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606 commits

Author SHA1 Message Date
c68bac5476 Document encryption as unsupported 2026-03-01 22:05:46 +13:00
e275d4c928 Add script to estimate total channel file size 2026-02-27 18:35:48 +13:00
780154fd09 Bots with Administrator may access all channels 2026-02-27 18:34:30 +13:00
ea261e825b Slashes not allowed in MXID 2026-02-27 18:33:29 +13:00
d1aa8f01e7 Change sticker URL and stream response 2026-02-25 18:21:35 +13:00
Abdul
9b3707baa1 Link sticker instead of file upload 2026-02-25 17:47:01 +13:00
411491b405 Remove live dependency on cadence.moe 2026-02-21 12:04:42 +13:00
9f9cfdb534 Allow namespace prefix to be empty string 2026-02-17 14:03:57 +13:00
ee583fddbd Fix server names with numbers in them 2026-02-17 12:56:18 +13:00
0cd7e1c336 Allow for custom additions to webroot 2026-02-17 12:54:50 +13:00
e779b41072 Fix possible undefined property access 2026-02-15 12:34:08 +13:00
09ea942307 Remove deprecated db management 2026-02-14 22:47:38 +13:00
c55e6c6115 v3.4 2026-02-14 20:20:19 +13:00
14de436054 Add docker policy 2026-02-14 20:13:46 +13:00
b5143bfe1f Use same invite logic for display and for linking 2026-02-14 00:33:02 +13:00
08323f4512 More consistency for invite records table
- Autojoined child spaces are recorded as invited
- Update entry when reinvited
- Delete entry when uninvited or removed from room
- Allow linking with spaces you moderate, even if you didn't invite
- Store power levels immediately for new invited rooms
  - Mark members as missing profile in this case
- Only delete from invite table if it left the space
2026-02-13 21:59:17 +13:00
5002f3046a Convert emojihax to real emoji 2026-02-13 20:27:38 +13:00
676cab0dc8 Use smalltext for interaction header 2026-02-13 20:27:25 +13:00
c971ca3e3d Use radios/checkboxes for poll voting modal 2026-02-13 19:31:28 +13:00
35e9c9e1ea Add unlink space feature
Squashed commit of the following:

commit bd9fd5cd3cf3f1301df18074c997ec537a81b4f5
Author: Elliu <elliu@hashi.re>
Date:   Sat Nov 15 15:32:18 2025 +0900

    Revert "fix matrix / db resource cleanup on space unlink"

    This reverts commit ccc10564f1e33ab277bc15f360b8c65f2d0ea867.

commit eec559293861305394770343d501389905fe1650
Author: Cadence Ember <cadence@disroot.org>
Date:   Sat Nov 8 13:01:59 2025 +1300

    Dependency inject snow for testing

commit b45eeb150e0702c201b8f710a3bdaa8e9f7d90be
Author: Elliu <elliu@hashi.re>
Date:   Wed Nov 5 00:20:20 2025 +0900

    manually revert 3597a3b: "Factorize some of the space link/unlink sanity checks"

commit 0f2e575df21bf940e4780c30d2701da989f62471
Author: Elliu <elliu@hashi.re>
Date:   Wed Nov 5 00:04:38 2025 +0900

    on unbriding room, also demote powel level of bridge user in matrix room

commit ccc10564f1e33ab277bc15f360b8c65f2d0ea867
Author: Elliu <elliu@hashi.re>
Date:   Wed Nov 5 00:04:13 2025 +0900

    fix matrix / db resource cleanup on space unlink

commit f4c1ea7c7f7d5a265b84ce464cd8e9e26d934a32
Author: Elliu <elliu@hashi.re>
Date:   Tue Nov 4 23:54:41 2025 +0900

    /unlink-space: properly leave guild and clean DB

commit 5f0ec3b2c861cc8b9edc51389d6176c7a22a1135
Author: Cadence Ember <cadence@disroot.org>
Date:   Sun Nov 2 22:31:14 2025 +1300

    Improve HTML to a state I'm happy with

commit 16309f26b3dd72927e05454cee8c63504b447b7f
Author: Elliu <elliu@hashi.re>
Date:   Sat Nov 1 22:24:51 2025 +0900

    add tests from /unlink-space endpoint

commit 5aff6f9048330a86eda3b2d1862f42df8d2bad84
Author: Elliu <elliu@hashi.re>
Date:   Sat Sep 6 20:05:18 2025 +0900

    Add /api/unlink-space implementation

commit dfc61594f68db4b52b3553ac7d3561ae9ce13b49
Author: Elliu <elliu@hashi.re>
Date:   Sat Sep 6 19:59:44 2025 +0900

    Extract /api/unlink code to its own function

commit 3597a3b5ce9dde3a9ddfe0853253bfda91a38335
Author: Elliu <elliu@hashi.re>
Date:   Sat Sep 6 19:28:42 2025 +0900

    Factorize some of the space link/unlink sanity checks

commit 05d788e26394106d9be24cef8b38f6c6f1e4c984
Author: Elliu <elliu@hashi.re>
Date:   Sat Sep 6 18:23:01 2025 +0900

    Add button to unlink a space

Co-authored-by: Cadence Ember <cadence@disroot.org>
2026-02-13 19:13:02 +13:00
1defd83fde Sync create polls permission from Discord 2026-02-12 19:43:29 +13:00
e54536d965 Check for members gateway intent as well
It was reported that this is required for Log in with Discord to work.
2026-02-12 19:24:50 +13:00
8ea29d6c27 Fix link escaping breaking with suppressed links 2026-02-12 16:01:48 +13:00
0d574c1370 Fix PluralKit replies (properly) 2026-02-12 13:46:50 +13:00
228766cec0 Change how edit timestamps are treated again 2026-02-12 01:27:49 +13:00
7ebe8aa042 Fix backfill script 2026-02-11 12:21:54 +13:00
6df931f848 Check if we got rugpulled while sending 2026-02-11 11:49:45 +13:00
314f37f640 Add newline at end of registration to help shells 2026-02-11 11:49:35 +13:00
cd0b8bff2b Add reset web password script 2026-02-11 11:36:51 +13:00
c4909653aa Fix typecheck 2026-02-11 11:31:27 +13:00
33eef25cf1 Restore as.listen() during setup 2026-02-11 10:18:32 +13:00
c8b20719db Move poll-star-avatar file endpoint 2026-02-11 02:57:45 +13:00
d1b0fa48cf Add tests for emoji sheet; style and nits 2026-02-11 02:42:10 +13:00
abdul
c0d82754b0 Link instead of upload emoji sprite sheets 2026-02-11 02:42:05 +13:00
6b4123b845 More accurate flags check in setup 2026-02-11 01:10:31 +13:00
dbfa9d0f2b Sync PK member profile on first message
First time a PK member sends a message in the channel, Discord sends a
MESSAGE_UPDATE with the proper avatar data for them. OOYE's speedbump
means sending this message will actually take the edit message path.
The edit message path previously did not force a profile sync. This is
why the Matrix profile did always show up after their second message,
because that message was not updated and took the send path.
2026-02-10 16:42:02 +13:00
0ed3ef68f1 Fix PluralKit replies 2026-02-10 16:35:03 +13:00
279e379d77 The database really works better if you query it 2026-02-10 16:34:47 +13:00
64369f1054 Fix test 2026-02-09 13:22:45 +13:00
e66822e94b Make sure written mentions do not match in URLs 2026-02-09 13:22:36 +13:00
b463e1173b Fallback text for Matrix poll end events
Right now this doesn't seem to show up on any clients because extensible
events is a total mess, but if you did want to code a client that shows
this fallback without bothering to code real support for polls, you are
easily able to do that. Just pretend the poll end event is a
m.room.message and render it like usual.
2026-02-05 01:00:06 +13:00
Ellie Algase
564d564490 Add command to see Matrix results mid-poll
Co-authored-by: Cadence Ember <cadence@disroot.org>
2026-02-05 00:59:36 +13:00
Ellie Algase
52d9c6fea8 Fix poll results being double-bridged
Oddly, this would only occur for the first poll in a channel.
2026-02-04 13:02:43 +13:00
aa7222c4ed Print d->m errors when there is no room 2026-02-04 12:56:52 +13:00
c01e347e7b Allow more characters at start of scanned mentions 2026-02-04 12:11:46 +13:00
6032ba4199 Support MSC3725-style spoilers 2026-02-04 01:27:31 +13:00
f5d50fc14e Properly stop PluralKit users typing after sending 2026-02-04 00:59:23 +13:00
b52b2de205 Customise format for Klipy GIFs 2026-02-04 00:45:23 +13:00
c73800f785 Fix U+FE0F and tweak decay to fix tie result 2026-02-03 22:58:42 +13:00
238e911d13 Fix m->d double-escaping of Matrix mentions 2026-02-03 22:41:03 +13:00
15aa6ed502 Highlight scanned mentions on Matrix side 2026-02-03 22:41:03 +13:00
5aa112f962 Better detect reply rep in reply fallback 2026-02-03 12:35:16 +13:00
f287806bcd Remove smalltext from non-bots
I don't like it.
2026-02-03 01:23:12 +13:00
45285a4835 Only send components if they rendered to something 2026-02-03 01:22:38 +13:00
b16d731ddb Better emoji pack names 2026-02-03 01:02:57 +13:00
af9e2d89a5 Wrangle generated embeds; fix edit m.mentions 2026-01-30 20:01:08 +13:00
44208b6fd5 Add /ping command 2026-01-30 19:25:45 +13:00
e3e38b9f24 Components v2 support 2026-01-30 19:22:13 +13:00
fca4c75522 Fix speedbump+retrigger interactions
Send and then edit over speedbump should now just post the edit.

Hopefully this doesn't have any negative consequences.
2026-01-30 19:21:10 +13:00
02d62c0914 Only show video embeds when they have extra info 2026-01-30 13:58:29 +13:00
6200d0b986 Fix selective kstate failing on missing events 2026-01-30 13:44:13 +13:00
d7f5f8bac4 Fix getting invite state
This SSS API call should work on Synapse, Tuwunel, and Continuwuity.
A fallback via hierarchy is provided for Conduit.
2026-01-30 13:43:01 +13:00
0c781f9b72 Fixes to vote counting 2026-01-26 20:51:30 +13:00
f3ae7ba792 Rename poll files a bit better 2026-01-26 02:35:58 +13:00
Ellie Algase
90606d9176 Add full support for polls, both m2d and d2m.
Mostly works, but a few edge-cases still need to be worked out.

Co-authored-by: Cadence Ember <cadence@disroot.org>
2026-01-26 02:30:05 +13:00
Ellie Algase
afca4de6b6 Bridge polls from Matrix as pseudo-polls on Discord (with an embed). Not 100% working.
Co-authored-by: Cadence Ember <cloudrac3r@vivaldi.net>
2026-01-26 02:29:59 +13:00
Ellie Algase
e565342ac8 initial polls support (not exactly working) 2026-01-25 14:33:09 +13:00
2496f4c3b0 Fix retrying own events as non-moderator 2026-01-25 13:50:16 +13:00
c0bbdfde60 add to historical_channel_room when linking 2026-01-24 00:31:50 +13:00
bf9f6b32fd Just join if registered in database 2026-01-23 23:37:55 +13:00
0dc9293f0d Include user_id with sync per spec 2026-01-23 13:29:55 +13:00
ed76dbd76a Wait for Discord connection before listening m->d 2026-01-21 14:53:52 +13:00
0dd8958a2f Update dependencies 2026-01-21 14:53:06 +13:00
90fcbd0ddc Update Discord libraries 2026-01-21 14:33:24 +13:00
345b7d6135 Merge attachments with message when possible 2026-01-21 13:51:34 +13:00
ddc7387fa0 Do not make forwarded messages m.notice 2026-01-21 13:51:34 +13:00
b5596b2459 Fetch referenced_message for reply fallback 2026-01-21 13:51:34 +13:00
Rory&
5e4b99a552 Remove reply fallback for same-room replies (and update tests accordingly) 2026-01-21 01:59:59 +13:00
756e8e27ad Make registration more consistent 2026-01-21 01:59:54 +13:00
014a87ed9e Force Matrix m.notices to be unchanged events 2026-01-18 02:53:39 +13:00
92a60955bc Improve Matrix info and add alternative access
React with red question mark to get a DM of the author info, like PK.
2026-01-18 02:39:17 +13:00
abdul
1741bc0fa7 Fix webp animated emojis
https://discord.com/developers/docs/reference#image-formatting-cdn-endpoints
> WebP and AVIF formats must be requested as WebP.
2026-01-17 23:06:19 +13:00
c472388acc Room create event must be included to diff 2026-01-15 14:17:03 +13:00
fba50e9505 Fix getPermissions misunderstanding @everyone 2026-01-14 15:11:22 +13:00
a488c15351 Fix confusion between eventsToSend/unchangedEvents 2026-01-14 15:07:16 +13:00
03e9fc4b9c Room upgrades technical information 2026-01-13 23:08:00 +13:00
c7e8d4d58b Storage is 15% more efficient now 2026-01-13 23:01:58 +13:00
c8b0f23db3 Retrigger m->d reactions and removals 2026-01-13 22:57:52 +13:00
fcd4eb4e51 Refactor cross-room event detection 2026-01-13 22:20:11 +13:00
536ab56048 Better text spoilers
Remove spoiler content from plaintext body
Don't bridge embeds if their link is spoilered (deliberately imprecise)
2026-01-13 22:19:54 +13:00
3d3671e05a skip "cannot invite user that is joined" 2026-01-10 13:19:16 +13:00
505c41a35e More code coverage 2026-01-10 02:28:18 +13:00
513e67189e Formally remove discord_path from room avatars 2026-01-09 13:56:21 +13:00
045fdfdf27 General code coverage 2026-01-09 03:49:32 +13:00
0d15865bcd kstate fixes and code coverage 2026-01-09 02:07:08 +13:00
8661aa7cfa Remove unused orm function 2026-01-09 01:50:16 +13:00
29d08df094 Fix Discord replies to multipart Matrix messages
The second part of the message is part=1 but the reply database lookup
wanted part=0. To fix this, now it finds the first available part.
2026-01-09 01:48:59 +13:00
8e0fe29bec Web accessibility 2026-01-08 20:10:21 +13:00
420258422b Use channel overwrites when checking embeddability 2026-01-08 20:09:43 +13:00
4bea696a5a setUserPower should account for room version 12 2026-01-07 15:38:09 +13:00
55e0e5dfa1 Room version 12 and room upgrades 2026-01-07 02:43:20 +13:00
092a4cf7b0 Add traefik documentation 2026-01-06 16:07:23 +13:00
17251c61d5 Suppress link embeds where applicable
* If the guild has disabled EMBED_LINKS for default users
* If the user puts < > around the link
2025-12-24 17:13:23 +13:00
5a401a187d Suppress embed if an auxiliary m.notice is deleted 2025-12-19 21:47:22 +13:00
694379f659 Consider creators when calculating via servers 2025-12-19 21:32:17 +13:00
04d26026f5 Pre-upload icons before diffing 2025-12-16 12:37:43 +13:00
231b26113e Fix topic diffing from original creation 2025-12-16 12:17:34 +13:00
e4d0838af5 Support creating v12 rooms 2025-12-16 02:15:17 +13:00
a6bb248c0a Fix pointer being included for cross-room replies 2025-12-16 00:36:43 +13:00
4bc7e794ab Refactor private chat creation 2025-12-16 00:36:11 +13:00
239568a8e5 Fully remove failed experiment 2025-12-16 00:34:37 +13:00
696a45f344 MAS compatibility 2025-12-13 14:03:10 +13:00
2563a47e78 Properly hide embeds for links in reply previews 2025-12-11 12:46:28 +13:00
653e38a9d2 Interpret Matrix media spoilers 2025-12-06 03:10:51 +13:00
261bb1b8c8 Future-proof permissions 2025-12-05 17:13:56 +13:00
33ec4a9bea Merge branch '3.3-backports' 2025-12-03 00:56:33 +13:00
0bb7a27164 Semaphore retries per room 2025-12-03 00:55:20 +13:00
c7313035a4 Update global profiles for sims 2025-12-01 16:53:09 +13:00
493bc25602 Fix unbridging procedure 2025-12-01 16:53:09 +13:00
f176b547ce Maybe accept invites more reliably 2025-12-01 16:53:04 +13:00
1758b7aa22 m->d: make image-replies work 2025-12-01 16:52:25 +13:00
c298f78f96 Update global profiles for sims 2025-12-01 16:48:11 +13:00
3fc51cef15 Add upgraded_timestamp to historical_channel_room 2025-12-01 16:38:38 +13:00
20453aab43 res.json type fixes 2025-12-01 16:03:27 +13:00
6d0a98eb49 Fix unbridging procedure 2025-11-28 17:20:44 +13:00
42beb6d249 Maybe accept invites more reliably 2025-11-27 21:48:49 +13:00
a0fc7a7136 m->d: make image-replies work 2025-11-26 17:21:15 +13:00
a441c476f8 Support multiple versions of rooms 2025-11-26 15:43:48 +13:00
e6c30f80b5 Configure whether to receive presences 2025-11-19 16:47:35 +13:00
0f24994af9 The database works better if you query it. 2025-11-19 16:40:40 +13:00
edd4f988ec Support persistent Matrix sims for webhooks 2025-11-19 16:37:39 +13:00
ce30272389 Exclude vulnerable version of glob
OOYE isn't impacted by the vulnerability. This is just for confidence.
2025-11-18 15:08:14 +13:00
d0f7d79d78 Fix duplicated data appearing on Matrix 2025-11-18 14:48:59 +13:00
a2787f7b0b Record failed URL in more error messages 2025-11-15 23:04:23 +13:00
1338e6ba88 Update discord-markdown 2025-11-15 16:41:02 +13:00
408070f329 Version 3.2 2025-11-13 16:55:01 +13:00
e332786fd0 forgot an await 2025-11-13 15:57:12 +13:00
3d34c9d653 Try raising errors for failed media 2025-11-13 15:47:42 +13:00
56a4fe1286 m->d: link too-large files instead of uploading 2025-11-13 15:28:14 +13:00
158921d55e Improve emoji uploading experience 2025-11-10 19:08:25 +13:00
03aa4e0866 Update dependencies 2025-11-10 00:55:11 +13:00
cba79658fa Don't post new embeds for old messages 2025-11-10 00:45:56 +13:00
b4dd66fbec More consistently generate embeds for Matrix 2025-11-09 01:07:03 +13:00
bc32910cc8 Silence errors if generated embeds can't be sent 2025-11-09 00:24:24 +13:00
d95a114377 Fix matrix api joinRoom() for remote rooms (#60)
When using self-service mode and trying to link with a remote matrix
room (room not in the same HS as the bridge user), then we need to add
the "via" HSs to join the room with, or else it fails.

We get it from the "m.space.child" in the "children_state" of the space
hierarchy.

Co-authored-by: Cadence Ember <cadence@disroot.org>
Reviewed-on: cadence/out-of-your-element#60
Co-authored-by: Elliu <elliu@hashi.re>
Co-committed-by: Elliu <elliu@hashi.re>
2025-11-02 07:50:16 +00:00
255e166e8c Better message when remote emojis unavailable 2025-10-31 16:22:32 +13:00
d4f4664c25 Fix retrying m->d message deletions 2025-10-23 23:09:14 +11:00
3de762d428 Fix stickers that don't provide content type 2025-10-12 12:17:20 -06:00
cffd3c9f2e Fix converting discord channel links 2025-10-10 12:26:01 -06:00
5b7433de32 Make tests time zone independent 2025-10-07 14:09:50 -05:00
7916f82b55 Change thread started message (closes #61) 2025-10-07 14:09:42 -05:00
7905802825 Allow customising port in setup 2025-10-07 00:48:06 -05:00
3891506163 Roll back snowtransfer to avoid issue with pins 2025-10-07 00:46:44 -05:00
d8e6de62e5 Keep sim_proxy profile data up to date 2025-09-08 16:26:16 +12:00
5a152b87b8 I guess mentions is an optional property too 2025-09-08 12:37:19 +12:00
a968bacffd Update discord-markdown
Interpret channel URLs the same as a channel #mention
2025-09-03 00:00:02 +12:00
c71044fdec Only edit events if the text has changed 2025-08-29 00:09:18 +12:00
954d41269c Store directs in database rather than account data 2025-08-21 11:30:23 +12:00
5e4bea6ce6 Remove useless loop 2025-08-21 00:47:50 +12:00
344822cec0 Minor copyedit 2025-08-17 18:25:34 +12:00
a7abdfdc25 Persist cookies longer than session 2025-08-17 18:24:27 +12:00
2a0e22a122 Don't explode if it can't send follow-up errors
This _should_ be awaited all the way up, but it didn't work for me,
and better safe than sorry I guess?
2025-08-13 20:49:02 +12:00
160efc5592 Update dependencies 2025-08-13 20:30:19 +12:00
106aea4031 Remove silly stringify 2025-08-13 13:41:50 +12:00
ca8bbe076c Replace PK multiple attempts with cache lookup 2025-08-13 13:32:26 +12:00
7bfe140d08 More precise power level checking 2025-08-05 01:40:56 +12:00
67291a3736 Get member data when running backfill 2025-08-05 01:25:09 +12:00
6c23c5725a Fix default power property usage 2025-08-05 00:53:33 +12:00
50ca219fc1 Fix retrying d->m errors 2025-08-05 00:06:01 +12:00
e306b95764 Add test case for something that was irking me 2025-08-04 23:27:56 +12:00
2614493646 Look harder for username data 2025-08-04 18:10:08 +12:00
cf39737b5a Move to util 2025-08-04 18:09:39 +12:00
9a33ba3ed2 Fix evil encrypted file event with null url 2025-07-21 12:46:51 +12:00
baf024af84 Fix invalid power level state changes 2025-06-23 10:09:34 +12:00
10a3185823 Give sims enough power to send to read-only rooms 2025-06-22 22:35:33 +12:00
65498e6cd1 Don't archive threads that are part of a forum 2025-06-22 19:04:25 +12:00
639912fee3 Don't overwrite space parent of self-service rooms 2025-06-22 18:51:24 +12:00
50a047249b Check hierarchy instead of m.space.child 2025-06-22 18:38:20 +12:00
efaa59ca92 Update CloudStorm (requires node 22+!) 2025-06-21 22:57:31 +12:00
4b5fb59d96 Fix directory with emoji files 2025-06-21 17:02:57 +12:00
7d83f114ba Fix channel links inside lists 2025-06-21 14:45:49 +12:00
408475dabb Fix guild emoji upload command 2025-06-17 17:18:44 +12:00
d5d51b4e7e Don't search for excessively long text 2025-06-17 14:54:34 +12:00
e0c0b7c9c2 Set up emojis in-process if needed 2025-06-16 23:10:55 +12:00
2c15468c22 Fix m->d then d->m reactions not merging 2025-06-16 22:50:34 +12:00
edf60bcd2d Remove provider line from Tenor gifs 2025-06-15 21:18:33 +12:00
890e80854f m->d: render tables 2025-06-09 12:07:11 +12:00
65a591e924 Add documentation for info API 2025-06-08 23:02:50 +12:00
45de3f8be4 Info API: Use HTTPS for avatar URLs 2025-06-08 22:52:07 +12:00
557b7653e2 Test coverage for message info API 2025-06-08 22:29:10 +12:00
ab396bd581 Generate embeds for invites with events 2025-06-08 21:52:28 +12:00
c50d238552 Suppress error when adding to a super reaction 2025-06-04 11:31:22 +12:00
8d4d505ab9 d->m: preserve unknown messages when syncing pins 2025-05-29 11:57:34 +12:00
2a6284968f Fix replying to a message that had a new emoji
Without this, the emoji consistency assertion would fail because we must
call transformContent to upload the emoji to Matrix.
2025-05-26 00:18:56 +12:00
bb711c26ac API endpoint for message info 2025-05-12 14:30:49 +12:00
7a59f48c0a New emoji storage and bug fixes in setup 2025-05-12 14:29:34 +12:00
60a53f76bb Update dependencies 2025-04-16 22:50:49 +12:00
2522a74d7c Only ack read receipts if the event was bridged 2025-04-16 22:45:07 +12:00
d326894b8a Fix PK member lookup error messages 2025-04-16 22:44:48 +12:00
b0ffb45e55 Allow un-reacting in read-only rooms 2025-04-16 22:42:09 +12:00
4cb99feeb2 Rework event dispatchers 2025-03-13 17:15:40 +13:00
c1592fcb95 Add test case for error stringifier 2025-03-13 09:53:41 +13:00
741311a9b7 Update dependencies 2025-03-13 09:53:14 +13:00
dd63ac7d44 New error trace stringifier 2025-03-12 16:01:36 +13:00
22c569c701 Ignore not having access to read pins 2025-03-12 10:25:23 +13:00
3975550582 Fix retrying failed m->d edits
The mutated event was being used as the error payload instead of the
original event, so it forgot that it was an edit.
2025-03-12 09:41:30 +13:00
960eca3b39 Update SnowTransfer and use its new method 2025-03-10 12:13:13 +13:00
adbd2bbf60 Update Stacks, restore buttons to featured style 2025-03-10 12:07:11 +13:00
f066c74b39 Update dependencies 2025-03-10 12:05:06 +13:00
c29fbc8e19 Fix QR code on relative paths 2025-03-10 11:48:51 +13:00
bcc3bfc288 Recognise matrix-media-repo URL preview agent 2025-03-08 14:33:00 +13:00
8eee70a52a Update CloudStorm, should fix disconnect issues 2025-03-08 00:53:02 +13:00
3ec0dc718e Fix demoting users during backfill 2025-03-08 00:52:44 +13:00
0c1a015222 Fix GIF stickers 2025-03-08 00:52:27 +13:00
ec1550bc97 Add experimental backfills script 2025-03-07 10:40:45 +13:00
d5a7b3256b Fix web forms when bound to a relative path 2025-03-07 09:13:04 +13:00
5b58978df6 Add screenshot to readme 2025-03-01 02:21:17 +13:00
5d61dc9fbe Support mentions of slash commands 2025-03-01 01:26:38 +13:00
bb20e266fb Update docs for why the bridge has a website 2025-03-01 00:10:56 +13:00
f7ba176a7e Fix automatic content length workaround switch 2025-02-28 23:30:22 +13:00
a8670323a0 m->d: fix image captions spec, fix upload issues 2025-02-28 00:39:03 +13:00
050cc9cee9 Can hotlink the updates chatroom now 2025-02-26 14:50:27 +13:00
8e0950ded9 Fix client-side MXID validation 2025-02-25 15:43:46 +13:00
2a45b5f9aa Replace hash icon 2025-02-25 15:43:39 +13:00
fca3267e8d Explain how to update 2025-02-25 15:01:54 +13:00
3b034dd6e5 Optional password protection for the web server 2025-02-25 14:36:49 +13:00
3bc37857bb Fix link in readme 2025-02-24 16:41:52 +13:00
d5cbb8ff8a Rearrange controls on guild web page 2025-02-24 15:32:43 +13:00
2f3a10c93f Mark version 3 2025-02-24 02:31:14 +13:00
e2df174bbe Fix #42
Don't force private badge when the base role can't view channels.
2025-02-24 02:25:21 +13:00
20dabf4ad5 Only offer to link channels the bridge can access 2025-02-24 02:14:46 +13:00
5631b7e956 Remove unused API calls 2025-02-24 01:43:03 +13:00
6df8d9a079 Display limited replies to unbridged messages 2025-02-24 01:41:32 +13:00
fb38db5d23 Revert to Stacks 2.5.4
2.5.5 has a regression where the a.s-btn:visited style looks bad.
I can update again when they fix it.
https://github.com/StackExchange/Stacks/pull/1879
2025-02-22 12:35:04 +13:00
31cf91d778 Partially revert fbc1b6f
Since that commit, setup has not worked, because setup loads client
which loads packets which prepares a statement for a table that does not
exist yet, as database migrations have not been run.

Alteratively, we could do migrations earlier in setup, but those would
send a lot of log lines to the terminal in the middle of interactive
prompting.
2025-02-22 12:26:38 +13:00
2e13538ca6 Split out readme into pages 2025-02-21 17:45:20 +13:00
62be5f7091 Code coverage for web settings 2025-02-21 16:41:43 +13:00
21c7b35136 Put QR code behind reveal button 2025-02-21 16:38:00 +13:00
46bd2cbb2b Fix web invite button duplicating the page 2025-02-21 12:12:49 +13:00
bb73341a89 code quality: get htmx from npm 2025-02-21 12:12:35 +13:00
fbc1b6f419 Code quality 2025-02-20 11:36:51 +13:00
6eed4ec54a Allow anyone to react in read-only rooms 2025-02-19 13:56:01 +13:00
6e00066048 REPL code quality 2025-02-19 13:52:20 +13:00
902dfa7e7c Validate mxid format in web login 2025-02-18 15:59:32 +13:00
ea7aec5e66 Ignore error when maximum reactions reached 2025-02-18 14:14:17 +13:00
ed417e029f Preserve name/avatar/topic of linked rooms 2025-02-18 01:46:54 +13:00
438714b67e Try to join space rooms in link flow 2025-02-18 01:30:28 +13:00
6b919d2a82 Add setting for d->m URL previews 2025-02-18 01:11:26 +13:00
efd7cb3fd4 Stay on guild self service page after logging in 2025-02-18 00:46:54 +13:00
331f2f6a38 Update dependencies 2025-02-18 00:08:46 +13:00
98ff9b0e8f Remove async from presence update 2025-02-17 19:35:37 +13:00
506e8a8269 Fix types for combining channels with threads 2025-02-17 16:01:47 +13:00
a5fd30d535 Qualify kind of stream 2025-02-16 17:44:17 +13:00
0d0ca98e13 Don't add unwanted key to initial room creation 2025-02-16 17:32:59 +13:00
a05868f418 Fix m->d encrypted files 2025-02-16 17:15:01 +13:00
d0ac5b58a7 Let anybody run tests 2025-02-16 09:37:21 +13:00
ac40c54e40 Hot-reload Presence instances 2025-02-13 01:16:52 +13:00
b0ded8e289 Fix d->m file uploads 2025-02-13 01:14:29 +13:00
cfaada6797 Rewrite presence code 2025-02-12 16:50:45 +13:00
b6e12044a8 Update dependencies 2025-02-11 13:24:30 +13:00
8e0c15476c Update Discord dependencies 2025-02-11 13:04:40 +13:00
984d4362a5 Remove node-fetch 2025-02-11 12:51:58 +13:00
7782c120bf Only show "no servers available" when logged in 2025-02-11 01:52:41 +13:00
381861ee8e Sadly, the presence API is worse than I hoped 2025-02-11 01:37:23 +13:00
15826dcb3f Make Cloudflare errors less obnoxious
Co-authored-by: Wonder Collective <>
2025-02-10 20:44:49 +13:00
fc6cb8e0d5 Web UI improvements 2025-02-10 16:54:40 +13:00
0f435e930e Per-guild presence sync settings
On by default for existing and small guilds.
Off for new large guilds.
Can be toggled either way.
2025-02-10 16:54:30 +13:00
69e3d64905 Handle replies to state events with no body 2025-02-10 16:44:22 +13:00
8ad0117fd2 d->m: Presence 2025-02-10 15:23:55 +13:00
f98c30cac3 Refactor web access control 2025-02-10 14:10:39 +13:00
4ae8da84e0 Don't add hide_ui when not present 2025-02-10 14:09:41 +13:00
23d473a56b caps 2025-02-10 00:43:04 +13:00
6a1be91071 Fix scanning forwarded messages for mentions 2025-02-10 00:24:59 +13:00
b2078620be Code coverage for matrix log in & guild settings 2025-02-08 16:05:35 +13:00
a90d3b9055 Code coverage for link/unlink endpoints 2025-02-07 16:56:10 +13:00
a29d019d17 Make read-only Discord channels read-only on Matrix 2025-02-05 16:57:45 +13:00
f7e2c89e65 Test setup for new web pages 2025-02-05 14:57:05 +13:00
fa8ce28f88 Fix reaction emoji processing on Windows 2025-02-04 17:07:25 +13:00
be06caf2b4 Clean up log message 2025-02-04 17:01:06 +13:00
d45a0bdc10 UI for linking existing space 2025-02-04 02:45:38 +13:00
3d0609f8f1 Fix duplicate guilds in list 2025-02-03 23:30:32 +13:00
978eb40e1d Store invites in database 2025-02-03 16:37:56 +13:00
f9be1e39a1 Improve dropdown button 2025-02-03 15:48:16 +13:00
443618b974 Log in with Matrix 2025-02-02 01:23:36 +13:00
63cc089bdb Reset room topic immediately if it is cleared 2025-02-01 23:26:24 +13:00
ad51079448 Don't overwrite room custom topics 2025-02-01 23:12:50 +13:00
eec8b0f15b Add loading indicator to invite screens 2025-02-01 22:27:27 +13:00
17ea92a8c2 Fix unlinking left rooms 2025-02-01 22:11:32 +13:00
ae57fa2801 Only announce if they can reasonably type here 2025-02-01 22:03:41 +13:00
5b21344a65 Add room list debugger 2025-02-01 01:40:59 +13:00
cf8867f945 Fix test 2025-01-31 16:50:48 +13:00
eb4aa615be Fix web loading indicators 2025-01-31 16:42:48 +13:00
a459ee1d1c Use htmx.js instead of htmx.min.js
This wastes 30 kB gzipped, which I think is acceptable in exchange for
having method names in the debugger.
2025-01-31 16:42:15 +13:00
b1b9124052 Fully support unlinking channels 2025-01-31 15:09:01 +13:00
5c0e830658 Display XHR errors 2025-01-31 15:07:48 +13:00
d4a50cb8aa Do not run as root 2025-01-30 22:25:25 +13:00
6fe8c60f11 Add analyze of new data 2025-01-30 15:34:29 +13:00
a579b509d3 Catch PK API network errors 2025-01-28 16:08:43 +13:00
eadefef6a3 Clean up member_cache when unbridging 2025-01-21 15:08:12 +13:00
5b06d5984a Do cache space members in member_cache 2025-01-20 02:33:24 +13:00
f42eb6495f New unicode emoji processor 2025-01-17 18:05:34 +13:00
14574b4e2c Support alternate Discord hosts 2025-01-17 11:40:34 +13:00
8ad299b04c Add foreign keys to database 2025-01-17 11:33:29 +13:00
931cacea6a Don't add channels/threads to the public directory 2025-01-16 08:44:13 +13:00
6bb31deeaf Ignore missed messages if channel was just added 2025-01-16 08:40:26 +13:00
1e4952f1b8 Add anti-timeout system to reactions interaction 2025-01-12 14:31:32 +13:00
f3b0d01400 Fix fish reaction 2025-01-12 13:51:57 +13:00
de57bdaf3c Await syncRoom after linking 2025-01-12 13:32:39 +13:00
85269ea153 Hopefully prevent checkMissed errors from crashing 2025-01-12 13:11:51 +13:00
a3e94a215a Hide error if sendTyping request fails 2025-01-12 13:05:16 +13:00
c6708d4dbd Fix channel linking form URL 2025-01-12 12:50:32 +13:00
551dbd0c42 Add dependency justification 2025-01-08 14:51:32 +13:00
ad1aa2c0f6 Resolve Matrix room aliases to Discord channels 2025-01-08 13:56:59 +13:00
6e55061760 Use kstate for d->m pins updates 2025-01-08 11:31:43 +13:00
0c1b4c5e8e Remove unhelpful guard preventing d->m pin syncing 2025-01-08 09:37:30 +13:00
fb18c0fe0b Ensure 1 pin = 1 pin even when message is split 2025-01-08 02:05:28 +13:00
7e6548eb90 Ack bridged Matrix events
May provide reassurance that the bridge is currently working.
Half-Shot's bridge has always done this.
2025-01-08 01:31:31 +13:00
93cacba283 Make sure client hint change applies
Will eventually remove it fully in v4.
2025-01-08 01:25:17 +13:00
3e5034cff5 Remove read receipts visibility client hint
This is a failed experiment that is long past its time. It needs to go.
2025-01-08 01:07:46 +13:00
2009e23689 Docs: Why does the bridge have a website? 2025-01-08 01:01:43 +13:00
dcb7dda6f1 Setup now checks for privileged intents 2025-01-07 15:04:43 +13:00
06b6a63ee3 Sync pins back from Matrix to Discord 2025-01-07 12:24:03 +13:00
4c62124cee Improve invite QR generation 2025-01-06 21:53:48 +13:00
84d61a1118 Use relative path for post-oauth redirect 2025-01-06 21:12:05 +13:00
16ac99781c Better feedback after interrupting/resuming setup 2025-01-06 17:19:33 +13:00
6411279efd Use relative paths on web 2025-01-06 15:31:34 +13:00
97043d90cc await it a bit further up the chain 2025-01-05 19:27:40 +13:00
d7063916a5 During setup, echo any unrecognised requests 2025-01-05 19:02:55 +13:00
0fe02dce22 Fix web page exploding for unlinked guilds
Now it should at least show something, though features
like invite won't work correctly. More work needed.
2024-12-28 20:01:27 +13:00
20b575c5f7 Mention PluralKit support on the readme 2024-12-24 01:25:09 +13:00
8a6b8ee32a Allow creating admins from interaction menu 2024-12-24 01:20:42 +13:00
75140a5b58 Allow creating admins on web 2024-12-24 01:16:02 +13:00
c599dff590 Tests and coverage for web 2024-12-24 01:06:19 +13:00
53379a962d This has never actually occurred 2024-12-07 19:20:01 +13:00
bf01db13d6 Check server before checking well-known 2024-12-03 01:11:53 +13:00
4f040e40d6 Autocreate space if autocreating the room 2024-12-02 16:33:18 +13:00
e00ce22aad Replace into guild_active from homepage
Allow user to change their mind about auto-create by redoing oauth flow.
2024-12-02 15:42:32 +13:00
88a232fb4a Cope if the username is already registered 2024-12-02 15:06:10 +13:00
a35860cb15 Handle more guild page situations 2024-12-02 12:43:00 +13:00
bded9296af Fix guild page being broken when unlinked 2024-12-02 12:29:16 +13:00
559d9329f2 Fix voice messages not being delivered 2024-11-30 22:56:22 +13:00
7ff2a38cdb Move room linking logic out of template 2024-11-26 12:17:31 +13:00
a63d173a9a Remove redundant/invalid checks from setup 2024-11-25 16:30:10 +13:00
07d6eb3c12 Fix existingPartZero assertion error 2024-11-02 20:35:52 +13:00
15e5b17b0d When inviting bot, check it has bot scope 2024-11-02 19:22:30 +13:00
14115c0e06 Attempt retrigger after speedbump 2024-11-01 17:25:11 +13:00
0d8b9d5705 Forwarded messages code coverage and plaintext fix 2024-11-01 16:50:28 +13:00
1b539cfa64 Forwarding text messages 2024-11-01 16:39:56 +13:00
b23b818192 Use attachment proxy for external_url 2024-10-31 17:34:50 +13:00
49948ae2c1 Support forwarded messages 2024-10-31 17:34:25 +13:00
ac165845d7 Remove unused parameter 2024-10-31 14:42:15 +13:00
cce432aeee Compatibility: send {} with room joins
Now compatible with the spec and with condu(wu)it.
2024-10-31 11:55:54 +13:00
e5f7c7fdcb Proxy discord attachment links within embeds 2024-10-31 11:53:34 +13:00
4167a01ed1 Add test template for forwarded message 2024-10-25 16:51:20 +13:00
c127923f4d Make the link button do something 2024-10-18 16:35:47 +13:00
da5525a542 Make invite interaction async
Fix potential lag issues
2024-10-14 13:09:40 +13:00
6f7ed829b8 Create and populate guild_id column 2024-10-05 02:23:58 +13:00
5a86c07eb9 Host QR codes locally 2024-10-04 02:21:57 +13:00
4287a329f5 Display list of unlinked rooms 2024-10-03 17:21:42 +13:00
086e8cdc25 Add privacy level controls on web 2024-10-03 03:26:49 +13:00
9f9d1f615e Test coverage for all interactions 2024-09-30 23:35:09 +13:00
3662ee5db6 Fix interaction updates 2024-09-30 22:50:19 +13:00
d72b162fe7 Mobile design 2024-09-30 17:24:26 +13:00
b79b010568 Update heatsync dependency 2024-09-30 16:46:20 +13:00
f77602afa6 Add tests for privacy interaction 2024-09-30 16:26:12 +13:00
f5853ccf95 Fix check for enabling content_length_workaround 2024-09-30 01:45:38 +13:00
33915a595d Add tests for reactions interaction 2024-09-30 01:42:12 +13:00
61803c3838 Add tests for matrix info interaction 2024-09-30 01:19:03 +13:00
bad8c5b8c2 Test invite interaction & code coverage 2024-09-30 00:51:55 +13:00
65170c1282 Registration YAML sample no longer needed 2024-09-30 00:37:10 +13:00
5dbd79cf39 Prompt to add redirect URI in setup 2024-09-29 04:40:38 +13:00
cf756cb0af Create space as needed in oauth flow
I have manually tested this with both web flows, the link flow, the
/invite command, and the toggle switch, and they all work.
2024-09-29 03:58:51 +13:00
034f8d6b55 Code coverage reporting 2024-09-29 03:27:40 +13:00
0e6e5e61e4 Merge branch 'v3.0-beta3' 2024-09-29 03:13:10 +13:00
bac2deb32f Check existsOrAutocreatable before dispatching 2024-09-29 03:11:59 +13:00
d629e666db Fis messages being double-redacted 2024-09-29 00:21:48 +12:00
69c93ca9d9 Automatically set up content_length_workaround 2024-09-26 09:59:13 +12:00
8743910c35 Rename seed.js to setup; add npm script for it 2024-09-26 09:47:53 +12:00
d6de57f0c3 Factor out namespace_prefix 2024-09-26 02:16:50 +12:00
734c9a5838 Remove hardcoded cadence.moe 2024-09-25 13:37:54 +12:00
b0a0e62a86 Adapt createRoom/space/invite to self-service 2024-09-25 01:58:26 +12:00
312ea69d73 Fix page duplicating when clicking toggle switch 2024-09-25 01:54:01 +12:00
3af31385f0 Use $url resolver in channelToKState 2024-09-25 01:08:29 +12:00
8915e8d96c Make invite INSERT OR IGNORE autocreate entry 2024-09-24 17:21:55 +12:00
af68657ec4 Make ensureRoom/syncRoom check if autocreatable 2024-09-24 17:21:35 +12:00
dbbb8281e6 Create guild_active table instead of column 2024-09-24 16:31:47 +12:00
06f502dd89 Store Discord media proxy hashes in the database 2024-09-22 15:53:58 +12:00
f3eb1fbeb3 Fix not matching all errors in catch block 2024-09-22 15:43:02 +12:00
b6c23c30fb Upload web code 2024-09-22 15:42:15 +12:00
1d2daf2504 Add web dependencies 2024-09-20 16:50:14 +12:00
f011cac3c5 Fix timestamp resolution bug 2024-09-20 10:01:33 +12:00
8277cc4a17 npm start works too 2024-09-19 11:25:24 +12:00
50bd9fd9d7 Remove colorette dependency transitively 2024-09-16 00:54:31 +12:00
15472b4a46 Move test files out of matrix CDN
matrix.org LOVES her! learn this one simple trick
2024-09-15 22:56:55 +12:00
1ebf9e193c Use getMedia API for media proxy 2024-09-15 22:54:04 +12:00
a61ad30908 Annotate the specific step that is slow 2024-09-15 22:21:21 +12:00
76caaa1468 Force registration to be re-created
Removing YAML support makes current registration files invalid, and
seed.js will prompt to set up a new one. This is good, because old ones
are incompatible and new ones had to be set up anyway.
2024-09-15 22:19:35 +12:00
6a15f4fc0f Check for Matrix v1.11 in setup 2024-09-15 22:17:00 +12:00
f35c5266b6 Tidy up repo 2024-09-15 02:11:43 +12:00
d5ec013648 Mention that links don't expire 2024-09-15 01:13:31 +12:00
01af302796 Move ooye.db to current working dir 2024-09-15 01:09:47 +12:00
b8962780ae Fix type errors in scripts and make executable 2024-09-15 00:55:54 +12:00
256196cc54 start.js as an executable script 2024-09-15 00:50:00 +12:00
b8a992453b addbot.js as an executable script 2024-09-15 00:49:38 +12:00
ae9acbcc52 Generate public urls for media.discordapp.net too 2024-09-15 00:34:53 +12:00
6bc3eaf866 Migrate all legacy commands to interactions 2024-09-15 00:33:37 +12:00
b3daa6b84c Fix discord URL cache purge 2024-09-14 19:11:23 +12:00
a6a1b7fb28 Update dev overview in readme 2024-09-14 02:17:13 +12:00
adf07ad736 Generate public urls for attachments in message 2024-09-14 01:58:17 +12:00
c6175e09f8 Generate public url for linked discord attachments 2024-09-14 01:45:08 +12:00
d6dc5cb88f Type fixes 2024-09-14 00:58:21 +12:00
555d7cb126 Authmedia bug fixes 2024-09-13 23:48:07 +12:00
cc7831a313 Remove token from config file 2024-09-13 23:47:11 +12:00
c0d92ea66d Move calls from getPublicUrlForMxc to getMedia 2024-09-13 17:19:42 +12:00
b45d0f3038 Barebones matrix media proxy 2024-09-13 03:16:03 +12:00
eaa3b87670 Fix sticker names being accumulated 2024-09-12 17:18:15 +12:00
915c34646a Fix references from moving all those files 2024-09-12 17:16:59 +12:00
4247a3114a Move everything to src folder... it had to happen 2024-09-12 17:05:13 +12:00
decc32f7e6 Change getPublicUrlForMxc function for authmedia 2024-09-12 16:59:48 +12:00
96fd046530 Fix type warning in emoji sprite sheet 2024-09-10 12:40:17 +12:00
23a7394ce7 Catch bridge->hs connection errors 2024-09-09 10:31:10 +12:00
7d42a530e7 Wait for ping to work during setup 2024-09-05 16:48:53 +12:00
37f3a59d8e Interactive initial setup 2024-09-05 15:36:43 +12:00
e0bb19bfab /bridge: search substrings rather than startswith 2024-09-02 00:15:00 +12:00
1037fe0276 Only apply power to bridged rooms 2024-09-01 15:32:41 +12:00
c689ec00b7 Fix trying to access database before migrations ran 2024-09-01 15:26:25 +12:00
a218774c13 Only moderators can change room avatar 2024-09-01 15:14:26 +12:00
62edffbae0 Add reaction viewer to right click menu 2024-08-31 17:44:56 +12:00
a2e3f06e8e Unbridge rooms when their channel is deleted 2024-08-31 17:02:46 +12:00
7afe3e7591 Copy power levels from spaces to new rooms 2024-08-31 16:41:06 +12:00
ee266f844a Move reaction_part to new events when possible 2024-08-28 17:18:50 +12:00
65de8aaf98 Code coverage 2024-08-28 13:01:59 +12:00
9e9f4819c7 Make sure url starts with http:// or https:// 2024-08-28 12:51:28 +12:00
a5518e562f Fix reading property that was always missing 2024-08-28 12:10:59 +12:00
5af7d6bf42 Add test for a generated embed on a reply 2024-08-28 11:51:02 +12:00
5d91f999f2 Make power migration testable 2024-08-28 02:53:27 +12:00
2c27879afb Add another async/await, just to be safe 2024-08-28 02:09:27 +12:00
71c553a9cf Test cases for bridging author command metadata 2024-08-28 02:05:51 +12:00
607fd3808a Fix bigint/number type in orm WHERE 2024-08-28 01:47:47 +12:00
818311bcb4 Use kstate $url feature for channel icons 2024-08-28 01:35:53 +12:00
a6c961984d An emoji can be a single character 2024-08-28 01:31:57 +12:00
42bfd034cf Bridge command author metadata to Matrix 2024-08-28 00:50:48 +12:00
4b7593d630 Make invite command more testable 2024-08-28 00:18:06 +12:00
78a17b2de9 Update formatting of matrix info command 2024-08-28 00:17:54 +12:00
ddb211f8f3 Make permissions command apply recursively 2024-08-28 00:17:34 +12:00
3a84658e8b Make a helper for the room hierarchy 2024-08-27 19:10:38 +12:00
89696fd161 Update dependencies 2024-08-27 19:02:53 +12:00
be405d3eed Highly experimental message interactions 2024-08-27 02:17:10 +12:00
b8793dae0f Sync new power system to newly created rooms 2024-08-26 01:42:56 +12:00
df1296e579 Store invite in database and sync power on startup 2024-08-26 01:34:46 +12:00
74632c671c Update dependencies 2024-08-20 03:18:33 +12:00
2a080b737c Parsing HTML with regular expressions (GONE WRONG) 2024-08-20 03:15:33 +12:00
2c93ff1e6d Match old and new formats of reply rep 2024-08-16 12:04:09 +12:00
0cf1d26764 Update dependency justification 2024-08-16 10:25:38 +12:00
5c48645334 m->d: Suppress embeds for links in reply preview 2024-08-16 10:25:37 +12:00
283cf66906 Move reply previews to one line, fix android small text 2024-08-16 01:08:01 +12:00
5e4d539807 Fix potential abuse of error retry system 2024-08-15 23:51:34 +12:00
7e9005216d Switch to new application service library 2024-08-03 22:46:09 +12:00
87cad6c613 Update and unminify rlottie 2024-08-03 22:45:34 +12:00
2c3b653b54 Consistently add @ to m->d matrix mentions 2024-07-31 00:06:32 +12:00
f9eb043c10 Update dependencies 2024-07-31 00:00:48 +12:00
742d34f15e Fork turndown for Discord-like link escaping 2024-07-30 23:45:44 +12:00
a6251e850c Use small text for m->d replies 2024-07-30 23:45:26 +12:00
541c5e1eb5 Add include_user_id_in_mxid setting 2024-07-21 14:56:58 +12:00
eb98af0ac3 Move packages to npm registry 2024-07-21 01:30:14 +12:00
5a65e6f6da Only retrigger once, just in case 2024-07-17 12:08:04 +12:00
a2f0bb79db Retrigger events that arrive too early 2024-07-16 23:48:03 +12:00
149cee845a Retry PK API if it doesn't return a message 2024-07-16 22:01:20 +12:00
9e51482b60 Recover from webhooks being deleted 2024-07-16 16:51:44 +12:00
8c506ed270 Drop admin permissions correctly 2024-07-15 15:27:21 +12:00
49598c7af7 Fix bulk message deletes
I have finally e2e tested this function
2024-06-20 13:50:38 +12:00
c9aa5b4c64 Update heatsync
This fixes an issue where matrix spaces would be initially created
without a default privacy level.
2024-06-11 10:21:09 +12:00
24a3b9b0f4 Refactor kstate resource uploading 2024-06-06 12:13:06 +12:00
07a133eba9 Fix "...\nhttps://..." corrupting the link 2024-05-25 22:46:28 +12:00
1f5865b0d8 Avoid sending ephemeral messages from Discord 2024-05-14 23:09:51 +12:00
b6b65992f7 Forward redaction errors to error handler 2024-05-14 23:07:54 +12:00
5f0e765934 Bridge forums as spaces 2024-03-26 01:11:13 +13:00
642be26313 Enumerate child rooms with hierarchy endpoint 2024-03-26 01:10:38 +13:00
ff7af39802 Exclude generated embeds for discord.com 2024-03-25 18:05:19 +13:00
7a00b95883 Put < > around ALL the matrix.to links 2024-03-23 21:26:42 +13:00
566b2a9d9e Move bridge bot to its real ID in the database 2024-03-23 18:39:37 +13:00
0deb415511 Don't update profile data of the bridge bot 2024-03-19 22:15:44 +13:00
bce3d0f2c9 Fix reflecting generated embeds 2024-03-19 21:58:48 +13:00
c615ea1e61 Reflect immediately generated link embeds 2024-03-19 15:06:31 +13:00
23d85547f3 Send generated embeds as original user 2024-03-17 01:07:50 +13:00
d01c888d02 Support embed generate MESSAGE_UPDATE events 2024-03-15 15:54:13 +13:00
955310b759 Set sim power a little bit better
I should probably change this to use kstate.
2024-03-15 15:52:49 +13:00
08c01e8664 Update dependencies 2024-03-08 12:56:51 +13:00
f5ffc09fab Convert @room to @everyone using permissions 2024-03-07 16:23:23 +13:00
25cd8cb289 Use allowed_mentions instead of disableEveryone 2024-03-07 13:07:10 +13:00
cc9e1de49e Remove deep-equal dependency 2024-03-07 12:19:07 +13:00
a190e690b1 Add tests for somePermissions/allPermissions check 2024-03-07 10:22:49 +13:00
12d85c982e Allow Matrixers to @room if Discorders can too 2024-03-07 10:17:39 +13:00
0f1cf7a20c Fix calls to syncUser/registerUser 2024-03-07 09:13:25 +13:00
043f178d1e Map Discord member permissions to sim user PLs
Including PL 20 for members who can mention everyone.
2024-03-06 17:40:06 +13:00
bf3d219716 Add helper for permission calculations 2024-03-06 17:37:55 +13:00
2fb68900c7 d->m: Support permissioned @everyone -> @room
This only works if #9 is fixed in the future.
2024-03-06 13:04:51 +13:00
e2d0ea41d5 Improve video embed formatting 2024-03-06 11:38:46 +13:00
1e8066ca0a Embed URL should only appear when embed has title 2024-03-06 09:45:18 +13:00
15e5ad88af m->d: Disambiguated the desc of splitDisplayName 2024-03-04 17:07:51 -05:00
47ac49a855 Rearrange code (self-review) 2024-03-04 17:02:38 +13:00
c5d6c5e4c7 Rearrange testing emoji sheet images 2024-03-04 13:19:50 +13:00
18ef337aef Add test case for unreachable emojis
This test is for commit 6e41f85
2024-02-23 11:48:23 +13:00
8d037ff559 Update discord libraries 2024-02-21 00:19:29 +13:00
6738290d99 m->d: Reliably put < > around matrix.to links
This replaces the turndown brackets system with a regexp over body
and formatted_body.
2024-02-21 00:00:11 +13:00
e236a25da2 Download images data aot for testing 2024-02-20 22:23:08 +13:00
6e41f85996 Silly fix for emoji sprite sheet 2024-02-20 22:23:08 +13:00
77b7772062 Upload code block in case of incompatible backtick 2024-02-19 17:05:56 +13:00
16f9c81097 Update discord-markdown 2024-02-16 12:05:58 +13:00
19a34a6385 d->m: PK reply to attachment now uses native reply 2024-02-16 10:06:30 +13:00
141ae835df add test for anchor tags 2024-02-14 21:34:31 +13:00
Wonder Collective
7a9e1168fe fix anchor tags where href and content are the same 2024-02-14 21:15:58 +13:00
e0d96cde19 d->m: Better text for links to unbridged channels 2024-02-14 11:57:15 +13:00
553a9441d7 Hopefully this will log PK API failures 2024-02-14 11:49:13 +13:00
310bf2282c Code coverage for silly reply previews 2024-02-14 11:39:50 +13:00
67939860b2 Consolidate convertEmoji function 2024-02-14 11:32:07 +13:00
369e0862e5 m->d: Fix reply previews saying undefined 2024-02-14 11:04:54 +13:00
ae4e299cf3 More code coverage for getViaServers 2024-02-13 23:35:02 +13:00
4f37aaf6a6 Code coverage for getViaServers 2024-02-13 23:32:52 +13:00
56f959e9f3 m->d: test: spoiler reasons 2024-02-13 23:03:56 +13:00
e999fcf819 m->d: test: Line break between reply and quote msg 2024-02-13 23:03:56 +13:00
Wonder Collective
355ebfe2af m->d: spoiler reasons & reply-quote separation
a few m2d converter improvements
2024-02-13 23:03:56 +13:00
7756a34a5f m->d: Gracefully handle replies to redacted event 2024-02-13 22:58:21 +13:00
f79833c444 m->d: Only care about data-mx-spoiler on span 2024-02-13 22:58:11 +13:00
fd11e3fd10 Finish adding via parameters to all room links 2024-02-13 16:52:21 +13:00
13d1f86d31 d->m: Fix conversion of PK replies to Discord user 2024-02-13 14:38:41 +13:00
d673296619 Embed text with pipe instead of arrow 2024-02-13 11:41:00 +13:00
789a90a893 WIP tests for via parameters 2024-02-13 08:27:58 +13:00
a9f57fc252 WIP add via parameters 2024-02-12 23:07:55 +13:00
4286829b42 Update discord libraries 2024-02-10 16:54:38 +13:00
30afaa1e17 Add getViaServers function 2024-02-09 17:29:05 +13:00
3fb2c983e0 Fix pngjs install 2024-02-07 23:00:41 +13:00
cfc89c40f9 d->m: test: guessed @mentions don't change in code 2024-02-07 16:53:50 +13:00
0e701b2d54 Fix speedbump in threads 2024-02-07 14:52:12 +13:00
0f25e73d67 Merge branch 'hotfix-v1.5.1' 2024-02-07 14:48:49 +13:00
c7fb6fd52e Improve test coverage 2024-02-02 15:55:02 +13:00
69922c4a14 PK d->m replies are now native Matrix replies 2024-02-01 22:23:08 +13:00
98477dc0f6 PK mentions now include member name 2024-02-01 22:22:48 +13:00
64671519bd PK: Fix saving proxy values to DB 2024-02-01 21:43:10 +13:00
6c3164edd6 m->d: Emoji sprite sheet supports APNG 2024-02-01 16:38:17 +13:00
f48c1f3f31 PK: Fix mentions/replies using UUID 2024-01-31 13:09:39 +13:00
3d87bd9da5 PK: Use webhook name as bridged name 2024-01-30 22:01:06 +13:00
c084aa0156 Add the @ sign in the other order 2024-01-22 23:36:19 +13:00
4591b5ae03 m->d: Fix glitched mention when Element disambigs 2024-01-22 23:10:33 +13:00
a71c9515ec Include system data on PK profiles 2024-01-22 22:38:18 +13:00
6a06dc14ce Fix all rooms being affected by speedbump 2024-01-22 22:05:59 +13:00
11864f80cf d->m: Make PK members appear real 2024-01-21 00:54:18 +13:00
988cb9408d Fix DI on eventToMessage 2024-01-20 23:51:26 +13:00
0e75c23aee Have to join user before announcing thread 2024-01-20 23:45:47 +13:00
8591ea5c1f Explain how to get in the rooms 2024-01-20 23:13:39 +13:00
67dc31f747 Fix tests that hard-coded cadence.moe 2024-01-20 18:23:48 +13:00
706b37669b Move Content-Length detection logic 2024-01-20 17:25:58 +13:00
845f93e5d0 Work around the Content-Length issue 2024-01-20 17:03:03 +13:00
e49dc18e67 Implement the speedbump 2024-01-20 01:02:51 +13:00
5ef5dbb2e8 Write more "add a new event type" documentation 2024-01-19 16:43:30 +13:00
0ab81d3d88 Put expressions with the actions, where it belongs 2024-01-19 16:43:12 +13:00
c3dc3c89b5 Code coverage for migrate.js 2024-01-19 16:42:00 +13:00
f3cacc89fd m->d: Code coverage for invalid events 2024-01-19 16:38:31 +13:00
aa9c2cc0c7 Reduce surface for test to break 2024-01-19 12:48:07 +13:00
235aee3fef Complete code coverage for emoji sprite sheet 2024-01-19 12:40:00 +13:00
fbf51dab64 Complete code coverage for mxutils 2024-01-19 12:39:41 +13:00
0237e6d8fd Improve code coverage for video 2024-01-19 12:39:07 +13:00
f3b7fcd1a3 Full code coverage for lottie sticker 2024-01-19 12:38:25 +13:00
d02f86b342 Code coverage for unknown channel mention 2024-01-19 12:37:13 +13:00
011889216b Add lottie sticker message test data 2024-01-18 17:04:00 +13:00
64beb6c996 Code coverage for lottie 2024-01-18 17:03:17 +13:00
8987107685 Backfill missed pins and pins from the past 2024-01-18 00:30:55 +13:00
ed7404ea19 Fix #16 pinned messages order 2024-01-16 16:02:31 +13:00
b060451baf Minor documentation rewording 2024-01-16 16:00:33 +13:00
7d4379a099 Fix error in startup emojis check 2024-01-12 14:33:23 +13:00
600ca1a11d Enable ts-check on event-dispatcher 2024-01-11 15:56:58 +13:00
20bab453ef d->m: Support bulk message deletion from bots 2024-01-11 15:56:42 +13:00
9efd6a49b8 d->m: Sync missed emojis/stickers after restart 2024-01-10 23:56:10 +13:00
a67708269d m->d: Improve reply preview truncation punctuation 2024-01-10 22:46:20 +13:00
d0a3c3ce29 m->d: Remove rare "In reply to" fallback text 2024-01-10 22:42:13 +13:00
8e3b674d90 Forget messages/events upon deletion (may fix #18) 2024-01-10 15:48:31 +13:00
84d791cd8a m->d: Support attachment body data as alt text 2024-01-06 19:42:13 +13:00
60cf40680f d->m: Alt text should be bridged for any file type 2024-01-06 19:10:52 +13:00
83070dcf7e Fix translating URL encoded mentions of sim users 2024-01-06 19:01:14 +13:00
e4f66a5077 Notetaking about how PK code paths will work 2023-12-21 16:56:46 +13:00
cf25e1661b Add test data for attachments with description 2023-12-21 08:23:35 +13:00
3a8dbe8c59 Publish WIP PK notes 2023-12-15 17:08:06 +13:00
c8742f9512 m->d: Fix message ID guess on plaintext events 2023-12-02 17:13:10 +13:00
4dcdd0287e Check for M_USER_IN_USE in seed.js 2023-11-30 17:10:41 +13:00
2df7c665cb m->d: Message links are now guessed when unknown 2023-11-30 16:27:40 +13:00
024ff34cca Handle mentioning sims from a different bridge 2023-11-28 19:04:08 +13:00
cd2e012b8e Fix joining guessed @mentions to room 2023-11-25 23:09:28 +13:00
4313aa668d Fix getEventForTimestamp API path (???) 2023-11-25 22:56:11 +13:00
57d5cfb480 Fix path() doing nothing without a mxid 2023-11-25 22:55:20 +13:00
b9ec28a5ad Handle user creation for Clyde AI 2023-11-25 22:26:26 +13:00
fa68b877f6 Update CloudStorm to known good version 2023-11-25 22:26:11 +13:00
083f7bd9ba Make text spoilers work on Android 2023-11-25 22:10:27 +13:00
cd5a501307 Remove useless line from Funny ORM 2023-11-23 16:42:36 +13:00
9158eb2476 Add full coverage for previous commit 2023-11-23 16:41:32 +13:00
8d452102d5 d->m: Message links are now guessed when unknown 2023-11-23 16:11:46 +13:00
7029247461 Coverage for role and emoji converter 2023-11-23 15:52:41 +13:00
8439512f1a Add snowflake timestamp converter functions 2023-11-23 15:51:25 +13:00
8026cf0cad Coverage for m->d ordered list start attribute 2023-11-23 13:41:31 +13:00
53a009ca45 m->d: Users who aren't joined can be mentioned
This works by writing @name in the message, where `name` is the username
or displayname of the person in the guild you want to mention. If it
matched, the person will be joined and mentioned on their side.

