions\IListExtensions.cs" />
@ -88,8 +90,10 @@
<Compile Include="Assets\Scripts\GUI\Actors\ActorBody.cs" />
<Compile Include="Assets\Scripts\GUI\Actors\ActorBodyPart.cs" />
<Compile Include="Assets\Scripts\GUI\AddSoundDefButton.cs" />
<Compile Include="Assets\Scripts\GUI\AddonAnchorDropdown.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationLengthsCard.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationTimeline.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorAddonCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorAddonKeyframeCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorKeyframeCard.cs" />
@ -154,6 +158,7 @@
<None Include="Assets\StreamingAssets\AnimationDefs\newAnimationDef.xml" />
<None Include="Assets\StreamingAssets\keybindConfig.xml" />
<None Include="Assets\StreamingAssets\customTags.xml" />
<None Include="Assets\StreamingAssets\actorAddonDefs.xml" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>

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@ -18,6 +18,12 @@ namespace RimWorldAnimationStudio
public float? scale;
public bool? render;
// Data serialization control
public bool ShouldSerializeanchorName() { return string.IsNullOrEmpty(anchorName) == false && anchorName.ToLower() != "none"; }
public bool ShouldSerializeanchoringActor() { return anchoringActor.HasValue; }
public bool ShouldSerializescale() { return scale.HasValue; }
public bool ShouldSerializerender() { return render == true; }
// Data helper functions
[XmlIgnore] public string AddonName
{

View file

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
public class ActorAddonDef
{
public string addonName;
public string label;
public float scale = 1f;
}
}

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@ -0,0 +1,11 @@
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@ -13,6 +13,12 @@ namespace RimWorldAnimationStudio
public float? posZ;
public float? rotation;
// Data serialization control
public bool ShouldSerializeposX() { return posX.HasValue; }
public bool ShouldSerializeposZ() { return posZ.HasValue; }
public bool ShouldSerializerotation() { return rotation.HasValue; }
// Data helper functions
[XmlIgnore] public string AddonName
{

View file

@ -72,6 +72,10 @@ namespace RimWorldAnimationStudio
HeadBob.Clear();
GenitalAngle.Clear();
AddActorAddon("left hand", 0.667f);
AddActorAddon("right hand", 0.667f);
AddActorAddon("dildo");
foreach (ActorAddon addon in Addons)
{
addon.PosX.Clear();
@ -347,10 +351,6 @@ namespace RimWorldAnimationStudio
{
keyframe.OnPostLoad();
}
AddActorAddon("left hand", 0.667f);
AddActorAddon("right hand", 0.667f);
AddActorAddon("dildo");
}
}
}

View file

@ -21,6 +21,17 @@ namespace RimWorldAnimationStudio
public static int minAnimationClipLength = 5;
public static int maxAnimationClipLength = 9999;
// Lists
public static Dictionary<string, string> bodyPartAnchorNames = new Dictionary<string, string>()
{
{ "none", "None" },
{ "torso", "Torso"},
{ "head", "Head"},
{ "groin", "Groin"},
{ "left breast", "Breast (left)"},
{ "right breast", "Breast (right)"},
};
// Colors used
public static Color ColorWhite = new Color(1f, 1f, 1f);
public static Color ColorGreen = new Color(0f, 1f, 0f);

View file

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
public static class ActorAddonDefs
{
public static List<ActorAddonDef> allDefs = new List<ActorAddonDef>();
public static ActorAddonDef GetNamed(string addonName)
{
return allDefs.FirstOrDefault(x => x.addonName == addonName);
}
public static void AddDef(ActorAddonDef actorAddonDef)
{
if (allDefs.Any(x => x.addonName == actorAddonDef.addonName)) return;
allDefs.Add(actorAddonDef);
}
public static void OnLoad()
{
}
}
}

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@ -99,7 +99,7 @@ namespace RimWorldAnimationStudio
dragDelta = Vector3.zero;
}
public ActorBodyPart GetBodyPart(string bodyPart)
public ActorBodyPart GetActorBodyPart(string bodyPart)
{
return GetComponentsInChildren<ActorBodyPart>(true)?.FirstOrDefault(x => x.bodyPart.ToLower() == bodyPart);
}

