Fix PS4 players crashing on certain dimension switches

This commit is contained in:
Camotoy 2022-07-13 21:31:10 -04:00
parent 109e1c0a97
commit f6f8886f23
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GPG Key ID: 7EEFB66FE798081F
5 changed files with 32 additions and 5 deletions

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@ -392,7 +392,7 @@ public class GeyserSession implements GeyserConnection, CommandSender {
* Whether to work around 1.13's different behavior in villager trading menus.
*/
@Setter
private boolean emulatePost1_14Logic = true;
private boolean emulatePost1_13Logic = true;
/**
* Starting in 1.17, Java servers expect the <code>carriedItem</code> parameter of the serverbound click container
* packet to be the current contents of the mouse after the transaction has been done. 1.16 expects the clicked slot

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@ -101,10 +101,10 @@ public class TagCache {
this.smallFlowers = IntList.of(itemTags.get("minecraft:small_flowers"));
// Hack btw
boolean emulatePost1_14Logic = itemTags.get("minecraft:signs").length > 1;
session.setEmulatePost1_14Logic(emulatePost1_14Logic);
boolean emulatePost1_13Logic = itemTags.get("minecraft:signs").length > 1;
session.setEmulatePost1_13Logic(emulatePost1_13Logic);
if (logger.isDebug()) {
logger.debug("Emulating post 1.14 villager logic for " + session.name() + "? " + emulatePost1_14Logic);
logger.debug("Emulating post 1.13 villager logic for " + session.name() + "? " + emulatePost1_13Logic);
}
}

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@ -159,7 +159,7 @@ public class MerchantInventoryTranslator extends BaseInventoryTranslator {
ServerboundSelectTradePacket packet = new ServerboundSelectTradePacket(tradeChoice);
session.sendDownstreamPacket(packet);
if (session.isEmulatePost1_14Logic()) {
if (session.isEmulatePost1_13Logic()) {
// 1.18 Java cooperates nicer than older versions
if (inventory instanceof MerchantContainer merchantInventory) {
merchantInventory.onTradeSelected(session, tradeChoice);

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@ -31,6 +31,7 @@ import com.github.steveice10.mc.protocol.packet.ingame.serverbound.level.Serverb
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundMovePlayerPosRotPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.entity.EntityLinkData;
import com.nukkitx.protocol.bedrock.packet.ChunkRadiusUpdatedPacket;
import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket;
import com.nukkitx.protocol.bedrock.packet.RespawnPacket;
import com.nukkitx.protocol.bedrock.packet.SetEntityLinkPacket;
@ -84,6 +85,15 @@ public class JavaPlayerPositionTranslator extends PacketTranslator<ClientboundPl
acceptTeleport(session, packet.getX(), packet.getY(), packet.getZ(), packet.getYaw(), packet.getPitch(), packet.getTeleportId());
if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
// See DimensionUtils for an explanation
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(session.getServerRenderDistance());
session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
session.setLastChunkPosition(null);
}
ChunkUtils.updateChunkPosition(session, pos.toInt());
if (session.getGeyser().getConfig().isDebugMode()) {

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@ -28,6 +28,7 @@ package org.geysermc.geyser.util;
import com.github.steveice10.mc.protocol.data.game.entity.Effect;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.packet.ChangeDimensionPacket;
import com.nukkitx.protocol.bedrock.packet.ChunkRadiusUpdatedPacket;
import com.nukkitx.protocol.bedrock.packet.MobEffectPacket;
import com.nukkitx.protocol.bedrock.packet.StopSoundPacket;
import org.geysermc.geyser.entity.type.Entity;
@ -69,6 +70,22 @@ public class DimensionUtils {
session.getPistonCache().clear();
session.getSkullCache().clear();
if (session.getServerRenderDistance() > 47 && !session.isEmulatePost1_13Logic()) {
// The server-sided view distance wasn't a thing until Minecraft Java 1.14
// So ViaVersion compensates by sending a "view distance" of 64
// That's fine, except when the actual view distance sent from the server is five chunks
// The client locks up when switching dimensions, expecting more chunks than it's getting
// To solve this, we cap at 32 unless we know that the render distance actually exceeds 32
// 47 is the Bedrock equivalent of 32
// Also, as of 1.19: PS4 crashes with a ChunkRadiusUpdatedPacket too large
session.getGeyser().getLogger().debug("Applying dimension switching workaround for Bedrock render distance of "
+ session.getServerRenderDistance());
ChunkRadiusUpdatedPacket chunkRadiusUpdatedPacket = new ChunkRadiusUpdatedPacket();
chunkRadiusUpdatedPacket.setRadius(47);
session.sendUpstreamPacket(chunkRadiusUpdatedPacket);
// Will be re-adjusted on spawn
}
Vector3f pos = Vector3f.from(0, Short.MAX_VALUE, 0);
ChangeDimensionPacket changeDimensionPacket = new ChangeDimensionPacket();