Squashed commit of the following:

commit af4dab5546
Author: AbstractConcept <abstract.concept@mail.com>
Date:   Mon Oct 31 19:58:41 2022 -0500

    Code refactor

commit e14a12f2ab
Author: AbstractConcept <abstract.concept@mail.com>
Date:   Mon Oct 31 00:44:53 2022 -0500

    Code refactor

commit 5ca7e486f8
Author: AbstractConcept <abstract.concept@mail.com>
Date:   Fri Oct 28 19:52:58 2022 -0500

    Code refactor

commit a55ba7b95b
Author: AbstractConcept <abstract.concept@mail.com>
Date:   Fri Oct 28 00:28:51 2022 -0500

    Code refactor

commit 757badf4f6
Author: AbstractConcept <abstract.concept@mail.com>
Date:   Thu Oct 27 00:56:04 2022 -0500

    Code refactor
This commit is contained in:
AbstractConcept 2022-10-31 20:00:38 -05:00
parent cd4711a8e5
commit bb2cc29393
603 changed files with 9200 additions and 7528 deletions

View File

@ -65,6 +65,7 @@
<ItemGroup>
<Compile Include="Assets\Editor\AdvancedPolygonColliderEditor.cs" />
<Compile Include="Assets\Editor\ButtonWithKeyCodeEditor.cs" />
<Compile Include="Assets\Editor\FindMissingScriptsRecursively.cs" />
<Compile Include="Assets\Editor\KeyframeSliderEditor.cs" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>

View File

@ -67,34 +67,43 @@
<Compile Include="Assets\Scripts\AdvancedPolygonCollider\AdvancedPolygonColliderUtilities.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Actor.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\ActorAddon.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AlienRaceDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AlienRaceOffset.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationClips\AnimationClip.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationClips\PawnAnimationClip.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationClips\ThingAnimationClip.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\ActorAddonDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AddonKeyFrame.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\AnimationStage.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\BodyTypeOffset.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\ButtonWithKeyCode.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Chaser.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\Defs.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\AddonKeyFrame.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\Keyframe.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\PawnKeyframe.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\KeyFrames\ThingKeyFrame.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\PawnAnimationClip.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\PawnKeyframe.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\PawnRaceDef.cs" />
<Compile Include="Assets\Scripts\AnimationComponents\PawnRaceOffset.cs" />
<Compile Include="Assets\Scripts\Data\ActorPosition.cs" />
<Compile Include="Assets\Scripts\Data\Constants.cs" />
<Compile Include="Assets\Scripts\Data\DefaultTags.cs" />
<Compile Include="Assets\Scripts\Data\Enums.cs" />
<Compile Include="Assets\Scripts\DefParents\ActorAddonDefs.cs" />
<Compile Include="Assets\Scripts\DefParents\AnimationDefs.cs" />
<Compile Include="Assets\Scripts\DefParents\PawnRaceDefs.cs" />
<Compile Include="Assets\Scripts\Extensions\IListExtensions.cs" />
<Compile Include="Assets\Scripts\Extensions\ObjectExtensions.cs" />
<Compile Include="Assets\Scripts\Extensions\TransformExtensions.cs" />
<Compile Include="Assets\Scripts\Extensions\Vector3Extension.cs" />
<Compile Include="Assets\Scripts\GUI\ActorAddonCard.cs" />
<Compile Include="Assets\Scripts\GUI\ActorBody.cs" />
<Compile Include="Assets\Scripts\GUI\ActorBodyPart.cs" />
<Compile Include="Assets\Scripts\GUI\ActorCard.cs" />
<Compile Include="Assets\Scripts\GUI\ActorKeyframeCard.cs" />
<Compile Include="Assets\Scripts\GUI\ActorManipulator.cs" />
<Compile Include="Assets\Scripts\GUI\Actors\ActorBody.cs" />
<Compile Include="Assets\Scripts\GUI\Actors\ActorBodyPart.cs" />
<Compile Include="Assets\Scripts\GUI\AddSoundDefButton.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationDefCard.cs" />
<Compile Include="Assets\Scripts\GUI\AddonAnchorDropdown.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationLengthsCard.cs" />
<Compile Include="Assets\Scripts\GUI\AnimationTimeline.cs" />
<Compile Include="Assets\Scripts\GUI\ButtonWithKeyCode.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorAddonCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorAddonKeyframeCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\ActorKeyframeCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\AnimationControlCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\AnimationDefCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\StageCard.cs" />
<Compile Include="Assets\Scripts\GUI\Cards\StageLoopsCard.cs" />
<Compile Include="Assets\Scripts\GUI\Chaser.cs" />
<Compile Include="Assets\Scripts\GUI\DialogBoxes\ConsoleMessagesDialog.cs" />
<Compile Include="Assets\Scripts\GUI\DialogBoxes\DialogBox.cs" />
<Compile Include="Assets\Scripts\GUI\DialogBoxes\RaceSettingsDialog.cs" />
@ -108,32 +117,32 @@
<Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSexTypesDialog.cs" />
<Compile Include="Assets\Scripts\GUI\DialogBoxes\SelectSoundDefDialog.cs" />
<Compile Include="Assets\Scripts\GUI\DropdownMenu.cs" />
<Compile Include="Assets\Scripts\GUI\InactiveDuringAnimationPreview.cs" />
<Compile Include="Assets\Scripts\GUI\KeybindLabel.cs" />
<Compile Include="Assets\Scripts\GUI\KeyframeSlider.cs" />
<Compile Include="Assets\Scripts\GUI\LinearScale.cs" />
<Compile Include="Assets\Scripts\GUI\Props\SexProp.cs" />
<Compile Include="Assets\Scripts\GUI\Props\SexPropManager.cs" />
<Compile Include="Assets\Scripts\GUI\QuiverToggle.cs" />
<Compile Include="Assets\Scripts\GUI\RequiresAnimationDef.cs" />
<Compile Include="Assets\Scripts\GUI\SelectActorLayerButton.cs" />
<Compile Include="Assets\Scripts\GUI\SelectRaceDropdown.cs" />
<Compile Include="Assets\Scripts\GUI\SnapToKeyframe.cs" />
<Compile Include="Assets\Scripts\GUI\StageCard.cs" />
<Compile Include="Assets\Scripts\GUI\Tooltip.cs" />
<Compile Include="Assets\Scripts\Graphics\DirectionalGraphic.cs" />
<Compile Include="Assets\Scripts\GUI\Tooltips\Tooltip.cs" />
<Compile Include="Assets\Scripts\GUI\Tooltips\TooltipMessage.cs" />
<Compile Include="Assets\Scripts\Graphics\GraphicData.cs" />
<Compile Include="Assets\Scripts\Graphics\MultiDirectionalGraphic.cs" />
<Compile Include="Assets\Scripts\Graphics\SingleGraphic.cs" />
<Compile Include="Assets\Scripts\Keybinds\Keybind.cs" />
<Compile Include="Assets\Scripts\Keybinds\KeybindConfig.cs" />
<Compile Include="Assets\Scripts\Managers\AnimationController.cs" />
<Compile Include="Assets\Scripts\Managers\ApplicationManager.cs" />
<Compile Include="Assets\Scripts\Managers\CameraController.cs" />
<Compile Include="Assets\Scripts\Managers\EventsManager.cs" />
<Compile Include="Assets\Scripts\Managers\InputManager.cs" />
<Compile Include="Assets\Scripts\Managers\StageCardManager.cs" />
<Compile Include="Assets\Scripts\Math\Constants\Constants.cs" />
<Compile Include="Assets\Scripts\Math\Constants\Enums.cs" />
<Compile Include="Assets\Scripts\Math\CurvePoint.cs" />
<Compile Include="Assets\Scripts\Math\GenMath.cs" />
<Compile Include="Assets\Scripts\Math\SimpleCurve.cs" />
<Compile Include="Assets\Scripts\SexProp.cs" />
<Compile Include="Assets\Scripts\SexPropManager.cs" />
<Compile Include="Assets\Scripts\Singleton.cs" />
<Compile Include="Assets\Scripts\Strings\NumberValidator.cs" />
<Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
@ -146,10 +155,11 @@
<Compile Include="Assets\StandaloneFileBrowser\StandaloneFileBrowserLinux.cs" />
<Compile Include="Assets\StandaloneFileBrowser\StandaloneFileBrowserMac.cs" />
<Compile Include="Assets\StandaloneFileBrowser\StandaloneFileBrowserWindows.cs" />
<None Include="Assets\StreamingAssets\alienRaceDefs.xml" />
<None Include="Assets\StreamingAssets\pawnRaceDefs.xml" />
<None Include="Assets\StreamingAssets\AnimationDefs\newAnimationDef.xml" />
<None Include="Assets\StreamingAssets\keybindConfig.xml" />
<None Include="Assets\StreamingAssets\customTags.xml" />
<None Include="Assets\StreamingAssets\actorAddonDefs.xml" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectView>ProjectFiles</ProjectView>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,130 @@
using UnityEditor;
using UnityEngine;
namespace AndroidUltimatePlugin.Helpers.Editor
{
public class FindMissingScriptsRecursively : EditorWindow
{
static int _goCount = 0, _componentsCount = 0, _missingCount = 0;
[MenuItem("Window/FindMissingScriptsRecursively")]
public static void ShowWindow()
{
GetWindow(typeof(FindMissingScriptsRecursively));
}
public void OnGUI()
{
if (GUILayout.Button("Find Missing Scripts in selected GameObjects"))
{
FindInSelected();
}
if (GUILayout.Button("Find Missing Scripts"))
{
FindAll();
}
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Component Scanned:");
EditorGUILayout.LabelField("" + (_componentsCount == -1 ? "---" : _componentsCount.ToString()));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Object Scanned:");
EditorGUILayout.LabelField("" + (_goCount == -1 ? "---" : _goCount.ToString()));
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField("Possible Missing Scripts:");
EditorGUILayout.LabelField("" + (_missingCount == -1 ? "---" : _missingCount.ToString()));
}
EditorGUILayout.EndHorizontal();
}
private static void FindAll()
{
_componentsCount = 0;
_goCount = 0;
_missingCount = 0;
string[] assetsPaths = AssetDatabase.GetAllAssetPaths();
foreach (string assetPath in assetsPaths)
{
Object[] data = LoadAllAssetsAtPath(assetPath);
foreach (Object o in data)
{
if (o != null)
{
if (o is GameObject)
{
FindInGO((GameObject) o);
}
}
}
}
Debug.Log($"Searched {_goCount} GameObjects, {_componentsCount} components, found {_missingCount} missing");
}
public static Object[] LoadAllAssetsAtPath(string assetPath)
{
return typeof(SceneAsset).Equals(AssetDatabase.GetMainAssetTypeAtPath(assetPath))
?
// prevent error "Do not use readobjectthreaded on scene objects!"
new[] {AssetDatabase.LoadMainAssetAtPath(assetPath)}
: AssetDatabase.LoadAllAssetsAtPath(assetPath);
}
private static void FindInSelected()
{
GameObject[] go = Selection.gameObjects;
_goCount = 0;
_componentsCount = 0;
_missingCount = 0;
foreach (GameObject g in go)
{
FindInGO(g);
}
Debug.Log($"Searched {_goCount} GameObjects, {_componentsCount} components, found {_missingCount} missing");
}
private static void FindInGO(GameObject g)
{
_goCount++;
Component[] components = g.GetComponents<Component>();
for (int i = 0; i < components.Length; i++)
{
_componentsCount++;
if (components[i] == null)
{
_missingCount++;
string s = g.name;
Transform t = g.transform;
while (t.parent != null)
{
var parent = t.parent;
s = parent.name + "/" + s;
t = parent;
}
Debug.Log(s + " has an empty script attached in position: " + i, g);
}
}
// Now recurse through each child GO (if there are any):
foreach (Transform childT in g.transform)
{
//Debug.Log("Searching " + childT.name + " " );
FindInGO(childT.gameObject);
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a3449cf2dd7e0444bbc5a7b654cf10c5
guid: f991f27152653b841901199172a12809
MonoImporter:
externalObjects: {}
serializedVersion: 2

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 013f4bcdcb176e2478c081219c513821
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,905 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2959214801869174166
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214801869174167}
- component: {fileID: 2959214801869174163}
- component: {fileID: 2959214801869174162}
- component: {fileID: 2959214801869174165}
- component: {fileID: 2959214801869174164}
- component: {fileID: 2959214801869174160}
m_Layer: 5
m_Name: rotationField
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214801869174167
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214801869174166}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2959214803873671157}
m_Father: {fileID: 2959214802706661728}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 240, y: 0}
m_SizeDelta: {x: 60, y: 30}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2959214801869174163
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214801869174166}
m_CullTransparentMesh: 0
--- !u!114 &2959214801869174162
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214801869174166}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2959214801869174165
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214801869174166}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d199490a83bb2b844b9695cbf13b01ef, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 2959214801869174162}
m_TextComponent: {fileID: 2959214803873671154}
m_Placeholder: {fileID: 0}
m_ContentType: 0
m_InputType: 0
m_AsteriskChar: 42
m_KeyboardType: 0
m_LineType: 0
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
m_OnEndEdit:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: OnValueChanged
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_CustomCaretColor: 0
m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
m_Text: 0.000
m_CaretBlinkRate: 0.85
m_CaretWidth: 1
m_ReadOnly: 0
m_ShouldActivateOnSelect: 1
--- !u!114 &2959214801869174164
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214801869174166}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1f3886223a697384abc8109a51c855e2, type: 3}
m_Name:
m_EditorClassIdentifier:
valiationType: 2
--- !u!114 &2959214801869174160
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214801869174166}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 92068b39ed172084296a595f5a09e54b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &2959214802527417763
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214802527417760}
- component: {fileID: 2959214802527417774}
- component: {fileID: 2959214802527417761}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214802527417760
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802527417763}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2959214802834023108}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.5}
m_SizeDelta: {x: -20, y: -13}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2959214802527417774
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802527417763}
m_CullTransparentMesh: 0
--- !u!114 &2959214802527417761
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802527417763}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 0.000
--- !u!1 &2959214802659385800
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214802659385801}
- component: {fileID: 2959214802659385847}
- component: {fileID: 2959214802659385846}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214802659385801
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802659385800}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2959214803241694089}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.5}
m_SizeDelta: {x: -20, y: -13}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2959214802659385847
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802659385800}
m_CullTransparentMesh: 0
--- !u!114 &2959214802659385846
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802659385800}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 0.000
--- !u!1 &2959214802706661731
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214802706661728}
- component: {fileID: 2959214802706661729}
m_Layer: 5
m_Name: ActorAddonKeyframeCard
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &2959214802706661728
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802706661731}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2959214803289300818}
- {fileID: 2959214803241694089}
- {fileID: 2959214802834023108}
- {fileID: 2959214801869174167}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -155}
m_SizeDelta: {x: 310, y: 30}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &2959214802706661729
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802706661731}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a63bb35c73985c46b65383f08d4afd9, type: 3}
m_Name:
m_EditorClassIdentifier:
addonName: none
label: {fileID: 2959214803289300819}
xOffsetField: {fileID: 2959214803241694135}
zOffsetField: {fileID: 2959214802834023106}
rotationField: {fileID: 2959214801869174165}
--- !u!1 &2959214802834023111
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214802834023108}
- component: {fileID: 2959214802834023104}
- component: {fileID: 2959214802834023107}
- component: {fileID: 2959214802834023106}
- component: {fileID: 2959214802834023109}
- component: {fileID: 2959214802834023105}
m_Layer: 5
m_Name: posOffsetZField
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214802834023108
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802834023111}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2959214802527417760}
m_Father: {fileID: 2959214802706661728}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 175, y: 0}
m_SizeDelta: {x: 60, y: 30}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2959214802834023104
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802834023111}
m_CullTransparentMesh: 0
--- !u!114 &2959214802834023107
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802834023111}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2959214802834023106
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802834023111}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d199490a83bb2b844b9695cbf13b01ef, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 2959214802834023107}
m_TextComponent: {fileID: 2959214802527417761}
m_Placeholder: {fileID: 0}
m_ContentType: 0
m_InputType: 0
m_AsteriskChar: 42
m_KeyboardType: 0
m_LineType: 0
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
m_OnEndEdit:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: OnValueChanged
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_CustomCaretColor: 0
m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
m_Text: 0.000
m_CaretBlinkRate: 0.85
m_CaretWidth: 1
m_ReadOnly: 0
m_ShouldActivateOnSelect: 1
--- !u!114 &2959214802834023109
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802834023111}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1f3886223a697384abc8109a51c855e2, type: 3}
m_Name:
m_EditorClassIdentifier:
valiationType: 2
--- !u!114 &2959214802834023105
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214802834023111}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 92068b39ed172084296a595f5a09e54b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &2959214803241694088
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214803241694089}
- component: {fileID: 2959214803241694133}
- component: {fileID: 2959214803241694132}
- component: {fileID: 2959214803241694135}
- component: {fileID: 2959214803241694134}
- component: {fileID: 2959214803241694130}
m_Layer: 5
m_Name: posOffsetXField
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214803241694089
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803241694088}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2959214802659385801}
m_Father: {fileID: 2959214802706661728}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 110, y: 0}
m_SizeDelta: {x: 60, y: 30}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2959214803241694133
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803241694088}
m_CullTransparentMesh: 0
--- !u!114 &2959214803241694132
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803241694088}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2959214803241694135
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803241694088}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d199490a83bb2b844b9695cbf13b01ef, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 2959214803241694132}
m_TextComponent: {fileID: 2959214802659385846}
m_Placeholder: {fileID: 0}
m_ContentType: 0
m_InputType: 0
m_AsteriskChar: 42
m_KeyboardType: 0
m_LineType: 0
m_HideMobileInput: 0
m_CharacterValidation: 0
m_CharacterLimit: 0
m_OnEndEdit:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: OnValueChanged
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_CustomCaretColor: 0
m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
m_Text: 0.000
m_CaretBlinkRate: 0.85
m_CaretWidth: 1
m_ReadOnly: 0
m_ShouldActivateOnSelect: 1
--- !u!114 &2959214803241694134
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803241694088}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1f3886223a697384abc8109a51c855e2, type: 3}
m_Name:
m_EditorClassIdentifier:
valiationType: 2
--- !u!114 &2959214803241694130
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803241694088}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 92068b39ed172084296a595f5a09e54b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &2959214803289300821
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214803289300818}
- component: {fileID: 2959214803289300816}
- component: {fileID: 2959214803289300819}
m_Layer: 5
m_Name: Label
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214803289300818
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803289300821}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2959214802706661728}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 10, y: 0}
m_SizeDelta: {x: 90, y: 30}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2959214803289300816
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803289300821}
m_CullTransparentMesh: 0
--- !u!114 &2959214803289300819
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803289300821}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Label
--- !u!1 &2959214803873671156
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2959214803873671157}
- component: {fileID: 2959214803873671155}
- component: {fileID: 2959214803873671154}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2959214803873671157
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803873671156}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2959214801869174167}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.5}
m_SizeDelta: {x: -20, y: -13}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2959214803873671155
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803873671156}
m_CullTransparentMesh: 0
--- !u!114 &2959214803873671154
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2959214803873671156}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 0.000

