Send the client render distance to the server

Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
This commit is contained in:
Camotoy 2022-01-15 20:29:00 -05:00
parent 516d8e573e
commit 8a93f6a116
No known key found for this signature in database
GPG Key ID: 7EEFB66FE798081F
6 changed files with 87 additions and 22 deletions

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@ -64,7 +64,7 @@ public class GeyserSession {
}
public int getRenderDistance() {
return this.handle.getRenderDistance();
return this.handle.getServerRenderDistance();
}
public boolean isSentSpawnPacket() {

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@ -38,10 +38,14 @@ import com.github.steveice10.mc.protocol.data.ProtocolState;
import com.github.steveice10.mc.protocol.data.UnexpectedEncryptionException;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.entity.player.HandPreference;
import com.github.steveice10.mc.protocol.data.game.recipe.Recipe;
import com.github.steveice10.mc.protocol.data.game.setting.ChatVisibility;
import com.github.steveice10.mc.protocol.data.game.setting.SkinPart;
import com.github.steveice10.mc.protocol.data.game.statistic.CustomStatistic;
import com.github.steveice10.mc.protocol.data.game.statistic.Statistic;
import com.github.steveice10.mc.protocol.packet.handshake.serverbound.ClientIntentionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.ServerboundClientInformationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundMovePlayerPosPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundPlayerAbilitiesPacket;
import com.github.steveice10.mc.protocol.packet.login.serverbound.ServerboundCustomQueryPacket;
@ -245,7 +249,9 @@ public class GeyserSession implements GeyserConnection, CommandSender {
@Setter
private Vector2i lastChunkPosition = null;
private int renderDistance;
@Setter
private int clientRenderDistance = -1;
private int serverRenderDistance;
// Exposed for GeyserConnect usage
protected boolean sentSpawnPacket;
@ -1160,9 +1166,9 @@ public class GeyserSession implements GeyserConnection, CommandSender {
return clientData.getLanguageCode();
}
public void setRenderDistance(int renderDistance) {
public void setServerRenderDistance(int renderDistance) {
renderDistance = GenericMath.ceil(++renderDistance * MathUtils.SQRT_OF_TWO); //square to circle
this.renderDistance = renderDistance;
this.serverRenderDistance = renderDistance;
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(renderDistance);
@ -1420,6 +1426,27 @@ public class GeyserSession implements GeyserConnection, CommandSender {
sendUpstreamPacket(adventureSettingsPacket);
}
private int getRenderDistance() {
if (clientRenderDistance != -1) {
// The client has sent a render distance
return clientRenderDistance;
}
return serverRenderDistance;
}
// We need to send our skin parts to the server otherwise java sees us with no hat, jacket etc
private static final List<SkinPart> SKIN_PARTS = Arrays.asList(SkinPart.values());
/**
* Send a packet to the server to indicate client render distance, locale, skin parts, and hand preference.
*/
public void sendJavaClientSettings() {
ServerboundClientInformationPacket clientSettingsPacket = new ServerboundClientInformationPacket(getLocale(),
getRenderDistance(), ChatVisibility.FULL, true, SKIN_PARTS,
HandPreference.RIGHT_HAND, false, true);
sendDownstreamPacket(clientSettingsPacket);
}
/**
* Used for updating statistic values since we only get changes from the server
*

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@ -0,0 +1,47 @@
/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.protocol.bedrock;
import com.nukkitx.protocol.bedrock.packet.RequestChunkRadiusPacket;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
/**
* Sent when the client updates its desired render distance.
*/
@Translator(packet = RequestChunkRadiusPacket.class)
public class BedrockRequestChunkRadiusTranslator extends PacketTranslator<RequestChunkRadiusPacket> {
@Override
public void translate(GeyserSession session, RequestChunkRadiusPacket packet) {
session.setClientRenderDistance(packet.getRadius());
if (session.isLoggedIn()) {
session.sendJavaClientSettings();
}
}
}

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@ -25,31 +25,25 @@
package org.geysermc.geyser.translator.protocol.java;
import com.github.steveice10.mc.protocol.data.game.entity.player.HandPreference;
import com.github.steveice10.mc.protocol.data.game.setting.ChatVisibility;
import com.github.steveice10.mc.protocol.data.game.setting.SkinPart;
import com.github.steveice10.mc.protocol.packet.ingame.clientbound.ClientboundLoginPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.ServerboundClientInformationPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.ServerboundCustomPayloadPacket;
import com.nukkitx.protocol.bedrock.data.GameRuleData;
import com.nukkitx.protocol.bedrock.data.PlayerPermission;
import com.nukkitx.protocol.bedrock.packet.*;
import org.geysermc.geyser.session.auth.AuthType;
import com.nukkitx.protocol.bedrock.packet.AdventureSettingsPacket;
import com.nukkitx.protocol.bedrock.packet.GameRulesChangedPacket;
import com.nukkitx.protocol.bedrock.packet.SetPlayerGameTypePacket;
import org.geysermc.geyser.entity.type.player.PlayerEntity;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.session.auth.AuthType;
import org.geysermc.geyser.translator.level.BiomeTranslator;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.translator.level.BiomeTranslator;
import org.geysermc.geyser.util.ChunkUtils;
import org.geysermc.geyser.util.DimensionUtils;
import org.geysermc.geyser.util.PluginMessageUtils;
import java.util.Arrays;
import java.util.List;
@Translator(packet = ClientboundLoginPacket.class)
public class JavaLoginTranslator extends PacketTranslator<ClientboundLoginPacket> {
private static final List<SkinPart> SKIN_PART_VALUES = Arrays.asList(SkinPart.values());
@Override
public void translate(GeyserSession session, ClientboundLoginPacket packet) {
@ -99,13 +93,10 @@ public class JavaLoginTranslator extends PacketTranslator<ClientboundLoginPacket
session.setReducedDebugInfo(packet.isReducedDebugInfo());
session.setRenderDistance(packet.getViewDistance());
session.setServerRenderDistance(packet.getViewDistance());
// We need to send our skin parts to the server otherwise java sees us with no hat, jacket etc
String locale = session.getLocale();
// TODO customize
ServerboundClientInformationPacket infoPacket = new ServerboundClientInformationPacket(locale, (byte) session.getRenderDistance(), ChatVisibility.FULL, true, SKIN_PART_VALUES, HandPreference.RIGHT_HAND, false, true);
session.sendDownstreamPacket(infoPacket);
session.sendJavaClientSettings();
session.sendDownstreamPacket(new ServerboundCustomPayloadPacket("minecraft:brand", PluginMessageUtils.getGeyserBrandData()));

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@ -35,6 +35,6 @@ public class JavaSetChunkCacheRadiusTranslator extends PacketTranslator<Clientbo
@Override
public void translate(GeyserSession session, ClientboundSetChunkCacheRadiusPacket packet) {
session.setRenderDistance(packet.getViewDistance());
session.setServerRenderDistance(packet.getViewDistance());
}
}

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@ -121,7 +121,7 @@ public class ChunkUtils {
if (chunkPos == null || !chunkPos.equals(newChunkPos)) {
NetworkChunkPublisherUpdatePacket chunkPublisherUpdatePacket = new NetworkChunkPublisherUpdatePacket();
chunkPublisherUpdatePacket.setPosition(position);
chunkPublisherUpdatePacket.setRadius(session.getRenderDistance() << 4);
chunkPublisherUpdatePacket.setRadius(session.getServerRenderDistance() << 4);
session.sendUpstreamPacket(chunkPublisherUpdatePacket);
session.setLastChunkPosition(newChunkPos);