Unfortunately this requires you to guess the person's name, and may lead
to embarrassment if it doesn't activate as you intended. Good luck!
2023-11-23 13:41:02 +13:00
39528b0557 Refactor attachmentToEvent to a function 2023-11-23 13:37:09 +13:00
5247a5d70e Update remarks in readme 2023-11-23 13:36:40 +13:00
4871410a30 Direct dependency on html-es6cape no longer needed 2023-10-28 00:42:08 +13:00
e73de60d77 m->d: Strip colons from user mentions 2023-10-28 00:37:20 +13:00
afbbe0da3d Fix more edge-case embed formatting 2023-10-28 00:24:42 +13:00
762e48230c Ensure the appservice bot user is registered
Synapse does it automatically, but Conduit requires this HTTP call.
2023-10-16 16:47:42 +13:00
a542bbdca7 Update discord-markdown to support list and header 2023-10-16 16:24:48 +13:00
267 changed files with 41412 additions and 10074 deletions

8
.c8rc.json Normal file
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@ -0,0 +1,8 @@
{
"watermarks": {
"statements": [60, 100],
"lines": [60, 100],
"functions": [60, 100],
"branches": [60, 100]
}
}

17
.gitignore vendored
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@ -1,5 +1,18 @@
node_modules # Secrets
config.js config.js
registration.yaml registration.yaml
ooye.db*
events.db*
backfill.db*
custom-webroot
# Automatically generated
node_modules
coverage coverage
db/ooye.db* test/res/*
!test/res/lottie*
icon.svg
*~
.#*
\#*#
launch.json

20
addbot.js Normal file → Executable file
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@ -1,15 +1,27 @@
#!/usr/bin/env node
// @ts-check // @ts-check
const config = require("./config") const DiscordTypes = require("discord-api-types/v10")
const {reg} = require("./src/matrix/read-registration")
const token = reg.ooye.discord_token
const id = Buffer.from(token.split(".")[0], "base64").toString()
const permissions =
( DiscordTypes.PermissionFlagsBits.ManageWebhooks
| DiscordTypes.PermissionFlagsBits.ManageGuildExpressions
| DiscordTypes.PermissionFlagsBits.ManageMessages
| DiscordTypes.PermissionFlagsBits.PinMessages
| DiscordTypes.PermissionFlagsBits.UseExternalEmojis)
function addbot() { function addbot() {
const token = config.discordToken return `Open this link to add the bot to a Discord server:\nhttps://discord.com/oauth2/authorize?client_id=${id}&scope=bot&permissions=${permissions} `
const id = Buffer.from(token.split(".")[0], "base64")
return `Open this link to add the bot to a Discord server:\nhttps://discord.com/oauth2/authorize?client_id=${id}&scope=bot&permissions=1610883072 `
} }
/* c8 ignore next 3 */
if (process.argv.find(a => a.endsWith("addbot") || a.endsWith("addbot.js"))) { if (process.argv.find(a => a.endsWith("addbot") || a.endsWith("addbot.js"))) {
console.log(addbot()) console.log(addbot())
} }
module.exports.id = id
module.exports.addbot = addbot module.exports.addbot = addbot
module.exports.permissions = permissions

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@ -1,3 +1,3 @@
#!/usr/bin/env sh #!/usr/bin/env sh
echo "Open this link to add the bot to a Discord server:" echo "Open this link to add the bot to a Discord server:"
echo "https://discord.com/oauth2/authorize?client_id=$(grep discordToken config.js | sed -E 's!.*: ["'\'']([A-Za-z0-9+=/_-]*).*!\1!g' | base64 -d)&scope=bot&permissions=1610883072" echo "https://discord.com/oauth2/authorize?client_id=$(grep discord_token registration.yaml | sed -E 's!.*: ["'\'']([A-Za-z0-9+=/_-]*).*!\1!g' | base64 -d)&scope=bot&permissions=1610883072"

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@ -1,3 +0,0 @@
module.exports = {
discordToken: "yes"
}

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@ -1,414 +0,0 @@
// @ts-check
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const reg = require("../../matrix/read-registration")
const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/kstate")} */
const ks = sync.require("../../matrix/kstate")
/** @type {import("./create-space")}) */
const createSpace = sync.require("./create-space") // watch out for the require loop
/**
* There are 3 levels of room privacy:
* 0: Room is invite-only.
* 1: Anybody can use a link to join.
* 2: Room is published in room directory.
*/
const PRIVACY_ENUMS = {
PRESET: ["private_chat", "public_chat", "public_chat"],
VISIBILITY: ["private", "private", "public"],
SPACE_HISTORY_VISIBILITY: ["invited", "world_readable", "world_readable"], // copying from element client
ROOM_HISTORY_VISIBILITY: ["shared", "shared", "world_readable"], // any events sent after <value> are visible, but for world_readable anybody can read without even joining
GUEST_ACCESS: ["can_join", "forbidden", "forbidden"], // whether guests can join space if other conditions are met
SPACE_JOIN_RULES: ["invite", "public", "public"],
ROOM_JOIN_RULES: ["restricted", "public", "public"]
}
const DEFAULT_PRIVACY_LEVEL = 0
/** @type {Map<string, Promise<string>>} channel ID -> Promise<room ID> */
const inflightRoomCreate = new Map()
/**
* Async because it gets all room state from the homeserver.
* @param {string} roomID
*/
async function roomToKState(roomID) {
const root = await api.getAllState(roomID)
return ks.stateToKState(root)
}
/**
* @param {string} roomID
* @param {any} kstate
*/
function applyKStateDiffToRoom(roomID, kstate) {
const events = ks.kstateToState(kstate)
return Promise.all(events.map(({type, state_key, content}) =>
api.sendState(roomID, type, state_key, content)
))
}
/**
* @param {{id: string, name: string, topic?: string?, type: number}} channel
* @param {{id: string}} guild
* @param {string | null | undefined} customName
*/
function convertNameAndTopic(channel, guild, customName) {
let channelPrefix =
( channel.type === DiscordTypes.ChannelType.PublicThread ? "[⛓️] "
: channel.type === DiscordTypes.ChannelType.PrivateThread ? "[🔒⛓️] "
: channel.type === DiscordTypes.ChannelType.GuildVoice ? "[🔊] "
: "")
const chosenName = customName || (channelPrefix + channel.name);
const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
const channelIDPart = `Channel ID: ${channel.id}`;
const guildIDPart = `Guild ID: ${guild.id}`;
const convertedTopic = customName
? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
return [chosenName, convertedTopic];
}
/**
* Async because it may create the guild and/or upload the guild icon to mxc.
* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel
* @param {DiscordTypes.APIGuild} guild
*/
async function channelToKState(channel, guild) {
const spaceID = await createSpace.ensureSpace(guild)
assert(typeof spaceID === "string")
const privacyLevel = select("guild_space", "privacy_level", {space_id: spaceID}).pluck().get()
assert(typeof privacyLevel === "number")
const row = select("channel_room", ["nick", "custom_avatar"], {channel_id: channel.id}).get()
const customName = row?.nick
const customAvatar = row?.custom_avatar
const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName)
const avatarEventContent = {}
if (customAvatar) {
avatarEventContent.url = customAvatar
} else if (guild.icon) {
avatarEventContent.discord_path = file.guildIcon(guild)
avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
}
let history_visibility = PRIVACY_ENUMS.ROOM_HISTORY_VISIBILITY[privacyLevel]
if (channel["thread_metadata"]) history_visibility = "world_readable"
/** @type {{join_rule: string, allow?: any}} */
let join_rules = {
join_rule: "restricted",
allow: [{
type: "m.room_membership",
room_id: spaceID
}]
}
if (PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel] !== "restricted") {
join_rules = {join_rule: PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel]}
}
const channelKState = {
"m.room.name/": {name: convertedName},
"m.room.topic/": {topic: convertedTopic},
"m.room.avatar/": avatarEventContent,
"m.room.guest_access/": {guest_access: PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]},
"m.room.history_visibility/": {history_visibility},
[`m.space.parent/${spaceID}`]: {
via: [reg.ooye.server_name],
canonical: true
},
/** @type {{join_rule: string, [x: string]: any}} */
"m.room.join_rules/": join_rules,
"m.room.power_levels/": {
events: {
"m.room.avatar": 0
},
users: reg.ooye.invite.reduce((a, c) => (a[c] = 100, a), {})
},
"chat.schildi.hide_ui/read_receipts": {
hidden: true
},
[`uk.half-shot.bridge/moe.cadence.ooye://discord/${guild.id}/${channel.id}`]: {
bridgebot: `@${reg.sender_localpart}:${reg.ooye.server_name}`,
protocol: {
id: "discord",
displayname: "Discord"
},
network: {
id: guild.id,
displayname: guild.name,
avatar_url: await file.uploadDiscordFileToMxc(file.guildIcon(guild))
},
channel: {
id: channel.id,
displayname: channel.name,
external_url: `https://discord.com/channels/${guild.id}/${channel.id}`
}
}
}
return {spaceID, privacyLevel, channelKState}
}
/**
* Create a bridge room, store the relationship in the database, and add it to the guild's space.
* @param {DiscordTypes.APIGuildTextChannel} channel
* @param guild
* @param {string} spaceID
* @param {any} kstate
* @param {number} privacyLevel
* @returns {Promise<string>} room ID
*/
async function createRoom(channel, guild, spaceID, kstate, privacyLevel) {
let threadParent = null
if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id
// Name and topic can be done earlier in room creation rather than in initial_state
// https://spec.matrix.org/latest/client-server-api/#creation
const name = kstate["m.room.name/"].name
delete kstate["m.room.name/"]
assert(name)
const topic = kstate["m.room.topic/"].topic
delete kstate["m.room.topic/"]
assert(topic)
const roomID = await postApplyPowerLevels(kstate, async kstate => {
const roomID = await api.createRoom({
name,
topic,
preset: PRIVACY_ENUMS.PRESET[privacyLevel], // This is closest to what we want, but properties from kstate override it anyway
visibility: PRIVACY_ENUMS.VISIBILITY[privacyLevel],
invite: [],
initial_state: ks.kstateToState(kstate)
})
db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent) VALUES (?, ?, ?, NULL, ?)").run(channel.id, roomID, channel.name, threadParent)
return roomID
})
// Put the newly created child into the space, no need to await this
_syncSpaceMember(channel, spaceID, roomID)
return roomID
}
/**
* Handling power levels separately. The spec doesn't specify what happens, Dendrite differs,
* and Synapse does an absolutely insane *shallow merge* of what I provide on top of what it creates.
* We don't want the `events` key to be overridden completely.
* https://github.com/matrix-org/synapse/blob/develop/synapse/handlers/room.py#L1170-L1210
* https://github.com/matrix-org/matrix-spec/issues/492
* @param {any} kstate
* @param {(_: any) => Promise<string>} callback must return room ID
* @returns {Promise<string>} room ID
*/
async function postApplyPowerLevels(kstate, callback) {
const powerLevelContent = kstate["m.room.power_levels/"]
const kstateWithoutPowerLevels = {...kstate}
delete kstateWithoutPowerLevels["m.room.power_levels/"]
/** @type {string} */
const roomID = await callback(kstateWithoutPowerLevels)
// Now *really* apply the power level overrides on top of what Synapse *really* set
if (powerLevelContent) {
const newRoomKState = await roomToKState(roomID)
const newRoomPowerLevelsDiff = ks.diffKState(newRoomKState, {"m.room.power_levels/": powerLevelContent})
await applyKStateDiffToRoom(roomID, newRoomPowerLevelsDiff)
}
return roomID
}
/**
* @param {DiscordTypes.APIGuildChannel} channel
*/
function channelToGuild(channel) {
const guildID = channel.guild_id
assert(guildID)
const guild = discord.guilds.get(guildID)
assert(guild)
return guild
}
/*
Ensure flow:
1. Get IDs
2. Does room exist? If so great!
(it doesn't, so it needs to be created)
3. Get kstate for channel
4. Create room, return new ID
Ensure + sync flow:
1. Get IDs
2. Does room exist?
2.5: If room does exist AND wasn't asked to sync: return here
3. Get kstate for channel
4. Create room with kstate if room doesn't exist
5. Get and update room state with kstate if room does exist
*/
/**
* @param {string} channelID
* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
* @returns {Promise<string>} room ID
*/
async function _syncRoom(channelID, shouldActuallySync) {
/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
const channel = discord.channels.get(channelID)
assert.ok(channel)
const guild = channelToGuild(channel)
if (inflightRoomCreate.has(channelID)) {
await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
}
const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get()
if (!existing) {
const creation = (async () => {
const {spaceID, privacyLevel, channelKState} = await channelToKState(channel, guild)
const roomID = await createRoom(channel, guild, spaceID, channelKState, privacyLevel)
inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row
return roomID
})()
inflightRoomCreate.set(channelID, creation)
return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here.
}
const roomID = existing.room_id
if (!shouldActuallySync) {
return existing.room_id // only need to ensure room exists, and it does. return the room ID
}
console.log(`[room sync] to matrix: ${channel.name}`)
const {spaceID, channelKState} = await channelToKState(channel, guild) // calling this in both branches because we don't want to calculate this if not syncing
// sync channel state to room
const roomKState = await roomToKState(roomID)
if (+roomKState["m.room.create/"].room_version <= 8) {
// join_rule `restricted` is not available in room version < 8 and not working properly in version == 8
// read more: https://spec.matrix.org/v1.8/rooms/v9/
// we have to use `public` instead, otherwise the room will be unjoinable.
channelKState["m.room.join_rules/"] = {join_rule: "public"}
}
const roomDiff = ks.diffKState(roomKState, channelKState)
const roomApply = applyKStateDiffToRoom(roomID, roomDiff)
db.prepare("UPDATE channel_room SET name = ? WHERE room_id = ?").run(channel.name, roomID)
// sync room as space member
const spaceApply = _syncSpaceMember(channel, spaceID, roomID)
await Promise.all([roomApply, spaceApply])
return roomID
}
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */
function ensureRoom(channelID) {
return _syncRoom(channelID, false)
}
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */
function syncRoom(channelID) {
return _syncRoom(channelID, true)
}
async function _unbridgeRoom(channelID) {
/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
const channel = discord.channels.get(channelID)
assert.ok(channel)
return unbridgeDeletedChannel(channel.id, channel.guild_id)
}
async function unbridgeDeletedChannel(channelID, guildID) {
const roomID = select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
assert.ok(roomID)
const spaceID = select("guild_space", "space_id", {guild_id: guildID}).pluck().get()
assert.ok(spaceID)
// remove room from being a space member
await api.sendState(roomID, "m.space.parent", spaceID, {})
await api.sendState(spaceID, "m.space.child", roomID, {})
// remove declaration that the room is bridged
await api.sendState(roomID, "uk.half-shot.bridge", `moe.cadence.ooye://discord/${guildID}/${channelID}`, {})
// send a notification in the room
await api.sendEvent(roomID, "m.room.message", {
msgtype: "m.notice",
body: "⚠️ This room was removed from the bridge."
})
// leave room
await api.leaveRoom(roomID)
// delete room from database
const {changes} = db.prepare("DELETE FROM channel_room WHERE room_id = ? AND channel_id = ?").run(roomID, channelID)
assert.equal(changes, 1)
}
/**
* Async because it gets all space state from the homeserver, then if necessary sends one state event back.
* @param {DiscordTypes.APIGuildTextChannel} channel
* @param {string} spaceID
* @param {string} roomID
* @returns {Promise<string[]>}
*/
async function _syncSpaceMember(channel, spaceID, roomID) {
const spaceKState = await roomToKState(spaceID)
let spaceEventContent = {}
if (
channel.type !== DiscordTypes.ChannelType.PrivateThread // private threads do not belong in the space (don't offer people something they can't join)
&& !channel["thread_metadata"]?.archived // archived threads do not belong in the space (don't offer people conversations that are no longer relevant)
) {
spaceEventContent = {
via: [reg.ooye.server_name]
}
}
const spaceDiff = ks.diffKState(spaceKState, {
[`m.space.child/${roomID}`]: spaceEventContent
})
return applyKStateDiffToRoom(spaceID, spaceDiff)
}
async function createAllForGuild(guildID) {
const channelIDs = discord.guildChannelMap.get(guildID)
assert.ok(channelIDs)
for (const channelID of channelIDs) {
const allowedTypes = [DiscordTypes.ChannelType.GuildText, DiscordTypes.ChannelType.PublicThread]
// @ts-ignore
if (allowedTypes.includes(discord.channels.get(channelID)?.type)) {
const roomID = await syncRoom(channelID)
console.log(`synced ${channelID} <-> ${roomID}`)
}
}
}
module.exports.DEFAULT_PRIVACY_LEVEL = DEFAULT_PRIVACY_LEVEL
module.exports.PRIVACY_ENUMS = PRIVACY_ENUMS
module.exports.createRoom = createRoom
module.exports.ensureRoom = ensureRoom
module.exports.syncRoom = syncRoom
module.exports.createAllForGuild = createAllForGuild
module.exports.channelToKState = channelToKState
module.exports.roomToKState = roomToKState
module.exports.applyKStateDiffToRoom = applyKStateDiffToRoom
module.exports.postApplyPowerLevels = postApplyPowerLevels
module.exports._convertNameAndTopic = convertNameAndTopic
module.exports._unbridgeRoom = _unbridgeRoom
module.exports.unbridgeDeletedChannel = unbridgeDeletedChannel

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// @ts-check
const {channelToKState, _convertNameAndTopic} = require("./create-room")
const {kstateStripConditionals} = require("../../matrix/kstate")
const {test} = require("supertape")
const testData = require("../../test/data")
const passthrough = require("../../passthrough")
const {db} = passthrough
test("channel2room: discoverable privacy room", async t => {
db.prepare("UPDATE guild_space SET privacy_level = 2").run()
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general).then(x => x.channelKState)),
Object.assign({}, testData.room.general, {
"m.room.guest_access/": {guest_access: "forbidden"},
"m.room.join_rules/": {join_rule: "public"},
"m.room.history_visibility/": {history_visibility: "world_readable"}
})
)
})
test("channel2room: linkable privacy room", async t => {
db.prepare("UPDATE guild_space SET privacy_level = 1").run()
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general).then(x => x.channelKState)),
Object.assign({}, testData.room.general, {
"m.room.guest_access/": {guest_access: "forbidden"},
"m.room.join_rules/": {join_rule: "public"}
})
)
})
test("channel2room: invite-only privacy room", async t => {
db.prepare("UPDATE guild_space SET privacy_level = 0").run()
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general).then(x => x.channelKState)),
testData.room.general
)
})
test("convertNameAndTopic: custom name and topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 0}, {id: "456"}, "hauntings"),
["hauntings", "#the-twilight-zone | Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: custom name, no topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", type: 0}, {id: "456"}, "hauntings"),
["hauntings", "#the-twilight-zone\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: original name and topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 0}, {id: "456"}, null),
["the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: original name, no topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", type: 0}, {id: "456"}, null),
["the-twilight-zone", "Channel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: public thread icon", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 11}, {id: "456"}, null),
["[⛓️] the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: private thread icon", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 12}, {id: "456"}, null),
["[🔒⛓️] the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: voice channel icon", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 2}, {id: "456"}, null),
["[🔊] the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})

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// @ts-check
const passthrough = require("../../passthrough")
const {sync, db, select} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/**
* @param {import("discord-api-types/v10").GatewayMessageDeleteDispatchData} data
*/
async function deleteMessage(data) {
const roomID = select("channel_room", "room_id", {channel_id: data.channel_id}).pluck().get()
if (!roomID) return
const eventsToRedact = select("event_message", "event_id", {message_id: data.id}).pluck().all()
for (const eventID of eventsToRedact) {
// Unfortunately, we can't specify a sender to do the redaction as, unless we find out that info via the audit logs
await api.redactEvent(roomID, eventID)
db.prepare("DELETE FROM event_message WHERE event_id = ?").run(eventID)
}
}
module.exports.deleteMessage = deleteMessage

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// @ts-check
const assert = require("assert")
const reg = require("../../matrix/read-registration")
const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("../converters/user-to-mxid")} */
const userToMxid = sync.require("../converters/user-to-mxid")
/** @type {import("xxhash-wasm").XXHashAPI} */ // @ts-ignore
let hasher = null
// @ts-ignore
require("xxhash-wasm")().then(h => hasher = h)
/**
* A sim is an account that is being simulated by the bridge to copy events from the other side.
* @param {import("discord-api-types/v10").APIUser} user
* @returns mxid
*/
async function createSim(user) {
// Choose sim name
const simName = userToMxid.userToSimName(user)
const localpart = reg.ooye.namespace_prefix + simName
const mxid = `@${localpart}:${reg.ooye.server_name}`
// Save chosen name in the database forever
// Making this database change right away so that in a concurrent registration, the 2nd registration will already have generated a different localpart because it can see this row when it generates
db.prepare("INSERT INTO sim (user_id, sim_name, localpart, mxid) VALUES (?, ?, ?, ?)").run(user.id, simName, localpart, mxid)
// Register matrix user with that name
try {
await api.register(localpart)
} catch (e) {
// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
// (A transaction would be preferable, but I don't think it's safe to leave transaction open across event loop ticks.)
db.prepare("DELETE FROM sim WHERE user_id = ?").run(user.id)
throw e
}
return mxid
}
/**
* Ensure a sim is registered for the user.
* If there is already a sim, use that one. If there isn't one yet, register a new sim.
* @param {import("discord-api-types/v10").APIUser} user
* @returns {Promise<string>} mxid
*/
async function ensureSim(user) {
let mxid = null
const existing = select("sim", "mxid", {user_id: user.id}).pluck().get()
if (existing) {
mxid = existing
} else {
mxid = await createSim(user)
}
return mxid
}
/**
* Ensure a sim is registered for the user and is joined to the room.
* @param {import("discord-api-types/v10").APIUser} user
* @param {string} roomID
* @returns {Promise<string>} mxid
*/
async function ensureSimJoined(user, roomID) {
// Ensure room ID is really an ID, not an alias
assert.ok(roomID[0] === "!")
// Ensure user
const mxid = await ensureSim(user)
// Ensure joined
const existing = select("sim_member", "mxid", {room_id: roomID, mxid}).pluck().get()
if (!existing) {
try {
await api.inviteToRoom(roomID, mxid)
await api.joinRoom(roomID, mxid)
} catch (e) {
if (e.message.includes("is already in the room.")) {
// Sweet!
} else {
throw e
}
}
db.prepare("INSERT OR IGNORE INTO sim_member (room_id, mxid) VALUES (?, ?)").run(roomID, mxid)
}
return mxid
}
/**
* @param {import("discord-api-types/v10").APIUser} user
* @param {Omit<import("discord-api-types/v10").APIGuildMember, "user">} member
*/
async function memberToStateContent(user, member, guildID) {
let displayname = user.username
if (user.global_name) displayname = user.global_name
if (member.nick) displayname = member.nick
const content = {
displayname,
membership: "join",
"moe.cadence.ooye.member": {
},
"uk.half-shot.discord.member": {
bot: !!user.bot,
displayColor: user.accent_color,
id: user.id,
username: user.discriminator.length === 4 ? `${user.username}#${user.discriminator}` : `@${user.username}`
}
}
if (member.avatar || user.avatar) {
// const avatarPath = file.userAvatar(user) // the user avatar only
const avatarPath = file.memberAvatar(guildID, user, member) // the member avatar or the user avatar
content["moe.cadence.ooye.member"].avatar = avatarPath
content.avatar_url = await file.uploadDiscordFileToMxc(avatarPath)
}
return content
}
function hashProfileContent(content) {
const unsignedHash = hasher.h64(`${content.displayname}\u0000${content.avatar_url}`)
const signedHash = unsignedHash - 0x8000000000000000n // shifting down to signed 64-bit range
return signedHash
}
/**
* Sync profile data for a sim user. This function follows the following process:
* 1. Join the sim to the room if needed
* 2. Make an object of what the new room member state content would be, including uploading the profile picture if it hasn't been done before
* 3. Compare against the previously known state content, which is helpfully stored in the database
* 4. If the state content has changed, send it to Matrix and update it in the database for next time
* @param {import("discord-api-types/v10").APIUser} user
* @param {Omit<import("discord-api-types/v10").APIGuildMember, "user">} member
* @returns {Promise<string>} mxid of the updated sim
*/
async function syncUser(user, member, guildID, roomID) {
const mxid = await ensureSimJoined(user, roomID)
const content = await memberToStateContent(user, member, guildID)
const currentHash = hashProfileContent(content)
const existingHash = select("sim_member", "hashed_profile_content", {room_id: roomID, mxid}).safeIntegers().pluck().get()
// only do the actual sync if the hash has changed since we last looked
if (existingHash !== currentHash) {
await api.sendState(roomID, "m.room.member", mxid, content, mxid)
db.prepare("UPDATE sim_member SET hashed_profile_content = ? WHERE room_id = ? AND mxid = ?").run(currentHash, roomID, mxid)
}
return mxid
}
async function syncAllUsersInRoom(roomID) {
const mxids = select("sim_member", "mxid", {room_id: roomID}).pluck().all()
const channelID = select("channel_room", "channel_id", {room_id: roomID}).pluck().get()
assert.ok(typeof channelID === "string")
/** @ts-ignore @type {import("discord-api-types/v10").APIGuildChannel} */
const channel = discord.channels.get(channelID)
const guildID = channel.guild_id
assert.ok(typeof guildID === "string")
for (const mxid of mxids) {
const userID = select("sim", "user_id", {mxid}).pluck().get()
assert.ok(typeof userID === "string")
/** @ts-ignore @type {Required<import("discord-api-types/v10").APIGuildMember>} */
const member = await discord.snow.guild.getGuildMember(guildID, userID)
/** @ts-ignore @type {Required<import("discord-api-types/v10").APIUser>} user */
const user = member.user
assert.ok(user)
console.log(`[user sync] to matrix: ${user.username} in ${channel.name}`)
await syncUser(user, member, guildID, roomID)
}
}
module.exports._memberToStateContent = memberToStateContent
module.exports.ensureSim = ensureSim
module.exports.ensureSimJoined = ensureSimJoined
module.exports.syncUser = syncUser
module.exports.syncAllUsersInRoom = syncAllUsersInRoom

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const {_memberToStateContent} = require("./register-user")
const {test} = require("supertape")
const testData = require("../../test/data")
test("member2state: without member nick or avatar", async t => {
t.deepEqual(
await _memberToStateContent(testData.member.kumaccino.user, testData.member.kumaccino, testData.guild.general.id),
{
avatar_url: "mxc://cadence.moe/UpAeIqeclhKfeiZNdIWNcXXL",
displayname: "kumaccino",
membership: "join",
"moe.cadence.ooye.member": {
avatar: "/avatars/113340068197859328/b48302623a12bc7c59a71328f72ccb39.png?size=1024"
},
"uk.half-shot.discord.member": {
bot: false,
displayColor: 10206929,
id: "113340068197859328",
username: "@kumaccino"
}
}
)
})
test("member2state: with global name, without member nick or avatar", async t => {
t.deepEqual(
await _memberToStateContent(testData.member.papiophidian.user, testData.member.papiophidian, testData.guild.general.id),
{
avatar_url: "mxc://cadence.moe/JPzSmALLirnIprlSMKohSSoX",
displayname: "PapiOphidian",
membership: "join",
"moe.cadence.ooye.member": {
avatar: "/avatars/320067006521147393/5fc4ad85c1ea876709e9a7d3374a78a1.png?size=1024"
},
"uk.half-shot.discord.member": {
bot: false,
displayColor: 1579292,
id: "320067006521147393",
username: "@papiophidian"
}
}
)
})
test("member2state: with member nick and avatar", async t => {
t.deepEqual(
await _memberToStateContent(testData.member.sheep.user, testData.member.sheep, testData.guild.general.id),
{
avatar_url: "mxc://cadence.moe/rfemHmAtcprjLEiPiEuzPhpl",
displayname: "The Expert's Submarine",
membership: "join",
"moe.cadence.ooye.member": {
avatar: "/guilds/112760669178241024/users/134826546694193153/avatars/38dd359aa12bcd52dd3164126c587f8c.png?size=1024"
},
"uk.half-shot.discord.member": {
bot: false,
displayColor: null,
id: "134826546694193153",
username: "@aprilsong"
}
}
)
})

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// @ts-check
const assert = require("assert")
const passthrough = require("../../passthrough")
const { discord, sync, db } = passthrough
/** @type {import("../converters/message-to-event")} */
const messageToEvent = sync.require("../converters/message-to-event")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("./register-user")} */
const registerUser = sync.require("./register-user")
/** @type {import("../actions/create-room")} */
const createRoom = sync.require("../actions/create-room")
/** @type {import("../../discord/utils")} */
const dUtils = sync.require("../../discord/utils")
/**
* @param {import("discord-api-types/v10").GatewayMessageCreateDispatchData} message
* @param {import("discord-api-types/v10").APIGuild} guild
*/
async function sendMessage(message, guild) {
const roomID = await createRoom.ensureRoom(message.channel_id)
let senderMxid = null
if (!dUtils.isWebhookMessage(message)) {
if (message.member) { // available on a gateway message create event
senderMxid = await registerUser.syncUser(message.author, message.member, message.guild_id, roomID)
} else { // well, good enough...
senderMxid = await registerUser.ensureSimJoined(message.author, roomID)
}
}
const events = await messageToEvent.messageToEvent(message, guild, {}, {api})
const eventIDs = []
if (events.length) {
db.prepare("REPLACE INTO message_channel (message_id, channel_id) VALUES (?, ?)").run(message.id, message.channel_id)
if (senderMxid) api.sendTyping(roomID, false, senderMxid)
}
for (const event of events) {
const part = event === events[0] ? 0 : 1
const reactionPart = event === events[events.length - 1] ? 0 : 1
const eventType = event.$type
if ("$sender" in event) senderMxid = event.$sender
/** @type {Pick<typeof event, Exclude<keyof event, "$type" | "$sender">> & { $type?: string, $sender?: string }} */
const eventWithoutType = {...event}
delete eventWithoutType.$type
delete eventWithoutType.$sender
const useTimestamp = message["backfill"] ? new Date(message.timestamp).getTime() : undefined
const eventID = await api.sendEvent(roomID, eventType, eventWithoutType, senderMxid, useTimestamp)
db.prepare("INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES (?, ?, ?, ?, ?, ?, 1)").run(eventID, eventType, event.msgtype || null, message.id, part, reactionPart) // source 1 = discord
// The primary event is part = 0 and has the most important and distinct information. It is used to provide reply previews, be pinned, and possibly future uses.
// The first event is chosen to be the primary part because it is usually the message text content and is more likely to be distinct.
// For example, "Reply to 'this meme made me think of you'" is more useful than "Replied to image".
// The last event gets reaction_part = 0. Reactions are managed there because reactions are supposed to appear at the bottom.
eventIDs.push(eventID)
}
return eventIDs
}
module.exports.sendMessage = sendMessage

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@ -1,22 +0,0 @@
// @ts-check
const passthrough = require("../../passthrough")
const {discord, sync} = passthrough
/** @type {import("../converters/pins-to-list")} */
const pinsToList = sync.require("../converters/pins-to-list")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/**
* @param {string} channelID
* @param {string} roomID
*/
async function updatePins(channelID, roomID) {
const pins = await discord.snow.channel.getChannelPinnedMessages(channelID)
const eventIDs = pinsToList.pinsToList(pins)
await api.sendState(roomID, "m.room.pinned_events", "", {
pinned: eventIDs
})
}
module.exports.updatePins = updatePins

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// @ts-check
const assert = require("assert").strict
const passthrough = require("../../passthrough")
const {discord, sync, db, select, from} = passthrough
/** @type {import("./message-to-event")} */
const messageToEvent = sync.require("../converters/message-to-event")
/** @type {import("../actions/register-user")} */
const registerUser = sync.require("../actions/register-user")
/** @type {import("../actions/create-room")} */
const createRoom = sync.require("../actions/create-room")
/**
* @param {import("discord-api-types/v10").GatewayMessageCreateDispatchData} message
* IMPORTANT: This may not have all the normal fields! The API documentation doesn't provide possible types, just says it's all optional!
* Since I don't have a spec, I will have to capture some real traffic and add it as test cases... I hope they don't change anything later...
* @param {import("discord-api-types/v10").APIGuild} guild
* @param {import("../../matrix/api")} api simple-as-nails dependency injection for the matrix API
*/
async function editToChanges(message, guild, api) {
// Figure out what events we will be replacing
const roomID = select("channel_room", "room_id", {channel_id: message.channel_id}).pluck().get()
assert(roomID)
/** @type {string?} Null if we don't have a sender in the room, which will happen if it's a webhook's message. The bridge bot will do the edit instead. */
const senderMxid = from("sim").join("sim_member", "mxid").where({user_id: message.author.id, room_id: roomID}).pluck("mxid").get() || null
const oldEventRows = select("event_message", ["event_id", "event_type", "event_subtype", "part", "reaction_part"], {message_id: message.id}).all()
// Figure out what we will be replacing them with
const newFallbackContent = await messageToEvent.messageToEvent(message, guild, {includeEditFallbackStar: true}, {api})
const newInnerContent = await messageToEvent.messageToEvent(message, guild, {includeReplyFallback: false}, {api})
assert.ok(newFallbackContent.length === newInnerContent.length)
// Match the new events to the old events
/*
Rules:
+ The events must have the same type.
+ The events must have the same subtype.
Events will therefore be divided into four categories:
*/
/** 1. Events that are matched, and should be edited by sending another m.replace event */
let eventsToReplace = []
/** 2. Events that are present in the old version only, and should be blanked or redacted */
let eventsToRedact = []
/** 3. Events that are present in the new version only, and should be sent as new, with references back to the context */
let eventsToSend = []
// 4. Events that are matched and have definitely not changed, so they don't need to be edited or replaced at all. This is represented as nothing.
function shift() {
newFallbackContent.shift()
newInnerContent.shift()
}
// For each old event...
outer: while (newFallbackContent.length) {
const newe = newFallbackContent[0]
// Find a new event to pair it with...
for (let i = 0; i < oldEventRows.length; i++) {
const olde = oldEventRows[i]
if (olde.event_type === newe.$type && olde.event_subtype === (newe.msgtype || null)) { // The spec does allow subtypes to change, so I can change this condition later if I want to
// Found one!
// Set up the pairing
eventsToReplace.push({
old: olde,
newFallbackContent: newFallbackContent[0],
newInnerContent: newInnerContent[0]
})
// These events have been handled now, so remove them from the source arrays
shift()
oldEventRows.splice(i, 1)
// Go all the way back to the start of the next iteration of the outer loop
continue outer
}
}
// If we got this far, we could not pair it to an existing event, so it'll have to be a new one
eventsToSend.push(newInnerContent[0])
shift()
}
// Anything remaining in oldEventRows is present in the old version only and should be redacted.
eventsToRedact = oldEventRows
// We want to maintain exactly one part = 0 and one reaction_part = 0 database row at all times.
/** @type {({column: string, eventID: string} | {column: string, nextEvent: true})[]} */
const promotions = []
for (const column of ["part", "reaction_part"]) {
// If no events with part = 0 exist (or will exist), we need to do some management.
if (!eventsToReplace.some(e => e.old[column] === 0)) {
if (eventsToReplace.length) {
// We can choose an existing event to promote. Bigger order is better.
const order = e => 2*+(e.event_type === "m.room.message") + 1*+(e.event_subtype === "m.text")
eventsToReplace.sort((a, b) => order(b) - order(a))
promotions.push({column, eventID: eventsToReplace[0].old.event_id})
} else {
// No existing events to promote, but new events are being sent. Whatever gets sent will be the next part = 0.
promotions.push({column, nextEvent: true})
}
}
}
// Now, everything in eventsToSend and eventsToRedact is a real change, but everything in eventsToReplace might not have actually changed!
// (Example: a MESSAGE_UPDATE for a text+image message - Discord does not allow the image to be changed, but the text might have been.)
// So we'll remove entries from eventsToReplace that *definitely* cannot have changed. (This is category 4 mentioned above.) Everything remaining *may* have changed.
eventsToReplace = eventsToReplace.filter(ev => {
// Discord does not allow files, images, attachments, or videos to be edited.
if (ev.old.event_type === "m.room.message" && ev.old.event_subtype !== "m.text" && ev.old.event_subtype !== "m.emote" && ev.old.event_subtype !== "m.notice") {
return false
}
// Discord does not allow stickers to be edited.
if (ev.old.event_type === "m.sticker") {
return false
}
// Anything else is fair game.
return true
})
// Removing unnecessary properties before returning
eventsToRedact = eventsToRedact.map(e => e.event_id)
eventsToReplace = eventsToReplace.map(e => ({oldID: e.old.event_id, newContent: makeReplacementEventContent(e.old.event_id, e.newFallbackContent, e.newInnerContent)}))
return {roomID, eventsToReplace, eventsToRedact, eventsToSend, senderMxid, promotions}
}
/**
* @template T
* @param {string} oldID
* @param {T} newFallbackContent
* @param {T} newInnerContent
* @returns {import("../../types").Event.ReplacementContent<T>} content
*/
function makeReplacementEventContent(oldID, newFallbackContent, newInnerContent) {
const content = {
...newFallbackContent,
"m.mentions": {},
"m.new_content": {
...newInnerContent
},
"m.relates_to": {
rel_type: "m.replace",
event_id: oldID
}
}
delete content["m.new_content"]["$type"]
// Client-Server API spec 11.37.3: Any m.relates_to property within m.new_content is ignored.
delete content["m.new_content"]["m.relates_to"]
return content
}
module.exports.editToChanges = editToChanges
module.exports.makeReplacementEventContent = makeReplacementEventContent

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const {test} = require("supertape")
const {editToChanges} = require("./edit-to-changes")
const data = require("../../test/data")
const Ty = require("../../types")
test("edit2changes: edit by webhook", async t => {
const {senderMxid, eventsToRedact, eventsToReplace, eventsToSend, promotions} = await editToChanges(data.message_update.edit_by_webhook, data.guild.general, {})
t.deepEqual(eventsToRedact, [])
t.deepEqual(eventsToSend, [])
t.deepEqual(eventsToReplace, [{
oldID: "$zXSlyI78DQqQwwfPUSzZ1b-nXzbUrCDljJgnGDdoI10",
newContent: {
$type: "m.room.message",
msgtype: "m.text",
body: "* test 2",
"m.mentions": {},
"m.new_content": {
// *** Replaced With: ***
msgtype: "m.text",
body: "test 2",
"m.mentions": {}
},
"m.relates_to": {
rel_type: "m.replace",
event_id: "$zXSlyI78DQqQwwfPUSzZ1b-nXzbUrCDljJgnGDdoI10"
}
}
}])
t.equal(senderMxid, null)
t.deepEqual(promotions, [])
})
test("edit2changes: bot response", async t => {
const {senderMxid, eventsToRedact, eventsToReplace, eventsToSend, promotions} = await editToChanges(data.message_update.bot_response, data.guild.general, {
async getJoinedMembers(roomID) {
t.equal(roomID, "!hYnGGlPHlbujVVfktC:cadence.moe")
return new Promise(resolve => {
setTimeout(() => {
resolve({
joined: {
"@cadence:cadence.moe": {
displayname: "cadence [they]",
avatar_url: "whatever"
},
"@_ooye_botrac4r:cadence.moe": {
displayname: "botrac4r",
avatar_url: "whatever"
}
}
})
})
})
}
})
t.deepEqual(eventsToRedact, [])
t.deepEqual(eventsToSend, [])
t.deepEqual(eventsToReplace, [{
oldID: "$fdD9OZ55xg3EAsfvLZza5tMhtjUO91Wg3Otuo96TplY",
newContent: {
$type: "m.room.message",
msgtype: "m.text",
body: "* :ae_botrac4r: @cadence asked ``­``, I respond: Stop drinking paint. (No)\n\nHit :bn_re: to reroll.",
format: "org.matrix.custom.html",
formatted_body: '* <img data-mx-emoticon height="32" src="mxc://cadence.moe/skqfuItqxNmBYekzmVKyoLzs" title=":ae_botrac4r:" alt=":ae_botrac4r:"> @cadence asked <code>­</code>, I respond: Stop drinking paint. (No)<br><br>Hit <img data-mx-emoticon height="32" src="mxc://cadence.moe/OIpqpfxTnHKokcsYqDusxkBT" title=":bn_re:" alt=":bn_re:"> to reroll.',
"m.mentions": {
// Client-Server API spec 11.37.7: Copy Discord's behaviour by not re-notifying anyone that an *edit occurred*
},
// *** Replaced With: ***
"m.new_content": {
msgtype: "m.text",
body: ":ae_botrac4r: @cadence asked ``­``, I respond: Stop drinking paint. (No)\n\nHit :bn_re: to reroll.",
format: "org.matrix.custom.html",
formatted_body: '<img data-mx-emoticon height="32" src="mxc://cadence.moe/skqfuItqxNmBYekzmVKyoLzs" title=":ae_botrac4r:" alt=":ae_botrac4r:"> @cadence asked <code>­</code>, I respond: Stop drinking paint. (No)<br><br>Hit <img data-mx-emoticon height="32" src="mxc://cadence.moe/OIpqpfxTnHKokcsYqDusxkBT" title=":bn_re:" alt=":bn_re:"> to reroll.',
"m.mentions": {
// Client-Server API spec 11.37.7: This should contain the mentions for the final version of the event
"user_ids": ["@cadence:cadence.moe"]
}
},
"m.relates_to": {
rel_type: "m.replace",
event_id: "$fdD9OZ55xg3EAsfvLZza5tMhtjUO91Wg3Otuo96TplY"
}
}
}])
t.equal(senderMxid, "@_ooye_bojack_horseman:cadence.moe")
t.deepEqual(promotions, [])
})
test("edit2changes: remove caption from image", async t => {
const {eventsToRedact, eventsToReplace, eventsToSend, promotions} = await editToChanges(data.message_update.removed_caption_from_image, data.guild.general, {})
t.deepEqual(eventsToRedact, ["$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA"])
t.deepEqual(eventsToSend, [])
t.deepEqual(eventsToReplace, [])
t.deepEqual(promotions, [{column: "part", eventID: "$51f4yqHinwnSbPEQ9dCgoyy4qiIJSX0QYYVUnvwyTCI"}])
})
test("edit2changes: change file type", async t => {
const {eventsToRedact, eventsToReplace, eventsToSend, promotions} = await editToChanges(data.message_update.changed_file_type, data.guild.general, {})
t.deepEqual(eventsToRedact, ["$51f4yqHinwnSbPEQ9dCgoyy4qiIJSX0QYYVUnvwyTCJ"])
t.deepEqual(eventsToSend, [{
$type: "m.room.message",
body: "📝 Uploaded file: https://cdn.discordapp.com/attachments/112760669178241024/1141501302497615912/gaze_into_my_dark_mind.txt (20 MB)",
format: "org.matrix.custom.html",
formatted_body: "📝 Uploaded file: <a href=\"https://cdn.discordapp.com/attachments/112760669178241024/1141501302497615912/gaze_into_my_dark_mind.txt\">gaze_into_my_dark_mind.txt</a> (20 MB)",
"m.mentions": {},
msgtype: "m.text"
}])
t.deepEqual(eventsToReplace, [])
t.deepEqual(promotions, [{column: "part", nextEvent: true}, {column: "reaction_part", nextEvent: true}])
})
test("edit2changes: add caption back to that image", async t => {
const {eventsToRedact, eventsToReplace, eventsToSend, promotions} = await editToChanges(data.message_update.added_caption_to_image, data.guild.general, {})
t.deepEqual(eventsToRedact, [])
t.deepEqual(eventsToSend, [{
$type: "m.room.message",
msgtype: "m.text",
body: "some text",
"m.mentions": {}
}])
t.deepEqual(eventsToReplace, [])
t.deepEqual(promotions, [])
})
test("edit2changes: stickers and attachments are not changed, only the content can be edited", async t => {
const {eventsToRedact, eventsToReplace, eventsToSend} = await editToChanges(data.message_update.edited_content_with_sticker_and_attachments, data.guild.general, {})
t.deepEqual(eventsToRedact, [])
t.deepEqual(eventsToSend, [])
t.deepEqual(eventsToReplace, [{
oldID: "$lnAF9IosAECTnlv9p2e18FG8rHn-JgYKHEHIh5qdFv4",
newContent: {
$type: "m.room.message",
msgtype: "m.text",
body: "* only the content can be edited",
"m.mentions": {},
// *** Replaced With: ***
"m.new_content": {
msgtype: "m.text",
body: "only the content can be edited",
"m.mentions": {}
},
"m.relates_to": {
rel_type: "m.replace",
event_id: "$lnAF9IosAECTnlv9p2e18FG8rHn-JgYKHEHIh5qdFv4"
}
}
}])
})
test("edit2changes: edit of reply to skull webp attachment with content", async t => {
const {eventsToRedact, eventsToReplace, eventsToSend} = await editToChanges(data.message_update.edit_of_reply_to_skull_webp_attachment_with_content, data.guild.general, {})
t.deepEqual(eventsToRedact, [])
t.deepEqual(eventsToSend, [])
t.deepEqual(eventsToReplace, [{
oldID: "$vgTKOR5ZTYNMKaS7XvgEIDaOWZtVCEyzLLi5Pc5Gz4M",
newContent: {
$type: "m.room.message",
msgtype: "m.text",
body: "> Extremity: Image\n\n* Edit",
format: "org.matrix.custom.html",
formatted_body:
'<mx-reply><blockquote><a href="https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe/$oLyUTyZ_7e_SUzGNWZKz880ll9amLZvXGbArJCKai2Q">In reply to</a> Extremity'
+ '<br>Image</blockquote></mx-reply>'
+ '* Edit',
"m.mentions": {},
"m.new_content": {
msgtype: "m.text",
body: "Edit",
"m.mentions": {}
},
"m.relates_to": {
rel_type: "m.replace",
event_id: "$vgTKOR5ZTYNMKaS7XvgEIDaOWZtVCEyzLLi5Pc5Gz4M"
}
}
}])
})

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const {test} = require("supertape")
const {messageToEvent} = require("./message-to-event")
const data = require("../../test/data")
const Ty = require("../../types")
/**
* @param {string} roomID
* @param {string} eventID
* @returns {(roomID: string, eventID: string) => Promise<Ty.Event.Outer<Ty.Event.M_Room_Message>>}
*/
function mockGetEvent(t, roomID_in, eventID_in, outer) {
return async function(roomID, eventID) {
t.equal(roomID, roomID_in)
t.equal(eventID, eventID_in)
return new Promise(resolve => {
setTimeout(() => {
resolve({
event_id: eventID_in,
room_id: roomID_in,
origin_server_ts: 1680000000000,
unsigned: {
age: 2245,
transaction_id: "$local.whatever"
},
...outer
})
})
})
}
}
test("message2event embeds: nothing but a field", async t => {
const events = await messageToEvent(data.message_with_embeds.nothing_but_a_field, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.notice",
body: "> **Amanda 🎵#2192 :online:"
+ "\n> willow tree, branch 0**"
+ "\n> ** Uptime:**\n> 3m 55s\n> ** Memory:**\n> 64.45MB",
format: "org.matrix.custom.html",
formatted_body: '<blockquote><strong>Amanda 🎵#2192 <img data-mx-emoticon height=\"32\" src=\"mxc://cadence.moe/LCEqjStXCxvRQccEkuslXEyZ\" title=\":online:\" alt=\":online:\">'
+ '<br>willow tree, branch 0</strong>'
+ '<br><strong> Uptime:</strong><br>3m 55s'
+ '<br><strong> Memory:</strong><br>64.45MB</blockquote>'
}])
})
test("message2event embeds: reply with just an embed", async t => {
const events = await messageToEvent(data.message_with_embeds.reply_with_only_embed, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
msgtype: "m.notice",
"m.mentions": {},
body: "> [**⏺️ dynastic (@dynastic)**](https://twitter.com/i/user/719631291747078145)"
+ "\n> \n> **https://twitter.com/i/status/1707484191963648161**"
+ "\n> \n> does anyone know where to find that one video of the really mysterious yam-like object being held up to a bunch of random objects, like clocks, and they have unexplained impossible reactions to it?"
+ "\n> \n> **Retweets**"
+ "\n> 119"
+ "\n> \n> **Likes**"
+ "\n> 5581"
+ "\n> \n> — Twitter",
format: "org.matrix.custom.html",
formatted_body: '<blockquote><a href="https://twitter.com/i/user/719631291747078145"><strong>⏺️ dynastic (@dynastic)</strong></a>'
+ '<br><br><strong><a href="https://twitter.com/i/status/1707484191963648161">https://twitter.com/i/status/1707484191963648161</a></strong>'
+ '<br><br>does anyone know where to find that one video of the really mysterious yam-like object being held up to a bunch of random objects, like clocks, and they have unexplained impossible reactions to it?'
+ '<br><br><strong>Retweets</strong><br>119<br><br><strong>Likes</strong><br>5581<br><br>— Twitter</blockquote>'
}])
})
test("message2event embeds: image embed and attachment", async t => {
const events = await messageToEvent(data.message_with_embeds.image_embed_and_attachment, data.guild.general, {}, {
api: {
async getJoinedMembers(roomID) {
return {joined: []}
}
}
})
t.deepEqual(events, [{
$type: "m.room.message",
msgtype: "m.text",
body: "https://tootsuite.net/Warp-Gate2.gif\ntanget: @ monster spawner",
format: "org.matrix.custom.html",
formatted_body: '<a href="https://tootsuite.net/Warp-Gate2.gif">https://tootsuite.net/Warp-Gate2.gif</a><br>tanget: @ monster spawner',
"m.mentions": {}
}, {
$type: "m.room.message",
msgtype: "m.image",
url: "mxc://cadence.moe/zAXdQriaJuLZohDDmacwWWDR",
body: "Screenshot_20231001_034036.jpg",
external_url: "https://cdn.discordapp.com/attachments/176333891320283136/1157854643037163610/Screenshot_20231001_034036.jpg?ex=651a1faa&is=6518ce2a&hm=eb5ca80a3fa7add8765bf404aea2028a28a2341e4a62435986bcdcf058da82f3&",
filename: "Screenshot_20231001_034036.jpg",
info: {
h: 1170,
w: 1080,
size: 51981,
mimetype: "image/jpeg"
},
"m.mentions": {}
}])
})