View file

@ -64,6 +64,7 @@ namespace RimWorldAnimationStudio
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
mousePosition = new Vector3(mousePosition.x, mousePosition.y, 0f);
if (dragDelta == Vector3.zero)
{ dragDelta = mousePosition - transform.position; }
@ -114,8 +115,8 @@ namespace RimWorldAnimationStudio
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
ActorBody anchoringActorBody = AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.AnchoringActor);
Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.addonName);
transform.position = new Vector3(mousePosition.x, mousePosition.y, 0f);
Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.anchorName);
transform.position = mousePosition - dragDelta;
addonKeyframe.PosX = transform.position.x - anchor.x;
addonKeyframe.PosZ = transform.position.y - anchor.y;

View file

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AddonAnchorDropdown : MonoBehaviour
{
private void Start()
{
Dropdown dropdown = GetComponent<Dropdown>();
dropdown.ClearOptions();
dropdown.AddOptions(Constants.bodyPartAnchorNames.Values.ToList());
}
}
}

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@ -0,0 +1,11 @@
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@ -34,6 +34,12 @@ namespace RimWorldAnimationStudio
UpdateGUI();
}
public void ClearKeyframeSliders()
{
foreach (KeyframeSlider slider in GetComponentsInChildren<KeyframeSlider>())
{ Destroy(slider.gameObject); }
}
public void UpdateGUI()
{
if (actorID < 0) return;
@ -43,8 +49,7 @@ namespace RimWorldAnimationStudio
clip.BuildSimpleCurves();
foreach (KeyframeSlider slider in GetComponentsInChildren<KeyframeSlider>())
{ RemovePawnKeyFrame(slider.keyframeID); }
ClearKeyframeSliders();
foreach (PawnKeyframe keyframe in clip.Keyframes)
{ AddPawnKeyFrame(keyframe.keyframeID); }

View file

@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorAddonCard : MonoBehaviour
{
public string addonName;
public Text label;
public Toggle toggle;
public Dropdown anchorDropdown;
public InputField anchoringPawnField;
public Dropdown layerDropdown;
public ActorAddonKeyframeCard actorAddonKeyframeCard;
private ActorAddonDef actorAddonDef;
private PawnAnimationClip clip { get { return Workspace.GetCurrentPawnAnimationClip(); } }
private void Start()
{
}
public void Initialize(ActorAddonDef actorAddonDef, ActorAddonKeyframeCard actorAddonKeyframeCard)
{
this.actorAddonDef = actorAddonDef;
this.actorAddonKeyframeCard = actorAddonKeyframeCard;
addonName = actorAddonDef.addonName;
label.text = actorAddonDef.label;
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
UpdateGUI();
}
public void UpdateGUI()
{
if (Workspace.animationDef == null || string.IsNullOrEmpty(addonName)) return;
if (clip?.GetActorAddon(addonName) != null)
{
int i = Constants.bodyPartAnchorNames.Keys.ToList().IndexOf(clip.GetActorAddon(addonName).AnchorName);
anchorDropdown.SetValueWithoutNotify(i);
layerDropdown.SetValueWithoutNotify(layerDropdown.options.IndexOf(layerDropdown.options.First(x => x.text == clip.GetActorAddon(addonName).Layer)));
anchoringPawnField.SetTextWithoutNotify(clip.GetActorAddon(addonName).AnchoringActor.ToString());
toggle.SetIsOnWithoutNotify(clip.IsActorAddonVisible(addonName));
}
}
public void OnToggleChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{ clip.GetActorAddon(addonName).render = toggle.isOn; }
EventsManager.OnPawnKeyframeChanged(null);
UpdateGUI();
}
public void OnAnchorChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{ clip.GetActorAddon(addonName).AnchorName = Constants.bodyPartAnchorNames.Keys.ElementAt(anchorDropdown.value); }
UpdateGUI();
}
public void OnLayerChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{ clip.GetActorAddon(addonName).Layer = layerDropdown.options[layerDropdown.value].text; }
UpdateGUI();
}
public void OnAnchoringPawnChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{
int i = int.Parse(anchoringPawnField.text);
if (i < 0) { i = clip.GetOwningActorID(); }
i = Mathf.Clamp(i, 0, Workspace.animationDef.Actors.Count - 1);
clip.GetActorAddon(addonName).AnchoringActor = i;
anchoringPawnField.SetTextWithoutNotify(i.ToString());
}
UpdateGUI();
}
}
}

