mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
parent
a84362af2c
commit
1b6cfad5ad
11 changed files with 36 additions and 62 deletions
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@ -47,7 +47,7 @@ public class OffhandCommand extends GeyserCommand {
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}
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ServerboundPlayerActionPacket releaseItemPacket = new ServerboundPlayerActionPacket(PlayerAction.SWAP_HANDS, Vector3i.ZERO,
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Direction.DOWN, session.getWorldCache().nextPredictionSequence());
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Direction.DOWN, 0);
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session.sendDownstreamPacket(releaseItemPacket);
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}
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@ -234,7 +234,7 @@ public final class BlockRegistryPopulator {
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BlockMapping.BlockMappingBuilder builder = BlockMapping.builder();
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JsonNode hardnessNode = entry.getValue().get("block_hardness");
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if (hardnessNode != null) {
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builder.hardness(hardnessNode.doubleValue());
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builder.hardness(hardnessNode.floatValue());
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}
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JsonNode canBreakWithHandNode = entry.getValue().get("can_break_with_hand");
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@ -45,7 +45,7 @@ public class BlockMapping {
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*/
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int javaBlockId;
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double hardness;
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float hardness;
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boolean canBreakWithHand;
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/**
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* The index of this collision in collision.json
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@ -1311,7 +1311,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
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private boolean disableBlocking() {
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if (playerEntity.getFlag(EntityFlag.BLOCKING)) {
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ServerboundPlayerActionPacket releaseItemPacket = new ServerboundPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM,
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Vector3i.ZERO, Direction.DOWN, worldCache.nextPredictionSequence());
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Vector3i.ZERO, Direction.DOWN, 0);
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sendDownstreamPacket(releaseItemPacket);
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playerEntity.setFlag(EntityFlag.BLOCKING, false);
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return true;
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@ -28,17 +28,17 @@ package org.geysermc.geyser.session.cache;
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import com.github.steveice10.mc.protocol.data.game.setting.Difficulty;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.packet.SetTitlePacket;
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import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2IntMap;
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import it.unimi.dsi.fastutil.objects.Object2IntMaps;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import lombok.Getter;
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import lombok.Setter;
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import org.geysermc.geyser.registry.BlockRegistries;
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import org.geysermc.geyser.scoreboard.Scoreboard;
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import org.geysermc.geyser.scoreboard.ScoreboardUpdater.ScoreboardSession;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.util.ChunkUtils;
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import java.util.Iterator;
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import java.util.Map;
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public final class WorldCache {
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private final GeyserSession session;
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@ -59,7 +59,7 @@ public final class WorldCache {
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private int trueTitleFadeOutTime;
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private int currentSequence;
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private final Map<Vector3i, ServerVerifiedState> unverifiedPredictions = new Object2ObjectOpenHashMap<>(1);
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private final Object2IntMap<Vector3i> unverifiedPredictions = new Object2IntOpenHashMap<>(1);
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public WorldCache(GeyserSession session) {
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this.session = session;
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@ -135,30 +135,33 @@ public final class WorldCache {
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/* Code to support the prediction structure introduced in Java Edition 1.19.0
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Blocks can be rolled back if invalid, but this requires some client-side information storage. */
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/**
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* This does not need to be called for all player action packets (as of 1.19.2) and can be set to 0 if blocks aren't
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* changed in the action.
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*/
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public int nextPredictionSequence() {
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return ++currentSequence;
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}
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/**
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* Stores a record of a block at a certain position to rollback in the event it is incorrect.
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* Stores a note that this position may need to be rolled back at a future point in time.
