Commit graph

66 commits

Author SHA1 Message Date
Camotoy
f74713c0ed
Initial support for 1.19.20 Bedrock 2022-08-07 12:09:54 -04:00
Camotoy
6856922f42
Don't let players change their own gamemode without permission
Fixes #3191
2022-08-01 14:45:03 -04:00
Camotoy
a18ac29a91
Initial 1.19.1 Java support 2022-07-24 19:32:22 -04:00
Camotoy
76bb5d4d88
Fix persistent FOV when walk speed is ever set to zero
Fixes #3139
2022-07-23 10:50:43 -04:00
Camotoy
f6f8886f23
Fix PS4 players crashing on certain dimension switches 2022-07-13 21:31:10 -04:00
Camotoy
109e1c0a97
Fix dropping items in 1.19.10 2022-07-12 16:05:06 -04:00
Camotoy
16bb79e7aa
Support HAProxy in legacy ping passthrough 2022-07-11 08:38:26 -04:00
Camotoy
4d0952c224
Initial support for 1.19.10 Bedrock 2022-07-10 13:33:39 -04:00
Camotoy
2ce7ff850a
Support the 1.19.0 Java block prediction/ack system 2022-07-09 23:02:19 -04:00
David Choo
dc810f1d39
Fix break time while submerged in water (#3110)
* Fix break time while submerged in water

* Review stuff

* LAYERS -> LEVELS
2022-07-02 21:17:14 -04:00
David Choo
9ea22042eb
Fix some item interactions (#3083)
* Remove Bedrock only banner patterns from the creative inventory

* Add sound for tadpole bucket

* Fix lily pad and frogspawn placing on mobile/single stacks

* Workaround? Fix? for bucket usage on mobile

* Simplify math and update position+rotation whenever ServerboundUseItemPacket is sent

* Rotate the player back after using an item and fix glass bottles

* ITEM_USE actionType 1 does not need the rotation fix

Increase delay for look back

* Add some checks

* Prevent buckets and spawn eggs from being unintentionally placed when interacting with special blocks

As of 1.19 Bedrock no longer sends a PlayerActionPacket with action=BLOCK_INTERACT. Bedrock now sends action=ITEM_USE_ON_START before and action=ITEM_USE_ON_STOP after using an item on a block. However, this is not useful as it is sent for all block interactions.

* Fix inventory transactions being rejected after restoreCorrectBlock

The held item's netId is always 0 in the InventoryTransactionPacket.

* Touch ups

* Fix lookAt for different poses and sneaking + cauldron + bucket interactions

Fix boat items being desynced when placing them very close to collision
Fix bottles being desynced when tapping above water

Resend the held item if we do encounter a desync

* Avoid getting blockstate twice and fix comment

* Use generated interaction data

* Fix glass bottles being double filled and phantom water bottles/water buckets

* Don't update the entire inventory on useItem

* Use Geyser's inventory copy for check

* Use ItemTranslator#getBedrockItemMapping to avoid NBT translation

* mappings

Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-06-24 16:48:28 -04:00
Camotoy
ddd2262380
Custom chat types at login are valid
Fixes https://github.com/GeyserMC/Geyser-Fabric/issues/55
2022-06-15 18:32:27 -04:00
Camotoy
162aff4978
Better handle chat packets sent before login 2022-06-10 10:27:07 -04:00
Camotoy
72a9df58e0
Properly support differently setup chat registries
ViaVersion has two entries in its fake chat registry that are not in the same order as Java. This commit supports that properly and renders subtitled text correctly.

Resolves #3023
2022-06-08 22:30:34 -04:00
Tim203
5fe24ac867
Merge remote-tracking branch 'origin/feature/1.19-bedrock' into feature/cumulus-1.1
# Conflicts:
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
2022-06-07 00:14:43 +02:00
Tim203
86d0200960
Re-added the old sendForm methods 2022-06-06 10:03:39 +02:00
Camotoy
09fb6bf3ba
Fix direct connection and ensure connecting doesn't block 2022-06-05 18:38:29 -04:00
Tim203
94445a5222
Re-added the old sendForm methods 2022-06-06 00:25:45 +02:00
RednedEpic
bcc68ee4b5 Update to latest MCPL changes 2022-06-05 13:12:36 -05:00
Camotoy
7a0a6795d0
Remove now-obsolete sign workaround. Yay. 2022-05-29 20:31:54 -04:00
Tim203
bd1cc26bf3
Use new Cumulus methods 2022-05-29 23:39:40 +02:00
Tim203
d4ecd2bd72
Merge remote-tracking branch 'origin/master' into feature/cumulus-1.1
# Conflicts:
#	ap/pom.xml
#	api/base/pom.xml
#	api/geyser/pom.xml
#	api/pom.xml
#	bootstrap/bungeecord/pom.xml
#	bootstrap/pom.xml
#	bootstrap/spigot/pom.xml
#	bootstrap/sponge/pom.xml
#	bootstrap/standalone/pom.xml
#	bootstrap/velocity/pom.xml
#	common/pom.xml
#	core/pom.xml
#	core/src/main/java/org/geysermc/geyser/session/cache/AdvancementsCache.java
#	core/src/main/java/org/geysermc/geyser/translator/protocol/java/JavaCustomPayloadTranslator.java
#	core/src/main/java/org/geysermc/geyser/util/LoginEncryptionUtils.java
#	pom.xml
2022-05-28 17:09:20 +02:00
Camotoy
b10ce16506
The wild update experiment is no longer necessary 2022-05-27 22:44:03 -04:00
davchoo
c5de293373 Allow 1.19.0 to join and use new block mappings 2022-05-25 21:50:50 -04:00
Camotoy
1a7b57018e
Chat messages now show up correctly. 2022-05-25 21:48:38 -04:00
Camotoy
ebf18cfb28
Switch all Position instances to Vector3i 2022-05-25 19:17:49 -04:00
Camotoy
bbf45b6a4c
Compiles; provide your own mappings for now 2022-05-25 15:55:15 -04:00
Camotoy
5339127105 Start work on 1.19 2022-05-24 16:16:40 -07:00
Camotoy
b885e22fa3
Always show the world border at least five blocks away
Previously, no indication that the world border exists would show if warning blocks was set to 0.
2022-05-15 13:52:18 -04:00
David Choo
b33cc512b4
Add custom skull render distance (#2751)
* Add player skull render distance

