mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
This commit is contained in:
parent
1d3eebc678
commit
cb8858fc42
5 changed files with 24 additions and 15 deletions
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@ -25,6 +25,7 @@
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package org.geysermc.geyser.session;
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import com.fasterxml.jackson.databind.JsonNode;
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import com.github.steveice10.mc.auth.data.GameProfile;
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import com.github.steveice10.mc.auth.exception.request.InvalidCredentialsException;
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import com.github.steveice10.mc.auth.exception.request.RequestException;
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@ -142,6 +143,11 @@ public class GeyserSession implements GeyserConnection, CommandSender {
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private AuthData authData;
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@Setter
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private BedrockClientData clientData;
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/**
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* Used for Floodgate skin uploading
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*/
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@Setter
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private JsonNode certChainData;
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/* Setter for GeyserConnect */
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@Setter
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@ -25,18 +25,7 @@
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package org.geysermc.geyser.session.auth;
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import com.fasterxml.jackson.databind.JsonNode;
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import org.geysermc.geyser.GeyserImpl;
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import java.util.UUID;
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public record AuthData(String name, UUID uuid, String xuid,
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JsonNode certChainData, String clientData) {
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public void upload(GeyserImpl geyser) {
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// we can't upload the skin in LoginEncryptionUtil since the global server would return
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// the skin too fast, that's why we upload it after we know for sure that the target server
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// is ready to handle the result of the global server
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geyser.getSkinUploader().uploadSkin(certChainData, clientData);
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}
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public record AuthData(String name, UUID uuid, String xuid) {
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}
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@ -25,9 +25,11 @@
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package org.geysermc.geyser.session.auth;
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import com.fasterxml.jackson.annotation.JsonIgnore;
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import com.fasterxml.jackson.annotation.JsonIgnoreProperties;
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import com.fasterxml.jackson.annotation.JsonProperty;
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import lombok.Getter;
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import lombok.Setter;
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import org.geysermc.floodgate.util.DeviceOs;
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import org.geysermc.floodgate.util.InputMode;
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import org.geysermc.floodgate.util.UiProfile;
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@ -107,6 +109,10 @@ public final class BedrockClientData {
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@JsonProperty(value = "PlayFabId")
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private String playFabId;
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@JsonIgnore
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@Setter
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private String originalString = null;
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public DeviceOs getDeviceOs() {
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return deviceOs != null ? deviceOs : DeviceOs.UNKNOWN;
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}
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@ -57,7 +57,13 @@ public class JavaGameProfileTranslator extends PacketTranslator<ClientboundGameP
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if (remoteAuthType == AuthType.FLOODGATE) {
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// We'll send the skin upload a bit after the handshake packet (aka this packet),
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// because otherwise the global server returns the data too fast.
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session.getAuthData().upload(session.getGeyser());
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// We upload it after we know for sure that the target server
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// is ready to handle the result of the global server.
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session.getGeyser().getSkinUploader().uploadSkin(session.getCertChainData(), session.getClientData().getOriginalString());
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}
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// We no longer need these variables; they're just taking up space in memory now
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session.setCertChainData(null);
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session.getClientData().setOriginalString(null);
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}
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}
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@ -155,10 +155,11 @@ public class LoginEncryptionUtils {
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session.setAuthenticationData(new AuthData(
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extraData.get("displayName").asText(),
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UUID.fromString(extraData.get("identity").asText()),
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extraData.get("XUID").asText(),
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certChainData, clientData
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extraData.get("XUID").asText()
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));
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session.setCertChainData(certChainData);
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if (payload.get("identityPublicKey").getNodeType() != JsonNodeType.STRING) {
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throw new RuntimeException("Identity Public Key was not found!");
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}
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@ -169,6 +170,7 @@ public class LoginEncryptionUtils {
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JsonNode clientDataJson = JSON_MAPPER.readTree(clientJwt.getPayload().toBytes());
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BedrockClientData data = JSON_MAPPER.convertValue(clientDataJson, BedrockClientData.class);
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data.setOriginalString(clientData);
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session.setClientData(data);
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if (EncryptionUtils.canUseEncryption()) {
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