Migrate all legacy commands to interactions
This commit is contained in:
parent
b3daa6b84c
commit
6bc3eaf866
5 changed files with 92 additions and 281 deletions
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@ -27,8 +27,6 @@ const updatePins = sync.require("./actions/update-pins")
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const api = sync.require("../matrix/api")
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/** @type {import("../discord/utils")} */
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const dUtils = sync.require("../discord/utils")
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/** @type {import("../discord/discord-command-handler")}) */
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const discordCommandHandler = sync.require("../discord/discord-command-handler")
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/** @type {import("../m2d/converters/utils")} */
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const mxUtils = require("../m2d/converters/utils")
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/** @type {import("./actions/speedbump")} */
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@ -266,7 +264,6 @@ module.exports = {
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// @ts-ignore
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await sendMessage.sendMessage(message, channel, guild, row),
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await discordCommandHandler.execute(message, channel, guild)
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retrigger.messageFinishedBridging(message.id)
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},
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@ -313,7 +310,6 @@ module.exports = {
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*/
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async onReactionAdd(client, data) {
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if (data.user_id === client.user.id) return // m2d reactions are added by the discord bot user - do not reflect them back to matrix.
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discordCommandHandler.onReactionAdd(data)
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await addReaction.addReaction(data)
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},
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@ -1,274 +0,0 @@
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// @ts-check
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const assert = require("assert").strict
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const util = require("util")
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const DiscordTypes = require("discord-api-types/v10")
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const {reg} = require("../matrix/read-registration")
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const {addbot} = require("../../addbot")
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const {discord, sync, db, select} = require("../passthrough")
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/** @type {import("../matrix/api")}) */
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const api = sync.require("../matrix/api")
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/** @type {import("../matrix/file")} */
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const file = sync.require("../matrix/file")
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/** @type {import("../m2d/converters/utils")} */
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const mxUtils = sync.require("../m2d/converters/utils")
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/** @type {import("../d2m/actions/create-space")} */
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const createSpace = sync.require("../d2m/actions/create-space")
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/** @type {import("./utils")} */
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const utils = sync.require("./utils")
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const PREFIX = "//"
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let buttons = []
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/**
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* @param {string} channelID where to add the button
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* @param {string} messageID where to add the button
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* @param {string} emoji emoji to add as a button
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* @param {string} userID only listen for responses from this user
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* @returns {Promise<import("discord-api-types/v10").GatewayMessageReactionAddDispatchData>}
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*/
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async function addButton(channelID, messageID, emoji, userID) {
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await discord.snow.channel.createReaction(channelID, messageID, emoji)
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return new Promise(resolve => {
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buttons.push({channelID, messageID, userID, resolve, created: Date.now()})
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})
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}
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// Clear out old buttons every so often to free memory
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setInterval(() => {
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const now = Date.now()
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buttons = buttons.filter(b => now - b.created < 2*60*60*1000)
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}, 10*60*1000)
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/** @param {import("discord-api-types/v10").GatewayMessageReactionAddDispatchData} data */
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function onReactionAdd(data) {
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const button = buttons.find(b => b.channelID === data.channel_id && b.messageID === data.message_id && b.userID === data.user_id)
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if (button) {
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buttons = buttons.filter(b => b !== button) // remove button data so it can't be clicked again
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button.resolve(data)
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}
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}
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/**
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* @callback CommandExecute
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* @param {DiscordTypes.GatewayMessageCreateDispatchData} message
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* @param {DiscordTypes.APIGuildTextChannel} channel
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* @param {DiscordTypes.APIGuild} guild
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* @param {Partial<DiscordTypes.RESTPostAPIChannelMessageJSONBody>} [ctx]
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*/
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/**
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* @typedef Command
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* @property {string[]} aliases
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* @property {(message: DiscordTypes.GatewayMessageCreateDispatchData, channel: DiscordTypes.APIGuildTextChannel, guild: DiscordTypes.APIGuild) => Promise<any>} execute
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*/
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/** @param {CommandExecute} execute */
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function replyctx(execute) {
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/** @type {CommandExecute} */
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return function(message, channel, guild, ctx = {}) {
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ctx.message_reference = {
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message_id: message.id,
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channel_id: channel.id,
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guild_id: guild.id,
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fail_if_not_exists: false
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}
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return execute(message, channel, guild, ctx)
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}
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}
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/** @type {Command[]} */
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const commands = [{
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aliases: ["icon", "avatar", "roomicon", "roomavatar", "channelicon", "channelavatar"],
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execute: replyctx(
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async (message, channel, guild, ctx) => {
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// Guard
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const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
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if (!roomID) return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "This channel isn't bridged to the other side."