* Improve updateVisibleSkulls a bit

Avoid rechecking visibility on small movements

* Periodically despawn unused skull entities

* Don't hide skull entity for position/rotation changes

Prevents flickering for skulls that are rotating

* Update visible skulls when a skull is removed

* Only update on removal if an entity is assigned

* No need to check for skull in ChunkUtils

Update copyright year

* Avoid rechecking all skulls when a skull is added/removed

* Allow skull render distance and number to be configured

Renamed some fields to better match their values

* Compare texture property directly from GameProfile

* Remove unnecessary blockState field from SkullPlayerEntity

* Use binarySearch for insertion

Wait for player movement before loading skulls

* Allow culling to be disabled by setting max-visible-custom-skulls to -1

* Only remove skulls in inRangeSkulls when culling is enabled

* Add suggestions from review

* Merge the for loops in updateVisibleSkulls

* Fix skulls being leaked on chunk unload
2022-05-14 15:12:18 -04:00
Camotoy
e923325246
Fix stonecutters for Bedrock 1.18.30
Also add an option in debug mode to not log pings in the event they're spammy.
2022-04-20 21:22:02 -04:00
Camotoy
cf8114543e Bump version; drop 1.17.40; support 1.18.30 2022-04-17 19:53:06 -04:00
Camotoy
cb8858fc42
Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
2022-04-11 15:44:15 -04:00
Konicai
f8e983887e
Add method in Connection API for transferring connections (#2891) 2022-03-18 18:59:32 -04:00
Camotoy
607e97f988
More descriptive disconnect messages for outdated Java servers 2022-03-18 10:51:22 -04:00
Camotoy
0829b5cd4e
Replicate Bedrock shield behavior more accurately
If the player swings, then they cannot be holding their shield at the same time.

Also fixes an animation edge case with other players.
2022-03-15 13:34:56 -04:00
Camotoy
d0d01714aa Remove unlockedRecipes storage
This has been unused, and for the time being we aren't going the packet route that would use these.
2022-03-09 23:09:48 -05:00
Camotoy
8388a4830e Simplify disconnection logging
A disconnect message will always be printed, but not more than once.
CLOSED_BY_REMOTE_PEER -> Bedrock client disconnected (hopefully slightly less vague)
If a message is sent from the server, the log will now indicate their disconnection reason.
2022-03-05 22:32:38 -05:00
Camotoy
c977e36368
Deprecate userAuths in favor of a saved token system 2022-03-03 18:52:26 -05:00
turikhay
d0220a9b71
Allow single-device Microsoft authentication (#2688)
By default, there is a two-minute delay if you disconnect so you can authenticate your Microsoft account.

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2022-02-26 15:45:56 -05:00
Camotoy
7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Camotoy
811ae178c9
Store recipes in a more compact GeyserRecipe type
This prevents us from storing some unnecessary data.

Also removes some 1.11 recipe compatibility code that is essentially unusable.
2022-02-21 16:11:51 -05:00
Camotoy
746cd94dd1
Fix villagers for 1.18.10
Includes working around pre-1.14 ONLY on pre-1.14 by checking the tags packet.

Fixes #2828
2022-02-10 20:14:52 -05:00
Camotoy
2d28ba0cb5
Several inventory and parity improvements
These changes fix up things that were missed with Java Edition inventory changes in 1.17 and 1.17.1. Working with the inventory in modern versions should be much nicer.
2022-01-30 11:15:07 -05:00
Tim203
5ce2c113ae
Remove IPv6 scope if present 2022-01-28 13:08:10 +01:00
Tim203
3011d89db6
Update Geyser to use the latest features of Cumulus 1.1 2022-01-22 12:20:52 +01:00
Camotoy
8a93f6a116
Send the client render distance to the server
Previously we've had discussions on if the render distance math should be tweaked like we do server -> client, but for now this is better than nothing and can be tweaked further in the future.
2022-01-15 20:29:00 -05:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy
68c13c08fa
Fix some regressions in swim handling 2021-12-25 22:46:16 -05:00
David Choo
65aaa07493
Fix sneaking speed adjustment and bounding box (#2728)
* Fix sneaking speed adjustment and bounding box

Also remove redundant session variable in SessionPlayerEntity

* Add comment to valid field

* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00