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@ -11,16 +11,30 @@ namespace RimWorldAnimationStudio
public class ActorAddonKeyframeCard : MonoBehaviour
{
public string addonName;
public Text label;
public InputField xOffsetField;
public InputField zOffsetField;
public InputField rotationField;
private ActorAddonDef actorAddonDef;
public void Start()
{
}
public void Initialize(ActorAddonDef actorAddonDef)
{
this.actorAddonDef = actorAddonDef;
this.addonName = actorAddonDef.addonName;
label.text = actorAddonDef.label + ":";
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageTickChanged.AddListener(delegate { Debug.Log("stagetick"); UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageTickChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onPawnKeyframeChanged.AddListener(delegate { UpdateGUI(); });
xOffsetField.onEndEdit.AddListener(delegate { OnValueChanged(); });
zOffsetField.onEndEdit.AddListener(delegate { OnValueChanged(); });
@ -38,17 +52,20 @@ namespace RimWorldAnimationStudio
keyframe.GetAddonKeyframe(addonName).Rotation = float.Parse(rotationField.text);
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor addon position / orientation");
UpdateGUI();
}
public void UpdateGUI()
{
PawnAnimationClip clip = Workspace.GetCurrentPawnAnimationClip();
xOffsetField.SetTextWithoutNotify(clip.GetActorAddon(addonName).PosX.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize).ToString());
zOffsetField.SetTextWithoutNotify(clip.GetActorAddon(addonName).PosZ.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize).ToString());
rotationField.SetTextWithoutNotify(clip.GetActorAddon(addonName).Rotation.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize).ToString());
xOffsetField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).PosX.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
zOffsetField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).PosZ.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
rotationField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).Rotation.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
gameObject.SetActive(clip.GetActorAddon(addonName).render == true);
}
}
}

View file

@ -7,7 +7,7 @@ using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorKeyframeCard : Singleton<ActorKeyframeCard>
{
{
public InputField positionXField;
public InputField positionZField;
public InputField rotationField;
@ -15,6 +15,14 @@ namespace RimWorldAnimationStudio
public InputField headRotationField;
public InputField appendageRotationField;
public ActorAddonCard actorAddonCardPrefab;
public ActorAddonKeyframeCard actorAddonKeyframeCardPrefab;
public Transform actorAddonCards;
public Transform actorKeyframeCards;
public SelectActorAddonsDialog selectActorAddonsDialog;
private Actor actor { get { return Workspace.GetCurrentActor(); } }
private void Start()
@ -33,6 +41,17 @@ namespace RimWorldAnimationStudio
headRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
appendageRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
foreach (ActorAddonDef actorAddonDef in ActorAddonDefs.allDefs)
{
ActorAddonKeyframeCard actorAddonKeyframeCard = Instantiate(actorAddonKeyframeCardPrefab, actorKeyframeCards);
actorAddonKeyframeCard.Initialize(actorAddonDef);
ActorAddonCard actorAddonCard = Instantiate(actorAddonCardPrefab, actorAddonCards);
actorAddonCard.Initialize(actorAddonDef, actorAddonKeyframeCard);
selectActorAddonsDialog.AddActorAddonCard(actorAddonCard);
}
UpdateGUI();
}

View file

@ -13,7 +13,7 @@ namespace RimWorldAnimationStudio
{
public List<GameObject> cloneObjects;
public void OnEnable()
protected virtual void OnEnable()
{
Initialize();
}