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})
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// Current avatar
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const avatarEvent = await api.getStateEvent(roomID, "m.room.avatar", "")
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let currentAvatarMessage =
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( avatarEvent.url ? `Current room-specific avatar: ${mxUtils.getPublicUrlForMxc(avatarEvent.url)}`
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: "No avatar. Now's your time to strike. Use `//icon` again with a link or upload to set the room-specific avatar.")
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// Next potential avatar
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const nextAvatarURL = message.attachments.find(a => a.content_type?.startsWith("image/"))?.url || message.content.match(/https?:\/\/[^ ]+\.[^ ]+\.(?:png|jpg|jpeg|webp)\b/)?.[0]
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let nextAvatarMessage =
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( nextAvatarURL ? `\nYou want to set it to: ${nextAvatarURL}\nHit ✅ to make it happen.`
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: "")
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const sent = await discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: currentAvatarMessage + nextAvatarMessage
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})
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if (nextAvatarURL) {
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addButton(channel.id, sent.id, "✅", message.author.id).then(async data => {
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const mxcUrl = await file.uploadDiscordFileToMxc(nextAvatarURL)
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await api.sendState(roomID, "m.room.avatar", "", {
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url: mxcUrl
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})
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db.prepare("UPDATE channel_room SET custom_avatar = ? WHERE channel_id = ?").run(mxcUrl, channel.id)
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await discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "Your creation is unleashed. Any complaints will be redirected to Grelbo."
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})
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})
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}
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}
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)
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}, {
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aliases: ["invite"],
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execute: replyctx(
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async (message, channel, guild, ctx) => {
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// Check guild is bridged
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const spaceID = select("guild_space", "space_id", {guild_id: guild.id}).pluck().get()
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const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
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if (!spaceID || !roomID) return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "This server isn't bridged to Matrix, so you can't invite Matrix users."
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})
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// Check CREATE_INSTANT_INVITE permission
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assert(message.member)
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const guildPermissions = utils.getPermissions(message.member.roles, guild.roles)
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if (!(guildPermissions & DiscordTypes.PermissionFlagsBits.CreateInstantInvite)) {
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "You don't have permission to invite people to this Discord server."
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})
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}
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// Guard against accidental mentions instead of the MXID
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if (message.content.match(/<[@#:].*>/)) return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "You have to say the Matrix ID of the person you want to invite, but you mentioned a Discord user in your message.\nOne way to fix this is by writing `` ` `` backticks `` ` `` around the Matrix ID."
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})
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// Get named MXID
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const mxid = message.content.match(/@([^:]+):([a-z0-9:-]+\.[a-z0-9.:-]+)/)?.[0]
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if (!mxid) return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "You have to say the Matrix ID of the person you want to invite. Matrix IDs look like this: `@username:example.org`"
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})
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// Check for existing invite to the space
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let spaceMember
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try {
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spaceMember = await api.getStateEvent(spaceID, "m.room.member", mxid)
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} catch (e) {}
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if (spaceMember && spaceMember.membership === "invite") {
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: `\`${mxid}\` already has an invite, which they haven't accepted yet.`
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})
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}
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// Invite Matrix user if not in space
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if (!spaceMember || spaceMember.membership !== "join") {
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await api.inviteToRoom(spaceID, mxid)
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: `You invited \`${mxid}\` to the server.`
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})
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}
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// The Matrix user *is* in the space, maybe we want to invite them to this channel?
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let roomMember
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try {
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roomMember = await api.getStateEvent(roomID, "m.room.member", mxid)
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} catch (e) {}
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if (!roomMember || (roomMember.membership !== "join" && roomMember.membership !== "invite")) {
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const sent = await discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: `\`${mxid}\` is already in this server. Would you like to additionally invite them to this specific channel?\nHit ✅ to make it happen.`
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})
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return addButton(channel.id, sent.id, "✅", message.author.id).then(async data => {
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await api.inviteToRoom(roomID, mxid)
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await discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: `You invited \`${mxid}\` to the channel.`
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})
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})
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}
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// The Matrix user *is* in the space and in the channel.