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5e55dd63d3d4ece48ad5e588c55d5602
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,348 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &111030959124096607
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 523924871185930481}
- component: {fileID: 3345967395353432914}
- component: {fileID: 7181959437973434010}
- component: {fileID: 8578366366517098866}
- component: {fileID: 2696481706634536602}
m_Layer: 0
m_Name: ActorHandRight
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &523924871185930481
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 111030959124096607}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7929422520673851209}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3345967395353432914
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 111030959124096607}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -2115984483
m_SortingLayer: 22
m_SortingOrder: 3
m_Sprite: {fileID: 21300000, guid: 68b94fce550ad52498142c9433df954b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.3837838, y: 1.3837838}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &7181959437973434010
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 111030959124096607}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1.0039216, y: 1.0039216}
newSize: {x: 1.3837838, y: 1.3837838}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: -0.013513514, y: -0.035135135}
- {x: 0.029729731, y: -0.029729731}
- {x: 0.040540542, y: -0.0027027028}
- {x: 0.045945946, y: 0.12162162}
- {x: 0.013513514, y: 0.15945946}
- {x: -0.024324324, y: 0.14864865}
- {x: -0.040540542, y: 0.12162162}
- {x: -0.024324324, y: -0.029729731}
- - {x: -0.056756757, y: 0.008108108}
- {x: -0.051351354, y: 0.072972976}
- {x: -0.056756757, y: 0.029729731}
- - {x: 0.056756757, y: 0.008108108}
- {x: 0.056756757, y: 0.01891892}
- - {x: 0.056756757, y: 0.07837838}
- {x: 0.062162165, y: 0.1}
- {x: 0.056756757, y: 0.089189194}
--- !u!114 &8578366366517098866
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 111030959124096607}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8c55c83d4c4dd1145ad5fbbab3c3df36, type: 3}
m_Name:
m_EditorClassIdentifier:
AlphaTolerance: 50
DistanceThreshold: 2
Scale: 1
Decompose: 0
RunInPlayMode: 1
UseCache: 0
lastAlphaTolerance: 20
lastScale: 1
lastDistanceThreshold: 2
lastDecompose: 0
lastSprite: {fileID: 21300000, guid: 38c0bc38c0d71b04cb11a1eb610990e1, type: 3}
lastRect:
serializedVersion: 2
x: 0
y: 0
width: 256
height: 256
lastOffset: {x: 128, y: 128}
lastPixelsPerUnit: 185
lastFlipX: 0
lastFlipY: 0
editorCache: []
--- !u!114 &2696481706634536602
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 111030959124096607}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b23e33f312d52c642b86f5f2138f4030, type: 3}
m_Name:
m_EditorClassIdentifier:
bodyPartRenderer: {fileID: 3345967395353432914}
parent: {fileID: -4411442180840688308}
isHead: 0
addonName: right hand
isSelected: 0
--- !u!1 &2846713953308910856
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7268521810611446429}
- component: {fileID: 4070361490379091543}
- component: {fileID: 2766569757332877970}
- component: {fileID: 1056544768350913866}
- component: {fileID: 8546380208971044199}
m_Layer: 0
m_Name: ActorHandLeft
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &7268521810611446429
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2846713953308910856}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7929422520673851209}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4070361490379091543
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2846713953308910856}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -2115984483
m_SortingLayer: 22
m_SortingOrder: 3
m_Sprite: {fileID: 21300000, guid: 68b94fce550ad52498142c9433df954b, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.3837838, y: 1.3837838}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &2766569757332877970
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2846713953308910856}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1.0039216, y: 1.0039216}
newSize: {x: 1.3837838, y: 1.3837838}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: -0.013513514, y: -0.035135135}
- {x: 0.035135135, y: -0.01891892}
- {x: 0.040540542, y: 0.13243243}
- {x: 0.01891892, y: 0.15405406}
- {x: -0.013513514, y: 0.15405406}
- {x: -0.035135135, y: 0.13243243}
- {x: -0.024324324, y: -0.024324324}
--- !u!114 &1056544768350913866
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2846713953308910856}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8c55c83d4c4dd1145ad5fbbab3c3df36, type: 3}
m_Name:
m_EditorClassIdentifier:
AlphaTolerance: 50
DistanceThreshold: 2
Scale: 1
Decompose: 0
RunInPlayMode: 1
UseCache: 0
lastAlphaTolerance: 50
lastScale: 1
lastDistanceThreshold: 2
lastDecompose: 0
lastSprite: {fileID: 21300000, guid: 38c0bc38c0d71b04cb11a1eb610990e1, type: 3}
lastRect:
serializedVersion: 2
x: 0
y: 0
width: 256
height: 256
lastOffset: {x: 128, y: 128}
lastPixelsPerUnit: 185
lastFlipX: 0
lastFlipY: 0
editorCache: []
--- !u!114 &8546380208971044199
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2846713953308910856}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b23e33f312d52c642b86f5f2138f4030, type: 3}
m_Name:
m_EditorClassIdentifier:
bodyPartRenderer: {fileID: 4070361490379091543}
parent: {fileID: -4411442180840688308}
isHead: 0
addonName: left hand
isSelected: 0
--- !u!1 &3158459618386162366
GameObject:
m_ObjectHideFlags: 0
@ -485,182 +142,6 @@ MonoBehaviour:
lastFlipX: 0
lastFlipY: 0
editorCache: []
--- !u!1 &5655091321662588893
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 366978152691480472}
- component: {fileID: 7367385255154626542}
- component: {fileID: 4321381840095243507}
- component: {fileID: 6499847047946158724}
- component: {fileID: 3259083001588921112}
m_Layer: 0
m_Name: ActorSexToy
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &366978152691480472
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5655091321662588893}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7929422520673851209}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7367385255154626542
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5655091321662588893}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -2115984483
m_SortingLayer: 22
m_SortingOrder: 2
m_Sprite: {fileID: 21300000, guid: c8db866783ad2a3498006437fd914bc4, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.3837838, y: 1.3837838}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &4321381840095243507
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5655091321662588893}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1.5058824, y: 1.5058824}
newSize: {x: 1.3837838, y: 1.3837838}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: -0.013513514, y: -0.035135135}
- {x: 0.029729731, y: -0.029729731}
- {x: 0.040540542, y: -0.0027027028}
- {x: 0.045945946, y: 0.12162162}
- {x: 0.013513514, y: 0.15945946}
- {x: -0.024324324, y: 0.14864865}
- {x: -0.040540542, y: 0.12162162}
- {x: -0.024324324, y: -0.029729731}
- - {x: -0.056756757, y: 0.008108108}
- {x: -0.051351354, y: 0.072972976}
- {x: -0.056756757, y: 0.029729731}
- - {x: 0.056756757, y: 0.008108108}
- {x: 0.056756757, y: 0.01891892}
- - {x: 0.056756757, y: 0.07837838}
- {x: 0.062162165, y: 0.1}
- {x: 0.056756757, y: 0.089189194}
--- !u!114 &6499847047946158724
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5655091321662588893}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8c55c83d4c4dd1145ad5fbbab3c3df36, type: 3}
m_Name:
m_EditorClassIdentifier:
AlphaTolerance: 50
DistanceThreshold: 2
Scale: 1
Decompose: 0
RunInPlayMode: 1
UseCache: 0
lastAlphaTolerance: 20
lastScale: 1
lastDistanceThreshold: 2
lastDecompose: 0
lastSprite: {fileID: 21300000, guid: 38c0bc38c0d71b04cb11a1eb610990e1, type: 3}
lastRect:
serializedVersion: 2
x: 0
y: 0
width: 256
height: 256
lastOffset: {x: 128, y: 128}
lastPixelsPerUnit: 185
lastFlipX: 0
lastFlipY: 0
editorCache: []
--- !u!114 &3259083001588921112
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5655091321662588893}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b23e33f312d52c642b86f5f2138f4030, type: 3}
m_Name:
m_EditorClassIdentifier:
bodyPartRenderer: {fileID: 7367385255154626542}
parent: {fileID: -4411442180840688308}
isHead: 0
addonName: dildo
isSelected: 0
--- !u!1 &7929422519883802246
GameObject:
m_ObjectHideFlags: 0
@ -818,9 +299,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
bodyPartRenderer: {fileID: 7929422519883802244}
parent: {fileID: -4411442180840688308}
isHead: 1
addonName:
isSelected: 0
bodyPart: head
--- !u!1 &7929422520673851210
GameObject:
m_ObjectHideFlags: 0
@ -852,9 +331,6 @@ Transform:
- {fileID: 7516402502875270591}
- {fileID: 7929422519883802245}
- {fileID: 4090857286061458930}
- {fileID: 366978152691480472}
- {fileID: 7268521810611446429}
- {fileID: 523924871185930481}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -871,10 +347,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
actorID: 0
isSelected: 0
bodyRenderer: {fileID: 5996161745621340017}
headRenderer: {fileID: 7929422519883802244}
appendageRenderer: {fileID: 4251726083449519904}
actorBodyPartPrefab: {fileID: 6079743031150361545, guid: ffbd7531e8f98f94dba0fddefcae2441,
type: 3}
--- !u!1 &9122292209377678227
GameObject:
m_ObjectHideFlags: 0
@ -1048,6 +523,4 @@ MonoBehaviour:
m_EditorClassIdentifier:
bodyPartRenderer: {fileID: 4251726083449519904}
parent: {fileID: -4411442180840688308}
isHead: 0
addonName:
isSelected: 0
bodyPart: appendage

View File

@ -0,0 +1,176 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3972152003096792844
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8967445332558757705}
- component: {fileID: 2259458396607883071}
- component: {fileID: 4800170110735377442}
- component: {fileID: 2544842580858030677}
- component: {fileID: 6079743031150361545}
m_Layer: 0
m_Name: ActorBodyPArt
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &8967445332558757705
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3972152003096792844}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &2259458396607883071
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3972152003096792844}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -2115984483
m_SortingLayer: 22
m_SortingOrder: 2
m_Sprite: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.3837838, y: 1.3837838}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!60 &4800170110735377442
PolygonCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3972152003096792844}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 1.5058824, y: 1.5058824}
newSize: {x: 1.3837838, y: 1.3837838}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Points:
m_Paths:
- - {x: -0.013513514, y: -0.035135135}
- {x: 0.029729731, y: -0.029729731}
- {x: 0.040540542, y: -0.0027027028}
- {x: 0.045945946, y: 0.12162162}
- {x: 0.013513514, y: 0.15945946}
- {x: -0.024324324, y: 0.14864865}
- {x: -0.040540542, y: 0.12162162}
- {x: -0.024324324, y: -0.029729731}
- - {x: -0.056756757, y: 0.008108108}
- {x: -0.051351354, y: 0.072972976}
- {x: -0.056756757, y: 0.029729731}
- - {x: 0.056756757, y: 0.008108108}
- {x: 0.056756757, y: 0.01891892}
- - {x: 0.056756757, y: 0.07837838}
- {x: 0.062162165, y: 0.1}
- {x: 0.056756757, y: 0.089189194}
--- !u!114 &2544842580858030677
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3972152003096792844}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8c55c83d4c4dd1145ad5fbbab3c3df36, type: 3}
m_Name:
m_EditorClassIdentifier:
AlphaTolerance: 50
DistanceThreshold: 2
Scale: 1
Decompose: 0
RunInPlayMode: 1
UseCache: 0
lastAlphaTolerance: 20
lastScale: 1
lastDistanceThreshold: 2
lastDecompose: 0
lastSprite: {fileID: 21300000, guid: 38c0bc38c0d71b04cb11a1eb610990e1, type: 3}
lastRect:
serializedVersion: 2
x: 0
y: 0
width: 256
height: 256
lastOffset: {x: 128, y: 128}
lastPixelsPerUnit: 185
lastFlipX: 0
lastFlipY: 0
editorCache: []
--- !u!114 &6079743031150361545
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3972152003096792844}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b23e33f312d52c642b86f5f2138f4030, type: 3}
m_Name:
m_EditorClassIdentifier:
bodyPartRenderer: {fileID: 2259458396607883071}
parent: {fileID: 0}
bodyPart:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ffbd7531e8f98f94dba0fddefcae2441
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -181,7 +181,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.5, g: 0, b: 0, a: 0.5019608}
m_Color: {r: 0.5, g: 0, b: 0, a: 1}
m_RaycastTarget: 0
m_Maskable: 1
m_OnCullStateChanged:

View File

@ -77,7 +77,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: New Stage
m_Text: Empty
--- !u!1 &533195464737222177
GameObject:
m_ObjectHideFlags: 0
@ -207,18 +207,7 @@ MonoBehaviour:
m_CharacterLimit: 0
m_OnEndEdit:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2278168916950142456}
m_MethodName: OnNameChange
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_Calls: []
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
@ -647,6 +636,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 20b2be62d5fdc4b4992cede005ec2aee, type: 3}
m_Name:
m_EditorClassIdentifier:
stageName: {fileID: 1575336727571200468}
stageNameField: {fileID: 8975510041719035916}
banner: {fileID: 8402660926707036654}
--- !u!1 &5467517697077698744
GameObject:
m_ObjectHideFlags: 0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 473 B

After

Width:  |  Height:  |  Size: 2.6 KiB

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7aa731da3144dfa43b36c2e79b76a763
guid: 6dc4b8e8006e2c049be7c1849ad84c39
TextureImporter:
internalIDToNameTable: []
externalObjects: {}