View file

@ -17,6 +17,14 @@ namespace RimWorldAnimationStudio
public Toggle isHumanoidToggle;
public InputField scaleField;
protected override void OnEnable()
{
raceSelectDropdown.ClearOptions();
raceSelectDropdown.AddOptions(PawnRaceDefs.allDefs.Select(x => x.defName).ToList());
base.OnEnable();
}
public override void Initialize(bool addedNewTag = false)
{
Reset();
@ -78,12 +86,12 @@ namespace RimWorldAnimationStudio
AddCloneObjectToParent(raceSettingsWindow, 3);
}
scaleField.text = string.Format("{0:0.000}", pawnRaceDef.scale.ToString());
scaleField.text = string.Format("{0:0.000}", pawnRaceDef.scale);
}
public void Reset()
{
RemoveCloneObjectsFromParent(raceSettingsWindow);
RemoveCloneObjectsFromParent(raceSettingsWindow);
}
public void SetIsHumanoid()
@ -134,7 +142,9 @@ namespace RimWorldAnimationStudio
if (pawnRaceDef == null) return;
float scale = float.Parse(scaleField.text);
pawnRaceDef.scale = Mathf.Clamp(scale, 0.05f, 100f);
pawnRaceDef.scale = Mathf.Clamp(scale, 0.01f, 100f);
scaleField.text = string.Format("{0:0.000}", pawnRaceDef.scale);
}
}
}