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await discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: `\`${mxid}\` is already in this server and this channel.`
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})
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}
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)
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}, {
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aliases: ["addbot"],
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execute: replyctx(
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async (message, channel, guild, ctx) => {
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: addbot()
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})
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}
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)
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}, {
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aliases: ["privacy", "discoverable", "publish", "published"],
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execute: replyctx(
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async (message, channel, guild, ctx) => {
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const current = select("guild_space", "privacy_level", {guild_id: guild.id}).pluck().get()
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if (current == null) {
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "This server isn't bridged to the other side."
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})
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}
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const levels = ["invite", "link", "directory"]
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const level = levels.findIndex(x => message.content.includes(x))
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if (level === -1) {
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "**Usage: `//privacy <level>`**. This will set who can join the space on Matrix-side. There are three levels:"
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+ "\n`invite`: Can only join with a direct in-app invite from another Matrix user, or the //invite command."
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+ "\n`link`: Matrix links can be created and shared like Discord's invite links. `invite` features also work."
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+ "\n`directory`: Publishes to the Matrix in-app directory, like Server Discovery. Preview enabled. `invite` and `link` also work."
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+ `\n**Current privacy level: \`${levels[current]}\`**`
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})
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}
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assert(message.member)
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const guildPermissions = utils.getPermissions(message.member.roles, guild.roles)
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if (guild.owner_id !== message.author.id && !(guildPermissions & BigInt(0x28))) { // MANAGE_GUILD | ADMINISTRATOR
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return discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: "You don't have permission to change the privacy level. You need Manage Server or Administrator."
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})
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}
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db.prepare("UPDATE guild_space SET privacy_level = ? WHERE guild_id = ?").run(level, guild.id)
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discord.snow.channel.createMessage(channel.id, {
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...ctx,
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content: `Privacy level updated to \`${levels[level]}\`. Changes will apply shortly.`
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})
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await createSpace.syncSpaceFully(guild.id)
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}
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)
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}]
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/** @type {CommandExecute} */
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async function execute(message, channel, guild) {
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if (!message.content.startsWith(PREFIX)) return
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const words = message.content.slice(PREFIX.length).split(" ")
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const commandName = words[0]
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const command = commands.find(c => c.aliases.includes(commandName))
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if (!command) return
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await command.execute(message, channel, guild)
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}
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module.exports.execute = execute
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module.exports.onReactionAdd = onReactionAdd
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@ -5,7 +5,6 @@ const Ty = require("../../types")
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const {discord, sync, db, select, from} = require("../../passthrough")
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const assert = require("assert/strict")
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/** @type {import("../../matrix/api")} */
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const api = sync.require("../../matrix/api")
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59
src/discord/interactions/privacy.js
Normal file
59
src/discord/interactions/privacy.js
Normal file
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@ -0,0 +1,59 @@
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// @ts-check
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const DiscordTypes = require("discord-api-types/v10")
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const {discord, sync, db, select} = require("../../passthrough")
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const {id: botID} = require("../../../addbot")
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/** @type {import("../../d2m/actions/create-space")} */
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const createSpace = sync.require("../../d2m/actions/create-space")
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/**
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* @param {DiscordTypes.APIChatInputApplicationCommandGuildInteraction} interaction
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*/
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async function interact({id, token, data, guild_id}) {
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// Check guild is bridged
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const current = select("guild_space", "privacy_level", {guild_id}).pluck().get()
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if (current == null) return {
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type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
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data: {
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content: "This server isn't bridged to Matrix, so you can't set the Matrix privacy level.",
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flags: DiscordTypes.MessageFlags.Ephemeral
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}
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}
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// Get input level
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/** @type {DiscordTypes.APIApplicationCommandInteractionDataStringOption[] | undefined} */ // @ts-ignore
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const options = data.options
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const input = options?.[0].value || ""
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const levels = ["invite", "link", "directory"]
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const level = levels.findIndex(x => input === x)
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if (level === -1) {
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return discord.snow.interaction.createInteractionResponse(id, token, {
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type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
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data: {
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content: "**Usage: `/privacy <level>`**. This will set who can join the space on Matrix-side. There are three levels:"
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+ "\n`invite`: Can only join with a direct in-app invite from another user. No shareable invite links."
