Commit graph

129 commits

Author SHA1 Message Date
Konicai
58eede37c0
Drop anything below 1.19.50 2022-12-02 00:28:24 -05:00
RednedEpic
8f96823048 Add support for Bedrock 1.19.50 (560) 2022-11-28 20:53:17 -06:00
Kevin Ludwig
7dc2ca35d6
Fully strip formatting from chat and commands (#3417) 2022-11-28 12:46:07 -05:00
RednedEpic
3f42d68f4e Update to latest Protocol changes & cleanup item registry populator 2022-10-30 11:34:08 -05:00
RednedEpic
a133308f51 It compiles! 2022-10-29 22:02:11 -05:00
RednedEpic
18e7db8c30 Start on update to Protocol 3.0 2022-10-29 19:23:21 -05:00
Konicai
cc82f4b871
Fix bounding box for 1.19.40 after death + respawn (#3374)
Co-authored-by: onebeastchris <105284508+onebeastchris@users.noreply.github.com>
2022-10-29 20:08:41 -04:00
Camotoy
1b6cfad5ad
Fix ghost blocks when insta-mining on 1.19+
Fixes #3113
2022-09-27 19:24:50 -04:00
Camotoy
4e2d750791
Gatekeep RequestAbilityPackets to 1.19.30+ 2022-09-18 12:20:54 -04:00
Camotoy
64c03b9610
Correctly detect flying in 1.19.30 2022-09-18 12:18:47 -04:00
RednedEpic
8fb22ee225 Merge branch 'master' into feature/extensions 2022-09-04 16:42:14 -05:00
AJ Ferguson
8e47a9f5e9
Ensure bedrock inventory id is at most 100 (#3260) 2022-08-29 12:26:30 -04:00
Kas-tle
e35f3785b2
Resolve fallout 2022-08-24 04:53:13 +00:00
Kas-tle
9232310b4d
Upstream 2022-08-24 04:53:00 +00:00
Camotoy
3716b7a84f
Remove initialized check in movement
This probably isn't needed anymore. This was introduced in https://github.com/GeyserMC/Geyser/pull/41 and is probably no longer needed since we never send movement before the player is spawned, and we don't allow movement to go through until the Bedrock player matches the unconfirmed teleport we create in JavaPlayerPositionTranslator. By removing this we should fix some instances of players kicked for 'flying' as players joining in the air would never respond to gravity until Bedrock finished loading.
2022-08-20 14:56:40 -04:00
David Choo
33af9e094c
Fix missing cool down indicator when attacking mobs (#3230) 2022-08-12 22:25:07 -04:00
Tim203
80588a07bd
Initial API changes 2022-08-11 23:17:56 +02:00
Camotoy
40fde6b046
Some nitpicks and cleaning up the provider API
The command changes here are not final. Internally we're discussing if we want to allow extensions to register root commands on platforms.
2022-07-26 18:33:39 -04:00
Camotoy
616c088b66
Fix custom items with ItemTranslator#getBedrockItemMapping 2022-07-20 18:35:40 -04:00
Kas-tle
363d72da91
Merge remote-tracking branch 'origin/master' into feature/extensions 2022-07-12 05:26:52 +00:00
Camotoy
83ba6b5ab5
Extensions have their own command 2022-07-10 20:58:48 -04:00
Camotoy
2ce7ff850a
Support the 1.19.0 Java block prediction/ack system 2022-07-09 23:02:19 -04:00
David Choo
dc810f1d39
Fix break time while submerged in water (#3110)
* Fix break time while submerged in water

* Review stuff

* LAYERS -> LEVELS
2022-07-02 21:17:14 -04:00
David Choo
9ea22042eb
Fix some item interactions (#3083)
* Remove Bedrock only banner patterns from the creative inventory

* Add sound for tadpole bucket

* Fix lily pad and frogspawn placing on mobile/single stacks

* Workaround? Fix? for bucket usage on mobile

* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent

* Rotate the player back after using an item and fix glass bottles

* ITEM_USE actionType 1 does not need the rotation fix

Increase delay for look back

* Add some checks

* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks

As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.

* Fix inventory transactions being rejected after restoreCorrectBlock

The held item's netId is always 0 in the InventoryTransactionPacket.

