DoctorMacc
03c611224b
Add llama decoration support
2020-04-07 19:38:44 -04:00
DoctorMacc
12e67d9b28
Merge branch 'master' of https://github.com/GeyserMC/Geyser into map-quick-fix
2020-04-07 18:23:22 -04:00
Redned
9bdc083963
Merge pull request #286 from DoctorMacc/trader-llamas
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Fix trader llamas not appearing; add llama metadata
2020-04-07 15:32:41 -05:00
William Johnstone
c44708cc22
Add requested changes
2020-04-07 21:22:10 +01:00
DoctorMacc
588c89ded2
Fix requested changes
2020-04-07 16:21:42 -04:00
DoctorMacc
b8c1a1d0ba
Fix trader llamas not appearing; show llama variant
2020-04-07 16:12:55 -04:00
William Johnstone
8cab3cce26
Add falling blocks
2020-04-07 20:45:59 +01:00
DoctorMacc
9c282d2cb8
Quick map fix
2020-04-07 13:54:08 -04:00
DoctorMacc
2d2b4704dc
Potential error spam fix
2020-04-06 20:57:26 -04:00
rtm516
41e0de4484
Cleaned up language
2020-04-06 14:35:18 +01:00
rtm516
c114f49e84
Fixed player count and removed debug code
2020-04-06 14:34:45 +01:00
rtm516
d4fa651427
Made the server kick all players before we shutdown and close the window when we finish on standalone.
2020-04-06 14:33:36 +01:00
rtm516
28217adfdf
Added support for numbered param replacements
2020-04-05 23:37:41 +01:00
rtm516
9a6b537e89
Removed debugging line
2020-04-05 22:49:10 +01:00
rtm516
49df48fcf0
Fixed some strings getting missed
2020-04-05 22:47:03 +01:00
rtm516
18311e3c1c
Added argument parsing to serverside language processing
2020-04-05 12:19:20 +01:00
rtm516
55b2fd0259
Kick the user on incorrect login info
2020-04-05 10:42:02 +01:00
rtm516
c809ddb618
Renamed translation method and cleaned up variable declaration
2020-04-05 10:13:47 +01:00
RednedEpic
41f6d991a4
Fix improperly named bedrock packet translator
2020-04-05 00:47:04 -05:00
rtm516
845c914492
Moved loading and added default locale config option
2020-04-05 02:58:23 +01:00
rtm516
b5ce83bbe2
Missed changes
2020-04-05 02:37:39 +01:00
rtm516
7f1fb3d43c
Added new locale loading system
2020-04-05 02:36:25 +01:00
MrPowerGamerBR
3094fedd54
Remove unused map info request translator
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This was used for debugging purposes, to check if the map was correctly remapped to the client because, if it wasn't, it would've returned -1 as the map ID
2020-04-04 17:28:59 -03:00
MrPowerGamerBR
de37046466
Add map item translators
2020-04-04 17:23:02 -03:00
rtm516
c1e00e3614
Moved to json file lang mapping
2020-04-04 19:39:14 +01:00
rtm516
7298e2ff3f
Added a few more lang string translations
2020-04-04 17:44:41 +01:00
rtm516
65277dc82a
Added java -> bedrock lang conversions
2020-04-04 17:25:38 +01:00
RednedEpic
54fe7989cf
Nitpicks
2020-04-04 02:08:50 -05:00
RednedEpic
b6c2592b5c
Add missing import
2020-04-04 02:08:23 -05:00
Redned
ddf2f471ea
Merge branch 'master' into chunk-fix
2020-04-04 02:00:18 -05:00
RednedEpic
786f137e28
Add support for team prefixes, suffixes, and colors ( Fixes #150 )
2020-04-04 01:27:34 -05:00
RednedEpic
9b487d7d03
Fix combat by sending the animate packet after damage ( Closes #260 )
2020-04-03 17:20:14 -05:00
RednedEpic
03e11df58b
Fix null potion type message in console (Addresses #227 )
2020-03-26 23:29:16 -05:00
RednedEpic
5222232e72
Add rest of fixes for operator bug
2020-03-26 23:00:52 -05:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
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Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
f8407eeb5a
Add requested changes to PR
2020-03-25 00:55:09 -05:00
Ender
bbf6683bd8
Make all translators annotation based
2020-03-23 23:24:17 -05:00
Ender
13a58dc825
Begin making translators annotation based
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Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
DoctorMacc
a821312f7e
Add switch for dealing with ChatColor.NONE
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In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
Tim203
8b824cccf7
Added VR as InputMode ( fixes #219 )
2020-03-19 12:51:14 +01:00
RednedEpic
0a3a4a9ee1
Merge remote-tracking branch 'origin/master'
2020-03-18 16:10:45 -05:00
Redned
62b183a387
Update bedrock protocol lib and remove trove
2020-03-18 16:10:28 -05:00
Ender
1f8a2c5765
Make the passthrough motd display correctly on clients
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Before: https://i.e3ndr.xyz/?i=W63C
After: https://i.e3ndr.xyz/?i=SGKS
2020-03-17 17:55:11 -05:00
RednedEpic
51050e3868
Merge remote-tracking branch 'origin/master'
2020-03-17 11:43:28 -05:00
RednedEpic
21dc2e8362
Add Geyser reload command and commands for platforms ( Closes #141 )
2020-03-17 11:43:09 -05:00
RednedEpic
16c9317a36
Fix flickering sky if time is too high ( Closes #200 )
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This was caused because the max int size is 2,147,483,647, which is what Minecraft: Bedrock Edition uses in the time packet. In Minecraft: Java Edition, a long is used which has a max length of 9,223,372,036,854,775,807, thus causing the sky to bug out.
This commit uses the modulus operator with the max time value per-day of 24,000 to retrieve the remainder.
2020-03-15 13:20:55 -05:00
RednedEpic
e203cfd4a7
Move back to XUID for Floodgate
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The normal identity UUID caused problems and caused the bedrock client to crash when using Floodgate. This was likely because on bedrock edition, it's a version 3 UUID opposed to java edition which uses version 4.
2020-03-14 14:03:44 -05:00
RednedEpic
105ce2b3b5
Add effect translations
2020-03-10 19:40:51 -05:00
Tim203
37d377b483
Floodgate now uses identity instead of xuid
2020-03-09 21:32:19 +01:00
RednedEpic
acc30f2432
Move DeviceOS to common module
2020-03-08 11:45:00 -05:00
RednedEpic
9e203d48aa
Fix running Geyser commands ingame
2020-03-06 19:37:35 -06:00
RednedEpic
0e355c1a95
Fix natural creeper explosion animation not showing up
2020-03-06 19:27:12 -06:00
RednedEpic
7bd53c95c3
Work on a lot more entity flags
2020-03-06 17:29:11 -06:00
RednedEpic
e4c2f79bc5
Fix a couple minor entity bugs
2020-03-06 15:56:48 -06:00
RednedEpic
119f35b690
Fix chat getting cut off ( Closes #188 )
2020-03-06 15:44:49 -06:00
AJ Ferguson
f71c70224b
Only translate full chunks
2020-03-05 17:55:22 -09:00
AJ Ferguson
eaf45ff6f7
Fix chunk view position bugs on some servers
2020-03-05 16:26:36 -09:00
AJ Ferguson
223e94a31d
Revert non-full chunk fix
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This fix causes far too much lag on big non-full chunk updates
2020-03-05 10:45:50 -09:00
RednedEpic
1670c77672
Only allow console to shut down Geyser with a command
2020-03-04 20:44:42 -06:00
RednedEpic
936cbad67d
Get log4j2 working and fix commands
2020-03-04 20:35:23 -06:00
RednedEpic
e52a461a73
Attempt to get log4j2 working
2020-03-01 10:48:49 -06:00
RednedEpic
f9a1656b8e
Merge remote-tracking branch 'origin/plugin' into plugin
2020-02-26 19:31:45 -06:00
RednedEpic
2bdf3d4d7f
Merge branch 'master' into plugin
2020-02-26 19:31:19 -06:00
Tim203
b97fa2b1c8
Added a response to the PluginMessage packet in the Login state
2020-02-26 23:53:26 +01:00
RednedEpic
09e4bbd8ca
Make sure scale is not null when setting armor stand as baby
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If it's null, it's invisible.
2020-02-25 19:52:27 -06:00
RednedEpic
4c87a13e25
Snap height only if on ground
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(Original commit 2dc6ab453f931ac2083a6d142e963beb0a101b94)
2020-02-25 19:36:36 -06:00
RednedEpic
f5bc328737
Merge branch 'master' into feature/new-protocol-lib
2020-02-25 18:54:31 -06:00
RednedEpic
f0e01ab1c9
Fix getting stuck in wall bug
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Due to java doubles being somewhat more "precise" and bedrock positions being sent in floats instead, this caused bedrock players to get stuck in blocks when jumping or running near them in a certain way, thus causing the server to try and correct their position, potentially flagging anticheats and causing the server to print a "moved wrongly" message in console.
See: https://stackoverflow.com/questions/322749/retain-precision-with-double-in-java
2020-02-25 18:50:09 -06:00
RednedEpic
1af4d71bd1
Remove extra height added to position when server corrects movement
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This should fix the bug where you can "climb" up blocks. Although this doesn't fix the random spasm the client gets, it should prevent players from climbing up blocks (and getting stuck in them), thus preventing anticheats from going crazy.