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// @ts-check
const assert = require("assert").strict
const markdown = require("discord-markdown")
const pb = require("prettier-bytes")
const DiscordTypes = require("discord-api-types/v10")
const passthrough = require("../../passthrough")
const {sync, db, discord, select, from} = passthrough
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("./emoji-to-key")} */
const emojiToKey = sync.require("./emoji-to-key")
/** @type {import("./lottie")} */
const lottie = sync.require("./lottie")
const reg = require("../../matrix/read-registration")
const userRegex = reg.namespaces.users.map(u => new RegExp(u.regex))
/**
* @param {DiscordTypes.APIMessage} message
* @param {DiscordTypes.APIGuild} guild
* @param {boolean} useHTML
*/
function getDiscordParseCallbacks(message, guild, useHTML) {
return {
/** @param {{id: string, type: "discordUser"}} node */
user: node => {
const mxid = select("sim", "mxid", {user_id: node.id}).pluck().get()
const username = message.mentions.find(ment => ment.id === node.id)?.username || node.id
if (mxid && useHTML) {
return `<a href="https://matrix.to/#/${mxid}">@${username}</a>`
} else {
return `@${username}:`
}
},
/** @param {{id: string, type: "discordChannel"}} node */
channel: node => {
const row = select("channel_room", ["room_id", "name", "nick"], {channel_id: node.id}).get()
if (!row) {
return `<#${node.id}>` // fallback for when this channel is not bridged
} else if (useHTML) {
return `<a href="https://matrix.to/#/${row.room_id}">#${row.nick || row.name}</a>`
} else {
return `#${row.nick || row.name}`
}
},
/** @param {{animated: boolean, name: string, id: string, type: "discordEmoji"}} node */
emoji: node => {
if (useHTML) {
const mxc = select("emoji", "mxc_url", {emoji_id: node.id}).pluck().get()
if (mxc) {
return `<img data-mx-emoticon height="32" src="${mxc}" title=":${node.name}:" alt=":${node.name}:">`
} else { // We shouldn't get here since all emojis should have been added ahead of time in the messageToEvent function.
return `<img src="mxc://cadence.moe/${node.id}" data-mx-emoticon alt=":${node.name}:" title=":${node.name}:" height="24">`
}
} else {
return `:${node.name}:`
}
},
role: node => {
const role = guild.roles.find(r => r.id === node.id)
if (!role) {
return "@&" + node.id // fallback for if the cache breaks. if this happens, fix discord-packets.js to store the role info.
} else if (useHTML && role.color) {
return `<font color="#${role.color.toString(16)}">@${role.name}</font>`
} else if (useHTML) {
return `<span data-mx-color="#ffffff" data-mx-bg-color="#414eef">@${role.name}</span>`
} else {
return `@${role.name}:`
}
},
everyone: node =>
"@room",
here: node =>
"@here"
}
}
/**
* @param {import("discord-api-types/v10").APIMessage} message
* @param {import("discord-api-types/v10").APIGuild} guild
* @param {{includeReplyFallback?: boolean, includeEditFallbackStar?: boolean}} options default values:
* - includeReplyFallback: true
* - includeEditFallbackStar: false
* @param {{api: import("../../matrix/api")}} di simple-as-nails dependency injection for the matrix API
*/
async function messageToEvent(message, guild, options = {}, di) {
const events = []
if (message.type === DiscordTypes.MessageType.ThreadCreated) {
// This is the kind of message that appears when somebody makes a thread which isn't close enough to the message it's based off.
// It lacks the lines and the pill, so it looks kind of like a member join message, and it says:
// [#] NICKNAME started a thread: __THREAD NAME__. __See all threads__
// We're already bridging the THREAD_CREATED gateway event to make a comparable message, so drop this one.
return []
}
if (message.type === DiscordTypes.MessageType.ThreadStarterMessage) {
// This is the message that appears at the top of a thread when the thread was based off an existing message.
// It's just a message reference, no content.
const ref = message.message_reference
assert(ref)
assert(ref.message_id)
const eventID = select("event_message", "event_id", {message_id: ref.message_id}).pluck().get()
const roomID = select("channel_room", "room_id", {channel_id: ref.channel_id}).pluck().get()
if (!eventID || !roomID) return []
const event = await di.api.getEvent(roomID, eventID)
return [{
...event.content,
$type: event.type,
$sender: null
}]
}
/**
@type {{room?: boolean, user_ids?: string[]}}
We should consider the following scenarios for mentions:
1. A discord user rich-replies to a matrix user with a text post
+ The matrix user needs to be m.mentioned in the text event
+ The matrix user needs to have their name/mxid/link in the text event (notification fallback)
- So prepend their `@name:` to the start of the plaintext body
2. A discord user rich-replies to a matrix user with an image event only
+ The matrix user needs to be m.mentioned in the image event
+ TODO The matrix user needs to have their name/mxid in the image event's body field, alongside the filename (notification fallback)
- So append their name to the filename body, I guess!!!
3. A discord user `@`s a matrix user in the text body of their text box
+ The matrix user needs to be m.mentioned in the text event
+ No change needed to the text event content: it already has their name
- So make sure we don't do anything in this case.
*/
const mentions = {}
let repliedToEventRow = null
let repliedToEventSenderMxid = null
function addMention(mxid) {
if (!mentions.user_ids) mentions.user_ids = []
if (!mentions.user_ids.includes(mxid)) mentions.user_ids.push(mxid)
}
// Mentions scenarios 1 and 2, part A. i.e. translate relevant message.mentions to m.mentions
// (Still need to do scenarios 1 and 2 part B, and scenario 3.)
if (message.type === DiscordTypes.MessageType.Reply && message.message_reference?.message_id) {
const row = from("event_message").join("message_channel", "message_id").join("channel_room", "channel_id").select("event_id", "room_id", "source").and("WHERE message_id = ? AND part = 0").get(message.message_reference.message_id)
if (row) {
repliedToEventRow = row
}
}
if (repliedToEventRow && repliedToEventRow.source === 0) { // reply was originally from Matrix
// Need to figure out who sent that event...
const event = await di.api.getEvent(repliedToEventRow.room_id, repliedToEventRow.event_id)
repliedToEventSenderMxid = event.sender
// Need to add the sender to m.mentions
addMention(repliedToEventSenderMxid)
}
async function addTextEvent(content, msgtype, {scanMentions}) {
content = content.replace(/https:\/\/(?:ptb\.|canary\.|www\.)?discord(?:app)?\.com\/channels\/([0-9]+)\/([0-9]+)\/([0-9]+)/, (whole, guildID, channelID, messageID) => {
const eventID = select("event_message", "event_id", {message_id: messageID}).pluck().get()
const roomID = select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
if (eventID && roomID) {
return `https://matrix.to/#/${roomID}/${eventID}`
} else {
return `${whole} [event not found]`
}
})
// Handling emojis that we don't know about. The emoji has to be present in the DB for it to be picked up in the emoji markdown converter.
// So we scan the message ahead of time for all its emojis and ensure they are in the DB.
const emojiMatches = [...content.matchAll(/<(a?):([^:>]{2,64}):([0-9]+)>/g)]
await Promise.all(emojiMatches.map(match => {
const id = match[3]
const name = match[2]
const animated = match[1]
return emojiToKey.emojiToKey({id, name, animated}) // Register the custom emoji if needed
}))
let html = markdown.toHTML(content, {
discordCallback: getDiscordParseCallbacks(message, guild, true)
}, null, null)
let body = markdown.toHTML(content, {
discordCallback: getDiscordParseCallbacks(message, guild, false),
discordOnly: true,
escapeHTML: false,
}, null, null)
// Mentions scenario 3: scan the message content for written @mentions of matrix users. Allows for up to one space between @ and mention.
if (scanMentions) {
const matches = [...content.matchAll(/@ ?([a-z0-9._]+)\b/gi)]
if (matches.length && matches.some(m => m[1].match(/[a-z]/i))) {
const writtenMentionsText = matches.map(m => m[1].toLowerCase())
const roomID = select("channel_room", "room_id", {channel_id: message.channel_id}).pluck().get()
assert(roomID)
const {joined} = await di.api.getJoinedMembers(roomID)
for (const [mxid, member] of Object.entries(joined)) {
if (!userRegex.some(rx => mxid.match(rx))) {
const localpart = mxid.match(/@([^:]*)/)
assert(localpart)
const displayName = member.display_name || localpart[1]
if (writtenMentionsText.includes(localpart[1].toLowerCase()) || writtenMentionsText.includes(displayName.toLowerCase())) addMention(mxid)
}
}
}
}
// Star * prefix for fallback edits
if (options.includeEditFallbackStar) {
body = "* " + body
html = "* " + html
}
const flags = message.flags || 0
if (flags & 2) {
body = `[🔀 ${message.author.username}]\n` + body
html = `🔀 <strong>${message.author.username}</strong><br>` + html
}
// Fallback body/formatted_body for replies
// This branch is optional - do NOT change anything apart from the reply fallback, since it may not be run
if (repliedToEventRow && options.includeReplyFallback !== false) {
let repliedToDisplayName
let repliedToUserHtml
if (repliedToEventRow?.source === 0 && repliedToEventSenderMxid) {
const match = repliedToEventSenderMxid.match(/^@([^:]*)/)
assert(match)
repliedToDisplayName = match[1] || "a Matrix user" // grab the localpart as the display name, whatever
repliedToUserHtml = `<a href="https://matrix.to/#/${repliedToEventSenderMxid}">${repliedToDisplayName}</a>`
} else {
repliedToDisplayName = message.referenced_message?.author.global_name || message.referenced_message?.author.username || "a Discord user"
repliedToUserHtml = repliedToDisplayName
}
let repliedToContent = message.referenced_message?.content
if (repliedToContent?.startsWith("> <:L1:")) {
// If the Discord user is replying to a Matrix user's reply, the fallback is going to contain the emojis and stuff from the bridged rep of the Matrix user's reply quote.
// Need to remove that previous reply rep from this fallback body. The fallbody body should only contain the Matrix user's actual message.
repliedToContent = repliedToContent.split("\n").slice(2).join("\n")
}
if (repliedToContent == "") repliedToContent = "[Media]"
else if (!repliedToContent) repliedToContent = "[Replied-to message content wasn't provided by Discord]"
const repliedToHtml = markdown.toHTML(repliedToContent, {
discordCallback: getDiscordParseCallbacks(message, guild, true)
}, null, null)
const repliedToBody = markdown.toHTML(repliedToContent, {
discordCallback: getDiscordParseCallbacks(message, guild, false),
discordOnly: true,
escapeHTML: false,
}, null, null)
html = `<mx-reply><blockquote><a href="https://matrix.to/#/${repliedToEventRow.room_id}/${repliedToEventRow.event_id}">In reply to</a> ${repliedToUserHtml}`
+ `<br>${repliedToHtml}</blockquote></mx-reply>`
+ html
body = (`${repliedToDisplayName}: ` // scenario 1 part B for mentions
+ repliedToBody).split("\n").map(line => "> " + line).join("\n")
+ "\n\n" + body
}
const newTextMessageEvent = {
$type: "m.room.message",
"m.mentions": mentions,
msgtype,
body: body
}
const isPlaintext = body === html
if (!isPlaintext) {
Object.assign(newTextMessageEvent, {
format: "org.matrix.custom.html",
formatted_body: html
})
}
events.push(newTextMessageEvent)
}
let msgtype = "m.text"
// Handle message type 4, channel name changed
if (message.type === DiscordTypes.MessageType.ChannelNameChange) {
msgtype = "m.emote"
message.content = "changed the channel name to **" + message.content + "**"
}
// Text content appears first
if (message.content) {
await addTextEvent(message.content, msgtype, {scanMentions: true})
}
// Then attachments
const attachmentEvents = await Promise.all(message.attachments.map(async attachment => {
const emoji =
attachment.content_type?.startsWith("image/jp") ? "📸"
: attachment.content_type?.startsWith("image/") ? "🖼️"
: attachment.content_type?.startsWith("video/") ? "🎞️"
: attachment.content_type?.startsWith("text/") ? "📝"
: attachment.content_type?.startsWith("audio/") ? "🎶"
: "📄"
// no native media spoilers in Element, so we'll post a link instead, forcing it to not preview using a blockquote
if (attachment.filename.startsWith("SPOILER_")) {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.text",
body: `${emoji} Uploaded SPOILER file: ${attachment.url} (${pb(attachment.size)})`,
format: "org.matrix.custom.html",
formatted_body: `<blockquote>${emoji} Uploaded SPOILER file: <span data-mx-spoiler><a href="${attachment.url}">View</a></span> (${pb(attachment.size)})</blockquote>`
}
}
// for large files, always link them instead of uploading so I don't use up all the space in the content repo
else if (attachment.size > reg.ooye.max_file_size) {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.text",
body: `${emoji} Uploaded file: ${attachment.url} (${pb(attachment.size)})`,
format: "org.matrix.custom.html",
formatted_body: `${emoji} Uploaded file: <a href="${attachment.url}">${attachment.filename}</a> (${pb(attachment.size)})`
}
} else if (attachment.content_type?.startsWith("image/") && attachment.width && attachment.height) {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.image",
url: await file.uploadDiscordFileToMxc(attachment.url),
external_url: attachment.url,
body: attachment.filename,
filename: attachment.filename,
info: {
mimetype: attachment.content_type,
w: attachment.width,
h: attachment.height,
size: attachment.size
}
}
} else if (attachment.content_type?.startsWith("video/") && attachment.width && attachment.height) {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.video",
url: await file.uploadDiscordFileToMxc(attachment.url),
external_url: attachment.url,
body: attachment.description || attachment.filename,
filename: attachment.filename,
info: {
mimetype: attachment.content_type,
w: attachment.width,
h: attachment.height,
size: attachment.size
}
}
} else if (attachment.content_type?.startsWith("audio/")) {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.audio",
url: await file.uploadDiscordFileToMxc(attachment.url),
external_url: attachment.url,
body: attachment.description || attachment.filename,
filename: attachment.filename,
info: {
mimetype: attachment.content_type,
size: attachment.size,
duration: attachment.duration_secs ? attachment.duration_secs * 1000 : undefined
}
}
} else {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.file",
url: await file.uploadDiscordFileToMxc(attachment.url),
external_url: attachment.url,
body: attachment.filename,
filename: attachment.filename,
info: {
mimetype: attachment.content_type,
size: attachment.size
}
}
}
}))
events.push(...attachmentEvents)
// Then embeds
for (const embed of message.embeds || []) {
if (embed.type === "image") {
continue // Matrix already does a fine enough job of providing image embeds.
}
// Start building up a replica ("rep") of the embed in Discord-markdown format, which we will convert into both plaintext and formatted body at once
let repParagraphs = []
const makeUrlTitle = (text, url) =>
( text && url ? `[**${text}**](${url})`
: text ? `**${text}**`
: url ? `**${url}**`
: "")
let authorNameText = embed.author?.name || ""
if (authorNameText && embed.author?.icon_url) authorNameText = `⏺️ ${authorNameText}` // not using the real image
let authorTitle = makeUrlTitle(authorNameText, embed.author?.url)
if (authorTitle) repParagraphs.push(authorTitle)
let title = makeUrlTitle(embed.title, embed.url)
if (title) repParagraphs.push(title)
if (embed.image?.url) repParagraphs.push(`📸 ${embed.image.url}`)
if (embed.video?.url) repParagraphs.push(`🎞️ ${embed.video.url}`)
if (embed.description) repParagraphs.push(embed.description)
for (const field of embed.fields || []) {
repParagraphs.push(`**${field.name}**\n${field.value}`)
}
if (embed.footer?.text) repParagraphs.push(`${embed.footer.text}`)
const repContent = repParagraphs.join("\n\n")
const repContentQuoted = repContent.split("\n").map(l => "> " + l).join("\n")
// Send as m.notice to apply the usual automated/subtle appearance, showing this wasn't actually typed by the person
await addTextEvent(repContentQuoted, "m.notice", {scanMentions: false})
}
// Then stickers
if (message.sticker_items) {
const stickerEvents = await Promise.all(message.sticker_items.map(async stickerItem => {
const format = file.stickerFormat.get(stickerItem.format_type)
if (format?.mime === "lottie") {
try {
const {mxc_url, info} = await lottie.convert(stickerItem)
return {
$type: "m.sticker",
"m.mentions": mentions,
body: stickerItem.name,
info,
url: mxc_url
}
} catch (e) {
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.notice",
body: `Failed to convert Lottie sticker:\n${e.toString()}\n${e.stack}`
}
}
} else if (format?.mime) {
let body = stickerItem.name
const sticker = guild.stickers.find(sticker => sticker.id === stickerItem.id)
if (sticker && sticker.description) body += ` - ${sticker.description}`
return {
$type: "m.sticker",
"m.mentions": mentions,
body,
info: {
mimetype: format.mime
},
url: await file.uploadDiscordFileToMxc(file.sticker(stickerItem))
}
}
return {
$type: "m.room.message",
"m.mentions": mentions,
msgtype: "m.notice",
body: `Unsupported sticker format ${format?.mime}. Name: ${stickerItem.name}`
}
}))
events.push(...stickerEvents)
}
// Rich replies
if (repliedToEventRow) {
Object.assign(events[0], {
"m.relates_to": {
"m.in_reply_to": {
event_id: repliedToEventRow.event_id
}
}
})
}
return events
}
module.exports.messageToEvent = messageToEvent

View file

@ -1,556 +0,0 @@
const {test} = require("supertape")
const {messageToEvent} = require("./message-to-event")
const data = require("../../test/data")
const Ty = require("../../types")
/**
* @param {string} roomID
* @param {string} eventID
* @returns {(roomID: string, eventID: string) => Promise<Ty.Event.Outer<Ty.Event.M_Room_Message>>}
*/
function mockGetEvent(t, roomID_in, eventID_in, outer) {
return async function(roomID, eventID) {
t.equal(roomID, roomID_in)
t.equal(eventID, eventID_in)
return new Promise(resolve => {
setTimeout(() => {
resolve({
event_id: eventID_in,
room_id: roomID_in,
origin_server_ts: 1680000000000,
unsigned: {
age: 2245,
transaction_id: "$local.whatever"
},
...outer
})
})
})
}
}
test("message2event: simple plaintext", async t => {
const events = await messageToEvent(data.message.simple_plaintext, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "ayy lmao"
}])
})
test("message2event: simple plaintext with quotes", async t => {
const events = await messageToEvent(data.message.simple_plaintext_with_quotes, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: `then he said, "you and her aren't allowed in here!"`
}])
})
test("message2event: simple user mention", async t => {
const events = await messageToEvent(data.message.simple_user_mention, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "@crunch god: Tell me about Phil, renowned martial arts master and creator of the Chin Trick",
format: "org.matrix.custom.html",
formatted_body: '<a href="https://matrix.to/#/@_ooye_crunch_god:cadence.moe">@crunch god</a> Tell me about Phil, renowned martial arts master and creator of the Chin Trick'
}])
})
test("message2event: simple room mention", async t => {
const events = await messageToEvent(data.message.simple_room_mention, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "#main",
format: "org.matrix.custom.html",
formatted_body: '<a href="https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe">#main</a>'
}])
})
test("message2event: simple role mentions", async t => {
const events = await messageToEvent(data.message.simple_role_mentions, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "I'm just @!!DLCS!!: testing a few role pings @Master Wonder Mage: don't mind me",
format: "org.matrix.custom.html",
formatted_body: `I'm just <font color="#a901ff">@!!DLCS!!</font> testing a few role pings <span data-mx-color="#ffffff" data-mx-bg-color="#414eef">@Master Wonder Mage</span> don't mind me`
}])
})
test("message2event: simple message link", async t => {
const events = await messageToEvent(data.message.simple_message_link, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe/$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
format: "org.matrix.custom.html",
formatted_body: '<a href="https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe/$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg">https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe/$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg</a>'
}])
})
test("message2event: attachment with no content", async t => {
const events = await messageToEvent(data.message.attachment_no_content, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.image",
url: "mxc://cadence.moe/qXoZktDqNtEGuOCZEADAMvhM",
body: "image.png",
external_url: "https://cdn.discordapp.com/attachments/497161332244742154/1124628646431297546/image.png",
filename: "image.png",
info: {
mimetype: "image/png",
w: 466,
h: 85,
size: 12919,
},
}])
})
test("message2event: spoiler attachment", async t => {
const events = await messageToEvent(data.message.spoiler_attachment, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "📄 Uploaded SPOILER file: https://cdn.discordapp.com/attachments/1100319550446252084/1147465564307079258/SPOILER_69-GNDP-CADENCE.nfs.gci (74 KB)",
format: "org.matrix.custom.html",
formatted_body: "<blockquote>📄 Uploaded SPOILER file: <span data-mx-spoiler><a href=\"https://cdn.discordapp.com/attachments/1100319550446252084/1147465564307079258/SPOILER_69-GNDP-CADENCE.nfs.gci\">View</a></span> (74 KB)</blockquote>"
}])
})
test("message2event: stickers", async t => {
const events = await messageToEvent(data.message.sticker, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "can have attachments too"
}, {
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.image",
url: "mxc://cadence.moe/ZDCNYnkPszxGKgObUIFmvjus",
body: "image.png",
external_url: "https://cdn.discordapp.com/attachments/122155380120748034/1106366167486038016/image.png",
filename: "image.png",
info: {
mimetype: "image/png",
w: 333,
h: 287,
size: 127373,
},
}, {
$type: "m.sticker",
"m.mentions": {},
body: "pomu puff - damn that tiny lil bitch really chuffing. puffing that fat ass dart",
info: {
mimetype: "image/png"
// thumbnail_url
// thumbnail_info
},
url: "mxc://cadence.moe/UuUaLwXhkxFRwwWCXipDlBHn"
}])
})
test("message2event: skull webp attachment with content", async t => {
const events = await messageToEvent(data.message.skull_webp_attachment_with_content, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "Image"
}, {
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.image",
body: "skull.webp",
info: {
w: 1200,
h: 628,
mimetype: "image/webp",
size: 74290
},
external_url: "https://cdn.discordapp.com/attachments/112760669178241024/1128084747910918195/skull.webp",
filename: "skull.webp",
url: "mxc://cadence.moe/sDxWmDErBhYBxtDcJQgBETes"
}])
})
test("message2event: reply to skull webp attachment with content", async t => {
const events = await messageToEvent(data.message.reply_to_skull_webp_attachment_with_content, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.relates_to": {
"m.in_reply_to": {
event_id: "$oLyUTyZ_7e_SUzGNWZKz880ll9amLZvXGbArJCKai2Q"
}
},
"m.mentions": {},
msgtype: "m.text",
body: "> Extremity: Image\n\nReply",
format: "org.matrix.custom.html",
formatted_body:
'<mx-reply><blockquote><a href="https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe/$oLyUTyZ_7e_SUzGNWZKz880ll9amLZvXGbArJCKai2Q">In reply to</a> Extremity'
+ '<br>Image</blockquote></mx-reply>'
+ 'Reply'
}, {
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.image",
body: "RDT_20230704_0936184915846675925224905.jpg",
info: {
w: 2048,
h: 1536,
mimetype: "image/jpeg",
size: 85906
},
external_url: "https://cdn.discordapp.com/attachments/112760669178241024/1128084851023675515/RDT_20230704_0936184915846675925224905.jpg",
filename: "RDT_20230704_0936184915846675925224905.jpg",
url: "mxc://cadence.moe/WlAbFSiNRIHPDEwKdyPeGywa"
}])
})
test("message2event: simple reply to matrix user", async t => {
const events = await messageToEvent(data.message.simple_reply_to_matrix_user, data.guild.general, {}, {
api: {
getEvent: mockGetEvent(t, "!kLRqKKUQXcibIMtOpl:cadence.moe", "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4", {
type: "m.room.message",
content: {
msgtype: "m.text",
body: "so can you reply to my webhook uwu"
},
sender: "@cadence:cadence.moe"
})
}
})
t.deepEqual(events, [{
$type: "m.room.message",
"m.relates_to": {
"m.in_reply_to": {
event_id: "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4"
}
},
"m.mentions": {
user_ids: [
"@cadence:cadence.moe"
]
},
msgtype: "m.text",
body: "> cadence: so can you reply to my webhook uwu\n\nReply",
format: "org.matrix.custom.html",
formatted_body:
'<mx-reply><blockquote><a href="https://matrix.to/#/!kLRqKKUQXcibIMtOpl:cadence.moe/$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4">In reply to</a> <a href="https://matrix.to/#/@cadence:cadence.moe">cadence</a>'
+ '<br>so can you reply to my webhook uwu</blockquote></mx-reply>'
+ 'Reply'
}])
})
test("message2event: simple reply to matrix user, reply fallbacks disabled", async t => {
const events = await messageToEvent(data.message.simple_reply_to_matrix_user, data.guild.general, {includeReplyFallback: false}, {
api: {
getEvent: mockGetEvent(t, "!kLRqKKUQXcibIMtOpl:cadence.moe", "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4", {
type: "m.room.message",
content: {
msgtype: "m.text",
body: "so can you reply to my webhook uwu"
},
sender: "@cadence:cadence.moe"
})
}
})
t.deepEqual(events, [{
$type: "m.room.message",
"m.relates_to": {
"m.in_reply_to": {
event_id: "$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe4"
}
},
"m.mentions": {
user_ids: [
"@cadence:cadence.moe"
]
},
msgtype: "m.text",
body: "Reply"
}])
})
test("message2event: simple reply in thread to a matrix user's reply", async t => {
const events = await messageToEvent(data.message.simple_reply_to_reply_in_thread, data.guild.general, {}, {
api: {
getEvent: mockGetEvent(t, "!FuDZhlOAtqswlyxzeR:cadence.moe", "$nUM-ABBF8KdnvrhXwLlYAE9dgDl_tskOvvcNIBrtsVo", {
type: "m.room.message",
sender: "@cadence:cadence.moe",
content: {
msgtype: "m.text",
body: "> <@_ooye_cadence:cadence.moe> So what I'm wondering is about replies.\n\nWhat about them?",
format: "org.matrix.custom.html",
formatted_body: "<mx-reply><blockquote><a href=\"https://matrix.to/#/!FuDZhlOAtqswlyxzeR:cadence.moe/$fWQT8uOrzLzAXNVXz88VkGx7Oo724iS5uD8Qn5KUy9w?via=cadence.moe\">In reply to</a> <a href=\"https://matrix.to/#/@_ooye_cadence:cadence.moe\">@_ooye_cadence:cadence.moe</a><br>So what I&#39;m wondering is about replies.</blockquote></mx-reply>What about them?",
"m.relates_to": {
"m.in_reply_to": {
event_id: "$fWQT8uOrzLzAXNVXz88VkGx7Oo724iS5uD8Qn5KUy9w"
}
}
},
event_id: "$nUM-ABBF8KdnvrhXwLlYAE9dgDl_tskOvvcNIBrtsVo",
room_id: "!FuDZhlOAtqswlyxzeR:cadence.moe"
})
}
})
t.deepEqual(events, [{
$type: "m.room.message",
"m.relates_to": {
"m.in_reply_to": {
event_id: "$nUM-ABBF8KdnvrhXwLlYAE9dgDl_tskOvvcNIBrtsVo"
}
},
"m.mentions": {
user_ids: ["@cadence:cadence.moe"]
},
msgtype: "m.text",
body: "> cadence: What about them?\n\nWell, they don't seem to...",
format: "org.matrix.custom.html",
formatted_body: "<mx-reply><blockquote><a href=\"https://matrix.to/#/!FuDZhlOAtqswlyxzeR:cadence.moe/$nUM-ABBF8KdnvrhXwLlYAE9dgDl_tskOvvcNIBrtsVo\">In reply to</a> <a href=\"https://matrix.to/#/@cadence:cadence.moe\">cadence</a><br>What about them?</blockquote></mx-reply>Well, they don't seem to...",
}])
})
test("message2event: simple written @mention for matrix user", async t => {
const events = await messageToEvent(data.message.simple_written_at_mention_for_matrix, data.guild.general, {}, {
api: {
async getJoinedMembers(roomID) {
t.equal(roomID, "!rEOspnYqdOalaIFniV:cadence.moe")
return new Promise(resolve => {
setTimeout(() => {
resolve({
joined: {
"@she_who_brings_destruction:matrix.org": {
avatar_url: "mxc://matrix.org/FKcfnfFZlEhspeMsERfYtCuO",
display_name: "ash (Old)"
},
"@tomskeleton:cadence.moe": {
avatar_url: "mxc://cadence.moe/OvYYicuOwfAACKaXKJCUPbVz",
display_name: "tomskeleton"
},
"@she_who_brings_destruction:cadence.moe": {
avatar_url: "mxc://cadence.moe/XDXLMbkieETPrjFupoeiwyyq",
display_name: "ash"
},
"@_ooye_bot:cadence.moe": {
avatar_url: "mxc://cadence.moe/jlrgFjYQHzfBvORedOmYqXVz",
display_name: "Out Of Your Element"
},
"@cadence:cadence.moe": {
avatar_url: "mxc://cadence.moe/GJDPWiryxIhyRBNJzRNYzAlh",
display_name: "cadence [they]"
},
"@_ooye_tomskeleton:cadence.moe": {
avatar_url: "mxc://cadence.moe/SdSrjjsrNVdyPTAKEGQUhKUK",
display_name: "tomskeleton"
},
"@_ooye_queergasm:cadence.moe": {
avatar_url: "mxc://cadence.moe/KqXYGbUqhPPJKifLmfpoLnmB",
display_name: "queergasm"
},
"@_ooye_.subtext:cadence.moe": {
avatar_url: "mxc://cadence.moe/heoCvaUmfCdpxdzaChwwkpEp",
display_name: ".subtext"
}
}
})
})
})
}
}
})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {
user_ids: [
"@she_who_brings_destruction:cadence.moe"
]
},
msgtype: "m.text",
body: "@ash do you need anything from the store btw as I'm heading there after gym"
}])
})
test("message2event: advanced written @mentions for matrix users", async t => {
let called = 0
const events = await messageToEvent(data.message.advanced_written_at_mention_for_matrix, data.guild.general, {}, {
api: {
async getJoinedMembers(roomID) {
called++
t.equal(roomID, "!kLRqKKUQXcibIMtOpl:cadence.moe")
return new Promise(resolve => {
setTimeout(() => {
resolve({
joined: {
"@cadence:cadence.moe": {
display_name: "cadence [they]",
avatar_url: "whatever"
},
"@huckleton:cadence.moe": {
display_name: "huck",
avatar_url: "whatever"
},
"@_ooye_botrac4r:cadence.moe": {
display_name: "botrac4r",
avatar_url: "whatever"
},
"@_ooye_bot:cadence.moe": {
display_name: "Out Of Your Element",
avatar_url: "whatever"
}
}
})
})
})
}
}
})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {
user_ids: [
"@cadence:cadence.moe",
"@huckleton:cadence.moe"
]
},
msgtype: "m.text",
body: "@Cadence, tell me about @Phil, the creator of the Chin Trick, who has become ever more powerful under the mentorship of @botrac4r and @huck"
}])
t.equal(called, 1, "should only look up the member list once")
})
test("message2event: very large attachment is linked instead of being uploaded", async t => {
const events = await messageToEvent({
content: "hey",
attachments: [{
filename: "hey.jpg",
url: "https://discord.com/404/hey.jpg",
content_type: "application/i-made-it-up",
size: 100e6
}]
})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "hey"
}, {
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "📄 Uploaded file: https://discord.com/404/hey.jpg (100 MB)",
format: "org.matrix.custom.html",
formatted_body: '📄 Uploaded file: <a href="https://discord.com/404/hey.jpg">hey.jpg</a> (100 MB)'
}])
})
test("message2event: type 4 channel name change", async t => {
const events = await messageToEvent(data.special_message.thread_name_change, data.guild.general)
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.emote",
body: "changed the channel name to **worming**",
format: "org.matrix.custom.html",
formatted_body: "changed the channel name to <strong>worming</strong>"
}])
})
test("message2event: thread start message reference", async t => {
const events = await messageToEvent(data.special_message.thread_start_context, data.guild.general, {}, {
api: {
getEvent: mockGetEvent(t, "!BnKuBPCvyfOkhcUjEu:cadence.moe", "$FchUVylsOfmmbj-VwEs5Z9kY49_dt2zd0vWfylzy5Yo", {
"type": "m.room.message",
"sender": "@_ooye_kyuugryphon:cadence.moe",
"content": {
"m.mentions": {},
"msgtype": "m.text",
"body": "layer 4"
}
})
}
})
t.deepEqual(events, [{
$type: "m.room.message",
$sender: null,
msgtype: "m.text",
body: "layer 4",
"m.mentions": {}
}])
})
test("message2event: single large bridged emoji", async t => {
const events = await messageToEvent(data.message.single_emoji, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: ":hippo:",
format: "org.matrix.custom.html",
formatted_body: '<img data-mx-emoticon height="32" src="mxc://cadence.moe/qWmbXeRspZRLPcjseyLmeyXC" title=":hippo:" alt=":hippo:">'
}])
})
test("message2event: mid-message small bridged emoji", async t => {
const events = await messageToEvent(data.message.surrounded_emoji, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "h is for :hippo:!",
format: "org.matrix.custom.html",
formatted_body: 'h is for <img data-mx-emoticon height="32" src="mxc://cadence.moe/qWmbXeRspZRLPcjseyLmeyXC" title=":hippo:" alt=":hippo:">!'
}])
})
test("message2event: emoji that hasn't been registered yet", async t => {
const events = await messageToEvent(data.message.not_been_registered_emoji, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: ":Yeah:",
format: "org.matrix.custom.html",
formatted_body: '<img data-mx-emoticon height="32" src="mxc://cadence.moe/pgdGTxAyEltccRgZKxdqzHHP" title=":Yeah:" alt=":Yeah:">'
}])
})
test("message2event: emoji triple long name", async t => {
const events = await messageToEvent(data.message.emoji_triple_long_name, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: ":brillillillilliant_move::brillillillilliant_move::brillillillilliant_move:",
format: "org.matrix.custom.html",
formatted_body:
'<img data-mx-emoticon height="32" src="mxc://cadence.moe/scfRIDOGKWFDEBjVXocWYQHik" title=":brillillillilliant_move:" alt=":brillillillilliant_move:">'
+ '<img data-mx-emoticon height="32" src="mxc://cadence.moe/scfRIDOGKWFDEBjVXocWYQHik" title=":brillillillilliant_move:" alt=":brillillillilliant_move:">'
+ '<img data-mx-emoticon height="32" src="mxc://cadence.moe/scfRIDOGKWFDEBjVXocWYQHik" title=":brillillillilliant_move:" alt=":brillillillilliant_move:">'
}])
})
test("message2event: crossposted announcements say where they are crossposted from", async t => {
const events = await messageToEvent(data.special_message.crosspost_announcement, data.guild.general, {})
t.deepEqual(events, [{
$type: "m.room.message",
"m.mentions": {},
msgtype: "m.text",
body: "[🔀 Chewey Bot Official Server #announcements]\nAll text based commands are now inactive on Chewey Bot\nTo continue using commands you'll need to use them as slash commands",
format: "org.matrix.custom.html",
formatted_body: "🔀 <strong>Chewey Bot Official Server #announcements</strong><br>All text based commands are now inactive on Chewey Bot<br>To continue using commands you'll need to use them as slash commands"
}])
})

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@ -1,18 +0,0 @@
// @ts-check
const {select} = require("../../passthrough")
/**
* @param {import("discord-api-types/v10").RESTGetAPIChannelPinsResult} pins
*/
function pinsToList(pins) {
/** @type {string[]} */
const result = []
for (const message of pins) {
const eventID = select("event_message", "event_id", {message_id: message.id, part: 0}).pluck().get()
if (eventID) result.push(eventID)
}
return result
}
module.exports.pinsToList = pinsToList

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@ -1,12 +0,0 @@
const {test} = require("supertape")
const data = require("../../test/data")
const {pinsToList} = require("./pins-to-list")
test("pins2list: converts known IDs, ignores unknown IDs", t => {
const result = pinsToList(data.pins.faked)
t.deepEqual(result, [
"$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
"$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA",
"$lnAF9IosAECTnlv9p2e18FG8rHn-JgYKHEHIh5qdFv4"
])
})

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@ -1,76 +0,0 @@
// @ts-check
const assert = require("assert")
const passthrough = require("../../passthrough")
const {select} = passthrough
/**
* Downcased and stripped username. Can only include a basic set of characters.
* https://spec.matrix.org/v1.6/appendices/#user-identifiers
* @param {import("discord-api-types/v10").APIUser} user
* @returns {string} localpart
*/
function downcaseUsername(user) {
// First, try to convert the username to the set of allowed characters
let downcased = user.username.toLowerCase()
// spaces to underscores...
.replace(/ /g, "_")
// remove disallowed characters...
.replace(/[^a-z0-9._=/-]*/g, "")
// remove leading and trailing dashes and underscores...
.replace(/(?:^[_-]*|[_-]*$)/g, "")
// The new length must be at least 2 characters (in other words, it should have some content)
if (downcased.length < 2) {
downcased = user.id
}
return downcased
}
/** @param {string[]} preferences */
function* generateLocalpartAlternatives(preferences) {
const best = preferences[0]
assert.ok(best)
// First, suggest the preferences...
for (const localpart of preferences) {
yield localpart
}
// ...then fall back to generating number suffixes...
let i = 2
while (true) {
yield best + (i++)
/* c8 ignore next */
}
}
/**
* Whole process for checking the database and generating the right sim name.
* It is very important this is not an async function: once the name has been chosen, the calling function should be able to immediately claim that name into the database in the same event loop tick.
* @param {import("discord-api-types/v10").APIUser} user
* @returns {string}
*/
function userToSimName(user) {
assert.notEqual(user.discriminator, "0000", "cannot create user for a webhook")
// 1. Is sim user already registered?
const existing = select("sim", "sim_name", {user_id: user.id}).pluck().get()
if (existing) return existing
// 2. Register based on username (could be new or old format)
const downcased = downcaseUsername(user)
const preferences = [downcased]
if (user.discriminator.length === 4) { // Old style tag? If user.username is unavailable, try the full tag next
preferences.push(downcased + user.discriminator)
}
// Check for conflicts with already registered sims
const matches = select("sim", "sim_name", {}, "WHERE sim_name LIKE ? ESCAPE '@'").pluck().all(downcased + "%")
// Keep generating until we get a suggestion that doesn't conflict
for (const suggestion of generateLocalpartAlternatives(preferences)) {
if (!matches.includes(suggestion)) return suggestion
}
/* c8 ignore next */
throw new Error(`Ran out of suggestions when generating sim name. downcased: "${downcased}"`)
}
module.exports.userToSimName = userToSimName

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@ -1,54 +0,0 @@
// @ts-check
const { SnowTransfer } = require("snowtransfer")
const { Client: CloudStorm } = require("cloudstorm")
const passthrough = require("../passthrough")
const { sync } = passthrough
/** @type {typeof import("./discord-packets")} */
const discordPackets = sync.require("./discord-packets")
class DiscordClient {
/**
* @param {string} discordToken
* @param {string} listen "full", "half", "no" - whether to set up the event listeners for OOYE to operate
*/
constructor(discordToken, listen = "full") {
this.discordToken = discordToken
this.snow = new SnowTransfer(discordToken)
this.cloud = new CloudStorm(discordToken, {
shards: [0],
reconnect: true,
snowtransferInstance: this.snow,
intents: [
"DIRECT_MESSAGES", "DIRECT_MESSAGE_REACTIONS", "DIRECT_MESSAGE_TYPING",
"GUILDS", "GUILD_EMOJIS_AND_STICKERS", "GUILD_MESSAGES", "GUILD_MESSAGE_REACTIONS", "GUILD_MESSAGE_TYPING", "GUILD_WEBHOOKS",
"MESSAGE_CONTENT"
],
ws: {
compress: false,
encoding: "json"
}
})
this.ready = false
/** @type {import("discord-api-types/v10").APIUser} */
// @ts-ignore avoid setting as or null because we know we need to wait for ready anyways
this.user = null
/** @type {Pick<import("discord-api-types/v10").APIApplication, "id" | "flags">} */
// @ts-ignore
this.application = null
/** @type {Map<string, import("discord-api-types/v10").APIChannel>} */
this.channels = new Map()
/** @type {Map<string, import("discord-api-types/v10").APIGuild>} */
this.guilds = new Map()
/** @type {Map<string, Array<string>>} */
this.guildChannelMap = new Map()
if (listen !== "no") {
this.cloud.on("event", message => discordPackets.onPacket(this, message, listen))
}
this.cloud.on("error", console.error)
}
}
module.exports = DiscordClient

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@ -1,267 +0,0 @@
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const util = require("util")
const {sync, db, select, from} = require("../passthrough")
/** @type {import("./actions/send-message")}) */
const sendMessage = sync.require("./actions/send-message")
/** @type {import("./actions/edit-message")}) */
const editMessage = sync.require("./actions/edit-message")
/** @type {import("./actions/delete-message")}) */
const deleteMessage = sync.require("./actions/delete-message")
/** @type {import("./actions/add-reaction")}) */
const addReaction = sync.require("./actions/add-reaction")
/** @type {import("./actions/remove-reaction")}) */
const removeReaction = sync.require("./actions/remove-reaction")
/** @type {import("./actions/announce-thread")}) */
const announceThread = sync.require("./actions/announce-thread")
/** @type {import("./actions/create-room")}) */
const createRoom = sync.require("./actions/create-room")
/** @type {import("./actions/create-space")}) */
const createSpace = sync.require("./actions/create-space")
/** @type {import("./actions/update-pins")}) */
const updatePins = sync.require("./actions/update-pins")
/** @type {import("../matrix/api")}) */
const api = sync.require("../matrix/api")
/** @type {import("../discord/discord-command-handler")}) */
const discordCommandHandler = sync.require("../discord/discord-command-handler")
let lastReportedEvent = 0
// Grab Discord events we care about for the bridge, check them, and pass them on
module.exports = {
/**
* @param {import("./discord-client")} client
* @param {Error} e
* @param {import("cloudstorm").IGatewayMessage} gatewayMessage
*/
onError(client, e, gatewayMessage) {
console.error("hit event-dispatcher's error handler with this exception:")
console.error(e) // TODO: also log errors into a file or into the database, maybe use a library for this? or just wing it? definitely need to be able to store the formatted event body to load back in later
console.error(`while handling this ${gatewayMessage.t} gateway event:`)
console.dir(gatewayMessage.d, {depth: null})
if (gatewayMessage.t === "TYPING_START") return
if (Date.now() - lastReportedEvent < 5000) return
lastReportedEvent = Date.now()
const channelID = gatewayMessage.d.channel_id
if (!channelID) return
const roomID = select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
if (!roomID) return
let stackLines = e.stack.split("\n")
let cloudstormLine = stackLines.findIndex(l => l.includes("/node_modules/cloudstorm/"))
if (cloudstormLine !== -1) {
stackLines = stackLines.slice(0, cloudstormLine - 2)
}
api.sendEvent(roomID, "m.room.message", {
msgtype: "m.text",
body: "\u26a0 Bridged event from Discord not delivered. See formatted content for full details.",
format: "org.matrix.custom.html",
formatted_body: "\u26a0 <strong>Bridged event from Discord not delivered</strong>"
+ `<br>Gateway event: ${gatewayMessage.t}`
+ `<br>${e.toString()}`
+ `<br><details><summary>Error trace</summary>`
+ `<pre>${stackLines.join("\n")}</pre></details>`
+ `<details><summary>Original payload</summary>`
+ `<pre>${util.inspect(gatewayMessage.d, false, 4, false)}</pre></details>`,
"moe.cadence.ooye.error": {
source: "discord",
payload: gatewayMessage
},
"m.mentions": {
user_ids: ["@cadence:cadence.moe"]
}
})
},
/**
* When logging back in, check if we missed any conversations in any channels. Bridge up to 49 missed messages per channel.
* If more messages were missed, only the latest missed message will be posted. TODO: Consider bridging more, or post a warning when skipping history?
* This can ONLY detect new messages, not any other kind of event. Any missed edits, deletes, reactions, etc will not be bridged.
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayGuildCreateDispatchData} guild
*/
async checkMissedMessages(client, guild) {
if (guild.unavailable) return
const bridgedChannels = select("channel_room", "channel_id").pluck().all()
const prepared = select("event_message", "event_id", {}, "WHERE message_id = ?").pluck()
for (const channel of guild.channels.concat(guild.threads)) {
if (!bridgedChannels.includes(channel.id)) continue
if (!channel.last_message_id) continue
const latestWasBridged = prepared.get(channel.last_message_id)
if (latestWasBridged) continue
/** More recent messages come first. */
// console.log(`[check missed messages] in ${channel.id} (${guild.name} / ${channel.name}) because its last message ${channel.last_message_id} is not in the database`)
let messages
try {
messages = await client.snow.channel.getChannelMessages(channel.id, {limit: 50})
} catch (e) {
if (e.message === `{"message": "Missing Access", "code": 50001}`) { // pathetic error handling from SnowTransfer
console.log(`[check missed messages] no permissions to look back in channel ${channel.name} (${channel.id})`)
continue // Sucks.
} else {
throw e // Sucks more.
}
}
let latestBridgedMessageIndex = messages.findIndex(m => {
return prepared.get(m.id)
})
// console.log(`[check missed messages] got ${messages.length} messages; last message that IS bridged is at position ${latestBridgedMessageIndex} in the channel`)
if (latestBridgedMessageIndex === -1) latestBridgedMessageIndex = 1 // rather than crawling the ENTIRE channel history, let's just bridge the most recent 1 message to make it up to date.
for (let i = Math.min(messages.length, latestBridgedMessageIndex)-1; i >= 0; i--) {
const simulatedGatewayDispatchData = {
guild_id: guild.id,
mentions: [],
backfill: true,
...messages[i]
}
await module.exports.onMessageCreate(client, simulatedGatewayDispatchData)
}
}
},
/**
* Announces to the parent room that the thread room has been created.
* See notes.md, "Ignore MESSAGE_UPDATE and bridge THREAD_CREATE as the announcement"
* @param {import("./discord-client")} client
* @param {DiscordTypes.APIThreadChannel} thread
*/
async onThreadCreate(client, thread) {
const parentRoomID = select("channel_room", "room_id", {channel_id: thread.parent_id}).pluck().get()
if (!parentRoomID) return // Not interested in a thread if we aren't interested in its wider channel
const threadRoomID = await createRoom.syncRoom(thread.id) // Create room (will share the same inflight as the initial message to the thread)
await announceThread.announceThread(parentRoomID, threadRoomID, thread)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayGuildUpdateDispatchData} guild
*/
async onGuildUpdate(client, guild) {
const spaceID = select("guild_space", "space_id", {guild_id: guild.id}).pluck().get()
if (!spaceID) return
await createSpace.syncSpace(guild)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayChannelUpdateDispatchData} channelOrThread
* @param {boolean} isThread
*/
async onChannelOrThreadUpdate(client, channelOrThread, isThread) {
const roomID = select("channel_room", "room_id", {channel_id: channelOrThread.id}).pluck().get()
if (!roomID) return // No target room to update the data on
await createRoom.syncRoom(channelOrThread.id)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayChannelPinsUpdateDispatchData} data
*/
async onChannelPinsUpdate(client, data) {
const roomID = select("channel_room", "room_id", {channel_id: data.channel_id}).pluck().get()
if (!roomID) return // No target room to update pins in
await updatePins.updatePins(data.channel_id, roomID)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayMessageCreateDispatchData} message
*/
async onMessageCreate(client, message) {
if (message.author.username === "Deleted User") return // Nothing we can do for deleted users.
if (message.webhook_id) {
const row = select("webhook", "webhook_id", {webhook_id: message.webhook_id}).pluck().get()
if (row) {
// The message was sent by the bridge's own webhook on discord. We don't want to reflect this back, so just drop it.
return
}
}
/** @type {DiscordTypes.APIGuildChannel} */
const channel = client.channels.get(message.channel_id)
if (!channel.guild_id) return // Nothing we can do in direct messages.
const guild = client.guilds.get(channel.guild_id)
await sendMessage.sendMessage(message, guild),
await discordCommandHandler.execute(message, channel, guild)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayMessageUpdateDispatchData} data
*/
async onMessageUpdate(client, data) {
if (data.webhook_id) {
const row = select("webhook", "webhook_id", {webhook_id: data.webhook_id}).pluck().get()
if (row) {
// The update was sent by the bridge's own webhook on discord. We don't want to reflect this back, so just drop it.
return
}
}
// Based on looking at data they've sent me over the gateway, this is the best way to check for meaningful changes.
// If the message content is a string then it includes all interesting fields and is meaningful.
if (typeof data.content === "string") {
/** @type {DiscordTypes.GatewayMessageCreateDispatchData} */
const message = data
/** @type {DiscordTypes.APIGuildChannel} */
const channel = client.channels.get(message.channel_id)
if (!channel.guild_id) return // Nothing we can do in direct messages.
const guild = client.guilds.get(channel.guild_id)
await editMessage.editMessage(message, guild)
}
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayMessageReactionAddDispatchData} data
*/
async onReactionAdd(client, data) {
if (data.user_id === client.user.id) return // m2d reactions are added by the discord bot user - do not reflect them back to matrix.
discordCommandHandler.onReactionAdd(data)
await addReaction.addReaction(data)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayMessageReactionRemoveDispatchData | DiscordTypes.GatewayMessageReactionRemoveEmojiDispatchData | DiscordTypes.GatewayMessageReactionRemoveAllDispatchData} data
*/
async onSomeReactionsRemoved(client, data) {
await removeReaction.removeSomeReactions(data)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayMessageDeleteDispatchData} data
*/
async onMessageDelete(client, data) {
await deleteMessage.deleteMessage(data)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayTypingStartDispatchData} data
*/
async onTypingStart(client, data) {
const roomID = select("channel_room", "room_id", {channel_id: data.channel_id}).pluck().get()
if (!roomID) return
const mxid = from("sim").join("sim_member", "mxid").where({user_id: data.user_id, room_id: roomID}).pluck("mxid").get()
if (!mxid) return
// Each Discord user triggers the notification every 8 seconds as long as they remain typing.
// Discord does not send typing stopped events, so typing only stops if the timeout is reached or if the user sends their message.
// (We have to manually stop typing on Matrix-side when the message is sent. This is part of the send action.)
await api.sendTyping(roomID, true, mxid, 10000)
},
/**
* @param {import("./discord-client")} client
* @param {DiscordTypes.GatewayGuildEmojisUpdateDispatchData | DiscordTypes.GatewayGuildStickersUpdateDispatchData} data
*/
async onExpressionsUpdate(client, data) {
await createSpace.syncSpaceExpressions(data)
}
}

98
db/orm-defs.d.ts vendored
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@ -1,98 +0,0 @@
export type Models = {
channel_room: {
channel_id: string
room_id: string
name: string
nick: string | null
thread_parent: string | null
custom_avatar: string | null
}
event_message: {
event_id: string
message_id: string
event_type: string | null
event_subtype: string | null
part: number
reaction_part: number
source: number
}
file: {
discord_url: string
mxc_url: string
}
guild_space: {
guild_id: string
space_id: string
privacy_level: number
}
lottie: {
sticker_id: string
mxc_url: string
}
member_cache: {
room_id: string
mxid: string
displayname: string | null
avatar_url: string | null
}
message_channel: {
message_id: string
channel_id: string
}
sim: {
user_id: string
sim_name: string
localpart: string
mxid: string
}
sim_member: {
mxid: string
room_id: string
hashed_profile_content: number
}
webhook: {
channel_id: string
webhook_id: string
webhook_token: string
}
emoji: {
emoji_id: string
name: string
animated: number
mxc_url: string
}
reaction: {
hashed_event_id: number
message_id: string
encoded_emoji: string
}
auto_emoji: {
name: string
emoji_id: string
guild_id: string
}
}
export type Prepared<Row> = {
pluck: () => Prepared<Row[keyof Row]>
safeIntegers: () => Prepared<{[K in keyof Row]: Row[K] extends number ? BigInt : Row[K]}>
raw: () => Prepared<Row[keyof Row][]>
all: (..._: any[]) => Row[]
get: (..._: any[]) => Row | null
}
export type AllKeys<U> = U extends any ? keyof U : never
export type PickTypeOf<T, K extends AllKeys<T>> = T extends { [k in K]?: any } ? T[K] : never
export type Merge<U> = {[x in AllKeys<U>]: PickTypeOf<U, x>}

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@ -1,46 +0,0 @@
// @ts-check
const {test} = require("supertape")
const data = require("../test/data")
const {db, select, from} = require("../passthrough")
test("orm: select: get works", t => {
const row = select("guild_space", "guild_id", {}, "WHERE space_id = ?").get("!jjWAGMeQdNrVZSSfvz:cadence.moe")
t.equal(row?.guild_id, data.guild.general.id)
})
test("orm: from: get works", t => {
const row = from("guild_space").select("guild_id").and("WHERE space_id = ?").get("!jjWAGMeQdNrVZSSfvz:cadence.moe")
t.equal(row?.guild_id, data.guild.general.id)
})
test("orm: select: get pluck works", t => {
const guildID = select("guild_space", "guild_id", {}, "WHERE space_id = ?").pluck().get("!jjWAGMeQdNrVZSSfvz:cadence.moe")
t.equal(guildID, data.guild.general.id)
})
test("orm: select: get, where and pluck works", t => {
const channelID = select("message_channel", "channel_id", {message_id: "1128118177155526666"}).pluck().get()
t.equal(channelID, "112760669178241024")
})
test("orm: select: all, where and pluck works on multiple columns", t => {
const names = select("member_cache", "displayname", {room_id: "!kLRqKKUQXcibIMtOpl:cadence.moe", mxid: "@cadence:cadence.moe"}).pluck().all()
t.deepEqual(names, ["cadence [they]"])
})
test("orm: from: get pluck works", t => {
const guildID = from("guild_space").pluck("guild_id").and("WHERE space_id = ?").get("!jjWAGMeQdNrVZSSfvz:cadence.moe")
t.equal(guildID, data.guild.general.id)
})
test("orm: from: join and pluck works", t => {
const mxid = from("sim").join("sim_member", "mxid").and("WHERE user_id = ? AND room_id = ?").pluck("mxid").get("771520384671416320", "!hYnGGlPHlbujVVfktC:cadence.moe")
t.equal(mxid, "@_ooye_bojack_horseman:cadence.moe")
})
test("orm: from: where and pluck works", t => {
const subtypes = from("event_message").where({message_id: "1141501302736695316"}).pluck("event_subtype").all()
t.deepEqual(subtypes.sort(), ["m.image", "m.text"])
})

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@ -1,273 +0,0 @@
// @ts-check
const assert = require("assert").strict
const util = require("util")
const DiscordTypes = require("discord-api-types/v10")
const reg = require("../matrix/read-registration")
const {addbot} = require("../addbot")
const {discord, sync, db, select} = require("../passthrough")
/** @type {import("../matrix/api")}) */
const api = sync.require("../matrix/api")
/** @type {import("../matrix/file")} */
const file = sync.require("../matrix/file")
/** @type {import("../d2m/actions/create-space")} */
const createSpace = sync.require("../d2m/actions/create-space")
/** @type {import("./utils")} */
const utils = sync.require("./utils")
const PREFIX = "//"
let buttons = []
/**
* @param {string} channelID where to add the button
* @param {string} messageID where to add the button
* @param {string} emoji emoji to add as a button
* @param {string} userID only listen for responses from this user
* @returns {Promise<import("discord-api-types/v10").GatewayMessageReactionAddDispatchData>}
*/
async function addButton(channelID, messageID, emoji, userID) {
await discord.snow.channel.createReaction(channelID, messageID, emoji)
return new Promise(resolve => {
buttons.push({channelID, messageID, userID, resolve, created: Date.now()})
})
}
// Clear out old buttons every so often to free memory
setInterval(() => {
const now = Date.now()
buttons = buttons.filter(b => now - b.created < 2*60*60*1000)
}, 10*60*1000)
/** @param {import("discord-api-types/v10").GatewayMessageReactionAddDispatchData} data */
function onReactionAdd(data) {
const button = buttons.find(b => b.channelID === data.channel_id && b.messageID === data.message_id && b.userID === data.user_id)
if (button) {
buttons = buttons.filter(b => b !== button) // remove button data so it can't be clicked again
button.resolve(data)
}
}
/**
* @callback CommandExecute
* @param {DiscordTypes.GatewayMessageCreateDispatchData} message
* @param {DiscordTypes.APIGuildTextChannel} channel
* @param {DiscordTypes.APIGuild} guild
* @param {Partial<DiscordTypes.RESTPostAPIChannelMessageJSONBody>} [ctx]
*/
/**
* @typedef Command
* @property {string[]} aliases
* @property {(message: DiscordTypes.GatewayMessageCreateDispatchData, channel: DiscordTypes.APIGuildTextChannel, guild: DiscordTypes.APIGuild) => Promise<any>} execute
*/
/** @param {CommandExecute} execute */
function replyctx(execute) {
/** @type {CommandExecute} */
return function(message, channel, guild, ctx = {}) {
ctx.message_reference = {
message_id: message.id,
channel_id: channel.id,
guild_id: guild.id,
fail_if_not_exists: false
}
return execute(message, channel, guild, ctx)
}
}
/** @type {Command[]} */
const commands = [{
aliases: ["icon", "avatar", "roomicon", "roomavatar", "channelicon", "channelavatar"],
execute: replyctx(
async (message, channel, guild, ctx) => {
// Guard
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
if (!roomID) return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "This channel isn't bridged to the other side."
})
// Current avatar
const avatarEvent = await api.getStateEvent(roomID, "m.room.avatar", "")
const avatarURLParts = avatarEvent?.url.match(/^mxc:\/\/([^/]+)\/(\w+)$/)
let currentAvatarMessage =
( avatarURLParts ? `Current room-specific avatar: ${reg.ooye.server_origin}/_matrix/media/r0/download/${avatarURLParts[1]}/${avatarURLParts[2]}`
: "No avatar. Now's your time to strike. Use `//icon` again with a link or upload to set the room-specific avatar.")
// Next potential avatar
const nextAvatarURL = message.attachments.find(a => a.content_type?.startsWith("image/"))?.url || message.content.match(/https?:\/\/[^ ]+\.[^ ]+\.(?:png|jpg|jpeg|webp)\b/)?.[0]
let nextAvatarMessage =
( nextAvatarURL ? `\nYou want to set it to: ${nextAvatarURL}\nHit ✅ to make it happen.`
: "")
const sent = await discord.snow.channel.createMessage(channel.id, {
...ctx,
content: currentAvatarMessage + nextAvatarMessage
})
if (nextAvatarURL) {
addButton(channel.id, sent.id, "✅", message.author.id).then(async data => {
const mxcUrl = await file.uploadDiscordFileToMxc(nextAvatarURL)
await api.sendState(roomID, "m.room.avatar", "", {
url: mxcUrl
})
db.prepare("UPDATE channel_room SET custom_avatar = ? WHERE channel_id = ?").run(mxcUrl, channel.id)
await discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "Your creation is unleashed. Any complaints will be redirected to Grelbo."
})
})
}
}
)
}, {
aliases: ["invite"],
execute: replyctx(
async (message, channel, guild, ctx) => {
// Check guild is bridged
const spaceID = select("guild_space", "space_id", {guild_id: guild.id}).pluck().get()
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
if (!spaceID || !roomID) return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "This server isn't bridged to Matrix, so you can't invite Matrix users."
})
// Check CREATE_INSTANT_INVITE permission
assert(message.member)
const guildPermissions = utils.getPermissions(message.member.roles, guild.roles)
if (!(guildPermissions & BigInt(1))) {
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "You don't have permission to invite people to this Discord server."
})
}
// Guard against accidental mentions instead of the MXID
if (message.content.match(/<[@#:].*>/)) return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "You have to say the Matrix ID of the person you want to invite, but you mentioned a Discord user in your message.\nOne way to fix this is by writing `` ` `` backticks `` ` `` around the Matrix ID."
})
// Get named MXID
const mxid = message.content.match(/@([^:]+):([a-z0-9:-]+\.[a-z0-9.:-]+)/)?.[0]
if (!mxid) return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "You have to say the Matrix ID of the person you want to invite. Matrix IDs look like this: `@username:example.org`"
})
// Check for existing invite to the space
let spaceMember
try {
spaceMember = await api.getStateEvent(spaceID, "m.room.member", mxid)
} catch (e) {}
if (spaceMember && spaceMember.membership === "invite") {
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: `\`${mxid}\` already has an invite, which they haven't accepted yet.`
})
}
// Invite Matrix user if not in space
if (!spaceMember || spaceMember.membership !== "join") {
await api.inviteToRoom(spaceID, mxid)
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: `You invited \`${mxid}\` to the server.`
})
}
// The Matrix user *is* in the space, maybe we want to invite them to this channel?
let roomMember
try {
roomMember = await api.getStateEvent(roomID, "m.room.member", mxid)
} catch (e) {}
if (!roomMember || (roomMember.membership !== "join" && roomMember.membership !== "invite")) {
const sent = await discord.snow.channel.createMessage(channel.id, {
...ctx,
content: `\`${mxid}\` is already in this server. Would you like to additionally invite them to this specific channel?\nHit ✅ to make it happen.`
})
return addButton(channel.id, sent.id, "✅", message.author.id).then(async data => {
await api.inviteToRoom(roomID, mxid)
await discord.snow.channel.createMessage(channel.id, {
...ctx,
content: `You invited \`${mxid}\` to the channel.`
})
})
}
// The Matrix user *is* in the space and in the channel.
await discord.snow.channel.createMessage(channel.id, {
...ctx,
content: `\`${mxid}\` is already in this server and this channel.`
})
}
)
}, {
aliases: ["addbot"],
execute: replyctx(
async (message, channel, guild, ctx) => {
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: addbot()
})
}
)
}, {
aliases: ["privacy", "discoverable", "publish", "published"],
execute: replyctx(
async (message, channel, guild, ctx) => {
const current = select("guild_space", "privacy_level", {guild_id: guild.id}).pluck().get()
if (current == null) {
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "This server isn't bridged to the other side."
})
}
const levels = ["invite", "link", "directory"]
const level = levels.findIndex(x => message.content.includes(x))
if (level === -1) {
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "**Usage: `//privacy <level>`**. This will set who can join the space on Matrix-side. There are three levels:"
+ "\n`invite`: Can only join with a direct in-app invite from another Matrix user, or the //invite command."
+ "\n`link`: Matrix links can be created and shared like Discord's invite links. `invite` features also work."
+ "\n`directory`: Publishes to the Matrix in-app directory, like Server Discovery. Preview enabled. `invite` and `link` also work."
+ `\n**Current privacy level: \`${levels[current]}\`**`
})
}
assert(message.member)
const guildPermissions = utils.getPermissions(message.member.roles, guild.roles)
if (guild.owner_id !== message.author.id && !(guildPermissions & BigInt(0x28))) { // MANAGE_GUILD | ADMINISTRATOR
return discord.snow.channel.createMessage(channel.id, {
...ctx,
content: "You don't have permission to change the privacy level. You need Manage Server or Administrator."
})
}
db.prepare("UPDATE guild_space SET privacy_level = ? WHERE guild_id = ?").run(level, guild.id)
discord.snow.channel.createMessage(channel.id, {
...ctx,
content: `Privacy level updated to \`${levels[level]}\`. Changes will apply shortly.`
})
await createSpace.syncSpaceFully(guild.id)
}
)
}]
/** @type {CommandExecute} */
async function execute(message, channel, guild) {
if (!message.content.startsWith(PREFIX)) return
const words = message.content.slice(PREFIX.length).split(" ")
const commandName = words[0]
const command = commands.find(c => c.aliases.includes(commandName))
if (!command) return
await command.execute(message, channel, guild)
}
module.exports.execute = execute
module.exports.onReactionAdd = onReactionAdd

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@ -1,60 +0,0 @@
// @ts-check
const DiscordTypes = require("discord-api-types/v10")
/**
* @param {string[]} userRoles
* @param {DiscordTypes.APIGuild["roles"]} guildRoles
* @param {string} [userID]
* @param {DiscordTypes.APIGuildChannel["permission_overwrites"]} [channelOverwrites]
*/
function getPermissions(userRoles, guildRoles, userID, channelOverwrites) {
let allowed = BigInt(0)
let everyoneID
// Guild allows
for (const role of guildRoles) {
if (role.name === "@everyone") {
allowed |= BigInt(role.permissions)
everyoneID = role.id
}
if (userRoles.includes(role.id)) {
allowed |= BigInt(role.permissions)
}
}
if (channelOverwrites) {
/** @type {((overwrite: Required<DiscordTypes.APIGuildChannel>["permission_overwrites"][0]) => any)[]} */
const actions = [
// Channel @everyone deny
overwrite => overwrite.id === everyoneID && (allowed &= ~BigInt(overwrite.deny)),
// Channel @everyone allow
overwrite => overwrite.id === everyoneID && (allowed |= BigInt(overwrite.allow)),
// Role deny
overwrite => userRoles.includes(overwrite.id) && (allowed &= ~BigInt(overwrite.deny)),
// Role allow
overwrite => userRoles.includes(overwrite.id) && (allowed |= ~BigInt(overwrite.allow)),
// User deny
overwrite => overwrite.id === userID && (allowed &= ~BigInt(overwrite.deny)),
// User allow
overwrite => overwrite.id === userID && (allowed |= BigInt(overwrite.allow))
]
for (let i = 0; i < actions.length; i++) {
for (const overwrite of channelOverwrites) {
actions[i](overwrite)
}
}
}
return allowed
}
/**
* Command interaction responses have a webhook_id for some reason, but still have real author info of a real bot user in the server.
* @param {DiscordTypes.APIMessage} message
*/
function isWebhookMessage(message) {
const isInteractionResponse = message.type === 20
return message.webhook_id && !isInteractionResponse
}
module.exports.getPermissions = getPermissions
module.exports.isWebhookMessage = isWebhookMessage