File diff suppressed because it is too large Load Diff

View File

@ -8,80 +8,143 @@ namespace RimWorldAnimationStudio
{
public class Actor
{
[XmlArray("defNames"), XmlArrayItem("li")] public List<string> defNames = new List<string>();
[XmlArray("bodyDefTypes"), XmlArrayItem("li")] public List<string> bodyDefTypes = new List<string>();
[XmlArray("requiredGender"), XmlArrayItem("li")] public List<string> requiredGender = new List<string>();
[XmlArray("requiredGenitals"), XmlArrayItem("li")] public List<string> requiredGenitals = new List<string>();
[XmlArray("raceOffsets"), XmlArrayItem("li")] public List<AlienRaceOffset> raceOffsets = new List<AlienRaceOffset>();
[XmlArray("blacklistedRaces"), XmlArrayItem("li")] public List<string> blacklistedRaces = new List<string>();
// Data to/from animationDef
[XmlArray("defNames"), XmlArrayItem("li")] public List<string> defNames;
[XmlArray("bodyDefTypes"), XmlArrayItem("li")] public List<string> bodyDefTypes;
[XmlArray("requiredGenitals"), XmlArrayItem("li")] public List<string> requiredGenitals;
[XmlArray("raceOffsets"), XmlArrayItem("li")] public List<PawnRaceOffset> raceOffsets;
[XmlArray("tags"), XmlArrayItem("li")] public List<string> tags;
public BodyTypeOffset bodyTypeOffset;
public bool? initiator = false;
public bool? controlGenitalAngle;
public bool? isFucking;
public bool? isFucked;
[XmlIgnore] public ActorGender gender;
[XmlIgnore] private AlienRaceDef alienRaceDef;
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
public bool initiator = false;
public bool controlGenitalAngle;
public bool isFucking;
public bool isFucked;
[XmlIgnore] public string bodyType = "Male";
// Data serialization control
public bool ShouldSerializedefNames() { return defNames.NotNullOrEmpty(); }
public bool ShouldSerializebodyDefTypes() { return bodyDefTypes.NotNullOrEmpty(); }
public bool ShouldSerializerequiredGender() { return requiredGender.NotNullOrEmpty(); }
public bool ShouldSerializerequiredGenitals() { return requiredGenitals.NotNullOrEmpty(); }
public bool ShouldSerializeraceOffsets() { return raceOffsets.NotNullOrEmpty(); }
public bool ShouldSerializeblacklistedRaces() { return blacklistedRaces.NotNullOrEmpty(); }
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
public bool ShouldSerializeinitiator() { return initiator; }
public bool ShouldSerializecontrolGenitalAngle() { return controlGenitalAngle; }
public bool ShouldSerializeisFucking() { return isFucking; }
public bool ShouldSerializeisFucked() { return isFucked; }
public bool ShouldSerializebodyTypeOffset() { return bodyTypeOffset?.AllOffsetsEmpty() == false; }
public bool ShouldSerializeinitiator() { return initiator == true; }
public bool ShouldSerializecontrolGenitalAngle() { return controlGenitalAngle == true; }
public bool ShouldSerializeisFucking() { return isFucking == true; }
public bool ShouldSerializeisFucked() { return isFucked == true; }
public AlienRaceDef GetAlienRaceDef()
{
if (alienRaceDef == null)
{ alienRaceDef = AlienRaceDefs.GetNamed("Human"); }
return alienRaceDef;
// Data helper functions
[XmlIgnore] public List<string> DefNames
{
get { return defNames.NullOrEmpty() ? defNames = new List<string>() : defNames; }
set { defNames = value.NotNullOrEmpty() ? value : null; }
}
public void SetAlienRaceDef(string alienRaceDefName)
{
AlienRaceDef alienRaceDef = AlienRaceDefs.GetNamed(alienRaceDefName);
if (alienRaceDef != null)
{ this.alienRaceDef = alienRaceDef; }
[XmlIgnore] public List<string> BodyDefTypes
{
get { return bodyDefTypes.NullOrEmpty() ? bodyDefTypes = new List<string>() : bodyDefTypes; }
set { bodyDefTypes = value.NotNullOrEmpty() ? value : null; }
}
public Vector3 GetAlienRaceOffset()
{
if (alienRaceDef == null)
{ alienRaceDef = AlienRaceDefs.GetNamed("Human"); }
[XmlIgnore] public List<string> RequiredGenitals
{
get { return requiredGenitals.NullOrEmpty() ? requiredGenitals = new List<string>() : requiredGenitals; }
set { requiredGenitals = value.NotNullOrEmpty() ? value : null; }
}
AlienRaceOffset raceOffset = raceOffsets.FirstOrDefault(x => x.defName == alienRaceDef.defName);
[XmlIgnore] public List<PawnRaceOffset> RaceOffsets {
get { return raceOffsets.NullOrEmpty() ? raceOffsets = new List<PawnRaceOffset>() : raceOffsets; }
set { raceOffsets = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<string> Tags
{
get { return tags.NullOrEmpty() ? tags = new List<string>() : tags; }
set { tags = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public BodyTypeOffset BodyTypeOffset
{
get { return bodyTypeOffset == null ? bodyTypeOffset = new BodyTypeOffset() : bodyTypeOffset; }
set { bodyTypeOffset = value; }
}
[XmlIgnore] public bool Initiator
{
get { return initiator == true; }
set { if (value) { initiator = true; } else initiator = null; }
}
[XmlIgnore] public bool ControlGenitalAngle
{
get { return controlGenitalAngle == true; }
set { if (value) { controlGenitalAngle = true; } else controlGenitalAngle = null; }
}
[XmlIgnore] public bool IsFucking
{
get { return isFucking == true; }
set { if (value) { isFucking = true; } else isFucking = null; }
}
[XmlIgnore] public bool IsFucked
{
get { return isFucked == true; }
set { if (value) { isFucked = true; } else isFucked = null; }
}
// Local data
[XmlIgnore] public string bodyType = "Male";
[XmlIgnore] private PawnRaceDef pawnRaceDef;
// Methods
public PawnRaceDef GetPawnRaceDef()
{
if (pawnRaceDef == null)
{ pawnRaceDef = PawnRaceDefs.GetNamed("Human"); }
return pawnRaceDef;
}
public void SetPawnRaceDef(string pawnRaceDefName)
{
PawnRaceDef pawnRaceDef = PawnRaceDefs.GetNamed(pawnRaceDefName);
if (pawnRaceDef != null)
{
this.pawnRaceDef = pawnRaceDef;
EventsManager.OnActorChanged(this);
}
}
public Vector3 GetPawnRaceOffset()
{
if (pawnRaceDef == null)
{ pawnRaceDef = PawnRaceDefs.GetNamed("Human"); }
PawnRaceOffset raceOffset = RaceOffsets.FirstOrDefault(x => x.defName == pawnRaceDef.defName);
if (raceOffset == null)
{
raceOffset = new AlienRaceOffset(alienRaceDef.defName);
raceOffsets.Add(raceOffset);
raceOffset = new PawnRaceOffset(pawnRaceDef.defName);
RaceOffsets.Add(raceOffset);
}
return raceOffset.GetOffset();
}
public void SetAlienRaceOffset(Vector2 offset)
public void SetPawnRaceOffset(Vector2 offset)
{
if (alienRaceDef == null)
if (pawnRaceDef == null)
{ return; }
AlienRaceOffset raceOffset = raceOffsets.FirstOrDefault(x => x.defName == alienRaceDef.defName);
PawnRaceOffset raceOffset = RaceOffsets.FirstOrDefault(x => x.defName == pawnRaceDef.defName);
if (raceOffset == null)
{
raceOffset = new AlienRaceOffset(alienRaceDef.defName);
raceOffsets.Add(raceOffset);
raceOffset = new PawnRaceOffset(pawnRaceDef.defName);
RaceOffsets.Add(raceOffset);
EventsManager.OnActorChanged(this);
}
raceOffset.SetOffset(offset);
@ -89,46 +152,35 @@ namespace RimWorldAnimationStudio
public Vector3 GetFinalTransformOffset()
{
Vector3 offset = GetAlienRaceOffset() + (GetAlienRaceDef().isHumanoid ? bodyTypeOffset.GetOffset(bodyType) : new Vector3());
Vector3 offset = GetPawnRaceOffset() + (GetPawnRaceDef().isHumanoid ? BodyTypeOffset.GetOffset(bodyType) : new Vector3());
return new Vector3(offset.x, offset.z, offset.y);
}
public void ValidateData()
{
bodyDefTypes = bodyDefTypes.Intersect(Tags.bodyDefTypes.Concat(CustomTags.bodyDefTypes))?.ToList();
requiredGenitals = requiredGenitals.Intersect(Tags.bodyParts.Concat(CustomTags.bodyParts))?.ToList();
raceOffsets = raceOffsets.Except(raceOffsets.Where(x => x.OffsetIsZero()))?.ToList();
}
public bool MakeNew()
{
if (Workspace.animationDef == null)
{ Debug.LogWarning("Cannot make new actor - there is no AnimationDef"); return false; }
Workspace.animationDef.actors.Add(this);
Workspace.actorID = Workspace.animationDef.actors.Count - 1;
foreach (AnimationStage stage in Workspace.animationDef.animationStages)
{
PawnAnimationClip clip = new PawnAnimationClip();
if (clip.MakeNew())
{
stage.animationClips.Add(clip);
stage.Initialize();
stage.OnPostLoad();
}
}
return true;
}
public int GetActorID()
{
if (Workspace.animationDef == null) return -1;
return Workspace.animationDef.actors.IndexOf(this);
return Workspace.animationDef.Actors.IndexOf(this);
}
public ActorPosition GetCurrentPosition()
{
return GetPositionAtTick(Workspace.StageTick);
}
public ActorPosition GetPositionAtTick(int atTick)
{
return new ActorPosition(GetActorID(), atTick);
}
// Pre-save / post-load
public void OnPreSave()
{
BodyDefTypes = BodyDefTypes.Intersect(DefaultTags.bodyDefTypes.Concat(CustomTags.bodyDefTypes))?.ToList();
RequiredGenitals = RequiredGenitals.Intersect(DefaultTags.bodyParts.Concat(CustomTags.bodyParts))?.ToList();
RaceOffsets = RaceOffsets.Except(RaceOffsets.Where(x => x.OffsetIsZero()))?.ToList();
}
public void OnPostLoad() { }
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ca7cd67490c5773499bff5c06907bdf7
guid: 63a9fd7a0256e9849bc2bc07403528e8
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -4,28 +4,75 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class ActorAddon
{
// Data to/from animationDef
public string addonName;
public int anchoringActor;
public int? anchoringActor;
public string anchorName;
public string layer = "Pawn";
public float scale;
public bool render;
public GraphicData graphicData;
public bool? render;
// Data serialization control
public bool ShouldSerializeanchorName() { return string.IsNullOrEmpty(anchorName) == false && anchorName.ToLower() != "none"; }
public bool ShouldSerializeanchoringActor() { return anchoringActor.HasValue; }
public bool ShouldSerializerender() { return render == true; }
// Data helper functions
[XmlIgnore] public string AddonName
{
get { return addonName; }
set { addonName = value; }
}
[XmlIgnore] public int AnchoringActor
{
get { return anchoringActor.HasValue ? anchoringActor.Value : 0; }
set { anchoringActor = value; }
}
[XmlIgnore] public string AnchorName
{
get { return anchorName; }
set { anchorName = value; }
}
[XmlIgnore] public string Layer
{
get { return layer; }
set { layer = value; }
}
[XmlIgnore]
public GraphicData GraphicData
{
get { return graphicData; }
set { graphicData = value; }
}
[XmlIgnore] public bool Render
{
get { return render == true; }
set { render = value; }
}
// Simple curves
[XmlIgnore] public SimpleCurve PosX = new SimpleCurve();
[XmlIgnore] public SimpleCurve PosZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve Rotation = new SimpleCurve();
// Constructors
public ActorAddon() { }
public ActorAddon(string addonName, float scale = 1f)
public ActorAddon(ActorAddonDef actorAddonDef)
{
this.addonName = addonName;
this.scale = scale;
this.AddonName = actorAddonDef.addonName;
this.GraphicData = actorAddonDef.graphicData.Copy();
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f4d87003a570d5241affe4170ae91045
guid: 3759e796f4f62b044b9a652e746d79a1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
public class ActorAddonDef
{
public string addonName;
public string label;
public float scale = 1f;
public GraphicData graphicData;
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c4a44c0d3b9937c48b2ae8501126227e
guid: 6d836663c2196924eab4a00f4f4ceb3d
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,55 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class AddonKeyframe
{
// Data to/from animationDef
public string addonName;
public float? posX;
public float? posZ;
public float? rotation;
// Data serialization control
public bool ShouldSerializeposX() { return posX.HasValue; }
public bool ShouldSerializeposZ() { return posZ.HasValue; }
public bool ShouldSerializerotation() { return rotation.HasValue; }
// Data helper functions
[XmlIgnore] public string AddonName
{
get { return addonName; }
set { addonName = value; }
}
[XmlIgnore] public float PosX
{
get { return posX.HasValue ? posX.Value : 0f; }
set { posX = value; }
}
[XmlIgnore] public float PosZ
{
get { return posZ.HasValue ? posZ.Value : 0f; }
set { posZ = value; }
}
[XmlIgnore] public float Rotation
{
get { return rotation.HasValue ? rotation.Value : 0f; }
set { rotation = value; }
}
// Constructors
public AddonKeyframe() { }
public AddonKeyframe(string addonName)
{
this.AddonName = addonName;
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 60509e7cd8e74e6419c5c93304440a17
guid: 339d47b209f50f545a84a8e8c7948ae1
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -1,20 +0,0 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public abstract class AnimationClip
{
public string layer = "Pawn";
public List<string> tags;
public virtual int duration { get { return 0; } }
public abstract void BuildSimpleCurves();
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
public virtual void ValidateData() { }
}
}

View File

@ -1,230 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class PawnAnimationClip : AnimationClip
{
[XmlArray("addons"), XmlArrayItem("li")] public List<ActorAddon> _addons = new List<ActorAddon>();
[XmlIgnore] public List<ActorAddon> addons = new List<ActorAddon>();
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<PawnKeyframe> keyframes = new List<PawnKeyframe>();
[XmlIgnore] public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
[XmlIgnore] public SimpleCurve GenitalAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadBob = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetX = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadFacing = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyFacing = new SimpleCurve();
public override int duration { get { return keyframes.Max(x => x.atTick.Value); } }
public override void BuildSimpleCurves()
{
BodyAngle.Clear();
HeadAngle.Clear();
BodyOffsetX.Clear();
BodyOffsetZ.Clear();
HeadFacing.Clear();
BodyFacing.Clear();
HeadBob.Clear();
GenitalAngle.Clear();
foreach (ActorAddon addon in addons)
{
addon.PosX.Clear();
addon.PosZ.Clear();
addon.Rotation.Clear();
}
int keyframePosition = 0;
int duration = 0;
keyframes[keyframes.Count - 1].tickDuration = 1;
foreach (PawnKeyframe frame in keyframes)
{ duration += frame.tickDuration; }
for (int i = 0; i < keyframes.Count; i++)
{
PawnKeyframe keyframe = keyframes[i];
if (keyframe.atTick.HasValue)
{
if (keyframe.HasValidKeyframeID() == false)
{ keyframe.GenerateKeyframeID(Workspace.animationDef.animationStages[Workspace.stageID].animationClips.IndexOf(this)); }
BodyAngle.Add((float)keyframe.atTick / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframe.atTick / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframe.atTick / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframe.atTick / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframe.atTick / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframe.atTick / (float)duration, keyframe.headBob, true);
GenitalAngle.Add((float)keyframe.atTick / (float)duration, keyframe.genitalAngle, true);
foreach (ActorAddon addon in addons)
{
if (keyframe.addonKeyframes.Any(x => x.addonName == addon.addonName) == false)
{ keyframe.addonKeyframes.Add(new AddonKeyframe(addon.addonName)); }
addon.PosX.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posX, true);
addon.PosZ.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posZ, true);
addon.Rotation.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).rotation, true);
}
if (i + 1 < keyframes.Count)
{ keyframes[i].tickDuration = keyframes[i + 1].atTick.Value - keyframes[i].atTick.Value; }
}
else
{
BodyAngle.Add((float)keyframePosition / (float)duration, keyframe.bodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, keyframe.headAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, keyframe.bodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, keyframe.headFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, keyframe.bodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, keyframe.headBob, true);
GenitalAngle.Add((float)keyframePosition / (float)duration, keyframe.genitalAngle, true);
foreach (ActorAddon addon in addons)
{
if (keyframe.addonKeyframes.Any(x => x.addonName == addon.addonName) == false)
{ keyframe.addonKeyframes.Add(new AddonKeyframe(addon.addonName)); }
addon.PosX.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posX, true);
addon.PosZ.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).posZ, true);
addon.Rotation.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.addonName).rotation, true);
}
if (keyframe.tickDuration != 1 && keyframe.quiver.HasValue)
{
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + keyframe.tickDuration - 1, false);
}
keyframe.atTick = keyframePosition + Constants.minTick;
keyframePosition += keyframe.tickDuration;
}
}
}
public void AddActorAddon(string addonName, float scale = 1f)
{
if (addons.Any(x => x.addonName == addonName) == false)
{
addons.Add(new ActorAddon(addonName, scale));
}
foreach (PawnKeyframe keyframe in keyframes)
{
if (keyframe.addonKeyframes.Any(x => x.addonName == addonName) == false)
{ keyframe.addonKeyframes.Add(new AddonKeyframe(addonName)); }
}
}
public void ShowOrHideActorAddon(string addonName, bool flag)
{
ActorAddon addon = GetActorAddon(addonName);
if (addon != null)
{ addon.render = flag; }
}
public bool IsActorAddonVisible(string addonName)
{
ActorAddon addon = GetActorAddon(addonName);
if (addon != null)
{ return addon.render; }
return false;
}
public ActorAddon GetActorAddon(string addonName)
{
return addons.FirstOrDefault(x => x.addonName == addonName);
}
public override void ValidateData()
{
_addons.Clear();
foreach (ActorAddon addon in addons)
{
Debug.Log(addon.anchorName);
if (addon.render)
{
_addons.Add(addon);
}
}
}
public int GetOwningActorID()
{
if (Workspace.animationDef == null) return -1;
return Workspace.animationDef.animationStages[Workspace.stageID].animationClips.IndexOf(this);
}
public bool MakeNew(int actorID = -1)
{
PawnKeyframe lastkeyframe = null;
if (actorID >= 0)
{ lastkeyframe = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID]?.keyframes?.Last(); }
if (lastkeyframe != null)
{
PawnKeyframe keyframeA = lastkeyframe.Copy();
keyframeA.atTick = null;
keyframeA.tickDuration = Constants.defaultAnimationClipLength - 1;
keyframeA.GenerateKeyframeID(actorID);
keyframes.Add(keyframeA);
PawnKeyframe keyframeB = lastkeyframe.Copy();
keyframeB.atTick = null;
keyframeB.tickDuration = 1;
keyframeB.GenerateKeyframeID(actorID);
keyframes.Add(keyframeB);
}
else
{
PawnKeyframe keyframeA = new PawnKeyframe();
keyframeA.tickDuration = Constants.defaultAnimationClipLength - 1;
keyframes.Add(keyframeA);
PawnKeyframe keyframeB = new PawnKeyframe();
keyframes.Add(keyframeB);
}
BuildSimpleCurves();
return true;
}
public void OnPostLoad()
{
addons = _addons.Copy();
foreach (PawnKeyframe keyframe in keyframes)
{
keyframe.OnPostLoad();
}
AddActorAddon("left hand", 0.667f);
AddActorAddon("right hand", 0.667f);
AddActorAddon("dildo");
}
}
}

View File

@ -1,53 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class ThingAnimationClip : AnimationClip
{
[XmlAttribute("Class")] public string className = "Rimworld_Animations.ThingAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<ThingKeyframe> keyframes = new List<ThingKeyframe>();
[XmlIgnore] public SimpleCurve PositionX = new SimpleCurve();
[XmlIgnore] public SimpleCurve PositionZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve Rotation = new SimpleCurve();
public override int duration { get { return keyframes.Max(x => x.atTick.Value); } }
public override void BuildSimpleCurves()
{
int duration = 0;
//getting the length of the whole clip
foreach (ThingKeyframe frame in keyframes)
{
duration += frame.tickDuration;
}
//guarantees loops don't get cut off mid-anim
//this.duration = duration;
int keyframePosition = 0;
foreach (ThingKeyframe frame in keyframes)
{
if (frame.atTick.HasValue)
{
PositionX.Add((float)frame.atTick / (float)duration, frame.positionX, true);
PositionZ.Add((float)frame.atTick / (float)duration, frame.positionZ, true);
Rotation.Add((float)frame.atTick / (float)duration, frame.rotation, true);
}
else
{
PositionX.Add((float)keyframePosition / (float)duration, frame.positionX, true);
PositionZ.Add((float)keyframePosition / (float)duration, frame.positionZ, true);
Rotation.Add((float)keyframePosition / (float)duration, frame.rotation, true);
keyframePosition += frame.tickDuration;
}
}
}
}
}