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+ "\n`link`: Matrix links can be created and shared like Discord's invite links. In-app invites still work."
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+ "\n`directory`: Publicly visible in the Matrix space directory, like Server Discovery. Invites and links still work."
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+ `\n**Current privacy level: \`${levels[current]}\`**`,
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flags: DiscordTypes.MessageFlags.Ephemeral
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}
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})
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}
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await discord.snow.interaction.createInteractionResponse(id, token, {
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type: DiscordTypes.InteractionResponseType.DeferredChannelMessageWithSource,
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data: {
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flags: DiscordTypes.MessageFlags.Ephemeral
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}
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})
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db.prepare("UPDATE guild_space SET privacy_level = ? WHERE guild_id = ?").run(level, guild_id)
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await createSpace.syncSpaceFully(guild_id) // this is inefficient but OK to call infrequently on user request
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await discord.snow.interaction.editOriginalInteractionResponse(botID, token, {
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content: `Privacy level updated to \`${levels[level]}\`.`
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})
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}
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module.exports.interact = interact
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@ -9,6 +9,9 @@ const invite = sync.require("./interactions/invite.js")
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const permissions = sync.require("./interactions/permissions.js")
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const bridge = sync.require("./interactions/bridge.js")
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const reactions = sync.require("./interactions/reactions.js")
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const privacy = sync.require("./interactions/privacy.js")
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// User must have EVERY permission in default_member_permissions to be able to use the command
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discord.snow.interaction.bulkOverwriteApplicationCommands(id, [{
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name: "Matrix info",
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@ -40,16 +43,42 @@ discord.snow.interaction.bulkOverwriteApplicationCommands(id, [{
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name: "bridge",
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contexts: [DiscordTypes.InteractionContextType.Guild],
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type: DiscordTypes.ApplicationCommandType.ChatInput,
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description: "Start bridging this channel to a Matrix room.",
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description: "Start bridging this channel to a Matrix room",
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default_member_permissions: String(DiscordTypes.PermissionFlagsBits.ManageChannels),
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options: [
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{
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type: DiscordTypes.ApplicationCommandOptionType.String,
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description: "Destination room to bridge to.",
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description: "Destination room to bridge to",
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name: "room",
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autocomplete: true
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}
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]
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}, {
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name: "privacy",
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contexts: [DiscordTypes.InteractionContextType.Guild],
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type: DiscordTypes.ApplicationCommandType.ChatInput,
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description: "Change whether Matrix users can join through direct invites, links, or the public directory.",
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default_member_permissions: String(DiscordTypes.PermissionFlagsBits.ManageGuild),
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options: [
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{
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type: DiscordTypes.ApplicationCommandOptionType.String,
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description: "Check or set the new privacy level",
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name: "level",
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choices: [{
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name: "❓️ Check the current privacy level and get more information.",
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value: "info"
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}, {
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name: "🤝 Only allow joining with a direct in-app invite from another user. No shareable invite links.",
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value: "invite"
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}, {
|
||||
name: "🔗 Matrix links can be created and shared like Discord's invite links. In-app invites still work.",
|
||||
value: "link",
|
||||
}, {
|
||||
name: "🌏️ Publicly visible in the Matrix directory, like Server Discovery. Invites and links still work.",
|
||||
value: "directory"
|
||||
}]
|
||||
}
|
||||
]
|
||||
}])
|
||||
|
||||
async function dispatchInteraction(interaction) {
|
||||
|
@ -69,6 +98,8 @@ async function dispatchInteraction(interaction) {
|
|||
await bridge.interact(interaction)
|
||||
} else if (interactionId === "Reactions") {
|
||||
await reactions.interact(interaction)
|
||||
} else if (interactionId === "privacy") {
|
||||
await privacy.interact(interaction)
|
||||
} else {
|
||||
throw new Error(`Unknown interaction ${interactionId}`)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue