mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Fix some item interactions (#3083)
* Remove Bedrock only banner patterns from the creative inventory * Add sound for tadpole bucket * Fix lily pad and frogspawn placing on mobile/single stacks * Workaround? Fix? for bucket usage on mobile * Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent * Rotate the player back after using an item and fix glass bottles * ITEM_USE actionType 1 does not need the rotation fix Increase delay for look back * Add some checks * Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions. * Fix inventory transactions being rejected after restoreCorrectBlock The held item's netId is always 0 in the InventoryTransactionPacket. * Touch ups * Fix lookAt for different poses and sneaking + cauldron + bucket interactions Fix boat items being desynced when placing them very close to collision Fix bottles being desynced when tapping above water Resend the held item if we do encounter a desync * Avoid getting blockstate twice and fix comment * Use generated interaction data * Fix glass bottles being double filled and phantom water bottles/water buckets * Don't update the entire inventory on useItem * Use Geyser's inventory copy for check * Use ItemTranslator#getBedrockItemMapping to avoid NBT translation * mappings Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
This commit is contained in:
parent
60327339d6
commit
9ea22042eb
13 changed files with 239 additions and 59 deletions
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@ -42,16 +42,20 @@ public class StoredItemMappings {
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private final ItemMapping banner;
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private final ItemMapping barrier;
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private final int bowl;
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private final int bucket;
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private final int chest;
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private final ItemMapping compass;
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private final ItemMapping crossbow;
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private final ItemMapping enchantedBook;
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private final ItemMapping fishingRod;
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private final int flintAndSteel;
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private final int frogspawn;
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private final int glassBottle;
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private final int goldenApple;
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private final int goldIngot;
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private final int ironIngot;
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private final int lead;
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private final int lilyPad;
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private final ItemMapping milkBucket;
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private final int nameTag;
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private final ItemMapping powderSnowBucket;
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@ -70,16 +74,20 @@ public class StoredItemMappings {
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this.banner = load(itemMappings, "white_banner"); // As of 1.17.10, all banners have the same Bedrock ID
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this.barrier = load(itemMappings, "barrier");
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this.bowl = load(itemMappings, "bowl").getJavaId();
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this.bucket = load(itemMappings, "bucket").getBedrockId();
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this.chest = load(itemMappings, "chest").getJavaId();
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this.compass = load(itemMappings, "compass");
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this.crossbow = load(itemMappings, "crossbow");
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this.enchantedBook = load(itemMappings, "enchanted_book");
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this.fishingRod = load(itemMappings, "fishing_rod");
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this.flintAndSteel = load(itemMappings, "flint_and_steel").getJavaId();
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this.frogspawn = load(itemMappings, "frogspawn").getBedrockId();
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this.glassBottle = load(itemMappings, "glass_bottle").getBedrockId();
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this.goldenApple = load(itemMappings, "golden_apple").getJavaId();
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this.goldIngot = load(itemMappings, "gold_ingot").getJavaId();
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this.ironIngot = load(itemMappings, "iron_ingot").getJavaId();
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this.lead = load(itemMappings, "lead").getJavaId();
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this.lilyPad = load(itemMappings, "lily_pad").getBedrockId();
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this.milkBucket = load(itemMappings, "milk_bucket");
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this.nameTag = load(itemMappings, "name_tag").getJavaId();
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this.powderSnowBucket = load(itemMappings, "powder_snow_bucket");
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@ -44,6 +44,7 @@ import java.util.Locale;
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* Used for block entities if the Java block state contains Bedrock block information.