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
@ -8,33 +9,169 @@ namespace RimWorldAnimationStudio
{
public class AnimationDef
{
public string defName = "Undefined";
public string label = "Undefined";
// Data to/from animationDef
public string defName;
public string label;
public bool sounds = true;
[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes;
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes;
[XmlArray("actors"), XmlArrayItem("li")] public List<Actor> actors;
[XmlArray("animationStages"), XmlArrayItem("li")] public List<AnimationStage> animationStages;
[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
[XmlArray("actors"), XmlArrayItem("li")] public List<Actor> actors = new List<Actor>();
[XmlArray("animationStages"), XmlArrayItem("li")] public List<AnimationStage> animationStages = new List<AnimationStage>();
[XmlIgnore] public int animationTimeTicks { get { return animationStages.Sum(x => x.playTimeTicks); } }
[XmlIgnore] public int animationTimeTicksQuick { get { return animationStages.Sum(x => x.playTimeTicksQuick); } }
// Data serialization control
public bool ShouldSerializesexTypes() { return sexTypes.NotNullOrEmpty(); }
public bool ShouldSerializeinteractionDefTypes() { return interactionDefTypes.NotNullOrEmpty(); }
public bool ShouldSerializeactors() { return actors.NotNullOrEmpty(); }
public bool ShouldSerializeanimationStages() { return animationStages.NotNullOrEmpty(); }
// Data helper functions
[XmlIgnore] public string DefName
{
get { return defName != null && defName != "" ? defName : "newAnimation"; }
set { defName = value; }
}
[XmlIgnore] public string Label
{
get { return label != null && label != "" ? label : "newAnimation"; }
set { label = value; }
}
[XmlIgnore] public List<string> SexTypes
{
get { return sexTypes.NullOrEmpty() ? sexTypes = new List<string>() : sexTypes; }
set { sexTypes = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<string> InteractionDefTypes
{
get { return interactionDefTypes.NullOrEmpty() ? interactionDefTypes = new List<string>() : interactionDefTypes; }
set { interactionDefTypes = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<Actor> Actors
{
get { return actors.NullOrEmpty() ? actors = new List<Actor>() : actors; }
set { actors = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<AnimationStage> AnimationStages
{
get { if (animationStages.NullOrEmpty()){ animationStages = new List<AnimationStage>(); } return animationStages; }
set { animationStages = value.NotNullOrEmpty() ? value : null; }
}
// Local data
[XmlIgnore] public int animationTimeTicks { get { return AnimationStages.Sum(x => x.PlayTimeTicks); } }
[XmlIgnore] public int animationTimeTicksQuick { get { return AnimationStages.Sum(x => x.PlayTimeTicksQuick); } }
// Methods
public void Initialize()
{
foreach (AnimationStage stage in animationStages)
foreach (AnimationStage stage in AnimationStages)
{ stage.Initialize(); }
}
public void ValidateData()
public void AddActor()
{
sexTypes = sexTypes.Intersect(Tags.sexTypes.Concat(CustomTags.sexTypes))?.ToList();
interactionDefTypes = interactionDefTypes.Intersect(Tags.interactionDefTypes.Concat(CustomTags.interactionDefTypes))?.ToList();
if (Workspace.animationDef.Actors.Count >= 8)
{
Debug.LogWarning("Cannot add actor - the animation can only contain a maximum of eight actors.");
return;
}
Actor actor = new Actor();
Actors.Add(actor);
foreach (AnimationStage stage in Workspace.animationDef.AnimationStages)
{ stage.AddAnimationClip(Workspace.animationDef.Actors.Count - 1); }
Initialize();
Workspace.ActorID = Workspace.animationDef.Actors.Count - 1;
EventsManager.OnActorCountChanged();
Workspace.RecordEvent("Actor addition");
}
public void RemoveActor()
{
if (Workspace.animationDef.Actors.Count == 1)
{
Debug.LogWarning("Cannot delete actor - the animation must contain at least one actor.");
return;
}
foreach (AnimationStage stage in Workspace.animationDef.AnimationStages)
{ stage.AnimationClips.RemoveAt(Workspace.ActorID); }
Workspace.animationDef.Actors.RemoveAt(Workspace.ActorID);
Workspace.ActorID--;
EventsManager.OnActorCountChanged();
Workspace.RecordEvent("Actor deletion");
}
public void AddAnimationStage()
{
AnimationStage stage = new AnimationStage();
AnimationStages.Add(stage);
foreach (Actor actor in Workspace.animationDef.Actors)
{ stage.AddAnimationClip(actor.GetActorID()); }
Initialize();
Workspace.StageID = Workspace.animationDef.AnimationStages.Count - 1;
EventsManager.OnStageCountChanged();
Workspace.RecordEvent("Stage addition");
}
public void CloneAnimationStage()
{
AnimationStage stage = Workspace.GetCurrentAnimationStage().Copy();
stage.StageName += " (Clone)";
Workspace.animationDef.AnimationStages.Insert(Workspace.StageID + 1, stage);
Initialize();
EventsManager.OnStageCountChanged();
Workspace.RecordEvent("Stage clone");
}
public void MoveAnimationStage(int startIndex, int delta)
{
if (startIndex + delta < 0 || startIndex + delta >= AnimationStages.Count) return;
AnimationStage stage = AnimationStages[startIndex];
AnimationStages[startIndex] = Workspace.animationDef.AnimationStages[startIndex + delta];
AnimationStages[startIndex + delta] = stage;
Workspace.StageID = startIndex + delta;
Workspace.RecordEvent("Stage move");
}
public void RemoveAnimationStage()
{
if (Workspace.animationDef.AnimationStages.Count == 1)
{
Debug.LogWarning("Cannot delete animation stage - the animation must contain at least one animation stage.");
return;
}
AnimationStages.RemoveAt(Workspace.StageID);
Workspace.StageID--;
EventsManager.OnStageCountChanged();
Workspace.RecordEvent("Stage deletion");
}
// Pre-save / post-load
public void OnPreSave()
{
SexTypes = SexTypes.Intersect(DefaultTags.sexTypes.Concat(CustomTags.sexTypes))?.ToList();
InteractionDefTypes = InteractionDefTypes.Intersect(DefaultTags.interactionDefTypes.Concat(CustomTags.interactionDefTypes))?.ToList();
}
public void OnPostLoad() { }
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9cca833a1987a2749aa6e4d640d32266
guid: 37ec1f5f150928e42bda942fe97046b9
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
@ -8,68 +9,159 @@ namespace RimWorldAnimationStudio
{
public class AnimationStage
{
public string stageName = "NewStage";
public int stageIndex = 0;
public int playTimeTicks = 0;
public int playTimeTicksQuick = 0;
public bool isLooping = false;
// Data to/from animationDef
public string stageName;
public int? playTimeTicks;
public int? playTimeTicksQuick;
public bool? isLooping;
[XmlArray("animationClips"), XmlArrayItem("li")] public List<PawnAnimationClip> animationClips;
[XmlArray("animationClips"), XmlArrayItem("li")] public List<PawnAnimationClip> animationClips = new List<PawnAnimationClip>();
// Data serialization control
public bool ShouldSerializeanimationClips() { return animationClips.NotNullOrEmpty(); }
// Data helper functions
[XmlIgnore] public string StageName
{
get { return string.IsNullOrEmpty(stageName) ? stageName = "NewStage" : stageName; }
set { stageName = value; }
}
[XmlIgnore] public int PlayTimeTicks
{
get { return playTimeTicks.HasValue ? playTimeTicks.Value : 0; }
set { playTimeTicks = value; }
}
[XmlIgnore] public int PlayTimeTicksQuick
{
get { return playTimeTicksQuick.HasValue ? playTimeTicksQuick.Value : 0; }
set { playTimeTicksQuick = value; }
}
[XmlIgnore] public bool IsLooping
{
get { return isLooping == true; }
set { isLooping = value; }
}
[XmlIgnore] public List<PawnAnimationClip> AnimationClips
{
get { return animationClips.NullOrEmpty() ? animationClips = new List<PawnAnimationClip>() : animationClips; }
set { animationClips = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public int StageLoopsNormal
{
get { return Mathf.CeilToInt(PlayTimeTicks / Workspace.StageWindowSize); }
set { value = Math.Max(1, value); PlayTimeTicks = value * Workspace.StageWindowSize; IsLooping = value > 1; }
}
[XmlIgnore] public int StageLoopsQuick
{
get { return Mathf.CeilToInt(PlayTimeTicksQuick / Workspace.StageWindowSize); }
set { value = Math.Max(0, Math.Min(value, StageLoopsNormal)); PlayTimeTicksQuick = value * Workspace.StageWindowSize; IsLooping = value > 1; }
}
// Local data
[XmlIgnore] public int stageWindowSize = -1;
// Methods
public void Initialize()
{
foreach (PawnAnimationClip clip in animationClips)
foreach (PawnAnimationClip clip in AnimationClips)
{
clip.BuildSimpleCurves();
// Select playTimeTicks as longest playtime of all the animations
if (clip.duration > playTimeTicks)
{ playTimeTicks = clip.duration; }
if (clip.duration > PlayTimeTicks)
{ PlayTimeTicks = clip.duration; }
}
}
public void ValidateData()
{
// Sort keyframes by atTick
foreach (PawnAnimationClip clip in animationClips)
{ clip.keyframes = clip.keyframes.OrderBy(x => x.atTick).ToList(); }
}
public int GetStageID()
{
if (Workspace.animationDef == null) return -1;
return Workspace.animationDef.animationStages.IndexOf(this);
return Workspace.animationDef.AnimationStages.IndexOf(this);
}
public bool MakeNew()
public void StretchStageWindow(int newStageWindowSize)
{
if (Workspace.animationDef == null)
{ Debug.LogWarning("Cannot make new animation stage - there is no AnimationDef"); return false; }
float scale = (float)newStageWindowSize / Workspace.StageWindowSize;
Workspace.animationDef.animationStages.Add(this);
foreach (Actor actor in Workspace.animationDef.actors)
foreach (PawnAnimationClip clip in AnimationClips)
{
PawnAnimationClip clip = new PawnAnimationClip();
foreach (PawnKeyframe keyframe in clip.Keyframes)
{
keyframe.TickDuration = Mathf.RoundToInt(keyframe.TickDuration * scale);
keyframe.atTick = null;
}
if (clip.MakeNew(actor.GetActorID()))
{ animationClips.Add(clip); }
clip.BuildSimpleCurves();
}
Initialize();
playTimeTicksQuick = playTimeTicks;
EventsManager.OnStageWindowSizeChanged(this);
}
return true;
public void ResizeStageWindow(int newStageWindowSize)
{
Workspace.GetCurrentAnimationStage().stageWindowSize = newStageWindowSize;
Workspace.GetCurrentAnimationStage().PlayTimeTicks = newStageWindowSize * StageLoopsNormal;
Workspace.GetCurrentAnimationStage().PlayTimeTicksQuick = newStageWindowSize * StageLoopsQuick;
EventsManager.OnStageWindowSizeChanged(this);
}
public void AddAnimationClip(int actorID = -1)
{
PawnAnimationClip clip = new PawnAnimationClip();
PawnKeyframe lastkeyframe = null;
if (actorID >= 0)
{ lastkeyframe = Workspace.GetPawnAnimationClip(actorID)?.Keyframes?.Last(); }
if (lastkeyframe != null)
{
PawnKeyframe keyframeA = lastkeyframe.Copy();
keyframeA.atTick = null;
keyframeA.TickDuration = Constants.defaultAnimationClipLength - 1;
keyframeA.GenerateKeyframeID(actorID);
clip.Keyframes.Add(keyframeA);
PawnKeyframe keyframeB = lastkeyframe.Copy();
keyframeB.atTick = null;
keyframeB.TickDuration = 1;
keyframeB.GenerateKeyframeID(actorID);
clip.Keyframes.Add(keyframeB);
}
else
{
PawnKeyframe keyframeA = new PawnKeyframe();
keyframeA.TickDuration = Constants.defaultAnimationClipLength - 1;
clip.Keyframes.Add(keyframeA);
PawnKeyframe keyframeB = new PawnKeyframe();
clip.Keyframes.Add(keyframeB);
}
animationClips.Add(clip);
}
// Pre-save / post-load
public void OnPreSave()
{
foreach (PawnAnimationClip clip in AnimationClips)
{ clip.Keyframes = clip.Keyframes.OrderBy(x => x.atTick).ToList(); }
}
public void OnPostLoad()
{
foreach (PawnAnimationClip clip in animationClips)
{
clip.OnPostLoad();
}
foreach (PawnAnimationClip clip in AnimationClips)
{ clip.OnPostLoad(); }
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4d62c568c0ad7ea4ba7ddd3b9aa6d0e9
guid: 9270822a570a06f41afa00e169af500c
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -1,6 +1,5 @@
using System.Reflection;
using UnityEngine;
//using Microsoft.Toolkit.Uwp.UI;
namespace RimWorldAnimationStudio
{
@ -12,6 +11,11 @@ namespace RimWorldAnimationStudio
public string Hulk;
public string Fat;
public bool AllOffsetsEmpty()
{
return string.IsNullOrEmpty(Male) && string.IsNullOrEmpty(Female) && string.IsNullOrEmpty(Thin) && string.IsNullOrEmpty(Hulk) && string.IsNullOrEmpty(Fat);
}
public void SetOffset(string bodyType, Vector2 bodyOffset)
{
FieldInfo bodyTypeOffsetInfo = typeof(BodyTypeOffset).GetField(bodyType);

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6db04cc11995126429fb12578d6620d7
guid: 1dfd90f8aa6d0e04086e2b4983d42ab6
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 92804390faa29b945818e67cf808b49c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,21 +0,0 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class AddonKeyframe
{
public string addonName;
public float posX;
public float posZ;
public float rotation;
public AddonKeyframe() { }
public AddonKeyframe(string addonName)
{
this.addonName = addonName;
}
}
}

View File

@ -1,19 +0,0 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class Keyframe
{
[XmlIgnore] public int? atTick;
public int tickDuration = 1;
public string soundEffect;
public List<string> tags = new List<string>();
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
public virtual void ValidateData() { }
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c909440fcfe86c14c9e363377896367c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class PawnKeyframe : Keyframe
{
public float bodyAngle;
public float headAngle;
public float headBob;
public float bodyOffsetX;
public float bodyOffsetZ;
public float headFacing = 2;
public float bodyFacing = 2;
public float genitalAngle;
public bool? quiver;
[XmlArray("addonKeyframes"), XmlArrayItem("li")] public List<AddonKeyframe> _addonKeyframes = new List<AddonKeyframe>();
[XmlIgnore] public List<AddonKeyframe> addonKeyframes = new List<AddonKeyframe>();
[XmlIgnore] public int keyframeID;
[XmlIgnore] public int actorID = -1;
public bool ShouldSerializegenitalAngle() { return genitalAngle != 0; }
public bool ShouldSerializequiver() { return quiver != null; }
public override void ValidateData()
{
soundEffect = Tags.soundDefs.Concat(CustomTags.soundDefs).Contains(soundEffect) ? soundEffect : null;
_addonKeyframes.Clear();
foreach (AddonKeyframe addonKeyframe in addonKeyframes)
{
ActorAddon addon = Workspace.Instance.GetAnimationClipThatOwnsKeyframe(keyframeID, out int clipID).GetActorAddon(addonKeyframe.addonName);
if (addon.render)
{ _addonKeyframes.Add(addonKeyframe.Copy()); }
}
}
public void OnPostLoad()
{
addonKeyframes.Clear();
foreach (AddonKeyframe addonKeyframe in _addonKeyframes)
{
addonKeyframes.Add(addonKeyframe.Copy());
}
}
public void GenerateKeyframeID(int actorID)
{
this.actorID = actorID;
int _keyframeID = UnityEngine.Random.Range(100000, 1000000);
if (Workspace.animationDef.animationStages.Any(x => x.animationClips.Any(y => y.keyframes.Any(z => z.keyframeID == _keyframeID))))
{
GenerateKeyframeID(actorID);
return;
}
keyframeID = _keyframeID;
}
public bool HasValidKeyframeID()
{ return keyframeID >= 100000 && keyframeID < 1000000; }
public KeyframeSlider GetKeyframeSlider()
{
return Selectable.allSelectablesArray.FirstOrDefault(x => x.GetComponent<KeyframeSlider>()?.keyframeID == keyframeID)?.GetComponent< KeyframeSlider>();
}
public AddonKeyframe GetAddonKeyframe(string addonName)
{
return addonKeyframes.FirstOrDefault(x => x.addonName == addonName);
}
}
}

View File

@ -1,13 +0,0 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class ThingKeyframe : Keyframe
{
public float positionX;
public float positionZ;
public float rotation;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 48d6c7ac273c73b498a8bf4c33fda2fc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,354 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class PawnAnimationClip
{
// Data to/from animationDef
public string layer = "Pawn";
[XmlArray("addons"), XmlArrayItem("li")] public List<ActorAddon> addons;
[XmlAttribute("Class")] public string className = "Rimworld_Animations.PawnAnimationClip";
[XmlArray("keyframes"), XmlArrayItem("li")] public List<PawnKeyframe> keyframes;
[XmlArray("tags"), XmlArrayItem("li")] public List<string> tags;
// Data serialization control
public bool ShouldSerializeaddons() { return addons.Where(x => x.Render)?.Any() == true; }
public bool ShouldSerializekeyframes() { return keyframes.NotNullOrEmpty(); }
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
// Data helper functions
[XmlIgnore] public string Layer
{
get { return layer; }
set { layer = value; EventsManager.OnPawnAnimationClipChanged(this); }
}
[XmlIgnore] public List<ActorAddon> Addons
{
get { return addons.NullOrEmpty() ? addons = new List<ActorAddon>() : addons; }
set { addons = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<PawnKeyframe> Keyframes
{
get { return keyframes.NullOrEmpty() ? keyframes = new List<PawnKeyframe>() : keyframes; }
set { keyframes = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore]
public List<string> Tags
{
get { return tags.NullOrEmpty() ? tags = new List<string>() : tags; }
set { tags = value.NotNullOrEmpty() ? value : null; }
}
// Local data
[XmlIgnore] public int duration { get { return Keyframes.Max(x => x.atTick.Value); } }
[XmlIgnore] public SimpleCurve GenitalAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadAngle = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadBob = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetX = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyOffsetZ = new SimpleCurve();
[XmlIgnore] public SimpleCurve HeadFacing = new SimpleCurve();
[XmlIgnore] public SimpleCurve BodyFacing = new SimpleCurve();
// Methods
public void BuildSimpleCurves()
{
// Add addon data (if missing)
foreach (ActorAddonDef actorAddonDef in ActorAddonDefs.allDefs)
{ AddActorAddon(actorAddonDef); }
// Clear simple curve data
BodyAngle.Clear();
HeadAngle.Clear();
BodyOffsetX.Clear();
BodyOffsetZ.Clear();
HeadFacing.Clear();
BodyFacing.Clear();
HeadBob.Clear();
GenitalAngle.Clear();
foreach (ActorAddon addon in Addons)
{
addon.PosX.Clear();
addon.PosZ.Clear();
addon.Rotation.Clear();
}
// Start building simple curves
int keyframePosition = 0;
int duration = 0;
Keyframes[Keyframes.Count - 1].TickDuration = 1;
foreach (PawnKeyframe frame in Keyframes)
{ duration += frame.TickDuration; }
for (int i = 0; i < Keyframes.Count; i++)
{
PawnKeyframe keyframe = Keyframes[i];
if (keyframe.atTick.HasValue)
{
if (keyframe.HasValidKeyframeID() == false)
{ keyframe.GenerateKeyframeID(Workspace.animationDef.AnimationStages[Workspace.StageID].AnimationClips.IndexOf(this)); }
BodyAngle.Add((float)keyframe.atTick / (float)duration, keyframe.BodyAngle, true);
HeadAngle.Add((float)keyframe.atTick / (float)duration, keyframe.HeadAngle, true);
BodyOffsetX.Add((float)keyframe.atTick / (float)duration, keyframe.BodyOffsetX, true);
BodyOffsetZ.Add((float)keyframe.atTick / (float)duration, keyframe.BodyOffsetZ, true);
HeadFacing.Add((float)keyframe.atTick / (float)duration, keyframe.HeadFacing, true);
BodyFacing.Add((float)keyframe.atTick / (float)duration, keyframe.BodyFacing, true);
HeadBob.Add((float)keyframe.atTick / (float)duration, keyframe.HeadBob, true);
GenitalAngle.Add((float)keyframe.atTick / (float)duration, keyframe.GenitalAngle, true);
foreach (ActorAddon addon in Addons)
{
if (keyframe.AddonKeyframes.Any(x => x.AddonName == addon.AddonName) == false)
{ keyframe.AddonKeyframes.Add(new AddonKeyframe(addon.AddonName)); }
addon.PosX.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.AddonName).PosX, true);
addon.PosZ.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.AddonName).PosZ, true);
addon.Rotation.Add((float)keyframe.atTick / (float)duration, keyframe.GetAddonKeyframe(addon.AddonName).Rotation, true);
}
if (i + 1 < Keyframes.Count)
{ Keyframes[i].TickDuration = Keyframes[i + 1].atTick.Value - Keyframes[i].atTick.Value; }
}
else
{
BodyAngle.Add((float)keyframePosition / (float)duration, keyframe.BodyAngle, true);
HeadAngle.Add((float)keyframePosition / (float)duration, keyframe.HeadAngle, true);
BodyOffsetX.Add((float)keyframePosition / (float)duration, keyframe.BodyOffsetX, true);
BodyOffsetZ.Add((float)keyframePosition / (float)duration, keyframe.BodyOffsetZ, true);
HeadFacing.Add((float)keyframePosition / (float)duration, keyframe.HeadFacing, true);
BodyFacing.Add((float)keyframePosition / (float)duration, keyframe.BodyFacing, true);
HeadBob.Add((float)keyframePosition / (float)duration, keyframe.HeadBob, true);
GenitalAngle.Add((float)keyframePosition / (float)duration, keyframe.GenitalAngle, true);
foreach (ActorAddon addon in Addons)
{
if (keyframe.AddonKeyframes.Any(x => x.AddonName == addon.AddonName) == false)
{ keyframe.AddonKeyframes.Add(new AddonKeyframe(addon.AddonName)); }
addon.PosX.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.AddonName).PosX, true);
addon.PosZ.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.AddonName).PosZ, true);
addon.Rotation.Add((float)keyframePosition / (float)duration, keyframe.GetAddonKeyframe(addon.AddonName).Rotation, true);
}
keyframe.atTick = keyframePosition + Constants.minTick;
keyframePosition += keyframe.TickDuration;
}
}
}
public void AddActorAddon(ActorAddonDef actorAddonDef)
{
if (Addons.Any(x => x.AddonName == actorAddonDef.addonName) == false)
{ Addons.Add(new ActorAddon(actorAddonDef)); }
foreach (PawnKeyframe keyframe in Keyframes)
{
if (keyframe.AddonKeyframes.Any(x => x.AddonName == actorAddonDef.addonName) == false)
{ keyframe.AddonKeyframes.Add(new AddonKeyframe(actorAddonDef.addonName)); }
}
}
public void ShowOrHideActorAddon(string addonName, bool flag)
{
ActorAddon addon = GetActorAddon(addonName);
if (addon != null)
{ addon.Render = flag; }
}
public bool IsActorAddonVisible(string addonName)
{
ActorAddon addon = GetActorAddon(addonName);
if (addon != null)
{ return addon.Render; }
return false;
}
public ActorAddon GetActorAddon(string addonName)
{
return Addons.FirstOrDefault(x => x.AddonName == addonName);
}
public int GetOwningActorID()
{
if (Workspace.animationDef == null) return -1;
return Workspace.GetCurrentAnimationStage().AnimationClips.IndexOf(this);
}
public void AddPawnKeyframe()
{
if (Keyframes == null)
{ Debug.LogWarning("Cannot add pawn keyframe - the AnimationDef is invalid"); return; }
if (Keyframes.FirstOrDefault(x => x.atTick == Workspace.StageTick) != null)
{ Debug.LogWarning("Cannot add pawn keyframe - a keyframe already exists at this tick"); return; }
float clipPercent = (float)(Workspace.StageTick % duration) / duration;
PawnKeyframe keyframe = new PawnKeyframe();
keyframe.BodyAngle = BodyAngle.Evaluate(clipPercent);
keyframe.HeadAngle = HeadAngle.Evaluate(clipPercent);
keyframe.HeadBob = HeadBob.Evaluate(clipPercent);
keyframe.BodyOffsetX = BodyOffsetX.Evaluate(clipPercent);
keyframe.BodyOffsetZ = BodyOffsetZ.Evaluate(clipPercent);
keyframe.HeadFacing = (int)HeadFacing.Evaluate(clipPercent);
keyframe.BodyFacing = (int)BodyFacing.Evaluate(clipPercent);
keyframe.GenitalAngle = GenitalAngle.Evaluate(clipPercent);
keyframe.atTick = Workspace.StageTick;
PawnKeyframe nextKeyframe = Keyframes.FirstOrDefault(x => x.atTick > Workspace.StageTick);
if (nextKeyframe != null)
{ keyframes.Insert(keyframes.IndexOf(nextKeyframe), keyframe); }
else
{ keyframes.Add(keyframe); }
BuildSimpleCurves();
EventsManager.OnKeyframeCountChanged(this);
Workspace.RecordEvent("Keyframe addition");
}
public void CopyPawnKeyframes()
{
Workspace.copiedKeyframes.Clear();
List<PawnKeyframe> keyframesToClone = Workspace.GetPawnKeyframesByID(Workspace.keyframeID);
foreach (PawnKeyframe keyframe in keyframesToClone)
{ Workspace.copiedKeyframes.Add(keyframe.Copy()); }
}
public void PastePawnKeyframes()
{
int originalWindowSize = Workspace.StageWindowSize;
List<int> actorsInvolved = Workspace.copiedKeyframes.Select(x => x.actorID)?.ToList();
actorsInvolved = actorsInvolved?.Distinct()?.ToList();
if (actorsInvolved.NullOrEmpty()) { Debug.Log("Cannot paste keyframes - there were no copied keyframes to paste"); return; }
if (actorsInvolved.Count > 1 && actorsInvolved.Contains(Workspace.ActorID) == false) { Debug.Log("Cannot paste keyframes - keyframes copied across multiple timelines can only be pasted back into these source timelines"); return; }
int earliestTick = actorsInvolved.Count == 1 ? Workspace.GetEarliestAtTickInCopiedKeyframes(actorsInvolved[0]) : Workspace.GetEarliestAtTickInCopiedKeyframes(Workspace.ActorID);
if (earliestTick < 1) { Debug.Log("Unknown error occured during keyframe paste operation"); return; }
foreach (PawnKeyframe copiedKeyframe in Workspace.copiedKeyframes)
{
int tickToPasteAt = Workspace.StageTick + (copiedKeyframe.atTick.Value - earliestTick);
if (tickToPasteAt < 1) continue;
if (tickToPasteAt > Workspace.StageWindowSize)
{
if (Workspace.stretchKeyframes)
{ Workspace.GetCurrentAnimationStage().ResizeStageWindow(tickToPasteAt); }
else continue;
}
int targetActorID = actorsInvolved.Count == 1 ? Workspace.ActorID : copiedKeyframe.actorID;
if (Workspace.DoesPawnKeyframeExistAtTick(Workspace.StageID, targetActorID, tickToPasteAt))
{
PawnKeyframe oldKeyframe = Workspace.GetPawnAnimationClip(targetActorID).Keyframes.First(x => x.atTick == tickToPasteAt);
Workspace.GetAnimationClipThatOwnsKeyframe(oldKeyframe.keyframeID).RemovePawnKeyframe(oldKeyframe.keyframeID, true);
}
PawnKeyframe clonedKeyframe = copiedKeyframe.Copy();
clonedKeyframe.GenerateKeyframeID(targetActorID);
clonedKeyframe.atTick = tickToPasteAt;
PawnAnimationClip clip = Workspace.animationDef.AnimationStages[Workspace.StageID].AnimationClips[targetActorID];
PawnKeyframe nextKeyframe = clip.Keyframes.FirstOrDefault(x => x.atTick > tickToPasteAt);
if (nextKeyframe != null)
{ clip.Keyframes.Insert(clip.Keyframes.IndexOf(nextKeyframe), clonedKeyframe); }
else
{ clip.Keyframes.Add(clonedKeyframe); }
clip.BuildSimpleCurves();
EventsManager.OnKeyframeCountChanged(clip);
}
if (originalWindowSize != Workspace.StageWindowSize)
{
Workspace.GetCurrentAnimationStage().StretchStageWindow(originalWindowSize);
Workspace.GetCurrentAnimationStage().ResizeStageWindow(originalWindowSize);
}
Workspace.RecordEvent("Keyframe pasted");
}
public void RemovePawnKeyframe(int keyframeID, bool force = false)
{
PawnKeyframe keyframe = Workspace.GetPawnKeyframe(keyframeID);
if (keyframe == null || IsOwnerOfKeyframe(keyframeID) == false) return;
if (keyframe.atTick == Constants.minTick && force == false)
{ Debug.LogWarning("Cannot delete key frame - the first key frame of an animation clip cannot be deleted"); return; }
if (Keyframes.Count <= 2 && force == false)
{ Debug.LogWarning("Cannot delete key frame - an animation clip must have two or more keyframes"); return; }
Keyframes.Remove(keyframe);
BuildSimpleCurves();
EventsManager.OnKeyframeCountChanged(this);
Workspace.RecordEvent("Keyframe deletion");
}
public bool IsOwnerOfKeyframe(int keyframeID)
{
return Keyframes.Any(x => x.keyframeID == keyframeID);
}
public float GetStageTickPercentage()
{
return (float)(Workspace.StageTick % duration) / duration;
}
// Pre-save / post-load
public void OnPreSave()
{
var temp = Addons.Copy();
Addons.Clear();
foreach (ActorAddon addon in temp)
{
if (addon.Render)
{ addons.Add(addon); }
}
}
public void OnPostLoad()
{
Addons = addons.Copy();
foreach (PawnKeyframe keyframe in Keyframes)
{
keyframe.OnPostLoad();
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b7f2dc95148378445919ef3ed8705c5d
guid: bd5a477338567fb4cbb26b913a52ca65
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,238 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class PawnKeyframe
{
// Data to/from animationDef
public float? bodyAngle;
public float? headAngle;
public float? headBob;
public float? bodyOffsetX;
public float? bodyOffsetZ;
public int? headFacing;
public int? bodyFacing;
public float? genitalAngle;
public bool? quiver;
public int? tickDuration;
public string soundEffect;
public List<string> tags;
[XmlArray("addonKeyframes"), XmlArrayItem("li")] public List<AddonKeyframe> addonKeyframes;
// Data serialization control
public bool ShouldSerializebodyAngle() { return bodyAngle.HasValue && bodyAngle.Value != 0f; }
public bool ShouldSerializeheadAngle() { return headAngle.HasValue && headAngle.Value != 0f; }
public bool ShouldSerializeheadBob() { return headBob.HasValue && headBob.Value != 0f; }
public bool ShouldSerializebodyOffsetX() { return bodyOffsetX.HasValue && bodyOffsetX.Value != 0f; }
public bool ShouldSerializebodyOffsetZ() { return bodyOffsetZ.HasValue && bodyOffsetZ.Value != 0f; }
public bool ShouldSerializegenitalAngle() { return genitalAngle.HasValue && genitalAngle.Value != 0f; }
public bool ShouldSerializequiver() { return quiver == true; }
public bool ShouldSerializetags() { return tags.NotNullOrEmpty(); }
public bool ShouldSerializeaddonKeyframes() { return addonKeyframes.NotNullOrEmpty(); }
// Data helper functions
[XmlIgnore] public float BodyAngle
{
get { return bodyAngle.HasValue ? bodyAngle.Value : 0f; }
set { bodyAngle = value; }
}
[XmlIgnore] public float HeadAngle
{
get { return headAngle.HasValue ? headAngle.Value : (float)(headAngle = 0f); }
set { headAngle = value; }
}
[XmlIgnore] public float HeadBob
{
get { return headBob.HasValue ? headBob.Value : (float)(headBob = 0f); }
set { headBob = value; }
}
[XmlIgnore] public float BodyOffsetX
{
get { return bodyOffsetX.HasValue ? bodyOffsetX.Value : (float)(bodyOffsetX = 0f); }
set { bodyOffsetX = value; }
}
[XmlIgnore] public float BodyOffsetZ
{
get { return bodyOffsetZ.HasValue ? bodyOffsetZ.Value : (float)(bodyOffsetZ = 0f); }
set { bodyOffsetZ = value; }
}
[XmlIgnore] public int HeadFacing
{
get { return headFacing.HasValue ? headFacing.Value : (int)(headFacing = 2); }
set { headFacing = value; }
}
[XmlIgnore] public int BodyFacing
{
get { return bodyFacing.HasValue ? bodyFacing.Value : (int)(bodyFacing = 2); }
set { bodyFacing = value; }
}
[XmlIgnore] public float GenitalAngle
{
get { return genitalAngle.HasValue ? genitalAngle.Value : (float)(genitalAngle = 0f); }
set { genitalAngle = value; }
}
[XmlIgnore] public bool Quiver
{
get { return quiver == true; }
set { quiver = value; }
}
[XmlIgnore] public int TickDuration
{
get { return tickDuration.HasValue ? tickDuration.Value : (int)(tickDuration = 0); }
set { tickDuration = value; }
}
[XmlIgnore] public string SoundEffect
{
get { return soundEffect; }
set { soundEffect = value; }
}
[XmlIgnore] public List<string> Tags
{
get { return tags.NullOrEmpty() ? tags = new List<string>() : tags; }
set { tags = value.NotNullOrEmpty() ? value : null; }
}
[XmlIgnore] public List<AddonKeyframe> AddonKeyframes
{
get { return addonKeyframes.NullOrEmpty() ? addonKeyframes = new List<AddonKeyframe>() : addonKeyframes; }
set { addonKeyframes = value.NotNullOrEmpty()? value : null; }
}
// Local data
[XmlIgnore] public int keyframeID;
[XmlIgnore] public int actorID = -1;
[XmlIgnore] public int? atTick;
// Methods
public void GenerateKeyframeID(int actorID)
{
this.actorID = actorID;
int _keyframeID = UnityEngine.Random.Range(100000, 1000000);
if (Workspace.animationDef.AnimationStages.Any(x => x.AnimationClips.Any(y => y.Keyframes.Any(z => z.keyframeID == _keyframeID))))
{
GenerateKeyframeID(actorID);
return;
}
keyframeID = _keyframeID;
}
public bool HasValidKeyframeID()
{ return keyframeID >= 100000 && keyframeID < 1000000; }
public KeyframeSlider GetKeyframeSlider()
{
return Selectable.allSelectablesArray.FirstOrDefault(x => x.GetComponent<KeyframeSlider>()?.keyframeID == keyframeID)?.GetComponent< KeyframeSlider>();
}
public AddonKeyframe GetAddonKeyframe(string addonName)
{
return AddonKeyframes.FirstOrDefault(x => x.AddonName == addonName);
}
public void AdjustActor(Vector2 deltaOffset)
{
float deltaAngle = -deltaOffset.x * 33.3333f + deltaOffset.y * 33.3333f;
int facing = deltaOffset.x < 0 ? 3 : deltaOffset.y < 0 ? 2 : deltaOffset.x > 0 ? 1 : 0;
switch (Workspace.actorManipulationMode)
{
case ActorManipulationMode.Pan: MoveActor(deltaOffset); break;
case ActorManipulationMode.Rotate: RotateActor(deltaAngle); break;
case ActorManipulationMode.Face: FaceActor(facing); break;
}
}
public void MoveActor(Vector2 deltaOffset)
{
if (Workspace.selectedBodyPart == null)
{
BodyOffsetX += deltaOffset.x;
BodyOffsetZ += deltaOffset.y;
}
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "head")
{ HeadBob += deltaOffset.y; }
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
}
public void RotateActor(float deltaAngle)
{
if (Workspace.selectedBodyPart == null)
{ BodyAngle += deltaAngle; }
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "head")
{ HeadAngle += deltaAngle; }
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "appendage")
{ GenitalAngle -= deltaAngle; }
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
}
public void FaceActor(int facing)
{
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
if (Workspace.selectedBodyPart == null)
{ keyframe.BodyFacing = facing; }
else if (Workspace.selectedBodyPart.bodyPart.ToLower() == "head")
{ keyframe.HeadFacing = facing; }
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
}
// Pre-save / post-load
public void OnPreSave()
{
SoundEffect = DefaultTags.soundDefs.Concat(CustomTags.soundDefs).Contains(SoundEffect) ? SoundEffect : null;
if (addonKeyframes.NotNullOrEmpty())
{
var temp = AddonKeyframes.Copy();
addonKeyframes.Clear();
foreach (AddonKeyframe addonKeyframe in temp)
{
ActorAddon addon = Workspace.GetAnimationClipThatOwnsKeyframe(keyframeID).GetActorAddon(addonKeyframe.AddonName);
if (addon.Render)
{ addonKeyframes.Add(addonKeyframe.Copy()); }
}
}
}
public void OnPostLoad()
{
AddonKeyframes.Clear();
foreach (AddonKeyframe addonKeyframe in addonKeyframes)
{
AddonKeyframes.Add(addonKeyframe.Copy());
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: fe4a7d5f472a25945bac2d1892a4e2fa
guid: c8ced38490f6b174984453dc3336a543
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -9,8 +9,9 @@ using UnityEngine;
namespace RimWorldAnimationStudio
{
[Serializable]
public class AlienRaceDef
public class PawnRaceDef
{
// Local data
public string defName;
public bool isHumanoid = true;
public float scale = 1f;
@ -18,13 +19,15 @@ namespace RimWorldAnimationStudio
public List<MultiDirectionalGraphic> bodyTypeGraphics = new List<MultiDirectionalGraphic>();
public MultiDirectionalGraphic headGraphics = new MultiDirectionalGraphic();
public AlienRaceDef() { }
// Constructors
public PawnRaceDef() { }
public AlienRaceDef(string defName)
public PawnRaceDef(string defName)
{
this.defName = defName;
}
// Methods
public Sprite GetHeadGraphic(CardinalDirection facing)
{
if (HasValidHeadGraphicPath(facing) == false)

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 5b8a2db320a85494c882518c143b73f7
guid: 187aef38ea296184b93265071536969c
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -5,21 +5,25 @@ using UnityEngine;
namespace RimWorldAnimationStudio
{
[Serializable]
public class AlienRaceOffset
public class PawnRaceOffset
{
// Local data
public string defName = "Human";
public string offset = "(0, 0)";
// SHoulda serialize
public bool ShouldSerializedefName() { return OffsetIsZero() == false; }
public bool ShouldSerializeoffset() { return OffsetIsZero() == false; }
public AlienRaceOffset() { }
// Constructors
public PawnRaceOffset() { }
public AlienRaceOffset(string defName)
public PawnRaceOffset(string defName)
{
this.defName = defName;
}
// Methods
public void SetOffset(Vector2 raceOffset)
{
offset = "(" + raceOffset.x + ", " + raceOffset.y + ")";

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: aeb406e171f70f14f88980439239ca59
guid: 24eafaf092974414ca90bfd4a8d2e4ba
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class ActorPosition
{
public float bodyOffsetX;
public float bodyOffsetZ;
public float bodyAngle;
public float headBob;
public float headAngle;
public float genitalAngle;
public int bodyFacing;
public int headFacing;
public ActorPosition(int actorID, int atTick)
{
Actor actor = Workspace.GetActor(actorID);
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(actorID);
float clipPercent = atTick / Workspace.StageWindowSize;
if (atTick > Constants.minTick && atTick == clip.duration) clipPercent = 1f;
if (Workspace.GetCurrentAnimationStage().IsLooping == false)
{ clipPercent = (float)atTick / clip.duration; }
bodyOffsetX = clip.BodyOffsetX.Evaluate(clipPercent);
bodyOffsetZ = clip.BodyOffsetZ.Evaluate(clipPercent);
bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
headBob = clip.HeadBob.Evaluate(clipPercent);
headAngle = clip.HeadAngle.Evaluate(clipPercent);
genitalAngle = clip.GenitalAngle.Evaluate(clipPercent);
bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e2a9b0bb71978ea49909b3e1814303a5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,53 @@
using System.Collections.Generic;
using System.Linq;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public static class Constants
{
// Project data
public static string currentVersion = "0.0.0";
public static string projectHome = "https://gitgud.io/AbstractConcept/rimworld-animation-studio";
public static string projectWiki = "https://gitgud.io/AbstractConcept/rimworld-animation-studio/-/wikis/home";
// Actions
public static float actionRepeatSpeed = 0.250f;
// Animation defaults
public static int defaultAnimationClipLength = 600;
public static int minTick = 1;
public static int minAnimationClipLength = 5;
public static int maxAnimationClipLength = 9999;
// Lists
public static Dictionary<string, string> bodyPartAnchorNames = new Dictionary<string, string>()
{
{ "none", "None" },
{ "torso", "Torso"},
{ "head", "Head"},
{ "groin", "Groin"},
{ "left breast", "Breast (left)"},
{ "right breast", "Breast (right)"},
};
// Colors used
public static Color ColorWhite = new Color(1f, 1f, 1f);
public static Color ColorGreen = new Color(0f, 1f, 0f);
public static Color ColorLightGreen = new Color(0.75f, 1f, 0.75f);
public static Color ColorGoldYellow = new Color(1f, 0.85f, 0f);
public static Color ColorDarkGold = new Color(0.75f, 0.64f, 0f);
public static Color ColorLightGrey = new Color(0.9f, 0.9f, 0.9f);
public static Color ColorMidGrey = new Color(0.75f, 0.75f, 0.75f);
public static Color ColorGrey = new Color(0.5f, 0.5f, 0.5f);
public static Color ColorDarkGrey = new Color(0.2f, 0.2f, 0.2f);
public static Color ColorPink = new Color(1.0f, 0.5f, 0.5f);
public static Color ColorOrange = new Color(1.0f, 0.7f, 0.0f);
public static Color ColorRichOrange = new Color(1.0f, 0.4f, 0.1f);
public static Color ColorCyan = new Color(0.0f, 1.0f, 1.0f);
public static Color ColorPurple = new Color(0.85f, 0.0f, 1.0f);
public static Color ColorGhost = new Color(0.5f, 0f, 0f, 0.5f);
public static Color ColorRed = new Color(0.9f, 0f, 0f);
}
}

View File

@ -1,43 +1,15 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public static class Constants
public static class DefaultTags
{
public static string currentVersion = "0.0.0";
public static string projectHome = "https://gitgud.io/AbstractConcept/rimworld-animation-studio";
public static string projectWiki = "https://gitgud.io/AbstractConcept/rimworld-animation-studio/-/wikis/home";
public static float actionRepeatSpeed = 0.250f;
public static int defaultAnimationClipLength = 600;
public static int minTick = 1;
public static int minAnimationClipLength = 5;
public static int maxAnimationClipLength = 9999;
public static Color ColorWhite = new Color(1f, 1f, 1f);
public static Color ColorGreen = new Color(0f, 1f, 0f);
public static Color ColorGoldYellow = new Color(1f, 0.85f, 0f);
public static Color ColorDarkGold = new Color(0.75f, 0.64f, 0f);
public static Color ColorLightGrey = new Color(0.9f, 0.9f, 0.9f);
public static Color ColorMidGrey = new Color(0.75f, 0.75f, 0.75f);
public static Color ColorGrey = new Color(0.5f, 0.5f, 0.5f);
public static Color ColorDarkGrey = new Color(0.2f, 0.2f, 0.2f);
public static Color ColorPink = new Color(1.0f, 0.5f, 0.5f);
public static Color ColorOrange = new Color(1.0f, 0.7f, 0.0f);
public static Color ColorRichOrange = new Color(1.0f, 0.4f, 0.1f);
public static Color ColorCyan = new Color(0.0f, 1.0f, 1.0f);
public static Color ColorPurple = new Color(0.85f, 0.0f, 1.0f);
public static Color ColorGhost = new Color(0.5f, 0f, 0f, 0.5f);
public static Color ColorRed = new Color(0.9f, 0f, 0f);
}
public static class Tags
{
public static List<string> defNames = new List<string>() { "Human", "Wolf_Timber", "Horse"};
public static List<string> defNames = new List<string>() { "Human", "Wolf_Timber", "Horse" };
public static List<string> bodyParts = new List<string>() { "Penis", "Vagina", "Anus", "Breasts", "Mouth" };
public static List<string> bodyDefTypes = new List<string>() { "Human", "Bird", "BeetleLike", "BeetleLikeWithClaw", "MechanicalCentipede", "MechanicalTermite", "Lancer", "Pikeman", "Monkey", "QuadrupedAnimalWithClawsTailAndJowl", "QuadrupedAnimalWithHooves", "QuadrupedAnimalWithHoovesAndHorn", "QuadrupedAnimalWithHoovesAndHump", "QuadrupedAnimalWithHoovesAndTusks", "QuadrupedAnimalWithHoovesTusksAndTrunk", "QuadrupedAnimalWithPaws", "QuadrupedAnimalWithPawsAndTail", "Scyther", "Snake", "TurtleLike" };
public static List<string> sexTypes = new List<string>() { "None", "Vaginal", "Anal", "Oral", "Masturbation", "DoublePenetration", "Boobjob", "Handjob", "Footjob", "Fingering", "Scissoring", "MutualMasturbation", "Fisting", "MechImplant", "Rimming", "Fellatio", "Cunnilingus", "Sixtynine" };
@ -65,53 +37,8 @@ namespace RimWorldAnimationStudio
[XmlArray("bodyParts"), XmlArrayItem("li")] public List<string> bodyParts = new List<string>();
[XmlArray("bodyDefTypes"), XmlArrayItem("li")] public List<string> bodyDefTypes = new List<string>();
[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
[XmlArray("soundDefs"), XmlArrayItem("li")] public List<string> soundDefs = new List<string>();
[XmlArray("bodyTypes"), XmlArrayItem("li")] public static List<string> bodyTypes = new List<string>();
}
public static class AlienRaceDefs
{
public static List<AlienRaceDef> allDefs = new List<AlienRaceDef>();
public static AlienRaceDef GetNamed(string alienRaceDef)
{
return allDefs.FirstOrDefault(x => x.defName == alienRaceDef);
}
public static void AddDef(AlienRaceDef alienRaceDef)
{
if (allDefs.Any(x => x.defName == alienRaceDef.defName)) return;
allDefs.Add(alienRaceDef);
}
public static void OnLoad()
{
List<string> allTags = Tags.bodyTypes.Concat(CustomTags.bodyTypes).ToList();
allTags.Add("None");
List<CardinalDirection> facings = new List<CardinalDirection>() { CardinalDirection.North, CardinalDirection.East, CardinalDirection.South };
string path;
foreach (AlienRaceDef alienRaceDef in allDefs)
{
foreach (CardinalDirection facing in facings)
{
foreach (string bodyType in allTags)
{
path = alienRaceDef.GetBodyTypeGraphicPath(facing, bodyType);
if (path != null && path != "")
{ alienRaceDef.SetBodyTypeGraphicPath(path, facing, bodyType); }
}
path = alienRaceDef.GetHeadGraphicPath(facing);
if (path != null && path != "")
{ alienRaceDef.SetHeadGraphicPath(path, facing); }
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d2a4f1a7ea83f0544a350664fba7fc49
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d3f1c8d8d1b51a147b17f5510eebb2cf
guid: c9a9e093aedeac24687d421f33a98e94
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
public static class ActorAddonDefs
{
public static List<ActorAddonDef> allDefs = new List<ActorAddonDef>();
public static ActorAddonDef GetNamed(string addonName)
{
return allDefs.FirstOrDefault(x => x.addonName == addonName);
}
public static void AddDef(ActorAddonDef actorAddonDef)
{
if (allDefs.Any(x => x.addonName == actorAddonDef.addonName)) return;
allDefs.Add(actorAddonDef);
}
public static void OnLoad()
{
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9fc7248e80b340a42a688378a9cc2296
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,11 +1,14 @@
using System.Collections.Generic;
using System.Xml;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
[XmlRoot("Defs", IsNullable = false)]
public class Defs
public class AnimationDefs
{
[XmlElement("Rimworld_Animations.AnimationDef")]
public List<AnimationDef> animationDefs = new List<AnimationDef>();

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6e65e28553800cf489ca2b0bc7e37408
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
public static class PawnRaceDefs
{
public static List<PawnRaceDef> allDefs = new List<PawnRaceDef>();
public static PawnRaceDef GetNamed(string pawnRaceDef)
{
return allDefs.FirstOrDefault(x => x.defName == pawnRaceDef);
}
public static void AddDef(PawnRaceDef pawnRaceDef)
{
if (allDefs.Any(x => x.defName == pawnRaceDef.defName)) return;
allDefs.Add(pawnRaceDef);
}
public static void OnLoad()
{
List<string> allTags = DefaultTags.bodyTypes.Concat(CustomTags.bodyTypes).ToList();
allTags.Add("None");
List<CardinalDirection> facings = new List<CardinalDirection>() { CardinalDirection.North, CardinalDirection.East, CardinalDirection.South };
string path;
foreach (PawnRaceDef pawnRaceDef in allDefs)
{
foreach (CardinalDirection facing in facings)
{
foreach (string bodyType in allTags)
{
path = pawnRaceDef.GetBodyTypeGraphicPath(facing, bodyType);
if (string.IsNullOrEmpty(path) == false)
{ pawnRaceDef.SetBodyTypeGraphicPath(path, facing, bodyType); }
}
path = pawnRaceDef.GetHeadGraphicPath(facing);
if (string.IsNullOrEmpty(path) == false)
{ pawnRaceDef.SetHeadGraphicPath(path, facing); }
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 53e7f97b4bb5a3441884e4795d7e9391
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorAddonCard : MonoBehaviour
{
public string addonName;
public InputField xOffsetField;
public InputField zOffsetField;
public InputField rotationField;
public void Start()
{
xOffsetField.onEndEdit.AddListener(delegate { OnFieldValueChanged(); });
zOffsetField.onEndEdit.AddListener(delegate { OnFieldValueChanged(); });
rotationField.onEndEdit.AddListener(delegate { OnFieldValueChanged(); });
AnimationController.Instance.animationClipTimeField.onValueChanged.AddListener(delegate { OnKeyframeValueChanged(); });
}
public void OnFieldValueChanged()
{
if (Workspace.animationDef == null) return;
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
keyframe.GetAddonKeyframe(addonName).posX = float.Parse(xOffsetField.text);
keyframe.GetAddonKeyframe(addonName).posZ = float.Parse(zOffsetField.text);
keyframe.GetAddonKeyframe(addonName).rotation = float.Parse(rotationField.text);
clip.BuildSimpleCurves();
Workspace.Instance.RecordEvent("Actor addon position / orientation");
}
public void OnKeyframeValueChanged()
{
if (Workspace.animationDef == null) return;
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
xOffsetField.SetTextWithoutNotify(clip.GetActorAddon(addonName).PosX.Evaluate((float)AnimationController.Instance.stageTick / Workspace.StageWindowSize).ToString());
zOffsetField.SetTextWithoutNotify(clip.GetActorAddon(addonName).PosZ.Evaluate((float)AnimationController.Instance.stageTick / Workspace.StageWindowSize).ToString());
rotationField.SetTextWithoutNotify(clip.GetActorAddon(addonName).Rotation.Evaluate((float)AnimationController.Instance.stageTick / Workspace.StageWindowSize).ToString());
}
}
}

View File

@ -1,104 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class ActorBody : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
{
public int actorID;
public bool isSelected = false;
public SpriteRenderer bodyRenderer;
public SpriteRenderer headRenderer;
public SpriteRenderer appendageRenderer;
private Vector3 delta = new Vector3();
public bool actorBodyPartSelected { get { return GetComponentsInChildren<ActorBodyPart>().Any(x => x.isSelected); } }
public void Initialize(int actorID)
{
this.actorID = actorID;
}
public void Update()
{
if (Workspace.actorID == actorID && Workspace.selectedBodyPart == null)
{ bodyRenderer.color = Constants.ColorGreen; }
else
{ bodyRenderer.color = Constants.ColorWhite; }
foreach (ActorAddon addon in Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID].addons)
{
ActorBodyPart bodyPart = GetComponentsInChildren<ActorBodyPart>(true).FirstOrDefault(x => x.addonName == addon.addonName);
bodyPart?.gameObject?.SetActive(addon.render);
}
//headRenderer.gameObject.SetActive(Workspace.animationDef.actors[actorID].GetAlienRaceDef().isHumanoid);
//appendageRenderer.gameObject.SetActive(Workspace.animationDef.actors[actorID].requiredGenitals.Any(x => x == "Penis") || Workspace.animationDef.actors[actorID].isFucking);
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>())
{ return; }
Activate();
}
public void OnDrag(PointerEventData eventData)
{
Activate();
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
if (keyframe == null)
{ Debug.LogWarning("Cannot alter actor - no keyframe data available"); return; }
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (delta == Vector3.zero)
{ delta = mousePosition - transform.position; }
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().x;
keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.bodyAngle = angle;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
{
float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
int facing = -Mathf.RoundToInt(angle / 90f );
facing = facing < 0 ? facing + 4 : facing;
keyframe.bodyFacing = facing;
}
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
clip.BuildSimpleCurves();
}
public void OnEndDrag(PointerEventData eventData)
{
Workspace.Instance.RecordEvent("Actor position / orientation");
delta = Vector3.zero;
}
public void Activate()
{
Workspace.actorID = actorID;
Workspace.selectedBodyPart = null;
}
}
}

View File

@ -1,155 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class ActorBodyPart : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
{
public SpriteRenderer bodyPartRenderer;
public ActorBody parent;
public bool isHead = false;
public string addonName;
public bool isSelected = false;
private Vector3 delta = new Vector3();
public void Update()
{
if ((Workspace.actorID == parent.actorID && Workspace.selectedBodyPart == null) || Workspace.selectedBodyPart == this)
{ bodyPartRenderer.color = Constants.ColorGreen; }
else
{ bodyPartRenderer.color = Constants.ColorWhite; }
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>() == null)
{ return; }
Activate();
}
public void OnDrag(PointerEventData eventData)
{
Activate();
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
if (keyframe == null)
{ Debug.LogWarning("Cannot alter actor - no keyframe data available"); return; }
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (delta == Vector3.zero)
{ delta = mousePosition - transform.position; }
if (addonName != null && addonName != "")
{
AddonKeyframe addonKeyframe = keyframe.GetAddonKeyframe(addonName);
ActorAddon addon = Workspace.Instance.GetCurrentPawnAnimationClip().GetActorAddon(addonName);
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
Vector3 anchor;
ActorBody anchoringActorBody = AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.anchoringActor);
Vector3 bodyPos = new Vector3(anchoringActorBody.transform.position.x, anchoringActorBody.transform.position.y, 0);
AlienRaceDef alienRaceDef = Workspace.animationDef.actors[addon.anchoringActor].GetAlienRaceDef();
Actor anchoringActor = Workspace.animationDef.actors[addon.anchoringActor];
int bodyFacing = (int)Workspace.animationDef.animationStages[Workspace.stageID].animationClips[addon.anchoringActor].BodyFacing.Evaluate((float)AnimationController.Instance.stageTick / Workspace.StageWindowSize);
switch (addon.anchorName)
{
case "torso": anchor = bodyPos; break;
case "head": anchor = new Vector3(anchoringActorBody.transform.Find("ActorHead").position.x, anchoringActorBody.transform.Find("ActorHead").position.y, 0); break;
case "groin": anchor = bodyPos + Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward) * PawnUtility.GroinOffsetAt(anchoringActor.bodyType, bodyFacing).FlipAxes(); break;
case "left breast": anchor = bodyPos + Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward) * PawnUtility.BreastLeftOffsetAt(anchoringActor.bodyType, bodyFacing).FlipAxes(); break;
case "right breast": anchor = bodyPos + Quaternion.AngleAxis(anchoringActorBody.transform.rotation.eulerAngles.z, Vector3.forward) * PawnUtility.BreastRightOffsetAt(anchoringActor.bodyType, bodyFacing).FlipAxes(); break;
default: anchor = new Vector3(); break;
}
transform.position = new Vector3(mousePosition.x, mousePosition.y, 0f);
addonKeyframe.posX = transform.position.x - anchor.x;
addonKeyframe.posZ = transform.position.y - anchor.y;
ActorKeyframeCard.Instance.transform.GetComponentsInChildren<ActorAddonCard>()?.FirstOrDefault(x => x.addonName == addonName)?.OnKeyframeValueChanged();
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
addonKeyframe.rotation = angle;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
{
//float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
//int facing = -Mathf.RoundToInt(angle / 90f);
//facing = facing < 0 ? facing + 4 : facing;
//keyframe.headFacing = facing;
}
}
else if (isHead)
{
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
// It's stupid but it works
Vector3 localPosA = transform.localPosition;
transform.position = mousePosition - delta;
Vector3 localPosB = transform.localPosition;
transform.localPosition = localPosA;
keyframe.headBob += localPosB.y - localPosA.y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.headAngle = angle;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
{
float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
int facing = -Mathf.RoundToInt(angle / 90f);
facing = facing < 0 ? facing + 4 : facing;
keyframe.headFacing = facing;
}
}
else
{
if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.genitalAngle = angle;
Workspace.animationDef.actors[Workspace.actorID].controlGenitalAngle = Workspace.animationDef.animationStages.Any(x => x.animationClips[Workspace.actorID].keyframes.Any(y => y.genitalAngle != 0));
}
}
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(parent.actorID);
clip.BuildSimpleCurves();
}
public void OnEndDrag(PointerEventData eventData)
{
Workspace.Instance.RecordEvent("Actor position / orientation");
delta = Vector3.zero;
}
public void Activate()
{
Workspace.actorID = parent.actorID;
Workspace.selectedBodyPart = this;
}
}
}

