Commit graph

59 commits

Author SHA1 Message Date
Camotoy
0efd04dd87
Initial code for /geyser connectiontest
This command acts as a testing ground for debugging Unable to Connect to World. More checks will be added in the future.
2022-07-20 19:59:03 -04:00
David Choo
3de2b33e30
Armor stand fixes (#3147)
Co-authored-by: David Choo <davchoo@users.noreply.github.com>
Co-authored-by: The Judge <53906078+thejudge156@users.noreply.github.com>
2022-07-17 21:00:08 -04:00
Camotoy
f6f8886f23
Fix PS4 players crashing on certain dimension switches 2022-07-13 21:31:10 -04:00
Camotoy
2ce7ff850a
Support the 1.19.0 Java block prediction/ack system 2022-07-09 23:02:19 -04:00
Yashar
ab4800c4f2
Fix login screen not closing (#3122) 2022-07-08 19:01:00 -04:00
David Choo
dc810f1d39
Fix break time while submerged in water (#3110)
* Fix break time while submerged in water

* Review stuff

* LAYERS -> LEVELS
2022-07-02 21:17:14 -04:00
Xamyr
fef0401add
Fixed armorstand passenger yOffset (#2976) 2022-06-17 22:15:31 -04:00
Tim203
5fe24ac867
Merge remote-tracking branch 'origin/feature/1.19-bedrock' into feature/cumulus-1.1
# Conflicts:
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
2022-06-07 00:14:43 +02:00
Camotoy
3ac2c981a7
Swap pitch and volume for warden heartbeat 2022-06-02 18:57:33 -04:00
Camotoy
eb23a46887
Fix frog color translation 2022-05-31 14:51:21 -04:00
Camotoy
196742a597
Set entities silent client-side, and more
Add warden entity events. Fix up other things.
2022-05-31 14:25:15 -04:00
Camotoy
bf4e1d5be7
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.19-bedrock 2022-05-31 10:52:10 -04:00
Camotoy
c83eb7f142
Print CPU name in dump if possible 2022-05-30 14:51:03 -04:00
davchoo
9133008e18
Translate ClientboundSoundEntityPacket
Used by allay, frog, and a few other mobs.
Move common code to SoundUtils
Update mappings
2022-05-30 14:38:03 -04:00
Tim203
bd1cc26bf3
Use new Cumulus methods 2022-05-29 23:39:40 +02:00
Tim203
84bcadc687
Converted the new forms 2022-05-28 23:45:35 +02:00
Tim203
d4ecd2bd72
Merge remote-tracking branch 'origin/master' into feature/cumulus-1.1
# Conflicts:
#	ap/pom.xml
#	api/base/pom.xml
#	api/geyser/pom.xml
#	api/pom.xml
#	bootstrap/bungeecord/pom.xml
#	bootstrap/pom.xml
#	bootstrap/spigot/pom.xml
#	bootstrap/sponge/pom.xml
#	bootstrap/standalone/pom.xml
#	bootstrap/velocity/pom.xml
#	common/pom.xml
#	core/pom.xml
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
#	core/src/main/java/org/geysermc/geyser/translator/protocol/java/JavaCustomPayloadTranslator.java
#	core/src/main/java/org/geysermc/geyser/util/LoginEncryptionUtils.java
#	pom.xml
2022-05-28 17:09:20 +02:00
Camotoy
1afc8ee77b
Map Darkness status effect 2022-05-27 13:27:10 -04:00
Camotoy
e2ce553d3a
Warden time 2022-05-26 18:41:19 -04:00
Camotoy
29c819fe21
Implement allay, plus some interaction fixes 2022-05-26 17:51:55 -04:00
Camotoy
9183897d52
Implement chest boat 2022-05-26 13:11:39 -04:00
Camotoy
1a7b57018e
Chat messages now show up correctly. 2022-05-25 21:48:38 -04:00
Camotoy
ebf18cfb28
Switch all Position instances to Vector3i 2022-05-25 19:17:49 -04:00
Camotoy
bbf45b6a4c
Compiles; provide your own mappings for now 2022-05-25 15:55:15 -04:00
David Choo
b33cc512b4
Add custom skull render distance (#2751)
* Add player skull render distance