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*/
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public final class BlockStateValues {
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private static final IntSet ALL_CAULDRONS = new IntOpenHashSet();
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private static final Int2IntMap BANNER_COLORS = new FixedInt2IntMap();
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private static final Int2ByteMap BED_COLORS = new FixedInt2ByteMap();
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private static final Int2ByteMap COMMAND_BLOCK_VALUES = new Int2ByteOpenHashMap();
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@ -193,6 +194,9 @@ public final class BlockStateValues {
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return;
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}
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if (javaId.contains("cauldron")) {
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ALL_CAULDRONS.add(javaBlockState);
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}
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if (javaId.contains("_cauldron") && !javaId.contains("water_")) {
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NON_WATER_CAULDRONS.add(javaBlockState);
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}
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@ -225,10 +229,19 @@ public final class BlockStateValues {
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*
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* @return if this Java block state is a non-empty non-water cauldron
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*/
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public static boolean isCauldron(int state) {
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public static boolean isNonWaterCauldron(int state) {
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return NON_WATER_CAULDRONS.contains(state);
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}
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/**
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* When using a bucket on a cauldron sending a ServerboundUseItemPacket can result in the liquid being placed.
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*
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* @return if this Java block state is a cauldron
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*/
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public static boolean isCauldron(int state) {
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return ALL_CAULDRONS.contains(state);
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}
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/**
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* The block state in Java and Bedrock both contain the conditional bit, however command block block entity tags
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* in Bedrock need the conditional information.
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@ -72,6 +72,16 @@ public class BlockRegistries {
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*/
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public static final SimpleRegistry<IntSet> WATERLOGGED = SimpleRegistry.create(RegistryLoaders.empty(IntOpenHashSet::new));
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/**
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* A registry containing all blockstates which are always interactive.
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*/
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public static final SimpleRegistry<IntSet> INTERACTIVE = SimpleRegistry.create(RegistryLoaders.empty(IntOpenHashSet::new));
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/**
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* A registry containing all blockstates which are interactive if the player has the may build permission.
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*/
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public static final SimpleRegistry<IntSet> INTERACTIVE_MAY_BUILD = SimpleRegistry.create(RegistryLoaders.empty(IntOpenHashSet::new));
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static {
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BlockRegistryPopulator.populate();
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}
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@ -26,6 +26,7 @@
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package org.geysermc.geyser.registry.populator;
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import com.fasterxml.jackson.databind.JsonNode;
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import com.fasterxml.jackson.databind.node.ArrayNode;
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import com.google.common.collect.ImmutableMap;
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import com.nukkitx.nbt.*;
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import com.nukkitx.protocol.bedrock.v527.Bedrock_v527;
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@ -355,6 +356,24 @@ public class BlockRegistryPopulator {
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BlockRegistries.CLEAN_JAVA_IDENTIFIERS.set(cleanIdentifiers.toArray(new String[0]));
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BLOCKS_JSON = blocksJson;
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JsonNode blockInteractionsJson;
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try (InputStream stream = GeyserImpl.getInstance().getBootstrap().getResource("mappings/interactions.json")) {
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blockInteractionsJson = GeyserImpl.JSON_MAPPER.readTree(stream);
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} catch (Exception e) {
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throw new AssertionError("Unable to load Java block interaction mappings", e);
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}
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BlockRegistries.INTERACTIVE.set(toBlockStateSet((ArrayNode) blockInteractionsJson.get("always_consumes")));
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BlockRegistries.INTERACTIVE_MAY_BUILD.set(toBlockStateSet((ArrayNode) blockInteractionsJson.get("requires_may_build")));
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}
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private static IntSet toBlockStateSet(ArrayNode node) {
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IntSet blockStateSet = new IntOpenHashSet(node.size());
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for (JsonNode javaIdentifier : node) {
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blockStateSet.add(BlockRegistries.JAVA_IDENTIFIERS.get().getInt(javaIdentifier.textValue()));
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}
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return blockStateSet;
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}
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private static NbtMap buildBedrockState(JsonNode node, int blockStateVersion, BiFunction<String, NbtMapBuilder, String> statesMapper) {
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@ -164,6 +164,9 @@ public class ItemRegistryPopulator {
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} else if (identifier.equals("minecraft:empty_map") && damage == 2) {
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// Bedrock-only as its own item
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continue;
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} else if (identifier.equals("minecraft:bordure_indented_banner_pattern") || identifier.equals("minecraft:field_masoned_banner_pattern")) {
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// Bedrock-only banner patterns
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continue;
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}
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StartGamePacket.ItemEntry entry = entries.get(identifier);
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int id = -1;
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@ -433,11 +433,10 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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private long lastInteractionTime;
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/**
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* Stores a future interaction to place a bucket. Will be cancelled if the client instead intended to
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* interact with a block.
