Make ensureRoom/syncRoom check if autocreatable
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3 changed files with 27 additions and 7 deletions
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@ -63,8 +63,8 @@ Pressing buttons on web or using the /invite command on a guild will insert a ro
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So here's all the technical changes needed to support self-service in v3:
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- New guild_active table showing whether, and how, a guild is bridged
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- New guild_active table showing whether, and how, a guild is bridged.
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- When /invite command is used, INSERT OR IGNORE INTO state 1 and ensureRoom + ensureSpace.
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- When bot is added through "easy mode" web button, REPLACE INTO state 1 and ensureSpace.
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- When bot is added through "self-service" web button, REPLACE INTO state 2.
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- Event dispatcher will only ensureRoom if the guild_active state is 1
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- When bot is added through "self-service" web button, REPLACE INTO state 0.
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- Event dispatcher will only ensureRoom if the guild_active state is 1.
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@ -279,6 +279,17 @@ function channelToGuild(channel) {
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return guild
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}
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/**
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* @param {string} channelID
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* @param {string} guildID
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*/
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function existsOrAutocreatable(channelID, guildID) {
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const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get()
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if (existing) return existing
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const autocreate = select("guild_active", "autocreate", {guild_id: guildID}).pluck().get()
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return autocreate
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}
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/*
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Ensure flow:
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1. Get IDs
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@ -297,6 +308,7 @@ function channelToGuild(channel) {
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*/
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/**
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* Create room and/or sync room data. Please check that a channel_room entry exists or autocreate = 1 before calling this.
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* @param {string} channelID
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* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
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* @returns {Promise<string>} room ID
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@ -311,9 +323,17 @@ async function _syncRoom(channelID, shouldActuallySync) {
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await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
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}
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const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get()
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const existing = existsOrAutocreatable(channelID, guild.id)
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if (existing === 0) {
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throw new Error("refusing to create a new matrix room when autocreate is deactivated")
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}
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if (!existing) {
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throw new Error("refusing to craete a new matrix room when there is no guild_active entry")
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}
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if (existing === 1) {
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const creation = (async () => {
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const {spaceID, privacyLevel, channelKState} = await channelToKState(channel, guild, {api})
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const roomID = await createRoom(channel, guild, spaceID, channelKState, privacyLevel)
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@ -353,12 +373,12 @@ async function _syncRoom(channelID, shouldActuallySync) {
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return roomID
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}
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/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */
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/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
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function ensureRoom(channelID) {
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return _syncRoom(channelID, false)
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}
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/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */
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/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. Please check that a channel_room entry exists or guild autocreate = 1 before calling this. */
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function syncRoom(channelID) {
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return _syncRoom(channelID, true)
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}
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2
src/db/orm-defs.d.ts
vendored
2
src/db/orm-defs.d.ts
vendored
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@ -35,7 +35,7 @@ export type Models = {
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guild_active: {
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guild_id: string
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autocreate: number
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autocreate: 0 | 1
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}
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lottie: {
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