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# API
There is a web API for getting information about things that are bridged with Out Of Your Element.
The base URL is the URL of the particular OOYE instance, for example, https://bridge.cadence.moe.
No authentication is required.
I'm happy to add more endpoints, just ask for them.
## Endpoint: GET /api/message
|Query parameter|Type|Description|
|---------------|----|-----------|
|`message_id`|regexp `/^[0-9]+$/`|Discord message ID to look up information for|
Response:
```typescript
{
source: "matrix" | "discord" // Which platform the message originated on
matrix_author?: { // Only for Matrix messages; should be up-to-date rather than historical data
displayname: string, // Matrix user's current display name
avatar_url: string | null, // Absolute HTTP(S) URL to download the Matrix user's current avatar
mxid: string // Matrix user ID, can never change
},
events: [ // Data about each individual event
{
metadata: { // Data from OOYE's database about how bridging was performed
sender: string, // Same as matrix user ID
event_id: string, // Unique ID of the event on Matrix, can never change
event_type: "m.room.message" | string, // Event type
event_subtype: "m.text" | string | null, // For m.room.message events, this is the msgtype property
part: 0 | 1, // For multi-event messages, 0 if this is the first part
reaction_part: 0 | 1, // For multi-event messages, 0 if this is the last part
room_id: string, // Room ID that the event was sent in, linked to the Discord channel
source: number
},
raw: { // Raw historical event data from the Matrix API. Contains at least these properties:
content: any, // The only non-metadata property, entirely client-generated
type: string,
room_id: string,
sender: string,
origin_server_ts: number,
unsigned?: any,
event_id: string,
user_id: string
}
}
]
}
```

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# Development setup
* Install development dependencies with `npm install --save-dev` so you can run the tests.
* Most files you change, such as actions, converters, and web, will automatically be reloaded.
* If developing on a different computer to the one running the homeserver, use SSH port forwarding so that Synapse can connect on its `localhost:6693` to reach the running bridge on your computer. Example: `ssh -T -v -R 6693:localhost:6693 me@matrix.cadence.moe`
* I recommend developing in Visual Studio Code so that the JSDoc x TypeScript annotation comments just work automatically. I don't know which other editors or language servers support annotations and type inference.
# Efficiency details
Using WeatherStack as a thin layer between the bridge application and the Discord API lets us control exactly what data is cached in memory. Only necessary information is cached. For example, member data, user data, message content, and past edits are never stored in memory. This keeps the memory usage low and also prevents it ballooning in size over the bridge's runtime.
The bridge uses a small SQLite database to store relationships like which Discord messages correspond to which Matrix messages. This is so the bridge knows what to edit when some message is edited on Discord. Using `without rowid` on the database tables stores the index and the data in the same B-tree. Since Matrix and Discord's internal IDs are quite long, this vastly reduces storage space because those IDs do not have to be stored twice separately. Some event IDs and URLs are actually stored as xxhash integers to reduce storage requirements even more. On my personal instance of OOYE, every 300,000 messages (representing a year of conversations) requires 40.6 MB of storage space in the SQLite database.
Only necessary data and columns are queried from the database. We only contact the homeserver API if the database doesn't contain what we need.
File uploads (like avatars from bridged members) are checked locally and deduplicated. Only brand new files are uploaded to the homeserver. This saves loads of space in the homeserver's media repo, especially for Synapse.
Switching to [WAL mode](https://www.sqlite.org/wal.html) could improve your database access speed even more. Run `node scripts/wal.js` if you want to switch to WAL mode. (This will also enable `synchronous = NORMAL`.)
# Repository structure
.
* Runtime configuration, like tokens and user info:
├── registration.yaml
* You are here! :)
├── readme.md
* The bridge's SQLite database is stored here:
├── ooye.db*
* Source code
└── src
* Database schema:
├── db
│   ├── orm.js, orm-defs.d.ts
│   * Migrations change the database schema when you update to a newer version of OOYE:
│   ├── migrate.js
│   └── migrations
│       └── *.sql, *.js
* Discord-to-Matrix bridging:
├── d2m
│   * Execute actions through the whole flow, like sending a Discord message to Matrix:
│   ├── actions
│   │   └── *.js
│   * Convert data from one form to another without depending on bridge state. Called by actions:
│   ├── converters
│   │   └── *.js
│   * Making Discord work:
│   ├── discord-*.js
│   * Listening to events from Discord and dispatching them to the correct `action`:
│   └── event-dispatcher.js
* Discord bot commands and menus:
├── discord
│   ├── interactions
│   │   └── *.js
│   └── discord-command-handler.js
* Matrix-to-Discord bridging:
├── m2d
│   * Execute actions through the whole flow, like sending a Matrix message to Discord:
│   ├── actions
│   │   └── *.js
│   * Convert data from one form to another without depending on bridge state. Called by actions:
│   ├── converters
│   │   └── *.js
│   * Listening to events from Matrix and dispatching them to the correct `action`:
│   └── event-dispatcher.js
* We aren't using the matrix-js-sdk, so here are all the functions for the Matrix C-S and Appservice APIs:
├── matrix
│   └── *.js
* Various files you can run once if you need them.
└── scripts
* First time running a new bridge? Run this file to set up prerequisites on the Matrix server:
├── setup.js
* Hopefully you won't need the rest of these. Code quality varies wildly.
└── *.js
# Read next
If you haven't set up Out Of Your Element yet, you might find [Simplified homeserver setup](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/simplified-homeserver-setup.md) helpful.
If you don't know what the Matrix event JSON generally looks like, turn on developer tools in your client (Element has pretty good ones). Right click a couple of messages and see what they look like on the inside.
I recommend first reading [How to add a new event type](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/how-to-add-a-new-event-type.md) as this will fill you in on key information in how the codebase is organised, which data structures are important, and what level of abstraction we're working on.
If you haven't seen the [Discord API documentation](https://discord.com/developers/docs/) before, have a quick look at one of the pages on there. Same with the [Matrix Client-Server APIs](https://spec.matrix.org/latest/client-server-api/). You don't need to know these inside out, they're primarily references, not stories. But it is useful to have an idea of what a couple of the API endpoints look like, the kind of data they tend to accept, and the kind of data they tend to return.
Then you might like to peruse the other files in the docs folder. Most of these were written stream-of-thought style as I try to work through a problem and find the best way to implement it. You might enjoy getting inside my head and seeing me invent and evaluate ways to solve the problem.
Whether you read those or not, I'm more than happy to help you 1-on-1 with coding your dream feature. Join the chatroom [#out-of-your-element:cadence.moe](https://matrix.to/#/#out-of-your-element:cadence.moe) or PM me [@cadence:cadence.moe](https://matrix.to/#/@cadence:cadence.moe) and ask away.
# Dependency justification
Total transitive production dependencies: 134
### <font size="+2">🦕</font>
* (31) better-sqlite3: SQLite is the best database, and this is the best library for it.
* (27) @cloudrac3r/pug: Language for dynamic web pages. This is my fork. (I released code that hadn't made it to npm, and removed the heavy pug-filters feature.)
* (16) stream-mime-type@1: This seems like the best option. Version 1 is used because version 2 is ESM-only.
* (9) h3: Web server. OOYE needs this for the appservice listener, authmedia proxy, self-service, and more.
* (11) sharp: Image resizing and compositing. OOYE needs this for the emoji sprite sheets.
### <font size="-1">🪱</font>
* (0) @chriscdn/promise-semaphore: It does what I want.
* (1) @cloudrac3r/discord-markdown: This is my fork.
* (0) @cloudrac3r/giframe: This is my fork.
* (1) @cloudrac3r/html-template-tag: This is my fork.
* (0) @cloudrac3r/in-your-element: This is my Matrix Appservice API library. It depends on h3 and zod, which are already pulled in by OOYE.
* (0) @cloudrac3r/mixin-deep: This is my fork. (It fixes a bug in regular mixin-deep.)
* (0) @cloudrac3r/pngjs: Lottie stickers are converted to bitmaps with the vendored Rlottie WASM build, then the bitmaps are converted to PNG with pngjs.
* (0) @cloudrac3r/turndown: This HTML-to-Markdown converter looked the most suitable. I forked it to change the escaping logic to match the way Discord works.
* (3) @stackoverflow/stacks: Stack Overflow design language and icons.
* (0) ansi-colors: Helps with interactive prompting for the initial setup, and it's already pulled in by enquirer.
* (1) chunk-text: It does what I want.
* (0) cloudstorm: Discord gateway library with bring-your-own-caching that I trust.
* (0) discord-api-types: Bitfields needed at runtime and types needed for development.
* (0) domino: DOM implementation that's already pulled in by turndown.
* (1) enquirer: Interactive prompting for the initial setup rather than forcing users to edit YAML non-interactively.
* (0) entities: Looks fine. No dependencies.
* (0) get-relative-path: Looks fine. No dependencies.
* (1) heatsync: Module hot-reloader that I trust.
* (0) lru-cache: For holding unused nonce in memory and letting them be overwritten later if never used.
* (0) mime-type: File extension to mime type mapping that's already pulled in by stream-mime-type.
* (0) prettier-bytes: It does what I want and has no dependencies.
* (0) snowtransfer: Discord API library with bring-your-own-caching that I trust.
* (0) try-to-catch: Not strictly necessary, but it's already pulled in by supertape, so I may as well.
* (0) uqr: QR code SVG generator. Used on the website to scan in an invite link.
* (0) xxhash-wasm: Used where cryptographically secure hashing is not required.
* (0) zod: Input validation for the web server. It's popular and easy to use.

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# Docker policy
**Out Of Your Element has no official support for Docker. There are no official files or images. If you choose to run Out Of Your Element in Docker, you must disclose this when asking for support. I may refuse to provide support/advice at any time. I may refuse to acknowledge issue reports.**
This also goes for Podman, Nix, and other similar technology that upends a program's understanding of what it's running on.
## What I recommend
I recommend [following the official setup guide,](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/get-started.md) which does not use Docker.
Ultimately, though, do what makes you happy. I can't stop you from doing what you want. As long as you read this page and understand my perspective, that's good enough for me.
## Why I advise against Docker
When misconfigured, Docker has terrible impacts. It can cause messages to go missing or even permanent data loss. These have happened to people.
Docker also makes it much harder for me to advise on debugging because it puts barriers between you and useful debugging tools, such as stdin, the database file, a shell, and the inspector. It's also not clear which version of the source code is running in the container, as there are many pieces of Docker (builder, container, image) that can cache old data, often making it so you didn't actually update when you thought you did. This has happened to people.
## Why I don't provide a good configuration myself
It is not possible for Docker to be correctly configured by default. The defaults are broken and will cause data loss.
It is also not possible for me to provide a correct configuration for everyone. Even if I provided a correct image, the YAMLs and command-line arguments must be written by individual end users. Incorrect YAMLs and command-line arguments may cause connection issues or permanent data loss.
## Why I don't provide assistance if you run OOYE in Docker
Problems you encounter, especially with the initial setup, are much more likely to be caused by nuances in your Docker setup than problems in my code. Therefore, my code is not responsible for the problem. The cause of the problem is different code that I can't advise on.
Also, if you reported an issue and I asked for additional information to help find the cause, you might be unable to provide it because of the debugging barriers discussed above.
## Why I don't provide Docker resources
I create OOYE unpaid in my spare time because I enjoy the process. I find great enjoyment in creating code and none at all in creating infrastructure.
## Why you're probably fine without Docker
### If you care about system footprint
OOYE was designed to be simple and courteous:
* It only creates files in its working directory
* It does not require any other processes to be running (e.g., no dependency on a Postgres process)
* It only requires node/npm executables in PATH, which you can store in any folder if you don't want to use your package manager
### If you care about ease of setup
In my opinion, the [official setup process](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/get-started.md) is straightforward. After installing prerequisites (Node.js and the repo clone), the rest of the process interactively guides you through providing necessary information. Your input is checked for correctness so the bridge will definitely work when you run it.
I find this easier than the usual Docker workflow of pasting values into a YAML and rolling the dice on whether it will start up or not.
### If you care about security in the case of compromise/RCE
There are no known vulnerabilities in dependencies. I [carefully selected simple, light dependencies](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/developer-orientation.md#dependency-justification) to reduce attack surface area.
For defense in depth, I suggest running OOYE as a different user.
### If you want to see all the processes when you run docker ps
Well, you got me there.
## Unofficial, independent, community-provided container setups
I acknowledge the demand for using OOYE in a container, so I will still point you in the right direction.
I had no hand in creating these and have not used or tested them whatsoever. I make no assurance that these will work reliably, or even at all. If you use these, you must do so with the understanding that if you run into any problems, **you must ask for support from the author of that setup, not from me, because you're running their code, not mine.**
***The following list is distributed for your information, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.***
- by melody: https://git.shork.ch/docker-images/out-of-your-element
- by sim2kid: https://github.com/sim2kid/ooye-docker
- by Katharos Technology: https://github.com/katharostech/docker_ooye
- by Emma: https://cgit.rory.gay/nix/OOYE-module.git/tree
## Making your own Docker setup
If you decide to make your own, I may provide advice or indicate problems at my discretion. You acknowledge that I am not required to provide evidence of problems I indicate, nor solutions to them. You acknowledge that it is not possible for me to exhaustively indicate every problem, so I cannot indicate correctness. Even if I have provided advice to an unofficial, independent, community-provided setup, I do not endorse it.

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# Foreign keys in the Out Of Your Element database
Historically, Out Of Your Element did not use foreign keys in the database, but since I found a need for them, I have decided to add them. Referential integrity is probably valuable as well.
The need is that unlinking a channel and room using the web interface should clear up all related entries from `message_channel`, `event_message`, `reaction`, etc. Without foreign keys, this requires multiple DELETEs with tricky queries. With foreign keys and ON DELETE CASCADE, this just works.
## Quirks
* **REPLACE INTO** internally causes a DELETE followed by an INSERT, and the DELETE part **will trigger any ON DELETE CASCADE** foreign key conditions on the table, even when the primary key being replaced is the same.
* ```sql
CREATE TABLE discord_channel (channel_id TEXT NOT NULL, name TEXT NOT NULL, PRIMARY KEY (channel_id));
CREATE TABLE discord_message (message_id TEXT NOT NULL, channel_id TEXT NOT NULL, PRIMARY KEY (message_id),
FOREIGN KEY (channel_id) REFERENCES discord_channel (channel_id) ON DELETE CASCADE);
INSERT INTO discord_channel (channel_id, name) VALUES ("c_1", "place");
INSERT INTO discord_message (message_id, channel_id) VALUES ("m_2", "c_1"); -- i love my message
REPLACE INTO discord_channel (channel_id, name) VALUES ("c_1", "new place"); -- replace into time
-- i love my message
SELECT * FROM discord_message; -- where is my message
```
* In SQLite, `pragma foreign_keys = on` must be set **for each connection** after it's established. I've added this at the start of `migrate.js`, which is called by all database connections.
* Pragma? Pragma keys
* Whenever a child row is inserted, SQLite will look up a row from the parent table to ensure referential integrity. This means **the parent table should be sufficiently keyed or indexed on columns referenced by foreign keys**, or SQLite won't let you do it, with a cryptic error message later on during DML. Due to normal forms, foreign keys naturally tend to reference the parent table's primary key, which is indexed, so that's okay. But still keep this in mind, since many of OOYE's tables effectively have two primary keys, for the Discord and Matrix IDs. A composite primary key doesn't count, even when it's the first column. A unique index counts.
## Where keys
Here are some tables that could potentially have foreign keys added between them, and my thought process of whether foreign keys would be a good idea:
* `guild_active` <--(PK guild_id FK)-- `channel_room`
* Could be good for referential integrity.
* Linking to guild_space would be pretty scary in case the guild was being relinked to a different space - since rooms aren't tied to a space, this wouldn't actually disturb anything. So I pick guild_active instead.
* `channel_room` <--(PK channel_id FK)-- `message_channel`
* Seems useful as we want message records to be deleted when a channel is unlinked.
* `message_channel` <--(PK message_id PK)-- `event_message`
* Seems useful as we want event information to be deleted when a channel is unlinked.
* `guild_active` <--(PK guild_id PK)-- `guild_space`
* All bridged guilds should have a corresponding guild_active entry, so referential integrity would be useful here to make sure we haven't got any weird states.
* `channel_room` <--(**C** room_id PK)-- `member_cache`
* Seems useful as we want to clear the member cache when a channel is unlinked.
* There is no index on `channel_room.room_id` right now. It would be good to create this index. Will just make it UNIQUE in the table definition.
* `message_channel` <--(PK message_id FK)-- `reaction`
* Seems useful as we want to clear the reactions cache when a channel is unlinked.
* `sim` <--(**C** mxid FK)-- `sim_member`
* OOYE inner joins on this.
* Sims are never deleted so if this was added it would only be used for enforcing referential integrity.
* The storage cost of the additional index on `sim` would not be worth the benefits.
* `channel_room` <--(**C** room_id PK)-- `sim_member`
* If a room is being permanently unlinked, it may be useful to see a populated member list. If it's about to be relinked to another channel, we want to keep the sims in the room for more speed and to avoid spamming state events into the timeline.
* Either way, the sims could remain in the room even after it's been unlinked. So no referential integrity is desirable here.
* `sim` <--(PK user_id PK)-- `sim_proxy`
* OOYE left joins on this. In normal operation, this relationship might not exist.
* `channel_room` <--(PK channel_id PK)-- `webhook`
* Seems useful. Webhooks should be deleted from Discord just before the channel is unlinked. That should be mirrored in the database too.
## Occurrences of REPLACE INTO/DELETE FROM
* `edit-message.js``REPLACE INTO message_channel`
* Scary! Changed to INSERT OR IGNORE
* `send-message.js``REPLACE INTO message_channel`
* Changed to INSERT OR IGNORE
* `add-reaction.js``REPLACE INTO reaction`
* `channel-webhook.js``REPLACE INTO webhook`
* `send-event.js``REPLACE INTO message_channel`
* Seems incorrect? Maybe?? Originally added in fcbb045. Changed to INSERT
* `event-to-message.js``REPLACE INTO member_cache`
* `oauth.js``REPLACE INTO guild_active`
* Very scary!! Changed to INSERT .. ON CONFLICT DO UPDATE
* `create-room.js``DELETE FROM channel_room`
* Please cascade
* `delete-message.js`
* Removed redundant DELETEs
* `edit-message.js``DELETE FROM event_message`
* `register-pk-user.js``DELETE FROM sim`
* It's a failsafe during creation
* `register-user.js``DELETE FROM sim`
* It's a failsafe during creation
* `remove-reaction.js``DELETE FROM reaction`
* `event-dispatcher.js``DELETE FROM member_cache`
* `redact.js``DELETE FROM event_message`
* Removed this redundant DELETE
* `send-event.js``DELETE FROM event_message`
* Removed this redundant DELETE
## How keys
SQLite does not have a complete ALTER TABLE command, so I have to DROP and CREATE. According to [the docs](https://www.sqlite.org/lang_altertable.html), the correct strategy is:
1. (Not applicable) *If foreign key constraints are enabled, disable them using PRAGMA foreign_keys=OFF.*
2. Start a transaction.
3. (Not applicable) *Remember the format of all indexes, triggers, and views associated with table X. This information will be needed in step 8 below. One way to do this is to run a query like the following: SELECT type, sql FROM sqlite_schema WHERE tbl_name='X'.*
4. Use CREATE TABLE to construct a new table "new_X" that is in the desired revised format of table X. Make sure that the name "new_X" does not collide with any existing table name, of course.
5. Transfer content from X into new_X using a statement like: INSERT INTO new_X SELECT ... FROM X.
6. Drop the old table X: DROP TABLE X.
7. Change the name of new_X to X using: ALTER TABLE new_X RENAME TO X.
8. (Not applicable) *Use CREATE INDEX, CREATE TRIGGER, and CREATE VIEW to reconstruct indexes, triggers, and views associated with table X. Perhaps use the old format of the triggers, indexes, and views saved from step 3 above as a guide, making changes as appropriate for the alteration.*
9. (Not applicable) *If any views refer to table X in a way that is affected by the schema change, then drop those views using DROP VIEW and recreate them with whatever changes are necessary to accommodate the schema change using CREATE VIEW.*
10. If foreign key constraints were originally enabled then run PRAGMA foreign_key_check to verify that the schema change did not break any foreign key constraints.
11. Commit the transaction started in step 2.
12. (Not applicable) *If foreign keys constraints were originally enabled, reenable them now.*

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# Setup
If you want Docker, [please read this first.](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/docker.md)
If you get stuck, you're welcome to message [#out-of-your-element:cadence.moe](https://matrix.to/#/#out-of-your-element:cadence.moe) or [@cadence:cadence.moe](https://matrix.to/#/@cadence:cadence.moe) to ask for help setting up OOYE!
You'll need:
* Administrative access to a homeserver
* Discord bot
* Domain name for the bridge's website - [more info](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/why-does-the-bridge-have-a-website.md)
* Reverse proxy for that domain - an interactive process will help you set this up in step 5!
Follow these steps:
1. [Get Node.js version 22 or later](https://nodejs.org/en/download/prebuilt-installer). If you're on Linux, you may prefer to install through system's package manager, though Debian and Ubuntu have hopelessly out of date packages.
1. Switch to a normal user account. (i.e. do not run any of the following commands as root or sudo.)
1. Clone this repo and checkout a specific tag. (Development happens on main. Stable versions are tagged.)
* The latest release tag is ![](https://img.shields.io/gitea/v/release/cadence/out-of-your-element?gitea_url=https%3A%2F%2Fgitdab.com&style=flat-square&label=%20&color=black).
1. Install dependencies: `npm install`
1. Run `npm run setup` to check your setup and set the bot's initial state. You only need to run this once ever. This command will guide you precisely through the following steps:
* First, you'll be asked for information like your homeserver URL.
* Then you'll be prompted to set up a reverse proxy pointing from your domain to the bridge's web server. Sample configurations can be found at the end of this guide. It will check that the reverse proxy works before you continue.
* Then you'll need to provide information about your Discord bot, and you'll be asked to change some of its settings.
* Finally, a registration.yaml file will be generated, which you need to give to your homeserver. You'll be told how to do this. It will check that it's done properly.
1. Start the bridge: `npm run start`
## Update
New versions are announced in [#updates](https://matrix.to/#/#ooye-updates:cadence.moe) and listed on [releases](https://gitdab.com/cadence/out-of-your-element/releases). Here's how to update:
1. Fetch the repo and checkout the latest release tag.
1. Install dependencies: `npm install`
1. Restart the bridge: Stop the currently running process, and then start the new one with `npm run start`
# Get Started
Visit the website on the domain name you set up, and click the button to add the bot to your Discord server.
* If you click the Easy Mode button, it will automatically create a Matrix room corresponding to each Discord channel. This happens next time a message is sent on Discord (so that your Matrix-side isn't immediately cluttered with lots of inactive rooms).
* If you click the Self Service button, it won't create anything for you. You'll have to provide your own Matrix space and rooms. After you click, you'll be prompted through the process. Use this if you're migrating from another bridge!
After that, to get into the rooms on your Matrix account, use the invite form on the website, or the `/invite [your mxid here]` command on Discord.
I hope you enjoy Out Of Your Element!
----
<br><br><br><br><br>
# Appendix
## Example reverse proxy for nginx, dedicated domain name
Replace `bridge.cadence.moe` with the hostname you're using.
```nix
server {
listen 80;
listen [::]:80;
server_name bridge.cadence.moe;
return 301 https://bridge.cadence.moe$request_uri;
}
server {
listen 443 ssl http2;
listen [::]:443 ssl http2;
server_name bridge.cadence.moe;
# ssl parameters here...
client_max_body_size 5M;
location / {
add_header Strict-Transport-Security "max-age=63072000; includeSubDomains" always;
proxy_pass http://127.0.0.1:6693;
}
}
```
## Example reverse proxy for nginx, sharing a domain name
Same as above, but change the following:
- `location / {` -> `location /ooye/ {` (any sub-path you want; you MUST use a trailing slash or it won't work)
- `proxy_pass http://127.0.0.1:6693;` -> `proxy_pass http://127.0.0.1:6693/;` (you MUST use a trailing slash on this too or it won't work)
## Example reverse proxy for Caddy, dedicated domain name
```nix
bridge.cadence.moe {
log {
output file /var/log/caddy/access.log
format console
}
encode gzip
reverse_proxy 127.0.0.1:6693
}
```
## Example reverse proxy for traefik
Note: Out Of Your Element has no official Docker support. This guide is for using traefik when OOYE is ***not*** in a container.
See [third-party/reverse-proxy-traefik.md](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/third-party/reverse-proxy-traefik.md)

View file

@ -32,13 +32,13 @@ What does it look like on Discord-side?
This is an API request to get the pinned messages. To update this, an API request will pin or unpin any specific message, adding or removing it from the list. This is an API request to get the pinned messages. To update this, an API request will pin or unpin any specific message, adding or removing it from the list.
## What will the converter look like? ## What will the converter do?
The converter will be very different in both directions. The converter will be very different in both directions.
For d2m, we will get the list of pinned messages, we will convert each message ID into the ID of an event we already have, and then we will set the entire `m.room.pinned_events` state to that list. **For d2m, we will get the list of pinned messages, we will convert each message ID into the ID of an event we already have, and then we will set the entire `m.room.pinned_events` state to that list.**
For m2d, we will have to diff the list of pinned messages against the previous version of the list, and for each event that was pinned or unpinned, we will send an API request to Discord to change its state. **For m2d, we will have to diff the list of pinned messages against the previous version of the list, and for each event that was pinned or unpinned, we will send an API request to Discord to change its st**ate.
## Missing messages ## Missing messages
@ -53,7 +53,7 @@ In this situation we need to stop and think about the possible paths forward we
The latter method would still make the message appear at the bottom of the timeline for most Matrix clients, since for most the timestamp doesn't determine the actual _order._ It would then be confusing why an odd message suddenly appeared, because a pins change isn't that noticable in the room. The latter method would still make the message appear at the bottom of the timeline for most Matrix clients, since for most the timestamp doesn't determine the actual _order._ It would then be confusing why an odd message suddenly appeared, because a pins change isn't that noticable in the room.
To avoid this problem, I'll just go with the former method and ignore the message, so Matrix will only have some of the pins that Discord has. We will need to watch out if a Matrix user edits this list of partial pins, because if we _only_ pinned things on Discord that were pinned on Matrix, those partial pins Discord would be lost from Discord side. To avoid this problem, I'll just go with the former method and ignore the message, so Matrix will only have some of the pins that Discord has. We will need to watch out if a Matrix user edits this list of partial pins, because if we _only_ pinned things on Discord that were pinned on Matrix, then pins Matrix doesn't know about would be lost from Discord side.
In this situation I will prefer to keep the pins list inconsistent between both sides and only bridge _changes_ to the list. In this situation I will prefer to keep the pins list inconsistent between both sides and only bridge _changes_ to the list.
@ -61,7 +61,9 @@ If you were implementing this for real, you might have made different decisions
## Test data for the d2m converter ## Test data for the d2m converter
Let's start writing the d2m converter. It's helpful to write unit tests for Out Of Your Element, since this lets you check if it worked without having to start up a local copy of the bridge or play around with the interface. Let's start writing the d2m converter. It's helpful to write automated tests for Out Of Your Element, since this lets you check if it worked without having to start up a local copy of the bridge or mess around with the interface.
To test the Discord-to-Matrix pin converter, we'll need some samples of Discord message objects. Then we can put these sample message objects through the converter and check what comes out the other side.
Normally for getting test data, I would `curl` the Discord API to grab some real data and put it into `data.js` (and possibly also `ooye-test-data.sql`. But this time, I'll fabricate some test data. Here it is: Normally for getting test data, I would `curl` the Discord API to grab some real data and put it into `data.js` (and possibly also `ooye-test-data.sql`. But this time, I'll fabricate some test data. Here it is:
@ -74,7 +76,7 @@ Normally for getting test data, I would `curl` the Discord API to grab some real
] ]
``` ```
"These aren't message objects!" I hear you cry. Correct. I already know that my implementation is not going to care about any properties on these message object other than the IDs, so I'm just making a list of IDs to save time. "These aren't message objects!" I hear you cry. Correct. I already know that my implementation is not going to care about any properties on these message object other than the IDs, so to save time, I'm just making a list of IDs.
These IDs were carefully chosen. The first three are already in `ooye-test-data.sql` and are associated with event IDs. This is great, because in our test case, the Discord IDs will be converted to those event IDs. The fourth ID doesn't exist on Matrix-side. This is to test that partial pins are handled as expected, like I wrote in the previous section. These IDs were carefully chosen. The first three are already in `ooye-test-data.sql` and are associated with event IDs. This is great, because in our test case, the Discord IDs will be converted to those event IDs. The fourth ID doesn't exist on Matrix-side. This is to test that partial pins are handled as expected, like I wrote in the previous section.
@ -104,7 +106,7 @@ index c36f252..4919beb 100644
## Writing the d2m converter ## Writing the d2m converter
We can write a function that operates on this data to convert it to events. This is a _converter,_ not an _action._ it won't _do_ anything by itself. So it goes in the converters folder. The actual function is pretty simple since I've already planned what to do: We can write a function that operates on this data to convert it to events. This is a _converter,_ not an _action._ It won't _do_ anything by itself. So it goes in the converters folder. I've already planned (in the "What will the converter do?" section) what to do, so writing the function is pretty simple:
```diff ```diff
diff --git a/d2m/converters/pins-to-list.js b/d2m/converters/pins-to-list.js diff --git a/d2m/converters/pins-to-list.js b/d2m/converters/pins-to-list.js
@ -133,9 +135,36 @@ index 0000000..e4107be
+module.exports.pinsToList = pinsToList +module.exports.pinsToList = pinsToList
``` ```
### Explaining the code
All converters have a `function` which does the work, and the function is added to `module.exports` so that other files can use it.
Importing `select` from `passthrough` lets us do database access. Calling the `select` function can select from OOYE's own SQLite database. If you want to see what's in the database, look at `ooye-test-data.sql` for test data, or open `ooye.db` for real data from your own bridge.
The comments `// @ts-check`, `/** @type ... */`, and `/** @param ... */` provide type-based autosuggestions when editing in Visual Studio Code.
Here's the code I haven't yet discussed:
```js
function pinsToList(pins) {
const result = []
for (const message of pins) {
const eventID = select("event_message", "event_id", {message_id: message.id}).pluck().get()
if (eventID) result.push(eventID)
}
return result
}
```
It will go through each `message` in `pins`. For each message, it will look up the corresponding Matrix event in the database, and if found, it will add it to `result`.
The `select` line will run this SQL: `SELECT event_id FROM event_message WHERE message_id = {the message ID}` and will return the event ID as a string or null.
For any database experts worried about an SQL query inside a loop, the N+1 problem does not apply to SQLite because the queries are executed in the same process rather than crossing a process (and network) boundary. https://www.sqlite.org/np1queryprob.html
## Test case for the d2m converter ## Test case for the d2m converter
There's not much room for bugs in this function. A single manual test that it works would be good enough for me. But since this is an example of how you can add your own, let's add a test case for this. We'll take the data we just prepared and process it through the function we just wrote: There's not much room for bugs in this function. A single manual test that it works would be good enough for me. But since this is an example of how you can add your own, let's add a test case for this. The testing code will take the data we just prepared and process it through the `pinsToList` function we just wrote. Then, it will check the result is what we expected.
```diff ```diff
diff --git a/d2m/converters/pins-to-list.test.js b/d2m/converters/pins-to-list.test.js diff --git a/d2m/converters/pins-to-list.test.js b/d2m/converters/pins-to-list.test.js
@ -177,6 +206,18 @@ index 5cc851e..280503d 100644
Good to go. Good to go.
### Explaining the code
`require("supertape")` is a library that helps with testing and printing test results. `data = require("../../test/data")` is the file we edited earlier in the "Test data for the d2m converter" section. `require("./pins-to-list")` is the function we want to test.
Here is how you declare a test: `test("pins2list: converts known IDs, ignores unknown IDs", t => {` The string describes what you are trying to test and it will be displayed if the test fails.
`result = pinsToList(data.pins.faked)` is calling the implementation function we wrote.
`t.deepEqual(actual, expected)` will check whether the `actual` result value is the same as our `expected` result value. If it's not, it'll mark that as a failed test.
### Run the test!
``` ```
><> $ npm t ><> $ npm t
@ -201,15 +242,19 @@ Good to go.
at module.exports (out-of-your-element/node_modules/try-to-catch/lib/try-to-catch.js:7:29) at module.exports (out-of-your-element/node_modules/try-to-catch/lib/try-to-catch.js:7:29)
``` ```
Oh, this was actually an accident, I didn't make it fail for demonstration purposes! Let's see what this bug is. It's returning the right number of IDs, but 2 out of the 3 are incorrect. The green `-` lines are "expected" and the red `+` lines are "actual". I should check where that wrong ID `$51f...` got taken from. Oh no! (I promise I didn't make it fail for demonstration purposes, this was actually an accident!) Let's see what this bug is. It's returning the right number of IDs, but 2 out of the 3 are incorrect. The green `-` lines are "expected" and the red `+` lines are "actual". The wrong ID `$51f...` must have been taken from _somewhere_ in the test data, so I'll first search the codebase and find where it came from:
``` ```sql
- snip - ooye-test-data.sql -- snipped from ooye-test-data.sql
('$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA', 'm.room.message', 'm.text', '1141501302736695316', 0, 1), ('$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA', 'm.room.message', 'm.text', '1141501302736695316', 0, 1),
('$51f4yqHinwnSbPEQ9dCgoyy4qiIJSX0QYYVUnvwyTCI', 'm.room.message', 'm.image', '1141501302736695316', 1, 1), ('$51f4yqHinwnSbPEQ9dCgoyy4qiIJSX0QYYVUnvwyTCI', 'm.room.message', 'm.image', '1141501302736695316', 1, 1),
``` ```
Context: This Discord message `1141501302736695316` is actually part of 2 different Matrix events, `$mtR...` and `$51f...`. This often happens when a Discord user uploads an image with a caption. Matrix doesn't support combined image+text events, so the image and the text have to be bridged to separate events. We should consider the text to be the primary part, and pin that, and consider the image to be the secondary part, and not pin that. Explanation: This Discord message `1141501302736695316` is actually part of 2 different Matrix events, `$mtR...` and `$51f...`. This often happens when a Discord user uploads an image with a caption. Matrix doesn't support combined image+text events, so the image and the text have to be bridged to separate events.
In the current code, `pinsToList` is picking ALL the associated event IDs, and then `.get` is forcing it to limit that list to 1. It doesn't care which, so it's essentially random which event it wants to pin.
We should make a decision on which event is more important. You can make whatever decision you want - you could even make it pin every event associated with a message - but I've decided that the text should be the primary part and be pinned, and the image should be considered a secondary part and left unpinned.
We already have a column `part` in the `event_message` table for this reason! When `part = 0`, that's the primary part. I'll edit the converter to actually use that column: We already have a column `part` in the `event_message` table for this reason! When `part = 0`, that's the primary part. I'll edit the converter to actually use that column:
@ -229,6 +274,8 @@ index e4107be..f401de2 100644
return result return result
``` ```
As long as the database is consistent, this new `select` will return at most 1 event, always choosing the primary part.
``` ```
><> $ npm t ><> $ npm t
@ -269,7 +316,7 @@ index 83c31cd..4de84d9 100644
await eventDispatcher.onThreadCreate(client, message.d) await eventDispatcher.onThreadCreate(client, message.d)
``` ```
`event-dispatcher.js` will now check if the event seems reasonable and is allowed in this context. For example, we can only update pins if the channel is actually bridged somewhere. This should be another quick check which passes to an action to do the API calls: `event-dispatcher.js` will now check if the event seems reasonable and is allowed in this context. For example, we can only update pins if the channel is actually bridged somewhere. After the check, we'll call the action:
```diff ```diff
diff --git a/d2m/event-dispatcher.js b/d2m/event-dispatcher.js diff --git a/d2m/event-dispatcher.js b/d2m/event-dispatcher.js
@ -304,7 +351,7 @@ index 0f9f1e6..6e91e9e 100644
* @param {DiscordTypes.GatewayMessageCreateDispatchData} message * @param {DiscordTypes.GatewayMessageCreateDispatchData} message
``` ```
And now I can create the `update-pins.js` action: And now I can write the `update-pins.js` action:
```diff ```diff
diff --git a/d2m/actions/update-pins.js b/d2m/actions/update-pins.js diff --git a/d2m/actions/update-pins.js b/d2m/actions/update-pins.js
@ -339,6 +386,76 @@ index 0000000..40cc358
I try to keep as much logic as possible out of the actions and in the converters. This should mean I *never have to unit test the actions themselves.* The actions will be tested manually with the real bot. I try to keep as much logic as possible out of the actions and in the converters. This should mean I *never have to unit test the actions themselves.* The actions will be tested manually with the real bot.
## See if it works
Since the automated tests pass, let's start up the bridge and run our nice new code:
```
node start.js
```
We can try these things and see if they are bridged to Matrix:
- Pin a recent message on Discord-side
- Pin an old message on Discord-side
- Unpin a message on Discord-side
It works like I'd expect!
## Order of pinned messages
I expected that to be the end of the guide, but after some time, I noticed a new problem: The pins are in reverse order. How could this happen?
[After some investigation,](https://gitdab.com/cadence/out-of-your-element/issues/16) it turns out Discord puts the most recently pinned message at the start of the array and displays the array in forwards order, while Matrix puts the most recently pinned message at the end of the array and displays the array in reverse order.
We can fix this by reversing the order of the list of pins before we store it. The converter can do this:
```diff
diff --git a/d2m/converters/pins-to-list.js b/d2m/converters/pins-to-list.js
index f401de2..047bb9f 100644
--- a/d2m/converters/pins-to-list.js
+++ b/d2m/converters/pins-to-list.js
@@ -12,6 +12,7 @@ function pinsToList(pins) {
const eventID = select("event_message", "event_id", {message_id: message.id, part: 0}).pluck().get()
if (eventID) result.push(eventID)
}
+ result.reverse()
return result
}
```
Since the results have changed, I'll need to update the test so it expects the new result:
```diff
diff --git a/d2m/converters/pins-to-list.test.js b/d2m/converters/pins-to-list.test.js
index c2e3774..92e5678 100644
--- a/d2m/converters/pins-to-list.test.js
+++ b/d2m/converters/pins-to-list.test.js
@@ -5,8 +5,8 @@ const {pinsToList} = require("./pins-to-list")
test("pins2list: converts known IDs, ignores unknown IDs", t => {
const result = pinsToList(data.pins.faked)
t.deepEqual(result, [
- "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg",
- "$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA",
- "$lnAF9IosAECTnlv9p2e18FG8rHn-JgYKHEHIh5qdFv4"
+ "$lnAF9IosAECTnlv9p2e18FG8rHn-JgYKHEHIh5qdFv4",
+ "$mtR8cJqM4fKno1bVsm8F4wUVqSntt2sq6jav1lyavuA",
+ "$X16nfVks1wsrhq4E9SSLiqrf2N8KD0erD0scZG7U5xg"
])
})
```
```
><> $ npm t
144 tests
232 passed
Pass!
```
Next time a message is pinned or unpinned on Discord, OOYE should update the order of all the pins on Matrix.
## Notes on missed events ## Notes on missed events
Note that this will only sync pins _when the pins change._ Existing pins from Discord will not be backfilled to Matrix rooms. If I wanted, there's a couple of ways I could address this: Note that this will only sync pins _when the pins change._ Existing pins from Discord will not be backfilled to Matrix rooms. If I wanted, there's a couple of ways I could address this:
@ -346,4 +463,4 @@ Note that this will only sync pins _when the pins change._ Existing pins from Di
* I could create a one-shot script in `scripts/update-pins.js` which will sync pins for _all_ Discord channels right away. I can run this after finishing the feature, or if the bot has been offline for some time. * I could create a one-shot script in `scripts/update-pins.js` which will sync pins for _all_ Discord channels right away. I can run this after finishing the feature, or if the bot has been offline for some time.
* I could create a database table that holds the timestamp of the most recently detected pin for each channel - the `last_pin_timestamp` field from the gateway. Every time the bot starts, it would automatically compare the database table against every channel, and if the pins have changed since it last looked, it could automatically update them. * I could create a database table that holds the timestamp of the most recently detected pin for each channel - the `last_pin_timestamp` field from the gateway. Every time the bot starts, it would automatically compare the database table against every channel, and if the pins have changed since it last looked, it could automatically update them.
I already have a mechanism for backfilling missed messages when the bridge starts up. Option 2 there would add a similar feature for backfilling missed pins. That could be worth considering, but it's less important and more complex. Perhaps we'll come back to it. I already have code to backfill missed messages when the bridge starts up. The second option above would add a similar feature for backfilling missed pins. It would be worth considering.

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@ -0,0 +1,98 @@
## What is PluralKit
PluralKit is a Discord bot. After a Discord user registers with PK, PK will delete and repost their messages. The reposted messages will be sent by a webhook with a custom display name and avatar. This effectively lets a person assume a custom display name and avatar at will on a per-message basis. People use this for roleplaying and/or dissociative-identity-disorder things. PK is extremely popular.
## PK terminology
- **Proxying:** The act of deleting and reposting messages.
- **Member:** Identity that messages will be posted by.
- **System:** Systems contain members. A system is usually controlled by one Discord account, but it's also possible to have multiple accounts be part of the same system.
## PK API schema
https://pluralkit.me/api/models/
## Experience on OOYE without special PK handling
1. Message is sent by Discord user and copied to Matrix-side.
1. The message is immediately deleted by PK and deleted from Matrix-side.
1. The message is resent by the PK webhook and copied to Matrix-side (by @_ooye_bot) with limited authorship information.
## Experience on Half-Shot's bridge without special PK handling
1. Message is sent by Discord user and copied to Matrix-side.
1. The message is immediately deleted by PK and deleted from Matrix-side.
1. The message is resent by the PK webhook and copied to Matrix-side _by a dedicated sim user for that webhook's username._
If a PK system member changes their display name, the webhook display name will change too. But Half-Shot's bridge can't keep track of webhook message authorship. It uses the webhook's display name to determine whether to reuse the previous sim user account. This makes Half-Shot's bridge create a brand new sim user for the same system member, and causes the Matrix-side member list to eventually fill up with lots of abandoned sim users named @_discord_NUMBERS_NUMBERS_GARBLED_NAME.
## Goals of special PK handling
1. Avoid bridging the send-delete-send dance (solution: the speedbump)
2. Attribute message authorship to the actual PK system member (solution: system member mapping)
3. Avoid creating too many sim users (solution: OOYE sending other webhook messages as @_ooye_bot)
## What is the speedbump (goal 1)
When a Discord user sends a message, we can't know whether or not it's about to be deleted by PK.
If PK doesn't plan to delete the message, we should deliver it straight away to Matrix-side.
But if PK does plan to delete the message, we shouldn't bridge it at all. We should wait until the PK webhook sends the replacement message, then deliver _that_ message to Matrix-side.
Unfortunately, we can't see into the future. We don't know if PK will delete the message or not.
My solution is the speedbump. In speedbump-enabled channels, OOYE will wait a few seconds before delivering the message. The **purpose of the speedbump is to avoid the send-delete-send dance** by not bridging a message until we know it's supposed to stay.
## Configuring the speedbump
Nuh-uh. Offering configuration creates an opportunity for misconfiguration. OOYE wants to act in the best possible way with the default settings. In general, everything in OOYE should work in an intelligent, predictable way without having to think about it.
Since it slows down messages, the speedbump has a negative impact on user experience if it's not needed. So OOYE will automatically activate and deactivate the speedbump if it's necessary. Here's how it works.
When a message is deleted in a channel, the following logic is triggered:
1. Discord API: Get the list of webhooks in this channel.
1. If there is a webhook owned by PK, speedbump mode is now ON. Otherwise, speedbump mode is now OFF.
This check is only done every so often to avoid encountering the Discord API's rate limits.
## PK system member mapping (goal 2)
PK system members need to be mapped to individual Matrix sim users, so we need to map the member data to all the fields of a Matrix profile. (This will replace the existing logic of `userToSimName`.) I'll map them in this way:
- **Matrix ID:** `@_ooye_pk_[FIVE_CHAR_ID].example.org`
- **Display name:** `[NAME] [[PRONOUNS]]`
- **Avatar:** webhook_avatar_url ?? avatar_url
I'll get this data by calling the PK API for each message: https://api.pluralkit.me/v2/messages/[PK_WEBHOOK_MESSAGE_ID]
## Special code paths for PK users
When a message is deleted, re-evaluate speedbump mode if necessary, and store who the PK webhook is for this channel if exists.
When a message is received and the speedbump is enabled, put it into a queue to be sent a few seconds later.
When a message is deleted, remove it from the queue.
When a message is received, if it's from a webhook, and the webhook is in the "speedbump_webhook" table, and the webhook user ID is the public PK instance, then look up member details in the PK API, and use a different MXID mapping algorithm based on those details.
### Edits should Just Work without any special code paths
Proxied messages are edited by sending "pk;edit blah blah" as a reply to the message to edit. PK will delete the edit command and use the webhook edit endpoint to update the message.
OOYE's speedbump will prevent the edit command appearing at all on Matrix-side, and OOYE already understands how to do webhook edits.
## Database schema
* channel_room
+ speedbump_id - the ID of the webhook that may be proxying in this channel
+ speedbump_checked - time in unix seconds when the webhooks were last queried
## Unsolved problems
- Improve the contents of PK's reply embeds to be the actual reply text, not the OOYE context preamble
- Possibly change OOYE's reply context to be an embed (for visual consistency with replies from PK users)
- Possibly extract information from OOYE's reply embed and transform it into an mx-reply structure for Matrix users
- Unused or removed system members should be removed from the member list too.
- When a Discord user leaves a server, all their system members should leave the member list too. (I also have to solve this for regular non-PK users.)

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@ -0,0 +1,80 @@
# Room upgrades
"Upgrading" a room is supposed to create a new room and then tries to set it up exactly like the old one. So it copies name, topic, power levels, space membership, etc. The old room is marked as old with an `m.room.tombstone` event, its power levels are adjusted to make it harder to send messages, and a hyperlink to the new room is added.
## What happens?
A room upgrade is triggered by a POST request to `/_matrix/client/v3/rooms/{roomId}/upgrade`. The upgrade process is done by the server, and involves multiple events across multiple rooms. Since this is server-specific, what will _actually_ happen depends on the server's implementation, but the spec says it does this:
1. Checks that the user has permission to send `m.room.tombstone` events in the room.
2. Creates a replacement room with a `m.room.create` event containing a predecessor field, the applicable `room_version`, and a `type` field which is copied from the predecessor room. If no `type` is set on the previous room, no `type` is specified on the new rooms create event either.
3. Replicates transferable state events to the new room. The exact details for what is transferred is left as an implementation detail, however the recommended state events to transfer are:
* `m.room.server_acl`
* `m.room.encryption`
* `m.room.name`
* `m.room.avatar`
* `m.room.topic`
* `m.room.guest_access`
* `m.room.history_visibility`
* `m.room.join_rules`
* `m.room.power_levels`
(Membership can't be transferred by the server.)
4. Moves any local aliases to the new room.
5. Sends a `m.room.tombstone` event to the old room to indicate that it is not intended to be used any further.
6. If possible, the power levels in the old room should also be modified to prevent sending of events and inviting new users. For example, setting `events_default` and `invite` to the greater of `50` and `users_default + 1`.
### Synapse additionally:
1. Copies its `m.space.child` events (if it was a space).
* This is good for OOYE, because it automatically tries to join new rooms when they're added to a registered space.
2. Copies bans.
3. Un/publishes to the public room directory as applicable.
4. Copies user tags and push rules.
Conduwuit does not do those!
### Element additionally:
1. May invite all users from the old room to the new room, depending on if the checkbox is checked in the dialog.
2. Update parent spaces to remove the old room and add the new room.
Cinny does not do those! The new room is totally detached! The hyperlink from the old room (and the moved alias by server) is the only way to find it!
* This is probably still okay for OOYE? Since the join rules are preserved, and if they were `restricted`, OOYE is able to join via the tombstone hyperlink. Then, after it joins, it's already PL 100 since the power levels are preserved. It's very bad if the join rules were `invite`, but OOYE never sets this join rule - it's either `restricted` or `public`.
### Other clients
Nheko doesn't support room upgrades at all. Cinyy, NeoChat and FluffyChat just call the API and don't do anything. FluffyChat invites all joined/invited users to the new room if the join rule is restricted.
### Notable things that don't happen at all:
* Add `m.space.parent` pointing to the space it was in (if it was a room in a space).
## What should OOYE do?
### Ideal case (Element, Synapse)
The new room is added to the space and OOYE autojoins it. It already has the correct power levels and join rules.
OOYE still needs to do this:
1. Un/set `m.room.parent` in the rooms.
2. Update `channel_room` and `historical_channel_room` tables.
### Not ideal case (everyone else)
OOYE should:
1. Join the room by following the hyperlink from the tombstone, if able
* If not able, somebody messed with the join rules. Send a PM to the user who upgraded - the new room's creator - asking for an invite.
2. Wait for join.
3. Un/set `m.space.child` events on the space.
4. Un/set `m.room.parent` in the rooms.
5. Update `channel_room` and `historical_channel_room` tables.
6. Un/publish to the room directory.
### It's actually fine to do all the steps always
Even by blindly following the entire list, each step is a no-op or atomic, so it doesn't matter if Element is also trying to do them.

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# Self-service room creation rules
Before version 3 of Out Of Your Element, new Matrix rooms would be created on-demand when a Discord channel is spoken in for the first time. This has worked pretty well.
This is done through functions like ensureRoom and ensureSpace in actions:
```js
async function sendMessage(message, channel, guild, row) {
const roomID = await createRoom.ensureRoom(message.channel_id)
...
}
/**
* Ensures the room exists. If it doesn't, creates the room with an accurate initial state.
* @param {string} channelID
* @returns {Promise<string>} Matrix room ID
*/
function ensureRoom(channelID) {
return _syncRoom(channelID, /* shouldActuallySync */ false) /* calls ensureSpace */
}
/**
* Ensures the space exists. If it doesn't, creates the space with an accurate initial state.
* @param {DiscordTypes.APIGuild} guild
* @returns {Promise<string>} Matrix space ID
*/
function ensureSpace(guild) {
return _syncSpace(guild, /* shouldActuallySync */ false)
}
```
With the introduction of self-service mode, we still want to retain this as a possible mode of operation, since some people prefer to have OOYE handle this administrative work. However, other people prefer to manage the links between channels and rooms themselves, and have control over what new rooms get linked up to.
Visibly, this is managed through the web interface. The web interface lets moderators enable/disable auto-creation of new rooms, as well as set which channels and rooms are linked together.
There is a small complication. Not only are Matrix rooms created automatically, their Matrix spaces are also created automatically during room sync: ensureRoom calls ensureSpace. If a user opts in to self-service mode by clicking the specific button in the web portal, we must ensure the _space is not created automatically either,_ because the Matrix user will provide a space to link to.
To solve this, we need a way to suppress specific guilds from having auto-created spaces. The natural way to represent this is a column on guild_space, but that doesn't work, because each guild_space row requires a guild and space to be linked, and we _don't want_ them to be linked.
So, internally, OOYE keeps track of this through a new table:
```sql
CREATE TABLE "guild_active" (
"guild_id" TEXT NOT NULL, -- only guilds that are bridged are present in this table
"autocreate" INTEGER NOT NULL, -- 0 or 1
PRIMARY KEY("guild_id")
) WITHOUT ROWID;
```
There is one more complication. When adding a Discord bot through web oauth with a redirect_uri, Discord adds the bot to the server normally, _then_ redirects back to OOYE, and only then does OOYE know which guild the bot was just added to. So, for a short time between the bot being added and the user being redirected, OOYE might receive Discord events in the server before it has the chance to create the guild_active database row.
So to prevent this, self-service behaviour needs to be an implicit default, and users must firmly choose one system or another to begin using OOYE. It is important for me to design this in a way that doesn't force users to do any extra work or make a choice they don't understand to keep the pre-v3 behaviour.
So there will be 3 states of whether a guild is self-service or not. At first, it could be absent from the table, in which case events for it will be dropped. Or it could be in the table with autocomplete = 0, in which case only rooms that already exist in channel_room will have messages bridged. Or it could have autocomplete = 1, in which case Matrix rooms will be created as needed, as per the pre-v3 behaviour.
| Auto-create | Meaning |
| -- | ------------ |
| 😶‍🌫️ | Unbridged - waiting |
| ❌ | Bridged - self-service |
| ✅ | Bridged - auto-create |
Pressing buttons on web or using the /invite command on a guild will insert a row into guild_active, allowing it to be bridged.
So here's all the technical changes needed to support self-service in v3:
- New guild_active table showing whether, and how, a guild is bridged.
- When /invite command is used, INSERT OR IGNORE INTO state 1 and ensureRoom + ensureSpace.
- When bot is added through "easy mode" web button, REPLACE INTO state 1 and ensureSpace.
- When bot is added through "self-service" web button, REPLACE INTO state 0.
- Event dispatcher will only ensureRoom if the guild_active state is 1.
- createRoom will only create other dependencies if the guild is autocreate.
## Enough with your theory. How do rooms actually get bridged now?
After clicking the easy mode button on web and adding the bot to a server, it will create new Matrix rooms on-demand when any invite features are used (web or command) OR just when any message is sent on Discord.
Alternatively, pressing the self-service mode button and adding the bot to a server will prompt the web user to link it with a space. After doing so, they'll be on the standard guild management page where they can invite to the space and manually link rooms. Nothing will be autocreated.

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> This guide was written by @bgtlover:stealthy.club, a community contributor. The author of Out Of Your Element hopes it will be useful, but cannot say whether the information is accurate or complete.
## Example reverse proxy configuration with traefik
Note: This guide describes setting up the reverse proxy configuration when OOYE is ***not*** in a Docker container.
Because traefik is generally used in Docker, this guide assumes the user already has it configured properly. However, given that Docker is very complex and the smallest mistakes can cascade in catastrophic, not immediately observable, and unpredictable ways, a fairly complete setup will be reproduced. Therefore, system administrators are advised to diff this sample setup against theirs rather than copy it wholesale.
### Note on variable substitution
Variables will be denoted as `{{var}}`. This syntax has been chosen because that's also how YAML substitution works. The values that fit each variable will be explained after the code block containing the placeholder.
### Base compose configuration for traefik
This file defines the traefik service stack. It's responsible for mounting volumes correctly, declaring ports that should be opened on the host side, and the external traefik network (created manually).
In compose.yml, put the following:
```yaml
services:
traefik:
image: "traefik:latest"
restart: always
command:
- "--configFile=/etc/traefik/static_config.yml"
ports:
- "80:80" #http
- "443:443" #https
networks:
- traefik
volumes:
- ./letsencrypt:/letsencrypt
- /etc/localtime:/etc/localtime:ro
- /var/run/docker.sock:/var/run/docker.sock:ro
- ./static_config.yml:/etc/traefik/static_config.yml
- ./config:/etc/traefik/config
networks:
traefik:
external: true
```
### Static traefik configuration
The static traefik configuration is used to define base traefik behavior, for example entry points, access and runtime logs, a file or directory for per-service configuration, etc.
In static_config.yml, put the following:
```yaml
api:
dashboard: true
providers:
docker:
endpoint: "unix:///var/run/docker.sock"
exposedByDefault: false
network: "traefik"
file:
directory: /etc/traefik/config/
watch: true
entryPoints:
web-secure:
address: ":443"
asDefault: true
http3: {}
http:
tls:
certResolver: default
web:
address: ":80"
http:
redirections:
entryPoint:
to: web-secure
certificatesResolvers:
default:
acme:
email: {{email}}
storage: "/letsencrypt/acme.json"
tlsChallenge: {}
```
Replace `{{email}}` with a valid email address.
### Out of your element traefik dynamic configuration
Traefik's dynamic configuration files configure proxy behaviors on a per-application level.
In config/out-of-your-element.yml, put the following:
```yaml
http:
routers:
out-of-your-element:
rule: Host(`bridge.stealthy.club`)
service: out-of-your-element-service
services:
out-of-your-element-service:
loadBalancer:
servers:
- url: "http://{{ip}}:{{port}}"
```
The `{{port}}` is 6693 unless you changed it during Out Of Your Element's first time setup.
Replace `{{ip}}` with the ***external*** IP of your server.
Make sure the port is allowed through your firewall if applicable.
For context, the external IP is required because of Docker networking. Because Docker modifies the host-side iptables firewall and creates virtual interfaces for its networks, and because the networking inside containers is configured such that localhost points to the IP of the container instead of the actual host, placing localhost in the url field above would make the traefik container establish an HTTP connection to itself, which would cause a bad gateway error.