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* Stores whether the player intended to place a bucket.
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*/
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@Setter
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private ScheduledFuture<?> bucketScheduledFuture;
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private boolean placedBucket;
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/**
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* Used to send a movement packet every three seconds if the player hasn't moved. Prevents timeouts when AFK in certain instances.
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@ -524,6 +523,12 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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*/
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private ScheduledFuture<?> tickThread = null;
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/**
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* Used to return the player to their original rotation after using an item in BedrockInventoryTransactionTranslator
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*/
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@Setter
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private ScheduledFuture<?> lookBackScheduledFuture = null;
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private MinecraftProtocol protocol;
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public GeyserSession(GeyserImpl geyser, BedrockServerSession bedrockServerSession, EventLoop eventLoop) {
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@ -62,7 +62,7 @@ public interface BedrockOnlyBlockEntity extends RequiresBlockState {
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return FlowerPotBlockEntityTranslator.getTag(session, blockState, position);
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} else if (PistonBlockEntityTranslator.isBlock(blockState)) {
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return PistonBlockEntityTranslator.getTag(blockState, position);
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} else if (BlockStateValues.isCauldron(blockState)) {
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} else if (BlockStateValues.isNonWaterCauldron(blockState)) {
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// As of 1.18.30: this is required to make rendering not look weird on chunk load (lava and snow cauldrons look dim)
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return NbtMap.builder()
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.putString("id", "Cauldron")
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@ -33,6 +33,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundContainerClickPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.*;
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import com.nukkitx.math.vector.Vector3d;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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@ -44,6 +45,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import org.geysermc.geyser.entity.EntityDefinitions;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.ItemFrameEntity;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.inventory.GeyserItemStack;
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import org.geysermc.geyser.inventory.Inventory;
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import org.geysermc.geyser.inventory.PlayerInventory;
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@ -53,6 +55,8 @@ import org.geysermc.geyser.registry.BlockRegistries;
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import org.geysermc.geyser.registry.type.ItemMapping;
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import org.geysermc.geyser.registry.type.ItemMappings;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.inventory.InventoryTranslator;
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import org.geysermc.geyser.translator.inventory.item.ItemTranslator;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.util.BlockUtils;
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@ -170,6 +174,11 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.setLastInteractionTime(System.currentTimeMillis());
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}
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if (isIncorrectHeldItem(session, packet)) {
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restoreCorrectBlock(session, blockPos, packet);
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return;
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}
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// Bedrock sends block interact code for a Java entity so we send entity code back to Java
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if (session.getBlockMappings().isItemFrame(packet.getBlockRuntimeId())) {
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Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition());
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@ -192,18 +201,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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// CraftBukkit+ check - see https://github.com/PaperMC/Paper/blob/458db6206daae76327a64f4e2a17b67a7e38b426/Spigot-Server-Patches/0532-Move-range-check-for-block-placing-up.patch
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Vector3f playerPosition = session.getPlayerEntity().getPosition();
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// Adjust position for current eye height
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switch (session.getPose()) {
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case SNEAKING ->
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playerPosition = playerPosition.sub(0, (EntityDefinitions.PLAYER.offset() - 1.27f), 0);
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case SWIMMING,
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FALL_FLYING, // Elytra
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SPIN_ATTACK -> // Trident spin attack
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playerPosition = playerPosition.sub(0, (EntityDefinitions.PLAYER.offset() - 0.4f), 0);
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case SLEEPING ->
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playerPosition = playerPosition.sub(0, (EntityDefinitions.PLAYER.offset() - 0.2f), 0);
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} // else, we don't have to modify the position
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playerPosition = playerPosition.down(EntityDefinitions.PLAYER.offset() - getEyeHeight(session));