2020-02-24 20:04:18 -06:00
Redned
b41d66dd19
Set can climb for entity back to true
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This has nothing to do with the bug where players can "climb" up blocks, but rather disabling this feature disables the ability to climb up vines and ladders. This commit reverts that.
2020-02-23 18:02:54 -06:00
Redned
35ed1ec916
Merge pull request #156 from AJ-Ferguson/chunk-fix
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Chunk fixes
2020-02-23 14:38:20 -06:00
RednedEpic
720f69d913
Set can climb for entity to false
2020-02-16 14:07:40 -06:00
RednedEpic
41a24ca6ab
Merge branch 'master' into plugin
2020-02-16 13:25:37 -06:00
RednedEpic
f87ff70369
Update to NukkitX Protocol Lib 2.5.1
2020-02-16 13:07:35 -06:00
RednedEpic
9ffec0021c
Fix movement bugs *and* allow for teleportation
2020-02-16 12:40:54 -06:00
OnlyBMan
18a50d4e3e
Fix baby armorstands showing even when invisible
2020-02-15 21:35:05 -05:00
RednedEpic
f52684f0dd
Fix teleportation
2020-02-15 19:06:18 -06:00
RednedEpic
ee85abf34c
Fix player movement not being visible, movement bugs and laggy entities
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(Addresses #74 , #109 )
2020-02-15 17:39:34 -06:00
AJ Ferguson
2d0a584106
Fix swimming
2020-02-15 01:18:41 -09:00
RednedEpic
e6d166d4d4
Merge branch 'master' into feature/new-protocol-lib
2020-02-14 17:58:53 -06:00
RednedEpic
4bb34cdcce
Merge branch 'master' into feature/new-protocol-lib
2020-02-14 17:57:28 -06:00
RednedEpic
4186715083
Update to NukkitX Protocol Lib 2.5.0 release
2020-02-14 17:39:26 -06:00
RednedEpic
bf90b803ca
Fix interact and attack in interact translator
2020-02-14 17:27:08 -06:00
AJ Ferguson
35bf1b455e
Fix new player entity data getting lost while loading skin
2020-02-13 17:45:15 -09:00
AJ Ferguson
fa7324e1f5
Add support for offhand
2020-02-13 17:45:14 -09:00
AJ Ferguson
b18b83fd9a
Fix armor not showing if partially armored
2020-02-13 17:45:14 -09:00
AJ Ferguson
276a8d6485
Fix hotbar slot changing when the player's hand is updated
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The default value is 0.
-1 seems to leave the selected hotbar slot unchanged.
2020-02-13 17:45:14 -09:00
AJ Ferguson
7f194b2d54
Increase render distance instead of chunkpublisher radius
2020-02-11 13:42:02 -09:00
AJ Ferguson
3615ec2b90
Fix ChunkPosition
2020-02-10 18:24:09 -09:00
AJ Ferguson
9008036ee4
Merge remote-tracking branch 'remotes/upstream/master' into chunk-fix
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# Conflicts:
# connector/src/main/java/org/geysermc/connector/network/translators/block/BlockTranslator.java
# connector/src/main/java/org/geysermc/connector/network/translators/java/world/JavaChunkDataTranslator.java
# connector/src/main/java/org/geysermc/connector/utils/ChunkUtils.java
# connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-10 17:38:56 -09:00
SupremeMortal
c70cf0bb47
Make biomes tag final
2020-02-09 22:55:07 +00:00
SupremeMortal
f9cd88eaa2
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/direct-block-mapping
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Conflicts:
connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-09 22:53:57 +00:00
SupremeMortal
9594b42523
Add waterlogging support
2020-02-09 22:06:22 +00:00
SupremeMortal
c9f33f8344
Pull in new submodule changes
2020-02-09 21:22:39 +00:00
RednedEpic
e8a1e0dae1
Add velocity platform support
2020-02-08 13:43:50 -06:00
AJ Ferguson
516fc51162
Small changes
2020-02-05 20:23:06 -09:00
AJ Ferguson
e4ab4b336c
Chunk fixes
2020-02-05 19:32:33 -09:00
AJ Ferguson
e0a1435d51
Send confirmation packet when spawning
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Fixes some chunk bugs
2020-02-05 19:23:08 -09:00
AJ Ferguson
13f198845c
Fix bugs when rapidly switching dimensions
2020-02-05 19:21:09 -09:00
OnlyBMan
0bb18d26b0
Load biome definitions only once instead of everytime a new player joins
2020-02-05 22:02:23 -05:00