* Remove Bedrock only banner patterns from the creative inventory
* Add sound for tadpole bucket
* Fix lily pad and frogspawn placing on mobile/single stacks
* Workaround? Fix? for bucket usage on mobile
* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent
* Rotate the player back after using an item and fix glass bottles
* ITEM_USE actionType 1 does not need the rotation fix
Increase delay for look back
* Add some checks
* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks
As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.
* Fix inventory transactions being rejected after restoreCorrectBlock
The held item's netId is always 0 in the InventoryTransactionPacket.
* Touch ups
* Fix lookAt for different poses and sneaking + cauldron + bucket interactions
Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water
Resend the held item if we do encounter a desync
* Avoid getting blockstate twice and fix comment
* Use generated interaction data
* Fix glass bottles being double filled and phantom water bottles/water buckets
* Don't update the entire inventory on useItem
* Use Geyser's inventory copy for check
* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation
* mappings
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
ViaVersion has two entries in its fake chat registry that are not in the same order as Java. This commit supports that properly and renders subtitled text correctly.
Resolves#3023
* Add player skull render distance
* Improve updateVisibleSkulls a bit
Avoid rechecking visibility on small movements
* Periodically despawn unused skull entities
* Don't hide skull entity for position/rotation changes
Prevents flickering for skulls that are rotating
* Update visible skulls when a skull is removed
* Only update on removal if an entity is assigned
* No need to check for skull in ChunkUtils
Update copyright year
* Avoid rechecking all skulls when a skull is added/removed
* Allow skull render distance and number to be configured
Renamed some fields to better match their values
* Compare texture property directly from GameProfile
* Remove unnecessary blockState field from SkullPlayerEntity
* Use binarySearch for insertion
Wait for player movement before loading skulls
* Allow culling to be disabled by setting max-visible-custom-skulls to -1
* Only remove skulls in inRangeSkulls when culling is enabled
* Add suggestions from review
* Merge the for loops in updateVisibleSkulls
* Fix skulls being leaked on chunk unload
* Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
* Make all moon phases visible
The fix to prevent integer overflows also prevented moon phases from being visible until now.
Fixes#2927
* SetTimeTranslator: cast from long on the entire modulus
This should fix some inaccuracies with time on older worlds.
* Bump version; drop 1.17.40; support 1.18.30
* Actually bump to 2.0.3-SNAPSHOT
* Fix message being sent still if a single escape character is sent
* Replace instances of configs using `generateduuid` for Metrics
* Fix some merge mistakes
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
A disconnect message will always be printed, but not more than once.
CLOSED_BY_REMOTE_PEER -> Bedrock client disconnected (hopefully slightly less vague)
If a message is sent from the server, the log will now indicate their disconnection reason.
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
* Fix sneaking speed adjustment and bounding box
Also remove redundant session variable in SessionPlayerEntity
* Add comment to valid field
* Hopefully fix crawling after swimming in water
* Prevent boats from floating when a Bedrock player rides in the back
* Update llama and shulker mount height offset
* Fix Trader llama mount offset
* Change passengers to an IntList
Also move rotation lock stuff to EntityUtils
* Allow EntityCache.getEntityByJavaId to return the session's player
Removes many checks from several translators.
* Fix mount offset on armorstands and area effect clouds
Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)
* Update mount offsets on height changes
TODO test this
* Actually update vehicleId and optimize StriderEntity metadata update
* Don't hide marker armor stands and properly update mount offsets
* What?
* Remove y offset for Shulkers riding other entities
* Confirm teleports in the order received
This allows Bedrock players to move after standing up when using GSit
* Fix mount offset for riders on baby zoglins
* Cache only the latest teleport and confirm teleports immediately
* Fix crawling with GSit
* Inline var and undo respawn method
* Use Entity reference for vehicles
* Remove ridingVehicleEntity from GeyserSession
* Use Entity references for passengers and drop cachedPlayerEntityLinks
* Reuse variable and remove setVehicle(null)
* Improve statistics form
Fix furnace minecart java identifier
Use clean Java identifier in times mined
Fix icons for statistic form
Show all generic statistics by initializing them to zero
Color every other line grey
Format numbers like on Java Edition
* Update for Java 16 and MCProtocolLib changes
* Sort all statistics alphabetically and color them.
* Update for MCProtocolLib changes
* Re-add clean java identifiers registry and properly fix block break statistics
Also translate before sorting >.>
* Use toLowerCase(Locale.ROOT)
* Use the format provided by MCProtocolLib
* Simplify condition
* Move statistics init and bump MCProtocolLib version