View file

@ -10,204 +10,11 @@ namespace RimWorldAnimationStudio
{
public class SelectActorAddonsDialog : DialogBox
{
public class AddonDef
private List<ActorAddonCard> actorAddonCards = new List<ActorAddonCard>();
public void AddActorAddonCard(ActorAddonCard actorAddonCard)
{
public string addonName;
public Toggle toggle;
public Dropdown anchor;
public InputField anchoringPawn;
public Dropdown layer;
public GameObject controls;
public AddonDef(string addonName, Toggle toggle, Dropdown anchor, InputField anchoringPawn, Dropdown layer, GameObject controls)
{
this.addonName = addonName;
this.toggle = toggle;
this.anchor = anchor;
this.anchoringPawn = anchoringPawn;
this.layer = layer;
this.controls = controls;
}
}
private List<AddonDef> addonDefs = new List<AddonDef>();
public Toggle handLeftToggle;
public Toggle handRightToggle;
public Toggle sexToyToggle;
public Dropdown handLeftAnchor;
public Dropdown handRightAnchor;
public Dropdown sexToyAnchor;
public InputField handLeftAnchoringPawn;
public InputField handRightAnchoringPawn;
public InputField sexToyAnchoringPawn;
public Dropdown handLeftLayer;
public Dropdown handRightLayer;
public Dropdown sexToyLayer;
public GameObject handLeftControls;
public GameObject handRightControls;
public GameObject sexToyControls;
private PawnAnimationClip clip { get { return Workspace.GetCurrentPawnAnimationClip(); } }
private void Start()
{
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
InitializeAddonDefs();
UpdateGUI();
}
// temp code
public void InitializeAddonDefs()
{
if (addonDefs.NotNullOrEmpty()) return;
addonDefs.Add(new AddonDef("left hand", handLeftToggle, handLeftAnchor, handLeftAnchoringPawn, handLeftLayer, handLeftControls));
addonDefs.Add(new AddonDef("right hand", handRightToggle, handRightAnchor, handRightAnchoringPawn, handRightLayer, handRightControls));
addonDefs.Add(new AddonDef("dildo", sexToyToggle, sexToyAnchor, sexToyAnchoringPawn, sexToyLayer, sexToyControls));
}
public override void Initialize(bool addedNewTag = false)
{
InitializeAddonDefs();
}
public void UpdateGUI()
{
if (Workspace.animationDef == null) return;
Debug.Log("Actor: " + clip.GetOwningActorID());
foreach (AddonDef addonDef in addonDefs)
{
if (clip?.GetActorAddon(addonDef.addonName) != null)
{
switch (clip.GetActorAddon(addonDef.addonName).AnchorName)
{
case "torso": addonDef.anchor.SetValueWithoutNotify(1); break;
case "head": addonDef.anchor.SetValueWithoutNotify(2); break;
case "groin": addonDef.anchor.SetValueWithoutNotify(3); break;
case "left breast": addonDef.anchor.SetValueWithoutNotify(4); break;
case "right breast": addonDef.anchor.SetValueWithoutNotify(5); break;
default: addonDef.anchor.SetValueWithoutNotify(0); break;
}
addonDef.layer.SetValueWithoutNotify(addonDef.layer.options.IndexOf(addonDef.layer.options.First(x => x.text == clip.GetActorAddon(addonDef.addonName).Layer)));
addonDef.anchoringPawn.SetTextWithoutNotify(clip.GetActorAddon(addonDef.addonName).AnchoringActor.ToString());
addonDef.toggle.SetIsOnWithoutNotify(clip.IsActorAddonVisible(addonDef.addonName));
}
}
}
public void OnToggleChanged()
{
clip.ShowOrHideActorAddon("left hand", handLeftToggle.isOn);
clip.ShowOrHideActorAddon("right hand", handRightToggle.isOn);
clip.ShowOrHideActorAddon("dildo", sexToyToggle.isOn);
UpdateGUI();
}
public void OnValueChanged()
{
if (clip?.GetActorAddon("left hand") != null)
{
switch (handLeftAnchor.value)
{
case 1: clip.GetActorAddon("left hand").AnchorName = "torso"; break;
case 2: clip.GetActorAddon("left hand").AnchorName = "head"; break;
case 3: clip.GetActorAddon("left hand").AnchorName = "groin"; break;
case 4: clip.GetActorAddon("left hand").AnchorName = "left breast"; break;
case 5: clip.GetActorAddon("left hand").AnchorName = "right breast"; break;
default: clip.GetActorAddon("left hand").AnchorName = null; break;
}
}
if (clip?.GetActorAddon("right hand") != null)
{
switch (handRightAnchor.value)
{
case 1: clip.GetActorAddon("right hand").AnchorName = "torso"; break;
case 2: clip.GetActorAddon("right hand").AnchorName = "head"; break;
case 3: clip.GetActorAddon("right hand").AnchorName = "groin"; break;
case 4: clip.GetActorAddon("right hand").AnchorName = "left breast"; break;
case 5: clip.GetActorAddon("right hand").AnchorName = "right breast"; break;
default: clip.GetActorAddon("right hand").AnchorName = null; break;
}
}
if (clip?.GetActorAddon("dildo") != null)
{
switch (sexToyAnchor.value)
{
case 1: clip.GetActorAddon("dildo").AnchorName = "torso"; break;
case 2: clip.GetActorAddon("dildo").AnchorName = "head"; break;
case 3: clip.GetActorAddon("dildo").AnchorName = "groin"; break;
case 4: clip.GetActorAddon("dildo").AnchorName = "left breast"; break;
case 5: clip.GetActorAddon("dildo").AnchorName = "right breast"; break;
default: clip.GetActorAddon("dildo").AnchorName = null; break;
}
}
UpdateGUI();
}
public void OnLayerChanged()
{
if (clip?.GetActorAddon("left hand") != null)
{ clip.GetActorAddon("left hand").Layer = handLeftLayer.options[handLeftLayer.value].text; }
if (clip?.GetActorAddon("right hand") != null)
{ clip.GetActorAddon("right hand").Layer = handRightLayer.options[handRightLayer.value].text; }
if (clip?.GetActorAddon("dildo") != null)
{ clip.GetActorAddon("dildo").Layer = sexToyLayer.options[sexToyLayer.value].text; }
UpdateGUI();
}
public void OnAnchoringPawnChanged()
{
if (clip?.GetActorAddon("left hand") != null)
{
int i = int.Parse(handLeftAnchoringPawn.text);
if (i < 0) { i = clip.GetOwningActorID(); }
i = Mathf.Clamp(i, 0, Workspace.animationDef.Actors.Count - 1);
clip.GetActorAddon("left hand").AnchoringActor = i;
handLeftAnchoringPawn.SetTextWithoutNotify(i.ToString());
}
if (clip?.GetActorAddon("right hand") != null)
{
int i = int.Parse(handRightAnchoringPawn.text);
if (i < 0) { i = clip.GetOwningActorID(); }
i = Mathf.Clamp(i, 0, Workspace.animationDef.Actors.Count - 1);
clip.GetActorAddon("right hand").AnchoringActor = i;
handRightAnchoringPawn.SetTextWithoutNotify(i.ToString());
}
if (clip?.GetActorAddon("dildo") != null)
{
int i = int.Parse(sexToyAnchoringPawn.text);
if (i < 0) { i = clip.GetOwningActorID(); }
i = Mathf.Clamp(i, 0, Workspace.animationDef.Actors.Count - 1);
clip.GetActorAddon("dildo").AnchoringActor = i;
sexToyAnchoringPawn.SetTextWithoutNotify(i.ToString());
}
UpdateGUI();
actorAddonCards.Add(actorAddonCard);
}
}
}