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# Why does the bridge have a website?
## It's essential for making images work
Matrix has a feature called [Authenticated Media](https://matrix.org/blog/2024/06/26/sunsetting-unauthenticated-media/), where uploaded media (like user avatars and uploaded files) is restricted to Matrix users only. This means Discord users wouldn't be able to see important parts of the conversation.
To keep things working for Discord users, OOYE's web server can act as a proxy files that were uploaded on Matrix-side. This will automatically take effect when needed, so Discord users shouldn't notice any issues.
## Why now?
I knew a web interface had a lot of potential, but I was reluctant to add one because it would make the initial setup more complicated. However, when authenticated media forced my hand, I saw an opportunity to introduce new useful features. Hopefully you'll agree that it's worth it!
# What else does it do?
## Makes it easy to invite the bot
The home page of the website has buttons to add the bridge bot to a Discord server. If you are primarly a Matrix user and you want somebody else (who may be less technical) to add the bot to their own Discord server, this should make it a lot more intuitive for them.
## Makes it easy to invite yourself or others
After your hypothetical less-technical friend adds the bot to their Discord server, you need to generate an invite for your Matrix account on Matrix-side. Without the website, you might need to guide them through running a /invite command with your user ID. With the website, they don't have to do anything extra. You can use your phone to scan the QR code on their screen, which lets you invite your user ID in your own time.
You can also set the person's permissions when you invite them, so you can easily bootstrap the Matrix side with your trusted ones as moderators.
## To link channels and rooms
Without a website, to link Discord channels to existing Matrix rooms, you'd need to run a /link command with the internal IDs of each room. This is tedious and error-prone, especially if you want to set up a lot of channels. With the web interface, you can see a list of all the available rooms and click them to link them together.
## To change settings
Important settings, like whether the Matrix rooms should be private or publicly accessible, can be configured by clicking buttons rather than memorising commands. Changes take effect immediately.
# Permissions
## Bot invites
Anybody who can access the home page can use the buttons to add your bot - but even without the website, they can already do this by manually constructing a URL. If you want to make it so _only you_ can add your bot to servers, you need to edit [your Discord application](https://discord.com/developers/applications), go to the Bot section, and turn off the switch that says Public Bot.
## Server settings
If you have either the Administrator or Manage Server permissions in a Discord server, you can use the website to manage that server, including linking channels and changing settings.
# Initial setup
The website is built in to OOYE and is always running as part of the bridge. For authenticated media proxy to work, you'll need to make the web server accessible on the public internet over HTTPS, presumably using a reverse proxy.
When you use `npm run setup` as part of OOYE's initial setup, it will guide you through this process, and it will do a thorough self-test to make sure it's configured correctly. If you get stuck or want a configuration template, check the notes below.
## Reverse proxy
When OOYE is running, the web server runs on port 6693. (To use a different port or a UNIX socket, edit registration.yaml's `socket` setting and restart.)
It doesn't have to have its own dedicated domain name, you can also use a sub-path on an existing domain, like the domain of your Matrix homeserver. You are likely already using a reverse proxy to run your homeserver, so this should just be a configuration change.
[See here for sample configurations!](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/get-started.md#appendix)

10
jsconfig.json Normal file
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{
"compilerOptions": {
"target": "es2024",
"module": "nodenext",
"lib": ["ESNext"],
"strict": true,
"noImplicitAny": false,
"useUnknownInCatchVariables": false
}
}

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// @ts-check
const assert = require("assert").strict
const Ty = require("../../types")
const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough
/** @type {import("../converters/utils")} */
const utils = sync.require("../converters/utils")
/** @type {import("../converters/emoji")} */
const emoji = sync.require("../converters/emoji")
/**
* @param {Ty.Event.Outer<Ty.Event.M_Reaction>} event
*/
async function addReaction(event) {
const channelID = select("channel_room", "channel_id", {room_id: event.room_id}).pluck().get()
if (!channelID) return // We just assume the bridge has already been created
const messageID = select("event_message", "message_id", {event_id: event.content["m.relates_to"].event_id}, "ORDER BY reaction_part").pluck().get()
if (!messageID) return // Nothing can be done if the parent message was never bridged.
const key = event.content["m.relates_to"].key
const discordPreferredEncoding = emoji.encodeEmoji(key, event.content.shortcode)
if (!discordPreferredEncoding) return
await discord.snow.channel.createReaction(channelID, messageID, discordPreferredEncoding) // acting as the discord bot itself
db.prepare("REPLACE INTO reaction (hashed_event_id, message_id, encoded_emoji) VALUES (?, ?, ?)").run(utils.getEventIDHash(event.event_id), messageID, discordPreferredEncoding)
}
module.exports.addReaction = addReaction

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// @ts-check
const assert = require("assert").strict
const Ty = require("../../types")
const passthrough = require("../../passthrough")
const {discord, sync, db, select, from} = passthrough
/** @type {import("../converters/utils")} */
const utils = sync.require("../converters/utils")
/**
* @param {Ty.Event.Outer_M_Room_Redaction} event
*/
async function deleteMessage(event) {
const rows = from("event_message").join("message_channel", "message_id").select("channel_id", "message_id").where({event_id: event.redacts}).all()
for (const row of rows) {
discord.snow.channel.deleteMessage(row.channel_id, row.message_id, event.content.reason)
}
}
/**
* @param {Ty.Event.Outer_M_Room_Redaction} event
*/
async function removeReaction(event) {
const hash = utils.getEventIDHash(event.redacts)
// TODO: this works but fix the type
const row = from("reaction").join("message_channel", "message_id").select("channel_id", "message_id", "encoded_emoji").where({hashed_event_id: hash}).get()
if (!row) return
await discord.snow.channel.deleteReactionSelf(row.channel_id, row.message_id, row.encoded_emoji)
db.prepare("DELETE FROM reaction WHERE hashed_event_id = ?").run(hash)
}
/**
* Try everything that could possibly be redacted.
* @param {Ty.Event.Outer_M_Room_Redaction} event
*/
async function handle(event) {
await deleteMessage(event)
await removeReaction(event)
}
module.exports.handle = handle

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// @ts-check
const Ty = require("../../types")
const DiscordTypes = require("discord-api-types/v10")
const {Readable} = require("stream")
const assert = require("assert").strict
const crypto = require("crypto")
const fetch = require("node-fetch").default
const passthrough = require("../../passthrough")
const {sync, discord, db, select} = passthrough
/** @type {import("./channel-webhook")} */
const channelWebhook = sync.require("./channel-webhook")
/** @type {import("../converters/event-to-message")} */
const eventToMessage = sync.require("../converters/event-to-message")
/** @type {import("../../matrix/api")}) */
const api = sync.require("../../matrix/api")
/**
* @param {DiscordTypes.RESTPostAPIWebhookWithTokenJSONBody & {files?: {name: string, file: Buffer | Readable}[], pendingFiles?: ({name: string, url: string} | {name: string, url: string, key: string, iv: string} | {name: string, buffer: Buffer | Readable})[]}} message
* @returns {Promise<DiscordTypes.RESTPostAPIWebhookWithTokenJSONBody & {files?: {name: string, file: Buffer | Readable}[]}>}
*/
async function resolvePendingFiles(message) {
if (!message.pendingFiles) return message
const files = await Promise.all(message.pendingFiles.map(async p => {
if ("buffer" in p) {
return {
name: p.name,
file: p.buffer
}
}
if ("key" in p) {
// Encrypted file
const d = crypto.createDecipheriv("aes-256-ctr", Buffer.from(p.key, "base64url"), Buffer.from(p.iv, "base64url"))
// @ts-ignore
fetch(p.url).then(res => res.body.pipe(d))
return {
name: p.name,
file: d
}
} else {
// Unencrypted file
/** @type {Readable} */ // @ts-ignore
const body = await fetch(p.url).then(res => res.body)
return {
name: p.name,
file: body
}
}
}))
const newMessage = {
...message,
files: files.concat(message.files || [])
}
delete newMessage.pendingFiles
return newMessage
}
/** @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File | Ty.Event.Outer_M_Sticker} event */
async function sendEvent(event) {
const row = select("channel_room", ["channel_id", "thread_parent"], {room_id: event.room_id}).get()
if (!row) return // allow the bot to exist in unbridged rooms, just don't do anything with it
let channelID = row.channel_id
let threadID = undefined
if (row.thread_parent) {
threadID = channelID
channelID = row.thread_parent // it's the thread's parent... get with the times...
}
// @ts-ignore
const guildID = discord.channels.get(channelID).guild_id
const guild = discord.guilds.get(guildID)
assert(guild)
// no need to sync the matrix member to the other side. but if I did need to, this is where I'd do it
let {messagesToEdit, messagesToSend, messagesToDelete} = await eventToMessage.eventToMessage(event, guild, {api})
messagesToEdit = await Promise.all(messagesToEdit.map(async e => {
e.message = await resolvePendingFiles(e.message)
return e
}))
messagesToSend = await Promise.all(messagesToSend.map(message => {
return resolvePendingFiles(message)
}))
let eventPart = 0 // 0 is primary, 1 is supporting
/** @type {DiscordTypes.APIMessage[]} */
const messageResponses = []
for (const data of messagesToEdit) {
const messageResponse = await channelWebhook.editMessageWithWebhook(channelID, data.id, data.message, threadID)
eventPart = 1
messageResponses.push(messageResponse)
}
for (const id of messagesToDelete) {
await channelWebhook.deleteMessageWithWebhook(channelID, id, threadID)
}
for (const message of messagesToSend) {
const reactionPart = messagesToEdit.length === 0 && message === messagesToSend[messagesToSend.length - 1] ? 0 : 1
const messageResponse = await channelWebhook.sendMessageWithWebhook(channelID, message, threadID)
db.prepare("REPLACE INTO message_channel (message_id, channel_id) VALUES (?, ?)").run(messageResponse.id, threadID || channelID)
db.prepare("INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES (?, ?, ?, ?, ?, ?, 0)").run(event.event_id, event.type, event.content["msgtype"] || null, messageResponse.id, eventPart, reactionPart) // source 0 = matrix
eventPart = 1
messageResponses.push(messageResponse)
}
return messageResponses
}
module.exports.sendEvent = sendEvent

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// @ts-check
const assert = require("assert").strict
const {pipeline} = require("stream").promises
const sharp = require("sharp")
const {GIFrame} = require("giframe")
const utils = require("./utils")
const fetch = require("node-fetch").default
const streamMimeType = require("stream-mime-type")
const SIZE = 48
const RESULT_WIDTH = 400
const IMAGES_ACROSS = Math.floor(RESULT_WIDTH / SIZE)
/**
* Composite a bunch of Matrix emojis into a kind of spritesheet image to upload to Discord.
* @param {string[]} mxcs mxc URLs, in order
* @returns {Promise<Buffer>} PNG image
*/
async function compositeMatrixEmojis(mxcs) {
let buffers = await Promise.all(mxcs.map(async mxc => {
const abortController = new AbortController()
try {
const url = utils.getPublicUrlForMxc(mxc)
assert(url)
/** @type {import("node-fetch").Response} res */
// If it turns out to be a GIF, we want to abandon the connection without downloading the whole thing.
// If we were using connection pooling, we would be forced to download the entire GIF.
// So we set no agent to ensure we are not connection pooling.
// @ts-ignore the signal is slightly different from the type it wants (still works fine)
const res = await fetch(url, {agent: false, signal: abortController.signal})
const {stream, mime} = await streamMimeType.getMimeType(res.body)
if (mime === "image/png" || mime === "image/jpeg" || mime === "image/webp") {
/** @type {{info: sharp.OutputInfo, buffer: Buffer}} */
const result = await new Promise((resolve, reject) => {
const transformer = sharp()
.resize(SIZE, SIZE, {fit: "contain", background: {r: 0, g: 0, b: 0, alpha: 0}})
.png({compressionLevel: 0})
.toBuffer((err, buffer, info) => {
/* c8 ignore next */
if (err) return reject(err)
resolve({info, buffer})
})
pipeline(
stream,
transformer
)
})
return result.buffer
} else if (mime === "image/gif") {
const giframe = new GIFrame(0)
stream.on("data", chunk => {
giframe.feed(chunk)
})
const frame = await giframe.getFrame()
const buffer = await sharp(frame.pixels, {raw: {width: frame.width, height: frame.height, channels: 4}})
.resize(SIZE, SIZE, {fit: "contain", background: {r: 0, g: 0, b: 0, alpha: 0}})
.png({compressionLevel: 0})
.toBuffer({resolveWithObject: true})
return buffer.data
} else {
// unsupported mime type
console.error(`I don't know what a ${mime} emoji is.`)
return null
}
} finally {
abortController.abort()
}
}))
// Calculate the size of the final composited image
const totalWidth = Math.min(buffers.length, IMAGES_ACROSS) * SIZE
const imagesDown = Math.ceil(buffers.length / IMAGES_ACROSS)
const totalHeight = imagesDown * SIZE
const comp = []
let left = 0, top = 0
for (const buffer of buffers) {
if (Buffer.isBuffer(buffer)) {
// Composite the current buffer into the sprite sheet
comp.push({left, top, input: buffer})
// The next buffer should be placed one slot to the right
left += SIZE
// If we're out of space to fit the entire next buffer there, wrap to the next line
if (left + SIZE > RESULT_WIDTH) {
left = 0
top += SIZE
}
}
}
const output = await sharp({create: {width: totalWidth, height: totalHeight, channels: 4, background: {r: 0, g: 0, b: 0, alpha: 0}}})
.composite(comp)
.png()
.toBuffer({resolveWithObject: true})
return output.data
}
module.exports.compositeMatrixEmojis = compositeMatrixEmojis

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// @ts-check
const assert = require("assert").strict
const Ty = require("../../types")
const passthrough = require("../../passthrough")
const {sync, select} = passthrough
/**
* @param {string} input
* @param {string | null | undefined} shortcode
* @returns {string?}
*/
function encodeEmoji(input, shortcode) {
let discordPreferredEncoding
if (input.startsWith("mxc://")) {
// Custom emoji
let row = select("emoji", ["emoji_id", "name"], {mxc_url: input}).get()
if (!row && shortcode) {
// Use the name to try to find a known emoji with the same name.
const name = shortcode.replace(/^:|:$/g, "")
row = select("emoji", ["emoji_id", "name"], {name: name}).get()
}
if (!row) {
// We don't have this emoji and there's no realistic way to just-in-time upload a new emoji somewhere.
// Sucks!
return null
}
// Cool, we got an exact or a candidate emoji.
discordPreferredEncoding = encodeURIComponent(`${row.name}:${row.emoji_id}`)
} else {
// Default emoji
// https://github.com/discord/discord-api-docs/issues/2723#issuecomment-807022205 ????????????
const encoded = encodeURIComponent(input)
const encodedTrimmed = encoded.replace(/%EF%B8%8F/g, "")
const forceTrimmedList = [
"%F0%9F%91%8D", // 👍
"%F0%9F%91%8E", // 👎️
"%E2%AD%90", // ⭐
"%F0%9F%90%88", // 🐈
"%E2%9D%93", // ❓
]
discordPreferredEncoding =
( forceTrimmedList.includes(encodedTrimmed) ? encodedTrimmed
: encodedTrimmed !== encoded && [...input].length === 2 ? encoded
: encodedTrimmed)
console.log("add reaction from matrix:", input, encoded, encodedTrimmed, "chosen:", discordPreferredEncoding)
}
return discordPreferredEncoding
}
module.exports.encodeEmoji = encodeEmoji

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@ -1,528 +0,0 @@
// @ts-check
const Ty = require("../../types")
const DiscordTypes = require("discord-api-types/v10")
const {Readable} = require("stream")
const chunk = require("chunk-text")
const TurndownService = require("turndown")
const assert = require("assert").strict
const entities = require("entities")
const passthrough = require("../../passthrough")
const {sync, db, discord, select, from} = passthrough
/** @type {import("../converters/utils")} */
const utils = sync.require("../converters/utils")
/** @type {import("./emoji-sheet")} */
const emojiSheet = sync.require("./emoji-sheet")
/** @type {[RegExp, string][]} */
const markdownEscapes = [
[/\\/g, '\\\\'],
[/\*/g, '\\*'],
[/^-/g, '\\-'],
[/^\+ /g, '\\+ '],
[/^(=+)/g, '\\$1'],
[/^(#{1,6}) /g, '\\$1 '],
[/`/g, '\\`'],
[/^~~~/g, '\\~~~'],
[/\[/g, '\\['],
[/\]/g, '\\]'],
[/^>/g, '\\>'],
[/_/g, '\\_'],
[/^(\d+)\. /g, '$1\\. ']
]
const turndownService = new TurndownService({
hr: "----",
headingStyle: "atx",
preformattedCode: true,
codeBlockStyle: "fenced",
})
/**
* Markdown characters in the HTML content need to be escaped, though take care not to escape the middle of bare links
* @param {string} string
*/
// @ts-ignore bad type from turndown
turndownService.escape = function (string) {
const escapedWords = string.split(" ").map(word => {
if (word.match(/^https?:\/\//)) {
return word
} else {
return markdownEscapes.reduce(function (accumulator, escape) {
return accumulator.replace(escape[0], escape[1])
}, word)
}
})
return escapedWords.join(" ")
}
turndownService.remove("mx-reply")
turndownService.addRule("strikethrough", {
filter: ["del", "s"],
replacement: function (content) {
return "~~" + content + "~~"
}
})
turndownService.addRule("underline", {
filter: ["u"],
replacement: function (content) {
return "__" + content + "__"
}
})
turndownService.addRule("blockquote", {
filter: "blockquote",
replacement: function (content) {
content = content.replace(/^\n+|\n+$/g, "")
content = content.replace(/^/gm, "> ")
return content
}
})
turndownService.addRule("spoiler", {
filter: function (node, options) {
return node.hasAttribute("data-mx-spoiler")
},
replacement: function (content, node) {
return "||" + content + "||"
}
})
turndownService.addRule("inlineLink", {
filter: function (node, options) {
return (
node.nodeName === "A" &&
node.getAttribute("href")
)
},
replacement: function (content, node) {
if (node.getAttribute("data-user-id")) return `<@${node.getAttribute("data-user-id")}>`
if (node.getAttribute("data-channel-id")) return `<#${node.getAttribute("data-channel-id")}>`
const href = node.getAttribute("href")
let brackets = ["", ""]
if (href.startsWith("https://matrix.to")) brackets = ["<", ">"]
return "[" + content + "](" + brackets[0] + href + brackets[1] + ")"
}
})
/** @type {string[]} SPRITE SHEET EMOJIS FEATURE: mxc urls for the currently processing message */
let endOfMessageEmojis = []
turndownService.addRule("emoji", {
filter: function (node, options) {
if (node.nodeName !== "IMG" || !node.hasAttribute("data-mx-emoticon") || !node.getAttribute("src") || !node.getAttribute("title")) return false
return true
},
replacement: function (content, node) {
const mxcUrl = node.getAttribute("src")
// Get the known emoji from the database. (We may not be able to actually use this if it was from another server.)
const row = select("emoji", ["emoji_id", "name", "animated"], {mxc_url: mxcUrl}).get()
// Also guess a suitable emoji based on the ID (if available) or name
let guess = null
const guessedName = node.getAttribute("title").replace(/^:|:$/g, "")
for (const guild of discord.guilds.values()) {
/** @type {{name: string, id: string, animated: number}[]} */
// @ts-ignore
const emojis = guild.emojis
const match = emojis.find(e => e.id === row?.emoji_id) || emojis.find(e => e.name === guessedName) || emojis.find(e => e.name?.toLowerCase() === guessedName.toLowerCase())
if (match) {
guess = match
break
}
}
if (guess) {
// We know an emoji, and we can use it
const animatedChar = guess.animated ? "a" : ""
return `<${animatedChar}:${guess.name}:${guess.id}>`
} else if (endOfMessageEmojis.includes(mxcUrl)) {
// We can't locate or use a suitable emoji. After control returns, it will rewind over this, delete this section, and upload the emojis as a sprite sheet.
return `<::>`
} else {
// We prefer not to upload this as a sprite sheet because the emoji is not at the end of the message, it is in the middle.
return `[${node.getAttribute("title")}](${utils.getPublicUrlForMxc(mxcUrl)})`
}
}
})
turndownService.addRule("fencedCodeBlock", {
filter: function (node, options) {
return (
options.codeBlockStyle === "fenced" &&
node.nodeName === "PRE" &&
node.firstChild &&
node.firstChild.nodeName === "CODE"
)
},
replacement: function (content, node, options) {
const className = node.firstChild.getAttribute("class") || ""
const language = (className.match(/language-(\S+)/) || [null, ""])[1]
const code = node.firstChild
const visibleCode = code.childNodes.map(c => c.nodeName === "BR" ? "\n" : c.textContent).join("").replace(/\n*$/g, "")
var fence = "```"
return (
fence + language + "\n" +
visibleCode +
"\n" + fence
)
}
})
/**
* @param {string} roomID
* @param {string} mxid
* @returns {Promise<{displayname?: string?, avatar_url?: string?}>}
*/
async function getMemberFromCacheOrHomeserver(roomID, mxid, api) {
const row = select("member_cache", ["displayname", "avatar_url"], {room_id: roomID, mxid}).get()
if (row) return row
return api.getStateEvent(roomID, "m.room.member", mxid).then(event => {
db.prepare("REPLACE INTO member_cache (room_id, mxid, displayname, avatar_url) VALUES (?, ?, ?, ?)").run(roomID, mxid, event?.displayname || null, event?.avatar_url || null)
return event
}).catch(() => {
return {displayname: null, avatar_url: null}
})
}
/**
* Splits a display name into one chunk containing <=80 characters, and another chunk containing the rest of the characters. Splits on
* whitespace if possible.
* These chunks, respectively, go in the display name, and at the top of the message.
* If the second part isn't empty, it'll also contain boldening markdown and a line break at the end, so that regardless of its value it
* can be prepended to the message content as-is.
* @summary Splits too-long Matrix names into a display name chunk and a message content chunk.
* @param {string} displayName - The Matrix side display name to chop up.
* @returns {[string, string]} [shortened display name, display name runoff]
*/
function splitDisplayName(displayName) {
/** @type {string[]} */
let displayNameChunks = chunk(displayName, 80)
if (displayNameChunks.length === 1) {
return [displayName, ""]
} else {
const displayNamePreRunoff = displayNameChunks[0]
// displayNameRunoff is a slice of the original rather than a concatenation of the rest of the chunks in order to preserve whatever whitespace it was broken on.
const displayNameRunoff = `**${displayName.slice(displayNamePreRunoff.length + 1)}**\n`
return [displayNamePreRunoff, displayNameRunoff]
}
}
/**
* At the time of this executing, we know what the end of message emojis are, and we know that at least one of them is unknown.
* This function will strip them from the content and generate the correct pending file of the sprite sheet.
* @param {string} content
* @param {{id: string, name: string}[]} attachments
* @param {({name: string, url: string} | {name: string, url: string, key: string, iv: string} | {name: string, buffer: Buffer})[]} pendingFiles
*/
async function uploadEndOfMessageSpriteSheet(content, attachments, pendingFiles) {
if (!content.includes("<::>")) return content // No unknown emojis, nothing to do
// Remove known and unknown emojis from the end of the message
const r = /<a?:[a-zA-Z0-9_]*:[0-9]*>\s*$/
while (content.match(r)) {
content = content.replace(r, "")
}
// Create a sprite sheet of known and unknown emojis from the end of the message
const buffer = await emojiSheet.compositeMatrixEmojis(endOfMessageEmojis)
// Attach it
const name = "emojis.png"
attachments.push({id: "0", name})
pendingFiles.push({name, buffer})
return content
}
/**
* @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File | Ty.Event.Outer_M_Sticker | Ty.Event.Outer_M_Room_Message_Encrypted_File} event
* @param {import("discord-api-types/v10").APIGuild} guild
* @param {{api: import("../../matrix/api")}} di simple-as-nails dependency injection for the matrix API
*/
async function eventToMessage(event, guild, di) {
/** @type {(DiscordTypes.RESTPostAPIWebhookWithTokenJSONBody & {files?: {name: string, file: Buffer | Readable}[]})[]} */
let messages = []
let displayName = event.sender
let avatarURL = undefined
/** @type {string[]} */
let messageIDsToEdit = []
let replyLine = ""
// Extract a basic display name from the sender
const match = event.sender.match(/^@(.*?):/)
if (match) displayName = match[1]
// Try to extract an accurate display name and avatar URL from the member event
const member = await getMemberFromCacheOrHomeserver(event.room_id, event.sender, di?.api)
if (member.displayname) displayName = member.displayname
if (member.avatar_url) avatarURL = utils.getPublicUrlForMxc(member.avatar_url) || undefined
// If the display name is too long to be put into the webhook (80 characters is the maximum),
// put the excess characters into displayNameRunoff, later to be put at the top of the message
let [displayNameShortened, displayNameRunoff] = splitDisplayName(displayName)
// If the message type is m.emote, the full name is already included at the start of the message, so remove any runoff
if (event.type === "m.room.message" && event.content.msgtype === "m.emote") {
displayNameRunoff = ""
}
let content = event.content.body // ultimate fallback
const attachments = []
/** @type {({name: string, url: string} | {name: string, url: string, key: string, iv: string} | {name: string, buffer: Buffer})[]} */
const pendingFiles = []
// Convert content depending on what the message is
if (event.type === "m.room.message" && (event.content.msgtype === "m.text" || event.content.msgtype === "m.emote")) {
// Handling edits. If the edit was an edit of a reply, edits do not include the reply reference, so we need to fetch up to 2 more events.
// this event ---is an edit of--> original event ---is a reply to--> past event
await (async () => {
if (!event.content["m.new_content"]) return
const relatesTo = event.content["m.relates_to"]
if (!relatesTo) return
// Check if we have a pointer to what was edited
const relType = relatesTo.rel_type
if (relType !== "m.replace") return
const originalEventId = relatesTo.event_id
if (!originalEventId) return
messageIDsToEdit = select("event_message", "message_id", {event_id: originalEventId}, "ORDER BY part").pluck().all()
if (!messageIDsToEdit.length) return
// Ok, it's an edit.
event.content = event.content["m.new_content"]
// Is it editing a reply? We need special handling if it is.
// Get the original event, then check if it was a reply
const originalEvent = await di.api.getEvent(event.room_id, originalEventId)
if (!originalEvent) return
const repliedToEventId = originalEvent.content["m.relates_to"]?.["m.in_reply_to"]?.event_id
if (!repliedToEventId) return
// After all that, it's an edit of a reply.
// We'll be sneaky and prepare the message data so that the next steps can handle it just like original messages.
Object.assign(event.content, {
"m.relates_to": {
"m.in_reply_to": {
event_id: repliedToEventId
}
}
})
})()
// Handling replies. We'll look up the data of the replied-to event from the Matrix homeserver.
// Note that an <mx-reply> element is not guaranteed because this might be m.new_content.
await (async () => {
const repliedToEventId = event.content["m.relates_to"]?.["m.in_reply_to"]?.event_id
if (!repliedToEventId) return
let repliedToEvent = await di.api.getEvent(event.room_id, repliedToEventId)
if (!repliedToEvent) return
// @ts-ignore
const autoEmoji = new Map(select("auto_emoji", ["name", "emoji_id"], {}, "WHERE name = 'L1' OR name = 'L2'").raw().all())
replyLine = `<:L1:${autoEmoji.get("L1")}><:L2:${autoEmoji.get("L2")}>`
const row = from("event_message").join("message_channel", "message_id").select("channel_id", "message_id").where({event_id: repliedToEventId}).and("ORDER BY part").get()
if (row) {
replyLine += `https://discord.com/channels/${guild.id}/${row.channel_id}/${row.message_id} `
}
const sender = repliedToEvent.sender
const authorID = select("sim", "user_id", {mxid: repliedToEvent.sender}).pluck().get()
if (authorID) {
replyLine += `<@${authorID}>`
} else {
let senderName = select("member_cache", "displayname", {mxid: repliedToEvent.sender}).pluck().get()
if (!senderName) senderName = sender.match(/@([^:]*)/)?.[1] || sender
replyLine += `Ⓜ️**${senderName}**`
}
// If the event has been edited, the homeserver will include the relation in `unsigned`.
if (repliedToEvent.unsigned?.["m.relations"]?.["m.replace"]?.content?.["m.new_content"]) {
repliedToEvent = repliedToEvent.unsigned["m.relations"]["m.replace"] // Note: this changes which event_id is in repliedToEvent.
repliedToEvent.content = repliedToEvent.content["m.new_content"]
}
let contentPreview
const fileReplyContentAlternative =
( repliedToEvent.content.msgtype === "m.image" ? "🖼️"
: repliedToEvent.content.msgtype === "m.video" ? "🎞️"
: repliedToEvent.content.msgtype === "m.audio" ? "🎶"
: repliedToEvent.content.msgtype === "m.file" ? "📄"
: null)
if (fileReplyContentAlternative) {
contentPreview = " " + fileReplyContentAlternative
} else {
const repliedToContent = repliedToEvent.content.formatted_body || repliedToEvent.content.body
const contentPreviewChunks = chunk(
entities.decodeHTML5Strict( // Remove entities like &amp; &quot;
repliedToContent.replace(/.*<\/mx-reply>/, "") // Remove everything before replies, so just use the actual message body
.replace(/^\s*<blockquote>.*?<\/blockquote>(.....)/s, "$1") // If the message starts with a blockquote, don't count it and use the message body afterwards
.replace(/(?:\n|<br>)+/g, " ") // Should all be on one line
.replace(/<span [^>]*data-mx-spoiler\b[^>]*>.*?<\/span>/g, "[spoiler]") // Good enough method of removing spoiler content. (I don't want to break out the HTML parser unless I have to.)
.replace(/<[^>]+>/g, "") // Completely strip all HTML tags and formatting.
), 50)
contentPreview = ":\n> "
contentPreview += contentPreviewChunks.length > 1 ? contentPreviewChunks[0] + "..." : contentPreviewChunks[0]
}
replyLine = `> ${replyLine}${contentPreview}\n`
})()
if (event.content.format === "org.matrix.custom.html" && event.content.formatted_body) {
let input = event.content.formatted_body
if (event.content.msgtype === "m.emote") {
input = `* ${displayName} ${input}`
}
// Handling mentions of Discord users
input = input.replace(/("https:\/\/matrix.to\/#\/(@[^"]+)")>/g, (whole, attributeValue, mxid) => {
if (!utils.eventSenderIsFromDiscord(mxid)) return whole
const userID = select("sim", "user_id", {mxid: mxid}).pluck().get()
if (!userID) return whole
return `${attributeValue} data-user-id="${userID}">`
})
// Handling mentions of Discord rooms
input = input.replace(/("https:\/\/matrix.to\/#\/(![^"]+)")>/g, (whole, attributeValue, roomID) => {
const channelID = select("channel_room", "channel_id", {room_id: roomID}).pluck().get()
if (!channelID) return whole
return `${attributeValue} data-channel-id="${channelID}">`
})
// Element adds a bunch of <br> before </blockquote> but doesn't render them. I can't figure out how this even works in the browser, so let's just delete those.
input = input.replace(/(?:\n|<br ?\/?>\s*)*<\/blockquote>/g, "</blockquote>")
// The matrix spec hasn't decided whether \n counts as a newline or not, but I'm going to count it, because if it's in the data it's there for a reason.
// But I should not count it if it's between block elements.
input = input.replace(/(<\/?([^ >]+)[^>]*>)?\n(<\/?([^ >]+)[^>]*>)?/g, (whole, beforeContext, beforeTag, afterContext, afterTag) => {
// console.error(beforeContext, beforeTag, afterContext, afterTag)
if (typeof beforeTag !== "string" && typeof afterTag !== "string") {
return "<br>"
}
beforeContext = beforeContext || ""
beforeTag = beforeTag || ""
afterContext = afterContext || ""
afterTag = afterTag || ""
if (!utils.BLOCK_ELEMENTS.includes(beforeTag.toUpperCase()) && !utils.BLOCK_ELEMENTS.includes(afterTag.toUpperCase())) {
return beforeContext + "<br>" + afterContext
} else {
return whole
}
})
// Note: Element's renderers on Web and Android currently collapse whitespace, like the browser does. Turndown also collapses whitespace which is good for me.
// If later I'm using a client that doesn't collapse whitespace and I want turndown to follow suit, uncomment the following line of code, and it Just Works:
// input = input.replace(/ /g, "&nbsp;")
// There is also a corresponding test to uncomment, named "event2message: whitespace is retained"
// SPRITE SHEET EMOJIS FEATURE: Emojis at the end of the message that we don't know about will be reuploaded as a sprite sheet.
// First we need to determine which emojis are at the end.
endOfMessageEmojis = []
let match
let last = input.length
while ((match = input.slice(0, last).match(/<img [^>]*>\s*$/))) {
if (!match[0].includes("data-mx-emoticon")) break
const mxcUrl = match[0].match(/\bsrc="(mxc:\/\/[^"]+)"/)
if (mxcUrl) endOfMessageEmojis.unshift(mxcUrl[1])
if (typeof match.index !== "number") break
last = match.index
}
// @ts-ignore bad type from turndown
content = turndownService.turndown(input)
// It's designed for commonmark, we need to replace the space-space-newline with just newline
content = content.replace(/ \n/g, "\n")
// SPRITE SHEET EMOJIS FEATURE:
content = await uploadEndOfMessageSpriteSheet(content, attachments, pendingFiles)
} else {
// Looks like we're using the plaintext body!
content = event.content.body
if (event.content.msgtype === "m.emote") {
content = `* ${displayName} ${content}`
}
// Markdown needs to be escaped, though take care not to escape the middle of links
// @ts-ignore bad type from turndown
content = turndownService.escape(content)
}
} else if (event.type === "m.room.message" && (event.content.msgtype === "m.file" || event.content.msgtype === "m.video" || event.content.msgtype === "m.audio" || event.content.msgtype === "m.image")) {
content = ""
const filename = event.content.body
if ("url" in event.content) {
// Unencrypted
const url = utils.getPublicUrlForMxc(event.content.url)
assert(url)
attachments.push({id: "0", filename})
pendingFiles.push({name: filename, url})
} else {
// Encrypted
const url = utils.getPublicUrlForMxc(event.content.file.url)
assert(url)
assert.equal(event.content.file.key.alg, "A256CTR")
attachments.push({id: "0", filename})
pendingFiles.push({name: filename, url, key: event.content.file.key.k, iv: event.content.file.iv})
}
} else if (event.type === "m.sticker") {
content = ""
const url = utils.getPublicUrlForMxc(event.content.url)
assert(url)
let filename = event.content.body
if (event.type === "m.sticker") {
let mimetype
if (event.content.info?.mimetype?.includes("/")) {
mimetype = event.content.info.mimetype
} else {
const res = await fetch(url, {method: "HEAD"})
mimetype = res.headers.get("content-type") || "image/webp"
}
filename += "." + mimetype.split("/")[1]
}
attachments.push({id: "0", filename})
pendingFiles.push({name: filename, url})
}
content = displayNameRunoff + replyLine + content
// Split into 2000 character chunks
const chunks = chunk(content, 2000)
messages = messages.concat(chunks.map(content => ({
content,
username: displayNameShortened,
avatar_url: avatarURL
})))
if (attachments.length) {
// If content is empty (should be the case when uploading a file) then chunk-text will create 0 messages.
// There needs to be a message to add attachments to.
if (!messages.length) messages.push({
content,
username: displayNameShortened,
avatar_url: avatarURL
})
messages[0].attachments = attachments
// @ts-ignore these will be converted to real files when the message is about to be sent
messages[0].pendingFiles = pendingFiles
}
const messagesToEdit = []
const messagesToSend = []
for (let i = 0; i < messages.length; i++) {
const next = messageIDsToEdit[0]
if (next) {
messagesToEdit.push({id: next, message: messages[i]})
messageIDsToEdit.shift()
} else {
messagesToSend.push(messages[i])
}
}
// Ensure there is code coverage for adding, editing, and deleting
if (messagesToSend.length) void 0
if (messagesToEdit.length) void 0
if (messageIDsToEdit.length) void 0
return {
messagesToEdit,
messagesToSend,
messagesToDelete: messageIDsToEdit
}
}
module.exports.eventToMessage = eventToMessage

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@ -1,69 +0,0 @@
// @ts-check
const reg = require("../../matrix/read-registration")
const userRegex = reg.namespaces.users.map(u => new RegExp(u.regex))
const assert = require("assert").strict
/** @type {import("xxhash-wasm").XXHashAPI} */ // @ts-ignore
let hasher = null
// @ts-ignore
require("xxhash-wasm")().then(h => hasher = h)
const BLOCK_ELEMENTS = [
"ADDRESS", "ARTICLE", "ASIDE", "AUDIO", "BLOCKQUOTE", "BODY", "CANVAS",
"CENTER", "DD", "DETAILS", "DIR", "DIV", "DL", "DT", "FIELDSET", "FIGCAPTION", "FIGURE",
"FOOTER", "FORM", "FRAMESET", "H1", "H2", "H3", "H4", "H5", "H6", "HEADER",
"HGROUP", "HR", "HTML", "ISINDEX", "LI", "MAIN", "MENU", "NAV", "NOFRAMES",
"NOSCRIPT", "OL", "OUTPUT", "P", "PRE", "SECTION", "SUMMARY", "TABLE", "TBODY", "TD",
"TFOOT", "TH", "THEAD", "TR", "UL"
]
/**
* Determine whether an event is the bridged representation of a discord message.
* Such messages shouldn't be bridged again.
* @param {string} sender
*/
function eventSenderIsFromDiscord(sender) {
// If it's from a user in the bridge's namespace, then it originated from discord
// This includes messages sent by the appservice's bot user, because that is what's used for webhooks
// TODO: It would be nice if bridge system messages wouldn't trigger this check and could be bridged from matrix to discord, while webhook reflections would remain ignored...
// TODO that only applies to the above todo: But you'd have to watch out for the /icon command, where the bridge bot would set the room avatar, and that shouldn't be reflected into the room a second time.
if (userRegex.some(x => sender.match(x))) {
return true
}
return false
}
/**
* @param {string} mxc
* @returns {string?}
*/
function getPublicUrlForMxc(mxc) {
const avatarURLParts = mxc?.match(/^mxc:\/\/([^/]+)\/(\w+)$/)
if (avatarURLParts) return `${reg.ooye.server_origin}/_matrix/media/r0/download/${avatarURLParts[1]}/${avatarURLParts[2]}`
else return null
}
/**
* Event IDs are really big and have more entropy than we need.
* If we want to store the event ID in the database, we can store a more compact version by hashing it with this.
* I choose a 64-bit non-cryptographic hash as only a 32-bit hash will see birthday collisions unreasonably frequently: https://en.wikipedia.org/wiki/Birthday_attack#Mathematics
* xxhash outputs an unsigned 64-bit integer.
* Converting to a signed 64-bit integer with no bit loss so that it can be stored in an SQLite integer field as-is: https://www.sqlite.org/fileformat2.html#record_format
* This should give very efficient storage with sufficient entropy.
* @param {string} eventID
*/
function getEventIDHash(eventID) {
assert(hasher, "xxhash is not ready yet")
if (eventID[0] === "$" && eventID.length >= 13) {
eventID = eventID.slice(1) // increase entropy per character to potentially help xxhash
}
const unsignedHash = hasher.h64(eventID)
const signedHash = unsignedHash - 0x8000000000000000n // shifting down to signed 64-bit range
return signedHash
}
module.exports.BLOCK_ELEMENTS = BLOCK_ELEMENTS
module.exports.eventSenderIsFromDiscord = eventSenderIsFromDiscord
module.exports.getPublicUrlForMxc = getPublicUrlForMxc
module.exports.getEventIDHash = getEventIDHash

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@ -1,25 +0,0 @@
// @ts-check
const {test} = require("supertape")
const {eventSenderIsFromDiscord, getEventIDHash} = require("./utils")
test("sender type: matrix user", t => {
t.notOk(eventSenderIsFromDiscord("@cadence:cadence.moe"))
})
test("sender type: ooye bot", t => {
t.ok(eventSenderIsFromDiscord("@_ooye_bot:cadence.moe"))
})
test("sender type: ooye puppet", t => {
t.ok(eventSenderIsFromDiscord("@_ooye_sheep:cadence.moe"))
})
test("event hash: hash is the same each time", t => {
const eventID = "$example"
t.equal(getEventIDHash(eventID), getEventIDHash(eventID))
})
test("event hash: hash is different for different inputs", t => {
t.notEqual(getEventIDHash("$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe1"), getEventIDHash("$Ij3qo7NxMA4VPexlAiIx2CB9JbsiGhJeyt-2OvkAUe2"))
})

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@ -1,152 +0,0 @@
// @ts-check
/*
* Grab Matrix events we care about, check them, and bridge them.
*/
const util = require("util")
const Ty = require("../types")
const {discord, db, sync, as} = require("../passthrough")
/** @type {import("./actions/send-event")} */
const sendEvent = sync.require("./actions/send-event")
/** @type {import("./actions/add-reaction")} */
const addReaction = sync.require("./actions/add-reaction")
/** @type {import("./actions/redact")} */
const redact = sync.require("./actions/redact")
/** @type {import("../matrix/matrix-command-handler")} */
const matrixCommandHandler = sync.require("../matrix/matrix-command-handler")
/** @type {import("./converters/utils")} */
const utils = sync.require("./converters/utils")
/** @type {import("../matrix/api")}) */
const api = sync.require("../matrix/api")
/** @type {import("../matrix/read-registration")}) */
const reg = sync.require("../matrix/read-registration")
let lastReportedEvent = 0
function guard(type, fn) {
return async function(event, ...args) {
try {
return await fn(event, ...args)
} catch (e) {
console.error("hit event-dispatcher's error handler with this exception:")
console.error(e) // TODO: also log errors into a file or into the database, maybe use a library for this? or just wing it?
console.error(`while handling this ${type} gateway event:`)
console.dir(event, {depth: null})
if (Date.now() - lastReportedEvent < 5000) return
lastReportedEvent = Date.now()
let stackLines = e.stack.split("\n")
api.sendEvent(event.room_id, "m.room.message", {
msgtype: "m.text",
body: "\u26a0 Matrix event not delivered to Discord. See formatted content for full details.",
format: "org.matrix.custom.html",
formatted_body: "\u26a0 <strong>Matrix event not delivered to Discord</strong>"
+ `<br>Event type: ${type}`
+ `<br>${e.toString()}`
+ `<br><details><summary>Error trace</summary>`
+ `<pre>${stackLines.join("\n")}</pre></details>`
+ `<details><summary>Original payload</summary>`
+ `<pre>${util.inspect(event, false, 4, false)}</pre></details>`,
"moe.cadence.ooye.error": {
source: "matrix",
payload: event
},
"m.mentions": {
user_ids: ["@cadence:cadence.moe"]
}
})
}
}
}
async function retry(roomID, eventID) {
const event = await api.getEvent(roomID, eventID)
const error = event.content["moe.cadence.ooye.error"]
if (event.sender !== `@${reg.sender_localpart}:${reg.ooye.server_name}` || !error) return
if (error.source === "matrix") {
as.emit("type:" + error.payload.type, error.payload)
} else if (error.source === "discord") {
discord.cloud.emit("event", error.payload)
}
}
sync.addTemporaryListener(as, "type:m.room.message", guard("m.room.message",
/**
* @param {Ty.Event.Outer_M_Room_Message | Ty.Event.Outer_M_Room_Message_File} event it is a m.room.message because that's what this listener is filtering for
*/
async event => {
if (utils.eventSenderIsFromDiscord(event.sender)) return
const messageResponses = await sendEvent.sendEvent(event)
if (event.type === "m.room.message" && event.content.msgtype === "m.text") {
// @ts-ignore
await matrixCommandHandler.execute(event)
}
}))
sync.addTemporaryListener(as, "type:m.sticker", guard("m.sticker",
/**
* @param {Ty.Event.Outer_M_Sticker} event it is a m.sticker because that's what this listener is filtering for
*/
async event => {
if (utils.eventSenderIsFromDiscord(event.sender)) return
const messageResponses = await sendEvent.sendEvent(event)
}))
sync.addTemporaryListener(as, "type:m.reaction", guard("m.reaction",
/**
* @param {Ty.Event.Outer<Ty.Event.M_Reaction>} event it is a m.reaction because that's what this listener is filtering for
*/
async event => {
if (utils.eventSenderIsFromDiscord(event.sender)) return
if (event.content["m.relates_to"].key === "🔁") {
// Try to bridge a failed event again?
await retry(event.room_id, event.content["m.relates_to"].event_id)
} else {
matrixCommandHandler.onReactionAdd(event)
await addReaction.addReaction(event)
}
}))
sync.addTemporaryListener(as, "type:m.room.redaction", guard("m.room.redaction",
/**
* @param {Ty.Event.Outer_M_Room_Redaction} event it is a m.room.redaction because that's what this listener is filtering for
*/
async event => {
if (utils.eventSenderIsFromDiscord(event.sender)) return
await redact.handle(event)
}))
sync.addTemporaryListener(as, "type:m.room.avatar", guard("m.room.avatar",
/**
* @param {Ty.Event.StateOuter<Ty.Event.M_Room_Avatar>} event
*/
async event => {
if (event.state_key !== "") return
if (utils.eventSenderIsFromDiscord(event.sender)) return
const url = event.content.url || null
db.prepare("UPDATE channel_room SET custom_avatar = ? WHERE room_id = ?").run(url, event.room_id)
}))
sync.addTemporaryListener(as, "type:m.room.name", guard("m.room.name",
/**
* @param {Ty.Event.StateOuter<Ty.Event.M_Room_Name>} event
*/
async event => {
if (event.state_key !== "") return
if (utils.eventSenderIsFromDiscord(event.sender)) return
const name = event.content.name || null
db.prepare("UPDATE channel_room SET nick = ? WHERE room_id = ?").run(name, event.room_id)
}))
sync.addTemporaryListener(as, "type:m.room.member", guard("m.room.member",
/**
* @param {Ty.Event.StateOuter<Ty.Event.M_Room_Member>} event
*/
async event => {
if (event.state_key[0] !== "@") return
if (utils.eventSenderIsFromDiscord(event.state_key)) return
db.prepare("REPLACE INTO member_cache (room_id, mxid, displayname, avatar_url) VALUES (?, ?, ?, ?)").run(event.room_id, event.state_key, event.content.displayname || null, event.content.avatar_url || null)
}))

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@ -1,236 +0,0 @@
// @ts-check
const Ty = require("../types")
const assert = require("assert").strict
const passthrough = require("../passthrough")
const { discord, sync, db } = passthrough
/** @type {import("./mreq")} */
const mreq = sync.require("./mreq")
/** @type {import("./file")} */
const file = sync.require("./file")
/** @type {import("./txnid")} */
const makeTxnId = sync.require("./txnid")
/**
* @param {string} p endpoint to access
* @param {string?} [mxid] optional: user to act as, for the ?user_id parameter
* @param {{[x: string]: any}} [otherParams] optional: any other query parameters to add
* @returns {string} the new endpoint
*/
function path(p, mxid, otherParams = {}) {
if (!mxid) return p
const u = new URL(p, "http://localhost")
u.searchParams.set("user_id", mxid)
for (const entry of Object.entries(otherParams)) {
if (entry[1] != undefined) {
u.searchParams.set(entry[0], entry[1])
}
}
return u.pathname + "?" + u.searchParams.toString()
}
/**
* @param {string} username
* @returns {Promise<Ty.R.Registered>}
*/
function register(username) {
console.log(`[api] register: ${username}`)
return mreq.mreq("POST", "/client/v3/register", {
type: "m.login.application_service",
username
})
}
/**
* @returns {Promise<string>} room ID
*/
async function createRoom(content) {
console.log(`[api] create room:`, content)
/** @type {Ty.R.RoomCreated} */
const root = await mreq.mreq("POST", "/client/v3/createRoom", content)
return root.room_id
}
/**
* @returns {Promise<string>} room ID
*/
async function joinRoom(roomIDOrAlias, mxid) {
/** @type {Ty.R.RoomJoined} */
const root = await mreq.mreq("POST", path(`/client/v3/join/${roomIDOrAlias}`, mxid))
return root.room_id
}
async function inviteToRoom(roomID, mxidToInvite, mxid) {
await mreq.mreq("POST", path(`/client/v3/rooms/${roomID}/invite`, mxid), {
user_id: mxidToInvite
})
}
async function leaveRoom(roomID, mxid) {
await mreq.mreq("POST", path(`/client/v3/rooms/${roomID}/leave`, mxid), {})
}
/**
* @param {string} roomID
* @param {string} eventID
* @template T
*/
async function getEvent(roomID, eventID) {
/** @type {Ty.Event.Outer<T>} */
const root = await mreq.mreq("GET", `/client/v3/rooms/${roomID}/event/${eventID}`)
return root
}
/**
* @param {string} roomID
* @returns {Promise<Ty.Event.BaseStateEvent[]>}
*/
function getAllState(roomID) {
return mreq.mreq("GET", `/client/v3/rooms/${roomID}/state`)
}
/**
* @param {string} roomID
* @param {string} type
* @param {string} key
* @returns the *content* of the state event
*/
function getStateEvent(roomID, type, key) {
return mreq.mreq("GET", `/client/v3/rooms/${roomID}/state/${type}/${key}`)
}
/**
* "Any of the AS's users must be in the room. This API is primarily for Application Services and should be faster to respond than /members as it can be implemented more efficiently on the server."
* @param {string} roomID
* @returns {Promise<{joined: {[mxid: string]: {avatar_url?: string, display_name?: string}}}>}
*/
function getJoinedMembers(roomID) {
return mreq.mreq("GET", `/client/v3/rooms/${roomID}/joined_members`)
}
/**
* @param {string} roomID
* @param {string} eventID
* @param {{from?: string, limit?: any}} pagination
* @param {string?} [relType]
* @returns {Promise<Ty.Pagination<Ty.Event.Outer<any>>>}
*/
function getRelations(roomID, eventID, pagination, relType) {
let path = `/client/v1/rooms/${roomID}/relations/${eventID}`
if (relType) path += `/${relType}`
if (!pagination.from) delete pagination.from
if (!pagination.limit) pagination.limit = 50 // get a little more consistency between homeservers
path += `?${new URLSearchParams(pagination)}`
return mreq.mreq("GET", path)
}
/**
* @param {string} roomID
* @param {string} type
* @param {string} stateKey
* @param {string} [mxid]
* @returns {Promise<string>} event ID
*/
async function sendState(roomID, type, stateKey, content, mxid) {
console.log(`[api] state: ${roomID}: ${type}/${stateKey}`)
assert.ok(type)
assert.ok(typeof stateKey === "string")
/** @type {Ty.R.EventSent} */
// encodeURIComponent is necessary because state key can contain some special characters like / but you must encode them so they fit in a single component of the URI
const root = await mreq.mreq("PUT", path(`/client/v3/rooms/${roomID}/state/${type}/${encodeURIComponent(stateKey)}`, mxid), content)
return root.event_id
}
/**
* @param {string} roomID
* @param {string} type
* @param {any} content
* @param {string?} [mxid]
* @param {number} [timestamp] timestamp of the newly created event, in unix milliseconds
*/
async function sendEvent(roomID, type, content, mxid, timestamp) {
if (!["m.room.message", "m.reaction", "m.sticker"].includes(type)) {
console.log(`[api] event ${type} to ${roomID} as ${mxid || "default sim"}`)
}
/** @type {Ty.R.EventSent} */
const root = await mreq.mreq("PUT", path(`/client/v3/rooms/${roomID}/send/${type}/${makeTxnId.makeTxnId()}`, mxid, {ts: timestamp}), content)
return root.event_id
}
/**
* @param {string} roomID
* @param {string} eventID
* @param {string?} [mxid]
* @returns {Promise<string>} event ID
*/
async function redactEvent(roomID, eventID, mxid) {
/** @type {Ty.R.EventRedacted} */
const root = await mreq.mreq("PUT", path(`/client/v3/rooms/${roomID}/redact/${eventID}/${makeTxnId.makeTxnId()}`, mxid), {})
return root.event_id
}
/**
* @param {string} roomID
* @param {boolean} isTyping
* @param {string} mxid
* @param {number} [duration] milliseconds
*/
async function sendTyping(roomID, isTyping, mxid, duration) {
await mreq.mreq("PUT", path(`/client/v3/rooms/${roomID}/typing/${mxid}`, mxid), {
typing: isTyping,
timeout: duration
})
}
async function profileSetDisplayname(mxid, displayname) {
await mreq.mreq("PUT", path(`/client/v3/profile/${mxid}/displayname`, mxid), {
displayname
})
}
async function profileSetAvatarUrl(mxid, avatar_url) {
await mreq.mreq("PUT", path(`/client/v3/profile/${mxid}/avatar_url`, mxid), {
avatar_url
})
}
/**
* Set a user's power level within a room.
* @param {string} roomID
* @param {string} mxid
* @param {number} power
*/
async function setUserPower(roomID, mxid, power) {
assert(roomID[0] === "!")
assert(mxid[0] === "@")
// Yes there's no shortcut https://github.com/matrix-org/matrix-appservice-bridge/blob/2334b0bae28a285a767fe7244dad59f5a5963037/src/components/intent.ts#L352
const powerLevels = await getStateEvent(roomID, "m.room.power_levels", "")
powerLevels.users = powerLevels.users || {}
if (power != null) {
powerLevels.users[mxid] = power
} else {
delete powerLevels.users[mxid]
}
await sendState(roomID, "m.room.power_levels", "", powerLevels)
return powerLevels
}
module.exports.path = path
module.exports.register = register
module.exports.createRoom = createRoom
module.exports.joinRoom = joinRoom
module.exports.inviteToRoom = inviteToRoom
module.exports.leaveRoom = leaveRoom
module.exports.getEvent = getEvent
module.exports.getAllState = getAllState
module.exports.getStateEvent = getStateEvent
module.exports.getJoinedMembers = getJoinedMembers
module.exports.getRelations = getRelations
module.exports.sendState = sendState
module.exports.sendEvent = sendEvent
module.exports.redactEvent = redactEvent
module.exports.sendTyping = sendTyping
module.exports.profileSetDisplayname = profileSetDisplayname
module.exports.profileSetAvatarUrl = profileSetAvatarUrl
module.exports.setUserPower = setUserPower

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@ -1,8 +0,0 @@
const reg = require("../matrix/read-registration")
const AppService = require("matrix-appservice").AppService
const as = new AppService({
homeserverToken: reg.hs_token
})
as.listen(+(new URL(reg.url).port))
module.exports = as

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@ -1,82 +0,0 @@
// @ts-check
const assert = require("assert").strict
const mixin = require("mixin-deep")
/** Mutates the input. */
function kstateStripConditionals(kstate) {
for (const [k, content] of Object.entries(kstate)) {
// conditional for whether a key is even part of the kstate (doing this declaratively on json is hard, so represent it as a property instead.)
if ("$if" in content) {
if (content.$if) delete content.$if
else delete kstate[k]
}
}
return kstate
}
function kstateToState(kstate) {
const events = []
kstateStripConditionals(kstate)
for (const [k, content] of Object.entries(kstate)) {
const slashIndex = k.indexOf("/")
assert(slashIndex > 0)
const type = k.slice(0, slashIndex)
const state_key = k.slice(slashIndex + 1)
events.push({type, state_key, content})
}
return events
}
/**
* @param {import("../types").Event.BaseStateEvent[]} events
* @returns {any}
*/
function stateToKState(events) {
const kstate = {}
for (const event of events) {
kstate[event.type + "/" + event.state_key] = event.content
}
return kstate
}
function diffKState(actual, target) {
const diff = {}
// go through each key that it should have
for (const key of Object.keys(target)) {
if (!key.includes("/")) throw new Error(`target kstate's key "${key}" does not contain a slash separator; if a blank state_key was intended, add a trailing slash to the kstate key.\ncontext: ${JSON.stringify(target)}`)
if (key === "m.room.power_levels/") {
// Special handling for power levels, we want to deep merge the actual and target into the final state.
if (!(key in actual)) throw new Error(`want to apply a power levels diff, but original power level data is missing\nstarted with: ${JSON.stringify(actual)}\nwant to apply: ${JSON.stringify(target)}`)
const temp = mixin({}, actual[key], target[key])
try {
assert.deepEqual(actual[key], temp)
} catch (e) {
// they differ. use the newly prepared object as the diff.
diff[key] = temp
}
} else if (key in actual) {
// diff
try {
assert.deepEqual(actual[key], target[key])
} catch (e) {
// they differ. use the target as the diff.
diff[key] = target[key]
}
} else {
// not present, needs to be added
diff[key] = target[key]
}
// keys that are missing in "actual" will not be deleted on "target" (no action)
}
return diff
}
module.exports.kstateStripConditionals = kstateStripConditionals
module.exports.kstateToState = kstateToState
module.exports.stateToKState = stateToKState
module.exports.diffKState = diffKState

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@ -1,164 +0,0 @@
const {kstateToState, stateToKState, diffKState, kstateStripConditionals} = require("./kstate")
const {test} = require("supertape")
test("kstate strip: strips false conditions", t => {
t.deepEqual(kstateStripConditionals({
a: {$if: false, value: 2},
b: {value: 4}
}), {
b: {value: 4}
})
})
test("kstate strip: keeps true conditions while removing $if", t => {
t.deepEqual(kstateStripConditionals({
a: {$if: true, value: 2},
b: {value: 4}
}), {
a: {value: 2},
b: {value: 4}
})
})
test("kstate2state: general", t => {
t.deepEqual(kstateToState({
"m.room.name/": {name: "test name"},
"m.room.member/@cadence:cadence.moe": {membership: "join"},
"uk.half-shot.bridge/org.matrix.appservice-irc://irc/epicord.net/#general": {creator: "@cadence:cadence.moe"}
}), [
{
type: "m.room.name",
state_key: "",
content: {
name: "test name"
}
},
{
type: "m.room.member",
state_key: "@cadence:cadence.moe",
content: {
membership: "join"
}
},
{
type: "uk.half-shot.bridge",
state_key: "org.matrix.appservice-irc://irc/epicord.net/#general",
content: {
creator: "@cadence:cadence.moe"
}
}
])
})
test("state2kstate: general", t => {
t.deepEqual(stateToKState([
{
type: "m.room.name",
state_key: "",
content: {
name: "test name"
}
},
{
type: "m.room.member",
state_key: "@cadence:cadence.moe",
content: {
membership: "join"
}
},
{
type: "uk.half-shot.bridge",
state_key: "org.matrix.appservice-irc://irc/epicord.net/#general",
content: {
creator: "@cadence:cadence.moe"
}
}
]), {
"m.room.name/": {name: "test name"},
"m.room.member/@cadence:cadence.moe": {membership: "join"},
"uk.half-shot.bridge/org.matrix.appservice-irc://irc/epicord.net/#general": {creator: "@cadence:cadence.moe"}
})
})
test("diffKState: detects edits", t => {
t.deepEqual(
diffKState({
"m.room.name/": {name: "test name"},
"same/": {a: 2}
}, {
"m.room.name/": {name: "edited name"},
"same/": {a: 2}
}),
{
"m.room.name/": {name: "edited name"}
}
)
})
test("diffKState: detects new properties", t => {
t.deepEqual(
diffKState({
"m.room.name/": {name: "test name"},
}, {
"m.room.name/": {name: "test name"},
"new/": {a: 2}
}),
{
"new/": {a: 2}
}
)
})
test("diffKState: power levels are mixed together", t => {
const original = {
"m.room.power_levels/": {
"ban": 50,
"events": {
"m.room.name": 100,
"m.room.power_levels": 100
},
"events_default": 0,
"invite": 50,
"kick": 50,
"notifications": {
"room": 20
},
"redact": 50,
"state_default": 50,
"users": {
"@example:localhost": 100
},
"users_default": 0
}
}
const result = diffKState(original, {
"m.room.power_levels/": {
"events": {
"m.room.avatar": 0
}
}
})
t.deepEqual(result, {
"m.room.power_levels/": {
"ban": 50,
"events": {
"m.room.name": 100,
"m.room.power_levels": 100,
"m.room.avatar": 0
},
"events_default": 0,
"invite": 50,
"kick": 50,
"notifications": {
"room": 20
},
"redact": 50,
"state_default": 50,
"users": {
"@example:localhost": 100
},
"users_default": 0
}
})
t.notDeepEqual(original, result)
})

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@ -1,66 +0,0 @@
// @ts-check
const fetch = require("node-fetch").default
const mixin = require("mixin-deep")
const passthrough = require("../passthrough")
const { sync } = passthrough
/** @type {import("./read-registration")} */
const reg = sync.require("./read-registration.js")
const baseUrl = `${reg.ooye.server_origin}/_matrix`
class MatrixServerError extends Error {
constructor(data, opts) {
super(data.error || data.errcode)
this.data = data
/** @type {string} */
this.errcode = data.errcode
this.opts = opts
}
}
/**
* @param {string} method
* @param {string} url
* @param {any} [body]
* @param {any} [extra]
*/
async function mreq(method, url, body, extra = {}) {
const opts = mixin({
method,
body: (body == undefined || Object.is(body.constructor, Object)) ? JSON.stringify(body) : body,
headers: {
Authorization: `Bearer ${reg.as_token}`
}
}, extra)
// console.log(baseUrl + url, opts)
const res = await fetch(baseUrl + url, opts)
const root = await res.json()
if (!res.ok || root.errcode) throw new MatrixServerError(root, opts)
return root
}
/**
* JavaScript doesn't have Racket-like parameters with dynamic scoping, so
* do NOT do anything else at the same time as this.
* @template T
* @param {string} token
* @param {(...arg: any[]) => Promise<T>} callback
* @returns {Promise<T>}
*/
async function withAccessToken(token, callback) {
const prevToken = reg.as_token
reg.as_token = token
try {
return await callback()
} finally {
reg.as_token = prevToken
}
}
module.exports.MatrixServerError = MatrixServerError
module.exports.mreq = mreq
module.exports.withAccessToken = withAccessToken

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@ -1,14 +0,0 @@
// @ts-check
const fs = require("fs")
const assert = require("assert").strict
const yaml = require("js-yaml")
/** @ts-ignore @type {import("../types").AppServiceRegistrationConfig} */
const reg = yaml.load(fs.readFileSync("registration.yaml", "utf8"))
reg["ooye"].invite = (reg.ooye.invite || []).filter(mxid => mxid.endsWith(`:${reg.ooye.server_name}`)) // one day I will understand why typescript disagrees with dot notation on this line
assert(reg.ooye.max_file_size)
assert(reg.ooye.namespace_prefix)
assert(reg.ooye.server_name)
module.exports = reg

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@ -1,10 +0,0 @@
const {test} = require("supertape")
const reg = require("./read-registration")
test("reg: has necessary parameters", t => {
const propertiesToCheck = ["sender_localpart", "id", "as_token", "ooye"]
t.deepEqual(
propertiesToCheck.filter(p => p in reg),
propertiesToCheck
)
})