* Touch ups

* Fix lookAt for different poses and sneaking + cauldron + bucket interactions

Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water

Resend the held item if we do encounter a desync

* Avoid getting blockstate twice and fix comment

* Use generated interaction data

* Fix glass bottles being double filled and phantom water bottles/water buckets

* Don't update the entire inventory on useItem

* Use Geyser's inventory copy for check

* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation

* mappings

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-06-24 16:48:28 -04:00
ImDaBigBoss
4e2f74481b Updated to 1.19 2022-06-08 14:09:14 +02:00
Tim203
5fe24ac867
Merge remote-tracking branch 'origin/feature/1.19-bedrock' into feature/cumulus-1.1
# Conflicts:
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
2022-06-07 00:14:43 +02:00
Camotoy
7a0a6795d0
Remove now-obsolete sign workaround. Yay. 2022-05-29 20:31:54 -04:00
Tim203
d4ecd2bd72
Merge remote-tracking branch 'origin/master' into feature/cumulus-1.1
# Conflicts:
#	ap/pom.xml
#	api/base/pom.xml
#	api/geyser/pom.xml
#	api/pom.xml
#	bootstrap/bungeecord/pom.xml
#	bootstrap/pom.xml
#	bootstrap/spigot/pom.xml
#	bootstrap/sponge/pom.xml
#	bootstrap/standalone/pom.xml
#	bootstrap/velocity/pom.xml
#	common/pom.xml
#	core/pom.xml
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
#	core/src/main/java/org/geysermc/geyser/translator/protocol/java/JavaCustomPayloadTranslator.java
#	core/src/main/java/org/geysermc/geyser/util/LoginEncryptionUtils.java
#	pom.xml
2022-05-28 17:09:20 +02:00
Camotoy
9183897d52
Implement chest boat 2022-05-26 13:11:39 -04:00
Camotoy
ebf18cfb28
Switch all Position instances to Vector3i 2022-05-25 19:17:49 -04:00
Camotoy
bbf45b6a4c
Compiles; provide your own mappings for now 2022-05-25 15:55:15 -04:00
David Choo
b33cc512b4
Add custom skull render distance (#2751)
* Add player skull render distance

* Improve updateVisibleSkulls a bit

Avoid rechecking visibility on small movements

* Periodically despawn unused skull entities

* Don't hide skull entity for position/rotation changes

Prevents flickering for skulls that are rotating

* Update visible skulls when a skull is removed

* Only update on removal if an entity is assigned

* No need to check for skull in ChunkUtils

Update copyright year

* Avoid rechecking all skulls when a skull is added/removed

* Allow skull render distance and number to be configured

Renamed some fields to better match their values

* Compare texture property directly from GameProfile

* Remove unnecessary blockState field from SkullPlayerEntity

* Use binarySearch for insertion

Wait for player movement before loading skulls

* Allow culling to be disabled by setting max-visible-custom-skulls to -1

* Only remove skulls in inRangeSkulls when culling is enabled

* Add suggestions from review

* Merge the for loops in updateVisibleSkulls

* Fix skulls being leaked on chunk unload
2022-05-14 15:12:18 -04:00
RednedEpic
43f23674d6 Merge branch 'master' into feature/extensions
# Conflicts:
#	ap/pom.xml
#	api/base/pom.xml
#	api/geyser/pom.xml
#	api/pom.xml
#	bootstrap/bungeecord/pom.xml
#	bootstrap/pom.xml
#	bootstrap/spigot/pom.xml
#	bootstrap/sponge/pom.xml
#	bootstrap/standalone/pom.xml
#	bootstrap/velocity/pom.xml
#	common/pom.xml
#	core/pom.xml
#	core/src/main/java/org/geysermc/geyser/configuration/GeyserJacksonConfiguration.java
#	core/src/main/java/org/geysermc/geyser/network/UpstreamPacketHandler.java
#	core/src/main/java/org/geysermc/geyser/session/GeyserSession.java
#	core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/BedrockFilterTextTranslator.java
#	pom.xml
2022-04-24 11:23:26 -05:00
Tim203
2f54bf0e14
Rotation fixes (#2396)
* Should fix some rotation issues

* Some more changes

* Small changes

* Fixed merge conflicts and updated other classes that changed

* Added translation for the LookAt packet
2022-04-23 13:57:32 -05:00
Camotoy
5a94bdae5a
oops 2022-04-21 22:24:41 -04:00
Camotoy
05d74ebd3e
Fix signs for Bedrock 1.18.30
Fixes #2944
2022-04-21 22:23:00 -04:00
Camotoy
575fe98c0f
Fix anvils for 1.18.30 Bedrock 2022-04-20 21:39:35 -04:00
Konicai
03b067e23e
Merge master into extensions (#2941)
* Don't always store cert/client data used for skin uploaded

This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.

* Make all moon phases visible

The fix to prevent integer overflows also prevented moon phases from being visible until now.

Fixes #2927

* SetTimeTranslator: cast from long on the entire modulus

This should fix some inaccuracies with time on older worlds.

* Bump version; drop 1.17.40; support 1.18.30

* Actually bump to 2.0.3-SNAPSHOT

* Fix message being sent still if a single escape character is sent

* Replace instances of configs using `generateduuid` for Metrics

* Fix some merge mistakes

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-04-20 21:37:50 -04:00
Camotoy
af08488d1e
Fix message being sent still if a single escape character is sent 2022-04-18 21:30:44 -04:00
Camotoy
cf8114543e Bump version; drop 1.17.40; support 1.18.30 2022-04-17 19:53:06 -04:00
Camotoy
1ebc3fd8f6
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/extensions 2022-04-07 19:22:46 -04:00
Camotoy
1d3eebc678
Add recent Paper check and new vanilla check for block placement
Fixes #2917
2022-04-04 21:03:43 -04:00
Camotoy
d6cb5bd52d
ItemMappings: use array for ItemMapping class 2022-04-04 14:08:35 -04:00
Camotoy
f639be6362
Better handling of fake cooldown
Because of Bedrock limitations, if a player has text background opacity enabled, they'll see an empty section where the title is usually displayed as the fake cooldown is shown. This commit minimizes the time that is shown by clearing the text as soon as possible. Reference issue: https://github.com/GeyserMC/Geyser/issues/1710

