Add an option to always quick-change armor

With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java for making me realize this was possible.

Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
This commit is contained in:
Camotoy 2022-01-20 18:09:35 -05:00
parent 6667a53bca
commit e92633d657
No known key found for this signature in database
GPG Key ID: 7EEFB66FE798081F
6 changed files with 72 additions and 27 deletions

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@ -78,6 +78,8 @@ public interface GeyserConfiguration {
boolean isDisableBedrockScaffolding();
boolean isAlwaysQuickChangeArmor();
EmoteOffhandWorkaroundOption getEmoteOffhandWorkaround();
String getDefaultLocale();

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@ -108,6 +108,9 @@ public abstract class GeyserJacksonConfiguration implements GeyserConfiguration
@JsonProperty("disable-bedrock-scaffolding")
private boolean disableBedrockScaffolding = false;
@JsonProperty("always-quick-change-armor")
private boolean alwaysQuickChangeArmor = false;
@JsonDeserialize(using = EmoteOffhandWorkaroundOption.Deserializer.class)
@JsonProperty("emote-offhand-workaround")
private EmoteOffhandWorkaroundOption emoteOffhandWorkaround = EmoteOffhandWorkaroundOption.DISABLED;

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@ -313,18 +313,7 @@ public abstract class InventoryTranslator {
if (!isSourceCursor && destination.getContainer() == ContainerSlotType.HOTBAR || destination.getContainer() == ContainerSlotType.HOTBAR_AND_INVENTORY) {
// Tell the server we're pressing one of the hotbar keys to save clicks
Click click = switch (destination.getSlot()) {
case 0 -> Click.SWAP_TO_HOTBAR_1;
case 1 -> Click.SWAP_TO_HOTBAR_2;
case 2 -> Click.SWAP_TO_HOTBAR_3;
case 3 -> Click.SWAP_TO_HOTBAR_4;
case 4 -> Click.SWAP_TO_HOTBAR_5;
case 5 -> Click.SWAP_TO_HOTBAR_6;
case 6 -> Click.SWAP_TO_HOTBAR_7;
case 7 -> Click.SWAP_TO_HOTBAR_8;
case 8 -> Click.SWAP_TO_HOTBAR_9;
default -> null;
};
Click click = InventoryUtils.getClickForHotbarSwap(destination.getSlot());
if (click != null) {
plan.add(click, sourceSlot);
break;