3511
package-lock.json generated

File diff suppressed because it is too large Load diff

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@ -1,6 +1,6 @@
{ {
"name": "out-of-your-element", "name": "out-of-your-element",
"version": "1.1.1", "version": "3.4.0",
"description": "A bridge between Matrix and Discord", "description": "A bridge between Matrix and Discord",
"main": "index.js", "main": "index.js",
"repository": { "repository": {
@ -12,44 +12,61 @@
"discord", "discord",
"bridge" "bridge"
], ],
"author": "Cadence, PapiOphidian", "author": "Cadence",
"license": "AGPL-3.0-or-later", "license": "AGPL-3.0-or-later",
"engines": {
"node": ">=22"
},
"dependencies": { "dependencies": {
"@chriscdn/promise-semaphore": "^2.0.1", "@chriscdn/promise-semaphore": "^3.0.1",
"better-sqlite3": "^9.0.0", "@cloudrac3r/discord-markdown": "^2.6.10",
"@cloudrac3r/giframe": "^0.4.3",
"@cloudrac3r/html-template-tag": "^5.0.1",
"@cloudrac3r/in-your-element": "^1.1.1",
"@cloudrac3r/mixin-deep": "^3.0.1",
"@cloudrac3r/pngjs": "^7.0.3",
"@cloudrac3r/pug": "^4.0.4",
"@cloudrac3r/turndown": "^7.1.4",
"@stackoverflow/stacks": "^2.5.4",
"@stackoverflow/stacks-icons": "^6.0.2",
"ansi-colors": "^4.1.3",
"better-sqlite3": "^12.2.0",
"chunk-text": "^2.0.1", "chunk-text": "^2.0.1",
"cloudstorm": "^0.9.0", "cloudstorm": "^0.15.2",
"discord-markdown": "git+https://git.sr.ht/~cadence/nodejs-discord-markdown#abc56d544072a1dc5624adfea455b0e902adf7b3", "discord-api-types": "^0.38.38",
"entities": "^4.5.0", "domino": "^2.1.6",
"giframe": "github:cloudrac3r/giframe#v0.4.1", "enquirer": "^2.4.1",
"heatsync": "^2.4.1", "entities": "^5.0.0",
"js-yaml": "^4.1.0", "get-relative-path": "^1.0.2",
"matrix-appservice": "^2.0.0", "h3": "^1.15.1",
"minimist": "^1.2.8", "heatsync": "^2.7.2",
"mixin-deep": "github:cloudrac3r/mixin-deep#v3.0.0", "htmx.org": "^2.0.4",
"node-fetch": "^2.6.7", "lru-cache": "^11.0.2",
"pngjs": "^7.0.0", "mime-types": "^2.1.35",
"prettier-bytes": "^1.0.4", "prettier-bytes": "^1.0.4",
"sharp": "^0.32.6", "sharp": "^0.34.5",
"snowtransfer": "^0.9.0", "snowtransfer": "^0.17.1",
"stream-mime-type": "^1.0.2", "stream-mime-type": "^1.0.2",
"try-to-catch": "^3.0.1", "try-to-catch": "^3.0.1",
"turndown": "^7.1.2", "uqr": "^0.1.2",
"xxhash-wasm": "^1.0.2" "xxhash-wasm": "^1.0.2",
"zod": "^4.0.17"
},
"overrides": {
"glob@<11.1": "^12"
}, },
"devDependencies": { "devDependencies": {
"@types/node": "^18.16.0", "@cloudrac3r/tap-dot": "^2.0.3",
"@types/node-fetch": "^2.6.3", "@types/node": "^22.17.1",
"c8": "^8.0.1", "c8": "^10.1.2",
"cross-env": "^7.0.3", "cross-env": "^7.0.3",
"discord-api-types": "^0.37.60", "supertape": "^12.0.12"
"supertape": "^8.3.0",
"tap-dot": "github:cloudrac3r/tap-dot#9dd7750ececeae3a96afba91905be812b6b2cc2d"
}, },
"scripts": { "scripts": {
"start": "node --enable-source-maps start.js",
"setup": "node --enable-source-maps scripts/setup.js",
"addbot": "node addbot.js", "addbot": "node addbot.js",
"test": "cross-env FORCE_COLOR=true supertape --no-check-assertions-count --format tap test/test.js | tap-dot", "test": "cross-env FORCE_COLOR=true supertape --no-check-assertions-count --format tap --no-worker test/test.js | tap-dot",
"test-slow": "cross-env FORCE_COLOR=true supertape --no-check-assertions-count --format tap test/test.js -- --slow | tap-dot", "cover": "c8 -o test/coverage --skip-full -x db/migrations -x src/m2d/event-dispatcher.js -x src/matrix/file.js -x src/matrix/api.js -x src/d2m/converters/rlottie-wasm.js -r html -r text supertape --no-check-assertions-count --format fail --no-worker test/test.js -- --slow"
"cover": "c8 --skip-full -x db/migrations -x matrix/file.js -x matrix/api.js -x matrix/mreq.js -r html -r text supertape --no-check-assertions-count --format fail test/test.js -- --slow"
} }
} }

172
readme.md
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@ -2,176 +2,44 @@
<img src="docs/img/icon.png" height="128" width="128"> <img src="docs/img/icon.png" height="128" width="128">
Modern Matrix-to-Discord appservice bridge. Modern Matrix-to-Discord appservice bridge, created by [@cadence:cadence.moe](https://matrix.to/#/@cadence:cadence.moe)
Created by [@cadence:cadence.moe](https://matrix.to/#/@cadence:cadence.moe) // Discuss in [#out-of-your-element:cadence.moe](https://matrix.to/#/#out-of-your-element:cadence.moe) [![Releases](https://img.shields.io/gitea/v/release/cadence/out-of-your-element?gitea_url=https%3A%2F%2Fgitdab.com&style=plastic&color=green)](https://gitdab.com/cadence/out-of-your-element/releases) [![Discuss on Matrix](https://img.shields.io/badge/discuss-%23out--of--your--element-white?style=plastic)](https://matrix.to/#/#out-of-your-element:cadence.moe)
## Docs ![](https://cadence.moe/i/f42a3f)
This readme has the most important info. The rest is [in the docs folder.](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs)
## Why a new bridge? ## Why a new bridge?
* Modern: Supports new Discord features like replies, threads and stickers, and new Matrix features like edits, spaces and space membership. * Modern: Supports new Discord features like replies, threads and stickers, and new Matrix features like edits, spaces and space membership.
* Efficient: Special attention has been given to memory usage, database indexes, disk footprint, runtime algorithms, and queries to the homeserver. * Efficient: Special attention has been given to memory usage, database indexes, disk footprint, runtime algorithms, and queries to the homeserver. [Efficiency details.](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/developer-orientation.md)
* Reliable: Any errors on either side are notified on Matrix and can be retried. * Reliable: Any errors on either side are notified on Matrix and can be retried. Messages sent during bridge downtime will still be bridged after it comes back up.
* Tested: A test suite and code coverage make sure all the core logic works. * Tested: A test suite and code coverage make sure all the logic and special cases work.
* Simple development: No build step (it's JavaScript, not TypeScript), minimal/lightweight dependencies, and abstraction only where necessary so that less background knowledge is required. No need to learn about Intents or library functions. * Simple development: No build step (it's JavaScript, not TypeScript), minimal/lightweight dependencies, and abstraction only where necessary so that less background knowledge is required. No need to learn about Intents or library functions.
* No locking algorithm: Other bridges use a locking algorithm which is a source of frequent bugs. This bridge avoids the need for one. * No locking algorithm: Other bridges use a locking algorithm which is a source of frequent bugs. This bridge avoids the need for one.
* Latest API: Being on the latest Discord API version lets it access all features, without the risk of deprecated API versions being removed. * Latest API: Being on the latest Discord API version lets it access all features, without the risk of deprecated API versions being removed.
## What works? ## What works?
Most features you'd expect in both directions, plus a little extra spice: Most features you'd expect in both directions: messages, edits, deletions, formatting (including spoilers), reactions, custom emojis, custom emoji reactions, mentions, channel mentions, replies, threads, stickers (all formats: PNG, APNG, GIF, Lottie), attachments, spoiler attachments (compatible with most clients), embeds, URL previews, presence, discord.com hyperlinks, and more.
* Messages Metadata is also synced: people's names, avatars, usernames; channel names, icons, topics; spaces containing rooms; custom emoji lists. Syncing Matrix rooms, room icons, and topics is optional: you can keep them different from the Discord ones if you prefer.
* Edits
* Deletions I've also added some interesting features that I haven't seen in any other bridge:
* Text formatting, including spoilers
* Reactions * Members using the PluralKit bot each get their own persistent accounts
* Mentions * Replies from PluralKit members are restyled into native Matrix replies
* Replies * Simulated user accounts are named @the_persons_username rather than @112233445566778899
* Threads * Matrix custom emojis from private rooms are still visible on Discord as a sprite sheet
* Stickers (all formats: PNG, APNG, GIF, and Lottie) * To save space, larger files from Discord are linked instead of reuploaded to Matrix (links don't expire)
* Attachments
* Spoiler attachments
* Embeds
* Guild-Space details syncing
* Channel-Room details syncing
* Custom emoji list syncing
* Custom emojis in messages
* Custom room names/avatars can be applied on Matrix-side
* Larger files from Discord are linked instead of reuploaded to Matrix
For more information about features, [see the user guide.](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/user-guide.md) For more information about features, [see the user guide.](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/user-guide.md)
## Caveats ## Caveats
* This bridge is not designed for puppetting. * This bridge is not designed for puppetting.
* Direct Messaging is not supported yet. * Direct Messaging is not supported until I figure out a good way of doing it.
* Encrypted messages are not supported. Decryption is often unreliable on Matrix, and your messages end up in plaintext on Discord anyway, so there's not much advantage.
## Efficiency details ## Get started!
Using WeatherStack as a thin layer between the bridge application and the Discord API lets us control exactly what data is cached. Only necessary information is cached. For example, member data, user data, message content, and past edits are never stored in memory. This keeps the memory usage low and also prevents it ballooning in size over the bridge's runtime. [Read the installation instructions →](https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/get-started.md)
The bridge uses a small SQLite database to store relationships like which Discord messages correspond to which Matrix messages. This is so the bridge knows what to edit when some message is edited on Discord. Using `without rowid` on the database tables stores the index and the data in the same B-tree. Since Matrix and Discord's internal IDs are quite long, this vastly reduces storage space because those IDs do not have to be stored twice separately. Some event IDs are actually stored as xxhash integers to reduce storage requirements even more. On my personal instance of OOYE, every 100,000 messages require 16.1 MB of storage space in the SQLite database.
Only necessary data and columns are queried from the database. We only contact the homeserver API if the database doesn't contain what we need.
File uploads (like avatars from bridged members) are checked locally and deduplicated. Only brand new files are uploaded to the homeserver. This saves loads of space in the homeserver's media repo, especially for Synapse.
Switching to [WAL mode](https://www.sqlite.org/wal.html) could improve your database access speed even more. Run `node scripts/wal.js` if you want to switch to WAL mode.
# Setup
If you get stuck, you're welcome to message @cadence:cadence.moe to ask for help setting up OOYE!
You'll need:
* Administrative access to a homeserver
* Discord bot
Follow these steps:
1. [Get Node.js version 18 or later](https://nodejs.org/en/download/releases) (the version is required by the better-sqlite3 and matrix-appservice dependencies)
1. Clone this repo and checkout a specific tag. (Development happens on main. Stabler versions are tagged.)
1. Install dependencies: `npm install --save-dev` (omit --save-dev if you will not run the automated tests)
1. Copy `config.example.js` to `config.js` and fill in Discord token.
1. Copy `registration.example.yaml` to `registration.yaml` and fill in bracketed values. You could generate each hex string with `dd if=/dev/urandom bs=32 count=1 2> /dev/null | basenc --base16 | dd conv=lcase 2> /dev/null`. Register the registration in Synapse's `homeserver.yaml` through the usual appservice installation process, then restart Synapse.
1. Run `node scripts/seed.js` to check your setup and set the bot's initial state. You only need to run this once ever.
1. Make sure the tests work by running `npm t`
1. Start the bridge: `node start.js`
1. Add the bot to a server - use any *one* of the following commands for an invite link:
* (in the REPL) `addbot`
* (in a chat) `//addbot`
* $ `node addbot.js`
* $ `npm run addbot`
* $ `./addbot.sh`
# Development setup
* Be sure to install dependencies with `--save-dev` so you can run the tests.
* Any files you change will automatically be reloaded, except for `stdin.js` and `d2m/discord-*.js`.
* If developing on a different computer to the one running the homeserver, use SSH port forwarding so that Synapse can connect on its `localhost:6693` to reach the running bridge on your computer. Example: `ssh -T -v -R 6693:localhost:6693 me@matrix.cadence.moe`
* I recommend developing in Visual Studio Code so that the JSDoc x TypeScript annotation comments work. I don't know which other editors or language servers support annotations and type inference.
## Repository structure
.
* Run this to start the bridge:
├── start.js
* Runtime configuration, like tokens and user info:
├── config.js
├── registration.yaml
* The bridge's SQLite database is stored here:
├── db
│   ├── *.sql, *.db
│   * Migrations change the database schema when you update to a newer version of OOYE:
│   └── migrations
│       └── *.sql, *.js
* Discord-to-Matrix bridging:
├── d2m
│   * Execute actions through the whole flow, like sending a Discord message to Matrix:
│   ├── actions
│   │   └── *.js
│   * Convert data from one form to another without depending on bridge state. Called by actions:
│   ├── converters
│   │   └── *.js
│   * Making Discord work:
│   ├── discord-*.js
│   * Listening to events from Discord and dispatching them to the correct `action`:
│   └── event-dispatcher.js
├── discord
│   └── discord-command-handler.js
* Matrix-to-Discord bridging:
├── m2d
│   * Execute actions through the whole flow, like sending a Matrix message to Discord:
│   ├── actions
│   │   └── *.js
│   * Convert data from one form to another without depending on bridge state. Called by actions:
│   ├── converters
│   │   └── *.js
│   * Listening to events from Matrix and dispatching them to the correct `action`:
│   └── event-dispatcher.js
* We aren't using the matrix-js-sdk, so here are all the functions for the Matrix C-S and Appservice APIs:
├── matrix
│   └── *.js
* Various files you can run once if you need them.
├── scripts
│   * First time running a new bridge? Run this file to plant a seed, which will flourish into state for the bridge:
│   ├── seed.js
│   * Hopefully you won't need the rest of these. Code quality varies wildly.
│   └── *.js
* You are here! :)
└── readme.md
## Dependency justification
(deduped transitive dependency count) dependency name: explanation
* (0) @chriscdn/promise-semaphore: It does what I want! I like it!
* (42) better-sqlite3: SQLite3 is the best database, and this is the best library for it. Really! I love it.
* (1) chunk-text: It does what I want.
* (0) cloudstorm: Discord gateway library with bring-your-own-caching that I trust.
* (8) snowtransfer: Discord API library with bring-your-own-caching that I trust.
* (1) discord-markdown: This is my fork! I make sure it does what I want.
* (0) giframe: This is my fork! It should do what I want.
* (1) heatsync: Module hot-reloader that I trust.
* (0) entities: Looks fine. No dependencies.
* (1) js-yaml: It seems to do what I want, and it's already pulled in by matrix-appservice.
* (70) matrix-appservice: I wish it didn't pull in express :(
* (0) minimist: It's already pulled in by better-sqlite3->prebuild-install
* (0) mixin-deep: This is my fork! It fixes a bug in regular mixin-deep.
* (3) node-fetch@2: I like it and it does what I want.
* (0) pngjs: Lottie stickers are converted to bitmaps with the vendored Rlottie WASM build, then the bitmaps are converted to PNG with pngjs.
* (0) prettier-bytes: It does what I want and has no dependencies.
* (51) sharp: Jimp has fewer dependencies, but sharp is faster.
* (0) try-to-catch: Not strictly necessary, but it does what I want and has no dependencies.
* (1) turndown: I need an HTML-to-Markdown converter and this one looked suitable enough. It has some bugs that I've worked around, so I might switch away from it later.

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@ -1,23 +0,0 @@
id: de8c56117637cb5d9f4ac216f612dc2adb1de4c09ae8d13553f28c33a28147c7
hs_token: [a unique 64 character hex string]
as_token: [a unique 64 character hex string]
url: http://localhost:6693
sender_localpart: _ooye_bot
protocols:
- discord
namespaces:
users:
- exclusive: true
regex: '@_ooye_.*'
aliases:
- exclusive: true
regex: '#_ooye_.*'
rate_limited: false
ooye:
namespace_prefix: _ooye_
max_file_size: 5000000
server_name: [the part after the colon in your matrix id, like cadence.moe]
server_origin: [the full protocol and domain of your actual matrix server's location, with no trailing slash, like https://matrix.cadence.moe]
invite:
# uncomment this to auto-invite the named user to newly created spaces and mark them as admin (PL 100) everywhere
# - @cadence:cadence.moe

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scripts/backfill.js Normal file
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@ -0,0 +1,82 @@
#!/usr/bin/env node
// @ts-check
console.log("-=- This script is experimental. It WILL mess up the room history on Matrix. -=-")
console.log()
const {channel: channelID} = require("minimist")(process.argv.slice(2), {string: ["channel"]})
if (!channelID) {
console.error("Usage: ./scripts/backfill.js --channel=<channel id here>")
process.exit(1)
}
const assert = require("assert/strict")
const sqlite = require("better-sqlite3")
const backfill = new sqlite("scripts/backfill.db")
backfill.prepare("CREATE TABLE IF NOT EXISTS backfill (channel_id TEXT NOT NULL, message_id INTEGER NOT NULL, PRIMARY KEY (channel_id, message_id))").run()
const HeatSync = require("heatsync")
const {reg} = require("../src/matrix/read-registration")
const passthrough = require("../src/passthrough")
const sync = new HeatSync({watchFS: false})
const db = new sqlite("ooye.db")
Object.assign(passthrough, {sync, db})
const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(reg.ooye.discord_token, "half")
passthrough.discord = discord
const {as} = require("../src/matrix/appservice")
passthrough.as = as
const orm = sync.require("../src/db/orm")
passthrough.from = orm.from
passthrough.select = orm.select
/** @type {import("../src/d2m/event-dispatcher")}*/
const eventDispatcher = sync.require("../src/d2m/event-dispatcher")
const roomID = passthrough.select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
if (!roomID) {
console.error("Please choose a channel that's already bridged.")
process.exit(1)
}
;(async () => {
await discord.cloud.connect()
console.log("Connected, waiting for data about requested channel...")
discord.cloud.on("event", event)
})()
const preparedInsert = backfill.prepare("INSERT INTO backfill (channel_id, message_id) VALUES (?, ?)")
async function event(event) {
if (event.t !== "GUILD_CREATE") return
const channel = event.d.channels.find(c => c.id === channelID)
if (!channel) return
const guild_id = event.d.id
let last = backfill.prepare("SELECT cast(max(message_id) as TEXT) FROM backfill WHERE channel_id = ?").pluck().get(channelID) || "0"
console.log(`OK, processing messages for #${channel.name}, continuing from ${last}`)
while (last) {
const messages = await discord.snow.channel.getChannelMessages(channelID, {limit: 50, after: String(last)})
messages.reverse() // More recent messages come first -> More recent messages come last
for (const message of messages) {
const simulatedGatewayDispatchData = {
guild_id,
backfill: true,
...message
}
await eventDispatcher.MESSAGE_CREATE(discord, simulatedGatewayDispatchData)
preparedInsert.run(channelID, message.id)
}
last = messages.at(-1)?.id
}
process.exit()
}

13
scripts/capture-message-update-events.js Normal file → Executable file
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@ -1,3 +1,4 @@
#!/usr/bin/env node
// @ts-check // @ts-check
// **** // ****
@ -16,16 +17,16 @@ function fieldToPresenceValue(field) {
const sqlite = require("better-sqlite3") const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync") const HeatSync = require("heatsync")
const config = require("../config") const {reg} = require("../src/matrix/read-registration")
const passthrough = require("../passthrough") const passthrough = require("../src/passthrough")
const sync = new HeatSync({watchFS: false}) const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, {config, sync}) Object.assign(passthrough, {sync})
const DiscordClient = require("../d2m/discord-client") const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(config.discordToken, "no") const discord = new DiscordClient(reg.ooye.discord_token, "no")
passthrough.discord = discord passthrough.discord = discord
;(async () => { ;(async () => {
@ -37,7 +38,7 @@ passthrough.discord = discord
})() })()
const events = new sqlite("scripts/events.db") const events = new sqlite("scripts/events.db")
const sql = "INSERT INTO \"update\" (json, " + interestingFields.join(", ") + ") VALUES (" + "?".repeat(interestingFields.length + 1).split("").join(", ") + ")" const sql = "INSERT INTO update_event (json, " + interestingFields.join(", ") + ") VALUES (" + "?".repeat(interestingFields.length + 1).split("").join(", ") + ")"
console.log(sql) console.log(sql)
const prepared = events.prepare(sql) const prepared = events.prepare(sql)

10
scripts/check-migrate.js Normal file → Executable file
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@ -1,3 +1,4 @@
#!/usr/bin/env node
// @ts-check // @ts-check
// Trigger the database migration flow and exit after committing. // Trigger the database migration flow and exit after committing.
@ -5,11 +6,10 @@
const sqlite = require("better-sqlite3") const sqlite = require("better-sqlite3")
const config = require("../config") const passthrough = require("../src/passthrough")
const passthrough = require("../passthrough") const db = new sqlite("ooye.db")
const db = new sqlite("db/ooye.db") const migrate = require("../src/db/migrate")
const migrate = require("../db/migrate")
Object.assign(passthrough, {config, db }) Object.assign(passthrough, {db})
migrate.migrate(db) migrate.migrate(db)

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@ -0,0 +1,77 @@
// @ts-check
const fs = require("fs")
const {join} = require("path")
const s = fs.readFileSync(join(__dirname, "..", "src", "m2d", "converters", "emojis.txt"), "utf8").split("\n").map(x => encodeURIComponent(x))
const searchPattern = "%EF%B8%8F"
/**
* adapted from es.map.group-by.js in core-js
* @template K,V
* @param {V[]} items
* @param {(item: V) => K} fn
* @returns {Map<K, V[]>}
*/
function groupBy(items, fn) {
var map = new Map();
for (const value of items) {
var key = fn(value);
if (!map.has(key)) map.set(key, [value]);
else map.get(key).push(value);
}
return map;
}
/**
* @param {number[]} items
* @param {number} width
*/
function xhistogram(items, width) {
const chars = " ▏▎▍▌▋▊▉"
const max = items.reduce((a, c) => c > a ? c : a, 0)
return items.map(v => {
const p = v / max * (width-1)
return (
Array(Math.floor(p)).fill("█").join("") /* whole part */
+ chars[Math.ceil((p % 1) * (chars.length-1))] /* decimal part */
).padEnd(width)
})
}
/**
* @param {number[]} items
* @param {[number, number]} xrange
*/
function yhistogram(items, xrange, printHeader = false) {
const chars = "░▁_▂▃▄▅▆▇█"
const ones = "₀₁₂₃₄₅₆₇₈₉"
const tens = "0123456789"
const xy = []
let max = 0
/** value (x) -> frequency (y) */
const grouped = groupBy(items, x => x)
for (let i = xrange[0]; i <= xrange[1]; i++) {
if (printHeader) {
if (i === -1) process.stdout.write("-")
else if (i.toString().at(-1) === "0") process.stdout.write(tens[i/10])
else process.stdout.write(ones[i%10])
}
const y = grouped.get(i)?.length ?? 0
if (y > max) max = y
xy.push(y)
}
if (printHeader) console.log()
return xy.map(y => chars[Math.ceil(y / max * (chars.length-1))]).join("")
}
const grouped = groupBy(s, x => x.length)
const sortedGroups = [...grouped.entries()].sort((a, b) => b[0] - a[0])
let length = 0
const lengthHistogram = xhistogram(sortedGroups.map(v => v[1].length), 10)
for (let i = 0; i < sortedGroups.length; i++) {
const [k, v] = sortedGroups[i]
const l = lengthHistogram[i]
const h = yhistogram(v.map(x => x.indexOf(searchPattern)), [-1, k - searchPattern.length], i === 0)
if (i === 0) length = h.length + 1
console.log(`${h.padEnd(length, i % 2 === 0 ? "⸱" : " ")}length ${k.toString().padEnd(3)} ${l} ${v.length}`)
}

65
scripts/estimate-size.js Normal file
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@ -0,0 +1,65 @@
// @ts-check
const pb = require("prettier-bytes")
const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync")
const {reg} = require("../src/matrix/read-registration")
const passthrough = require("../src/passthrough")
const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, {reg, sync})
const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(reg.ooye.discord_token, "no")
passthrough.discord = discord
const db = new sqlite("ooye.db")
passthrough.db = db
const api = require("../src/matrix/api")
const {room: roomID} = require("minimist")(process.argv.slice(2), {string: ["room"]})
if (!roomID) {
console.error("Usage: ./scripts/estimate-size.js --room=<!room id here>")
process.exit(1)
}
const {channel_id, guild_id} = db.prepare("SELECT channel_id, guild_id FROM channel_room WHERE room_id = ?").get(roomID)
const max = 1000
;(async () => {
let total = 0
let size = 0
let from
while (total < max) {
const events = await api.getEvents(roomID, "b", {limit: 1000, from})
total += events.chunk.length
from = events.end
console.log(`Fetched ${total} events so far`)
for (const e of events.chunk) {
if (e.content?.info?.size) {
size += e.content.info.size
}
}
if (events.chunk.length === 0 || !events.end) break
}
console.log(`Total size of uploads: ${pb(size)}`)
const searchResults = await discord.snow.requestHandler.request(`/guilds/${guild_id}/messages/search`, {
channel_id,
offset: "0",
limit: "1"
}, "get", "json")
const totalAllTime = searchResults.total_results
const fractionCounted = total / totalAllTime
console.log(`That counts for ${(fractionCounted*100).toFixed(2)}% of the history on Discord (${totalAllTime.toLocaleString()} messages)`)
console.log(`The size of uploads for the whole history would be approx: ${pb(Math.floor(size/total*totalAllTime))}`)
})()

44
scripts/migrate-from-old-bridge.js Normal file → Executable file
View file

@ -1,24 +1,22 @@
#!/usr/bin/env node
// @ts-check // @ts-check
const assert = require("assert").strict const assert = require("assert").strict
/** @type {any} */ // @ts-ignore bad types from semaphore const {Semaphore} = require("@chriscdn/promise-semaphore")
const Semaphore = require("@chriscdn/promise-semaphore")
const sqlite = require("better-sqlite3") const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync") const HeatSync = require("heatsync")
const config = require("../config") const passthrough = require("../src/passthrough")
const passthrough = require("../passthrough")
const sync = new HeatSync({watchFS: false}) const sync = new HeatSync({watchFS: false})
/** @type {import("../matrix/read-registration")} */ const {reg} = require("../src/matrix/read-registration")
const reg = sync.require("../matrix/read-registration")
assert(reg.old_bridge) assert(reg.old_bridge)
const oldAT = reg.old_bridge.as_token const oldAT = reg.old_bridge.as_token
const newAT = reg.as_token const newAT = reg.as_token
const oldDB = new sqlite(reg.old_bridge.database) const oldDB = new sqlite(reg.old_bridge.database)
const db = new sqlite("db/ooye.db") const db = new sqlite("ooye.db")
db.exec(`CREATE TABLE IF NOT EXISTS half_shot_migration ( db.exec(`CREATE TABLE IF NOT EXISTS half_shot_migration (
discord_channel TEXT NOT NULL, discord_channel TEXT NOT NULL,
@ -26,20 +24,22 @@ db.exec(`CREATE TABLE IF NOT EXISTS half_shot_migration (
PRIMARY KEY("discord_channel") PRIMARY KEY("discord_channel")
) WITHOUT ROWID;`) ) WITHOUT ROWID;`)
Object.assign(passthrough, {config, sync, db}) Object.assign(passthrough, {sync, db})
const DiscordClient = require("../d2m/discord-client") const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(config.discordToken, "half") const discord = new DiscordClient(reg.ooye.discord_token, "half")
passthrough.discord = discord passthrough.discord = discord
/** @type {import("../d2m/actions/create-space")} */ /** @type {import("../src/d2m/actions/create-space")} */
const createSpace = sync.require("../d2m/actions/create-space") const createSpace = sync.require("../d2m/actions/create-space")
/** @type {import("../d2m/actions/create-room")} */ /** @type {import("../src/d2m/actions/create-room")} */
const createRoom = sync.require("../d2m/actions/create-room") const createRoom = sync.require("../d2m/actions/create-room")
/** @type {import("../matrix/mreq")} */ /** @type {import("../src/matrix/mreq")} */
const mreq = sync.require("../matrix/mreq") const mreq = sync.require("../matrix/mreq")
/** @type {import("../matrix/api")} */ /** @type {import("../src/matrix/api")} */
const api = sync.require("../matrix/api") const api = sync.require("../src/matrix/api")
/** @type {import("../src/matrix/utils")} */
const utils = sync.require("../src/matrix/utils")
const sema = new Semaphore() const sema = new Semaphore()
@ -82,16 +82,8 @@ async function migrateGuild(guild) {
// Step 2: (Using old bridge access token) Join the new bridge to the old rooms and give it PL 100 // Step 2: (Using old bridge access token) Join the new bridge to the old rooms and give it PL 100
console.log(`-- Joining channel ${channel.name}...`) console.log(`-- Joining channel ${channel.name}...`)
await mreq.withAccessToken(oldAT, async () => { await mreq.withAccessToken(oldAT, async () => {
try { await api.inviteToRoom(roomID, newBridgeMxid)
await api.inviteToRoom(roomID, newBridgeMxid) await utils.setUserPower(roomID, newBridgeMxid, 100, api)
} catch (e) {
if (e.message.includes("is already in the room")) {
// Great!
} else {
throw e
}
}
await api.setUserPower(roomID, newBridgeMxid, 100)
}) })
await api.joinRoom(roomID) await api.joinRoom(roomID)
@ -116,7 +108,7 @@ async function migrateGuild(guild) {
// (By the way, thread_parent is always null here because thread rooms would never be migrated because they are not in the old bridge.) // (By the way, thread_parent is always null here because thread rooms would never be migrated because they are not in the old bridge.)
db.transaction(() => { db.transaction(() => {
db.prepare("DELETE FROM channel_room WHERE channel_id = ?").run(channel.id) db.prepare("DELETE FROM channel_room WHERE channel_id = ?").run(channel.id)
db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, custom_avatar) VALUES (?, ?, ?, ?, ?)").run(channel.id, row.matrix_id, channel.name, preMigrationRow.nick, preMigrationRow.custom_avatar) db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, custom_avatar, guild_id) VALUES (?, ?, ?, ?, ?, ?)").run(channel.id, row.matrix_id, channel.name, preMigrationRow.nick, preMigrationRow.custom_avatar, guild.id)
console.log(`-- -- Added to database (transferred properties from previous OOYE room)`) console.log(`-- -- Added to database (transferred properties from previous OOYE room)`)
})() })()
} else { } else {

View file

@ -1,22 +0,0 @@
// @ts-check
const { AppServiceRegistration } = require("matrix-appservice");
let id = AppServiceRegistration.generateToken()
try {
const reg = require("../matrix/read-registration")
if (reg.id) id = reg.id
} catch (e) {}
// creating registration files
const newReg = new AppServiceRegistration(null);
newReg.setAppServiceUrl("http://localhost:6693");
newReg.setId(id);
newReg.setHomeserverToken(AppServiceRegistration.generateToken());
newReg.setAppServiceToken(AppServiceRegistration.generateToken());
newReg.setSenderLocalpart("_ooye_bot");
newReg.addRegexPattern("users", "@_ooye_.*", true);
newReg.addRegexPattern("aliases", "#_ooye_.*", true);
newReg.setProtocols(["discord"]); // For 3PID lookups
newReg.setRateLimited(false);
newReg.outputAsYaml("registration.yaml");

View file

@ -0,0 +1,40 @@
// @ts-check
const HeatSync = require("heatsync")
const sync = new HeatSync({watchFS: false})
const sqlite = require("better-sqlite3")
const db = new sqlite("db/ooye.db")
const passthrough = require("../src/passthrough")
Object.assign(passthrough, {db, sync})
const api = require("../src/matrix/api")
const utils = require("../src/matrix/utils")
const mreq = require("../src/matrix/mreq")
const rooms = db.prepare("select room_id from channel_room").pluck().all()
;(async () => {
// Step 5: Kick users starting with @_discord_
await mreq.withAccessToken("baby", async () => {
for (const roomID of rooms) {
try {
const members = await api.getJoinedMembers(roomID)
for (const mxid of Object.keys(members.joined)) {
if (mxid.startsWith("@_discord_") && !mxid.startsWith("@_discord_bot")) {
await api.leaveRoom(roomID, mxid)
}
}
await utils.setUserPower(roomID, "@_discord_bot:cadence.moe", 0, api)
await api.leaveRoom(roomID)
} catch (e) {
if (e.message.includes("Appservice not in room")) {
// ok
} else {
throw e
}
}
}
})
})()

View file

@ -0,0 +1,17 @@
// @ts-check
const {reg, writeRegistration, registrationFilePath} = require("../src/matrix/read-registration")
const {prompt} = require("enquirer")
;(async () => {
/** @type {{web_password: string}} */
const passwordResponse = await prompt({
type: "text",
name: "web_password",
message: "Choose a simple password (optional)"
})
reg.ooye.web_password = passwordResponse.web_password
writeRegistration(reg)
console.log("Saved. Restart Out Of Your Element to apply this change.")
})()

13
scripts/save-channel-names-to-db.js Normal file → Executable file
View file

@ -1,19 +1,20 @@
#!/usr/bin/env node
// @ts-check // @ts-check
const sqlite = require("better-sqlite3") const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync") const HeatSync = require("heatsync")
const config = require("../config") const {reg} = require("../src/matrix/read-registration")
const passthrough = require("../passthrough") const passthrough = require("../src/passthrough")
const db = new sqlite("db/ooye.db") const db = new sqlite("ooye.db")
const sync = new HeatSync({watchFS: false}) const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, {config, sync, db}) Object.assign(passthrough, {sync, db})
const DiscordClient = require("../d2m/discord-client") const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(config.discordToken, "no") const discord = new DiscordClient(reg.ooye.discord_token, "no")
passthrough.discord = discord passthrough.discord = discord
;(async () => { ;(async () => {

7
scripts/save-event-types-to-db.js Normal file → Executable file
View file

@ -1,16 +1,17 @@
#!/usr/bin/env node
// @ts-check // @ts-check
const sqlite = require("better-sqlite3") const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync") const HeatSync = require("heatsync")
const passthrough = require("../passthrough") const passthrough = require("../src/passthrough")
const db = new sqlite("db/ooye.db") const db = new sqlite("ooye.db")
const sync = new HeatSync({watchFS: false}) const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, {sync, db}) Object.assign(passthrough, {sync, db})
const api = require("../matrix/api") const api = require("../src/matrix/api")
/** @type {{event_id: string, room_id: string, event_type: string}[]} */ // @ts-ignore /** @type {{event_id: string, room_id: string, event_type: string}[]} */ // @ts-ignore
const rows = db.prepare("SELECT event_id, room_id, event_type FROM event_message INNER JOIN message_channel USING (message_id) INNER JOIN channel_room USING (channel_id)").all() const rows = db.prepare("SELECT event_id, room_id, event_type FROM event_message INNER JOIN message_channel USING (message_id) INNER JOIN channel_room USING (channel_id)").all()

View file

@ -1,125 +0,0 @@
// @ts-check
console.log("This could take up to 30 seconds. Please be patient.")
const assert = require("assert").strict
const fs = require("fs")
const sqlite = require("better-sqlite3")
const HeatSync = require("heatsync")
const args = require("minimist")(process.argv.slice(2), {string: ["emoji-guild"]})
const config = require("../config")
const passthrough = require("../passthrough")
const db = new sqlite("db/ooye.db")
const migrate = require("../db/migrate")
const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, { sync, config, db })
const orm = sync.require("../db/orm")
passthrough.from = orm.from
passthrough.select = orm.select
const DiscordClient = require("../d2m/discord-client")
const discord = new DiscordClient(config.discordToken, "no")
passthrough.discord = discord
const api = require("../matrix/api")
const file = require("../matrix/file")
const reg = require("../matrix/read-registration")
const utils = require("../m2d/converters/utils")
function die(message) {
console.error(message)
process.exit(1)
}
async function uploadAutoEmoji(guild, name, filename) {
let emoji = guild.emojis.find(e => e.name === name)
if (!emoji) {
console.log(` Uploading ${name}...`)
const data = fs.readFileSync(filename, null)
emoji = await discord.snow.guildAssets.createEmoji(guild.id, {name, image: "data:image/png;base64," + data.toString("base64")})
} else {
console.log(` Reusing ${name}...`)
}
db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES (?, ?, ?)").run(emoji.name, emoji.id, guild.id)
return emoji
}
;(async () => {
const mxid = `@${reg.sender_localpart}:${reg.ooye.server_name}`
// ensure registration is correctly set...
assert(reg.sender_localpart.startsWith(reg.ooye.namespace_prefix)) // appservice's localpart must be in the namespace it controls
assert(utils.eventSenderIsFromDiscord(mxid)) // appservice's mxid must be in the namespace it controls
assert(reg.ooye.server_origin.match(/^https?:\/\//)) // must start with http or https
assert.notEqual(reg.ooye.server_origin.slice(-1), "/") // must not end in slash
console.log("✅ Configuration looks good...")
// database ddl...
await migrate.migrate(db)
// add initial rows to database, like adding the bot to sim...
db.prepare("INSERT OR IGNORE INTO sim (user_id, sim_name, localpart, mxid) VALUES (?, ?, ?, ?)").run("0", reg.sender_localpart.slice(reg.ooye.namespace_prefix.length), reg.sender_localpart, mxid)
console.log("✅ Database is ready...")
// upload the L1 L2 emojis to some guild
const emojis = db.prepare("SELECT name FROM auto_emoji WHERE name = 'L1' OR name = 'L2'").pluck().all()
if (emojis.length !== 2) {
// If an argument was supplied, always use that one
let guild = null
if (args["emoji-guild"]) {
if (typeof args["emoji-guild"] === "string") {
guild = await discord.snow.guild.getGuild(args["emoji-guild"])
}
if (!guild) return die(`Error: You asked emojis to be uploaded to guild ID ${args["emoji-guild"]}, but the bot isn't in that guild.`)
}
// Otherwise, check if we have already registered an auto emoji guild
if (!guild) {
const guildID = passthrough.select("auto_emoji", "guild_id", {name: "_"}).pluck().get()
if (guildID) {
guild = await discord.snow.guild.getGuild(guildID, false)
}
}
// Otherwise, check if we should create a new guild
if (!guild) {
const guilds = await discord.snow.user.getGuilds({limit: 11, with_counts: false})
if (guilds.length < 10) {
console.log(" Creating a guild for emojis...")
guild = await discord.snow.guild.createGuild({name: "OOYE Emojis"})
}
}
// Otherwise, it's the user's problem
if (!guild) {
return die(`Error: The bot needs to upload some emojis. Please say where to upload them to. Run seed.js again with --emoji-guild=GUILD_ID`)
}
// Upload those emojis to the chosen location
db.prepare("REPLACE INTO auto_emoji (name, emoji_id, guild_id) VALUES ('_', '_', ?)").run(guild.id)
await uploadAutoEmoji(guild, "L1", "docs/img/L1.png")
await uploadAutoEmoji(guild, "L2", "docs/img/L2.png")
}
console.log("✅ Emojis are ready...")
// ensure homeserver well-known is valid and returns reg.ooye.server_name...
// upload initial images...
const avatarUrl = await file.uploadDiscordFileToMxc("https://cadence.moe/friends/out_of_your_element.png")
// set profile data on discord...
const avatarImageBuffer = await fetch("https://cadence.moe/friends/out_of_your_element.png").then(res => res.arrayBuffer())
await discord.snow.user.updateSelf({avatar: "data:image/png;base64," + Buffer.from(avatarImageBuffer).toString("base64")})
await discord.snow.requestHandler.request(`/applications/@me`, {}, "patch", "json", {description: "Powered by **Out Of Your Element**\nhttps://gitdab.com/cadence/out-of-your-element"})
console.log("✅ Discord profile updated...")
// set profile data on homeserver...
await api.profileSetDisplayname(mxid, "Out Of Your Element")
await api.profileSetAvatarUrl(mxid, avatarUrl)
console.log("✅ Matrix profile updated...")
console.log("Good to go. I hope you enjoy Out Of Your Element.")
process.exit()
})()

373
scripts/setup.js Normal file
View file

@ -0,0 +1,373 @@
#!/usr/bin/env node
// @ts-check
const Ty = require("../src/types")
const assert = require("assert").strict
const fs = require("fs")
const sqlite = require("better-sqlite3")
const {scheduler} = require("timers/promises")
const {isDeepStrictEqual} = require("util")
const {createServer} = require("http")
const {join} = require("path")
const {prompt} = require("enquirer")
const Input = require("enquirer/lib/prompts/input")
const {magenta, bold, cyan} = require("ansi-colors")
const HeatSync = require("heatsync")
const {SnowTransfer} = require("snowtransfer")
const DiscordTypes = require("discord-api-types/v10")
const {createApp, defineEventHandler, toNodeListener} = require("h3")
const passthrough = require("../src/passthrough")
const db = new sqlite("ooye.db")
const migrate = require("../src/db/migrate")
const sync = new HeatSync({watchFS: false})
Object.assign(passthrough, {sync, db})
const orm = sync.require("../src/db/orm")
passthrough.from = orm.from
passthrough.select = orm.select
let registration = require("../src/matrix/read-registration")
let {reg, getTemplateRegistration, writeRegistration, readRegistration, checkRegistration, registrationFilePath} = registration
const {setupEmojis} = require("../src/m2d/actions/setup-emojis")
async function suggestWellKnown(serverUrlPrompt, url, otherwise) {
try {
var json = await fetch(`${url}/.well-known/matrix/client`).then(res => res.json())
let baseURL = json["m.homeserver"].base_url.replace(/\/$/, "")
if (baseURL && baseURL !== url) {
serverUrlPrompt.initial = baseURL
return `Did you mean: ${bold(baseURL)}? (Enter to accept)`
}
} catch (e) {}
return otherwise
}
async function validateHomeserverOrigin(serverUrlPrompt, url) {
if (!url.match(/^https?:\/\//)) return "Must be a URL"
if (url.match(/\/$/)) return "Must not end with a slash"
process.stdout.write(magenta(" checking, please wait..."))
try {
var res = await fetch(`${url}/_matrix/client/versions`)
if (res.status !== 200) {
return suggestWellKnown(serverUrlPrompt, url, `There is no Matrix server at that URL (${url}/_matrix/client/versions returned ${res.status})`)
}
} catch (e) {
return e.message
}
try {
/** @type {any} */
var json = await res.json()
if (!Array.isArray(json?.versions) || !json.versions.includes("v1.11")) {
return `OOYE needs Matrix version v1.11, but ${url} doesn't support this`
}
} catch (e) {
return suggestWellKnown(serverUrlPrompt, url, `There is no Matrix server at that URL (${url}/_matrix/client/versions is not JSON)`)
}
return true
}
function defineEchoHandler() {
return defineEventHandler(event => {
return "Out Of Your Element is listening.\n" +
`Received a ${event.method} request on path ${event.path}\n`
})
}
;(async () => {
// create registration file with prompts...
if (!reg) {
console.log("What is the name of your homeserver? This is the part after : in your username.")
/** @type {{server_name: string}} */
const serverNameResponse = await prompt({
type: "input",
name: "server_name",
message: "Homeserver name",
validate: serverName => !!serverName.match(/[a-z0-9][.a-z0-9-]+[a-z]/)
})
console.log("What is the URL of your homeserver?")
const serverOriginPrompt = new Input({
type: "input",
name: "server_origin",
message: "Homeserver URL",
initial: () => `https://${serverNameResponse.server_name}`,
validate: url => validateHomeserverOrigin(serverOriginPrompt, url)
})
/** @type {string} */ // @ts-ignore
const serverOrigin = await serverOriginPrompt.run()
console.log("OOYE has its own web server. It needs to be accessible on the public internet.")
console.log("What port would you like OOYE to use? You can connect your reverse proxy to this port later.")
/** @type {{socket: string | number}} */
const portResponse = await prompt({
type: "input",
name: "socket",
message: "Web server port",
initial: "6693"
})
portResponse.socket = +portResponse.socket || portResponse.socket // convert to number if numeric
const app = createApp()
app.use(defineEchoHandler())
const server = createServer(toNodeListener(app))
await server.listen(portResponse.socket)
console.log("Now you need to enter a public URL that OOYE's web server will live on.")
console.log("Set up your reverse proxy so that this URL accesses OOYE.")
console.log("Examples: https://gitdab.com/cadence/out-of-your-element/src/branch/main/docs/get-started.md#appendix")
if (typeof portResponse.socket === "number") {
console.log(`Now listening on http://localhost:${portResponse.socket}. Feel free to send some test requests.`)
}
/** @type {{bridge_origin: string}} */
const bridgeOriginResponse = await prompt({
type: "input",
name: "bridge_origin",
message: "URL to reach OOYE",
initial: () => `https://bridge.${serverNameResponse.server_name}`,
validate: async url => {
process.stdout.write(magenta(" checking, please wait..."))
try {
const res = await fetch(url)
if (res.status !== 200) return `Server returned status code ${res.status}`
const text = await res.text()
if (!text.startsWith("Out Of Your Element is listening.")) return `Server does not point to OOYE`
return true
} catch (e) {
return e.message
}
}
})
bridgeOriginResponse.bridge_origin = bridgeOriginResponse.bridge_origin.replace(/\/+$/, "") // remove trailing slash
await server.close()
console.log("What is your Discord bot token?")
console.log("Go to https://discord.com/developers, create or pick an app, go to the Bot section, and reset the token.")
/** @type {SnowTransfer} */ // @ts-ignore
let snow = null
/** @type {{id: string, flags: number, redirect_uris: string[], description: string}} */ // @ts-ignore
let client = null
/** @type {{discord_token: string}} */
const discordTokenResponse = await prompt({
type: "input",
name: "discord_token",
message: "Bot token",
validate: async token => {
process.stdout.write(magenta(" checking, please wait..."))
try {
snow = new SnowTransfer(token)
client = await snow.requestHandler.request(`/applications/@me`, {}, "get", "json")
return true
} catch (e) {
return e.message
}
}
})
const intentFlagPossibilities = [
DiscordTypes.ApplicationFlags.GatewayMessageContent | DiscordTypes.ApplicationFlags.GatewayPresence | DiscordTypes.ApplicationFlags.GatewayGuildMembers,
DiscordTypes.ApplicationFlags.GatewayMessageContentLimited | DiscordTypes.ApplicationFlags.GatewayPresenceLimited | DiscordTypes.ApplicationFlags.GatewayGuildMembersLimited
]
const intentFlagMask = intentFlagPossibilities.reduce((a, c) => a | c, 0)
if (!intentFlagPossibilities.includes(client.flags & intentFlagMask)) {
console.log(`On that same page, scroll down to Privileged Gateway Intents and enable all switches.`)
await prompt({
type: "invisible",
name: "intents",
message: "Press Enter when you've enabled them",
validate: async () => {
process.stdout.write(magenta("checking, please wait..."))
client = await snow.requestHandler.request(`/applications/@me`, {}, "get", "json")
if (intentFlagPossibilities.includes(client.flags & intentFlagMask)) {
return true
} else {
return "Switches have not been enabled yet"
}
}
})
}
console.log("Would you like to require a password to add your bot to servers? This will discourage others from using your bridge.")
console.log("Important: To make it truly private, you MUST ALSO disable Public Bot in the Discord bot configuration page.")
/** @type {{web_password: string}} */
const passwordResponse = await prompt({
type: "text",
name: "web_password",
message: "Choose a simple password (optional)"
})
console.log("To fulfill license obligations, I recommend mentioning Out Of Your Element in your Discord bot's profile.")
console.log("On the Discord bot configuration page, go to General and add something like this to the description:")
console.log(cyan("Powered by **Out Of Your Element**"))
console.log(cyan("https://gitdab.com/cadence/out-of-your-element"))
await prompt({
type: "invisible",
name: "description",
message: "Press Enter to acknowledge",
validate: async () => {
process.stdout.write(magenta("checking, please wait..."))
client = await snow.requestHandler.request(`/applications/@me`, {}, "get", "json")
if (client.description?.match(/out.of.your.element/i)) {
return true
} else {
return "Description must name or link Out Of Your Element"
}
}
})
console.log("What is your Discord client secret?")
console.log(`You can find it in the application's OAuth2 section: https://discord.com/developers/applications/${client.id}/oauth2`)
/** @type {{discord_client_secret: string}} */
const clientSecretResponse = await prompt({
type: "input",
name: "discord_client_secret",
message: "Client secret",
validate: secret => !!secret
})
const expectedUri = `${bridgeOriginResponse.bridge_origin}/oauth`
if (!client.redirect_uris.includes(expectedUri)) {
console.log(`On that same page, scroll down to Redirects and add this URI: ${cyan(expectedUri)}`)
await prompt({
type: "invisible",
name: "redirect_uri",
message: "Press Enter when you've added it",
validate: async () => {
process.stdout.write(magenta("checking, please wait..."))
client = await snow.requestHandler.request(`/applications/@me`, {}, "get", "json")
if (client.redirect_uris.includes(expectedUri)) {
return true
} else {
return "Redirect URI has not been added yet"
}
}
})
}
const template = getTemplateRegistration(serverNameResponse.server_name)
reg = {
...template,
url: bridgeOriginResponse.bridge_origin,
...portResponse,
ooye: {
...template.ooye,
...bridgeOriginResponse,
server_origin: serverOrigin,
...discordTokenResponse,
...clientSecretResponse,
...passwordResponse
}
}
registration.reg = reg
checkRegistration(reg)
writeRegistration(reg)
console.log(`✅ Your responses have been saved as ${registrationFilePath}`)
} else {
try {
checkRegistration(reg)
console.log(`✅ Skipped questions - reusing data from ${registrationFilePath}`)
} catch (e) {
console.log(`❌ Failed to reuse data from ${registrationFilePath}`)
console.log("Consider deleting this file. You can re-run setup to safely make a new one.")
console.log("")
console.log(e.toString().replace(/^ *\n/gm, ""))
process.exit(1)
}
}
console.log(` In ${cyan("Synapse")}, you need to reference that file in your homeserver.yaml and ${cyan("restart Synapse")}.`)
console.log(" https://element-hq.github.io/synapse/latest/application_services.html")
console.log(` In ${cyan("Conduit")}, you need to send the file contents to the #admins room.`)
console.log(" https://docs.conduit.rs/appservices.html")
console.log()
// Done with user prompts, reg is now guaranteed to be valid
const mreq = require("../src/matrix/mreq")
const api = require("../src/matrix/api")
const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(reg.ooye.discord_token, "no")
passthrough.discord = discord
const {as} = require("../src/matrix/appservice")
as.router.use("/**", defineEchoHandler())
await as.listen()
console.log("⏳ Waiting for you to register the file with your homeserver... (Ctrl+C to cancel)")
process.once("SIGINT", () => {
console.log("(Ctrl+C) Quit early. Please re-run setup later and allow it to complete.")
process.exit(1)
})
let itWorks = false
let lastError = null
do {
const result = await api.ping().catch(e => ({ok: false, status: "net", root: e.message}))
// If it didn't work, log details and retry after some time
itWorks = result.ok
if (!itWorks) {
// Log the full error data if the error is different to last time
if (!isDeepStrictEqual(lastError, result.root)) {
if (typeof result.root === "string") {
console.log(`\nCannot reach homeserver: ${result.root}`)
} else if (result.root.error) {
console.log(`\nHomeserver said: [${result.status}] ${result.root.error}`)
} else {
console.log(`\nHomeserver said: [${result.status}] ${JSON.stringify(result.root)}`)
}
lastError = result.root
} else {
process.stderr.write(".")
}
await scheduler.wait(5000)
}
} while (!itWorks)
console.log("")
as.close().catch(() => {})
const mxid = `@${reg.sender_localpart}:${reg.ooye.server_name}`
// database ddl...
await migrate.migrate(db)
// add initial rows to database, like adding the bot to sim...
const client = await discord.snow.user.getSelf()
db.prepare("INSERT INTO sim (user_id, username, sim_name, mxid) VALUES (?, ?, ?, ?) ON CONFLICT DO NOTHING").run(client.id, client.username, reg.sender_localpart.slice(reg.ooye.namespace_prefix.length), mxid)
console.log("✅ Database is ready...")
// ensure appservice bot user is registered...
await api.register(reg.sender_localpart)
// upload initial images...
const avatarBuffer = await fs.promises.readFile(join(__dirname, "..", "docs", "img", "icon.png"), null)
/** @type {Ty.R.FileUploaded} */
const root = await mreq.mreq("POST", "/media/v3/upload", avatarBuffer, {
headers: {"Content-Type": "image/png"}
})
const avatarUrl = root.content_uri
assert(avatarUrl)
console.log("✅ Matrix appservice login works...")
// upload the L1 L2 emojis to user emojis
await setupEmojis()
console.log("✅ Emojis are ready...")
// set profile data on discord...
await discord.snow.user.updateSelf({avatar: "data:image/png;base64," + avatarBuffer.toString("base64")})
console.log("✅ Discord profile updated...")
// set profile data on homeserver...
console.log("⏩ Updating Matrix profile... (If you've joined lots of rooms, this is slow. Please allow at least 30 seconds.)")
await api.profileSetDisplayname(mxid, "Out Of Your Element")
await api.profileSetAvatarUrl(mxid, avatarUrl)
console.log("✅ Matrix profile updated...")
console.log("Good to go. I hope you enjoy Out Of Your Element.")
process.exit()
})()

42
scripts/start-server.js Executable file
View file

@ -0,0 +1,42 @@
#!/usr/bin/env node
// @ts-check
const {createServer} = require("http")
const EventEmitter = require("events")
const {createApp, createRouter, toNodeListener} = require("h3")
const sqlite = require("better-sqlite3")
const migrate = require("../src/db/migrate")
const HeatSync = require("heatsync")
const {reg} = require("../src/matrix/read-registration")
const passthrough = require("../src/passthrough")
const db = new sqlite("ooye.db")
const sync = new HeatSync()
Object.assign(passthrough, {sync, db})
const DiscordClient = require("../src/d2m/discord-client")
const discord = new DiscordClient(reg.ooye.discord_token, "half")
passthrough.discord = discord
const {as} = require("../src/matrix/appservice")
passthrough.as = as
const orm = sync.require("../src/db/orm")
passthrough.from = orm.from
passthrough.select = orm.select
;(async () => {
await migrate.migrate(db)
await discord.cloud.connect()
console.log("Discord gateway started")
sync.require("../src/web/server")
discord.cloud.once("ready", () => {
as.listen()
})
require("../src/stdin")
})()

View file

@ -0,0 +1,65 @@
// @ts-check
const Ty = require("../src/types")
const fs = require("fs")
const domino = require("domino")
const repl = require("repl")
const pres = (() => {
const pres = []
for (const file of process.argv.slice(2)) {
const data = JSON.parse(fs.readFileSync(file, "utf8"))
/** @type {Ty.Event.Outer<{msgtype?: string}>[]} */
const events = data.messages
for (const event of events) {
if (event.type !== "m.room.message" || event.content.msgtype !== "m.text") continue
/** @type {Ty.Event.M_Room_Message} */ // @ts-ignore
const content = event.content
if (content.format !== "org.matrix.custom.html") continue
if (!content.formatted_body) continue
const document = domino.createDocument(content.formatted_body)
// @ts-ignore
for (const pre of document.querySelectorAll("pre").cache) {
const content = pre.textContent
if (content.length < 100) continue
pres.push(content)
}
}
}
return pres
})()
// @ts-ignore
global.gc()
/** @param {string} text */
function probablyFixedWidthIntended(text) {
// if internal spaces are used, seems like they want a fixed-width font
if (text.match(/[^ ] {3,}[^ ]/)) return true
// if characters from Unicode General_Category "Symbol, other" are used, seems like they're doing ascii art and they want a fixed-width font
if (text.match(/\p{So}/v)) return true
// check start of line indentation
let indents = new Set()
for (const line of text.trimEnd().split("\n")) {
indents.add(line.match(/^ */)?.[0].length || 0)
// if there are more than 3 different indents (counting 0) then it's code
if (indents.size >= 3) return true
}
// if everything is indented then it's code
if (!indents.has(0)) return true
// if there is a high proportion of symbols then it's code (this filter works remarkably well on its own)
if ([...text.matchAll(/[\\`~;+|<>%$@*&"'=(){}[\]_^]|\.[a-zA-Z]|[a-z][A-Z]/g)].length / text.length >= 0.04) return true
return false
}
Object.assign(repl.start().context, {pres, probablyFixedWidthIntended})
/*
if it has a lot of symbols then it's code
if it has >=3 levels of indentation then it's code
if it is all indented then it's code
if it has many spaces in a row in the middle then it's ascii art
if it has many non-latin characters then it's language
-> except if they are ascii art characters e.g. then it's ascii art
*/

3
scripts/wal.js Normal file → Executable file
View file

@ -1,6 +1,7 @@
#!/usr/bin/env node
// @ts-check // @ts-check
const sqlite = require("better-sqlite3") const sqlite = require("better-sqlite3")
const db = new sqlite("db/ooye.db", {fileMustExist: true}) const db = new sqlite("ooye.db", {fileMustExist: true})
db.pragma("journal_mode = wal") db.pragma("journal_mode = wal")
db.close() db.close()

View file

@ -21,11 +21,11 @@ async function addReaction(data) {
const user = data.member?.user const user = data.member?.user
assert.ok(user && user.username) assert.ok(user && user.username)
const parentID = select("event_message", "event_id", {message_id: data.message_id, reaction_part: 0}).pluck().get() const parentID = select("event_message", "event_id", {message_id: data.message_id}, "ORDER BY reaction_part").pluck().get()
if (!parentID) return // Nothing can be done if the parent message was never bridged. if (!parentID) return // Nothing can be done if the parent message was never bridged.
assert.equal(typeof parentID, "string") assert.equal(typeof parentID, "string")
const key = await emojiToKey.emojiToKey(data.emoji) const key = await emojiToKey.emojiToKey(data.emoji, data.message_id)
const shortcode = key.startsWith("mxc://") ? `:${data.emoji.name}:` : undefined const shortcode = key.startsWith("mxc://") ? `:${data.emoji.name}:` : undefined
const roomID = await createRoom.ensureRoom(data.channel_id) const roomID = await createRoom.ensureRoom(data.channel_id)

View file

@ -1,6 +1,6 @@
// @ts-check // @ts-check
const assert = require("assert") const assert = require("assert").strict
const passthrough = require("../../passthrough") const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough const {discord, sync, db, select} = passthrough
@ -8,6 +8,8 @@ const {discord, sync, db, select} = passthrough
const threadToAnnouncement = sync.require("../converters/thread-to-announcement") const threadToAnnouncement = sync.require("../converters/thread-to-announcement")
/** @type {import("../../matrix/api")} */ /** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api") const api = sync.require("../../matrix/api")
/** @type {import("./register-user")} */
const registerUser = sync.require("./register-user")
/** /**
* @param {string} parentRoomID * @param {string} parentRoomID
@ -15,10 +17,10 @@ const api = sync.require("../../matrix/api")
* @param {import("discord-api-types/v10").APIThreadChannel} thread * @param {import("discord-api-types/v10").APIThreadChannel} thread
*/ */
async function announceThread(parentRoomID, threadRoomID, thread) { async function announceThread(parentRoomID, threadRoomID, thread) {
const creatorMxid = select("sim", "mxid", {user_id: thread.owner_id}).pluck().get() assert(thread.owner_id)
// @ts-ignore
const content = await threadToAnnouncement.threadToAnnouncement(parentRoomID, threadRoomID, creatorMxid, thread, {api}) const creatorMxid = await registerUser.ensureSimJoined({id: thread.owner_id}, parentRoomID)
const content = await threadToAnnouncement.threadToAnnouncement(parentRoomID, threadRoomID, creatorMxid, thread, {api})
await api.sendEvent(parentRoomID, "m.room.message", content, creatorMxid) await api.sendEvent(parentRoomID, "m.room.message", content, creatorMxid)
} }