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*/
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public void addServerCorrectBlockState(Vector3i position, int blockState) {
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public void markPositionInSequence(Vector3i position) {
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if (session.isEmulatePost1_18Logic()) {
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// Cheap hack
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// On non-Bukkit platforms, ViaVersion will always confirm the sequence before the block is updated,
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// meaning we'd send two block updates after (ChunkUtils.updateBlockClientSide in endPredictionsUpTo
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// and the packet updating from the client)
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this.unverifiedPredictions.compute(position, ($, serverVerifiedState) -> serverVerifiedState == null
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? new ServerVerifiedState(currentSequence, blockState) : serverVerifiedState.setData(currentSequence, blockState));
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this.unverifiedPredictions.put(position, currentSequence);
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}
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}
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public void updateServerCorrectBlockState(Vector3i position) {
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if (this.unverifiedPredictions.isEmpty()) {
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return;
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public void updateServerCorrectBlockState(Vector3i position, int blockState) {
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if (!this.unverifiedPredictions.isEmpty()) {
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this.unverifiedPredictions.removeInt(position);
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}
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this.unverifiedPredictions.remove(position);
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ChunkUtils.updateBlock(session, blockState, position);
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}
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public void endPredictionsUpTo(int sequence) {
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@ -166,40 +169,16 @@ public final class WorldCache {
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return;
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}
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Iterator<Map.Entry<Vector3i, ServerVerifiedState>> it = this.unverifiedPredictions.entrySet().iterator();
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Iterator<Object2IntMap.Entry<Vector3i>> it = Object2IntMaps.fastIterator(this.unverifiedPredictions);
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while (it.hasNext()) {
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Map.Entry<Vector3i, ServerVerifiedState> entry = it.next();
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ServerVerifiedState serverVerifiedState = entry.getValue();
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if (serverVerifiedState.sequence <= sequence) {
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Object2IntMap.Entry<Vector3i> entry = it.next();
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if (entry.getIntValue() <= sequence) {
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// This block may be out of sync with the server
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// In 1.19.0 Java, you can verify this by trying to mine in spawn protection
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ChunkUtils.updateBlockClientSide(session, serverVerifiedState.blockState, entry.getKey());
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Vector3i position = entry.getKey();
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ChunkUtils.updateBlockClientSide(session, session.getGeyser().getWorldManager().getBlockAt(session, position), position);
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it.remove();
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}
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}
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}
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private static class ServerVerifiedState {
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private int sequence;
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private int blockState;
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ServerVerifiedState(int sequence, int blockState) {
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this.sequence = sequence;
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this.blockState = blockState;
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}
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ServerVerifiedState setData(int sequence, int blockState) {
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this.sequence = sequence;
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this.blockState = blockState;
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return this;
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}
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@Override
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public String toString() {
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return "ServerVerifiedState{" +
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"sequence=" + sequence +
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", blockState=" + blockState +
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'}';
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}
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}
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}
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@ -127,7 +127,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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dropAll ? PlayerAction.DROP_ITEM_STACK : PlayerAction.DROP_ITEM,
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Vector3i.ZERO,
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Direction.DOWN,
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session.getWorldCache().nextPredictionSequence()
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0
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);
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session.sendDownstreamPacket(dropPacket);
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@ -408,13 +408,10 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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}
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int sequence = session.getWorldCache().nextPredictionSequence();
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if (blockState != -1) {
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session.getWorldCache().addServerCorrectBlockState(packet.getBlockPosition(), blockState);
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} else {
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session.getWorldCache().markPositionInSequence(packet.getBlockPosition());
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// -1 means we don't know what block they're breaking
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if (blockState == -1) {
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blockState = BlockStateValues.JAVA_AIR_ID;
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// Client will desync here anyway
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session.getWorldCache().addServerCorrectBlockState(packet.getBlockPosition(),
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session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition()));
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}
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LevelEventPacket blockBreakPacket = new LevelEventPacket();
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@ -442,7 +439,7 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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if (packet.getActionType() == 0) {
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// Followed to the Minecraft Protocol specification outlined at wiki.vg
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ServerboundPlayerActionPacket releaseItemPacket = new ServerboundPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, Vector3i.ZERO,