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boolean creative = session.getGameMode() == GameMode.CREATIVE;
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@ -255,9 +253,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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int blockState = session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition());
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if (blockState == BlockStateValues.JAVA_WATER_ID) {
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// Otherwise causes multiple mobs to spawn - just send a use item packet
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// TODO when we fix mobile bucket rotation, use it for this, too
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ServerboundUseItemPacket itemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getNextSequence());
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session.sendDownstreamPacket(itemPacket);
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useItem(session, packet, blockState);
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break;
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}
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}
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@ -272,29 +268,29 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.sendDownstreamPacket(blockPacket);
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if (packet.getItemInHand() != null) {
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// Otherwise boats will not be able to be placed in survival and buckets won't work on mobile
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if (session.getItemMappings().getBoatIds().contains(packet.getItemInHand().getId())) {
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ServerboundUseItemPacket itemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getNextSequence());
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session.sendDownstreamPacket(itemPacket);
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} else if (session.getItemMappings().getBucketIds().contains(packet.getItemInHand().getId())) {
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// Let the server decide if the bucket item should change, not the client, and revert the changes the client made
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InventorySlotPacket slotPacket = new InventorySlotPacket();
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slotPacket.setContainerId(ContainerId.INVENTORY);
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slotPacket.setSlot(packet.getHotbarSlot());
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slotPacket.setItem(packet.getItemInHand());
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session.sendUpstreamPacket(slotPacket);
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int itemId = packet.getItemInHand().getId();
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int blockState = session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition());
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// Otherwise boats will not be able to be placed in survival and buckets, lily pads, frogspawn, and glass bottles won't work on mobile
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if (session.getItemMappings().getBoatIds().contains(itemId) ||
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itemId == session.getItemMappings().getStoredItems().lilyPad() ||
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itemId == session.getItemMappings().getStoredItems().frogspawn()) {
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useItem(session, packet, blockState);
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} else if (itemId == session.getItemMappings().getStoredItems().glassBottle()) {
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if (!session.isSneaking() && BlockStateValues.isCauldron(blockState) && !BlockStateValues.isNonWaterCauldron(blockState)) {
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// ServerboundUseItemPacket is not sent for water cauldrons and glass bottles
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return;
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}
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useItem(session, packet, blockState);
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} else if (session.getItemMappings().getBucketIds().contains(itemId)) {
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// Don't send ServerboundUseItemPacket for powder snow buckets
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if (packet.getItemInHand().getId() != session.getItemMappings().getStoredItems().powderSnowBucket().getBedrockId()) {
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// Special check for crafting tables since clients don't send BLOCK_INTERACT when interacting
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int blockState = session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition());
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if (session.isSneaking() || blockState != BlockRegistries.JAVA_IDENTIFIERS.get("minecraft:crafting_table")) {
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// Delay the interaction in case the client doesn't intend to actually use the bucket
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// See BedrockActionTranslator.java
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session.setBucketScheduledFuture(session.scheduleInEventLoop(() -> {
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ServerboundUseItemPacket itemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getNextSequence());
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session.sendDownstreamPacket(itemPacket);
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}, 5, TimeUnit.MILLISECONDS));
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if (itemId != session.getItemMappings().getStoredItems().powderSnowBucket().getBedrockId()) {
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if (!session.isSneaking() && BlockStateValues.isCauldron(blockState)) {
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// ServerboundUseItemPacket is not sent for cauldrons and buckets
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return;
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}
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session.setPlacedBucket(useItem(session, packet, blockState));
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} else {
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session.setPlacedBucket(true);
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}
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}
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}