View file

@ -66,6 +66,8 @@ namespace RimWorldAnimationStudio
for (int i = 0; i < Mathf.Max(requiredGhosts, currentGhostCount); i++)
{
if (clip == null || keyframe == null) continue;
int targetTick = (int)(i * clip.duration + keyframe.atTick);
if (ghostSliders.childCount <= i)

View file

@ -14,6 +14,10 @@ namespace RimWorldAnimationStudio
public SingleGraphic eastGraphic = new SingleGraphic();
public SingleGraphic southGraphic = new SingleGraphic();
public bool ShouldSerializenorthGraphic() { return string.IsNullOrEmpty(northGraphic.path) == false; }
public bool ShouldSerializeeastGraphic() { return string.IsNullOrEmpty(eastGraphic.path) == false; }
public bool ShouldSerializesouthGraphic() { return string.IsNullOrEmpty(southGraphic.path) == false; }
public MultiDirectionalGraphic() { }
public MultiDirectionalGraphic(string bodyType)

View file

@ -10,7 +10,7 @@ namespace RimWorldAnimationStudio
[Serializable]
public class SingleGraphic
{
public string path = "Invalid file path";
public string path;
[XmlIgnore] public Sprite sprite = null;
public void SetPath(string path)
@ -43,7 +43,9 @@ namespace RimWorldAnimationStudio
Texture2D texture = new Texture2D(2, 2);
texture.LoadImage(pngBytes);
Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 85.0f);
float scale = Mathf.Min(texture.width, texture.height) / 128f;
Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 85.0f * scale);
return sprite;
}

View file

@ -143,7 +143,7 @@ namespace RimWorldAnimationStudio
actorBody.bodyRenderer.gameObject.SetActive(actorBody.bodyRenderer.sprite != null);
// Head
actorBodypart = actorBody.GetBodyPart("head");
actorBodypart = actorBody.GetActorBodyPart("head");
actorBodypart.transform.localPosition = headPos;
actorBodypart.transform.eulerAngles = new Vector3(0, 0, -headAngle);
@ -156,13 +156,13 @@ namespace RimWorldAnimationStudio
actorBodypart.gameObject.SetActive(actorBodypart.bodyPartRenderer.sprite != null);
// Appendage
actorBodypart = actorBody.GetBodyPart("appendage");
actorBodypart = actorBody.GetActorBodyPart("appendage");
actorBodypart.transform.localPosition = new Vector3(appendagePos.x, appendagePos.z, 0f);
actorBodypart.transform.eulerAngles = new Vector3(0, 0, -genitalAngle);
actorBodypart.bodyPartRenderer.sortingLayerName = clip.Layer;
actorBodypart.bodyPartRenderer.sprite = requiresGenitals && pawnRaceDef.isHumanoid && bodyFacing != 0 ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
actorBodypart.bodyPartRenderer.sprite = requiresGenitals && pawnRaceDef.isHumanoid ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
//actorBody.appendageRenderer.flipX = bodyFacing == 3;
actorBodypart.gameObject.SetActive(actorBodypart.bodyPartRenderer.sprite != null);
@ -170,10 +170,11 @@ namespace RimWorldAnimationStudio
// Add-ons
foreach (ActorAddon addon in clip.Addons)
{
actorBodypart = actorBody.GetBodyPart(addon.AddonName);
actorBodypart = actorBody.GetActorBodyPart(addon.AddonName);
if (actorBodypart == null) continue;
ActorBody anchoringActorBody = actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.AnchoringActor);
Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.addonName);
Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.anchorName);
actorBodypart.transform.position = anchor + new Vector3(addon.PosX.Evaluate(clipPercent), addon.PosZ.Evaluate(clipPercent), 0);
actorBodypart.transform.eulerAngles = new Vector3(0, 0, -addon.Rotation.Evaluate(clipPercent));

