Recreate the death smoke particles to work around double death noises

Fixes #2363
This commit is contained in:
Camotoy 2022-01-13 20:00:05 -05:00
parent 1c11a2ef01
commit 881352daaf
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GPG Key ID: 7EEFB66FE798081F
1 changed files with 25 additions and 2 deletions

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@ -26,14 +26,15 @@
package org.geysermc.geyser.translator.protocol.java.entity;
import com.github.steveice10.mc.protocol.packet.ingame.clientbound.entity.ClientboundEntityEventPacket;
import com.nukkitx.math.vector.Vector3f;
import com.nukkitx.protocol.bedrock.data.LevelEventType;
import com.nukkitx.protocol.bedrock.data.SoundEvent;
import com.nukkitx.protocol.bedrock.data.entity.EntityData;
import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import com.nukkitx.protocol.bedrock.packet.*;
import org.geysermc.geyser.entity.type.Entity;
import org.geysermc.geyser.entity.EntityDefinitions;
import org.geysermc.geyser.entity.type.Entity;
import org.geysermc.geyser.entity.type.EvokerFangsEntity;
import org.geysermc.geyser.entity.type.FishingHookEntity;
import org.geysermc.geyser.entity.type.LivingEntity;
@ -41,6 +42,7 @@ import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
@Translator(packet = ClientboundEntityEventPacket.class)
@ -234,7 +236,28 @@ public class JavaEntityEventTranslator extends PacketTranslator<ClientboundEntit
break;
case MAKE_POOF_PARTICLES:
if (entity instanceof LivingEntity) {
entityEventPacket.setType(EntityEventType.DEATH_SMOKE_CLOUD);
// Not ideal, but...
// LevelEventType.PARTICLE_DEATH_SMOKE doesn't work (as of 1.18.2 Bedrock)
// EntityEventType.DEATH_SMOKE_CLOUD also plays the entity noise
// I wasn't able to figure out how the vanilla Bedrock server does it,
// but it appears to use neither of these.
Vector3f position = entity.getPosition();
float baseX = position.getX();
float baseY = position.getY();
float baseZ = position.getZ();
float height = entity.getDefinition().height();
float width = entity.getDefinition().width();
Random random = ThreadLocalRandom.current();
for (int i = 0; i < 20; i++) {
// Reconstruct the Java Edition (1.18.1) logic, but in floats
float x = baseX + width * (2.0f * random.nextFloat() - 1f);
float y = baseY + height * random.nextFloat();
float z = baseZ + width * (2.0f * random.nextFloat() - 1f);
LevelEventPacket levelEventPacket = new LevelEventPacket();
levelEventPacket.setPosition(Vector3f.from(x, y, z));
levelEventPacket.setType(LevelEventType.PARTICLE_EXPLODE);
//session.sendUpstreamPacket(levelEventPacket);
}
}
break;
}