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@ -31,6 +31,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundContainerClickPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundInteractPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundPlayerActionPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundUseItemOnPacket;
@ -40,21 +41,26 @@ import com.nukkitx.math.vector.Vector3i;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.data.inventory.*;
import com.nukkitx.protocol.bedrock.packet.*;
import org.geysermc.geyser.entity.EntityDefinitions;
import org.geysermc.geyser.entity.type.CommandBlockMinecartEntity;
import org.geysermc.geyser.entity.type.Entity;
import org.geysermc.geyser.entity.EntityDefinitions;
import org.geysermc.geyser.entity.type.ItemFrameEntity;
import org.geysermc.geyser.inventory.GeyserItemStack;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.translator.sound.EntitySoundInteractionTranslator;
import org.geysermc.geyser.inventory.Inventory;
import org.geysermc.geyser.inventory.click.Click;
import org.geysermc.geyser.level.block.BlockStateValues;
import org.geysermc.geyser.registry.BlockRegistries;
import org.geysermc.geyser.registry.type.ItemMapping;
import org.geysermc.geyser.registry.type.ItemMappings;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.translator.sound.EntitySoundInteractionTranslator;
import org.geysermc.geyser.util.BlockUtils;
import org.geysermc.geyser.util.InventoryUtils;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.TimeUnit;
/**
@ -269,16 +275,6 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
session.setInteracting(true);
}
case 1 -> {
if (packet.getActions().size() == 1 && packet.getLegacySlots().size() > 0) {
InventoryActionData actionData = packet.getActions().get(0);
LegacySetItemSlotData slotData = packet.getLegacySlots().get(0);
if (slotData.getContainerId() == 6 && actionData.getToItem().getId() != 0) {
// The player is trying to swap out an armor piece that already has an item in it
// Java Edition does not allow this; let's revert it
session.getInventoryTranslator().updateInventory(session, session.getPlayerInventory());
}
}
// Handled when sneaking
if (session.getPlayerInventory().getItemInHand().getJavaId() == mappings.getStoredItems().shield().getJavaId()) {
break;
@ -298,6 +294,39 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
ServerboundUseItemPacket useItemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND);
session.sendDownstreamPacket(useItemPacket);
List<LegacySetItemSlotData> legacySlots = packet.getLegacySlots();
if (packet.getActions().size() == 1 && legacySlots.size() > 0) {
InventoryActionData actionData = packet.getActions().get(0);
LegacySetItemSlotData slotData = legacySlots.get(0);
if (slotData.getContainerId() == 6 && actionData.getToItem().getId() != 0) {
// The player is trying to swap out an armor piece that already has an item in it
if (session.getGeyser().getConfig().isAlwaysQuickChangeArmor()) {
// Java doesn't know when a player is in its own inventory and not, so we
// can abuse this feature to send a swap inventory packet
int bedrockHotbarSlot = packet.getHotbarSlot();
Click click = InventoryUtils.getClickForHotbarSwap(bedrockHotbarSlot);
if (click != null && slotData.getSlots().length != 0) {
Inventory playerInventory = session.getPlayerInventory();
// Bedrock sends us the index of the slot in the armor container; armor in Java
// Edition is offset by 5 in the player inventory
int armorSlot = slotData.getSlots()[0] + 5;
GeyserItemStack armorSlotItem = playerInventory.getItem(armorSlot);
GeyserItemStack hotbarItem = playerInventory.getItem(playerInventory.getOffsetForHotbar(bedrockHotbarSlot));
playerInventory.setItem(armorSlot, hotbarItem, session);
playerInventory.setItem(bedrockHotbarSlot, armorSlotItem, session);
ServerboundContainerClickPacket clickPacket = new ServerboundContainerClickPacket(
playerInventory.getId(), playerInventory.getStateId(), armorSlot,
click.actionType, click.action, null, Collections.emptyMap());
session.sendDownstreamPacket(clickPacket);
}
} else {
// Disallowed; let's revert
session.getInventoryTranslator().updateInventory(session, session.getPlayerInventory());
}
}
}
}
case 2 -> {
int blockState = session.getGameMode() == GameMode.CREATIVE ?

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@ -41,6 +41,7 @@ import org.geysermc.geyser.inventory.Container;
import org.geysermc.geyser.inventory.GeyserItemStack;
import org.geysermc.geyser.inventory.Inventory;
import org.geysermc.geyser.inventory.PlayerInventory;
import org.geysermc.geyser.inventory.click.Click;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.text.ChatColor;
import org.geysermc.geyser.text.GeyserLocale;
@ -50,6 +51,7 @@ import org.geysermc.geyser.translator.inventory.chest.DoubleChestInventoryTransl
import org.geysermc.geyser.registry.Registries;
import org.geysermc.geyser.registry.type.ItemMapping;
import javax.annotation.Nullable;
import java.util.Collections;
import java.util.Objects;
import java.util.concurrent.TimeUnit;
@ -330,4 +332,20 @@ public class InventoryUtils {
session.sendUpstreamPacket(hotbarPacket);
// No need to send a Java packet as Bedrock sends a confirmation packet back that we translate
}
@Nullable
public static Click getClickForHotbarSwap(int slot) {
return switch (slot) {
case 0 -> Click.SWAP_TO_HOTBAR_1;
case 1 -> Click.SWAP_TO_HOTBAR_2;
case 2 -> Click.SWAP_TO_HOTBAR_3;
case 3 -> Click.SWAP_TO_HOTBAR_4;
case 4 -> Click.SWAP_TO_HOTBAR_5;
case 5 -> Click.SWAP_TO_HOTBAR_6;
case 6 -> Click.SWAP_TO_HOTBAR_7;
case 7 -> Click.SWAP_TO_HOTBAR_8;
case 8 -> Click.SWAP_TO_HOTBAR_9;
default -> null;
};
}
}

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@ -128,6 +128,10 @@ show-coordinates: true
# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
disable-bedrock-scaffolding: false
# Whether Bedrock players can right-click outside of their inventory to replace armor in their inventory, even if the
# armor slot is already occupied (which Java Edition doesn't allow)
always-quick-change-armor: false
# If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
# There are three options this can be set to:
# disabled - the default/fallback, which doesn't apply this workaround