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Direction.DOWN, session.getWorldCache().nextPredictionSequence());
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Direction.DOWN, 0);
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session.sendDownstreamPacket(releaseItemPacket);
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}
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break;
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@ -41,6 +41,7 @@ import com.nukkitx.protocol.bedrock.packet.*;
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import org.geysermc.geyser.entity.type.Entity;
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import org.geysermc.geyser.entity.type.ItemFrameEntity;
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import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
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import org.geysermc.geyser.level.block.BlockStateValues;
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import org.geysermc.geyser.registry.BlockRegistries;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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@ -128,7 +129,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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break;
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case DROP_ITEM:
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ServerboundPlayerActionPacket dropItemPacket = new ServerboundPlayerActionPacket(PlayerAction.DROP_ITEM,
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vector, Direction.VALUES[packet.getFace()], session.getWorldCache().nextPredictionSequence());
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vector, Direction.VALUES[packet.getFace()], 0);
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session.sendDownstreamPacket(dropItemPacket);
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break;
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case STOP_SLEEP:
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@ -171,7 +172,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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}
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int breakingBlock = session.getBreakingBlock();
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if (breakingBlock == -1) {
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break;
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breakingBlock = BlockStateValues.JAVA_AIR_ID;
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}
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Vector3f vectorFloat = vector.toFloat();
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@ -202,7 +203,7 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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}
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}
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ServerboundPlayerActionPacket abortBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.CANCEL_DIGGING, vector, Direction.DOWN, session.getWorldCache().nextPredictionSequence());
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ServerboundPlayerActionPacket abortBreakingPacket = new ServerboundPlayerActionPacket(PlayerAction.CANCEL_DIGGING, vector, Direction.DOWN, 0);
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session.sendDownstreamPacket(abortBreakingPacket);
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LevelEventPacket stopBreak = new LevelEventPacket();
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stopBreak.setType(LevelEventType.BLOCK_STOP_BREAK);
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@ -44,7 +44,7 @@ public class BedrockEmoteTranslator extends PacketTranslator<EmotePacket> {
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if (session.getGeyser().getConfig().getEmoteOffhandWorkaround() != EmoteOffhandWorkaroundOption.DISABLED) {
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// Activate the workaround - we should trigger the offhand now
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ServerboundPlayerActionPacket swapHandsPacket = new ServerboundPlayerActionPacket(PlayerAction.SWAP_HANDS, Vector3i.ZERO,
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Direction.DOWN, session.getWorldCache().nextPredictionSequence());
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Direction.DOWN, 0);
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session.sendDownstreamPacket(swapHandsPacket);
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if (session.getGeyser().getConfig().getEmoteOffhandWorkaround() == EmoteOffhandWorkaroundOption.NO_EMOTES) {
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@ -35,7 +35,6 @@ import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.translator.sound.BlockSoundInteractionTranslator;
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import org.geysermc.geyser.util.ChunkUtils;
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@Translator(packet = ClientboundBlockUpdatePacket.class)
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public class JavaBlockUpdateTranslator extends PacketTranslator<ClientboundBlockUpdatePacket> {
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@ -45,7 +44,7 @@ public class JavaBlockUpdateTranslator extends PacketTranslator<ClientboundBlock
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Vector3i pos = packet.getEntry().getPosition();
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boolean updatePlacement = session.getGeyser().getPlatformType() != PlatformType.SPIGOT && // Spigot simply listens for the block place event
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session.getGeyser().getWorldManager().getBlockAt(session, pos) != packet.getEntry().getBlock();
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ChunkUtils.updateBlock(session, packet.getEntry().getBlock(), pos);
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session.getWorldCache().updateServerCorrectBlockState(pos, packet.getEntry().getBlock());
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if (updatePlacement) {
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this.checkPlace(session, packet);
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}
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@ -30,7 +30,6 @@ import com.github.steveice10.mc.protocol.packet.ingame.clientbound.level.Clientb
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.translator.protocol.PacketTranslator;
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import org.geysermc.geyser.translator.protocol.Translator;
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import org.geysermc.geyser.util.ChunkUtils;
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@Translator(packet = ClientboundSectionBlocksUpdatePacket.class)
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public class JavaSectionBlocksUpdateTranslator extends PacketTranslator<ClientboundSectionBlocksUpdatePacket> {
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@ -38,7 +37,7 @@ public class JavaSectionBlocksUpdateTranslator extends PacketTranslator<Clientbo
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@Override
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public void translate(GeyserSession session, ClientboundSectionBlocksUpdatePacket packet) {
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for (BlockChangeEntry entry : packet.getEntries()) {
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ChunkUtils.updateBlock(session, entry.getBlock(), entry.getPosition());
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session.getWorldCache().updateServerCorrectBlockState(entry.getPosition(), entry.getBlock());
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}
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}
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}
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@ -125,7 +125,6 @@ public class ChunkUtils {
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public static void updateBlock(GeyserSession session, int blockState, Vector3i position) {
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updateBlockClientSide(session, blockState, position);
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session.getChunkCache().updateBlock(position.getX(), position.getY(), position.getZ(), blockState);
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session.getWorldCache().updateServerCorrectBlockState(position);
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}
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/**
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