Camotoy
af08488d1e
Fix message being sent still if a single escape character is sent
2022-04-18 21:30:44 -04:00
Camotoy
cf8114543e
Bump version; drop 1.17.40; support 1.18.30
2022-04-17 19:53:06 -04:00
Camotoy
0803c5d9af
SetTimeTranslator: cast from long on the entire modulus
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This should fix some inaccuracies with time on older worlds.
2022-04-12 19:42:41 -04:00
Camotoy
98db9c6948
Make all moon phases visible
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The fix to prevent integer overflows also prevented moon phases from being visible until now.
Fixes #2927
2022-04-12 19:04:09 -04:00
Camotoy
cb8858fc42
Don't always store cert/client data used for skin uploaded
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This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
2022-04-11 15:44:15 -04:00
Camotoy
1d3eebc678
Add recent Paper check and new vanilla check for block placement
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Fixes #2917
2022-04-04 21:03:43 -04:00
Camotoy
d6cb5bd52d
ItemMappings: use array for ItemMapping class
2022-04-04 14:08:35 -04:00
Camotoy
fb26e263cc
Be more resilient with different enchantment NBT types
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Fixes #2911
2022-04-01 15:20:30 -04:00
Camotoy
2a05dd57ff
Don't store GameProfile class of players
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This stores repetitive information, and also we don't currently use the signature, so it's wasted memory.
2022-03-30 22:30:49 -04:00
Camotoy
f639be6362
Better handling of fake cooldown
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Because of Bedrock limitations, if a player has text background opacity enabled, they'll see an empty section where the title is usually displayed as the fake cooldown is shown. This commit minimizes the time that is shown by clearing the text as soon as possible. Reference issue: https://github.com/GeyserMC/Geyser/issues/1710
This commit also removes starting the fake cooldown process if the client switches to an inventory slot with the same Java ID.
2022-03-25 20:22:39 -04:00
Camotoy
877301a500
Remove locator map from creative menu; show some map colors
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Java allows any map color but Bedrock only allows a few, so we take what we can get.
Fixes #2617
2022-03-23 16:21:04 -04:00
Camotoy
24b0f83742
Change banner item translator into NBT-specific translator
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Since we don't need to change any other item properties, this removes a builder hack that had to be implemented.
2022-03-23 13:57:25 -04:00
Camotoy
780218d39d
Consolidate NoteblockBlockEntityTranslator behavior
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It was only used in one place that could better use existing code.
2022-03-22 23:03:37 -04:00
Konicai
87d70be10d
Register floodgate:transfer
plugin channel ( #2896 )
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* Register floodgate:transfer channel
* Don't warn on unknown channel
2022-03-19 19:56:34 -05:00
Camotoy
732fd90d48
Missed instance of Outdated server
2022-03-18 23:31:25 -04:00
Camotoy
607e97f988
More descriptive disconnect messages for outdated Java servers
2022-03-18 10:51:22 -04:00
Camotoy
0829b5cd4e
Replicate Bedrock shield behavior more accurately
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If the player swings, then they cannot be holding their shield at the same time.
Also fixes an animation edge case with other players.
2022-03-15 13:34:56 -04:00
Camotoy
d0d01714aa
Remove unlockedRecipes storage
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This has been unused, and for the time being we aren't going the packet route that would use these.
2022-03-09 23:09:48 -05:00
Camotoy
9c0b9f1975
Show attribute suggestions in commands
2022-03-07 13:58:09 -05:00
Camotoy
50bed6a2be
Use a dummy legacy event hover serializer
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This reduces computation processing needing, since Bedrock doesn't have any hover text ability. This also fixes a 1.8 bug where villager titles would not process correctly - by having a dummy serializer, a recent MCProtocolLib update would not stop the window packet from processing.
2022-03-05 22:15:25 -05:00
Camotoy
c977e36368
Deprecate userAuths in favor of a saved token system
2022-03-03 18:52:26 -05:00
Camotoy
b4b5cea42d
Implement offhand support when interacting with entities
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By simulating the exact processing that Java Edition does on the client-side, we can achieve full packet parity with Java when interacting with an entity.