View file

@ -0,0 +1,585 @@
// @ts-check
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const Ty = require("../../types")
const {reg} = require("../../matrix/read-registration")
const passthrough = require("../../passthrough")
const {discord, sync, db, select, from} = passthrough
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/mreq")} */
const mreq = sync.require("../../matrix/mreq")
/** @type {import("../../matrix/kstate")} */
const ks = sync.require("../../matrix/kstate")
/** @type {import("../../discord/utils")} */
const dUtils = sync.require("../../discord/utils")
/** @type {import("../../matrix/utils")} */
const mUtils = sync.require("../../matrix/utils")
/** @type {import("./create-space")} */
const createSpace = sync.require("./create-space")
/**
* There are 3 levels of room privacy:
* 0: Room is invite-only.
* 1: Anybody can use a link to join.
* 2: Room is published in room directory.
*/
const PRIVACY_ENUMS = {
PRESET: ["private_chat", "public_chat", "public_chat"],
VISIBILITY: ["private", "private", "private"],
SPACE_HISTORY_VISIBILITY: ["invited", "world_readable", "world_readable"], // copying from element client
ROOM_HISTORY_VISIBILITY: ["shared", "shared", "world_readable"], // any events sent after <value> are visible, but for world_readable anybody can read without even joining
GUEST_ACCESS: ["can_join", "forbidden", "forbidden"], // whether guests can join space if other conditions are met
SPACE_JOIN_RULES: ["invite", "public", "public"],
ROOM_JOIN_RULES: ["restricted", "public", "public"]
}
const DEFAULT_PRIVACY_LEVEL = 0
const READ_ONLY_ROOM_EVENTS_DEFAULT_POWER = 50
/** @type {Map<string, Promise<string>>} channel ID -> Promise<room ID> */
const inflightRoomCreate = new Map()
/**
* @param {{id: string, name: string, topic?: string?, type: number, parent_id?: string?}} channel
* @param {{id: string}} guild
* @param {string | null | undefined} customName
*/
function convertNameAndTopic(channel, guild, customName) {
// @ts-ignore
const parentChannel = discord.channels.get(channel.parent_id)
let channelPrefix =
( parentChannel?.type === DiscordTypes.ChannelType.GuildForum ? ""
: channel.type === DiscordTypes.ChannelType.PublicThread ? "[⛓️] "
: channel.type === DiscordTypes.ChannelType.AnnouncementThread ? "[⛓️] "
: channel.type === DiscordTypes.ChannelType.PrivateThread ? "[🔒⛓️] "
: channel.type === DiscordTypes.ChannelType.GuildVoice ? "[🔊] "
: "")
const chosenName = customName || (channelPrefix + channel.name);
const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
const channelIDPart = `Channel ID: ${channel.id}`;
const guildIDPart = `Guild ID: ${guild.id}`;
const convertedTopic = customName
? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
return [chosenName, convertedTopic];
}
/**
* Async because it may create the guild and/or upload the guild icon to mxc.
* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel
* @param {DiscordTypes.APIGuild} guild
* @param {{api: {getStateEvent: typeof api.getStateEvent, getStateEventOuter: typeof api.getStateEventOuter}}} di simple-as-nails dependency injection for the matrix API
*/
async function channelToKState(channel, guild, di) {
// @ts-ignore
const parentChannel = discord.channels.get(channel.parent_id)
/** Used for membership/permission checks. */
const guildSpaceID = await createSpace.ensureSpace(guild)
/** Used as the literal parent on Matrix, for categorisation. Will be the same as `guildSpaceID` unless it's a forum channel's thread, in which case a different space is used to group those threads. */
let parentSpaceID = guildSpaceID
if (parentChannel?.type === DiscordTypes.ChannelType.GuildForum) {
parentSpaceID = await ensureRoom(channel.parent_id)
assert(typeof parentSpaceID === "string")
}
const channelRow = select("channel_room", ["nick", "custom_avatar", "custom_topic"], {channel_id: channel.id}).get()
const customName = channelRow?.nick
const customAvatar = channelRow?.custom_avatar
const hasCustomTopic = channelRow?.custom_topic
const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName)
const avatarEventContent = {}
if (customAvatar) {
avatarEventContent.url = customAvatar
} else if (guild.icon) {
avatarEventContent.url = {$url: file.guildIcon(guild)}
}
const privacyLevel = select("guild_space", "privacy_level", {guild_id: guild.id}).pluck().get()
assert(privacyLevel != null) // already ensured the space exists
let history_visibility = PRIVACY_ENUMS.ROOM_HISTORY_VISIBILITY[privacyLevel]
if (channel["thread_metadata"]) history_visibility = "world_readable"
/** @type {{join_rule: string, allow?: any}} */
let join_rules = {
join_rule: "restricted",
allow: [{
type: "m.room_membership",
room_id: guildSpaceID
}]
}
if (PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel] !== "restricted") {
join_rules = {join_rule: PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel]}
}
const everyonePermissions = dUtils.getPermissions(guild.id, [], guild.roles, undefined, channel.permission_overwrites)
const everyoneCanSend = dUtils.hasPermission(everyonePermissions, DiscordTypes.PermissionFlagsBits.SendMessages)
const everyoneCanMentionEveryone = dUtils.hasPermission(everyonePermissions, DiscordTypes.PermissionFlagsBits.MentionEveryone)
const pollStartPowerLevel = {}
const everyoneCanCreatePolls = dUtils.hasPermission(everyonePermissions, DiscordTypes.PermissionFlagsBits.SendPolls)
if (everyoneCanSend && !everyoneCanCreatePolls) pollStartPowerLevel["org.matrix.msc3381.poll.start"] = 10
const spacePowerDetails = await mUtils.getEffectivePower(guildSpaceID, [], di.api)
spacePowerDetails.powerLevels.users ??= {}
const spaceCreatorsAndFounders = spacePowerDetails.allCreators
.concat(Object.entries(spacePowerDetails.powerLevels.users).filter(([, power]) => power >= spacePowerDetails.tombstone).map(([mxid]) => mxid))
const globalAdmins = select("member_power", ["mxid", "power_level"], {room_id: "*"}).all()
const globalAdminPower = globalAdmins.reduce((a, c) => (a[c.mxid] = c.power_level, a), {})
const additionalCreators = select("member_power", "mxid", {room_id: "*"}, "AND power_level > 100").pluck().all().concat(spaceCreatorsAndFounders)
const creationContent = {}
creationContent.additional_creators = additionalCreators
if (channel.type === DiscordTypes.ChannelType.GuildForum) creationContent.type = "m.space"
/** @type {any} */
const channelKState = {
"m.room.create/": creationContent,
"m.room.name/": {name: convertedName},
"m.room.topic/": {topic: convertedTopic},
"m.room.avatar/": avatarEventContent,
"m.room.guest_access/": {guest_access: PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]},
"m.room.history_visibility/": {history_visibility},
[`m.space.parent/${parentSpaceID}`]: {
via: [reg.ooye.server_name],
canonical: true
},
/** @type {{join_rule: string, [x: string]: any}} */
"m.room.join_rules/": join_rules,
/** @type {Ty.Event.M_Power_Levels} */
"m.room.power_levels/": {
events_default: everyoneCanSend ? 0 : READ_ONLY_ROOM_EVENTS_DEFAULT_POWER,
events: {
"m.reaction": 0,
"m.room.redaction": 0, // only affects redactions of own events, required to be able to un-react
...pollStartPowerLevel
},
notifications: {
room: everyoneCanMentionEveryone ? 0 : 20
},
users: {...spacePowerDetails.powerLevels.users, ...globalAdminPower}
},
[`uk.half-shot.bridge/moe.cadence.ooye://discord/${guild.id}/${channel.id}`]: {
bridgebot: mUtils.bot,
protocol: {
id: "discord",
displayname: "Discord"
},
network: {
id: guild.id,
displayname: guild.name,
avatar_url: {$url: file.guildIcon(guild)}
},
channel: {
id: channel.id,
displayname: channel.name,
external_url: `https://discord.com/channels/${guild.id}/${channel.id}`
}
}
}
// Don't overwrite room topic if the topic has been customised
if (hasCustomTopic) delete channelKState["m.room.topic/"]
// Don't add a space parent if it's self service
// (The person setting up self-service has already put it in their preferred space to be able to get this far.)
const autocreate = select("guild_active", "autocreate", {guild_id: guild.id}).pluck().get()
if (autocreate === 0 && ![DiscordTypes.ChannelType.PrivateThread, DiscordTypes.ChannelType.PublicThread, DiscordTypes.ChannelType.AnnouncementThread].includes(channel.type)) {
delete channelKState[`m.space.parent/${parentSpaceID}`]
}
return {spaceID: parentSpaceID, privacyLevel, channelKState}
}
/**
* Create a bridge room, store the relationship in the database, and add it to the guild's space.
* @param {DiscordTypes.APIGuildTextChannel} channel
* @param {DiscordTypes.APIGuild} guild
* @param {string} spaceID
* @param {any} kstate
* @param {number} privacyLevel
* @returns {Promise<string>} room ID
*/
async function createRoom(channel, guild, spaceID, kstate, privacyLevel) {
let threadParent = null
if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id
// Name and topic can be done earlier in room creation rather than in initial_state
// https://spec.matrix.org/latest/client-server-api/#creation
const name = kstate["m.room.name/"].name
delete kstate["m.room.name/"]
assert(name)
const topic = kstate["m.room.topic/"].topic
delete kstate["m.room.topic/"]
assert(topic)
const roomCreate = await postApplyPowerLevels(kstate, async kstate => {
const roomID = await api.createRoom({
name,
topic,
preset: PRIVACY_ENUMS.PRESET[privacyLevel], // This is closest to what we want, but properties from kstate override it anyway
visibility: PRIVACY_ENUMS.VISIBILITY[privacyLevel],
invite: [],
initial_state: await ks.kstateToState(kstate),
creation_content: ks.kstateToCreationContent(kstate)
})
/** @type {Ty.Event.StateOuter<Ty.Event.M_Room_Create>} */
const roomCreate = await api.getStateEventOuter(roomID, "m.room.create", "")
db.transaction(() => {
db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent, guild_id) VALUES (?, ?, ?, NULL, ?, ?)").run(channel.id, roomID, channel.name, threadParent, guild.id)
db.prepare("INSERT INTO historical_channel_room (reference_channel_id, room_id, upgraded_timestamp) VALUES (?, ?, 0)").run(channel.id, roomID)
})()
return roomCreate
})
const roomID = roomCreate.room_id
// Put the newly created child into the space
await _syncSpaceMember(channel, spaceID, roomID, guild.id)
return roomID
}
/**
* Handling power levels separately. The spec doesn't specify what happens, Dendrite differs,
* and Synapse does an absolutely insane *shallow merge* of what I provide on top of what it creates.
* We don't want the `events` key to be overridden completely.
* https://github.com/matrix-org/synapse/blob/develop/synapse/handlers/room.py#L1170-L1210
* https://github.com/matrix-org/matrix-spec/issues/492
* @param {any} kstate
* @param {(_: any) => Promise<Ty.Event.StateOuter<Ty.Event.M_Room_Create>>} callback must return room ID and room version
* @returns {Promise<Ty.Event.StateOuter<Ty.Event.M_Room_Create>>} room ID
*/
async function postApplyPowerLevels(kstate, callback) {
const powerLevelContent = kstate["m.room.power_levels/"]
const kstateWithoutPowerLevels = {...kstate}
delete kstateWithoutPowerLevels["m.room.power_levels/"]
const roomCreate = await callback(kstateWithoutPowerLevels)
const roomID = roomCreate.room_id
// Now *really* apply the power level overrides on top of what Synapse *really* set
if (powerLevelContent) {
mUtils.removeCreatorsFromPowerLevels(roomCreate, powerLevelContent)
const originalPowerLevels = await api.getStateEvent(roomID, "m.room.power_levels", "")
const powerLevelsDiff = ks.diffKState(
{"m.room.power_levels/": originalPowerLevels, "m.room.create/": roomCreate.content, "m.room.create/outer": roomCreate},
{"m.room.power_levels/": powerLevelContent}
)
await ks.applyKStateDiffToRoom(roomID, powerLevelsDiff)
}
return roomCreate
}
/**
* @param {DiscordTypes.APIGuildChannel} channel
*/
function channelToGuild(channel) {
const guildID = channel.guild_id
assert(guildID)
const guild = discord.guilds.get(guildID)
assert(guild)
return guild
}
/**
* This function handles whether it's allowed to bridge messages in this channel, and if so, where to.
* This has to account for whether self-service is enabled for the guild or not.
* This also has to account for different channel types, like forum channels (which need the
* parent forum to already exist, and ignore the self-service setting), or thread channels (which
* need the parent channel to already exist, and ignore the self-service setting).
* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel text channel or thread
* @param {string} guildID
* @returns obj if bridged; 1 if autocreatable; null/undefined if guild is not bridged; 0 if self-service and not autocreatable thread
*/
function existsOrAutocreatable(channel, guildID) {
// 1. If the channel is already linked somewhere, it's always okay to bridge to that destination, no matter what. Yippee!
const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channel.id}).get()
if (existing) return existing
// 2. If the guild is an autocreate guild, it's always okay to bridge to that destination, and
// we'll need to create any dependent resources recursively.
const autocreate = select("guild_active", "autocreate", {guild_id: guildID}).pluck().get()
if (autocreate === 1) return autocreate
// 3. If the guild is not approved for bridging yet, we can't bridge there.
// They need to decide one way or another whether it's self-service before we can continue.
if (autocreate == null) return autocreate
// 4. If we got here, the guild is in self-service mode.
// New channels won't be able to create new rooms. But forum threads or channel threads could be fine.
if ([DiscordTypes.ChannelType.PublicThread, DiscordTypes.ChannelType.PrivateThread, DiscordTypes.ChannelType.AnnouncementThread].includes(channel.type)) {
// In self-service mode, threads rely on the parent resource already existing.
/** @type {DiscordTypes.APIGuildTextChannel} */ // @ts-ignore
const parent = discord.channels.get(channel.parent_id)
assert(parent)
const parentExisting = existsOrAutocreatable(parent, guildID)
if (parentExisting) return 1 // Autocreatable
}
// 5. If we got here, the guild is in self-service mode and the channel is truly not bridged.
return autocreate
}
/**
* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel text channel or thread
* @param {string} guildID
* @returns obj if bridged; 1 if autocreatable. (throws if not autocreatable)
*/
function assertExistsOrAutocreatable(channel, guildID) {
const existing = existsOrAutocreatable(channel, guildID)
if (existing === 0) {
throw new Error(`Guild ${guildID} is self-service, so won't create a Matrix room for channel ${channel.id}`)
}
if (!existing) {
throw new Error(`Guild ${guildID} is not bridged, so won't create a Matrix room for channel ${channel.id}`)
}
return existing
}
/*
Ensure flow:
1. Get IDs
2. Does room exist? If so great!
(it doesn't, so it needs to be created)
3. Get kstate for channel
4. Create room, return new ID
Ensure + sync flow:
1. Get IDs
2. Does room exist?
2.5: If room does exist AND wasn't asked to sync: return here
3. Get kstate for channel
4. Create room with kstate if room doesn't exist
5. Get and update room state with kstate if room does exist
*/
/**
* Create room and/or sync room data. Please check that a channel_room entry exists or autocreate = 1 before calling this.
* @param {string} channelID
* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
* @returns {Promise<string>} room ID
*/
async function _syncRoom(channelID, shouldActuallySync) {
/** @ts-ignore @type {DiscordTypes.APIGuildTextChannel} */
const channel = discord.channels.get(channelID)
assert.ok(channel)
const guild = channelToGuild(channel)
if (inflightRoomCreate.has(channelID)) {
await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
}
const existing = assertExistsOrAutocreatable(channel, guild.id)
if (existing === 1) {
const creation = (async () => {
const {spaceID, privacyLevel, channelKState} = await channelToKState(channel, guild, {api})
const roomID = await createRoom(channel, guild, spaceID, channelKState, privacyLevel)
inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row
return roomID
})()
inflightRoomCreate.set(channelID, creation)
return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here.
}
const roomID = existing.room_id
if (!shouldActuallySync) {
return existing.room_id // only need to ensure room exists, and it does. return the room ID
}
console.log(`[room sync] to matrix: ${channel.name}`)
const {spaceID, channelKState} = await channelToKState(channel, guild, {api}) // calling this in both branches because we don't want to calculate this if not syncing
await ks.kstateUploadMxc(channelKState) // pre-upload icons before diffing
// sync channel state to room
const roomKState = await ks.roomToKState(roomID)
if (!mUtils.roomHasAtLeastVersion(roomKState["m.room.create/"].room_version, 9)) {
// join_rule `restricted` is not available in room version < 8 and not working properly in version == 8, so require version 9
// read more: https://spec.matrix.org/v1.8/rooms/v9/
// we have to use `public` instead, otherwise the room will be unjoinable.
channelKState["m.room.join_rules/"] = {join_rule: "public"}
}
const roomDiff = ks.diffKState(roomKState, channelKState)
const roomApply = ks.applyKStateDiffToRoom(roomID, roomDiff)
db.prepare("UPDATE channel_room SET name = ? WHERE channel_id = ?").run(channel.name, channel.id)
// sync room as space member
const spaceApply = _syncSpaceMember(channel, spaceID, roomID, guild.id)
await Promise.all([roomApply, spaceApply])
return roomID
}
/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
function ensureRoom(channelID) {
return _syncRoom(channelID, false)
}
/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
function syncRoom(channelID) {
return _syncRoom(channelID, true)
}
/**
* @param {{id: string, topic?: string?}} channel channel-ish (just needs an id, topic is optional)
* @param {string} guildID
*/
async function unbridgeChannel(channel, guildID) {
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
assert.ok(roomID)
const row = from("guild_space").join("guild_active", "guild_id").select("space_id", "autocreate").where({guild_id: guildID}).get()
assert.ok(row)
let botInRoom = true
// remove declaration that the room is bridged
try {
await api.sendState(roomID, "uk.half-shot.bridge", `moe.cadence.ooye://discord/${guildID}/${channel.id}`, {})
} catch (e) {
if (String(e).includes("not in room")) {
botInRoom = false
} else {
throw e
}
}
if (botInRoom && "topic" in channel) {
// previously the Matrix topic would say the channel ID. we should remove that
await api.sendState(roomID, "m.room.topic", "", {topic: channel.topic || ""})
}
// delete webhook on discord
const webhook = select("webhook", ["webhook_id", "webhook_token"], {channel_id: channel.id}).get()
if (webhook) {
await discord.snow.webhook.deleteWebhook(webhook.webhook_id, webhook.webhook_token).catch(() => {})
db.prepare("DELETE FROM webhook WHERE channel_id = ?").run(channel.id)
}
// delete room from database
db.prepare("DELETE FROM member_cache WHERE room_id = ?").run(roomID)
db.prepare("DELETE FROM channel_room WHERE room_id = ? AND channel_id = ?").run(roomID, channel.id) // cascades to most other tables, like messages and historical rooms
if (!botInRoom) return
// demote discord sim admins in room
const {powerLevels, allCreators} = await mUtils.getEffectivePower(roomID, [], api)
const powerLevelsUsers = (powerLevels.users ||= {})
for (const mxid of Object.keys(powerLevelsUsers)) {
if (powerLevelsUsers[mxid] >= (powerLevels.state_default ?? 50) && !allCreators.includes(mxid) && mUtils.eventSenderIsFromDiscord(mxid) && mxid !== mUtils.bot) {
delete powerLevelsUsers[mxid]
await api.sendState(roomID, "m.room.power_levels", "", powerLevels, mxid) // done individually because each user must demote themselves
}
}
// send a notification in the room
await api.sendEvent(roomID, "m.room.message", {
msgtype: "m.notice",
body: "⚠️ This room was removed from the bridge."
})
// if it is an easy mode room, clean up the room from the managed space and make it clear it's not being bridged
// (don't do this for self-service rooms, because they might continue to be used on Matrix or linked somewhere else later)
if (row.autocreate === 1) {
// remove room from being a space member
await api.sendState(roomID, "m.space.parent", row.space_id, {})
await api.sendState(row.space_id, "m.space.child", roomID, {})
}
// if it is a self-service room, remove sim members
// (the room can be used with less clutter and the member list makes sense if it's bridged somewhere else)
if (row.autocreate === 0) {
// remove sim members
const members = db.prepare("SELECT mxid FROM sim_member WHERE room_id = ? AND mxid <> ?").pluck().all(roomID, mUtils.bot)
const preparedDelete = db.prepare("DELETE FROM sim_member WHERE room_id = ? AND mxid = ?")
for (const mxid of members) {
await api.leaveRoom(roomID, mxid)
preparedDelete.run(roomID, mxid)
}
}
// leave room
await mUtils.setUserPower(roomID, mUtils.bot, 0, api)
await api.leaveRoom(roomID)
}
/**
* Async because it gets all space state from the homeserver, then if necessary sends one state event back.
* @param {DiscordTypes.APIGuildTextChannel} channel
* @param {string} spaceID
* @param {string} roomID
* @param {string} guild_id
* @returns {Promise<string[]>}
*/
async function _syncSpaceMember(channel, spaceID, roomID, guild_id) {
// If space is self-service then only permit changes to space parenting for threads
// (The person setting up self-service has already put it in their preferred space to be able to get this far.)
const autocreate = select("guild_active", "autocreate", {guild_id}).pluck().get()
if (autocreate === 0 && ![DiscordTypes.ChannelType.PrivateThread, DiscordTypes.ChannelType.PublicThread, DiscordTypes.ChannelType.AnnouncementThread].includes(channel.type)) {
return []
}
const spaceKState = await ks.roomToKState(spaceID)
let spaceEventContent = {}
if (
channel.type !== DiscordTypes.ChannelType.PrivateThread // private threads do not belong in the space (don't offer people something they can't join)
&& (
!channel["thread_metadata"]?.archived // archived threads do not belong in the space (don't offer people conversations that are no longer relevant)
|| discord.channels.get(channel.parent_id || "")?.type === DiscordTypes.ChannelType.GuildForum
)
) {
spaceEventContent = {
via: [reg.ooye.server_name]
}
}
const spaceDiff = ks.diffKState(spaceKState, {
[`m.space.child/${roomID}`]: spaceEventContent
})
return ks.applyKStateDiffToRoom(spaceID, spaceDiff)
}
async function createAllForGuild(guildID) {
const channelIDs = discord.guildChannelMap.get(guildID)
assert.ok(channelIDs)
for (const channelID of channelIDs) {
const allowedTypes = [DiscordTypes.ChannelType.GuildText, DiscordTypes.ChannelType.PublicThread]
// @ts-ignore
if (allowedTypes.includes(discord.channels.get(channelID)?.type)) {
const roomID = await syncRoom(channelID)
console.log(`synced ${channelID} <-> ${roomID}`)
}
}
}
module.exports.DEFAULT_PRIVACY_LEVEL = DEFAULT_PRIVACY_LEVEL
module.exports.READ_ONLY_ROOM_EVENTS_DEFAULT_POWER = READ_ONLY_ROOM_EVENTS_DEFAULT_POWER
module.exports.PRIVACY_ENUMS = PRIVACY_ENUMS
module.exports.createRoom = createRoom
module.exports.ensureRoom = ensureRoom
module.exports.syncRoom = syncRoom
module.exports.createAllForGuild = createAllForGuild
module.exports.channelToKState = channelToKState
module.exports.postApplyPowerLevels = postApplyPowerLevels
module.exports._convertNameAndTopic = convertNameAndTopic
module.exports._syncSpaceMember = _syncSpaceMember
module.exports.unbridgeChannel = unbridgeChannel
module.exports.existsOrAutocreatable = existsOrAutocreatable
module.exports.assertExistsOrAutocreatable = assertExistsOrAutocreatable

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// @ts-check
const mixin = require("@cloudrac3r/mixin-deep")
const {channelToKState, _convertNameAndTopic} = require("./create-room")
const {kstateStripConditionals} = require("../../matrix/kstate")
const {test} = require("supertape")
const testData = require("../../../test/data")
const passthrough = require("../../passthrough")
const {db} = passthrough
function mockAPI(t) {
let called = 0
return {
getCalled() {
return called
},
async getStateEvent(roomID, type, key) { // getting power levels from space to apply to room
called++
t.equal(roomID, "!jjmvBegULiLucuWEHU:cadence.moe")
t.equal(type, "m.room.power_levels")
t.equal(key, "")
return {users: {"@example:matrix.org": 50}, events: {"m.room.tombstone": 100}}
},
async getStateEventOuter(roomID, type, key) {
called++
t.equal(roomID, "!jjmvBegULiLucuWEHU:cadence.moe")
t.equal(type, "m.room.create")
t.equal(key, "")
return {
type: "m.room.create",
state_key: "",
content: {
room_version: "11"
},
event_id: "$create",
origin_server_ts: 0,
room_id: "!jjmvBegULiLucuWEHU:cadence.moe",
sender: "@_ooye_bot:cadence.moe"
}
}
}
}
test("channel2room: discoverable privacy room", async t => {
const api = mockAPI(t)
db.prepare("UPDATE guild_space SET privacy_level = 2").run()
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general, {api}).then(x => x.channelKState)),
Object.assign({}, testData.room.general, {
"m.room.guest_access/": {guest_access: "forbidden"},
"m.room.join_rules/": {join_rule: "public"},
"m.room.history_visibility/": {history_visibility: "world_readable"},
"m.room.power_levels/": mixin({users: {"@example:matrix.org": 50}}, testData.room.general["m.room.power_levels/"])
})
)
t.equal(api.getCalled(), 2)
})
test("channel2room: linkable privacy room", async t => {
const api = mockAPI(t)
db.prepare("UPDATE guild_space SET privacy_level = 1").run()
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general, {api}).then(x => x.channelKState)),
Object.assign({}, testData.room.general, {
"m.room.guest_access/": {guest_access: "forbidden"},
"m.room.join_rules/": {join_rule: "public"},
"m.room.power_levels/": mixin({users: {"@example:matrix.org": 50}}, testData.room.general["m.room.power_levels/"])
})
)
t.equal(api.getCalled(), 2)
})
test("channel2room: invite-only privacy room", async t => {
const api = mockAPI(t)
db.prepare("UPDATE guild_space SET privacy_level = 0").run()
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general, {api}).then(x => x.channelKState)),
Object.assign({}, testData.room.general, {
"m.room.power_levels/": mixin({users: {"@example:matrix.org": 50}}, testData.room.general["m.room.power_levels/"])
})
)
t.equal(api.getCalled(), 2)
})
test("channel2room: room where limited people can mention everyone", async t => {
const api = mockAPI(t)
const limitedGuild = mixin({}, testData.guild.general)
limitedGuild.roles[0].permissions = (BigInt(limitedGuild.roles[0].permissions) - 131072n).toString()
const limitedRoom = mixin({}, testData.room.general, {"m.room.power_levels/": {
notifications: {room: 20},
users: {"@example:matrix.org": 50}
}})
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, limitedGuild, {api}).then(x => x.channelKState)),
limitedRoom
)
t.equal(api.getCalled(), 2)
})
test("channel2room: matrix room that already has a custom topic set", async t => {
const api = mockAPI(t)
db.prepare("UPDATE channel_room SET custom_topic = 1 WHERE channel_id = ?").run(testData.channel.general.id)
const expected = mixin({}, testData.room.general, {"m.room.power_levels/": {notifications: {room: 20}, users: {"@example:matrix.org": 50}}})
// @ts-ignore
delete expected["m.room.topic/"]
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.general, testData.guild.general, {api}).then(x => x.channelKState)),
expected
)
t.equal(api.getCalled(), 2)
})
test("channel2room: read-only discord channel", async t => {
const api = mockAPI(t)
const expected = {
"m.room.create/": {
additional_creators: ["@test_auto_invite:example.org"],
},
"m.room.avatar/": {
url: {
$url: "/icons/112760669178241024/a_f83622e09ead74f0c5c527fe241f8f8c.png?size=1024",
},
},
"m.room.guest_access/": {
guest_access: "can_join",
},
"m.room.history_visibility/": {
history_visibility: "shared",
},
"m.room.join_rules/": {
allow: [
{
room_id: "!jjmvBegULiLucuWEHU:cadence.moe",
type: "m.room_membership",
},
],
join_rule: "restricted",
},
"m.room.name/": {
name: "updates",
},
"m.room.topic/": {
topic: "Updates and release announcements for Out Of Your Element.\n\nChannel ID: 1161864271370666075\nGuild ID: 112760669178241024"
},
"m.room.power_levels/": {
events_default: 50, // <-- it should be read-only!
events: {
"m.reaction": 0,
"m.room.redaction": 0
},
notifications: {
room: 20,
},
users: {
"@test_auto_invite:example.org": 150,
"@example:matrix.org": 50
},
},
"m.space.parent/!jjmvBegULiLucuWEHU:cadence.moe": {
canonical: true,
via: [
"cadence.moe",
],
},
"uk.half-shot.bridge/moe.cadence.ooye://discord/112760669178241024/1161864271370666075": {
bridgebot: "@_ooye_bot:cadence.moe",
channel: {
displayname: "updates",
external_url: "https://discord.com/channels/112760669178241024/1161864271370666075",
id: "1161864271370666075",
},
network: {
avatar_url: {
"$url": "/icons/112760669178241024/a_f83622e09ead74f0c5c527fe241f8f8c.png?size=1024",
},
displayname: "Psychonauts 3",
id: "112760669178241024",
},
protocol: {
displayname: "Discord",
id: "discord",
}
}
}
t.deepEqual(
kstateStripConditionals(await channelToKState(testData.channel.updates, testData.guild.general, {api}).then(x => x.channelKState)),
expected
)
t.equal(api.getCalled(), 2)
})
test("convertNameAndTopic: custom name and topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 0}, {id: "456"}, "hauntings"),
["hauntings", "#the-twilight-zone | Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: custom name, no topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", type: 0}, {id: "456"}, "hauntings"),
["hauntings", "#the-twilight-zone\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: original name and topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 0}, {id: "456"}, null),
["the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: original name, no topic", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", type: 0}, {id: "456"}, null),
["the-twilight-zone", "Channel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: public thread icon", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 11}, {id: "456"}, null),
["[⛓️] the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: private thread icon", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 12}, {id: "456"}, null),
["[🔒⛓️] the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})
test("convertNameAndTopic: voice channel icon", t => {
t.deepEqual(
_convertNameAndTopic({id: "123", name: "the-twilight-zone", topic: "Spooky stuff here. :ghost:", type: 2}, {id: "456"}, null),
["[🔊] the-twilight-zone", "Spooky stuff here. :ghost:\n\nChannel ID: 123\nGuild ID: 456"]
)
})

View file

@ -1,8 +1,10 @@
// @ts-check // @ts-check
const assert = require("assert").strict const assert = require("assert").strict
const {isDeepStrictEqual} = require("util")
const DiscordTypes = require("discord-api-types/v10") const DiscordTypes = require("discord-api-types/v10")
const reg = require("../../matrix/read-registration") const Ty = require("../../types")
const {reg} = require("../../matrix/read-registration")
const passthrough = require("../../passthrough") const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough const {discord, sync, db, select} = passthrough
@ -12,8 +14,8 @@ const api = sync.require("../../matrix/api")
const file = sync.require("../../matrix/file") const file = sync.require("../../matrix/file")
/** @type {import("./create-room")} */ /** @type {import("./create-room")} */
const createRoom = sync.require("./create-room") const createRoom = sync.require("./create-room")
/** @type {import("../converters/expression")} */ /** @type {import("./expression")} */
const expression = sync.require("../converters/expression") const expression = sync.require("./expression")
/** @type {import("../../matrix/kstate")} */ /** @type {import("../../matrix/kstate")} */
const ks = sync.require("../../matrix/kstate") const ks = sync.require("../../matrix/kstate")
@ -21,7 +23,7 @@ const ks = sync.require("../../matrix/kstate")
const inflightSpaceCreate = new Map() const inflightSpaceCreate = new Map()
/** /**
* @param {import("discord-api-types/v10").RESTGetAPIGuildResult} guild * @param {DiscordTypes.RESTGetAPIGuildResult} guild
* @param {any} kstate * @param {any} kstate
*/ */
async function createSpace(guild, kstate) { async function createSpace(guild, kstate) {
@ -29,8 +31,12 @@ async function createSpace(guild, kstate) {
const topic = kstate["m.room.topic/"]?.topic || undefined const topic = kstate["m.room.topic/"]?.topic || undefined
assert(name) assert(name)
const roomID = await createRoom.postApplyPowerLevels(kstate, async kstate => { const memberCount = guild["member_count"] ?? guild.approximate_member_count ?? 0
return api.createRoom({ const enablePresenceByDefault = +(memberCount < 50) // scary! all active users in a presence-enabled guild will be pinging the server every <30 seconds to stay online
const globalAdmins = select("member_power", "mxid", {room_id: "*"}).pluck().all()
const roomCreate = await createRoom.postApplyPowerLevels(kstate, async kstate => {
const roomID = await api.createRoom({
name, name,
preset: createRoom.PRIVACY_ENUMS.PRESET[createRoom.DEFAULT_PRIVACY_LEVEL], // New spaces will have to use the default privacy level; we obviously can't look up the existing entry preset: createRoom.PRIVACY_ENUMS.PRESET[createRoom.DEFAULT_PRIVACY_LEVEL], // New spaces will have to use the default privacy level; we obviously can't look up the existing entry
visibility: createRoom.PRIVACY_ENUMS.VISIBILITY[createRoom.DEFAULT_PRIVACY_LEVEL], visibility: createRoom.PRIVACY_ENUMS.VISIBILITY[createRoom.DEFAULT_PRIVACY_LEVEL],
@ -38,15 +44,17 @@ async function createSpace(guild, kstate) {
events_default: 100, // space can only be managed by bridge events_default: 100, // space can only be managed by bridge
invite: 0 // any existing member can invite others invite: 0 // any existing member can invite others
}, },
invite: reg.ooye.invite, invite: globalAdmins,
topic, topic,
creation_content: { initial_state: await ks.kstateToState(kstate),
type: "m.space" creation_content: ks.kstateToCreationContent(kstate)
},
initial_state: ks.kstateToState(kstate)
}) })
const roomCreate = await api.getStateEventOuter(roomID, "m.room.create", "")
return roomCreate
}) })
db.prepare("INSERT INTO guild_space (guild_id, space_id) VALUES (?, ?)").run(guild.id, roomID) const roomID = roomCreate.room_id
db.prepare("INSERT INTO guild_space (guild_id, space_id, presence) VALUES (?, ?, ?)").run(guild.id, roomID, enablePresenceByDefault)
return roomID return roomID
} }
@ -55,19 +63,24 @@ async function createSpace(guild, kstate) {
* @param {number} privacyLevel * @param {number} privacyLevel
*/ */
async function guildToKState(guild, privacyLevel) { async function guildToKState(guild, privacyLevel) {
const avatarEventContent = {} assert.equal(typeof privacyLevel, "number")
if (guild.icon) { const globalAdmins = select("member_power", ["mxid", "power_level"], {room_id: "*"}).all()
avatarEventContent.discord_path = file.guildIcon(guild) const additionalCreators = select("member_power", "mxid", {room_id: "*"}, "AND power_level > 100").pluck().all()
avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
}
const guildKState = { const guildKState = {
"m.room.create/": {
type: "m.space",
additional_creators: additionalCreators
},
"m.room.name/": {name: guild.name}, "m.room.name/": {name: guild.name},
"m.room.avatar/": avatarEventContent, "m.room.avatar/": {
$if: guild.icon,
url: {$url: file.guildIcon(guild)}
},
"m.room.guest_access/": {guest_access: createRoom.PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]}, "m.room.guest_access/": {guest_access: createRoom.PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]},
"m.room.history_visibility/": {history_visibility: createRoom.PRIVACY_ENUMS.SPACE_HISTORY_VISIBILITY[privacyLevel]}, "m.room.history_visibility/": {history_visibility: createRoom.PRIVACY_ENUMS.SPACE_HISTORY_VISIBILITY[privacyLevel]},
"m.room.join_rules/": {join_rule: createRoom.PRIVACY_ENUMS.SPACE_JOIN_RULES[privacyLevel]}, "m.room.join_rules/": {join_rule: createRoom.PRIVACY_ENUMS.SPACE_JOIN_RULES[privacyLevel]},
"m.room.power_levels/": {users: reg.ooye.invite.reduce((a, c) => (a[c] = 100, a), {})} "m.room.power_levels/": {users: globalAdmins.reduce((a, c) => (a[c.mxid] = c.power_level, a), {})} // used in guild initial creation postApplyPowerLevels
} }
return guildKState return guildKState
@ -89,6 +102,9 @@ async function _syncSpace(guild, shouldActuallySync) {
const row = select("guild_space", ["space_id", "privacy_level"], {guild_id: guild.id}).get() const row = select("guild_space", ["space_id", "privacy_level"], {guild_id: guild.id}).get()
if (!row) { if (!row) {
const autocreate = select("guild_active", "autocreate", {guild_id: guild.id}).pluck().get()
assert.equal(autocreate, 1, `refusing to implicitly create a space for guild ${guild.id}. set the guild_active data first before calling ensureSpace/syncSpace.`)
const creation = (async () => { const creation = (async () => {
const guildKState = await guildToKState(guild, createRoom.DEFAULT_PRIVACY_LEVEL) // New spaces will have to use the default privacy level; we obviously can't look up the existing entry const guildKState = await guildToKState(guild, createRoom.DEFAULT_PRIVACY_LEVEL) // New spaces will have to use the default privacy level; we obviously can't look up the existing entry
const spaceID = await createSpace(guild, guildKState) const spaceID = await createSpace(guild, guildKState)
@ -108,11 +124,13 @@ async function _syncSpace(guild, shouldActuallySync) {
console.log(`[space sync] to matrix: ${guild.name}`) console.log(`[space sync] to matrix: ${guild.name}`)
const guildKState = await guildToKState(guild, privacy_level) // calling this in both branches because we don't want to calculate this if not syncing const guildKState = await guildToKState(guild, privacy_level) // calling this in both branches because we don't want to calculate this if not syncing
ks.kstateStripConditionals(guildKState) // pre-upload icons before diffing
await ks.kstateUploadMxc(guildKState)
// sync guild state to space // sync guild state to space
const spaceKState = await createRoom.roomToKState(spaceID) const spaceKState = await ks.roomToKState(spaceID)
const spaceDiff = ks.diffKState(spaceKState, guildKState) const spaceDiff = ks.diffKState(spaceKState, guildKState)
await createRoom.applyKStateDiffToRoom(spaceID, spaceDiff) await ks.applyKStateDiffToRoom(spaceID, spaceDiff)
// guild icon was changed, so room avatars need to be updated as well as the space ones // guild icon was changed, so room avatars need to be updated as well as the space ones
// doing it this way rather than calling syncRoom for great efficiency gains // doing it this way rather than calling syncRoom for great efficiency gains
@ -121,15 +139,10 @@ async function _syncSpace(guild, shouldActuallySync) {
// don't try to update rooms with custom avatars though // don't try to update rooms with custom avatars though
const roomsWithCustomAvatars = select("channel_room", "room_id", {}, "WHERE custom_avatar IS NOT NULL").pluck().all() const roomsWithCustomAvatars = select("channel_room", "room_id", {}, "WHERE custom_avatar IS NOT NULL").pluck().all()
const childRooms = ks.kstateToState(spaceKState).filter(({type, state_key, content}) => { for await (const room of api.generateFullHierarchy(spaceID)) {
return type === "m.space.child" && "via" in content && !roomsWithCustomAvatars.includes(state_key) if (room.avatar_url === newAvatarState.url) continue
}).map(({state_key}) => state_key) if (roomsWithCustomAvatars.includes(room.room_id)) continue
await api.sendState(room.room_id, "m.room.avatar", "", newAvatarState)
for (const roomID of childRooms) {
const avatarEventContent = await api.getStateEvent(roomID, "m.room.avatar", "")
if (avatarEventContent.url !== newAvatarState.url) {
await api.sendState(roomID, "m.room.avatar", "", newAvatarState)
}
} }
} }
@ -174,23 +187,23 @@ async function syncSpaceFully(guildID) {
console.log(`[space sync] to matrix: ${guild.name}`) console.log(`[space sync] to matrix: ${guild.name}`)
const guildKState = await guildToKState(guild, privacy_level) const guildKState = await guildToKState(guild, privacy_level)
ks.kstateStripConditionals(guildKState) // pre-upload icons before diffing
await ks.kstateUploadMxc(guildKState)
// sync guild state to space // sync guild state to space
const spaceKState = await createRoom.roomToKState(spaceID) const spaceKState = await ks.roomToKState(spaceID)
const spaceDiff = ks.diffKState(spaceKState, guildKState) const spaceDiff = ks.diffKState(spaceKState, guildKState)
await createRoom.applyKStateDiffToRoom(spaceID, spaceDiff) await ks.applyKStateDiffToRoom(spaceID, spaceDiff)
const childRooms = ks.kstateToState(spaceKState).filter(({type, content}) => { const childRooms = await api.getFullHierarchy(spaceID)
return type === "m.space.child" && "via" in content
}).map(({state_key}) => state_key)
for (const roomID of childRooms) { for (const {room_id} of childRooms) {
const channelID = select("channel_room", "channel_id", {room_id: roomID}).pluck().get() const channelID = select("channel_room", "channel_id", {room_id}).pluck().get()
if (!channelID) continue if (!channelID) continue
if (discord.channels.has(channelID)) { if (discord.channels.has(channelID)) {
await createRoom.syncRoom(channelID) await createRoom.syncRoom(channelID)
} else { } else {
await createRoom.unbridgeDeletedChannel(channelID, guildID) await createRoom.unbridgeChannel({id: channelID}, guildID)
} }
} }
@ -198,23 +211,42 @@ async function syncSpaceFully(guildID) {
} }
/** /**
* @param {import("discord-api-types/v10").GatewayGuildEmojisUpdateDispatchData | import("discord-api-types/v10").GatewayGuildStickersUpdateDispatchData} data * @param {DiscordTypes.GatewayGuildEmojisUpdateDispatchData | DiscordTypes.GatewayGuildStickersUpdateDispatchData} data
* @param {boolean} checkBeforeSync false to always send new state, true to check the current state and only apply if state would change
*/ */
async function syncSpaceExpressions(data) { async function syncSpaceExpressions(data, checkBeforeSync) {
// No need for kstate here. Each of these maps to a single state event, which will always overwrite what was there before. I can just send the state event. // No need for kstate here. Each of these maps to a single state event, which will always overwrite what was there before. I can just send the state event.
const spaceID = select("guild_space", "space_id", {guild_id: data.guild_id}).pluck().get() const spaceID = select("guild_space", "space_id", {guild_id: data.guild_id}).pluck().get()
if (!spaceID) return if (!spaceID) return
if ("emojis" in data && data.emojis.length) { /**
const content = await expression.emojisToState(data.emojis) * @typedef {DiscordTypes.GatewayGuildEmojisUpdateDispatchData & DiscordTypes.GatewayGuildStickersUpdateDispatchData} Expressions
api.sendState(spaceID, "im.ponies.room_emotes", "moe.cadence.ooye.pack.emojis", content) * @param {string} spaceID
* @param {Expressions extends any ? keyof Expressions : never} key
* @param {string} eventKey
* @param {typeof expression["emojisToState"] | typeof expression["stickersToState"]} fn
*/
async function update(spaceID, key, eventKey, fn) {
if (!(key in data) || !data[key].length) return
const guild = discord.guilds.get(data.guild_id)
assert(guild)
const content = await fn(data[key], guild)
if (checkBeforeSync) {
let existing
try {
existing = await api.getStateEvent(spaceID, "im.ponies.room_emotes", eventKey)
} catch (e) {
// State event not found. This space doesn't have any existing emojis. We create a dummy empty event for comparison's sake.
existing = fn([], guild)
}
if (isDeepStrictEqual(existing, content)) return
}
await api.sendState(spaceID, "im.ponies.room_emotes", eventKey, content)
} }
if ("stickers" in data && data.stickers.length) { await update(spaceID, "emojis", "moe.cadence.ooye.pack.emojis", expression.emojisToState)
const content = await expression.stickersToState(data.stickers) await update(spaceID, "stickers", "moe.cadence.ooye.pack.stickers", expression.stickersToState)
api.sendState(spaceID, "im.ponies.room_emotes", "moe.cadence.ooye.pack.stickers", content)
}
} }
module.exports.createSpace = createSpace module.exports.createSpace = createSpace

View file

@ -0,0 +1,42 @@
// @ts-check
const mixin = require("@cloudrac3r/mixin-deep")
const {guildToKState, ensureSpace} = require("./create-space")
const {kstateStripConditionals, kstateUploadMxc} = require("../../matrix/kstate")
const {test} = require("supertape")
const testData = require("../../../test/data")
const passthrough = require("../../passthrough")
const {db} = passthrough
test("guild2space: can generate kstate for a guild, passing privacy level 0", async t => {
t.deepEqual(
await kstateUploadMxc(kstateStripConditionals(await guildToKState(testData.guild.general, 0))),
{
"m.room.create/": {
additional_creators: ["@test_auto_invite:example.org"],
type: "m.space"
},
"m.room.avatar/": {
url: "mxc://cadence.moe/zKXGZhmImMHuGQZWJEFKJbsF"
},
"m.room.guest_access/": {
guest_access: "can_join"
},
"m.room.history_visibility/": {
history_visibility: "invited"
},
"m.room.join_rules/": {
join_rule: "invite"
},
"m.room.name/": {
name: "Psychonauts 3"
},
"m.room.power_levels/": {
users: {
"@test_auto_invite:example.org": 150
},
},
}
)
})

View file

@ -0,0 +1,48 @@
// @ts-check
const passthrough = require("../../passthrough")
const {sync, db, select, from} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("./speedbump")} */
const speedbump = sync.require("./speedbump")
/**
* @param {import("discord-api-types/v10").GatewayMessageDeleteDispatchData} data
*/
async function deleteMessage(data) {
const row = select("channel_room", ["room_id", "speedbump_checked", "thread_parent"], {channel_id: data.channel_id}).get()
if (!row) return
// Assume we can redact from tombstoned rooms.
const eventsToRedact = from("event_message").join("message_room", "message_id").join("historical_channel_room", "historical_room_index")
.select("event_id", "room_id").where({message_id: data.id}).all()
db.prepare("DELETE FROM message_room WHERE message_id = ?").run(data.id)
for (const {event_id, room_id} of eventsToRedact) {
// Unfortunately, we can't specify a sender to do the redaction as, unless we find out that info via the audit logs
await api.redactEvent(room_id, event_id)
}
await speedbump.updateCache(row.thread_parent || data.channel_id, row.speedbump_checked)
}
/**
* @param {import("discord-api-types/v10").GatewayMessageDeleteBulkDispatchData} data
*/
async function deleteMessageBulk(data) {
const row = select("channel_room", "room_id", {channel_id: data.channel_id}).get()
if (!row) return
const sids = JSON.stringify(data.ids)
// Assume we can redact from tombstoned rooms.
const eventsToRedact = from("event_message").join("message_room", "message_id").join("historical_channel_room", "historical_room_index")
.select("event_id", "room_id").and("WHERE message_id IN (SELECT value FROM json_each(?))").all(sids)
db.prepare("DELETE FROM message_room WHERE message_id IN (SELECT value FROM json_each(?))").run(sids)
for (const {event_id, room_id} of eventsToRedact) {
// Awaiting will make it go slower, but since this could be a long-running operation either way, we want to leave rate limit capacity for other operations
await api.redactEvent(room_id, event_id)
}
}
module.exports.deleteMessage = deleteMessage
module.exports.deleteMessageBulk = deleteMessageBulk

View file

@ -1,18 +1,38 @@
// @ts-check // @ts-check
const assert = require("assert").strict
const passthrough = require("../../passthrough") const passthrough = require("../../passthrough")
const {sync, db, select} = passthrough const {sync, db, select, from} = passthrough
/** @type {import("../converters/edit-to-changes")} */ /** @type {import("../converters/edit-to-changes")} */
const editToChanges = sync.require("../converters/edit-to-changes") const editToChanges = sync.require("../converters/edit-to-changes")
/** @type {import("./register-pk-user")} */
const registerPkUser = sync.require("./register-pk-user")
/** @type {import("../../matrix/api")} */ /** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api") const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/mreq")} */
const mreq = sync.require("../../matrix/mreq")
/** /**
* @param {import("discord-api-types/v10").GatewayMessageCreateDispatchData} message * @param {import("discord-api-types/v10").GatewayMessageCreateDispatchData} message
* @param {import("discord-api-types/v10").APIGuild} guild * @param {import("discord-api-types/v10").APIGuild} guild
* @param {{speedbump_id: string, speedbump_webhook_id: string} | null} row data about the webhook which is proxying messages in this channel
*/ */
async function editMessage(message, guild) { async function editMessage(message, guild, row) {
const {roomID, eventsToRedact, eventsToReplace, eventsToSend, senderMxid, promotions} = await editToChanges.editToChanges(message, guild, api) const historicalRoomOfMessage = from("message_room").join("historical_channel_room", "historical_room_index").where({message_id: message.id}).select("room_id").get()
const currentRoom = from("channel_room").join("historical_channel_room", "room_id").where({channel_id: message.channel_id}).select("room_id", "historical_room_index").get()
if (!currentRoom) return
if (historicalRoomOfMessage && historicalRoomOfMessage.room_id !== currentRoom.room_id) return // tombstoned rooms should not have new events (including edits) sent to them
let {roomID, eventsToRedact, eventsToReplace, eventsToSend, senderMxid, promotions} = await editToChanges.editToChanges(message, guild, api)
if (row && row.speedbump_webhook_id === message.webhook_id) {
// Handle the PluralKit public instance
if (row.speedbump_id === "466378653216014359") {
senderMxid = await registerPkUser.syncUser(message.id, message.author, roomID, true)
}
}
// 1. Replace all the things. // 1. Replace all the things.
for (const {oldID, newContent} of eventsToReplace) { for (const {oldID, newContent} of eventsToReplace) {
@ -39,7 +59,7 @@ async function editMessage(message, guild) {
const sendNewEventParts = new Set() const sendNewEventParts = new Set()
for (const promotion of promotions) { for (const promotion of promotions) {
if ("eventID" in promotion) { if ("eventID" in promotion) {
db.prepare(`UPDATE event_message SET ${promotion.column} = 0 WHERE event_id = ?`).run(promotion.eventID) db.prepare(`UPDATE event_message SET ${promotion.column} = ? WHERE event_id = ?`).run(promotion.value ?? 0, promotion.eventID)
} else if ("nextEvent" in promotion) { } else if ("nextEvent" in promotion) {
sendNewEventParts.add(promotion.column) sendNewEventParts.add(promotion.column)
} }
@ -47,7 +67,7 @@ async function editMessage(message, guild) {
// 4. Send all the things. // 4. Send all the things.
if (eventsToSend.length) { if (eventsToSend.length) {
db.prepare("REPLACE INTO message_channel (message_id, channel_id) VALUES (?, ?)").run(message.id, message.channel_id) db.prepare("INSERT OR IGNORE INTO message_room (message_id, historical_room_index) VALUES (?, ?)").run(message.id, currentRoom.historical_room_index)
} }
for (const content of eventsToSend) { for (const content of eventsToSend) {
const eventType = content.$type const eventType = content.$type
@ -58,8 +78,17 @@ async function editMessage(message, guild) {
const part = sendNewEventParts.has("part") && eventsToSend[0] === content ? 0 : 1 const part = sendNewEventParts.has("part") && eventsToSend[0] === content ? 0 : 1
const reactionPart = sendNewEventParts.has("reaction_part") && eventsToSend[eventsToSend.length - 1] === content ? 0 : 1 const reactionPart = sendNewEventParts.has("reaction_part") && eventsToSend[eventsToSend.length - 1] === content ? 0 : 1
const eventID = await api.sendEvent(roomID, eventType, contentWithoutType, senderMxid)
db.prepare("INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES (?, ?, ?, ?, ?, ?, 1)").run(eventID, eventType, content.msgtype || null, message.id, part, reactionPart) // source 1 = discord try {
const eventID = await api.sendEvent(roomID, eventType, contentWithoutType, senderMxid)
db.prepare("INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES (?, ?, ?, ?, ?, ?, 1)").run(eventID, eventType, content.msgtype || null, message.id, part, reactionPart) // source 1 = discord
} catch (e) {
if (e instanceof mreq.MatrixServerError && e.errcode === "M_FORBIDDEN") {
// sending user doesn't have permission to update message, e.g. because Discord generated an embed in a read-only room
} else {
throw e
}
}
} }
} }

View file

@ -1,20 +1,20 @@
// @ts-check // @ts-check
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10") const DiscordTypes = require("discord-api-types/v10")
const passthrough = require("../../passthrough") const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough const {sync, db} = passthrough
/** @type {import("../../matrix/file")} */ /** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file") const file = sync.require("../../matrix/file")
/** /**
* @param {DiscordTypes.APIEmoji[]} emojis * @param {DiscordTypes.APIEmoji[]} emojis
* @param {DiscordTypes.APIGuild} guild
*/ */
async function emojisToState(emojis) { async function emojisToState(emojis, guild) {
const result = { const result = {
pack: { pack: {
display_name: "Discord Emojis", display_name: `${guild.name} (Discord Emojis)`,
usage: ["emoticon"] // we'll see... usage: ["emoticon"] // we'll see...
}, },
images: { images: {
@ -25,13 +25,13 @@ async function emojisToState(emojis) {
file.uploadDiscordFileToMxc(file.emoji(emoji.id, emoji.animated)).then(url => { file.uploadDiscordFileToMxc(file.emoji(emoji.id, emoji.animated)).then(url => {
result.images[emoji.name] = { result.images[emoji.name] = {
info: { info: {
mimetype: emoji.animated ? "image/gif" : "image/png" mimetype: "image/webp"
}, },
url url
} }
db.prepare("INSERT OR IGNORE INTO emoji (emoji_id, name, animated, mxc_url) VALUES (?, ?, ?, ?)").run(emoji.id, emoji.name, +!!emoji.animated, url) db.prepare("INSERT OR IGNORE INTO emoji (emoji_id, name, animated, mxc_url) VALUES (?, ?, ?, ?)").run(emoji.id, emoji.name, +!!emoji.animated, url)
}).catch(e => { }).catch(e => {
if (e.data.errcode === "M_TOO_LARGE") { // Very unlikely to happen. Only possible for 3x-series emojis uploaded shortly after animated emojis were introduced, when there was no 256 KB size limit. if (e.data?.errcode === "M_TOO_LARGE") { // Very unlikely to happen. Only possible for 3x-series emojis uploaded shortly after animated emojis were introduced, when there was no 256 KB size limit.
return return
} }
console.error(`Trying to handle emoji ${emoji.name} (${emoji.id}), but...`) console.error(`Trying to handle emoji ${emoji.name} (${emoji.id}), but...`)
@ -43,11 +43,12 @@ async function emojisToState(emojis) {
/** /**
* @param {DiscordTypes.APISticker[]} stickers * @param {DiscordTypes.APISticker[]} stickers
* @param {DiscordTypes.APIGuild} guild
*/ */
async function stickersToState(stickers) { async function stickersToState(stickers, guild) {
const result = { const result = {
pack: { pack: {
display_name: "Discord Stickers", display_name: `${guild.name} (Discord Stickers)`,
usage: ["sticker"] // we'll see... usage: ["sticker"] // we'll see...
}, },
images: { images: {
@ -67,7 +68,7 @@ async function stickersToState(stickers) {
while (shortcodes.includes(shortcode)) shortcode = shortcode + "~" while (shortcodes.includes(shortcode)) shortcode = shortcode + "~"
shortcodes.push(shortcode) shortcodes.push(shortcode)
result.images[shortcodes] = { result.images[shortcode] = {
info: { info: {
mimetype: file.stickerFormat.get(sticker.format_type)?.mime || "image/png" mimetype: file.stickerFormat.get(sticker.format_type)?.mime || "image/png"
}, },

View file

@ -3,63 +3,40 @@
const DiscordTypes = require("discord-api-types/v10") const DiscordTypes = require("discord-api-types/v10")
const Ty = require("../../types") const Ty = require("../../types")
const assert = require("assert").strict const assert = require("assert").strict
const {PNG} = require("pngjs")
const passthrough = require("../../passthrough") const passthrough = require("../../passthrough")
const {sync, db, discord, select} = passthrough const {sync, db, select} = passthrough
/** @type {import("../../matrix/file")} */ /** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file") const file = sync.require("../../matrix/file")
//** @type {import("../../matrix/mreq")} */ /** @type {import("../../matrix/mreq")} */
const mreq = sync.require("../../matrix/mreq") const mreq = sync.require("../../matrix/mreq")
/** @type {import("../converters/lottie")} */
const SIZE = 160 // Discord's display size on 1x displays is 160 const convertLottie = sync.require("../converters/lottie")
const INFO = { const INFO = {
mimetype: "image/png", mimetype: "image/png",
w: SIZE, w: convertLottie.SIZE,
h: SIZE h: convertLottie.SIZE
} }
/**
* @typedef RlottieWasm
* @prop {(string) => boolean} load load lottie data from string of json
* @prop {() => number} frames get number of frames
* @prop {(frameCount: number, width: number, height: number) => Uint8Array} render render lottie data to bitmap
*/
const Rlottie = (async () => {
const Rlottie = require("./rlottie-wasm.js")
await new Promise(resolve => Rlottie.onRuntimeInitialized = resolve)
return Rlottie
})()
/** /**
* @param {DiscordTypes.APIStickerItem} stickerItem * @param {DiscordTypes.APIStickerItem} stickerItem
* @returns {Promise<{mxc_url: string, info: typeof INFO}>} * @returns {Promise<{mxc_url: string, info: typeof INFO}>}
*/ */
async function convert(stickerItem) { async function convert(stickerItem) {
// Reuse sticker if already converted and uploaded
const existingMxc = select("lottie", "mxc_url", {sticker_id: stickerItem.id}).pluck().get() const existingMxc = select("lottie", "mxc_url", {sticker_id: stickerItem.id}).pluck().get()
if (existingMxc) return {mxc_url: existingMxc, info: INFO} if (existingMxc) return {mxc_url: existingMxc, info: INFO}
const r = await Rlottie
// Fetch sticker data from Discord
const res = await fetch(file.DISCORD_IMAGES_BASE + file.sticker(stickerItem)) const res = await fetch(file.DISCORD_IMAGES_BASE + file.sticker(stickerItem))
if (res.status !== 200) throw new Error("Sticker data file not found.") if (res.status !== 200) throw new Error("Sticker data file not found.")
const text = await res.text() const text = await res.text()
/** @type RlottieWasm */
const rh = new r.RlottieWasm() // Convert to PNG (stream.Readable)
const status = rh.load(text) const readablePng = await convertLottie.convert(text)
if (!status) throw new Error(`Rlottie unable to load ${text.length} byte data file.`)
const rendered = rh.render(0, SIZE, SIZE) // Upload to MXC
let png = new PNG({
width: SIZE,
height: SIZE,
bitDepth: 8, // 8 red + 8 green + 8 blue + 8 alpha
colorType: 6, // RGBA
inputColorType: 6, // RGBA
inputHasAlpha: true,
})
png.data = Buffer.from(rendered)
// @ts-ignore wrong type from pngjs
const readablePng = png.pack()
/** @type {Ty.R.FileUploaded} */ /** @type {Ty.R.FileUploaded} */
const root = await mreq.mreq("POST", "/media/v3/upload", readablePng, { const root = await mreq.mreq("POST", "/media/v3/upload", readablePng, {
headers: { headers: {
@ -67,6 +44,8 @@ async function convert(stickerItem) {
} }
}) })
assert(root.content_uri) assert(root.content_uri)
// Save the link for next time
db.prepare("INSERT INTO lottie (sticker_id, mxc_url) VALUES (?, ?)").run(stickerItem.id, root.content_uri) db.prepare("INSERT INTO lottie (sticker_id, mxc_url) VALUES (?, ?)").run(stickerItem.id, root.content_uri)
return {mxc_url: root.content_uri, info: INFO} return {mxc_url: root.content_uri, info: INFO}
} }