View file

@ -16,9 +16,10 @@ namespace RimWorldAnimationStudio
public DialogBox newAnimationDialog;
public SelectAnimationDialog selectAnimationDialog;
public void Start()
public void Awake()
{
LoadPawnRaceDefs();
LoadActorAddonDefs();
LoadCustomArrays();
}
@ -40,7 +41,7 @@ namespace RimWorldAnimationStudio
if (paths == null || paths.Any() == false)
{ Debug.LogWarning("Selected file was null or invalid"); return; }
AnimationDefs defs = null;
AnimationDefs defs = XmlUtility.ReadXML<AnimationDefs>(paths[0]);
try
{ defs = XmlUtility.ReadXML<AnimationDefs>(paths[0]); }
@ -248,10 +249,9 @@ namespace RimWorldAnimationStudio
else
{ path = Path.Combine(Application.streamingAssetsPath, "pawnRaceDefs.xml"); }
if (File.Exists(path) == false)
{ SavePawnRaceDefs(); return; }
PawnRaceDefs.allDefs = XmlUtility.ReadXML<List<PawnRaceDef>>(path);
SavePawnRaceDefs();
PawnRaceDefs.OnLoad();
}
@ -261,5 +261,26 @@ namespace RimWorldAnimationStudio
XmlUtility.WriteXML(PawnRaceDefs.allDefs, path);
}
public void LoadActorAddonDefs()
{
string path;
if (File.Exists(Path.Combine(Application.persistentDataPath, "actorAddonDefs.xml")))
{ path = Path.Combine(Application.persistentDataPath, "actorAddonDefs.xml"); }
else
{ path = Path.Combine(Application.streamingAssetsPath, "actorAddonDefs.xml"); }
ActorAddonDefs.allDefs = XmlUtility.ReadXML<List<ActorAddonDef>>(path);
SaveActorAddonDefs();
ActorAddonDefs.OnLoad();
}
public void SaveActorAddonDefs()
{
}
}
}

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<ArrayOfActorAddonDef>
<ActorAddonDef>
<addonName>left hand</addonName>
<label>Hand (left)</label>
<scale>0.6667</scale>
</ActorAddonDef>
<ActorAddonDef>
<addonName>right hand</addonName>
<label>Hand (right)</label>
<scale>0.6667</scale>
</ActorAddonDef>
<ActorAddonDef>
<addonName>dildo</addonName>
<label>Sex toy</label>
<scale>1</scale>
</ActorAddonDef>
</ArrayOfActorAddonDef>

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2cec9024b3a0ea747856565d6918958c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -94,7 +94,7 @@
<PawnRaceDef>
<defName>Wolf_Timber</defName>
<isHumanoid>false</isHumanoid>
<scale>1.3333</scale>
<scale>1.3</scale>
<bodyTypeGraphics>
<MultiDirectionalGraphic>
<bodyType>None</bodyType>
@ -149,7 +149,7 @@
<PawnRaceDef>
<defName>Horse</defName>
<isHumanoid>false</isHumanoid>
<scale>0.70</scale>
<scale>1.3667</scale>
<bodyTypeGraphics>
<MultiDirectionalGraphic>
<bodyType>Male</bodyType>

View file

@ -0,0 +1,22 @@
<?xml version="1.0"?>
<ArrayOfActorAddonDef>
<ActorAddonDef>
<addonName>left hand</addonName>
<label>Hand (left)</label>
<scale>0.6667</scale>
</ActorAddonDef>
<ActorAddonDef>
<addonName>right hand</addonName>
<label>Hand (right)</label>
<scale>0.6667</scale>
</ActorAddonDef>
<ActorAddonDef>
<addonName>dildo</addonName>
<label>Sex toy</label>
<scale>1</scale>
</ActorAddonDef>
</ArrayOfActorAddonDef>

View file

@ -94,7 +94,7 @@
<PawnRaceDef>
<defName>Wolf_Timber</defName>
<isHumanoid>false</isHumanoid>
<scale>1.3333</scale>
<scale>1.3</scale>
<bodyTypeGraphics>
<MultiDirectionalGraphic>
<bodyType>None</bodyType>
@ -149,7 +149,7 @@
<PawnRaceDef>
<defName>Horse</defName>
<isHumanoid>false</isHumanoid>
<scale>0.70</scale>
<scale>1.3667</scale>
<bodyTypeGraphics>
<MultiDirectionalGraphic>
<bodyType>Male</bodyType>

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