This commit also removes starting the fake cooldown process if the client switches to an inventory slot with the same Java ID.
2022-03-25 20:22:39 -04:00
RednedEpic
9939a26a5b Add RemoteServer API 2022-03-19 21:55:29 -05:00
RednedEpic
02cda38259 Merge remote-tracking branch 'origin/master' into feature/extensions-gradle 2022-03-19 20:48:14 -05:00
Camotoy
0829b5cd4e
Replicate Bedrock shield behavior more accurately
If the player swings, then they cannot be holding their shield at the same time.

Also fixes an animation edge case with other players.
2022-03-15 13:34:56 -04:00
Camotoy
9154a4571c Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/extensions 2022-03-06 20:35:04 -05:00
Camotoy
c977e36368
Deprecate userAuths in favor of a saved token system 2022-03-03 18:52:26 -05:00
Camotoy
b4b5cea42d
Implement offhand support when interacting with entities
By simulating the exact processing that Java Edition does on the client-side, we can achieve full packet parity with Java when interacting with an entity.
2022-02-25 11:02:18 -05:00
Camotoy
9b8e1372c1
Work around dropping items from other slots
Fixes #2846
2022-02-25 10:31:00 -05:00
Camotoy
7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Camotoy
746cd94dd1
Fix villagers for 1.18.10
Includes working around pre-1.14 ONLY on pre-1.14 by checking the tags packet.

Fixes #2828
2022-02-10 20:14:52 -05:00
Camotoy
354e87b747
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/extensions 2022-02-10 09:17:27 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Camotoy
d0fa2d2b05
Don't send respawn code until Java is ready
Fixes #2668
2022-01-30 11:14:51 -05:00
Camotoy
14882534c0
Don't fully translate item data to compare net IDs
Just compare the item mappings of the two Java items. This should shave some NBT and display conversion processing time down.
2022-01-30 11:05:29 -05:00
Tim203
3011d89db6
Update Geyser to use the latest features of Cumulus 1.1 2022-01-22 12:20:52 +01:00
Camotoy
e92633d657
Add an option to always quick-change armor
With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java for making me realize this was possible.

Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
2022-01-20 18:09:35 -05:00
Camotoy
a6004af083
Minor cleanups 2022-01-19 19:30:54 -05:00
Camotoy
c1e4040cb6
Don't let Bedrock players send format character
See https://github.com/PaperMC/Paper/issues/7362
2022-01-17 16:10:56 -05:00
RednedEpic
30303d5f16 Implement support for adding Geyser subcommands 2022-01-16 15:09:53 -06:00
Camotoy
8a93f6a116
Send the client render distance to the server
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
Camotoy
516d8e573e
Config option to disable Bedrock scaffolding/godbridging 2022-01-15 16:28:52 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy
d7eef7aaeb
Cache forms until the player has fully initialized 2021-12-29 14:20:34 -05:00
Camotoy
68c13c08fa
Fix some regressions in swim handling 2021-12-25 22:46:16 -05:00
David Choo
65aaa07493
Fix sneaking speed adjustment and bounding box (#2728)
* Fix sneaking speed adjustment and bounding box

Also remove redundant session variable in SessionPlayerEntity

* Add comment to valid field

* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00
Camotoy
24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Camotoy
b0baf1670d
Don't send inventories to the client before initialization
Fixes #2677
2021-12-07 14:51:58 -05:00
Kenox
1840172c8d
Fix custom merchant inventory not opening (#2672) 2021-12-06 10:43:36 -05:00
Camotoy
e954d091b9
Prevent errors from simply being swallowed 2021-12-05 19:03:47 -05:00
Camotoy
9084c59003
Fix regressions in player movement handling 2021-12-02 19:56:12 -05:00
Camotoy
3f296e32a1
Boss bar colors now work in Bedrock 1.18!! 2021-11-30 21:28:32 -05:00
David Choo
a305c22665
1.18 entity name and metadata changes (#2651)
* Fix amount & javaId being used before it is initialized

Fixes invisible falling blocks and incorrectly sized exp orbs

* Add missing item metadata to throwable items and fireballs

Renamed ItemedFireballEntity -> FireballEntity

* Renamed more EntityDefinitions to match MCProtocolLib

* Add some missing metadata and add null check

* Use entity type when possible in debug spawn message

Fallback onto classes simple name
Also don't register ENDER_DRAGON_PART

* Remove redundant entity identifiers and fix END_CRYSTAL and FISHING_BOBBER identifiers

minecraft:end_crystal -> minecraft:ender_crystal
minecraft:fishing_book -> minecraft:fishing_hook

* Cave spider should inherit metadata from spider

* Keep entity definitions in roughly alphabetical order

* Alphabetize entity definitions

* ABCs?

* Bump MCProtocolLib version
2021-11-26 23:03:46 -05:00
Camotoy
966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic
83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic
2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00