122
src/d2m/actions/poll-end.js Normal file
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@ -0,0 +1,122 @@
// @ts-check
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const {isDeepStrictEqual} = require("util")
const passthrough = require("../../passthrough")
const {discord, sync, db, select, from} = passthrough
const {reg} = require("../../matrix/read-registration")
/** @type {import("./poll-vote")} */
const vote = sync.require("../actions/poll-vote")
/** @type {import("../../discord/interactions/poll-responses")} */
const pollResponses = sync.require("../../discord/interactions/poll-responses")
/**
* @file This handles, in the following order:
* * verifying Matrix-side votes are accurate for a poll originating on Discord, sending missed votes to Matrix if necessary
* * sending a message to Discord if a vote in that poll has been cast on Matrix
* This does *not* handle bridging of poll closures on Discord to Matrix; that takes place in converters/message-to-event.js.
*/
/**
* @param {string} channelID
* @param {string} messageID
* @param {string} answerID
* @returns {Promise<DiscordTypes.RESTGetAPIPollAnswerVotersResult["users"]>}
*/
async function getAllVotesOnAnswer(channelID, messageID, answerID) {
const limit = 100
/** @type {DiscordTypes.RESTGetAPIPollAnswerVotersResult["users"]} */
let voteUsers = []
let after = undefined
while (true) {
const curVotes = await discord.snow.channel.getPollAnswerVoters(channelID, messageID, answerID, {after: after, limit})
voteUsers = voteUsers.concat(curVotes.users)
if (curVotes.users.length >= limit) { // Loop again for the next page.
// @ts-ignore - stupid
after = curVotes.users.at(-1).id
} else { // Reached the end.
return voteUsers
}
}
}
/**
* @param {typeof import("../../../test/data.js")["poll_close"]} closeMessage
*/
async function endPoll(closeMessage) {
const pollCloseObject = closeMessage.embeds[0]
const pollMessageID = closeMessage.message_reference.message_id
const pollEventID = select("event_message", "event_id", {message_id: pollMessageID, event_type: "org.matrix.msc3381.poll.start"}).pluck().get()
if (!pollEventID) return // Nothing we can send Discord-side if we don't have the original poll. We will still send a results message Matrix-side.
const discordPollOptions = select("poll_option", "discord_option", {message_id: pollMessageID}).pluck().all()
assert(discordPollOptions.every(x => typeof x === "string")) // This poll originated on Discord so it will have Discord option IDs
// If the closure came from Discord, we want to fetch all the votes there again and bridge over any that got lost to Matrix before posting the results.
// Database reads are cheap, and API calls are expensive, so we will only query Discord when the totals don't match.
const totalVotes = +pollCloseObject.fields.find(element => element.name === "total_votes").value // We could do [2], but best not to rely on the ordering staying consistent.
const databaseVotes = select("poll_vote", ["discord_or_matrix_user_id", "matrix_option"], {message_id: pollMessageID}, " AND discord_or_matrix_user_id NOT LIKE '@%'").all()
if (databaseVotes.length !== totalVotes) { // Matching length should be sufficient for most cases.
let voteUsers = [...new Set(databaseVotes.map(vote => vote.discord_or_matrix_user_id))] // Unique array of all users we have votes for in the database.
// Main design challenge here: we get the data by *answer*, but we need to send it to Matrix by *user*.
/** @type {{user: DiscordTypes.APIUser, matrixOptionVotes: string[]}[]} This will be our new array of answers */
const updatedAnswers = []
for (const discordPollOption of discordPollOptions) {
const optionUsers = await getAllVotesOnAnswer(closeMessage.channel_id, pollMessageID, discordPollOption) // Array of user IDs who voted for the option we're testing.
for (const user of optionUsers) {
const userLocation = updatedAnswers.findIndex(answer => answer.user.id === user.id)
const matrixOption = select("poll_option", "matrix_option", {message_id: pollMessageID, discord_option: discordPollOption}).pluck().get()
assert(matrixOption)
if (userLocation === -1) { // We haven't seen this user yet, so we need to add them.
updatedAnswers.push({user, matrixOptionVotes: [matrixOption]}) // toString as this is what we store and get from the database and send to Matrix.
} else { // This user already voted for another option on the poll.
updatedAnswers[userLocation].matrixOptionVotes.push(matrixOption)
}
}
}
// Check for inconsistencies in what was cached in database vs final confirmed poll answers
// If different, sync the final confirmed answers to Matrix-side to make it accurate there too
await Promise.all(updatedAnswers.map(async answer => {
voteUsers = voteUsers.filter(item => item !== answer.user.id) // Remove any users we have updated answers for from voteUsers. The only remaining entries in this array will be users who voted, but then removed their votes before the poll ended.
const cachedAnswers = select("poll_vote", "matrix_option", {discord_or_matrix_user_id: answer.user.id, message_id: pollMessageID}).pluck().all()
if (!isDeepStrictEqual(new Set(cachedAnswers), new Set(answer.matrixOptionVotes))) {
db.transaction(() => {
db.prepare("DELETE FROM poll_vote WHERE discord_or_matrix_user_id = ? AND message_id = ?").run(answer.user.id, pollMessageID) // Delete existing stored votes.
for (const matrixOption of answer.matrixOptionVotes) {
db.prepare("INSERT INTO poll_vote (discord_or_matrix_user_id, message_id, matrix_option) VALUES (?, ?, ?)").run(answer.user.id, pollMessageID, matrixOption)
}
})()
await vote.sendVotes(answer.user, closeMessage.channel_id, pollMessageID, pollEventID)
}
}))
await Promise.all(voteUsers.map(async user_id => { // Remove these votes.
db.prepare("DELETE FROM poll_vote WHERE discord_or_matrix_user_id = ? AND message_id = ?").run(user_id, pollMessageID)
await vote.sendVotes(user_id, closeMessage.channel_id, pollMessageID, pollEventID)
}))
}
const {combinedVotes, messageString} = pollResponses.getCombinedResults(pollMessageID, true)
if (combinedVotes !== totalVotes) { // This means some votes were cast on Matrix. Now that we've corrected the vote totals, we can get the results again and post them to Discord.
return {
username: "Total results including Matrix votes",
avatar_url: `${reg.ooye.bridge_origin}/download/file/poll-star-avatar.png`,
content: messageString,
flags: DiscordTypes.MessageFlags.SuppressEmbeds
}
}
}
module.exports.endPoll = endPoll

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@ -0,0 +1,100 @@
// @ts-check
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const {Semaphore} = require("@chriscdn/promise-semaphore")
const {scheduler} = require("timers/promises")
const passthrough = require("../../passthrough")
const {discord, sync, db, select, from} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("./register-user")} */
const registerUser = sync.require("./register-user")
const inFlightPollSema = new Semaphore()
/**
* @param {import("discord-api-types/v10").GatewayMessagePollVoteAddDispatch["d"]} data
*/
async function addVote(data) {
const pollEventID = from("event_message").join("poll_option", "message_id").pluck("event_id").where({message_id: data.message_id, event_type: "org.matrix.msc3381.poll.start"}).get() // Currently Discord doesn't allow sending a poll with anything else, but we bridge it after all other content so reaction_part: 0 is the part that will have the poll.
if (!pollEventID) return // Nothing can be done if the parent message was never bridged.
let realAnswer = select("poll_option", "matrix_option", {message_id: data.message_id, discord_option: data.answer_id.toString()}).pluck().get() // Discord answer IDs don't match those on Matrix-created polls.
assert(realAnswer)
db.prepare("INSERT OR IGNORE INTO poll_vote (discord_or_matrix_user_id, message_id, matrix_option) VALUES (?, ?, ?)").run(data.user_id, data.message_id, realAnswer)
return debounceSendVotes(data, pollEventID)
}
/**
* @param {import("discord-api-types/v10").GatewayMessagePollVoteRemoveDispatch["d"]} data
*/
async function removeVote(data) {
const pollEventID = from("event_message").join("poll_option", "message_id").pluck("event_id").where({message_id: data.message_id, event_type: "org.matrix.msc3381.poll.start"}).get()
if (!pollEventID) return
let realAnswer = select("poll_option", "matrix_option", {message_id: data.message_id, discord_option: data.answer_id.toString()}).pluck().get() // Discord answer IDs don't match those on Matrix-created polls.
assert(realAnswer)
db.prepare("DELETE FROM poll_vote WHERE discord_or_matrix_user_id = ? AND message_id = ? AND matrix_option = ?").run(data.user_id, data.message_id, realAnswer)
return debounceSendVotes(data, pollEventID)
}
/**
* Multiple-choice polls send all the votes at the same time. This debounces and sends the combined votes.
* In the meantime, the combined votes are assembled in the `poll_vote` database table by the above functions.
* @param {import("discord-api-types/v10").GatewayMessagePollVoteAddDispatch["d"]} data
* @param {string} pollEventID
* @return {Promise<string>} event ID of Matrix vote
*/
async function debounceSendVotes(data, pollEventID) {
return await inFlightPollSema.request(async () => {
await scheduler.wait(1000) // Wait for votes to be collected
const user = await discord.snow.user.getUser(data.user_id) // Gateway event doesn't give us the object, only the ID.
return await sendVotes(user, data.channel_id, data.message_id, pollEventID)
}, `${data.user_id}/${data.message_id}`)
}
/**
* @param {DiscordTypes.APIUser | string} userOrID
* @param {string} channelID
* @param {string} pollMessageID
* @param {string} pollEventID
*/
async function sendVotes(userOrID, channelID, pollMessageID, pollEventID) {
const latestRoomID = select("channel_room", "room_id", {channel_id: channelID}).pluck().get()
const matchingRoomID = from("message_room").join("historical_channel_room", "historical_room_index").where({message_id: pollMessageID}).pluck("room_id").get()
if (!latestRoomID || latestRoomID !== matchingRoomID) { // room upgrade mid-poll??
db.prepare("UPDATE poll SET is_closed = 1 WHERE message_id = ?").run(pollMessageID)
return
}
let userID, senderMxid
if (typeof userOrID === "string") { // just a string when double-checking a vote removal - good thing the unvoter is already here from having voted
userID = userOrID
senderMxid = from("sim").join("sim_member", "mxid").where({user_id: userOrID, room_id: matchingRoomID}).pluck("mxid").get()
if (!senderMxid) return
} else { // sent in full when double-checking adding a vote, so we can properly ensure joined
userID = userOrID.id
senderMxid = await registerUser.ensureSimJoined(userOrID, matchingRoomID)
}
const answersArray = select("poll_vote", "matrix_option", {discord_or_matrix_user_id: userID, message_id: pollMessageID}).pluck().all()
const eventID = await api.sendEvent(matchingRoomID, "org.matrix.msc3381.poll.response", {
"m.relates_to": {
rel_type: "m.reference",
event_id: pollEventID,
},
"org.matrix.msc3381.poll.response": {
answers: answersArray
}
}, senderMxid)
return eventID
}
module.exports.addVote = addVote
module.exports.removeVote = removeVote
module.exports.debounceSendVotes = debounceSendVotes
module.exports.sendVotes = sendVotes

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@ -0,0 +1,155 @@
// @ts-check
const assert = require("assert")
const {reg} = require("../../matrix/read-registration")
const Ty = require("../../types")
const passthrough = require("../../passthrough")
const {sync, db, select, from} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("./register-user")} */
const registerUser = sync.require("./register-user")
/** @returns {Promise<Ty.PkMessage>} */
async function fetchMessage(messageID) {
try {
var res = await fetch(`https://api.pluralkit.me/v2/messages/${messageID}`)
} catch (networkError) {
// Network issue, raise a more readable message
throw new Error(`Failed to connect to PK API: ${networkError.toString()}`)
}
if (!res.ok) throw new Error(`PK API returned an error: ${await res.text()}`)
/** @type {any} */
const root = await res.json()
if (!root.member) throw new Error(`PK API didn't return member data: ${JSON.stringify(root)}`)
return root
}
/**
* A sim is an account that is being simulated by the bridge to copy events from the other side.
* @param {Ty.PkMessage} pkMessage
* @returns mxid
*/
async function createSim(pkMessage) {
// Choose sim name
const simName = "_pk_" + pkMessage.member.id
const localpart = reg.ooye.namespace_prefix + simName
const mxid = `@${localpart}:${reg.ooye.server_name}`
// Save chosen name in the database forever
db.prepare("INSERT INTO sim (user_id, username, sim_name, mxid) VALUES (?, ?, ?, ?)").run(pkMessage.member.uuid, simName, simName, mxid)
// Register matrix user with that name
try {
await api.register(localpart)
} catch (e) {
// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
// (I would prefer a transaction, but it's not safe to leave transactions open across event loop ticks.)
db.prepare("DELETE FROM sim WHERE user_id = ?").run(pkMessage.member.uuid)
throw e
}
return mxid
}
/**
* Ensure a sim is registered for the user.
* If there is already a sim, use that one. If there isn't one yet, register a new sim.
* @param {Ty.PkMessage} pkMessage
* @returns {Promise<string>} mxid
*/
async function ensureSim(pkMessage) {
let mxid = null
const existing = select("sim", "mxid", {user_id: pkMessage.member.uuid}).pluck().get()
if (existing) {
mxid = existing
} else {
mxid = await createSim(pkMessage)
}
return mxid
}
/**
* Ensure a sim is registered for the user and is joined to the room.
* @param {Ty.PkMessage} pkMessage
* @param {string} roomID
* @returns {Promise<string>} mxid
*/
async function ensureSimJoined(pkMessage, roomID) {
// Ensure room ID is really an ID, not an alias
assert.ok(roomID[0] === "!")
// Ensure user
const mxid = await ensureSim(pkMessage)
// Ensure joined
const existing = select("sim_member", "mxid", {room_id: roomID, mxid}).pluck().get()
if (!existing) {
await api.inviteToRoom(roomID, mxid)
await api.joinRoom(roomID, mxid)
db.prepare("INSERT OR IGNORE INTO sim_member (room_id, mxid) VALUES (?, ?)").run(roomID, mxid)
}
return mxid
}
/**
* Generate profile data based on webhook displayname and configured avatar.
* @param {Ty.PkMessage} pkMessage
* @param {Ty.WebhookAuthor} author
*/
async function memberToStateContent(pkMessage, author) {
// We prefer to use the member's avatar URL data since the image upload can be cached across channels,
// unlike the userAvatar URL which is unique per channel, due to the webhook ID being in the URL.
const avatar = pkMessage.member.avatar_url || pkMessage.member.webhook_avatar_url || pkMessage.system.avatar_url || file.userAvatar(author)
const content = {
displayname: author.username,
membership: "join",
"moe.cadence.ooye.pk_member": pkMessage.member
}
if (avatar) content.avatar_url = await file.uploadDiscordFileToMxc(avatar)
return content
}
/**
* Sync profile data for a sim user. This function follows the following process:
* 1. Look up data about proxy user from API
* 2. If this fails, try to use previously cached data (won't sync)
* 3. Create and join the sim to the room if needed
* 4. Make an object of what the new room member state content would be, including uploading the profile picture if it hasn't been done before
* 5. Compare against the previously known state content, which is helpfully stored in the database
* 6. If the state content has changed, send it to Matrix and update it in the database for next time
* @param {string} messageID to call API with
* @param {Ty.WebhookAuthor} author for profile data
* @param {string} roomID room to join member to
* @param {boolean} shouldActuallySync whether to actually sync updated user data or just ensure it's joined
* @returns {Promise<string>} mxid of the updated sim
*/
async function syncUser(messageID, author, roomID, shouldActuallySync) {
try {
// API lookup
var pkMessage = await fetchMessage(messageID)
db.prepare("REPLACE INTO sim_proxy (user_id, proxy_owner_id, displayname) VALUES (?, ?, ?)").run(pkMessage.member.uuid, pkMessage.sender, author.username)
} catch (e) {
// Fall back to offline cache
const senderMxid = from("sim_proxy").join("sim", "user_id").join("sim_member", "mxid").where({displayname: author.username, room_id: roomID}).pluck("mxid").get()
if (!senderMxid) throw e
return senderMxid
}
// Create and join the sim to the room if needed
const mxid = await ensureSimJoined(pkMessage, roomID)
if (shouldActuallySync) {
// Build current profile data and sync if the hash has changed
const content = await memberToStateContent(pkMessage, author)
await registerUser._sendSyncUser(roomID, mxid, content, null)
}
return mxid
}
module.exports.syncUser = syncUser

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// @ts-check
const assert = require("assert").strict
const {reg} = require("../../matrix/read-registration")
const DiscordTypes = require("discord-api-types/v10")
const Ty = require("../../types")
const passthrough = require("../../passthrough")
const {discord, sync, db, from, select} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("../../discord/utils")} */
const dUtils = sync.require("../../discord/utils")
/** @type {import("../../matrix/utils")} */
const mxUtils = sync.require("../../matrix/utils")
/** @type {import("../converters/user-to-mxid")} */
const userToMxid = sync.require("../converters/user-to-mxid")
/** @type {import("./create-room")} */
const createRoom = sync.require("./create-room")
/** @type {import("xxhash-wasm").XXHashAPI} */ // @ts-ignore
let hasher = null
// @ts-ignore
require("xxhash-wasm")().then(h => hasher = h)
const supportsMsc4069 = api.versions().then(v => !!v?.unstable_features?.["org.matrix.msc4069"]).catch(() => false)
/**
* A sim is an account that is being simulated by the bridge to copy events from the other side.
* @param {DiscordTypes.APIUser} user
* @returns mxid
*/
async function createSim(user) {
// Choose sim name
const simName = userToMxid.userToSimName(user)
const localpart = reg.ooye.namespace_prefix + simName
const mxid = `@${localpart}:${reg.ooye.server_name}`
// Save chosen name in the database forever
// Making this database change right away so that in a concurrent registration, the 2nd registration will already have generated a different localpart because it can see this row when it generates
db.prepare("INSERT INTO sim (user_id, username, sim_name, mxid) VALUES (?, ?, ?, ?)").run(user.id, user.username, simName, mxid)
// Register matrix user with that name
try {
await api.register(localpart)
} catch (e) {
// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
// (I would prefer a transaction, but it's not safe to leave transactions open across event loop ticks.)
db.prepare("DELETE FROM sim WHERE user_id = ?").run(user.id)
throw e
}
return mxid
}
/**
* Ensure a sim is registered for the user.
* If there is already a sim, use that one. If there isn't one yet, register a new sim.
* @param {DiscordTypes.APIUser} user
* @returns {Promise<string>} mxid
*/
async function ensureSim(user) {
let mxid = null
const existing = select("sim", "mxid", {user_id: user.id}).pluck().get()
if (existing) {
mxid = existing
} else {
mxid = await createSim(user)
}
return mxid
}
/**
* Ensure a sim is registered for the user and is joined to the room.
* @param {DiscordTypes.APIUser} user
* @param {string} roomID
* @returns {Promise<string>} mxid
*/
async function ensureSimJoined(user, roomID) {
// Ensure room ID is really an ID, not an alias
assert.ok(roomID[0] === "!")
// Ensure user
const mxid = await ensureSim(user)
// Ensure joined
const existing = select("sim_member", "mxid", {room_id: roomID, mxid}).pluck().get()
if (!existing) {
await api.inviteToRoom(roomID, mxid)
await api.joinRoom(roomID, mxid)
db.prepare("INSERT OR IGNORE INTO sim_member (room_id, mxid) VALUES (?, ?)").run(roomID, mxid)
}
return mxid
}
/**
* @param {DiscordTypes.APIUser} user
*/
async function userToGlobalProfile(user) {
const globalProfile = {}
globalProfile.displayname = user.username
if (user.global_name) globalProfile.displayname = user.global_name
if (user.avatar) {
const avatarPath = file.userAvatar(user) // the user avatar only
globalProfile.avatar_url = await file.uploadDiscordFileToMxc(avatarPath)
}
return globalProfile
}
/**
* @param {DiscordTypes.APIUser} user
* @param {Omit<DiscordTypes.APIGuildMember, "user"> | undefined} member
*/
async function memberToStateContent(user, member, guildID) {
let displayname = user.username
if (user.global_name) displayname = user.global_name
if (member?.nick) displayname = member.nick
const content = {
displayname,
membership: "join",
"moe.cadence.ooye.member": {
},
"uk.half-shot.discord.member": {
bot: !!user.bot,
displayColor: user.accent_color,
id: user.id,
username: user.discriminator.length === 4 ? `${user.username}#${user.discriminator}` : `@${user.username}`
}
}
if (member?.avatar || user.avatar) {
// const avatarPath = file.userAvatar(user) // the user avatar only
const avatarPath = file.memberAvatar(guildID, user, member) // the member avatar or the user avatar
content["moe.cadence.ooye.member"].avatar = avatarPath
content.avatar_url = await file.uploadDiscordFileToMxc(avatarPath)
}
return content
}
/**
* https://gitdab.com/cadence/out-of-your-element/issues/9
* @param {DiscordTypes.APIUser} user
* @param {Omit<DiscordTypes.APIGuildMember, "user"> | undefined} member
* @param {DiscordTypes.APIGuild} guild
* @param {DiscordTypes.APIGuildChannel} channel
* @returns {number} 0 to 100
*/
function memberToPowerLevel(user, member, guild, channel) {
if (!member) return 0
const permissions = dUtils.getPermissions(guild.id, member.roles, guild.roles, user.id, channel.permission_overwrites)
const everyonePermissions = dUtils.getPermissions(guild.id, [], guild.roles, undefined, channel.permission_overwrites)
/*
* PL 100 = Administrator = People who can brick the room. RATIONALE:
* - Administrator.
* - Manage Webhooks: People who remove the webhook can break the room.
* - Manage Guild: People who can manage guild can add bots.
* - Manage Channels: People who can manage the channel can delete it.
* (Setting sim users to PL 100 is safe because even though we can't demote the sims we can use code to make the sims demote themselves.)
*/
if (guild.owner_id === user.id || dUtils.hasSomePermissions(permissions, ["Administrator", "ManageWebhooks", "ManageGuild", "ManageChannels"])) return 100
/*
* PL 50 = Moderator = People who can manage people and messages in many ways. RATIONALE:
* - Manage Messages: Can moderate by pinning or deleting the conversation.
* - Manage Nicknames: Can moderate by removing inappropriate nicknames.
* - Manage Threads: Can moderate by deleting conversations.
* - Kick Members & Ban Members: Can moderate by removing disruptive people.
* - Mute Members & Deafen Members: Can moderate by silencing disruptive people in ways they can't undo.
* - Moderate Members.
*/
if (dUtils.hasSomePermissions(permissions, ["ManageMessages", "ManageNicknames", "ManageThreads", "KickMembers", "BanMembers", "MuteMembers", "DeafenMembers", "ModerateMembers"])) return 50
/* PL 50 = if room is read-only but the user has been specially allowed to send messages */
const everyoneCanSend = dUtils.hasPermission(everyonePermissions, DiscordTypes.PermissionFlagsBits.SendMessages)
const userCanSend = dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.SendMessages)
if (!everyoneCanSend && userCanSend) return createRoom.READ_ONLY_ROOM_EVENTS_DEFAULT_POWER
/* PL 20 = Mention Everyone for technical reasons. */
const everyoneCanMentionEveryone = dUtils.hasPermission(everyonePermissions, DiscordTypes.PermissionFlagsBits.MentionEveryone)
const userCanMentionEveryone = dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.MentionEveryone)
if (!everyoneCanMentionEveryone && userCanMentionEveryone) return 20
/* PL 10 = Create Polls for technical reasons. */
const everyoneCanCreatePolls = dUtils.hasPermission(everyonePermissions, DiscordTypes.PermissionFlagsBits.SendPolls)
const userCanCreatePolls = dUtils.hasPermission(permissions, DiscordTypes.PermissionFlagsBits.SendPolls)
if (!everyoneCanCreatePolls && userCanCreatePolls) return 10
return 0
}
/**
* @param {any} content
* @param {number} powerLevel
*/
function _hashProfileContent(content, powerLevel) {
const unsignedHash = hasher.h64(`${content.displayname}\u0000${content.avatar_url}\u0000${powerLevel}`)
const signedHash = unsignedHash - 0x8000000000000000n // shifting down to signed 64-bit range
return signedHash
}
/**
* Sync profile data for a sim user. This function follows the following process:
* 1. Join the sim to the room if needed
* 2. Make an object of what the new room member state content would be, including uploading the profile picture if it hasn't been done before
* 3. Calculate the power level the user should get based on their Discord permissions
* 4. Compare against the previously known state content, which is helpfully stored in the database
* 5. If the state content or power level have changed, send them to Matrix and update them in the database for next time
* @param {DiscordTypes.APIUser} user
* @param {Omit<DiscordTypes.APIGuildMember, "user"> | undefined} member
* @param {DiscordTypes.APIGuildChannel} channel
* @param {DiscordTypes.APIGuild} guild
* @param {string} roomID
* @returns {Promise<string>} mxid of the updated sim
*/
async function syncUser(user, member, channel, guild, roomID) {
const mxid = await ensureSimJoined(user, roomID)
const content = await memberToStateContent(user, member, guild.id)
const powerLevel = memberToPowerLevel(user, member, guild, channel)
await _sendSyncUser(roomID, mxid, content, powerLevel, {
// do not overwrite pre-existing data if we already have data and `member` is not accessible, because this would replace good data with bad data
allowOverwrite: !!member,
globalProfile: await userToGlobalProfile(user)
})
return mxid
}
/**
* @param {string} roomID
* @param {string} mxid
* @param {{displayname: string, avatar_url?: string}} content
* @param {number | null} powerLevel
* @param {{allowOverwrite?: boolean, globalProfile?: {displayname: string, avatar_url?: string}}} [options]
*/
async function _sendSyncUser(roomID, mxid, content, powerLevel, options) {
const currentHash = _hashProfileContent(content, powerLevel ?? 0)
const existingHash = select("sim_member", "hashed_profile_content", {room_id: roomID, mxid}).safeIntegers().pluck().get()
// only do the actual sync if the hash has changed since we last looked
const hashHasChanged = existingHash !== currentHash
// always okay to add new data. for overwriting, restrict based on options.allowOverwrite, if present
const overwriteOkay = !existingHash || (options?.allowOverwrite ?? true)
if (hashHasChanged && overwriteOkay) {
const actions = []
// Update room member state
actions.push(api.sendState(roomID, "m.room.member", mxid, content, mxid))
// Update power levels
if (powerLevel != null) {
actions.push(mxUtils.setUserPower(roomID, mxid, powerLevel, api))
}
// Update global profile (if supported by server)
if (await supportsMsc4069) {
actions.push(api.profileSetDisplayname(mxid, options?.globalProfile?.displayname || content.displayname, true))
actions.push(api.profileSetAvatarUrl(mxid, options?.globalProfile?.avatar_url || content.avatar_url, true))
}
await Promise.all(actions)
// Update cached hash
db.prepare("UPDATE sim_member SET hashed_profile_content = ? WHERE room_id = ? AND mxid = ?").run(currentHash, roomID, mxid)
}
}
/**
* @param {string} roomID
*/
async function syncAllUsersInRoom(roomID) {
const users = from("sim_member").join("sim", "mxid")
.where({room_id: roomID}).and("and user_id not like '%-%' and user_id not like '%\\_%' escape '\\'").pluck("user_id").all()
const channelID = select("channel_room", "channel_id", {room_id: roomID}).pluck().get()
assert.ok(typeof channelID === "string")
/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
const channel = discord.channels.get(channelID)
const guildID = channel.guild_id
assert.ok(typeof guildID === "string")
/** @ts-ignore @type {DiscordTypes.APIGuild} */
const guild = discord.guilds.get(guildID)
for (const userID of users) {
/** @ts-ignore @type {Required<DiscordTypes.APIGuildMember>} */
const member = await discord.snow.guild.getGuildMember(guildID, userID)
/** @ts-ignore @type {Required<DiscordTypes.APIUser>} user */
const user = member.user
assert.ok(user)
console.log(`[user sync] to matrix: ${user.username} in ${channel.name}`)
await syncUser(user, member, channel, guild, roomID)
}
}
module.exports._memberToStateContent = memberToStateContent
module.exports._hashProfileContent = _hashProfileContent
module.exports.ensureSim = ensureSim
module.exports.ensureSimJoined = ensureSimJoined
module.exports.syncUser = syncUser
module.exports._sendSyncUser = _sendSyncUser
module.exports.syncAllUsersInRoom = syncAllUsersInRoom
module.exports._memberToPowerLevel = memberToPowerLevel
module.exports.supportsMsc4069 = supportsMsc4069

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@ -0,0 +1,126 @@
const {_memberToStateContent, _memberToPowerLevel} = require("./register-user")
const {test} = require("supertape")
const data = require("../../../test/data")
const mixin = require("@cloudrac3r/mixin-deep")
const DiscordTypes = require("discord-api-types/v10")
test("member2state: without member nick or avatar", async t => {
t.deepEqual(
await _memberToStateContent(data.member.kumaccino.user, data.member.kumaccino, data.guild.general.id),
{
avatar_url: "mxc://cadence.moe/UpAeIqeclhKfeiZNdIWNcXXL",
displayname: "kumaccino",
membership: "join",
"moe.cadence.ooye.member": {
avatar: "/avatars/113340068197859328/b48302623a12bc7c59a71328f72ccb39.png?size=1024"
},
"uk.half-shot.discord.member": {
bot: false,
displayColor: 10206929,
id: "113340068197859328",
username: "@kumaccino"
}
}
)
})
test("member2state: with global name, without member nick or avatar", async t => {
t.deepEqual(
await _memberToStateContent(data.member.papiophidian.user, data.member.papiophidian, data.guild.general.id),
{
avatar_url: "mxc://cadence.moe/JPzSmALLirnIprlSMKohSSoX",
displayname: "PapiOphidian",
membership: "join",
"moe.cadence.ooye.member": {
avatar: "/avatars/320067006521147393/5fc4ad85c1ea876709e9a7d3374a78a1.png?size=1024"
},
"uk.half-shot.discord.member": {
bot: false,
displayColor: 1579292,
id: "320067006521147393",
username: "@papiophidian"
}
}
)
})
test("member2state: with member nick and avatar", async t => {
t.deepEqual(
await _memberToStateContent(data.member.sheep.user, data.member.sheep, data.guild.general.id),
{
avatar_url: "mxc://cadence.moe/rfemHmAtcprjLEiPiEuzPhpl",
displayname: "The Expert's Submarine",
membership: "join",
"moe.cadence.ooye.member": {
avatar: "/guilds/112760669178241024/users/134826546694193153/avatars/38dd359aa12bcd52dd3164126c587f8c.png?size=1024"
},
"uk.half-shot.discord.member": {
bot: false,
displayColor: null,
id: "134826546694193153",
username: "@aprilsong"
}
}
)
})
test("member2power: default to zero if member roles unknown", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, null, data.guild.data_horde, data.channel.saving_the_world)
t.equal(power, 0)
})
test("member2power: unremarkable = 0", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, {
roles: []
}, data.guild.data_horde, data.channel.general)
t.equal(power, 0)
})
test("member2power: can mention everyone = 20", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, {
roles: ["684524730274807911"]
}, data.guild.data_horde, data.channel.general)
t.equal(power, 20)
})
test("member2power: can send messages in protected channel due to role = 50", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, {
roles: ["684524730274807911"]
}, data.guild.data_horde, data.channel.saving_the_world)
t.equal(power, 50)
})
test("member2power: can send messages in protected channel due to user override = 50", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, {
roles: []
}, data.guild.data_horde, mixin({}, data.channel.saving_the_world, {
permission_overwrites: data.channel.saving_the_world.permission_overwrites.concat({
type: DiscordTypes.OverwriteType.member,
id: data.user.clyde_ai.id,
allow: String(DiscordTypes.PermissionFlagsBits.SendMessages),
deny: "0"
})
}))
t.equal(power, 50)
})
test("member2power: can kick users = 50", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, {
roles: ["682789592390281245"]
}, data.guild.data_horde, data.channel.general)
t.equal(power, 50)
})
test("member2power: can manage channels = 100", async t => {
const power = _memberToPowerLevel(data.user.clyde_ai, {
roles: ["665290147377578005"]
}, data.guild.data_horde, data.channel.saving_the_world)
t.equal(power, 100)
})
test("member2power: pathfinder use case", async t => {
const power = _memberToPowerLevel(data.user.jerassicore, {
roles: ["1235396773510647810", "1359752622130593802", "1249165855632265267", "1380768596929806356", "1380756348190462015"]
}, data.guild.pathfinder, data.channel.character_art)
t.equal(power, 50)
})

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@ -0,0 +1,131 @@
// @ts-check
const assert = require("assert")
const {reg} = require("../../matrix/read-registration")
const Ty = require("../../types")
const passthrough = require("../../passthrough")
const {sync, db, select, from} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("./register-user")} */
const registerUser = sync.require("./register-user")
/** @type {import("../converters/user-to-mxid")} */
const userToMxid = sync.require("../converters/user-to-mxid")
/**
* A sim is an account that is being simulated by the bridge to copy events from the other side.
* @param {string} fakeUserID
* @param {Ty.WebhookAuthor} author
* @returns mxid
*/
async function createSim(fakeUserID, author) {
// Choose sim name
const simName = userToMxid.webhookAuthorToSimName(author)
const localpart = reg.ooye.namespace_prefix + simName
const mxid = `@${localpart}:${reg.ooye.server_name}`
// Save chosen name in the database forever
db.prepare("INSERT INTO sim (user_id, username, sim_name, mxid) VALUES (?, ?, ?, ?)").run(fakeUserID, author.username, simName, mxid)
// Register matrix user with that name
try {
await api.register(localpart)
} catch (e) {
// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
// (I would prefer a transaction, but it's not safe to leave transactions open across event loop ticks.)
db.prepare("DELETE FROM sim WHERE user_id = ?").run(fakeUserID)
throw e
}
return mxid
}
/**
* Ensure a sim is registered for the user.
* If there is already a sim, use that one. If there isn't one yet, register a new sim.
* @param {string} fakeUserID
* @param {Ty.WebhookAuthor} author
* @returns {Promise<string>} mxid
*/
async function ensureSim(fakeUserID, author) {
let mxid = null
const existing = select("sim", "mxid", {user_id: fakeUserID}).pluck().get()
if (existing) {
mxid = existing
} else {
mxid = await createSim(fakeUserID, author)
}
return mxid
}
/**
* Ensure a sim is registered for the user and is joined to the room.
* @param {string} fakeUserID
* @param {Ty.WebhookAuthor} author
* @param {string} roomID
* @returns {Promise<string>} mxid
*/
async function ensureSimJoined(fakeUserID, author, roomID) {
// Ensure room ID is really an ID, not an alias
assert.ok(roomID[0] === "!")
// Ensure user
const mxid = await ensureSim(fakeUserID, author)
// Ensure joined
const existing = select("sim_member", "mxid", {room_id: roomID, mxid}).pluck().get()
if (!existing) {
await api.inviteToRoom(roomID, mxid)
await api.joinRoom(roomID, mxid)
db.prepare("INSERT OR IGNORE INTO sim_member (room_id, mxid) VALUES (?, ?)").run(roomID, mxid)
}
return mxid
}
/**
* Generate profile data based on webhook displayname and configured avatar.
* @param {Ty.WebhookAuthor} author
*/
async function authorToStateContent(author) {
// We prefer to use the member's avatar URL data since the image upload can be cached across channels,
// unlike the userAvatar URL which is unique per channel, due to the webhook ID being in the URL.
const avatar = file.userAvatar(author)
const content = {
displayname: author.username,
membership: "join",
}
if (avatar) content.avatar_url = await file.uploadDiscordFileToMxc(avatar)
return content
}
/**
* Sync profile data for a sim webhook user. This function follows the following process:
* 1. Create and join the sim to the room if needed
* 2. Make an object of what the new room member state content would be, including uploading the profile picture if it hasn't been done before
* 3. Compare against the previously known state content, which is helpfully stored in the database
* 4. If the state content has changed, send it to Matrix and update it in the database for next time
* @param {Ty.WebhookAuthor} author for profile data
* @param {string} roomID room to join member to
* @param {boolean} shouldActuallySync whether to actually sync updated user data or just ensure it's joined
* @returns {Promise<string>} mxid of the updated sim
*/
async function syncUser(author, roomID, shouldActuallySync) {
const fakeUserID = userToMxid.webhookAuthorToFakeUserID(author)
// Create and join the sim to the room if needed
const mxid = await ensureSimJoined(fakeUserID, author, roomID)
if (shouldActuallySync) {
// Build current profile data and sync if the hash has changed
const content = await authorToStateContent(author)
await registerUser._sendSyncUser(roomID, mxid, content, null)
}
return mxid
}
module.exports.syncUser = syncUser

View file

@ -4,7 +4,7 @@ const Ty = require("../../types")
const DiscordTypes = require("discord-api-types/v10") const DiscordTypes = require("discord-api-types/v10")
const passthrough = require("../../passthrough") const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough const {discord, sync, db, from, select} = passthrough
/** @type {import("../../matrix/api")} */ /** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api") const api = sync.require("../../matrix/api")
/** @type {import("../converters/emoji-to-key")} */ /** @type {import("../converters/emoji-to-key")} */
@ -18,21 +18,15 @@ const converter = sync.require("../converters/remove-reaction")
* @param {DiscordTypes.GatewayMessageReactionRemoveDispatchData | DiscordTypes.GatewayMessageReactionRemoveEmojiDispatchData | DiscordTypes.GatewayMessageReactionRemoveAllDispatchData} data * @param {DiscordTypes.GatewayMessageReactionRemoveDispatchData | DiscordTypes.GatewayMessageReactionRemoveEmojiDispatchData | DiscordTypes.GatewayMessageReactionRemoveAllDispatchData} data
*/ */
async function removeSomeReactions(data) { async function removeSomeReactions(data) {
const roomID = select("channel_room", "room_id", {channel_id: data.channel_id}).pluck().get() const row = select("channel_room", "room_id", {channel_id: data.channel_id}).get()
if (!roomID) return if (!row) return
const eventIDForMessage = select("event_message", "event_id", {message_id: data.message_id, reaction_part: 0}).pluck().get()
if (!eventIDForMessage) return
/** @type {Ty.Event.Outer<Ty.Event.M_Reaction>[]} */ const eventReactedTo = from("event_message").join("message_room", "message_id").join("historical_channel_room", "historical_room_index")
let reactions = [] .where({message_id: data.message_id}).and("ORDER BY reaction_part").select("event_id", "room_id").get()
/** @type {string | undefined} */ if (!eventReactedTo) return
let nextBatch = undefined
do { // Due to server restrictions, all relations (i.e. reactions) have to be in the same room as the original event.
/** @type {Ty.Pagination<Ty.Event.Outer<Ty.Event.M_Reaction>>} */ const reactions = await api.getFullRelations(eventReactedTo.room_id, eventReactedTo.event_id, "m.annotation")
const res = await api.getRelations(roomID, eventIDForMessage, {from: nextBatch}, "m.annotation")
reactions = reactions.concat(res.chunk)
nextBatch = res.next_batch
} while (nextBatch)
// Run the proper strategy and any strategy-specific database changes // Run the proper strategy and any strategy-specific database changes
const removals = await const removals = await
@ -42,7 +36,7 @@ async function removeSomeReactions(data) {
// Redact the events and delete individual stored events in the database // Redact the events and delete individual stored events in the database
for (const removal of removals) { for (const removal of removals) {
await api.redactEvent(roomID, removal.eventID, removal.mxid) await api.redactEvent(eventReactedTo.room_id, removal.eventID, removal.mxid)
if (removal.hash) db.prepare("DELETE FROM reaction WHERE hashed_event_id = ?").run(removal.hash) if (removal.hash) db.prepare("DELETE FROM reaction WHERE hashed_event_id = ?").run(removal.hash)
} }
} }
@ -52,7 +46,7 @@ async function removeSomeReactions(data) {
* @param {Ty.Event.Outer<Ty.Event.M_Reaction>[]} reactions * @param {Ty.Event.Outer<Ty.Event.M_Reaction>[]} reactions
*/ */
async function removeReaction(data, reactions) { async function removeReaction(data, reactions) {
const key = await emojiToKey.emojiToKey(data.emoji) const key = await emojiToKey.emojiToKey(data.emoji, data.message_id)
return converter.removeReaction(data, reactions, key) return converter.removeReaction(data, reactions, key)
} }
@ -61,8 +55,8 @@ async function removeReaction(data, reactions) {
* @param {Ty.Event.Outer<Ty.Event.M_Reaction>[]} reactions * @param {Ty.Event.Outer<Ty.Event.M_Reaction>[]} reactions
*/ */
async function removeEmojiReaction(data, reactions) { async function removeEmojiReaction(data, reactions) {
const key = await emojiToKey.emojiToKey(data.emoji) const key = await emojiToKey.emojiToKey(data.emoji, data.message_id)
const discordPreferredEncoding = emoji.encodeEmoji(key, undefined) const discordPreferredEncoding = await emoji.encodeEmoji(key, undefined)
db.prepare("DELETE FROM reaction WHERE message_id = ? AND encoded_emoji = ?").run(data.message_id, discordPreferredEncoding) db.prepare("DELETE FROM reaction WHERE message_id = ? AND encoded_emoji = ?").run(data.message_id, discordPreferredEncoding)
return converter.removeEmojiReaction(data, reactions, key) return converter.removeEmojiReaction(data, reactions, key)

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// @ts-check
const {EventEmitter} = require("events")
const passthrough = require("../../passthrough")
const {select} = passthrough
const DEBUG_RETRIGGER = false
function debugRetrigger(message) {
if (DEBUG_RETRIGGER) {
console.log(message)
}
}
const paused = new Set()
const emitter = new EventEmitter()
/**
* Due to Eventual Consistency(TM) an update/delete may arrive before the original message arrives
* (or before the it has finished being bridged to an event).
* In this case, wait until the original message has finished bridging, then retrigger the passed function.
* @template {(...args: any[]) => any} T
* @param {string} inputID
* @param {T} fn
* @param {Parameters<T>} rest
* @returns {boolean} false if the event was found and the function will be ignored, true if the event was not found and the function will be retriggered
*/
function eventNotFoundThenRetrigger(inputID, fn, ...rest) {
if (!paused.has(inputID)) {
if (inputID.match(/^[0-9]+$/)) {
const eventID = select("event_message", "event_id", {message_id: inputID}).pluck().get()
if (eventID) {
debugRetrigger(`[retrigger] OK mid <-> eid = ${inputID} <-> ${eventID}`)
return false // event was found so don't retrigger
}
} else if (inputID.match(/^\$/)) {
const messageID = select("event_message", "message_id", {event_id: inputID}).pluck().get()
if (messageID) {
debugRetrigger(`[retrigger] OK eid <-> mid = ${inputID} <-> ${messageID}`)
return false // message was found so don't retrigger
}
}
}
debugRetrigger(`[retrigger] WAIT id = ${inputID}`)
emitter.once(inputID, () => {
debugRetrigger(`[retrigger] TRIGGER id = ${inputID}`)
fn(...rest)
})
// if the event never arrives, don't trigger the callback, just clean up
setTimeout(() => {
if (emitter.listeners(inputID).length) {
debugRetrigger(`[retrigger] EXPIRE id = ${inputID}`)
}
emitter.removeAllListeners(inputID)
}, 60 * 1000) // 1 minute
return true // event was not found, then retrigger
}
/**
* Anything calling retrigger during the callback will be paused and retriggered after the callback resolves.
* @template T
* @param {string} messageID
* @param {Promise<T>} promise
* @returns {Promise<T>}
*/
async function pauseChanges(messageID, promise) {
try {
debugRetrigger(`[retrigger] PAUSE id = ${messageID}`)
paused.add(messageID)
return await promise
} finally {
debugRetrigger(`[retrigger] RESUME id = ${messageID}`)
paused.delete(messageID)
messageFinishedBridging(messageID)
}
}
/**
* Triggers any pending operations that were waiting on the corresponding event ID.
* @param {string} messageID
*/
function messageFinishedBridging(messageID) {
if (emitter.listeners(messageID).length) {
debugRetrigger(`[retrigger] EMIT id = ${messageID}`)
}
emitter.emit(messageID)
}
module.exports.eventNotFoundThenRetrigger = eventNotFoundThenRetrigger
module.exports.messageFinishedBridging = messageFinishedBridging
module.exports.pauseChanges = pauseChanges

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// @ts-check
const assert = require("assert").strict
const DiscordTypes = require("discord-api-types/v10")
const passthrough = require("../../passthrough")
const { discord, sync, db, select, from} = passthrough
/** @type {import("../converters/message-to-event")} */
const messageToEvent = sync.require("../converters/message-to-event")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("./register-user")} */
const registerUser = sync.require("./register-user")
/** @type {import("./register-pk-user")} */
const registerPkUser = sync.require("./register-pk-user")
/** @type {import("./register-webhook-user")} */
const registerWebhookUser = sync.require("./register-webhook-user")
/** @type {import("../actions/create-room")} */
const createRoom = sync.require("../actions/create-room")
/** @type {import("../actions/poll-end")} */
const pollEnd = sync.require("../actions/poll-end")
/** @type {import("../../discord/utils")} */
const dUtils = sync.require("../../discord/utils")
/** @type {import("../../m2d/actions/channel-webhook")} */
const channelWebhook = sync.require("../../m2d/actions/channel-webhook")
/**
* @param {DiscordTypes.GatewayMessageCreateDispatchData} message
* @param {DiscordTypes.APIGuildChannel} channel
* @param {DiscordTypes.APIGuild} guild
* @param {{speedbump_id: string, speedbump_webhook_id: string} | null} row data about the webhook which is proxying messages in this channel
*/
async function sendMessage(message, channel, guild, row) {
const roomID = await createRoom.ensureRoom(message.channel_id)
const historicalRoomIndex = select("historical_channel_room", "historical_room_index", {room_id: roomID}).pluck().get()
assert(historicalRoomIndex)
let senderMxid = null
if (dUtils.isWebhookMessage(message)) {
const useWebhookProfile = select("guild_space", "webhook_profile", {guild_id: guild.id}).pluck().get() ?? 0
if (row && row.speedbump_webhook_id === message.webhook_id) {
// Handle the PluralKit public instance
if (row.speedbump_id === "466378653216014359") {
senderMxid = await registerPkUser.syncUser(message.id, message.author, roomID, true)
}
} else if (useWebhookProfile) {
senderMxid = await registerWebhookUser.syncUser(message.author, roomID, true)
}
} else {
// not a webhook
if (message.author.id === discord.application.id) {
// no need to sync the bot's own user
} else {
senderMxid = await registerUser.syncUser(message.author, message.member, channel, guild, roomID)
}
}
let sentResultsMessage
if (message.type === DiscordTypes.MessageType.PollResult) { // ensure all Discord-side votes were pushed to Matrix before a poll is closed
const detailedResultsMessage = await pollEnd.endPoll(message)
if (detailedResultsMessage) {
const threadParent = select("channel_room", "thread_parent", {channel_id: message.channel_id}).pluck().get()
const channelID = threadParent ? threadParent : message.channel_id
const threadID = threadParent ? message.channel_id : undefined
sentResultsMessage = await channelWebhook.sendMessageWithWebhook(channelID, detailedResultsMessage, threadID)
}
}
const events = await messageToEvent.messageToEvent(message, guild, {}, {api, snow: discord.snow})
const eventIDs = []
if (events.length) {
db.prepare("INSERT OR IGNORE INTO message_room (message_id, historical_room_index) VALUES (?, ?)").run(message.id, historicalRoomIndex)
const typingMxid = from("sim").join("sim_member", "mxid").where({user_id: message.author.id, room_id: roomID}).pluck("mxid").get()
if (typingMxid) api.sendTyping(roomID, false, typingMxid).catch(() => {})
}
for (const event of events) {
const part = event === events[0] ? 0 : 1
const reactionPart = event === events[events.length - 1] ? 0 : 1
const eventType = event.$type
if ("$sender" in event) senderMxid = event.$sender
/** @type {Pick<typeof event, Exclude<keyof event, "$type" | "$sender">> & { $type?: string, $sender?: string }} */
const eventWithoutType = {...event}
delete eventWithoutType.$type
delete eventWithoutType.$sender
const useTimestamp = message["backfill"] ? new Date(message.timestamp).getTime() : undefined
const eventID = await api.sendEvent(roomID, eventType, eventWithoutType, senderMxid, useTimestamp)
eventIDs.push(eventID)
try {
db.prepare("INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES (?, ?, ?, ?, ?, ?, 1)").run(eventID, eventType, event.msgtype || null, message.id, part, reactionPart) // source 1 = discord
} catch (e) {
// check if we got rugpulled
if (!select("message_room", "message_id", {message_id: message.id}).get()) {
for (const eventID of eventIDs) {
await api.redactEvent(roomID, eventID)
}
return []
}
}
// The primary event is part = 0 and has the most important and distinct information. It is used to provide reply previews, be pinned, and possibly future uses.
// The first event is chosen to be the primary part because it is usually the message text content and is more likely to be distinct.
// For example, "Reply to 'this meme made me think of you'" is more useful than "Replied to image".
// The last event gets reaction_part = 0. Reactions are managed there because reactions are supposed to appear at the bottom.
if (eventType === "org.matrix.msc3381.poll.start") {
db.transaction(() => {
db.prepare("INSERT INTO poll (message_id, max_selections, question_text, is_closed) VALUES (?, ?, ?, 0)").run(
message.id,
event["org.matrix.msc3381.poll.start"].max_selections,
event["org.matrix.msc3381.poll.start"].question["org.matrix.msc1767.text"]
)
for (const [index, option] of Object.entries(event["org.matrix.msc3381.poll.start"].answers)) {
db.prepare("INSERT INTO poll_option (message_id, matrix_option, discord_option, option_text, seq) VALUES (?, ?, ?, ?, ?)").run(
message.id,
option.id,
option.id,
option["org.matrix.msc1767.text"],
index
)
}
})()
}
// part/reaction_part consistency for polls
if (sentResultsMessage) {
db.transaction(() => {
db.prepare("INSERT OR IGNORE INTO message_room (message_id, historical_room_index) VALUES (?, ?)").run(sentResultsMessage.id, historicalRoomIndex)
db.prepare("UPDATE event_message SET reaction_part = 1 WHERE event_id = ?").run(eventID)
// part = 1, reaction_part = 0, source = 0 as the results are "from Matrix" and doing otherwise breaks things when that message gets updated by Discord (it just does that sometimes)
db.prepare("INSERT INTO event_message (event_id, event_type, event_subtype, message_id, part, reaction_part, source) VALUES (?, ?, ?, ?, ?, ?, 0)").run(eventID, eventType, event.msgtype || null, sentResultsMessage.id, 1, 0)
})()
}
}
return eventIDs
}
module.exports.sendMessage = sendMessage

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// @ts-check
const passthrough = require("../../passthrough")
const {sync, select} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/*
We do this in two phases for optimisation reasons.
Discord sends us an event when the presence *changes.*
We need to keep the event data in memory because we need to *repeatedly* send it to Matrix using a long-lived loop.
There are two phases to get it from Discord to Matrix.
The first phase stores Discord presence data in memory.
The second phase loops over the memory and sends it on to Matrix.
Optimisations:
* Presence can be deactivated per-guild in OOYE settings. If the user doesn't share any presence-enabled-guilds with us, we don't need to do anything.
* Presence can be sent for users without sims. In this case, they will be discarded from memory when the next loop begins.
* Matrix ID is cached in memory on the Presence class. The alternative to this is querying it every time we receive a presence change event in a valid guild.
* Presence can be sent multiple times in a row for the same user for each guild we share. The loop timer prevents these "changes" from individually reaching the homeserver.
*/
// Synapse expires each user's presence after 30 seconds and makes them offline, so we have to loop every 28 seconds and update each user again.
const presenceLoopInterval = 28e3
// Cache the list of enabled guilds rather than accessing it like multiple times per second when any user changes presence
const guildPresenceSetting = new class {
/** @private @type {Set<string>} */ guilds
constructor() {
this.update()
}
update() {
this.guilds = new Set(select("guild_space", "guild_id", {presence: 1}).pluck().all())
}
isEnabled(guildID) {
return this.guilds.has(guildID)
}
}
class Presence extends sync.reloadClassMethods(() => Presence) {
/** @type {string} */ userID
/** @type {{presence: "online" | "offline" | "unavailable", status_msg?: string}} */ data
/** @private @type {?string | undefined} */ mxid
/** @private @type {number} */ delay = Math.random()
constructor(userID) {
super()
this.userID = userID
}
/**
* @param {string} status status field from Discord's PRESENCE_UPDATE event
*/
setData(status) {
const presence =
( status === "online" ? "online"
: status === "offline" ? "offline"
: "unavailable")
this.data = {presence}
}
sync(presences) {
const mxid = this.mxid ??= select("sim", "mxid", {user_id: this.userID}).pluck().get()
if (!mxid) return presences.delete(this.userID)
// I haven't tried, but I assume Synapse explodes if you try to update too many presences at the same time.
// This random delay will space them out over the whole 28 second cycle.
setTimeout(() => {
api.setPresence(this.data, mxid).catch(() => {})
}, this.delay * presenceLoopInterval).unref()
}
}
const presenceTracker = new class {
/** @private @type {Map<string, Presence>} userID -> Presence */ presences = sync.remember(() => new Map())
constructor() {
sync.addTemporaryInterval(() => this.syncPresences(), presenceLoopInterval)
}
/**
* This function is called for each Discord presence packet.
* @param {string} userID Discord user ID
* @param {string} guildID Discord guild ID that this presence applies to (really, the same presence applies to every single guild, but is delivered separately by Discord for some reason)
* @param {string} status status field from Discord's PRESENCE_UPDATE event
*/
incomingPresence(userID, guildID, status) {
// stop tracking offline presence objects - they will naturally expire and fall offline on the homeserver
if (status === "offline") return this.presences.delete(userID)
// check if we care about this guild
if (!guildPresenceSetting.isEnabled(guildID)) return
// start tracking presence for user (we'll check if they have a sim in the next sync loop)
this.getOrCreatePresence(userID).setData(status)
}
/** @private */
getOrCreatePresence(userID) {
return this.presences.get(userID) || (() => {
const presence = new Presence(userID)
this.presences.set(userID, presence)
return presence
})()
}
/** @private */
syncPresences() {
for (const presence of this.presences.values()) {
presence.sync(this.presences)
}
}
}
module.exports.presenceTracker = presenceTracker
module.exports.guildPresenceSetting = guildPresenceSetting

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// @ts-check
const DiscordTypes = require("discord-api-types/v10")
const passthrough = require("../../passthrough")
const {discord, select, db} = passthrough
const DEBUG_SPEEDBUMP = false
function debugSpeedbump(message) {
if (DEBUG_SPEEDBUMP) {
console.log(message)
}
}
const SPEEDBUMP_SPEED = 4000 // 4 seconds delay
const SPEEDBUMP_UPDATE_FREQUENCY = 2 * 60 * 60 // 2 hours
/** @type {Set<any>} */
const KNOWN_BOTS = new Set([
"466378653216014359" // PluralKit
])
/**
* Fetch new speedbump data for the channel and put it in the database as cache
* @param {string} channelID
* @param {number?} lastChecked
*/
async function updateCache(channelID, lastChecked) {
const now = Math.floor(Date.now() / 1000)
if (lastChecked && now - lastChecked < SPEEDBUMP_UPDATE_FREQUENCY) return
const webhooks = await discord.snow.webhook.getChannelWebhooks(channelID)
const found = webhooks.find(b => KNOWN_BOTS.has(b.application_id))
const foundApplication = found?.application_id
const foundWebhook = found?.id
db.prepare("UPDATE channel_room SET speedbump_id = ?, speedbump_webhook_id = ?, speedbump_checked = ? WHERE channel_id = ?").run(foundApplication, foundWebhook, now, channelID)
}
/** @type {Map<string, number>} messageID -> number of gateway events currently bumping */
const bumping = new Map()
/**
* Slow down a message. After it passes the speedbump, return whether it's okay or if it's been deleted.
* @param {string} messageID
* @returns whether it was deleted
*/
async function doSpeedbump(messageID) {
let value = (bumping.get(messageID) ?? 0) + 1
bumping.set(messageID, value)
debugSpeedbump(`[speedbump] WAIT ${messageID}++ = ${value}`)
await new Promise(resolve => setTimeout(resolve, SPEEDBUMP_SPEED))
if (!bumping.has(messageID)) {
debugSpeedbump(`[speedbump] DELETED ${messageID}`)
return true
}
value = (bumping.get(messageID) ?? 0) - 1
if (value <= 0) {
debugSpeedbump(`[speedbump] OK ${messageID}-- = ${value}`)
bumping.delete(messageID)
return false
} else {
debugSpeedbump(`[speedbump] MULTI ${messageID}-- = ${value}`)
bumping.set(messageID, value)
return true
}
}
/**
* Check whether to slow down a message, and do it. After it passes the speedbump, return whether it's okay or if it's been deleted.
* @param {string} channelID
* @param {string} messageID
* @returns whether it was deleted, and data about the channel's (not thread's) speedbump
*/
async function maybeDoSpeedbump(channelID, messageID) {
let row = select("channel_room", ["thread_parent", "speedbump_id", "speedbump_webhook_id"], {channel_id: channelID}).get()
if (row?.thread_parent) row = select("channel_room", ["thread_parent", "speedbump_id", "speedbump_webhook_id"], {channel_id: row.thread_parent}).get() // webhooks belong to the channel, not the thread
if (!row?.speedbump_webhook_id) return {affected: false, row: null} // not affected, no speedbump
const affected = await doSpeedbump(messageID)
return {affected, row} // maybe affected, and there is a speedbump
}
/**
* @param {string} messageID
*/
function onMessageDelete(messageID) {
bumping.delete(messageID)
}
module.exports.updateCache = updateCache
module.exports.doSpeedbump = doSpeedbump
module.exports.maybeDoSpeedbump = maybeDoSpeedbump
module.exports.onMessageDelete = onMessageDelete

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// @ts-check
const passthrough = require("../../passthrough")
const {discord, sync, db} = passthrough
/** @type {import("../converters/pins-to-list")} */
const pinsToList = sync.require("../converters/pins-to-list")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/kstate")} */
const ks = sync.require("../../matrix/kstate")
/**
* @template {string | null | undefined} T
* @param {T} timestamp
* @returns {T extends string ? number : null}
*/
function convertTimestamp(timestamp) {
// @ts-ignore
return typeof timestamp === "string" ? Math.floor(new Date(timestamp).getTime() / 1000) : null
}
/**
* @param {string} channelID
* @param {string} roomID
* @param {number?} convertedTimestamp
*/
async function updatePins(channelID, roomID, convertedTimestamp) {
try {
var discordPins = await discord.snow.channel.getChannelPinnedMessages(channelID)
} catch (e) {
if (e.message === `{"message": "Missing Access", "code": 50001}`) {
return // Discord sends channel pins update events even for channels that the bot can't view/get pins in, just ignore it
}
throw e
}
const kstate = await ks.roomToKState(roomID, [["m.room.pinned_events", ""]])
const pinned = pinsToList.pinsToList(discordPins, kstate)
const diff = ks.diffKState(kstate, {"m.room.pinned_events/": {pinned}})
await ks.applyKStateDiffToRoom(roomID, diff)
db.prepare("UPDATE channel_room SET last_bridged_pin_timestamp = ? WHERE channel_id = ?").run(convertedTimestamp || 0, channelID)
}
module.exports.convertTimestamp = convertTimestamp
module.exports.updatePins = updatePins

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