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@ -320,6 +316,11 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.setInteracting(true);
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}
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case 1 -> {
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if (isIncorrectHeldItem(session, packet)) {
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InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), session.getPlayerInventory().getOffsetForHotbar(packet.getHotbarSlot()));
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break;
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}
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// Handled when sneaking
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if (session.getPlayerInventory().getItemInHand().getJavaId() == mappings.getStoredItems().shield().getJavaId()) {
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break;
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@ -334,6 +335,9 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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} else if (session.getItemMappings().getSpawnEggIds().contains(packet.getItemInHand().getId())) {
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// Handled in case 0
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break;
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} else if (packet.getItemInHand().getId() == session.getItemMappings().getStoredItems().glassBottle()) {
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// Handled in case 0
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break;
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}
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}
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@ -520,10 +524,128 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.sendUpstreamPacket(updateWaterPacket);
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// Reset the item in hand to prevent "missing" blocks
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InventorySlotPacket slotPacket = new InventorySlotPacket();
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slotPacket.setContainerId(ContainerId.INVENTORY);
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slotPacket.setSlot(packet.getHotbarSlot());
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slotPacket.setItem(packet.getItemInHand());
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session.sendUpstreamPacket(slotPacket);
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InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), session.getPlayerInventory().getOffsetForHotbar(packet.getHotbarSlot()));
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}
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private boolean isIncorrectHeldItem(GeyserSession session, InventoryTransactionPacket packet) {
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int javaSlot = session.getPlayerInventory().getOffsetForHotbar(packet.getHotbarSlot());
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int expectedItemId = ItemTranslator.getBedrockItemMapping(session, session.getPlayerInventory().getItem(javaSlot)).getBedrockId();
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int heldItemId = packet.getItemInHand() == null ? ItemData.AIR.getId() : packet.getItemInHand().getId();
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if (expectedItemId != heldItemId) {
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session.getGeyser().getLogger().debug(session.name() + "'s held item has desynced! Expected: " + expectedItemId + " Received: " + heldItemId);
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session.getGeyser().getLogger().debug("Packet: " + packet);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean useItem(GeyserSession session, InventoryTransactionPacket packet, int blockState) {
|
||||
// Update the player's inventory to remove any items added by the client itself
|
||||
Inventory playerInventory = session.getPlayerInventory();
|
||||
int heldItemSlot = playerInventory.getOffsetForHotbar(packet.getHotbarSlot());
|
||||
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, playerInventory, heldItemSlot);
|
||||
if (playerInventory.getItem(heldItemSlot).getAmount() > 1) {
|
||||
if (packet.getItemInHand().getId() == session.getItemMappings().getStoredItems().bucket() ||
|
||||
packet.getItemInHand().getId() == session.getItemMappings().getStoredItems().glassBottle()) {
|
||||
// Using a stack of buckets or glass bottles will result in an item being added to the first empty slot.
|
||||
// We need to revert the item in case the interaction fails. The order goes from left to right in the
|
||||
// hotbar. Then left to right and top to bottom in the inventory.
|
||||
for (int i = 0; i < 36; i++) {
|
||||
int slot = i;
|
||||
if (i < 9) {
|
||||
slot = playerInventory.getOffsetForHotbar(slot);
|
||||
}
|
||||
if (playerInventory.getItem(slot).isEmpty()) {
|
||||
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, playerInventory, slot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Check if the player is interacting with a block
|
||||
if (!session.isSneaking()) {
|
||||
if (BlockRegistries.INTERACTIVE.get().contains(blockState)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean mayBuild = session.getGameMode() == GameMode.SURVIVAL || session.getGameMode() == GameMode.CREATIVE;
|
||||
if (mayBuild && BlockRegistries.INTERACTIVE_MAY_BUILD.get().contains(blockState)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3f target = packet.getBlockPosition().toFloat().add(packet.getClickPosition());
|
||||
lookAt(session, target);
|
||||
|
||||
ServerboundUseItemPacket itemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getNextSequence());
|
||||
session.sendDownstreamPacket(itemPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine the rotation necessary to activate this transaction.
|
||||
*
|
||||
* The position between the intended click position and the player can be determined with two triangles.
|
||||
* First, we compute the difference of the X and Z coordinates:
|
||||
*
|
||||
* Player position (0, 0)
|
||||
* |
|
||||
* |
|
||||
* |
|
||||
* |_____________ Intended target (-3, 2)
|
||||
*
|
||||
* We then use the Pythagorean Theorem to find the direct line (hypotenuse) on the XZ plane. Finding the angle of the
|
||||
* triangle from there, closest to the player, gives us our yaw rotation value
|
||||
* Then doing the same using the new XZ distance and Y difference, we can find the direct line of sight from the
|
||||
* player to the intended target, and the pitch rotation value. We can then send the necessary packets to update
|
||||
* the player's rotation.