View File

@ -1,135 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorCard : MonoBehaviour
{
//public Dropdown genderDropdown;
public Dropdown bodyTypeDropdown;
public InputField bodyOffsetXField;
public InputField bodyOffsetZField;
public InputField raceOffsetXField;
public InputField raceOffsetZField;
public Toggle initiatorToggle;
public Dropdown selectActorLayerDropdown;
public void Initialize()
{
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = bodyType == null || bodyType == "" ? "Male" : bodyType;
initiatorToggle.isOn = actor.initiator;
bodyOffsetXField.text = actor.bodyTypeOffset.GetOffset(bodyType).x.ToString();
bodyOffsetZField.text = actor.bodyTypeOffset.GetOffset(bodyType).z.ToString();
}
public void OnBodyTypeChanged()
{
if (Workspace.animationDef == null) return;
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = bodyType == null || bodyType == "" ? "Male" : bodyType;
Workspace.animationDef.actors[Workspace.actorID].bodyType = bodyType;
bodyOffsetXField.text = actor.bodyTypeOffset.GetOffset(bodyType).x.ToString();
bodyOffsetZField.text = actor.bodyTypeOffset.GetOffset(bodyType).z.ToString();
}
public void OnValueChanged()
{
if (Workspace.animationDef == null) return;
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = bodyType == null || bodyType == "" ? "Male" : bodyType;
float.TryParse(bodyOffsetXField.text, out float x);
float.TryParse(bodyOffsetZField.text, out float z);
actor.bodyTypeOffset.SetOffset(bodyType, new Vector2(x, z));
actor.initiator = initiatorToggle.isOn;
//switch (genderDropdown.value)
//{
// case 0: actor.requiredGender = new List<string>() { "Female" }; break;
// case 2: actor.requiredGender = new List<string>() { "Male" }; break;
// default: actor.requiredGender = null; break;
//}
float.TryParse(raceOffsetXField.text, out x);
float.TryParse(raceOffsetZField.text, out z);
actor.SetAlienRaceOffset(new Vector2(x, z));
Workspace.Instance.RecordEvent("Actor body offset data");
}
public void OnActorLayerChange()
{
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
if (clip == null) return;
clip.layer = selectActorLayerDropdown.captionText.text;
Workspace.Instance.RecordEvent("Actor render layer " + clip.layer);
}
public void Update()
{
if (Workspace.animationDef == null) return;
if (Workspace.actorID >= AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>().Count())
{ Debug.Log("Waiting for actors to initialize..."); return; }
Actor actor = Workspace.animationDef.actors[Workspace.actorID];
ActorBody actorBody = AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>()[Workspace.actorID];
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
string bodyType = actor.bodyType;
bodyType = bodyType == null || bodyType == "" ? "Male" : bodyType;
bodyTypeDropdown.value = bodyTypeDropdown.options.IndexOf(bodyTypeDropdown.options.First(x => x.text == bodyType));
if (bodyOffsetXField.isFocused == false)
{ bodyOffsetXField.text = actor.bodyTypeOffset.GetOffset(bodyType).x.ToString(); }
if (bodyOffsetZField.isFocused == false)
{ bodyOffsetZField.text = actor.bodyTypeOffset.GetOffset(bodyType).z.ToString(); }
bodyTypeDropdown.interactable = actor.GetAlienRaceDef().isHumanoid;
bodyOffsetXField.interactable = actor.GetAlienRaceDef().isHumanoid;
bodyOffsetZField.interactable = actor.GetAlienRaceDef().isHumanoid;
if (raceOffsetXField.isFocused == false)
{ raceOffsetXField.text = actor.GetAlienRaceOffset().x.ToString(); }
if (raceOffsetZField.isFocused == false)
{ raceOffsetZField.text = actor.GetAlienRaceOffset().z.ToString(); }
initiatorToggle.isOn = actor.initiator;
//if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Female"))
//{ genderDropdown.SetValueWithoutNotify(0); }
//else if (actor.requiredGender.NotNullOrEmpty() && actor.requiredGender.Contains("Male"))
//{ genderDropdown.SetValueWithoutNotify(2); }
//else
//{ genderDropdown.SetValueWithoutNotify(1); }
for (int i = 0; i < selectActorLayerDropdown.options.Count; i++)
{
if (selectActorLayerDropdown.options[i].text == clip.layer)
{ selectActorLayerDropdown.SetValueWithoutNotify(i); }
}
}
}
}

View File

@ -1,108 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorKeyframeCard : Singleton<ActorKeyframeCard>
{
public InputField positionXField;
public InputField positionZField;
public InputField rotationField;
public InputField headBobField;
public InputField headRotationField;
public InputField appendageRotationField;
public void Update()
{
if (Workspace.animationDef == null)
{ return; }
positionXField.interactable = AnimationController.Instance.isAnimating == false;
positionZField.interactable = AnimationController.Instance.isAnimating == false;
rotationField.interactable = AnimationController.Instance.isAnimating == false;
headBobField.interactable = AnimationController.Instance.isAnimating == false;
headRotationField.interactable = AnimationController.Instance.isAnimating == false;
appendageRotationField.interactable = AnimationController.Instance.isAnimating == false;
}
public void OnValueChanged()
{
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
keyframe.bodyOffsetX = float.Parse(positionXField.text);
keyframe.bodyOffsetZ = float.Parse(positionZField.text);
keyframe.bodyAngle = float.Parse(rotationField.text);
keyframe.headBob = float.Parse(headBobField.text);
keyframe.headAngle = float.Parse(headRotationField.text);
keyframe.genitalAngle = float.Parse(appendageRotationField.text);
Workspace.animationDef.actors[Workspace.actorID].controlGenitalAngle = keyframe.genitalAngle != 0;
Workspace.Instance.GetPawnAnimationClip(Workspace.actorID).BuildSimpleCurves();
Workspace.Instance.RecordEvent("Actor position / orientation");
}
public void AdjustActor(Vector2 deltaOffset)
{
float deltaAngle = -deltaOffset.x * 33.3333f + deltaOffset.y * 33.3333f;
int facing = deltaOffset.x < 0 ? 3 : deltaOffset.y < 0 ? 2 : deltaOffset.x > 0 ? 1 : 0;
switch (Workspace.actorManipulationMode)
{
case ActorManipulationMode.Pan: MoveActor(deltaOffset); break;
case ActorManipulationMode.Rotate: RotateActor(deltaAngle); break;
case ActorManipulationMode.Face: FaceActor(facing); break;
}
}
public void MoveActor(Vector2 deltaOffset)
{
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
if (Workspace.selectedBodyPart == null)
{
keyframe.bodyOffsetX += deltaOffset.x;
keyframe.bodyOffsetZ += deltaOffset.y;
}
else if (Workspace.selectedBodyPart.isHead)
{ keyframe.headBob += deltaOffset.y; }
Workspace.Instance.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.Instance.RecordEvent("Actor position / orientation");
}
public void RotateActor(float deltaAngle)
{
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
if (Workspace.selectedBodyPart == null)
{ keyframe.bodyAngle += deltaAngle; }
else if (Workspace.selectedBodyPart.isHead)
{ keyframe.headAngle += deltaAngle; }
else
{ keyframe.genitalAngle -= deltaAngle; }
Workspace.Instance.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.Instance.RecordEvent("Actor position / orientation");
}
public void FaceActor(int facing)
{
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(true);
if (Workspace.selectedBodyPart == null)
{ keyframe.bodyFacing = facing; }
else if (Workspace.selectedBodyPart.isHead)
{ keyframe.headFacing = facing; }
Workspace.Instance.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.Instance.RecordEvent("Actor position / orientation");
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 20033872660014f4295d8ac40800a707
guid: f3c96477ef8cc42468ea6a39764a2e81
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,122 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class ActorBody : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
{
public int actorID;
public SpriteRenderer bodyRenderer;
public ActorBodyPart actorBodyPartPrefab;
private Vector3 dragDelta = new Vector3();
private void Start()
{
EventsManager.onActorBodyPartSelected.AddListener(delegate(ActorBodyPart bodyPart) { OnActorBodyPartSelected(bodyPart); });
EventsManager.onActorBodySelected.AddListener(delegate(ActorBody actorBody) { OnActorBodySelected(actorBody); });
if (Workspace.ActorID == actorID)
{ Activate(); }
foreach (ActorAddonDef actorAddonDef in ActorAddonDefs.allDefs)
{
ActorBodyPart actorBodyPart = Instantiate(actorBodyPartPrefab, transform);
actorBodyPart.Initialize(this, actorAddonDef);
}
}
public void OnActorBodySelected(ActorBody actorBody)
{
if (actorBody == this)
{ bodyRenderer.color = Constants.ColorGreen; }
else
{ bodyRenderer.color = Constants.ColorWhite; }
}
public void OnActorBodyPartSelected(ActorBodyPart bodyPart)
{
if (bodyPart.parent == this)
{ bodyRenderer.color = Constants.ColorLightGreen; }
else
{ bodyRenderer.color = Constants.ColorWhite; }
}
public void Initialize(int actorID)
{
this.actorID = actorID;
if (actorID == Workspace.ActorID)
{ Activate(); }
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>())
{ return; }
Activate();
}
public void OnDrag(PointerEventData eventData)
{
Activate();
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (dragDelta == Vector3.zero)
{ dragDelta = mousePosition - transform.position; }
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
keyframe.BodyOffsetX = mousePosition.x - dragDelta.x - Workspace.GetActor(actorID).GetFinalTransformOffset().x;
keyframe.BodyOffsetZ = mousePosition.y - dragDelta.y - Workspace.GetActor(actorID).GetFinalTransformOffset().y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.BodyAngle = angle;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
{
float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
int facing = -Mathf.RoundToInt(angle / 90f );
facing = facing < 0 ? facing + 4 : facing;
keyframe.BodyFacing = facing;
}
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(actorID);
clip.BuildSimpleCurves();
EventsManager.OnPawnKeyframeChanged(keyframe);
}
public void OnEndDrag(PointerEventData eventData)
{
Workspace.RecordEvent("Actor position / orientation");
dragDelta = Vector3.zero;
}
public ActorBodyPart GetActorBodyPart(string bodyPart)
{
return GetComponentsInChildren<ActorBodyPart>(true)?.FirstOrDefault(x => x.bodyPart.ToLower() == bodyPart);
}
public void Activate()
{
Workspace.ActorID = actorID;
Workspace.selectedBodyPart = null;
EventsManager.OnActorBodySelected(this);
}
}
}

View File

@ -0,0 +1,165 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class ActorBodyPart : MonoBehaviour, IPointerClickHandler, IDragHandler, IEndDragHandler
{
public SpriteRenderer bodyPartRenderer;
public ActorBody parent;
public string bodyPart;
private Vector3 dragDelta = new Vector3();
private void Start()
{
if (parent == null) return;
EventsManager.onActorBodyPartSelected.AddListener(delegate (ActorBodyPart bodyPart) { OnActorBodyPartSelected(bodyPart); });
EventsManager.onActorBodySelected.AddListener(delegate (ActorBody actorBody) { OnActorBodySelected(actorBody); });
if (Workspace.ActorID == parent.actorID)
{ parent.Activate(); }
}
public void Initialize(ActorBody parent, ActorAddonDef actorAddonDef)
{
this.parent = parent;
this.bodyPart = actorAddonDef.addonName;
bodyPartRenderer.sprite = actorAddonDef.graphicData.GetSprite();
bodyPartRenderer.transform.localScale = (Vector3)actorAddonDef.graphicData.GetDrawSize();
Start();
}
public void OnActorAddonChange(ActorAddon actorAddon)
{
if (actorAddon.AddonName == bodyPart)
{ gameObject?.SetActive(actorAddon.Render); }
}
public void OnActorBodySelected(ActorBody actorBody)
{
if (actorBody == parent)
{ bodyPartRenderer.color = Constants.ColorLightGreen; }
else
{ bodyPartRenderer.color = Constants.ColorWhite; }
}
public void OnActorBodyPartSelected(ActorBodyPart bodyPart)
{
if (bodyPart == this)
{ bodyPartRenderer.color = Constants.ColorGreen; }
else if (bodyPart.parent == parent)
{ bodyPartRenderer.color = Constants.ColorLightGreen; }
else
{ bodyPartRenderer.color = Constants.ColorWhite; }
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.pointerCurrentRaycast.gameObject.GetComponent<ActorBodyPart>() == null)
{ return; }
Activate();
}
public void OnDrag(PointerEventData eventData)
{
Activate();
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
mousePosition = new Vector3(mousePosition.x, mousePosition.y, 0f);
if (dragDelta == Vector3.zero)
{ dragDelta = mousePosition - transform.position; }
if (bodyPart.ToLower() == "head")
{
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
// It's stupid, but it works
Vector3 localPosA = transform.localPosition;
transform.position = mousePosition - dragDelta;
Vector3 localPosB = transform.localPosition;
transform.localPosition = localPosA;
keyframe.HeadBob += localPosB.y - localPosA.y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.HeadAngle = angle;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
{
float angle = Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
int facing = -Mathf.RoundToInt(angle / 90f);
facing = facing < 0 ? facing + 4 : facing;
keyframe.HeadFacing = facing;
}
}
else if (bodyPart.ToLower() == "appendage")
{
if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.up, (Vector2)mousePosition - (Vector2)transform.position);
keyframe.GenitalAngle = angle;
}
}
else
{
AddonKeyframe addonKeyframe = keyframe.GetAddonKeyframe(bodyPart);
ActorAddon addon = Workspace.GetCurrentPawnAnimationClip().GetActorAddon(bodyPart);
if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
{
ActorBody anchoringActorBody = AnimationController.Instance.actorBodies.GetComponentsInChildren<ActorBody>()?.FirstOrDefault(x => x.actorID == addon.AnchoringActor);
Vector3 anchor = PawnUtility.GetBodyPartAnchor(anchoringActorBody, addon.anchorName);
transform.position = mousePosition - dragDelta;
addonKeyframe.PosX = transform.position.x - anchor.x;
addonKeyframe.PosZ = transform.position.y - anchor.y;
}
else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
{
float angle = -Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
addonKeyframe.Rotation = angle;
}
}
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(parent.actorID);
clip.BuildSimpleCurves();
EventsManager.OnPawnKeyframeChanged(keyframe);
}
public void OnEndDrag(PointerEventData eventData)
{
Workspace.RecordEvent("Actor position / orientation");
dragDelta = Vector3.zero;
}
public void Activate()
{
Workspace.ActorID = parent.actorID;
Workspace.selectedBodyPart = this;
EventsManager.OnActorBodyPartSelected(this);
}
}
}

View File

@ -16,10 +16,10 @@ namespace RimWorldAnimationStudio
void Update()
{
PawnKeyframe keyframe = Workspace.Instance.GetCurrentOrPreviousKeyframe(Workspace.actorID);
PawnKeyframe keyframe = Workspace.GetCurrentOrPreviousKeyframe(Workspace.ActorID);
if (keyframe != null)
{ text.text = keyframe.soundEffect == null || keyframe.soundEffect == "" ? "None" : keyframe.soundEffect; }
{ text.text = keyframe.SoundEffect == null || keyframe.SoundEffect == "" ? "None" : keyframe.SoundEffect; }
else
{ text.text = "None"; }

View File

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AddonAnchorDropdown : MonoBehaviour
{
private void Start()
{
Dropdown dropdown = GetComponent<Dropdown>();
dropdown.ClearOptions();
dropdown.AddOptions(Constants.bodyPartAnchorNames.Values.ToList());
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6a0ca236433ad584998f9c7a96dc3af8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationDefCard : MonoBehaviour
{
public InputField defNameField;
public InputField labelField;
//public Toggle playSoundsToggle;
public void Update()
{
if (Workspace.animationDef == null) return;
if (defNameField.isFocused == false)
{ defNameField.text = Workspace.animationDef.defName; }
if (labelField.isFocused == false)
{ labelField.text = Workspace.animationDef.label; }
//playSoundsToggle.isOn = Workspace.animationDef.sounds;
}
public void UpdateAnimationDef()
{
Workspace.animationDef.defName = defNameField.text;
Workspace.animationDef.label = labelField.text;
//Workspace.animationDef.sounds = playSoundsToggle.isOn;
Workspace.Instance.MakeHistoricRecord("AnimationDef update");
}
}
}

