- Animation keys should be better synced with the animation (fewer instance of missing keys)
- Copied keyframes and cloned stages should no longer be linked to each other
-If you delete the first keyframe in a clip, instead of denying you, it will reset the associated actor it to its default starting position
- You can now move keyframes over the first one in a clip and override it. If less than two keys remain, new keys will be generated to a minimum of a two
- Fixed error when cycling through actor body parts
- Fixed issue where animation would not evaluate the clip percentage correctly
- Fixed pawn race selection drop down not updating
- Fixed issue that was stopping animations with floating points in integer fields from loading
- Insert adds a new keyframe to the selected timeline
- New stages have frames cloned from the last frame of current stage
- Existing key are now replaced when another key is dropped on them
- Fixed bug where starting a new animation could result in errors
- Fixed bug where graphic paths would be repeated in the race settings menu
- The body type dropdown and offset fields will deactivate and no longer apply when an actor's race is changed to a non-humanoid
- Fixed bug which cause body to skip around when body offsets were set
- Fixed bug where genital rotations were absolute rather than relative to body orientation