Ensure the appservice bot user is registered

Synapse does it automatically, but Conduit requires this HTTP call.
This commit is contained in:
Cadence Ember 2023-10-16 16:47:42 +13:00
parent a542bbdca7
commit 762e48230c
2 changed files with 13 additions and 6 deletions

View File

@ -36,7 +36,7 @@ async function createSim(user) {
await api.register(localpart)
} catch (e) {
// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
// (A transaction would be preferable, but I don't think it's safe to leave transaction open across event loop ticks.)
// (I would prefer a transaction, but it's not safe to leave transactions open across event loop ticks.)
db.prepare("DELETE FROM sim WHERE user_id = ?").run(user.id)
throw e
}

View File

@ -67,6 +67,18 @@ async function uploadAutoEmoji(guild, name, filename) {
console.log("✅ Database is ready...")
// ensure appservice bot user is registered...
try {
await api.register(reg.sender_localpart)
} catch (e) {
if (e.data?.error !== "Internal server error") throw e // "Internal server error" is the only OK error because Synapse says this if you try to register the same username twice.
}
// upload initial images...
const avatarUrl = await file.uploadDiscordFileToMxc("https://cadence.moe/friends/out_of_your_element.png")
console.log("✅ Matrix appservice login works...")
// upload the L1 L2 emojis to some guild
const emojis = db.prepare("SELECT name FROM auto_emoji WHERE name = 'L1' OR name = 'L2'").pluck().all()
if (emojis.length !== 2) {
@ -104,11 +116,6 @@ async function uploadAutoEmoji(guild, name, filename) {
}
console.log("✅ Emojis are ready...")
// ensure homeserver well-known is valid and returns reg.ooye.server_name...
// upload initial images...
const avatarUrl = await file.uploadDiscordFileToMxc("https://cadence.moe/friends/out_of_your_element.png")
// set profile data on discord...
const avatarImageBuffer = await fetch("https://cadence.moe/friends/out_of_your_element.png").then(res => res.arrayBuffer())
await discord.snow.user.updateSelf({avatar: "data:image/png;base64," + Buffer.from(avatarImageBuffer).toString("base64")})