* Improve updateVisibleSkulls a bit

Avoid rechecking visibility on small movements

* Periodically despawn unused skull entities

* Don't hide skull entity for position/rotation changes

Prevents flickering for skulls that are rotating

* Update visible skulls when a skull is removed

* Only update on removal if an entity is assigned

* No need to check for skull in ChunkUtils

Update copyright year

* Avoid rechecking all skulls when a skull is added/removed

* Allow skull render distance and number to be configured

Renamed some fields to better match their values

* Compare texture property directly from GameProfile

* Remove unnecessary blockState field from SkullPlayerEntity

* Use binarySearch for insertion

Wait for player movement before loading skulls

* Allow culling to be disabled by setting max-visible-custom-skulls to -1

* Only remove skulls in inRangeSkulls when culling is enabled

* Add suggestions from review

* Merge the for loops in updateVisibleSkulls

* Fix skulls being leaked on chunk unload
2022-05-14 15:12:18 -04:00
Camotoy
e66014af9e
Fix lava and snow cauldrons looking wrong
Fixes #2955
2022-04-30 20:40:34 -04:00
Tim203
2f54bf0e14
Rotation fixes (#2396)
* Should fix some rotation issues

* Some more changes

* Small changes

* Fixed merge conflicts and updated other classes that changed

* Added translation for the LookAt packet
2022-04-23 13:57:32 -05:00
Camotoy
cf8114543e Bump version; drop 1.17.40; support 1.18.30 2022-04-17 19:53:06 -04:00
Camotoy
cb8858fc42
Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
2022-04-11 15:44:15 -04:00
Camotoy
fb26e263cc
Be more resilient with different enchantment NBT types
Fixes #2911
2022-04-01 15:20:30 -04:00
Camotoy
f639be6362
Better handling of fake cooldown
Because of Bedrock limitations, if a player has text background opacity enabled, they'll see an empty section where the title is usually displayed as the fake cooldown is shown. This commit minimizes the time that is shown by clearing the text as soon as possible. Reference issue: https://github.com/GeyserMC/Geyser/issues/1710

This commit also removes starting the fake cooldown process if the client switches to an inventory slot with the same Java ID.
2022-03-25 20:22:39 -04:00
Camotoy
10383d31ab
Replace show coordinates string
Use the one built into Bedrock for less maintenance.
2022-03-22 23:01:00 -04:00
Konicai
87d70be10d
Register floodgate:transfer plugin channel (#2896)
* Register floodgate:transfer channel

* Don't warn on unknown channel
2022-03-19 19:56:34 -05:00
Hancho1577
b81ad3f0db
Prevent async task pool from being full (#2894)
Fixes #2883
2022-03-19 09:45:19 -04:00
Camotoy
c977e36368
Deprecate userAuths in favor of a saved token system 2022-03-03 18:52:26 -05:00
turikhay
d0220a9b71
Allow single-device Microsoft authentication (#2688)
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-02-26 15:45:56 -05:00
Camotoy
b4b5cea42d
Implement offhand support when interacting with entities
By simulating the exact processing that Java Edition does on the client-side, we can achieve full packet parity with Java when interacting with an entity.
2022-02-25 11:02:18 -05:00
Camotoy
7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Camotoy
811ae178c9
Store recipes in a more compact GeyserRecipe type
This prevents us from storing some unnecessary data.

Also removes some 1.11 recipe compatibility code that is essentially unusable.
2022-02-21 16:11:51 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Tim203
3011d89db6
Update Geyser to use the latest features of Cumulus 1.1 2022-01-22 12:20:52 +01:00
Camotoy
e92633d657
Add an option to always quick-change armor
With thanks to f068217cb7/src/main/java/me/juancarloscp52/bedrockify/client/features/quickArmorSwap/ArmorReplacer.java for making me realize this was possible.

Currently disabled by default in the event that a server implementation also has this feature. May be enabled by default in the future.
2022-01-20 18:09:35 -05:00
Camotoy
a6004af083
Minor cleanups 2022-01-19 19:30:54 -05:00
Camotoy
8a93f6a116
Send the client render distance to the server
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
RednedEpic
61636f44aa Simulate Java chunk unloading by sending empty chunks
Closes #2725
2021-12-28 23:25:33 -06:00
Camotoy
4c409f98f3 Properly implement piglin/hoglin dimension safety
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy
fd955a66af Fix stack trace when coordinate_scale isn't a DoubleTag 2021-12-20 21:31:19 -05:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Luke
8c7a3d1822
Show the nether fog when using the nether height workaround (#2663) 2021-12-08 13:23:05 -05:00