View File

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationLengthsCard : MonoBehaviour
{
public Text stageLengthNormalText;
public Text stageLengthQuickText;
public Text animationLengthNormalText;
public Text animationLengthQuickText;
public float spacing = 10f;
private RectTransform rect;
private void Start()
{
rect = GetComponent<RectTransform>();
}
public void Update()
{
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.parent.GetComponent<RectTransform>());
LayoutRebuilder.ForceRebuildLayoutImmediate(transform.parent.GetComponent<RectTransform>());
rect.localPosition = new Vector3(rect.localPosition.x, spacing + transform.parent.GetComponent<RectTransform>().sizeDelta.y, rect.localPosition.z);
stageLengthNormalText.text = Workspace.GetCurrentAnimationStage().PlayTimeTicks + " (" + string.Format("{0:0.00}", Workspace.GetCurrentAnimationStage().PlayTimeTicks / 60f) + " s)";
animationLengthNormalText.text = Workspace.animationDef.animationTimeTicks + " (" + string.Format("{0:0.00}", Workspace.animationDef.animationTimeTicks / 60f) + " s)";
stageLengthQuickText.text = Workspace.GetCurrentAnimationStage().PlayTimeTicksQuick + " (" + string.Format("{0:0.00}", Workspace.GetCurrentAnimationStage().PlayTimeTicksQuick / 60f) + " s)";
animationLengthQuickText.text = Workspace.animationDef.animationTimeTicksQuick + " (" + string.Format("{0:0.00}", Workspace.animationDef.animationTimeTicksQuick / 60f) + " s)";
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 060e49b40b1097e46b662059e4e29cdf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -11,45 +11,55 @@ namespace RimWorldAnimationStudio
{
public class AnimationTimeline : MonoBehaviour, IPointerClickHandler
{
public int actorID;
public int actorID = -1;
public KeyframeSlider keyframeSliderPrefab;
private Transform anchorTransform;
private void Start()
{
EventsManager.onAnimationTimelinesChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onKeyframeCountChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateTimelineSelection(); });
UpdateTimelineSelection();
UpdateGUI();
}
public void Initialize(int actorID)
{
anchorTransform = transform.parent;
this.actorID = actorID;
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
UpdateGUI();
}
public void ClearKeyframeSliders()
{
foreach (KeyframeSlider slider in GetComponentsInChildren<KeyframeSlider>())
{ Destroy(slider.gameObject); }
}
public void UpdateGUI()
{
if (actorID < 0) return;
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(actorID);
if (clip == null) return;
clip.BuildSimpleCurves();
foreach (KeyframeSlider slider in GetComponentsInChildren<KeyframeSlider>())
{ RemovePawnKeyFrame(slider.keyframeID);}
ClearKeyframeSliders();
foreach (PawnKeyframe keyframe in clip.keyframes)
foreach (PawnKeyframe keyframe in clip.Keyframes)
{ AddPawnKeyFrame(keyframe.keyframeID); }
/*int keyframeCount = clip.keyframes.Count;
int childCount = GetComponentsInChildren<KeyframeSlider>().Count();
InitiateUpdateOfGhostFrames();
}
for (int i = 0; i < Mathf.Max(keyframeCount, childCount); i++)
{
// Add new keyframe sliders as required
if (i >= childCount)
{ AddPawnKeyFrame(clip.keyframes[i].keyframeID); }
// Get objects to update
KeyframeSlider keyframeSlider = GetComponentsInChildren<KeyframeSlider>()[i];
// Update values
if (i < keyframeCount)
{ keyframeSlider.Initialize(this, actorID, clip.keyframes[i].keyframeID); }
// Remove excess objects as required
else
{ RemovePawnKeyFrame(GetComponentsInChildren<KeyframeSlider>()[i].keyframeID); }
}*/
public void UpdateTimelineSelection()
{
GetComponent<Image>().color = (Workspace.ActorID == actorID ? Constants.ColorGoldYellow : Constants.ColorMidGrey);
}
public void AddPawnKeyFrame(int keyframeID)
@ -64,19 +74,8 @@ namespace RimWorldAnimationStudio
Destroy(keyframeSlider?.gameObject);
}
public void Update()
{
if (Workspace.actorID == actorID)
{ GetComponent<Image>().color = Constants.ColorGoldYellow; }
else
{ GetComponent<Image>().color = Constants.ColorMidGrey; }
}
public void InitiateUpdateOfGhostFrames()
{
if (AnimationController.Instance.IsTimelineDirty()) return;
BroadcastMessage("UpdateGhostFrames");
}
@ -86,32 +85,32 @@ namespace RimWorldAnimationStudio
int? siblingCount = anchorTransform.parent.GetComponentsInChildren<AnimationTimeline>()?.ToList()?.Count();
if (siblingIndex != null && siblingCount != null && MoveAnimationTimeline(siblingIndex.Value, delta))
{ AnimationController.Instance.InitializeAnimationTimeline(); }
{ AnimationController.Instance.Initialize(); }
}
public bool MoveAnimationTimeline(int startIndex, int delta)
{
if (startIndex + delta < 0 || startIndex + delta >= Workspace.animationDef.animationStages[Workspace.stageID].animationClips.Count)
if (startIndex + delta < 0 || startIndex + delta >= Workspace.GetCurrentAnimationStage().AnimationClips.Count)
{ Debug.Log("Cannot move animation timeline - movement would exceed bounds"); return false; }
Actor actor = Workspace.animationDef.actors[startIndex];
Workspace.animationDef.actors[startIndex] = Workspace.animationDef.actors[startIndex + delta];
Workspace.animationDef.actors[startIndex + delta] = actor;
Actor actor = Workspace.animationDef.Actors[startIndex];
Workspace.animationDef.Actors[startIndex] = Workspace.animationDef.Actors[startIndex + delta];
Workspace.animationDef.Actors[startIndex + delta] = actor;
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(startIndex);
Workspace.animationDef.animationStages[Workspace.stageID].animationClips[startIndex] = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[startIndex + delta];
Workspace.animationDef.animationStages[Workspace.stageID].animationClips[startIndex + delta] = clip;
PawnAnimationClip clip = Workspace.GetPawnAnimationClip(startIndex);
Workspace.GetCurrentAnimationStage().AnimationClips[startIndex] = Workspace.GetCurrentAnimationStage().AnimationClips[startIndex + delta];
Workspace.GetCurrentAnimationStage().AnimationClips[startIndex + delta] = clip;
Workspace.actorID = startIndex + delta;
Workspace.ActorID = startIndex + delta;
Workspace.Instance.RecordEvent("Timeline move");
Workspace.RecordEvent("Timeline move");
return true;
}
public void OnPointerClick(PointerEventData eventData)
{
Workspace.actorID = actorID;
Workspace.ActorID = actorID;
Workspace.keyframeID.Clear();
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c026d569e32726d4eb8821db713d0aac
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorAddonCard : MonoBehaviour
{
public string addonName;
public Text label;
public Toggle toggle;
public Dropdown anchorDropdown;
public InputField anchoringPawnField;
public Dropdown layerDropdown;
public ActorAddonKeyframeCard actorAddonKeyframeCard;
private ActorAddonDef actorAddonDef;
private PawnAnimationClip clip { get { return Workspace.GetCurrentPawnAnimationClip(); } }
private void Start()
{
}
public void Initialize(ActorAddonDef actorAddonDef, ActorAddonKeyframeCard actorAddonKeyframeCard)
{
this.actorAddonDef = actorAddonDef;
this.actorAddonKeyframeCard = actorAddonKeyframeCard;
addonName = actorAddonDef.addonName;
label.text = actorAddonDef.label;
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
UpdateGUI();
}
public void UpdateGUI()
{
if (Workspace.animationDef == null || string.IsNullOrEmpty(addonName)) return;
if (clip?.GetActorAddon(addonName) != null)
{
int i = Constants.bodyPartAnchorNames.Keys.ToList().IndexOf(clip.GetActorAddon(addonName).AnchorName);
anchorDropdown.SetValueWithoutNotify(i);
layerDropdown.SetValueWithoutNotify(layerDropdown.options.IndexOf(layerDropdown.options.First(x => x.text == clip.GetActorAddon(addonName).Layer)));
anchoringPawnField.SetTextWithoutNotify(clip.GetActorAddon(addonName).AnchoringActor.ToString());
toggle.SetIsOnWithoutNotify(clip.IsActorAddonVisible(addonName));
anchoringPawnField.interactable = anchorDropdown.value != 0;
}
}
public void OnToggleChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{ clip.GetActorAddon(addonName).render = toggle.isOn; }
EventsManager.OnPawnKeyframeChanged(null);
UpdateGUI();
}
public void OnAnchorChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{ clip.GetActorAddon(addonName).AnchorName = Constants.bodyPartAnchorNames.Keys.ElementAt(anchorDropdown.value); }
UpdateGUI();
}
public void OnLayerChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{ clip.GetActorAddon(addonName).Layer = layerDropdown.options[layerDropdown.value].text; }
UpdateGUI();
}
public void OnAnchoringPawnChanged()
{
if (clip?.GetActorAddon(addonName) != null)
{
int i = int.Parse(anchoringPawnField.text);
if (i < 0) { i = clip.GetOwningActorID(); }
i = Mathf.Clamp(i, 0, Workspace.animationDef.Actors.Count - 1);
clip.GetActorAddon(addonName).AnchoringActor = i;
anchoringPawnField.SetTextWithoutNotify(i.ToString());
}
UpdateGUI();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 919aed3c4b9671c4e8dc109c7d608683
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorAddonKeyframeCard : MonoBehaviour
{
public string addonName;
public Text label;
public InputField xOffsetField;
public InputField zOffsetField;
public InputField rotationField;
private ActorAddonDef actorAddonDef;
public void Start()
{
}
public void Initialize(ActorAddonDef actorAddonDef)
{
this.actorAddonDef = actorAddonDef;
this.addonName = actorAddonDef.addonName;
label.text = actorAddonDef.label + ":";
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageTickChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onPawnKeyframeChanged.AddListener(delegate { UpdateGUI(); });
xOffsetField.onEndEdit.AddListener(delegate { OnValueChanged(); });
zOffsetField.onEndEdit.AddListener(delegate { OnValueChanged(); });
rotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
UpdateGUI();
}
public void OnValueChanged()
{
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
keyframe.GetAddonKeyframe(addonName).PosX = float.Parse(xOffsetField.text);
keyframe.GetAddonKeyframe(addonName).PosZ = float.Parse(zOffsetField.text);
keyframe.GetAddonKeyframe(addonName).Rotation = float.Parse(rotationField.text);
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor addon position / orientation");
UpdateGUI();
}
public void UpdateGUI()
{
PawnAnimationClip clip = Workspace.GetCurrentPawnAnimationClip();
xOffsetField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).PosX.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
zOffsetField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).PosZ.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
rotationField.SetTextWithoutNotify(string.Format("{0:0.000}", clip.GetActorAddon(addonName).Rotation.Evaluate((float)Workspace.StageTick / Workspace.StageWindowSize)));
gameObject.SetActive(clip.GetActorAddon(addonName).render == true);
}
}
}

View File

@ -0,0 +1,126 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorCard : MonoBehaviour
{
public Toggle initiatorToggle;
public Dropdown selectActorLayerDropdown;
public Dropdown bodyTypeDropdown;
public InputField bodyOffsetXField;
public InputField bodyOffsetZField;
public Dropdown raceDropdown;
public InputField raceOffsetXField;
public InputField raceOffsetZField;
private Actor actor { get { return Workspace.GetCurrentActor(); } }
private PawnAnimationClip clip { get { return Workspace.GetCurrentPawnAnimationClip(); } }
public void Awake()
{
UpdateRaceDropdown();
}
public void Start()
{
// General events
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onDefNamesChanged.AddListener(delegate { UpdateRaceDropdown(); });
// Local events
initiatorToggle.onValueChanged.AddListener(delegate {
actor.initiator = initiatorToggle.isOn;
Workspace.RecordEvent("Change in actor sex initiator status ");
});
selectActorLayerDropdown.onValueChanged.AddListener(delegate {
clip.Layer = selectActorLayerDropdown.options[selectActorLayerDropdown.value].text;
Workspace.RecordEvent("Change in actor render layer");
});
bodyTypeDropdown.onValueChanged.AddListener(delegate { OnDropdownChanged(); });
bodyOffsetXField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
bodyOffsetZField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
raceDropdown.onValueChanged.AddListener(delegate { OnDropdownChanged(); });
raceOffsetXField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
raceOffsetZField.onEndEdit.AddListener(delegate { OnInputFieldChanged(); });
// Initialize
UpdateGUI();
}
public void OnInputFieldChanged()
{
string bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
bodyType = string.IsNullOrEmpty(bodyType) ? "Male" : bodyType;
float.TryParse(bodyOffsetXField.text, out float x);
float.TryParse(bodyOffsetZField.text, out float z);
actor.BodyTypeOffset.SetOffset(bodyType, new Vector2(x, z));
float.TryParse(raceOffsetXField.text, out x);
float.TryParse(raceOffsetZField.text, out z);
actor.SetPawnRaceOffset(new Vector2(x, z));
Workspace.RecordEvent("Actor offset");
UpdateGUI();
}
public void OnDropdownChanged()
{
actor.bodyType = bodyTypeDropdown.options[bodyTypeDropdown.value].text;
if (raceDropdown.options[raceDropdown.value].text != actor.GetPawnRaceDef().defName)
{ Workspace.selectedBodyPart = null; }
actor.SetPawnRaceDef(raceDropdown.options[raceDropdown.value].text);
Workspace.RecordEvent("Actor body type/race change");
UpdateGUI();
}
public void UpdateRaceDropdown()
{
raceDropdown.ClearOptions();
int index = raceDropdown.value;
IEnumerable<string> optionsList = DefaultTags.defNames.Concat(CustomTags.defNames);
foreach (string defName in optionsList)
{ raceDropdown.options.Add(new Dropdown.OptionData(defName)); }
raceDropdown.value = Mathf.Clamp(index, 0, raceDropdown.options.Count - 1);
}
public void UpdateGUI()
{
initiatorToggle.isOn = actor.Initiator;
string layer = clip.Layer;
selectActorLayerDropdown.SetValueWithoutNotify(selectActorLayerDropdown.options.FindIndex(x => x.text == layer));
string bodyType = actor.bodyType;
bodyTypeDropdown.SetValueWithoutNotify(bodyTypeDropdown.options.FindIndex(x => x.text == bodyType));
bodyOffsetXField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.BodyTypeOffset.GetOffset(bodyType).x));
bodyOffsetZField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.BodyTypeOffset.GetOffset(bodyType).z));
bodyTypeDropdown.interactable = actor.GetPawnRaceDef().isHumanoid;
bodyOffsetXField.interactable = actor.GetPawnRaceDef().isHumanoid;
bodyOffsetZField.interactable = actor.GetPawnRaceDef().isHumanoid;
string race = actor.GetPawnRaceDef().defName;
raceDropdown.SetValueWithoutNotify(raceDropdown.options.FindIndex(x => x.text == race));
raceOffsetXField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.GetPawnRaceOffset().x));
raceOffsetZField.SetTextWithoutNotify(string.Format("{0:0.000}", actor.GetPawnRaceOffset().z));
}
}
}

View File

@ -0,0 +1,87 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class ActorKeyframeCard : Singleton<ActorKeyframeCard>
{
public InputField positionXField;
public InputField positionZField;
public InputField rotationField;
public InputField headBobField;
public InputField headRotationField;
public InputField appendageRotationField;
public ActorAddonCard actorAddonCardPrefab;
public ActorAddonKeyframeCard actorAddonKeyframeCardPrefab;
public Transform actorAddonCards;
public Transform actorKeyframeCards;
public SelectActorAddonsDialog selectActorAddonsDialog;
private Actor actor { get { return Workspace.GetCurrentActor(); } }
private void Start()
{
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onActorIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageTickChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onKeyframeCountChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onPawnKeyframeChanged.AddListener(delegate { UpdateGUI(); });
positionXField.onEndEdit.AddListener(delegate { OnValueChanged(); });
positionZField.onEndEdit.AddListener(delegate { OnValueChanged(); });
rotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
headBobField.onEndEdit.AddListener(delegate { OnValueChanged(); });
headRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
appendageRotationField.onEndEdit.AddListener(delegate { OnValueChanged(); });
foreach (ActorAddonDef actorAddonDef in ActorAddonDefs.allDefs)
{
ActorAddonKeyframeCard actorAddonKeyframeCard = Instantiate(actorAddonKeyframeCardPrefab, actorKeyframeCards);
actorAddonKeyframeCard.Initialize(actorAddonDef);
ActorAddonCard actorAddonCard = Instantiate(actorAddonCardPrefab, actorAddonCards);
actorAddonCard.Initialize(actorAddonDef, actorAddonKeyframeCard);
selectActorAddonsDialog.AddActorAddonCard(actorAddonCard);
}
UpdateGUI();
}
public void OnValueChanged()
{
PawnKeyframe keyframe = Workspace.GetCurrentPawnKeyframe(true);
keyframe.BodyOffsetX = float.Parse(positionXField.text);
keyframe.BodyOffsetZ = float.Parse(positionZField.text);
keyframe.BodyAngle = float.Parse(rotationField.text);
keyframe.HeadBob = float.Parse(headBobField.text);
keyframe.HeadAngle = float.Parse(headRotationField.text);
keyframe.GenitalAngle = float.Parse(appendageRotationField.text);
Workspace.GetCurrentPawnAnimationClip().BuildSimpleCurves();
Workspace.RecordEvent("Actor position / orientation");
UpdateGUI();
}
public void UpdateGUI()
{
ActorPosition actorPosition = actor.GetCurrentPosition();
positionXField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.bodyOffsetX));
positionZField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.bodyOffsetZ));
rotationField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.bodyAngle));
headBobField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.headBob));
headRotationField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.headAngle));
appendageRotationField.SetTextWithoutNotify(string.Format("{0:0.000}", actorPosition.genitalAngle));
}
}
}

View File

@ -0,0 +1,93 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationControlCard : MonoBehaviour
{
public InputField currentTimeField;
public InputField stageWindowLengthField;
public InputField playBackSpeedField;
public Button playToggleButton;
public Slider stageTimelineSlider;
private void Start()
{
EventsManager.onAnimationChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageIDChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onStageTickChanged.AddListener(delegate { UpdateGUI(); });
EventsManager.onAnimationToggled.AddListener(delegate { playToggleButton.image.color = Workspace.IsAnimating ? Constants.ColorGoldYellow : Constants.ColorWhite; });
stageTimelineSlider.onValueChanged.AddListener(delegate { OnStageTimelineSliderChange(); });
currentTimeField.onEndEdit.AddListener(delegate { OnCurrentTimeFieldChange(); });
stageWindowLengthField.onEndEdit.AddListener(delegate { OnStageWindowLengthFieldChange(); });
playBackSpeedField.onEndEdit.AddListener(delegate { OnPlayBackSpeedChange(); });
UpdateGUI();
}
public void OnStageTimelineSliderChange()
{
Workspace.StageTick = (int)stageTimelineSlider.value;
}
public void OnPlayBackSpeedChange()
{
Workspace.PlayBackSpeed = float.Parse(playBackSpeedField.text);
}
public void OnCurrentTimeFieldChange()
{
Workspace.StageTick = Mathf.Clamp(int.Parse(currentTimeField.text), Constants.minTick, Workspace.StageWindowSize);
UpdateGUI();
}
public void OnStageWindowLengthFieldChange()
{
int.TryParse(stageWindowLengthField.text, out int newStageWindowSize);
newStageWindowSize = Mathf.Clamp(newStageWindowSize, Constants.minAnimationClipLength, Constants.maxAnimationClipLength);
Debug.Log("Resizing animation clip length to " + newStageWindowSize.ToString() + " ticks.");
if (Workspace.stretchKeyframes)
{ Workspace.GetCurrentAnimationStage().StretchStageWindow(newStageWindowSize); }
else
{
foreach (PawnAnimationClip clip in Workspace.GetCurrentAnimationStage().AnimationClips)
{
List<PawnKeyframe> keyframes = clip.Keyframes.Where(x => x.atTick > newStageWindowSize)?.ToList();
if (keyframes.NullOrEmpty())
{ continue; }
foreach (PawnKeyframe keyframe in keyframes)
{
if (clip.Keyframes.Count <= 2)
{ break; }
clip.RemovePawnKeyframe(keyframe.keyframeID);
}
}
}
Workspace.GetCurrentAnimationStage().ResizeStageWindow(newStageWindowSize);
Workspace.RecordEvent("Stage length");
UpdateGUI();
}
public void UpdateGUI()
{
stageTimelineSlider.maxValue = Workspace.StageWindowSize;
stageTimelineSlider.SetValueWithoutNotify(Workspace.StageTick);
currentTimeField.SetTextWithoutNotify(Workspace.StageTick.ToString());
stageWindowLengthField.SetTextWithoutNotify(Workspace.StageWindowSize.ToString());
playBackSpeedField.SetTextWithoutNotify(Workspace.PlayBackSpeed.ToString());
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b414452bfd6c9b4bb99542a51d77468
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationDefCard : MonoBehaviour
{
public InputField defNameField;
public InputField labelField;
public void Start()
{
EventsManager.onAnimationChanged.AddListener(delegate { UpdateInputFields(); });
defNameField.onEndEdit.AddListener(delegate {
Workspace.animationDef.DefName = defNameField.text;
Workspace.MakeHistoricRecord("AnimationDef update");
});
labelField.onEndEdit.AddListener(delegate {
Workspace.animationDef.Label = labelField.text;
Workspace.MakeHistoricRecord("AnimationDef update");
});
UpdateInputFields();
}
public void UpdateInputFields()
{
defNameField.SetTextWithoutNotify(Workspace.animationDef.DefName);
labelField.SetTextWithoutNotify(Workspace.animationDef.Label);
}
}
}

View File

@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class StageCard : MonoBehaviour, IPointerClickHandler
{
public Text stageName;
public InputField stageNameField;
public Image banner;
private int stageID { get { return transform.GetSiblingIndex(); } }
public void Start()
{
EventsManager.onStageIDChanged.AddListener(delegate { Initialize(stageName.text); });
stageNameField.onEndEdit.AddListener(delegate { OnNameChange(); });
}
public void Initialize(string stageName)
{
this.stageName.text = stageName;
if (Workspace.StageID == transform.GetSiblingIndex())
{
banner.gameObject.SetActive(true);
}
else
{
banner.gameObject.SetActive(false);
stageNameField.gameObject.SetActive(false);
}
}
public void OnNameChange()
{
stageName.text = stageNameField.text;
stageNameField.gameObject.SetActive(false);
Workspace.GetCurrentAnimationStage().StageName = stageName.text;
Workspace.RecordEvent("Stage renamed");
}
public void OnMoveStage(int delta)
{
Workspace.animationDef.MoveAnimationStage(stageID, delta);
}
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.clickCount >= 2)
{
stageNameField.text = stageName.text;
stageNameField.gameObject.SetActive(true);
}
if (Workspace.StageID != transform.GetSiblingIndex())
{ Workspace.RecordEvent("Stage selected"); }
Workspace.StageID = transform.GetSiblingIndex();
}
}
}

Some files were not shown because too many files have changed in this diff Show More