2022-02-25 11:02:18 -05:00
Camotoy
9b8e1372c1
Work around dropping items from other slots
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Fixes #2846
2022-02-25 10:31:00 -05:00
Camotoy
7d1ec5c41a
Support offhand interactions with entities
2022-02-24 22:49:10 -05:00
Camotoy
7bd5b59565
Allow the Jigsaw to operate correctly on 1.14.4
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Fixes #2852
2022-02-21 21:19:19 -05:00
Camotoy
811ae178c9
Store recipes in a more compact GeyserRecipe type
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This prevents us from storing some unnecessary data.
Also removes some 1.11 recipe compatibility code that is essentially unusable.
2022-02-21 16:11:51 -05:00
Camotoy
252348ebd8
Implement globe banner pattern translation
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Co-Authored-By: Konicai <71294714+Konicai@users.noreply.github.com>
2022-02-19 12:07:30 -05:00
Camotoy
31fd57a58d
Also apply villager fix for consoles
2022-02-12 21:44:51 -05:00
Camotoy
0ca77233ed
oh no my extensive debugging setup
2022-02-10 20:15:46 -05:00
Camotoy
746cd94dd1
Fix villagers for 1.18.10
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Includes working around pre-1.14 ONLY on pre-1.14 by checking the tags packet.
Fixes #2828
2022-02-10 20:14:52 -05:00
Camotoy
559c5d655a
Allow smithing recipes to work again in 1.18.10
2022-02-09 15:08:58 -05:00
Camotoy
0eed6025a6
Remove protocol checks referencing 1.17.30
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These are now unnecessary.
2022-02-08 23:16:11 -05:00
David Choo
36afd3f2ec
Fix villager prices with demand price adjustments ( #2767 )
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* Fix villager prices with demand price adjustments
* Don't cap second input/output item count
* Handle negative item counts properly
* Don't get item mapping twice
* Add null check to getItemTag
2022-01-30 19:26:31 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
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These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Camotoy
d0fa2d2b05
Don't send respawn code until Java is ready
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Fixes #2668
2022-01-30 11:14:51 -05:00
Camotoy
14882534c0
Don't fully translate item data to compare net IDs
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Just compare the item mappings of the two Java items. This should shave some NBT and display conversion processing time down.
2022-01-30 11:05:29 -05:00
Camotoy
1fba96c339
Address armor stand invisibility edge case
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See https://github.com/GeyserMC/Geyser/issues/2780
2022-01-22 16:22:27 -05:00
Camotoy
e92633d657
Add an option to always quick-change armor
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With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java
for making me realize this was possible.
Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
2022-01-20 18:09:35 -05:00
Camotoy
6667a53bca
Better handling of invalid display tags
2022-01-19 19:44:46 -05:00
Camotoy
a6004af083
Minor cleanups
2022-01-19 19:30:54 -05:00
Camotoy
c1e4040cb6
Don't let Bedrock players send format character
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See https://github.com/PaperMC/Paper/issues/7362
2022-01-17 16:10:56 -05:00
Camotoy
f702fb45b4
Handle correct internal slot for swapping from inventory
2022-01-16 14:42:17 -05:00
Camotoy
8a93f6a116
Send the client render distance to the server
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Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
Camotoy
516d8e573e
Config option to disable Bedrock scaffolding/godbridging
2022-01-15 16:28:52 -05:00
David Choo
a39de7d7d2
Fix ArrayIndexOutOfBoundsException for worlds lower than -64 ( #2759 )
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* Fix ArrayIndexOutOfBoundsException for worlds lower than -64
`chunkSize` is Java section count while `sectionCount` is the Bedrock section count
* Send biomes for air sections while also staying within limits
.-.
* Move protocol version check to variable
2022-01-14 14:57:59 -05:00
Camotoy
3b943f214c
Update comments
2022-01-13 20:03:38 -05:00
Camotoy
881352daaf
Recreate the death smoke particles to work around double death noises
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Fixes #2363
2022-01-13 20:00:05 -05:00
Camotoy
1c11a2ef01
Partially revert previous commit and implement hotbar swap actions
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1.16.5 does not cooperate well when an action is invalid, and this breaks hard when crafting.
2022-01-11 16:56:11 -05:00
Camotoy
a29e7731e8
Inventory fixes and state ID emulation
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- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
2022-01-10 22:55:27 -05:00
Tim203
3251d9010c
We're in 2022 now
2022-01-01 20:03:05 +01:00