|
||||
*
|
||||
* @param session the Geyser Session
|
||||
* @param target the position to look at
|
||||
*/
|
||||
private void lookAt(GeyserSession session, Vector3f target) {
|
||||
// Use the bounding box's position since we need the player's position seen by the Java server
|
||||
Vector3d playerPosition = session.getCollisionManager().getPlayerBoundingBox().getBottomCenter();
|
||||
float xDiff = (float) (target.getX() - playerPosition.getX());
|
||||
float yDiff = (float) (target.getY() - (playerPosition.getY() + getEyeHeight(session)));
|
||||
float zDiff = (float) (target.getZ() - playerPosition.getZ());
|
||||
|
||||
// First triangle on the XZ plane
|
||||
float yaw = (float) -Math.toDegrees(Math.atan2(xDiff, zDiff));
|
||||
// Second triangle on the Y axis using the hypotenuse of the first triangle as a side
|
||||
double xzHypot = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
|
||||
float pitch = (float) -Math.toDegrees(Math.atan2(yDiff, xzHypot));
|
||||
|
||||
SessionPlayerEntity entity = session.getPlayerEntity();
|
||||
ServerboundMovePlayerPosRotPacket returnPacket = new ServerboundMovePlayerPosRotPacket(entity.isOnGround(), playerPosition.getX(), playerPosition.getY(), playerPosition.getZ(), entity.getYaw(), entity.getPitch());
|
||||
// This matches Java edition behavior
|
||||
ServerboundMovePlayerPosRotPacket movementPacket = new ServerboundMovePlayerPosRotPacket(entity.isOnGround(), playerPosition.getX(), playerPosition.getY(), playerPosition.getZ(), yaw, pitch);
|
||||
session.sendDownstreamPacket(movementPacket);
|
||||
|
||||
if (session.getLookBackScheduledFuture() != null) {
|
||||
session.getLookBackScheduledFuture().cancel(false);
|
||||
}
|
||||
if (Math.abs(entity.getYaw() - yaw) > 1f || Math.abs(entity.getPitch() - pitch) > 1f) {
|
||||
session.setLookBackScheduledFuture(session.scheduleInEventLoop(() -> {
|
||||
Vector3d newPlayerPosition = session.getCollisionManager().getPlayerBoundingBox().getBottomCenter();
|
||||
if (!newPlayerPosition.equals(playerPosition) || entity.getYaw() != returnPacket.getYaw() || entity.getPitch() != returnPacket.getPitch()) {
|
||||
// The player moved/rotated so there is no need to change their rotation back
|
||||
return;
|
||||
}
|
||||
session.sendDownstreamPacket(returnPacket);
|
||||
}, 150, TimeUnit.MILLISECONDS));
|
||||
}
|
||||
}
|
||||
|
||||
private float getEyeHeight(GeyserSession session) {
|
||||
return switch (session.getPose()) {
|
||||
case SNEAKING -> 1.27f;
|
||||
case SWIMMING,
|
||||
FALL_FLYING, // Elytra
|
||||
SPIN_ATTACK -> 0.4f; // Trident spin attack
|
||||
case SLEEPING -> 0.2f;
|
||||
default -> EntityDefinitions.PLAYER.offset();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,14 +136,6 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
|
|||
ServerboundPlayerCommandPacket stopSleepingPacket = new ServerboundPlayerCommandPacket(entity.getEntityId(), PlayerState.LEAVE_BED);
|
||||
session.sendDownstreamPacket(stopSleepingPacket);
|
||||
break;
|
||||
case BLOCK_INTERACT:
|
||||
// Client means to interact with a block; cancel bucket interaction, if any
|
||||
if (session.getBucketScheduledFuture() != null) {
|
||||
session.getBucketScheduledFuture().cancel(true);
|
||||
session.setBucketScheduledFuture(null);
|
||||
}
|
||||
// Otherwise handled in BedrockInventoryTransactionTranslator
|
||||
break;
|
||||
case START_BREAK:
|
||||
// Start the block breaking animation
|
||||
if (session.getGameMode() != GameMode.CREATIVE) {
|
||||
|
|
|
@ -77,6 +77,13 @@ public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPack
|
|||
boolean positionChanged = !entity.getPosition().equals(packet.getPosition());
|
||||
boolean rotationChanged = entity.getYaw() != yaw || entity.getPitch() != pitch || entity.getHeadYaw() != headYaw;
|
||||
|
||||
if (session.getLookBackScheduledFuture() != null) {
|
||||
// Resend the rotation if it was changed by Geyser
|
||||
rotationChanged |= !session.getLookBackScheduledFuture().isDone();
|
||||
session.getLookBackScheduledFuture().cancel(false);
|
||||
session.setLookBackScheduledFuture(null);
|
||||
}
|
||||
|
||||
// If only the pitch and yaw changed
|
||||
// This isn't needed, but it makes the packets closer to vanilla
|
||||
// It also means you can't "lag back" while only looking, in theory
|
||||
|
|
|
@ -142,7 +142,7 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
|
|||
}
|
||||
|
||||
// Check if block is piston or flower to see if we'll need to create additional block entities, as they're only block entities in Bedrock
|
||||
if (BlockStateValues.getFlowerPotValues().containsKey(javaId) || BlockStateValues.getPistonValues().containsKey(javaId) || BlockStateValues.isCauldron(javaId)) {
|
||||
if (BlockStateValues.getFlowerPotValues().containsKey(javaId) || BlockStateValues.getPistonValues().containsKey(javaId) || BlockStateValues.isNonWaterCauldron(javaId)) {
|
||||
bedrockBlockEntities.add(BedrockOnlyBlockEntity.getTag(session,
|
||||
Vector3i.from((packet.getX() << 4) + (yzx & 0xF), ((sectionY + yOffset) << 4) + ((yzx >> 8) & 0xF), (packet.getZ() << 4) + ((yzx >> 4) & 0xF)),
|
||||
javaId
|
||||
|
@ -183,7 +183,7 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
|
|||
}
|
||||
|
||||
// Check if block is piston, flower or cauldron to see if we'll need to create additional block entities, as they're only block entities in Bedrock
|
||||
if (BlockStateValues.getFlowerPotValues().containsKey(javaId) || BlockStateValues.getPistonValues().containsKey(javaId) || BlockStateValues.isCauldron(javaId)) {
|
||||
if (BlockStateValues.getFlowerPotValues().containsKey(javaId) || BlockStateValues.getPistonValues().containsKey(javaId) || BlockStateValues.isNonWaterCauldron(javaId)) {
|
||||
bedrockOnlyBlockEntityIds.set(i);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ public class BucketSoundInteractionTranslator implements BlockSoundInteractionTr
|
|||
|
||||
@Override
|
||||
public void translate(GeyserSession session, Vector3f position, String identifier) {
|
||||
if (session.getBucketScheduledFuture() == null) {
|
||||
if (!session.isPlacedBucket()) {
|
||||
return; // No bucket was really interacted with
|
||||
}
|
||||
GeyserItemStack itemStack = session.getPlayerInventory().getItemInHand();
|
||||
|
@ -71,6 +71,7 @@ public class BucketSoundInteractionTranslator implements BlockSoundInteractionTr
|
|||
case "minecraft:salmon_bucket":
|
||||
case "minecraft:pufferfish_bucket":
|
||||
case "minecraft:tropical_fish_bucket":
|
||||
case "minecraft:tadpole_bucket":
|
||||
soundEvent = SoundEvent.BUCKET_EMPTY_FISH;
|
||||
break;
|
||||
case "minecraft:water_bucket":
|
||||
|
@ -83,7 +84,7 @@ public class BucketSoundInteractionTranslator implements BlockSoundInteractionTr
|
|||
if (soundEvent != null) {
|
||||
soundEventPacket.setSound(soundEvent);
|
||||
session.sendUpstreamPacket(soundEventPacket);
|
||||
session.setBucketScheduledFuture(null);
|
||||
session.setPlacedBucket(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 01350da5d184ac535cce343d94ceaff6cff20137
|
||||
Subproject commit 244efb7ea277a431c4e9c5b586eb401b691ed888
|
Loading…
Reference in a new issue